// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2004-2020 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file y_inter.c /// \brief Tally screens, or "Intermissions" as they were formally called in Doom #include "doomdef.h" #include "doomstat.h" #include "d_main.h" #include "f_finale.h" #include "g_game.h" #include "hu_stuff.h" #include "i_net.h" #include "i_video.h" #include "p_tick.h" #include "r_defs.h" #include "r_skins.h" #include "s_sound.h" #include "st_stuff.h" #include "v_video.h" #include "w_wad.h" #include "y_inter.h" #include "z_zone.h" #include "k_menu.h" #include "m_misc.h" #include "i_system.h" #include "p_setup.h" #include "r_local.h" #include "p_local.h" #include "m_cond.h" // condition sets #include "lua_hook.h" // IntermissionThinker hook #include "lua_hud.h" #include "lua_hudlib_drawlist.h" #include "m_random.h" // M_RandomKey #include "g_input.h" // G_PlayerInputDown #include "k_battle.h" #include "k_boss.h" #include "k_pwrlv.h" #include "k_grandprix.h" #ifdef HWRENDER #include "hardware/hw_main.h" #endif typedef struct { char patch[9]; INT32 points; UINT8 display; } y_bonus_t; typedef struct { INT32 *character[MAXPLAYERS]; // Winner's character # UINT16 *color[MAXPLAYERS]; // Winner's color # SINT8 num[MAXPLAYERS]; // Winner's player # char *name[MAXPLAYERS]; // Winner's name UINT8 numplayers; // Number of players being displayed char levelstring[64]; // holds levelnames up to 64 characters // SRB2kart INT16 increase[MAXPLAYERS]; // how much did the score increase by? UINT8 jitter[MAXPLAYERS]; // wiggle UINT32 val[MAXPLAYERS]; // Gametype-specific value UINT8 pos[MAXPLAYERS]; // player positions. used for ties boolean rankingsmode; // rankings mode boolean encore; // encore mode } y_data; static y_data data; // graphics static patch_t *bgpatch = NULL; // INTERSCR static patch_t *widebgpatch = NULL; static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK static patch_t *interpic = NULL; // custom picture defined in map header static INT32 timer; static INT32 timer; static INT32 powertype = PWRLV_DISABLED; static INT32 intertic; static INT32 endtic = -1; static INT32 sorttic = -1; intertype_t intertype = int_none; intertype_t intermissiontypes[NUMGAMETYPES]; static huddrawlist_h luahuddrawlist_intermission; static void Y_FollowIntermission(void); static void Y_UnloadData(void); // SRB2Kart: voting stuff // Level images typedef struct { char str[62]; UINT8 gtc; const char *gts; patch_t *pic; boolean encore; } y_votelvlinfo; // Clientside & splitscreen player info. typedef struct { SINT8 selection; UINT8 delay; } y_voteplayer; typedef struct { y_voteplayer playerinfo[4]; UINT8 ranim; UINT8 rtics; UINT8 roffset; UINT8 rsynctime; UINT8 rendoff; boolean loaded; } y_voteclient; static y_votelvlinfo levelinfo[5]; static y_voteclient voteclient; static INT32 votetic; static INT32 voteendtic = -1; static boolean votenotyetpicked; static patch_t *cursor = NULL; static patch_t *cursor1 = NULL; static patch_t *cursor2 = NULL; static patch_t *cursor3 = NULL; static patch_t *cursor4 = NULL; static patch_t *randomlvl = NULL; static patch_t *rubyicon = NULL; static void Y_UnloadVoteData(void); // // SRB2Kart - Y_CalculateMatchData and ancillary functions // static void Y_CompareTime(INT32 i) { UINT32 val = ((players[i].pflags & PF_NOCONTEST || players[i].realtime == UINT32_MAX) ? (UINT32_MAX-1) : players[i].realtime); if (!(val < data.val[data.numplayers])) return; data.val[data.numplayers] = val; data.num[data.numplayers] = i; } static void Y_CompareScore(INT32 i) { UINT32 val = ((players[i].pflags & PF_NOCONTEST) ? (UINT32_MAX-1) : players[i].roundscore); if (!(data.val[data.numplayers] == UINT32_MAX || (!(players[i].pflags & PF_NOCONTEST) && val > data.val[data.numplayers]))) return; data.val[data.numplayers] = val; data.num[data.numplayers] = i; } static void Y_CompareRank(INT32 i) { INT16 increase = ((data.increase[i] == INT16_MIN) ? 0 : data.increase[i]); UINT32 score = players[i].score; if (powertype != PWRLV_DISABLED) { score = clientpowerlevels[i][powertype]; } if (!