/// \file k_menudraw.c /// \brief SRB2Kart's menu drawer functions #ifdef __GNUC__ #include #endif #include "k_menu.h" #include "doomdef.h" #include "d_main.h" #include "d_netcmd.h" #include "console.h" #include "r_local.h" #include "hu_stuff.h" #include "g_game.h" #include "g_input.h" #include "m_argv.h" // Data. #include "sounds.h" #include "s_sound.h" #include "i_system.h" // Addfile #include "filesrch.h" #include "v_video.h" #include "i_video.h" #include "keys.h" #include "z_zone.h" #include "w_wad.h" #include "p_local.h" #include "p_setup.h" #include "f_finale.h" #ifdef HWRENDER #include "hardware/hw_main.h" #endif #include "d_net.h" #include "mserv.h" #include "m_misc.h" #include "m_anigif.h" #include "byteptr.h" #include "st_stuff.h" #include "i_sound.h" #include "k_kart.h" #include "k_hud.h" #include "k_follower.h" #include "d_player.h" // KITEM_ constants #include "doomstat.h" // MAXSPLITSCREENPLAYERS #include "k_grandprix.h" // K_CanChangeRules #include "k_rank.h" // K_GetGradeColor #include "y_inter.h" // Y_RoundQueueDrawer #include "i_joy.h" // for joystick menu controls // Condition Sets #include "m_cond.h" // And just some randomness for the exits. #include "m_random.h" #ifdef PC_DOS #include // for snprintf int snprintf(char *str, size_t n, const char *fmt, ...); //int vsnprintf(char *str, size_t n, const char *fmt, va_list ap); #endif #ifdef HAVE_DISCORDRPC #include "discord.h" #endif #define SKULLXOFF -32 #define LINEHEIGHT 16 #define STRINGHEIGHT 8 #define FONTBHEIGHT 20 #define SMALLLINEHEIGHT 8 #define SLIDER_RANGE 10 #define SLIDER_WIDTH (8*SLIDER_RANGE+6) #define SERVERS_PER_PAGE 11 // horizontally centered text static void M_CentreText(INT32 xoffs, INT32 y, const char *string) { INT32 x; //added : 02-02-98 : centre on 320, because V_DrawString centers on vid.width... x = ((BASEVIDWIDTH - V_StringWidth(string, V_OLDSPACING))>>1) + xoffs; V_DrawString(x,y,V_OLDSPACING,string); } // A smaller 'Thermo', with range given as percents (0-100) static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv, boolean ontop) { INT32 i; INT32 range; patch_t *p; for (i = 0; cv->PossibleValue[i+1].strvalue; i++); x = BASEVIDWIDTH - x - SLIDER_WIDTH; if (ontop) { V_DrawCharacter(x - 16 - (skullAnimCounter/5), y, '\x1C' | highlightflags, false); // left arrow V_DrawCharacter(x+(SLIDER_RANGE*8) + 8 + (skullAnimCounter/5), y, '\x1D' | highlightflags, false); // right arrow } if ((range = atoi(cv->defaultvalue)) != cv->value) { range = ((range - cv->PossibleValue[0].value) * 100 / (cv->PossibleValue[1].value - cv->PossibleValue[0].value)); if (range < 0) range = 0; if (range > 100) range = 100; // draw the default p = W_CachePatchName("M_SLIDEC", PU_CACHE); V_DrawScaledPatch(x - 4 + (((SLIDER_RANGE)*8 + 4)*range)/100, y, 0, p); } V_DrawScaledPatch(x - 8, y, 0, W_CachePatchName("M_SLIDEL", PU_CACHE)); p = W_CachePatchName("M_SLIDEM", PU_CACHE); for (i = 0; i < SLIDER_RANGE; i++) V_DrawScaledPatch (x+i*8, y, 0,p); p = W_CachePatchName("M_SLIDER", PU_CACHE); V_DrawScaledPatch(x+SLIDER_RANGE*8, y, 0, p); range = ((cv->value - cv->PossibleValue[0].value) * 100 / (cv->PossibleValue[1].value - cv->PossibleValue[0].value)); if (range < 0) range = 0; if (range > 100) range = 100; // draw the slider cursor p = W_CachePatchName("M_SLIDEC", PU_CACHE); V_DrawScaledPatch(x - 4 + (((SLIDER_RANGE)*8 + 4)*range)/100, y, 0, p); } static patch_t *addonsp[NUM_EXT+5]; static fixed_t bgText1Scroll = 0; static fixed_t bgText2Scroll = 0; static fixed_t bgImageScroll = 0; static char bgImageName[9]; #define MENUBG_TEXTSCROLL 6 #define MENUBG_IMAGESCROLL 32 void M_UpdateMenuBGImage(boolean forceReset) { char oldName[9]; memcpy(oldName, bgImageName, 9); if (currentMenu->menuitems[itemOn].patch) { sprintf(bgImageName, "%s", currentMenu->menuitems[itemOn].patch); } else { sprintf(bgImageName, "MENUI000"); } if (forceReset == false && strcmp(bgImageName, oldName)) { bgImageScroll = (BASEVIDWIDTH / 2)*FRACUNIT; } } void M_DrawMenuBackground(void) { patch_t *text1 = W_CachePatchName("MENUBGT1", PU_CACHE); patch_t *text2 = W_CachePatchName("MENUBGT2", PU_CACHE); fixed_t text1loop = SHORT(text1->height)*FRACUNIT; fixed_t text2loop = SHORT(text2->width)*FRACUNIT; V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("MENUBG4", PU_CACHE), NULL); V_DrawFixedPatch(-bgImageScroll, 0, FRACUNIT, 0, W_CachePatchName("MENUBG1", PU_CACHE), NULL); V_DrawFixedPatch(-bgImageScroll, 0, FRACUNIT, 0, W_CachePatchName(bgImageName, PU_CACHE), NULL); V_DrawFixedPatch(0, (BASEVIDHEIGHT + 16) * FRACUNIT, FRACUNIT, V_SUBTRACT, W_CachePatchName("MENUBG2", PU_CACHE), NULL); V_DrawFixedPatch(8 * FRACUNIT, -bgText1Scroll, FRACUNIT, V_SUBTRACT, text1, NULL); V_DrawFixedPatch(8 * FRACUNIT, -bgText1Scroll + text1loop, FRACUNIT, V_SUBTRACT, text1, NULL); bgText1Scroll += (MENUBG_TEXTSCROLL*renderdeltatics); while (bgText1Scroll > text1loop) bgText1Scroll -= text1loop; V_DrawFixedPatch(-bgText2Scroll, (BASEVIDHEIGHT-8) * FRACUNIT, FRACUNIT, V_ADD, text2, NULL); V_DrawFixedPatch(-bgText2Scroll + text2loop, (BASEVIDHEIGHT-8) * FRACUNIT, FRACUNIT, V_ADD, text2, NULL); bgText2Scroll += (MENUBG_TEXTSCROLL*renderdeltatics); while (bgText2Scroll > text2loop) bgText2Scroll -= text2loop; if (bgImageScroll > 0) { bgImageScroll -= (MENUBG_IMAGESCROLL*renderdeltatics); if (bgImageScroll < 0) { bgImageScroll = 0; } } } static void M_DrawMenuParty(void) { const INT32 PLATTER_WIDTH = 19; const INT32 PLATTER_STAGGER = 6; const INT32 PLATTER_OFFSET = (PLATTER_WIDTH - PLATTER_STAGGER); patch_t *small = W_CachePatchName("MENUPLRA", PU_CACHE); patch_t *large = W_CachePatchName("MENUPLRB", PU_CACHE); INT32 x, y; INT32 skin; UINT16 color; UINT8 *colormap; if (setup_numplayers == 0 || currentMenu == &PLAY_CharSelectDef || currentMenu == &MISC_ChallengesDef) { return; } x = 2; y = BASEVIDHEIGHT - small->height - 2; switch (setup_numplayers) { case 1: { x -= 8; V_DrawScaledPatch(x, y, 0, small); skin = R_SkinAvailable(cv_skin[0].string); color = cv_playercolor[0].value; colormap = R_GetTranslationColormap(skin, color, GTC_MENUCACHE); V_DrawMappedPatch(x + 22, y + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap); break; } case 2: { x -= 8; V_DrawScaledPatch(x, y, 0, small); V_DrawScaledPatch(x + PLATTER_OFFSET, y - PLATTER_STAGGER, 0, small); skin = R_SkinAvailable(cv_skin[1].string); color = cv_playercolor[1].value; colormap = R_GetTranslationColormap(skin, color, GTC_MENUCACHE); V_DrawMappedPatch(x + PLATTER_OFFSET + 22, y - PLATTER_STAGGER + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap); skin = R_SkinAvailable(cv_skin[0].string); color = cv_playercolor[0].value; colormap = R_GetTranslationColormap(skin, color, GTC_MENUCACHE); V_DrawMappedPatch(x + 22, y + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap); break; } case 3: { V_DrawScaledPatch(x, y, 0, large); V_DrawScaledPatch(x + PLATTER_OFFSET, y - PLATTER_STAGGER, 0, small); skin = R_SkinAvailable(cv_skin[1].string); color = cv_playercolor[1].value; colormap = R_GetTranslationColormap(skin, color, GTC_MENUCACHE); V_DrawMappedPatch(x + PLATTER_OFFSET + 22, y - PLATTER_STAGGER + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap); skin = R_SkinAvailable(cv_skin[0].string); color = cv_playercolor[0].value; colormap = R_GetTranslationColormap(skin, color, GTC_MENUCACHE); V_DrawMappedPatch(x + 12, y - 2, 0, faceprefix[skin][FACE_MINIMAP], colormap); skin = R_SkinAvailable(cv_skin[2].string); color = cv_playercolor[2].value; colormap = R_GetTranslationColormap(skin, color, GTC_MENUCACHE); V_DrawMappedPatch(x + 22, y + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap); break; } case 4: { V_DrawScaledPatch(x, y, 0, large); V_DrawScaledPatch(x + PLATTER_OFFSET, y - PLATTER_STAGGER, 0, large); skin = R_SkinAvailable(cv_skin[1].string); color = cv_playercolor[1].value; colormap = R_GetTranslationColormap(skin, color, GTC_MENUCACHE); V_DrawMappedPatch(x + PLATTER_OFFSET + 12, y - PLATTER_STAGGER - 2, 0, faceprefix[skin][FACE_MINIMAP], colormap); skin = R_SkinAvailable(cv_skin[0].string); color = cv_playercolor[0].value; colormap = R_GetTranslationColormap(skin, color, GTC_MENUCACHE); V_DrawMappedPatch(x + 12, y - 2, 0, faceprefix[skin][FACE_MINIMAP], colormap); skin = R_SkinAvailable(cv_skin[3].string); color = cv_playercolor[3].value; colormap = R_GetTranslationColormap(skin, color, GTC_MENUCACHE); V_DrawMappedPatch(x + PLATTER_OFFSET + 22, y - PLATTER_STAGGER + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap); skin = R_SkinAvailable(cv_skin[2].string); color = cv_playercolor[2].value; colormap = R_GetTranslationColormap(skin, color, GTC_MENUCACHE); V_DrawMappedPatch(x + 22, y + 8, 0, faceprefix[skin][FACE_MINIMAP], colormap); break; } default: { return; } } x += PLATTER_WIDTH; y += small->height; V_DrawScaledPatch(x + 16, y - 12, 0, W_CachePatchName(va("OPPRNK0%d", setup_numplayers % 10), PU_CACHE)); } void M_DrawMenuForeground(void) { if (gamestate == GS_MENU) { M_DrawMenuParty(); } // draw non-green resolution border if ((vid.width % BASEVIDWIDTH != 0) || (vid.height % BASEVIDHEIGHT != 0)) { V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("WEIRDRES", PU_CACHE), NULL); } } // // M_DrawMenuTooltips // // Draw a banner across the top of the screen, with a description of the current option displayed // static void M_DrawMenuTooltips(void) { if (currentMenu->menuitems[itemOn].tooltip != NULL) { V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("MENUHINT", PU_CACHE), NULL); V_DrawCenteredThinString(BASEVIDWIDTH/2, 12, V_ALLOWLOWERCASE|V_6WIDTHSPACE, currentMenu->menuitems[itemOn].tooltip); } } // Draws the typing submenu static void M_DrawMenuTyping(void) { const UINT8 pid = 0; INT32 i, j; INT32 x, y; consvar_t *cv = currentMenu->menuitems[itemOn].itemaction.cvar; char buf[8]; // We write there to use drawstring for convenience. V_DrawFadeScreen(31, (menutyping.menutypingfade+1)/2); // Draw the string we're editing at the top. const INT32 boxwidth = (8*(MAXSTRINGLENGTH + 1)) + 7; x = (BASEVIDWIDTH - boxwidth)/2; y = 80; if (menutyping.menutypingfade < 9) y += floor(pow(2, (double)(9 - menutyping.menutypingfade))); else y += (9-menutyping.menutypingfade); if (currentMenu->menuitems[itemOn].text) { V_DrawThinString(x + 5, y - 2, highlightflags|V_6WIDTHSPACE|V_ALLOWLOWERCASE, currentMenu->menuitems[itemOn].text); } M_DrawMenuTooltips(); //M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1); V_DrawFill(x + 5, y + 4 + 5, boxwidth - 8, 8+6, 159); V_DrawFill(x + 4, y + 4 + 4, boxwidth - 6, 1, 121); V_DrawFill(x + 4, y + 4 + 5 + 8 + 6, boxwidth - 6, 1, 121); V_DrawFill(x + 4, y + 4 + 5, 1, 8+6, 121); V_DrawFill(x + 5 + boxwidth - 8, y + 4 + 5, 1, 8+6, 121); V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, cv->string); if (skullAnimCounter < 4 && menutyping.menutypingclose == false && menutyping.menutypingfade == (menutyping.keyboardtyping ? 