// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2020 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file d_ticcmd.h /// \brief Button/action code definitions, ticcmd_t #ifndef __D_TICCMD__ #define __D_TICCMD__ #include "m_fixed.h" #include "doomtype.h" #ifdef __cplusplus extern "C" { #endif #define MAXPREDICTTICS 12 // Button/action code definitions. typedef enum { BT_ACCELERATE = 1, // Accelerate BT_DRIFT = 1<<2, // Drift (direction is cmd->turning) BT_BRAKE = 1<<3, // Brake BT_ATTACK = 1<<4, // Use Item BT_LOOKBACK = 1<<5, // Look Backward BT_RESPAWN = 1<<6, // Respawn BT_VOTE = 1<<7, // Vote BT_EBRAKEMASK = (BT_ACCELERATE|BT_BRAKE), BT_SPINDASHMASK = (BT_ACCELERATE|BT_BRAKE|BT_DRIFT), // free: 1<<8 to 1<<12 // Lua garbage, replace with freeslottable buttons some day BT_LUAA = 1<<13, BT_LUAB = 1<<14, BT_LUAC = 1<<15, } buttoncode_t; // The data sampled per tick (single player) // and transmitted to other peers (multiplayer). // Mainly movements/button commands per game tick, // plus a checksum for internal state consistency. // ticcmd turning bits #define TICCMD_REDUCE 16 // ticcmd latency mask #define TICCMD_LATENCYMASK 0xFF // ticcmd flags #define TICCMD_RECEIVED (0x01) /* Actual tic recieved from client */ #define TICCMD_TYPING (0x02) /* chat window or console open */ #define TICCMD_KEYSTROKE (0x04) /* chat character input */ #define TICCMD_BOT (0x80) /* generated by bot, demos write bot variables */ #if defined(_MSC_VER) #pragma pack(1) #endif struct ticcmd_t { SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50) INT16 turning; // Turn speed INT16 angle; // Predicted angle, use me if you can! INT16 throwdir; // Aiming direction INT16 aiming; // vertical aiming, see G_BuildTicCmd UINT16 buttons; UINT8 latency; // Netgames: how many tics ago was this ticcmd generated from this player's end? UINT8 flags; struct { SINT8 turnconfirm; SINT8 spindashconfirm; SINT8 itemconfirm; } bot; } ATTRPACK; #if defined(_MSC_VER) #pragma pack() #endif #ifdef __cplusplus } // extern "C" #endif #endif