(data.val[data.numplayers] == UINT32_MAX || (score - increase) > data.val[data.numplayers])) return; data.val[data.numplayers] = (score - increase); data.num[data.numplayers] = i; } static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32)) { INT32 i, j; boolean completed[MAXPLAYERS]; INT32 numplayersingame = 0; // Initialize variables if (rankingsmode > 1) ; else if ((data.rankingsmode = (boolean)rankingsmode)) { sprintf(data.levelstring, "* Total Rankings *"); data.encore = false; } else { // set up the levelstring if (bossinfo.boss == true && bossinfo.enemyname) { snprintf(data.levelstring, sizeof data.levelstring, "* %s *", bossinfo.enemyname); } else if (mapheaderinfo[prevmap]->levelflags & LF_NOZONE) { if (mapheaderinfo[prevmap]->actnum > 0) snprintf(data.levelstring, sizeof data.levelstring, "* %s %d *", mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum); else snprintf(data.levelstring, sizeof data.levelstring, "* %s *", mapheaderinfo[prevmap]->lvlttl); } else { const char *zonttl = (mapheaderinfo[prevmap]->zonttl[0] ? mapheaderinfo[prevmap]->zonttl : "ZONE"); if (mapheaderinfo[prevmap]->actnum > 0) snprintf(data.levelstring, sizeof data.levelstring, "* %s %s %d *", mapheaderinfo[prevmap]->lvlttl, zonttl, mapheaderinfo[prevmap]->actnum); else snprintf(data.levelstring, sizeof data.levelstring, "* %s %s *", mapheaderinfo[prevmap]->lvlttl, zonttl); } data.levelstring[sizeof data.levelstring - 1] = '\0'; data.encore = encoremode; memset(data.jitter, 0, sizeof (data.jitter)); } for (i = 0; i < MAXPLAYERS; i++) { data.val[i] = UINT32_MAX; if (!playeringame[i] || players[i].spectator) { data.increase[i] = INT16_MIN; continue; } if (!rankingsmode) data.increase[i] = INT16_MIN; numplayersingame++; } memset(data.color, 0, sizeof (data.color)); memset(data.character, 0, sizeof (data.character)); memset(completed, 0, sizeof (completed)); data.numplayers = 0; for (j = 0; j < numplayersingame; j++) { for (i = 0; i < MAXPLAYERS; i++) { if (!playeringame[i] || players[i].spectator || completed[i]) continue; comparison(i); } i = data.num[data.numplayers]; completed[i] = true; data.color[data.numplayers] = &players[i].skincolor; data.character[data.numplayers] = &players[i].skin; data.name[data.numplayers] = player_names[i]; if (data.numplayers && (data.val[data.numplayers] == data.val[data.numplayers-1])) { data.pos[data.numplayers] = data.pos[data.numplayers-1]; } else { data.pos[data.numplayers] = data.numplayers+1; } if (!rankingsmode) { if ((powertype == PWRLV_DISABLED) && !(players[i].pflags & PF_NOCONTEST) && (data.pos[data.numplayers] < (numplayersingame + spectateGriefed))) { // Online rank is handled further below in this file. data.increase[i] = K_CalculateGPRankPoints(data.pos[data.numplayers], numplayersingame + spectateGriefed); players[i].score += data.increase[i]; } if (demo.recording) { G_WriteStanding( data.pos[data.numplayers], data.name[data.numplayers], *data.character[data.numplayers], *data.color[data.numplayers], data.val[data.numplayers] ); } } data.numplayers++; } } // // Y_IntermissionDrawer // // Called by D_Display. Nothing is modified here; all it does is draw. (SRB2Kart: er, about that...) // Neat concept, huh? // void Y_IntermissionDrawer(void) { INT32 i, whiteplayer = MAXPLAYERS, x = 4, hilicol = V_YELLOWMAP; // fallback if (intertype == int_none || rendermode == render_none) return; // the merge was kind of a mess, how does this work -- toast 171021 { M_DrawMenuBackground(); } if (renderisnewtic) { LUA_HUD_ClearDrawList(luahuddrawlist_intermission); LUA_HookHUD(luahuddrawlist_intermission, HUD_HOOK(intermission)); } LUA_HUD_DrawList(luahuddrawlist_intermission); if (!LUA_HudEnabled(hud_intermissiontally)) goto skiptallydrawer; if (!r_splitscreen) whiteplayer = demo.playback ? displayplayers[0] : consoleplayer; if (modeattacking) hilicol = V_ORANGEMAP; else hilicol = ((intertype == int_race) ? V_SKYMAP : V_REDMAP); if (sorttic != -1 && intertic > sorttic) { INT32 count = (intertic - sorttic); if (count < 8) x -= ((count * vid.width) / (8 * vid.dupx)); else if (count == 8) goto skiptallydrawer; else if (count < 16) x += (((16 - count) * vid.width) / (8 * vid.dupx)); } if (intertype == int_race || intertype == int_battle || intertype == int_battletime) { #define NUMFORNEWCOLUMN 8 INT32 y = 41, gutter = ((data.numplayers > NUMFORNEWCOLUMN) ? 