9 : 18)) { V_DrawCharacter(x + 8 + V_StringWidth(cv->string, 0), y + 12 + 1, '_' | 0x80, false); } const INT32 buttonwidth = ((boxwidth + 1)/NUMVIRTUALKEYSINROW); #define BUTTONHEIGHT (11) // Now the keyboard itself x += 5; INT32 returnx = x; if (menutyping.menutypingfade > 9) { y += 26; if (menutyping.menutypingfade < 18) { y += floor(pow(2, (double)(18 - menutyping.menutypingfade))); // double yoffs for animation } INT32 tempkeyboardx = menutyping.keyboardx; while (virtualKeyboard[menutyping.keyboardy][tempkeyboardx] == 1 && tempkeyboardx > 0) tempkeyboardx--; for (i = 0; i < 5; i++) { j = 0; while (j < NUMVIRTUALKEYSINROW) { INT32 mflag = V_ALLOWLOWERCASE|V_6WIDTHSPACE; INT16 c = virtualKeyboard[i][j]; INT32 buttonspacing = 1; UINT8 col = 27; INT32 arrowoffset = 0; while (j + buttonspacing < NUMVIRTUALKEYSINROW && virtualKeyboard[i][j + buttonspacing] == 1) { buttonspacing++; } if (menutyping.keyboardshift ^ menutyping.keyboardcapslock) c = shift_virtualKeyboard[i][j]; if (i < 4 && j < NUMVIRTUALKEYSINROW-2) { col = 25; } boolean canmodifycol = (menutyping.menutypingfade == 18); if (c == KEY_BACKSPACE) { arrowoffset = 1; buf[0] = '\x1C'; // left arrow buf[1] = '\0'; if (canmodifycol && M_MenuBackHeld(pid)) { col -= 4; canmodifycol = false; } } else if (c == KEY_RSHIFT) { arrowoffset = 2; buf[0] = '\x1A'; // up arrow buf[1] = '\0'; if (menutyping.keyboardcapslock || menutyping.keyboardshift) { col = 22; } if (canmodifycol && M_MenuExtraHeld(pid)) { col -= 4; canmodifycol = false; } } else if (c == KEY_ENTER) { strcpy(buf, "OK"); if (menutyping.menutypingclose) { col -= 4; canmodifycol = false; } } else if (c == KEY_SPACE) { strcpy(buf, "Space"); } else { buf[0] = c; buf[1] = '\0'; } INT32 width = (buttonwidth * buttonspacing) - 1; // highlight: /*if (menutyping.keyboardtyping) { mflag |= V_TRANSLUCENT; // grey it out if we can't use it. } else*/ { if (tempkeyboardx == j && menutyping.keyboardy == i) { if (canmodifycol && M_MenuConfirmHeld(pid)) { col -= 4; canmodifycol = false; } V_DrawFill(x + 1, y + 1, width - 2, BUTTONHEIGHT - 2, col - 3); V_DrawFill(x, y, width, 1, 121); V_DrawFill(x, y + BUTTONHEIGHT - 1, width, 1, 121); V_DrawFill(x, y + 1, 1, BUTTONHEIGHT - 2, 121); V_DrawFill(x + width - 1, y + 1, 1, BUTTONHEIGHT - 2, 121); mflag |= highlightflags; } else { V_DrawFill(x, y, width, BUTTONHEIGHT, col); } } if (arrowoffset != 0) { if (c == KEY_RSHIFT) { V_DrawFill(x + width - 5, y + 1, 4, 4, 31); if (menutyping.keyboardcapslock) { V_DrawFill(x + width - 4, y + 2, 2, 2, 121); } } V_DrawCenteredString(x + (width/2), y + 1 + arrowoffset, mflag, buf); } else { V_DrawCenteredThinString(x + (width/2), y + 1, mflag, buf); } x += width + 1; j += buttonspacing; } x = returnx; y += BUTTONHEIGHT + 1; } } #undef BUTTONHEIGHT y = 175; if (menutyping.menutypingfade < 9) { y += 3 * (9 - menutyping.menutypingfade); } // Some contextual stuff if (menutyping.keyboardtyping) { V_DrawThinString(returnx, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE|V_GRAYMAP, "Type using your keyboard. Press Enter to confirm & exit.\nUse your controller or any directional input to use the Virtual Keyboard.\n"); } else { V_DrawThinString(returnx, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE|V_GRAYMAP, "Type using the Virtual Keyboard. Use the \'OK\' button to confirm & exit.\nPress any keyboard key not bound to a control to use it."); } } // Draw the message popup submenu void M_DrawMenuMessage(void) { INT32 x = (BASEVIDWIDTH - menumessage.x)/2; INT32 y = (BASEVIDHEIGHT - menumessage.y)/2 + floor(pow(2, (double)(9 - menumessage.fadetimer))); size_t i, start = 0; char string[MAXMENUMESSAGE]; const char *msg = menumessage.message; if (!menumessage.active) return; V_DrawFadeScreen(31, menumessage.fadetimer); V_DrawFill(0, y, BASEVIDWIDTH, menumessage.y, 159); if (menumessage.header != NULL) { V_DrawThinString(x, y - 10, highlightflags|V_6WIDTHSPACE|V_ALLOWLOWERCASE, menumessage.header); } if (menumessage.defaultstr) { INT32 workx = x + menumessage.x; INT32 worky = y + menumessage.y; workx -= V_ThinStringWidth(menumessage.defaultstr, V_6WIDTHSPACE|V_ALLOWLOWERCASE); V_DrawThinString(workx, worky + 1, V_6WIDTHSPACE|V_ALLOWLOWERCASE, menumessage.defaultstr); workx -= SHORT(kp_button_x[1][0]->width); K_drawButtonAnim(workx, worky, 0, kp_button_x[1], menumessage.timer); workx -= SHORT(kp_button_b[1][0]->width); K_drawButtonAnim(workx, worky, 0, kp_button_b[1], menumessage.timer); if (menumessage.confirmstr) { workx -= 12; workx -= V_ThinStringWidth(menumessage.confirmstr, V_6WIDTHSPACE|V_ALLOWLOWERCASE); V_DrawThinString(workx, worky + 1, V_6WIDTHSPACE|V_ALLOWLOWERCASE, menumessage.confirmstr); } workx -= SHORT(kp_button_a[1][0]->width); K_drawButtonAnim(workx, worky, 0, kp_button_a[1], menumessage.timer); } x -= 4; y += 4; while (*(msg+start)) { size_t len = strlen(msg+start); for (i = 0; i < len; i++) { if (*(msg+start+i) == '\n') { memset(string, 0, MAXMENUMESSAGE); if (i >= MAXMENUMESSAGE) { CONS_Printf("M_DrawMenuMessage: too long segment in %s\n", msg); return; } else { strncpy(string,msg+start, i); string[i] = '\0'; start += i; i = (size_t)-1; //added : 07-02-98 : damned! start++; } break; } } if (i == strlen(msg+start)) { if (i >= MAXMENUMESSAGE) { CONS_Printf("M_DrawMenuMessage: too long segment in %s\n", msg); return; } else { strcpy(string, msg + start); start += i; } } V_DrawString((BASEVIDWIDTH - V_StringWidth(string, 0))/2, y, V_ALLOWLOWERCASE, string); y += 8; } } // PAUSE static void M_DrawPausedText(INT32 x) { patch_t *pausebg = W_CachePatchName("M_STRIPU", PU_CACHE); patch_t *pausetext = W_CachePatchName("M_PAUSET", PU_CACHE); V_DrawFixedPatch(x, 0, FRACUNIT, V_SNAPTOLEFT|V_SNAPTOTOP|V_ADD, pausebg, NULL); V_DrawFixedPatch(x, 0, FRACUNIT, V_SNAPTOLEFT|V_SNAPTOTOP, pausetext, NULL); } // // M_Drawer // Called after the view has been rendered, // but before it has been blitted. // void M_Drawer(void) { if (menuwipe) F_WipeStartScreen(); if (menuactive) { if (gamestate == GS_MENU) { M_DrawMenuBackground(); } else if (!WipeInAction && currentMenu != &PAUSE_PlaybackMenuDef) { V_DrawFadeScreen(122, 3); } if (currentMenu->drawroutine) currentMenu->drawroutine(); // call current menu Draw routine M_DrawMenuForeground(); // Draw version down in corner // ... but only in the MAIN MENU. I'm a picky bastard. if (currentMenu == &MainDef) { if (customversionstring[0] != '\0') { V_DrawThinString(vid.dupx, vid.height - 