/* object-specific code */ #ifndef k_objects_H #define k_objects_H /* Hyudoro */ void Obj_InitHyudoroCenter(mobj_t *center, mobj_t *master); void Obj_HyudoroDeploy(mobj_t *master); void Obj_HyudoroThink(mobj_t *actor); void Obj_HyudoroCenterThink(mobj_t *actor); void Obj_HyudoroCollide(mobj_t *special, mobj_t *toucher); /* Garden Top */ void Obj_GardenTopDeploy(mobj_t *rider); mobj_t *Obj_GardenTopThrow(player_t *player); mobj_t *Obj_GardenTopDestroy(player_t *player); void Obj_GardenTopThink(mobj_t *top); void Obj_GardenTopSparkThink(mobj_t *spark); boolean Obj_GardenTopPlayerIsGrinding(player_t *player); /* Shrink */ void Obj_PohbeeThinker(mobj_t *pohbee); void Obj_PohbeeRemoved(mobj_t *pohbee); void Obj_ShrinkGunRemoved(mobj_t *gun); boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim); void Obj_CreateShrinkPohbees(player_t *owner); /* Item Debris */ void Obj_SpawnItemDebrisEffects(mobj_t *collectible, mobj_t *collector); void Obj_ItemDebrisThink(mobj_t *debris); fixed_t Obj_ItemDebrisBounce(mobj_t *debris, fixed_t momz); /* SPB */ void Obj_SPBThink(mobj_t *spb); void Obj_SPBExplode(mobj_t *spb); void Obj_SPBTouch(mobj_t *spb, mobj_t *toucher); /* SPB Juicebox Rings */ void Obj_MantaRingThink(mobj_t *manta); mobj_t *Obj_MantaRingCreate(mobj_t *spb, mobj_t *owner, mobj_t *chase); /* Orbinaut */ void Obj_OrbinautThink(mobj_t *th); boolean Obj_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2); void Obj_OrbinautThrown(mobj_t *th, fixed_t finalSpeed, SINT8 dir); void Obj_OrbinautJawzMoveHeld(player_t *player); /* Jawz */ void Obj_JawzThink(mobj_t *th); void Obj_JawzThrown(mobj_t *th, fixed_t finalSpeed, SINT8 dir); /* Duel Bomb */ void Obj_DuelBombThink(mobj_t *bomb); void Obj_DuelBombReverse(mobj_t *bomb); void Obj_DuelBombTouch(mobj_t *bomb, mobj_t *toucher); void Obj_DuelBombInit(mobj_t *bomb); /* Broly Ki */ mobj_t *Obj_SpawnBrolyKi(mobj_t *source, tic_t duration); /* Special Stage UFO */ void Obj_SpecialUFOThinker(mobj_t *bomb); mobj_t *Obj_CreateSpecialUFO(void); #endif/*k_objects_H*/