0 : (BASEVIDWIDTH/2)); INT32 dupadjust = (vid.width/vid.dupx), duptweak = (dupadjust - BASEVIDWIDTH)/2; const char *timeheader; int y2; if (data.rankingsmode) { if (powertype == PWRLV_DISABLED) { timeheader = "RANK"; } else { timeheader = "PWR.LV"; } } else { switch (intertype) { case int_battle: timeheader = "SCORE"; break; default: timeheader = "TIME"; break; } } // draw the level name V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12, 0, data.levelstring); V_DrawFill((x-3) - duptweak, 34, dupadjust-2, 1, 0); if (data.encore) V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12-8, hilicol, "ENCORE MODE"); if (data.numplayers > NUMFORNEWCOLUMN) { V_DrawFill(x+156, 24, 1, 158, 0); V_DrawFill((x-3) - duptweak, 182, dupadjust-2, 1, 0); V_DrawCenteredString(x+6+(BASEVIDWIDTH/2), 24, hilicol, "#"); V_DrawString(x+36+(BASEVIDWIDTH/2), 24, hilicol, "NAME"); V_DrawRightAlignedString(x+152, 24, hilicol, timeheader); } V_DrawCenteredString(x+6, 24, hilicol, "#"); V_DrawString(x+36, 24, hilicol, "NAME"); V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 24, hilicol, timeheader); for (i = 0; i < data.numplayers; i++) { boolean dojitter = data.jitter[data.num[i]]; data.jitter[data.num[i]] = 0; if (data.num[i] != MAXPLAYERS && playeringame[data.num[i]] && !players[data.num[i]].spectator) { char strtime[MAXPLAYERNAME+1]; if (dojitter) y--; V_DrawCenteredString(x+6, y, 0, va("%d", data.pos[i])); if (data.color[i]) { UINT8 *colormap = R_GetTranslationColormap(*data.character[i], *data.color[i], GTC_CACHE); V_DrawMappedPatch(x+16, y-4, 0, faceprefix[*data.character[i]][FACE_RANK], colormap); } if (data.num[i] == whiteplayer) { UINT8 cursorframe = (intertic / 4) % 8; V_DrawScaledPatch(x+16, y-4, 0, W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE)); } if ((players[data.num[i]].pflags & PF_NOCONTEST) && players[data.num[i]].bot) { // RETIRED!! V_DrawScaledPatch(x+12, y-7, 0, W_CachePatchName("K_NOBLNS", PU_CACHE)); } STRBUFCPY(strtime, data.name[i]); y2 = y; if ((netgame || (demo.playback && demo.netgame)) && playerconsole[data.num[i]] == 0 && server_lagless && !players[data.num[i]].bot) { static int alagles_timer = 0; patch_t *alagles; y2 = ( y - 4 ); V_DrawScaledPatch(x + 36, y2, 0, W_CachePatchName(va("BLAGLES%d", (intertic / 3) % 6), PU_CACHE)); // every 70 tics if (( leveltime % 70 ) == 0) { alagles_timer = 9; } if (alagles_timer > 0) { alagles = W_CachePatchName(va("ALAGLES%d", alagles_timer), PU_CACHE); V_DrawScaledPatch(x + 36, y2, 0, alagles); if (( leveltime % 2 ) == 0) alagles_timer--; } else { alagles = W_CachePatchName("ALAGLES0", PU_CACHE); V_DrawScaledPatch(x + 36, y2, 0, alagles); } y2 += SHORT (alagles->height) + 1; } if (data.numplayers > NUMFORNEWCOLUMN) V_DrawThinString(x+36, y2-1, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime); else V_DrawString(x+36, y2, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE, strtime); if (data.rankingsmode) { if (powertype != PWRLV_DISABLED && !clientpowerlevels[data.num[i]][powertype]) { // No power level (guests) STRBUFCPY(strtime, "----"); } else { if (data.increase[data.num[i]] != INT16_MIN) { snprintf(strtime, sizeof strtime, "(%d)", data.increase[data.num[i]]); if (data.numplayers > NUMFORNEWCOLUMN) V_DrawRightAlignedThinString(x+133+gutter, y-1, V_6WIDTHSPACE, strtime); else V_DrawRightAlignedString(x+118+gutter, y, 0, strtime); } snprintf(strtime, sizeof strtime, "%d", data.val[i]); } if (data.numplayers > NUMFORNEWCOLUMN) V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime); else V_DrawRightAlignedString(x+152+gutter, y, 0, strtime); } else { if (data.val[i] == (UINT32_MAX-1)) V_DrawRightAlignedThinString(x+152+gutter, y-1, (data.numplayers > NUMFORNEWCOLUMN ? V_6WIDTHSPACE : 0), "NO CONTEST."); else { if (intertype == int_race || intertype == int_battletime) { snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(data.val[i], true), G_TicsToSeconds(data.val[i]), G_TicsToCentiseconds(data.val[i])); strtime[sizeof strtime - 1] = '\0'; if (data.numplayers > NUMFORNEWCOLUMN) V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime); else V_DrawRightAlignedString(x+152+gutter, y, 0, strtime); } else { if (data.numplayers > NUMFORNEWCOLUMN) V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, va("%i", data.val[i])); else V_DrawRightAlignedString(x+152+gutter, y, 0, va("%i", data.val[i])); } } } if (dojitter) y++; } else data.num[i] = MAXPLAYERS; // this should be the only field setting in this function y += 18; if (i == NUMFORNEWCOLUMN-1) { y = 41; x += BASEVIDWIDTH/2; } #undef NUMFORNEWCOLUMN } } skiptallydrawer: if (!LUA_HudEnabled(hud_intermissionmessages)) return; if (timer && grandprixinfo.gp == false && bossinfo.boss == false && !modeattacking) { char *string; INT32 tickdown = (timer+1)/TICRATE; if (multiplayer && demo.playback) string = va("Replay ends in %d", tickdown); else string = va("%s starts in %d", cv_advancemap.string, tickdown); V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol, string); if ((demo.recording || demo.savemode == DSM_SAVED) && !demo.playback) { switch (demo.savemode) { case DSM_NOTSAVING: V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "(B) or (X): Save replay"); break; case DSM_SAVED: V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Replay saved!"); break; case DSM_TITLEENTRY: ST_DrawDemoTitleEntry(); break; default: // Don't render any text here break; } } //if ((intertic/TICRATE) & 1) // Make it obvious that scrambling is happening next round. (OR NOT, I GUESS) //{ if (speedscramble != -1 && speedscramble != gamespeed) { V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, hilicol|V_ALLOWLOWERCASE|V_SNAPTOBOTTOM, va(M_GetText("Next race will be %s Speed!"), kartspeed_cons_t[1+speedscramble].strvalue)); } //} } M_DrawMenuForeground(); } // // Y_Ticker // // Manages fake score tally for single player end of act, and decides when intermission is over. // void Y_Ticker(void) { if (intertype == int_none) return; if (demo.recording) { if (demo.savemode == DSM_NOTSAVING && !menuactive && (G_PlayerInputDown(0, gc_b, 0) || G_PlayerInputDown(0, gc_x, 0))) demo.savemode = DSM_TITLEENTRY; if (demo.savemode == DSM_WILLSAVE || demo.savemode == DSM_WILLAUTOSAVE) G_SaveDemo(); } // Check for pause or menu up in single player if (paused || P_AutoPause()) return; LUA_HOOK(IntermissionThinker); intertic++; // Team scramble code for team match and CTF. // Don't do this if we're going to automatically scramble teams next round. /*if (G_GametypeHasTeams() && cv_teamscramble.value && !cv_scrambleonchange.value && server) { // If we run out of time in intermission, the beauty is that // the P_Ticker() team scramble code will pick it up. if ((intertic % (TICRATE/7)) == 0) P_DoTeamscrambling(); }*/ // multiplayer uses timer (based on cv_inttime) if (timer) { if (!--timer) { Y_EndIntermission(); G_AfterIntermission(); return; } } // single player is hardcoded to go away after awhile else if (intertic == endtic) { Y_EndIntermission(); G_AfterIntermission(); return; } if (intertic < TICRATE || intertic & 1 || endtic != -1) return; if (intertype == int_race || intertype == int_battle || intertype == int_battletime) { //if (!(multiplayer && demo.playback)) // Don't advance to rankings in replays { if (!data.rankingsmode && sorttic != -1 && (intertic >= sorttic + 8)) { K_RetireBots(); Y_CalculateMatchData(1, Y_CompareRank); } if (data.rankingsmode && intertic > sorttic+16+(2*TICRATE)) { INT32 q=0,r=0; boolean kaching = true; for (q = 0; q < data.numplayers; q++) { if (data.num[q] == MAXPLAYERS || !data.increase[data.num[q]] || data.increase[data.num[q]] == INT16_MIN) { continue; } r++; data.jitter[data.num[q]] = 1; if (powertype != PWRLV_DISABLED) { // Power Levels if (abs(data.increase[data.num[q]]) < 10) { // Not a lot of point increase left, just set to 0 instantly data.increase[data.num[q]] = 0; } else { SINT8 remove = 0; // default (should not happen) if (data.increase[data.num[q]] < 0) remove = -10; else if (data.increase[data.num[q]] > 0) remove = 10; // Remove 10 points at a time data.increase[data.num[q]] -= remove; // Still not zero, no kaching yet if (data.increase[data.num[q]] != 0) kaching = false; } } else { // Basic bitch