20*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT, "Mod version:"); V_DrawThinString(vid.dupx, vid.height - 10*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, customversionstring); } else { F_VersionDrawer(); } } // Draw message overlay when needed M_DrawMenuMessage(); // Draw typing overlay when needed, above all other menu elements. if (menutyping.active) M_DrawMenuTyping(); } if (menuwipe) { F_WipeEndScreen(); F_RunWipe(wipe_menu_final, wipedefs[wipe_menu_final], false, "FADEMAP0", true, false); menuwipe = false; } // draw pause pic if (paused && !demo.playback && (menuactive || cv_showhud.value)) { M_DrawPausedText(0); } // focus lost notification goes on top of everything, even the former everything if (window_notinfocus && cv_showfocuslost.value) { M_DrawTextBox((BASEVIDWIDTH/2) - (60), (BASEVIDHEIGHT/2) - (16), 13, 2); V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), highlightflags, "Focus Lost"); } } // ========================================================================== // GENERIC MENUS // ========================================================================== // Converts a string into question marks. // Used for the secrets menu, to hide yet-to-be-unlocked stuff. static const char *M_CreateSecretMenuOption(const char *str) { static char qbuf[64]; int i; for (i = 0; i < 63; ++i) { if (!str[i]) { qbuf[i] = '\0'; return qbuf; } else if (str[i] != ' ') qbuf[i] = '?'; else qbuf[i] = ' '; } qbuf[63] = '\0'; return qbuf; } // // M_DrawGenericMenu // // Default, generic text-based list menu, used for Options // void M_DrawGenericMenu(void) { INT32 x = currentMenu->x, y = currentMenu->y, w, i, cursory = 0; M_DrawMenuTooltips(); for (i = 0; i < currentMenu->numitems; i++) { if (i == itemOn) cursory = y; switch (currentMenu->menuitems[i].status & IT_DISPLAY) { case IT_PATCH: if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0]) { if (currentMenu->menuitems[i].status & IT_CENTER) { patch_t *p; p = W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE); V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, y, 0, p); } else { V_DrawScaledPatch(x, y, 0, W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE)); } } /* FALLTHRU */ case IT_NOTHING: case IT_DYBIGSPACE: y = currentMenu->y + currentMenu->menuitems[i].mvar1;//+= LINEHEIGHT; break; #if 0 case IT_BIGSLIDER: M_DrawThermo(x, y, currentMenu->menuitems[i].itemaction.cvar); y += LINEHEIGHT; break; #endif case IT_STRING: case IT_WHITESTRING: if (currentMenu->menuitems[i].mvar1) y = currentMenu->y+currentMenu->menuitems[i].mvar1; if (i == itemOn) cursory = y; if ((currentMenu->menuitems[i].status & IT_DISPLAY)==IT_STRING) V_DrawString(x, y, 0, currentMenu->menuitems[i].text); else V_DrawString(x, y, highlightflags, currentMenu->menuitems[i].text); // Cvar specific handling switch (currentMenu->menuitems[i].status & IT_TYPE) case IT_CVAR: { consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar; switch (currentMenu->menuitems[i].status & IT_CVARTYPE) { #if 0 case IT_CV_SLIDER: M_DrawSlider(x, y, cv, (i == itemOn)); case IT_CV_NOPRINT: // color use this case IT_CV_INVISSLIDER: // monitor toggles use this break; #endif case IT_CV_STRING: { M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1); INT32 xoffs = 0; if (itemOn == i) { xoffs += 8; V_DrawString(x + (skullAnimCounter/5) + 6, y + 12, highlightflags, "\x1D"); } V_DrawString(x + xoffs + 8, y + 12, V_ALLOWLOWERCASE, cv->string); y += 16; } break; default: w = V_StringWidth(cv->string, 0); V_DrawString(BASEVIDWIDTH - x - w, y, ((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? warningflags : highlightflags), cv->string); if (i == itemOn) { V_DrawCharacter(BASEVIDWIDTH - x - 10 - w - (skullAnimCounter/5), y, '\x1C' | highlightflags, false); // left arrow V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y, '\x1D' | highlightflags, false); // right arrow } break; } break; } y += STRINGHEIGHT; break; case IT_STRING2: V_DrawString(x, y, 0, currentMenu->menuitems[i].text); /* FALLTHRU */ case IT_DYLITLSPACE: y += SMALLLINEHEIGHT; break; case IT_GRAYPATCH: if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0]) V_DrawMappedPatch(x, y, 0, W_CachePatchName(currentMenu->menuitems[i].patch,PU_CACHE), graymap); y += LINEHEIGHT; break; case IT_TRANSTEXT: if (currentMenu->menuitems[i].mvar1) y = currentMenu->y+currentMenu->menuitems[i].mvar1; /* FALLTHRU */ case IT_TRANSTEXT2: V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text); y += SMALLLINEHEIGHT; break; case IT_QUESTIONMARKS: if (currentMenu->menuitems[i].mvar1) y = currentMenu->y+currentMenu->menuitems[i].mvar1; V_DrawString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text)); y += SMALLLINEHEIGHT; break; case IT_HEADERTEXT: // draws 16 pixels to the left, in yellow text if (currentMenu->menuitems[i].mvar1) y = currentMenu->y+currentMenu->menuitems[i].mvar1; V_DrawString(x-16, y, highlightflags, currentMenu->menuitems[i].text); y += SMALLLINEHEIGHT; break; } } if ((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == 0) cursory = 300; // Put the cursor off screen if we can't even display that option and we're on it, it makes no sense otherwise... // DRAW THE SKULL CURSOR if (((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_PATCH) || ((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_NOTHING)) { V_DrawScaledPatch(currentMenu->x + SKULLXOFF, cursory - 5, 0, W_CachePatchName("M_CURSOR", PU_CACHE)); } else { V_DrawScaledPatch(currentMenu->x - 24, cursory, 0, W_CachePatchName("M_CURSOR", PU_CACHE)); V_DrawString(currentMenu->x, cursory, highlightflags, currentMenu->menuitems[itemOn].text); } } #define GM_STARTX 128 #define GM_STARTY 80 #define GM_XOFFSET 17 #define GM_YOFFSET 34 // // M_DrawKartGamemodeMenu // // Huge gamemode-selection list