#ifndef __K_BATTLE__ #define __K_BATTLE__ #include "doomtype.h" #include "d_player.h" extern struct battleovertime { UINT16 enabled; ///< Has this been initalized yet? fixed_t radius, minradius; ///< Radius of kill field fixed_t x, y, z; ///< Position to center on } battleovertime; extern boolean battlecapsules; extern INT32 nummapboxes, numgotboxes; // keep track of spawned battle mode items extern UINT8 maptargets, numtargets; INT32 K_StartingBumperCount(void); boolean K_IsPlayerWanted(player_t *player); void K_CalculateBattleWanted(void); void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount); void K_CheckBumpers(void); void K_RunBattleOvertime(void); void K_SpawnBattleCapsules(void); #endif