points if (data.increase[data.num[q]]) { if (--data.increase[data.num[q]]) kaching = false; } } } if (r) { S_StartSound(NULL, (kaching ? sfx_chchng : sfx_ptally)); Y_CalculateMatchData(2, Y_CompareRank); } else endtic = intertic + 3*TICRATE; // 3 second pause after end of tally } } } } // // Y_DetermineIntermissionType // // Determines the intermission type from the current gametype. // void Y_DetermineIntermissionType(void) { // set to int_none initially intertype = int_none; if (intermissiontypes[gametype] != int_none) intertype = intermissiontypes[gametype]; else if (gametype == GT_RACE) intertype = int_race; else if (gametype == GT_BATTLE) { UINT8 i = 0, nump = 0; for (i = 0; i < MAXPLAYERS; i++) { if (!playeringame[i] || players[i].spectator) continue; nump++; } intertype = (nump < 2 ? int_battletime : int_battle); } } // // Y_StartIntermission // // Called by G_DoCompleted. Sets up data for intermission drawer/ticker. // void Y_StartIntermission(void) { UINT8 i = 0, nump = 0; for (i = 0; i < MAXPLAYERS; i++) { if (!playeringame[i] || players[i].spectator) continue; nump++; } intertic = -1; #ifdef PARANOIA if (endtic != -1) I_Error("endtic is dirty"); #endif // set player Power Level type powertype = K_UsingPowerLevels(); // determine the tic the intermission ends if (!multiplayer || demo.playback) { timer = ((nump >= 2) ? 10 : 5)*TICRATE; } else { timer = cv_inttime.value*TICRATE; if (!timer) timer = 1; // prevent a weird bug } // determine the tic everybody's scores/PWR starts getting sorted sorttic = -1; if (multiplayer || nump >= 2) { sorttic = max((timer/2) - 2*TICRATE, 2*TICRATE); // 8 second pause after match results } if (intermissiontypes[gametype] != int_none) intertype = intermissiontypes[gametype]; // We couldn't display the intermission even if we wanted to. // But we still need to give the players their score bonuses, dummy. //if (dedicated) return; // This should always exist, but just in case... if (!mapheaderinfo[prevmap]) P_AllocMapHeader(prevmap); switch (intertype) { case int_battle: case int_battletime: { if (cv_inttime.value > 0) S_ChangeMusicInternal("racent", true); // loop it // Calculate who won if (intertype == int_battle) { Y_CalculateMatchData(0, Y_CompareScore); break; } } // FALLTHRU case int_race: { // Calculate who won Y_CalculateMatchData(0, Y_CompareTime); break; } case int_none: default: break; } LUA_HUD_DestroyDrawList(luahuddrawlist_intermission); luahuddrawlist_intermission = LUA_HUD_CreateDrawList(); if (powertype != PWRLV_DISABLED) { for (i = 0; i < MAXPLAYERS; i++) { // Kind of a hack to do this here, // but couldn't think of a better way. data.increase[i] = K_FinalPowerIncrement( &players[i], clientpowerlevels[i][powertype], clientPowerAdd[i] ); } K_CashInPowerLevels(); } Automate_Run(AEV_INTERMISSIONSTART); bgpatch = W_CachePatchName("MENUBG", PU_STATIC); widebgpatch = W_CachePatchName("WEIRDRES", PU_STATIC); M_UpdateMenuBGImage(true); } // ====== // // Y_EndIntermission // void Y_EndIntermission(void) { K_RetireBots(); Y_UnloadData(); endtic = -1; sorttic = -1; intertype = int_none; } // // Y_FollowIntermission // static void Y_FollowIntermission(void) { // This handles whether to play a post-level cutscene, end the game, // or simply go to the next level. // No need to duplicate the code here! G_AfterIntermission(); } #define UNLOAD(x) if (x) {Patch_Free(x);} x = NULL; #define CLEANUP(x) x = NULL; // // Y_UnloadData // static void Y_UnloadData(void) { // In hardware mode, don't Z_ChangeTag a pointer returned by W_CachePatchName(). // It doesn't work and is unnecessary. if (rendermode != render_soft) return; // unload the background patches UNLOAD(bgpatch); UNLOAD(widebgpatch); UNLOAD(bgtile); UNLOAD(interpic); } // SRB2Kart: Voting! // // Y_VoteDrawer // // Draws the voting screen! // void Y_VoteDrawer(void) { INT32 i, x, y = 0, height = 0; UINT8 selected[4]; fixed_t rubyheight = 0; if (rendermode == render_none) return; if (votetic >= voteendtic && voteendtic != -1) return; if (!voteclient.loaded) return; { static angle_t rubyfloattime = 0; rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT); rubyfloattime += FixedMul(ANGLE_MAX/NEWTICRATE, renderdeltatics); } V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx > 320) V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (SHORT(widebgpatch->width)/2), (vid.height / vid.dupy) - SHORT(widebgpatch->height), V_SNAPTOTOP|V_SNAPTOLEFT, widebgpatch); else V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (SHORT(bgpatch->width)/2), // Keep the width/height adjustments, for screens that are less wide than 320(?) (vid.height / vid.dupy) - SHORT(bgpatch->height), V_SNAPTOTOP|V_SNAPTOLEFT, bgpatch); for (i = 0; i < 4; i++) // First, we need to figure out the height of this thing... { UINT8 j; selected[i] = 0; // Initialize for (j = 0; j <= splitscreen; j++) { if (voteclient.playerinfo[j].selection == i) selected[i]++; } if (selected[i]) height += 50; else height += 25; if (i < 3) height += 5-splitscreen; } y = (200-height)/2; for (i = 0; i < 4; i++) { const char *str; patch_t *pic; UINT8 j, color; if (i == 3) { str = "RANDOM"; pic = randomlvl; } else { str = levelinfo[i].str; pic = levelinfo[i].pic; } if (selected[i]) { UINT8 sizeadd = selected[i]; for (j = 0; j <= splitscreen; j++) // another loop for drawing the selection backgrounds in the right order, grumble grumble.. { INT32 handy = y; UINT8 p; UINT8 *colormap; patch_t *thiscurs; if (voteclient.playerinfo[j].selection != i) continue; if (!splitscreen) { thiscurs = cursor; p = consoleplayer; color = levelinfo[i].gtc; colormap = NULL; } else { switch (j) { case 1: thiscurs = cursor2; p = g_localplayers[1]; break; case 2: thiscurs = cursor3; p = g_localplayers[2]; break; case 3: thiscurs = cursor4; p = g_localplayers[3]; break; default: thiscurs = cursor1; p = g_localplayers[0]; break; } color = skincolors[players[p].skincolor].ramp[7]; colormap = R_GetTranslationColormap(TC_DEFAULT, players[p].skincolor, GTC_CACHE); } if (votes[p] != -1 || players[p].spectator) continue; handy += 6*(3-splitscreen) + (13*j); V_DrawMappedPatch(BASEVIDWIDTH-124, handy, V_SNAPTORIGHT, thiscurs, colormap); if (votetic % 10 < 4) V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), 0|V_SNAPTORIGHT); else V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), color|V_SNAPTORIGHT); sizeadd--; } if (!levelinfo[i].encore) V_DrawSmallScaledPatch(BASEVIDWIDTH-100, y, V_SNAPTORIGHT, pic); else { V_DrawFixedPatch((BASEVIDWIDTH-20)<= 3 && (i != pickedvote || voteendtic == -1)) pic = randomlvl; else pic = levelinfo[votes[i]].pic; if (!timer && i == voteclient.ranim) { V_DrawScaledPatch(x-18, y+9, V_SNAPTOLEFT, cursor); if (voteendtic != -1 && !(votetic % 4)) V_DrawFill(x-1, y-1, 42, 27, 0|V_SNAPTOLEFT); else V_DrawFill(x-1, y-1, 42, 27, levelinfo[votes[i]].gtc|V_SNAPTOLEFT); } if (!levelinfo[votes[i]].encore) V_DrawTinyScaledPatch(x, y, V_SNAPTOLEFT, pic); else { V_DrawFixedPatch((x+40)< BASEVIDHEIGHT-40) { x += 60; y = 10; } } if (timer) { INT32 hilicol, tickdown = (timer+1)/TICRATE; if (gametype == GT_RACE) hilicol = V_SKYMAP; else //if (gametype == GT_BATTLE) hilicol = V_REDMAP; V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol, va("Vote ends in %d", tickdown)); } } // // Y_VoteStop // // Vote screen's selection stops moving // SINT8 deferredlevel = 0; static void Y_VoteStops(SINT8 pick, SINT8 level) { nextmap = votelevels[level][0]; //if (level == 4) // S_StartSound(NULL, sfx_noooo2); // gasp if (mapheaderinfo[nextmap] && (mapheaderinfo[nextmap]->menuflags & LF2_HIDEINMENU)) S_StartSound(NULL, sfx_noooo1); // this is bad else if (netgame && P_IsLocalPlayer(&players[pick])) S_StartSound(NULL, sfx_yeeeah); // yeeeah! else S_StartSound(NULL, sfx_kc48); // just a cool sound if (gametype != votelevels[level][1]) { INT16 lastgametype = gametype; G_SetGametype(votelevels[level][1]); D_GameTypeChanged(lastgametype); forceresetplayers = true; } deferencoremode = (levelinfo[level].encore); } // // Y_VoteTicker // // Vote screen thinking :eggthinking: // void Y_VoteTicker(void) { INT32 i; boolean everyone_voted; if (paused || P_AutoPause() || !voteclient.loaded) return; LUA_HOOK(VoteThinker); votetic++; if (votetic == voteendtic) { Y_EndVote(); Y_FollowIntermission(); return; } for (i = 0; i < MAXPLAYERS; i++) // Correct votes as