for main menu // void M_DrawKartGamemodeMenu(void) { UINT8 n = 0; INT32 i, x, y; for (i = 0; i < currentMenu->numitems; i++) { if (currentMenu->menuitems[i].status == IT_DISABLED) { continue; } n++; } n--; x = GM_STARTX - ((GM_XOFFSET / 2) * (n-1)); y = GM_STARTY - ((GM_YOFFSET / 2) * (n-1)); M_DrawMenuTooltips(); if (menutransition.tics) { x += 48 * menutransition.tics; } for (i = 0; i < currentMenu->numitems; i++) { INT32 type; if (currentMenu->menuitems[i].status == IT_DISABLED) { continue; } if (i >= currentMenu->numitems-1) { x = GM_STARTX + (GM_XOFFSET * 5 / 2); y = GM_STARTY + (GM_YOFFSET * 5 / 2); if (menutransition.tics) { x += 48 * menutransition.tics; } } type = (currentMenu->menuitems[i].status & IT_DISPLAY); switch (type) { case IT_STRING: case IT_TRANSTEXT2: { UINT8 *colormap = NULL; if (i == itemOn) { colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE); } else { colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_MOSS, GTC_CACHE); } V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, 0, W_CachePatchName("MENUPLTR", PU_CACHE), colormap); V_DrawGamemodeString(x + 16, y - 3, (type == IT_TRANSTEXT2 ? V_TRANSLUCENT : 0 )|V_ALLOWLOWERCASE, colormap, currentMenu->menuitems[i].text); } break; } x += GM_XOFFSET; y += GM_YOFFSET; } } #define MAXMSGLINELEN 256 // // Draw a textbox, like Quake does, because sometimes it's difficult // to read the text with all the stuff in the background... // void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines) { // Solid color textbox. V_DrawFill(x+5, y+5, width*8+6, boxlines*8+6, 159); //V_DrawFill(x+8, y+8, width*8, boxlines*8, 31); } // // M_DrawMessageMenu // // Generic message prompt // void M_DrawMessageMenu(void) { INT32 y = currentMenu->y; size_t i, start = 0; INT16 max; char string[MAXMENUMESSAGE]; INT32 mlines; const char *msg = currentMenu->menuitems[0].text; mlines = currentMenu->lastOn>>8; max = (INT16)((UINT8)(currentMenu->lastOn & 0xFF)*8); M_DrawTextBox(currentMenu->x, y - 8, (max+7)>>3, mlines); while (*(msg+start)) { size_t len = strlen(msg+start); for (i = 0; i < len; i++) { if (*(msg+start+i) == '\n') { memset(string, 0, MAXMENUMESSAGE); if (i >= MAXMENUMESSAGE) { CONS_Printf("M_DrawMessageMenu: too long segment in %s\n", msg); return; } else { strncpy(string,msg+start, i); string[i] = '\0'; start += i; i = (size_t)-1; //added : 07-02-98 : damned! start++; } break; } } if (i == strlen(msg+start)) { if (i >= MAXMENUMESSAGE) { CONS_Printf("M_DrawMessageMenu: too long segment in %s\n", msg); return; } else { strcpy(string, msg + start); start += i; } } V_DrawString((BASEVIDWIDTH - V_StringWidth(string, 0))/2,y,V_ALLOWLOWERCASE,string); y += 8; //SHORT(hu_font[0]->height); } } // Draw an Image Def. Aka, Help images. // Defines what image is used in (menuitem_t)->patch. // You can even put multiple images in one menu! void M_DrawImageDef(void) { patch_t *patch = W_CachePatchName(currentMenu->menuitems[itemOn].text, PU_CACHE); if (patch->width <= BASEVIDWIDTH) { V_DrawScaledPatch(0, 0, 0, patch); } else { V_DrawSmallScaledPatch(0, 0, 0, patch); } if (currentMenu->menuitems[itemOn].mvar1) { V_DrawString(2,BASEVIDHEIGHT-10, V_YELLOWMAP, va("%d", (itemOn<<1)-1)); // intentionally not highlightflags, unlike below V_DrawRightAlignedString(BASEVIDWIDTH-2,BASEVIDHEIGHT-10, V_YELLOWMAP, va("%d", itemOn<<1)); // ditto } else { INT32 x = BASEVIDWIDTH>>1, y = (BASEVIDHEIGHT>>1) - 4; x += (itemOn ? 1 : -1)*((BASEVIDWIDTH>>2) + 10); V_DrawCenteredString(x, y-10, highlightflags, "USE ARROW KEYS"); V_DrawCharacter(x - 10 - (skullAnimCounter/5), y, '\x1C' | highlightflags, false); // left arrow V_DrawCharacter(x + 2 + (skullAnimCounter/5), y, '\x1D' | highlightflags, false); // right arrow V_DrawCenteredString(x, y+10, highlightflags, "TO LEAF THROUGH"); } } // // PLAY MENUS // static void M_DrawCharSelectCircle(setup_player_t *p, INT16 x, INT16 y) { angle_t angamt = ANGLE_MAX; UINT16 i, numoptions = 0; INT16 l = 0, r = 0; INT16 subtractcheck; switch (p->mdepth) { case CSSTEP_ALTS: numoptions = setup_chargrid[p->gridx][p->gridy].numskins; break; case CSSTEP_COLORS: numoptions = nummenucolors; break; case CSSTEP_FOLLOWERCATEGORY: numoptions = setup_numfollowercategories+1; break; case CSSTEP_FOLLOWER: numoptions = setup_followercategories[p->followercategory][0]; break; case CSSTEP_FOLLOWERCOLORS: numoptions = nummenucolors+2; break; default: return; } if (numoptions == 0) { return; } subtractcheck = 1 ^ (numoptions & 1); angamt /= numoptions; for (i = 0; i < numoptions; i++) { fixed_t cx = x << FRACBITS, cy = y << FRACBITS; boolean subtract = (i & 1) == subtractcheck; angle_t ang = ((i+1)/2) * angamt; patch_t *patch = NULL; UINT8 *colormap = NULL; fixed_t radius = 28<mdepth) { case CSSTEP_ALTS: { INT16 skin; n = (p->clonenum) + numoptions/2; if (subtract) n -= ((i+1)/2); else n += ((i+1)/2); n = (n + numoptions) % numoptions; skin = setup_chargrid[p->gridx][p->gridy].skinlist[n]; patch = faceprefix[skin][FACE_RANK]; colormap = R_GetTranslationColormap(skin, skins[skin].prefcolor, GTC_MENUCACHE); radius = 24<width) << FRACBITS) >> 1; cy -= (SHORT(patch->height) << FRACBITS) >> 1; break; } case CSSTEP_COLORS: { INT16 diff; if (i == 0) { n = l = r = M_GetColorBefore(p->color, numoptions/2, false); } else if (subtract) { n = l = M_GetColorBefore(l, 1, false); } else { n = r = M_GetColorAfter(r, 1, false); } colormap = R_GetTranslationColormap(TC_DEFAULT, n, GTC_MENUCACHE); diff = (numoptions - i)/2; // only 0 when i == numoptions-1 if (diff == 0) patch = W_CachePatchName("COLORSP2", PU_CACHE); else if (abs(diff) < 25) patch = W_CachePatchName("COLORSP1", PU_CACHE); else patch = W_CachePatchName("COLORSP0", PU_CACHE); cx -= (SHORT(patch->width) << FRACBITS) >> 1; break; } case CSSTEP_FOLLOWERCATEGORY: { followercategory_t *fc = NULL; n = (p->followercategory + 1) + numoptions/2; if (subtract) n -= ((i+1)/2); else n += ((i+1)/2); n = (n + numoptions) % numoptions; if (n == 0) { patch = W_CachePatchName("K_NOBLNS", PU_CACHE); } else { fc = &followercategories[setup_followercategories[n - 1][1]]; patch = W_CachePatchName(fc->icon, PU_CACHE); } radius = 24<width) << FRACBITS) >> 1; cy -= (SHORT(patch->height) << FRACBITS) >> 1; break; } case CSSTEP_FOLLOWER: { follower_t *fl = NULL; INT16 startfollowern = p->followern; if (i == 0) { n = p->followern; r = (numoptions+1)/2; while (r) { n--; if (n < 0) n = numfollowers-1; if (n == startfollowern) break; if (followers[n].category == setup_followercategories[p->followercategory][1] && K_FollowerUsable(n)) r--; } l = r = n; } else if (subtract) { do { l--; if (l < 0) l = numfollowers-1; if (l == startfollowern) break; } while (followers[l].category != setup_followercategories[p->followercategory][1] || !K_FollowerUsable(l)); n = l; } else { do { r++; if (r >= numfollowers) r = 0; if (r == startfollowern) break; } while (followers[r].category != setup_followercategories[p->followercategory][1] || !K_FollowerUsable(r)); n = r; } { fl = &followers[n]; patch = W_CachePatchName(fl->icon, PU_CACHE); colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetEffectiveFollowerColor(fl->defaultcolor, p->color), GTC_MENUCACHE ); } radius = 24<width) << FRACBITS) >> 1; cy -= (SHORT(patch->height) << FRACBITS) >> 1; break; } case CSSTEP_FOLLOWERCOLORS: { INT16 diff; UINT16 col; if (i == 0) { n = l = r = M_GetColorBefore(p->followercolor, numoptions/2, true); } else if (subtract) { n = l = M_GetColorBefore(l, 1, true); } else { n = r = M_GetColorAfter(r, 1, true); } col = K_GetEffectiveFollowerColor(n, p->color); colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_MENUCACHE); diff = (numoptions - i)/2; // only 0 when i == numoptions-1 if (diff == 0) patch = W_CachePatchName("COLORSP2", PU_CACHE); else if (abs(diff) < 25) patch = W_CachePatchName("COLORSP1", PU_CACHE); else patch = W_CachePatchName("COLORSP0", PU_CACHE); cx -= (SHORT(patch->width) << FRACBITS) >> 1; break; } default: break; } if (subtract) ang = (signed)(ANGLE_90 - ang); else ang = ANGLE_90 + ang; if (numoptions & 1) ang = (signed)(ang - (angamt/2)); if (p->rotate) { SINT8 rotate = p->rotate; if ((p->hitlag == true) && (setup_animcounter & 1)) rotate = -rotate; ang = (signed)(ang + ((angamt / CSROTATETICS) * rotate)); } cx += FixedMul(radius, FINECOSINE(ang >> ANGLETOFINESHIFT)); cy -= FixedMul(radius, FINESINE(ang >> ANGLETOFINESHIFT)) / 3; V_DrawFixedPatch(cx, cy, FRACUNIT, 0, patch, colormap); if (p->mdepth == CSSTEP_ALTS && n != p->clonenum) V_DrawFixedPatch(cx, cy, FRACUNIT, V_TRANSLUCENT, W_CachePatchName("ICONDARK", PU_CACHE), NULL); } } // returns false if the character couldn't be rendered static boolean M_DrawCharacterSprite(INT16 x, INT16 y, INT16 skin, UINT8 spr2, UINT8 rotation, UINT32 frame, INT32 addflags, UINT8 *colormap) { UINT8 spr; spritedef_t *sprdef; spriteframe_t *sprframe; patch_t *sprpatch; spr = P_GetSkinSprite2(&skins[skin], spr2, NULL); sprdef = &skins[skin].sprites[spr]; if (!sprdef->numframes) // No frames ?? return false; // Can't render! frame %= sprdef->numframes; sprframe = &sprdef->spriteframes[frame]; sprpatch = W_CachePatchNum(sprframe->lumppat[rotation], PU_CACHE); if (sprframe->flip & (1<followern; else followernum = num; // Don't draw if we're outta bounds. if (followernum < 0 || followernum >= numfollowers) return false; fl = followers[followernum]; if (p != NULL) { usestate = p->follower_state; useframe = p->follower_frame; } else { usestate = &states[followers[followernum].followstate]; useframe = usestate->frame & FF_FRAMEMASK; } sprdef = &sprites[usestate->sprite]; // draw the follower if (useframe >= sprdef->numframes) useframe = 0; // frame doesn't exist, we went beyond it... what? sprframe = &sprdef->spriteframes[useframe]; patch = W_CachePatchNum(sprframe->lumppat[rotation], PU_CACHE); if (sprframe->flip & (1<mdepth < CSSTEP_FOLLOWERCOLORS) ? fl.defaultcolor : p->followercolor, p->color); sine = FixedMul(fl.bobamp, FINESINE(((FixedMul(4 * M_TAU_FIXED, fl.bobspeed) * p->follower_timer)>>ANGLETOFINESHIFT) & FINEMASK)); colormap = R_GetTranslationColormap(TC_DEFAULT, color, GTC_MENUCACHE); } V_DrawFixedPatch((x*FRACUNIT), ((y-12)*FRACUNIT) + sine, fl.scale, addflags, patch, colormap); return true; } static void M_DrawCharSelectSprite(UINT8 num, INT16 x, INT16 y, boolean charflip) { setup_player_t *p = &setup_player[num]; UINT8 color; UINT8 *colormap; if (p->skin < 0) return; if (p->mdepth < CSSTEP_COLORS) color = skins[p->skin].prefcolor; else color = p->color; colormap = R_GetTranslationColormap(p->skin, color, GTC_MENUCACHE); M_DrawCharacterSprite(x, y, p->skin, SPR2_STIN, (charflip ? 1 : 7), ((p->mdepth == CSSTEP_READY) ? setup_animcounter : 0), 0, colormap); } static void M_DrawCharSelectPreview(UINT8 num) { INT16 x = 11, y = 5; char letter = 'A' + num; setup_player_t *p = &setup_player[num]; boolean charflip = !!(num & 1); if (num & 1) x += 233; if (num > 1) y += 99; V_DrawScaledPatch(x, y+6, V_TRANSLUCENT, W_CachePatchName("PREVBACK", PU_CACHE)); if (p->mdepth >= CSSTEP_CHARS) { M_DrawCharSelectSprite(num, x+32, y+75, charflip); M_DrawCharSelectCircle(p, x+32, y+64); } if (p->showextra == false) { V_DrawScaledPatch(x+9, y+2, 0, W_CachePatchName("FILEBACK", PU_CACHE)); V_DrawScaledPatch(x, y+2, 0, W_CachePatchName(va("CHARSEL%c", letter), PU_CACHE)); if (p->mdepth > CSSTEP_PROFILE) { profile_t *pr = PR_GetProfile(p->profilen); V_DrawCenteredFileString(x+16+18, y+2, 0, pr->profilename); } else { V_DrawFileString(x+16, y+2, 0, "PLAYER"); } } if (p->mdepth >= CSSTEP_FOLLOWER) { M_DrawFollowerSprite(x+32+((charflip ? 