/* object-specific code */ #ifndef k_objects_H #define k_objects_H /* Hyudoro */ void Obj_HyudoroDeploy(mobj_t *master); void Obj_HyudoroThink(mobj_t *actor); void Obj_HyudoroCenterThink(mobj_t *actor); void Obj_HyudoroCollide(mobj_t *special, mobj_t *toucher); /* Shrink */ void Obj_PohbeeThinker(mobj_t *pohbee); void Obj_PohbeeRemoved(mobj_t *pohbee); void Obj_ShrinkGunRemoved(mobj_t *gun); boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim); void Obj_CreateShrinkPohbees(player_t *owner); /* SPB */ void Obj_SPBThink(mobj_t *spb); #endif/*k_objects_H*/