early as possible, before they're processed by the game at all { if (!playeringame[i] || players[i].spectator) votes[i] = -1; // Spectators are the lower class, and have effectively no voice in the government. Democracy sucks. else if (pickedvote != -1 && votes[i] == -1) votes[i] = 3; // Slow people get random } if (server && pickedvote != -1 && votes[pickedvote] == -1) // Uh oh! The person who got picked left! Recalculate, quick! D_PickVote(); if (!votetic) S_ChangeMusicInternal("vote", true); if (timer) timer--; if (pickedvote != -1) { timer = 0; voteclient.rsynctime++; if (voteendtic == -1) { UINT8 tempvotes[MAXPLAYERS]; UINT8 numvotes = 0; for (i = 0; i < MAXPLAYERS; i++) { if (votes[i] == -1) continue; tempvotes[numvotes] = i; numvotes++; } if (numvotes < 1) // Whoops! Get outta here. { Y_EndVote(); Y_FollowIntermission(); return; } voteclient.rtics--; if (voteclient.rtics <= 0) { voteclient.roffset++; voteclient.rtics = min(20, (3*voteclient.roffset/4)+5); S_StartSound(NULL, sfx_kc39); } if (voteclient.rendoff == 0 || voteclient.roffset < voteclient.rendoff) voteclient.ranim = tempvotes[((pickedvote + voteclient.roffset) % numvotes)]; if (voteclient.roffset >= 20) { if (voteclient.rendoff == 0) { if (voteclient.rsynctime % 51 == 0) // Song is 1.45 seconds long (sorry @ whoever wants to replace it in a music wad :V) { for (i = 5; i >= 3; i--) // Find a suitable place to stop { if (tempvotes[((pickedvote + voteclient.roffset + i) % numvotes)] == pickedvote) { voteclient.rendoff = voteclient.roffset+i; if (M_RandomChance(FRACUNIT/32)) // Let it cheat occasionally~ voteclient.rendoff++; S_ChangeMusicInternal("voteeb", false); break; } } } } else if (voteclient.roffset >= voteclient.rendoff) { voteendtic = votetic + (3*TICRATE); Y_VoteStops(pickedvote, deferredlevel); } } } else voteclient.ranim = pickedvote; } else if (votenotyetpicked) { if (votetic < 3*(NEWTICRATE/7)) // give it some time before letting you control it :V return; /* The vote ended, but it will take at least a tic for that to reach us from the server. Don't let me change the vote now, it won't matter anyway! */ if (timer) { for (i = 0; i <= splitscreen; i++) { UINT8 p; boolean pressed = false; switch (i) { case 1: p = g_localplayers[1]; break; case 2: p = g_localplayers[2]; break; case 3: p = g_localplayers[3]; break; default: p = consoleplayer; break; } if (voteclient.playerinfo[i].delay) voteclient.playerinfo[i].delay--; if ((playeringame[p] && !players[p].spectator) && !voteclient.playerinfo[i].delay && pickedvote == -1 && votes[p] == -1 && menuactive == false) { if (G_PlayerInputDown(i, gc_up, 0)) { voteclient.playerinfo[i].selection--; pressed = true; } if (G_PlayerInputDown(i, gc_down, 0) && pressed == false) { voteclient.playerinfo[i].selection++; pressed = true; } if (voteclient.playerinfo[i].selection < 0) voteclient.playerinfo[i].selection = 3; if (voteclient.playerinfo[i].selection > 3) voteclient.playerinfo[i].selection = 0; if (G_PlayerInputDown(i, gc_a, 0) && pressed == false) { D_ModifyClientVote(consoleplayer, voteclient.playerinfo[i].selection, i); pressed = true; } } if (pressed) { S_StartSound(NULL, sfx_kc4a); voteclient.playerinfo[i].delay = NEWTICRATE/7; } } } if (server) { everyone_voted = true;/* the default condition */ if (timer == 0) { for (i = 0; i < MAXPLAYERS; i++) { if ((playeringame[i] && !players[i].spectator) && votes[i] == -1) votes[i] = 3; } } else { for (i = 0; i < MAXPLAYERS; i++) { if ((playeringame[i] && !players[i].spectator) && votes[i] == -1) { if (players[i].bot) { if (( M_RandomFixed() % 100 ) == 0) D_ModifyClientVote(i, M_RandomKey(4), 0); } if (votes[i] == -1) everyone_voted = false; } } } if (everyone_voted) { timer = 0; if (voteendtic == -1) { votenotyetpicked = false;/* don't pick vote twice */ D_PickVote(); } } } } } // // Y_StartVote // // MK online style voting screen, appears after intermission // void Y_StartVote(void) { INT32 i = 0; boolean battlemode = ((votelevels[0][1] & ~VOTEMODIFIER_ENCORE) == GT_BATTLE); // todo gametyperules votetic = -1; #ifdef PARANOIA if (voteendtic != -1) I_Error("voteendtic is dirty"); #endif widebgpatch = W_CachePatchName((battlemode ? "BATTLSCW" : "INTERSCW"), PU_STATIC); bgpatch = W_CachePatchName((battlemode ? "BATTLSCR" : "INTERSCR"), PU_STATIC); cursor = W_CachePatchName("M_CURSOR", PU_STATIC); cursor1 = W_CachePatchName("P1CURSOR", PU_STATIC); cursor2 = W_CachePatchName("P2CURSOR", PU_STATIC); cursor3 = W_CachePatchName("P3CURSOR", PU_STATIC); cursor4 = W_CachePatchName("P4CURSOR", PU_STATIC); randomlvl = W_CachePatchName("RANDOMLV", PU_STATIC); rubyicon = W_CachePatchName("RUBYICON", PU_STATIC); timer = cv_votetime.value*TICRATE; pickedvote = -1; votenotyetpicked = true; for (i = 0; i < 3; i++) { voteclient.playerinfo[i].selection = 0; voteclient.playerinfo[i].delay = 0; } voteclient.ranim = 0; voteclient.rtics = 1; voteclient.roffset = 0; voteclient.rsynctime = 0; voteclient.rendoff = 0; for (i = 0; i < MAXPLAYERS; i++) votes[i] = -1; for (i = 0; i < 4; i++) { lumpnum_t lumpnum; // set up the encore levelinfo[i].encore = (votelevels[i][1] & VOTEMODIFIER_ENCORE); votelevels[i][1] &= ~VOTEMODIFIER_ENCORE; // set up the levelstring if (mapheaderinfo[votelevels[i][0]]->levelflags & LF_NOZONE || !mapheaderinfo[votelevels[i][0]]->zonttl[0]) { if (mapheaderinfo[votelevels[i][0]]->actnum > 0) snprintf(levelinfo[i].str, sizeof levelinfo[i].str, "%s %d", mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->actnum); else snprintf(levelinfo[i].str, sizeof levelinfo[i].str, "%s", mapheaderinfo[votelevels[i][0]]->lvlttl); } else { if (mapheaderinfo[votelevels[i][0]]->actnum > 0) snprintf(levelinfo[i].str, sizeof levelinfo[i].str, "%s %s %d", mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl, mapheaderinfo[votelevels[i][0]]->actnum); else snprintf(levelinfo[i].str, sizeof levelinfo[i].str, "%s %s", mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl); } levelinfo[i].str[sizeof levelinfo[i].str - 1] = '\0'; // set up the gtc and gts levelinfo[i].gtc = G_GetGametypeColor(votelevels[i][1]); if (i == 2 && votelevels[i][1] != votelevels[0][1]) levelinfo[i].gts = Gametype_Names[votelevels[i][1]]; else levelinfo[i].gts = NULL; // set up the pic lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(votelevels[i][0]+1))); if (lumpnum != LUMPERROR) levelinfo[i].pic = W_CachePatchName(va("%sP", G_BuildMapName(votelevels[i][0]+1)), PU_STATIC); else levelinfo[i].pic = W_CachePatchName("BLANKLVL", PU_STATIC); } voteclient.loaded = true; Automate_Run(AEV_VOTESTART); } // // Y_EndVote // void Y_EndVote(void) { Y_UnloadVoteData(); voteendtic = -1; } // // Y_UnloadVoteData // static void Y_UnloadVoteData(void) { UINT8 i; voteclient.loaded = false; if (rendermode != render_soft) return; UNLOAD(widebgpatch); UNLOAD(bgpatch); UNLOAD(cursor); UNLOAD(cursor1); UNLOAD(cursor2); UNLOAD(cursor3); UNLOAD(cursor4); UNLOAD(randomlvl); UNLOAD(rubyicon); // to prevent double frees... for (i = 0; i < 4; i++) { // I went to all the trouble of doing this, // but literally nowhere else frees level pics. #if 0 UINT8 j; if (!levelinfo[i].pic) continue; for (j = i+1; j < 4; j++) { if (levelinfo[j].pic == levelinfo[i].pic) levelinfo[j].pic = NULL; } UNLOAD(levelinfo[i].pic); #else CLEANUP(levelinfo[i].pic); #endif } } // // Y_SetupVoteFinish // void Y_SetupVoteFinish(SINT8 pick, SINT8 level) { if (!voteclient.loaded) return; if (pick == -1) // No other votes? We gotta get out of here, then! { Y_EndVote(); Y_FollowIntermission(); return; } if (pickedvote == -1) { INT32 i; SINT8 votecompare = -1; INT32 endtype = 0; voteclient.rsynctime = 0; for (i = 0; i < MAXPLAYERS; i++) { if ((playeringame[i] && !players[i].spectator) && votes[i] == -1) votes[i] = 3; if (votes[i] == -1 || endtype > 1) // Don't need to go on continue; if (endtype == 2) continue; if (votecompare == -1) { votecompare = votes[i]; endtype = 1; } else if (votes[i] != votecompare) endtype = 2; } if (endtype == 1) // Only one unique vote, so just end it immediately. { voteendtic = votetic + (5*TICRATE); S_ChangeMusicInternal("voteeb", false); Y_VoteStops(pick, level); } else if (endtype == 0) // Might as well put this here, too. { Y_EndVote(); Y_FollowIntermission(); return; } else S_ChangeMusicInternal("voteea", true); } deferredlevel = level; pickedvote = pick; timer = 0; }