1 : -1)*16), y+75, -1, charflip, 0, 0, p); } if ((setup_animcounter/10) & 1 && gamestate == GS_MENU) // Not drawn outside of GS_MENU. { if (p->mdepth == CSSTEP_NONE && num == setup_numplayers) { V_DrawScaledPatch(x+1, y+36, 0, W_CachePatchName("4PSTART", PU_CACHE)); } else if (p->mdepth >= CSSTEP_READY) { V_DrawScaledPatch(x+1, y+36, 0, W_CachePatchName("4PREADY", PU_CACHE)); } } // Profile selection if (p->mdepth == CSSTEP_PROFILE) { INT16 px = x+12; INT16 py = y+48 - p->profilen*12; UINT8 maxp = PR_GetNumProfiles(); UINT8 i = 0; UINT8 j; for (i = 0; i < maxp; i++) { profile_t *pr = PR_GetProfile(i); INT16 dist = abs(p->profilen - i); INT32 notSelectable = 0; SINT8 belongsTo = -1; if (i != PROFILE_GUEST) { for (j = 0; j < setup_numplayers; j++) { if (setup_player[j].mdepth > CSSTEP_PROFILE && setup_player[j].profilen == i) { belongsTo = j; break; } } } if (belongsTo != -1 && belongsTo != num) { notSelectable |= V_TRANSLUCENT; } if (dist > 2) { py += 12; continue; } if (dist == 2) { V_DrawCenteredFileString(px+26, py, notSelectable, pr->version ? pr->profilename : "NEW"); V_DrawScaledPatch(px, py, V_TRANSLUCENT, W_CachePatchName("FILEBACK", PU_CACHE)); } else { V_DrawScaledPatch(px, py, 0, W_CachePatchName("FILEBACK", PU_CACHE)); if (i != p->profilen || ((setup_animcounter/10) & 1)) { V_DrawCenteredFileString(px+26, py, notSelectable, pr->version ? pr->profilename : "NEW"); } } py += 12; } } // "Changes?" else if (p->mdepth == CSSTEP_ASKCHANGES) { UINT8 i; char choices[2][9] = {"All good", "Change"}; INT32 xpos = x+8; INT32 ypos = y+38; V_DrawFileString(xpos, ypos, 0, "READY?"); for (i = 0; i < 2; i++) { UINT8 cy = ypos+16 + (i*10); if (p->changeselect == i) V_DrawScaledPatch(xpos, cy, 0, W_CachePatchName("M_CURSOR", PU_CACHE)); V_DrawThinString(xpos+16, cy, (p->changeselect == i ? highlightflags : 0)|V_6WIDTHSPACE, choices[i]); } } if (p->showextra == true) { INT32 randomskin = 0; switch (p->mdepth) { case CSSTEP_ALTS: // Select clone case CSSTEP_READY: if (p->clonenum < setup_chargrid[p->gridx][p->gridy].numskins && setup_chargrid[p->gridx][p->gridy].skinlist[p->clonenum] < numskins) { V_DrawThinString(x-3, y+12, V_6WIDTHSPACE, skins[setup_chargrid[p->gridx][p->gridy].skinlist[p->clonenum]].name); randomskin = (skins[setup_chargrid[p->gridx][p->gridy].skinlist[p->clonenum]].flags & SF_IRONMAN); } else { V_DrawThinString(x-3, y+12, V_6WIDTHSPACE, va("BAD CLONENUM %u", p->clonenum)); } /* FALLTHRU */ case CSSTEP_CHARS: // Character Select grid V_DrawThinString(x-3, y+2, V_6WIDTHSPACE, va("Class %c (s %c - w %c)", ('A' + R_GetEngineClass(p->gridx+1, p->gridy+1, randomskin)), (randomskin ? '?' : ('1'+p->gridx)), (randomskin ? '?' : ('1'+p->gridy)) )); break; case CSSTEP_COLORS: // Select color if (p->color < numskincolors) { V_DrawThinString(x-3, y+2, V_6WIDTHSPACE, skincolors[p->color].name); } else { V_DrawThinString(x-3, y+2, V_6WIDTHSPACE, va("BAD COLOR %u", p->color)); } break; case CSSTEP_FOLLOWERCATEGORY: if (p->followercategory == -1) { V_DrawThinString(x-3, y+2, V_6WIDTHSPACE, "None"); } else { V_DrawThinString(x-3, y+2, V_6WIDTHSPACE, followercategories[setup_followercategories[p->followercategory][1]].name); } break; case CSSTEP_FOLLOWER: if (p->followern == -1) { V_DrawThinString(x-3, y+2, V_6WIDTHSPACE, "None"); } else { V_DrawThinString(x-3, y+2, V_6WIDTHSPACE, followers[p->followern].name); } break; case CSSTEP_FOLLOWERCOLORS: if (p->followercolor == FOLLOWERCOLOR_MATCH) { V_DrawThinString(x-3, y+2, V_6WIDTHSPACE, "Match"); } else if (p->followercolor == FOLLOWERCOLOR_OPPOSITE) { V_DrawThinString(x-3, y+2, V_6WIDTHSPACE, "Opposite"); } else if (p->followercolor < numskincolors) { V_DrawThinString(x-3, y+2, V_6WIDTHSPACE, skincolors[p->followercolor].name); } else { V_DrawThinString(x-3, y+2, V_6WIDTHSPACE, va("BAD FOLLOWERCOLOR %u", p->followercolor)); } break; default: V_DrawThinString(x-3, y+2, V_6WIDTHSPACE, "[extrainfo mode]"); break; } } } static void M_DrawCharSelectExplosions(boolean charsel, INT16 basex, INT16 basey) { UINT8 i; INT16 quadx = 2, quady = 2, mul = 22; for (i = 0; i < CSEXPLOSIONS; i++) { UINT8 *colormap; UINT8 frame; if (setup_explosions[i].tics == 0 || setup_explosions[i].tics > 5) continue; frame = 6 - setup_explosions[i].tics; if (charsel) { quadx = 4 * (setup_explosions[i].x / 3); quady = 4 * (setup_explosions[i].y / 3); mul = 16; } colormap = R_GetTranslationColormap(TC_DEFAULT, setup_explosions[i].color, GTC_MENUCACHE); V_DrawMappedPatch( basex + (setup_explosions[i].x*mul) + quadx - 6, basey + (setup_explosions[i].y*mul) + quady - 6, 0, W_CachePatchName(va("CHCNFRM%d", frame), PU_CACHE), colormap ); } } #define IDLELEN 8 #define SELECTLEN (8 + IDLELEN + 7 + IDLELEN) static void M_DrawCharSelectCursor(UINT8 num) { static const char *idleframes[IDLELEN] = { "CHHOV1", "CHHOV1", "CHHOV1", "CHHOV2", "CHHOV1", "CHHOV3", "CHHOV1", "CHHOV2" }; static const char *selectframesa[SELECTLEN] = { "CHHOV1", "CHPIKA1", "CHHOV2", "CHPIKA2", "CHHOV3", "CHPIKA3", "CHHOV2", "CHPIKA4", "CHHOV1", "CHHOV1", "CHHOV1", "CHHOV2", "CHHOV1", "CHHOV3", "CHHOV1", "CHHOV2", "CHPIKA5", "CHHOV2", "CHPIKA6", "CHHOV3", "CHPIKA7", "CHHOV2", "CHPIKA8", "CHHOV1", "CHHOV1", "CHHOV1", "CHHOV2", "CHHOV1", "CHHOV3", "CHHOV1", "CHHOV2" }; static const char *selectframesb[SELECTLEN] = { NULL, "CHPIKB1", NULL, "CHPIKB2", NULL, "CHPIKB3", NULL, "CHPIKB4", NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, "CHPIKB5", NULL, "CHPIKB6", NULL, "CHPIKB7", NULL, "CHPIKB8", NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }; setup_player_t *p = &setup_player[num]; char letter = 'A' + num; UINT8 *colormap; INT16 x, y; INT16 quadx, quady; if (p->mdepth < CSSTEP_ASKCHANGES) return; quadx = 4 * (p->gridx / 3); quady = 4 * (p->gridy / 3); x = 82 + (p->gridx*16) + quadx - 13; y = 22 + (p->gridy*16) + quady - 12; // profiles skew the graphic to the right slightly if (optionsmenu.profile) x += 64; colormap = R_GetTranslationColormap(TC_DEFAULT, (p->color != SKINCOLOR_NONE ? p->color : SKINCOLOR_GREY), GTC_MENUCACHE); if (p->mdepth >= CSSTEP_READY) { V_DrawMappedPatch(x, y, 0, W_CachePatchName("CHCNFRM0", PU_CACHE), colormap); } else if (p->mdepth > CSSTEP_CHARS) { V_DrawMappedPatch(x, y, 0, W_CachePatchName(selectframesa[setup_animcounter % SELECTLEN], PU_CACHE), colormap); if (selectframesb[(setup_animcounter-1) % SELECTLEN] != NULL) V_DrawMappedPatch(x, y, V_TRANSLUCENT, W_CachePatchName(selectframesb[(setup_animcounter-1) % SELECTLEN], PU_CACHE), colormap); } else { V_DrawMappedPatch(x, y, 0, W_CachePatchName(idleframes[setup_animcounter % IDLELEN], PU_CACHE), colormap); } if (p->mdepth < CSSTEP_READY) V_DrawMappedPatch(x, y, 0, W_CachePatchName(va("CSELH%c", letter), PU_CACHE), colormap); } #undef IDLE #undef IDLELEN #undef SELECTLEN // Draw character profile card. // Moved here because in the case of profile edition this is drawn in the charsel menu. static void M_DrawProfileCard(INT32 x, INT32 y, boolean greyedout, profile_t *p) { setup_player_t *sp = &setup_player[0]; // When editing profile character, we'll always be checking for what P1 is doing. patch_t *card = W_CachePatchName("PR_CARD", PU_CACHE); patch_t *cardbot = W_CachePatchName("PR_CARDB", PU_CACHE); patch_t *pwrlv = W_CachePatchName("PR_PWR", PU_CACHE); UINT16 truecol = SKINCOLOR_BLACK; UINT8 *colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BLACK, GTC_CACHE); INT32 skinnum = -1; char pname[PROFILENAMELEN+1] = "NEW"; if (p != NULL && p->version) { truecol = PR_GetProfileColor(p); colormap = R_GetTranslationColormap(TC_DEFAULT, truecol, GTC_CACHE); strcpy(pname, p->profilename); skinnum = R_SkinAvailable(p->skinname); } // check setup_player for colormap for the card. // we'll need to check again for drawing afterwards unfortunately. if (sp->mdepth >= CSSTEP_CHARS) { truecol = PR_GetProfileColor(p); colormap = R_GetTranslationColormap(skinnum, sp->color, GTC_MENUCACHE); } // Card V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, greyedout ? V_TRANSLUCENT : 0, card, colormap); if (greyedout) return; // only used for profiles we can't select. if (p != NULL) { V_DrawFixedPatch((x+30)*FRACUNIT, (y+84)*FRACUNIT, FRACUNIT, 0, pwrlv, colormap); V_DrawCenteredTimerString(x+30, y+87, 0, va("%d", p->wins)); } // check what setup_player is doing in priority. if (sp->mdepth >= CSSTEP_CHARS) { skinnum = setup_chargrid[sp->gridx][sp->gridy].skinlist[sp->clonenum]; if (skinnum >= 0) { if (M_DrawCharacterSprite(x-22, y+119, skinnum, SPR2_STIN, 7, 0, 0, colormap)) V_DrawMappedPatch(x+14, y+66, 0, faceprefix[skinnum][FACE_RANK], colormap); } M_DrawCharSelectCircle(sp, x-22, y+104); if (sp->mdepth >= CSSTEP_FOLLOWER) { if (M_DrawFollowerSprite(x-22 - 16, y+119, 0, false, 0, 0, sp)) { UINT16 col = K_GetEffectiveFollowerColor(sp->followercolor, sp->color);; patch_t *ico = W_CachePatchName(followers[sp->followern].icon, PU_CACHE); UINT8 *fcolormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_MENUCACHE); V_DrawMappedPatch(x+14+18, y+66, 0, ico, fcolormap); } } } else if (skinnum > -1) // otherwise, read from profile. { UINT8 *ccolormap, *fcolormap; UINT16 col = K_GetEffectiveFollowerColor(p->followercolor, p->color); UINT8 fln = K_FollowerAvailable(p->follower); if (R_SkinUsable(g_localplayers[0], skinnum, false)) ccolormap = colormap; else ccolormap = R_GetTranslationColormap(TC_BLINK, truecol, GTC_MENUCACHE); fcolormap = R_GetTranslationColormap( (K_FollowerUsable(fln) ? TC_DEFAULT : TC_BLINK), col, GTC_MENUCACHE); if (M_DrawCharacterSprite(x-22, y+119, skinnum, SPR2_STIN, 7, 0, 0, ccolormap)) { V_DrawMappedPatch(x+14, y+66, 0, faceprefix[skinnum][FACE_RANK], ccolormap); } if (M_DrawFollowerSprite(x-22 - 16, y+119, fln, false, 0, fcolormap, NULL)) { patch_t *ico = W_CachePatchName(followers[fln].icon, PU_CACHE); V_DrawMappedPatch(x+14+18, y+66, 0, ico, fcolormap); } } V_DrawCenteredGamemodeString(x, y+24, 0, 0, pname); // Card bottom to overlay the skin preview V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, 0, cardbot, colormap); // Profile number & player name if (p != NULL) { V_DrawProfileNum(x + 37 + 10, y + 131, 0, PR_GetProfileNum(p)); V_DrawCenteredThinString(x, y + 141, V_GRAYMAP|V_6WIDTHSPACE, p->playername); V_DrawCenteredThinString(x, y + 151, V_GRAYMAP|V_6WIDTHSPACE, GetPrettyRRID(p->public_key, true)); } } void M_DrawCharacterSelect(void) { UINT8 i, j, k; UINT8 priority = 0; INT16 quadx, quady; INT16 skin; INT32 basex = optionsmenu.profile != NULL ? 64 : 0; boolean forceskin = (Playing() && K_CanChangeRules(true) == true) && (cv_forceskin.value != -1); if (setup_numplayers > 0) { priority = setup_animcounter % setup_numplayers; } // We have to loop twice -- first time to draw the drop shadows, a second time to draw the icons. if (forceskin == false) { for (i = 0; i < 9; i++) { for (j = 0; j < 9; j++) { skin = setup_chargrid[i][j].skinlist[setup_page]; quadx = 4 * (i / 3); quady = 4 * (j / 3); // Here's a quick little cheat to save on drawing time! // Don't draw a shadow if it'll get covered by another icon if ((i % 3 < 2) && (j % 3 < 2)) { if ((setup_chargrid[i+1][j].skinlist[setup_page] != -1) && (setup_chargrid[i][j+1].skinlist[setup_page] != -1) && (setup_chargrid[i+1][j+1].skinlist[setup_page] != -1)) continue; } if (skin != -1) V_DrawScaledPatch(basex+ 82 + (i*16) + quadx + 1, 22 + (j*16) + quady + 1, 0, W_CachePatchName("ICONBACK", PU_CACHE)); } } } // Draw this inbetween. These drop shadows should be covered by the stat graph, but the icons shouldn't. V_DrawScaledPatch(basex+ 3, 2, 0, W_CachePatchName((optionsmenu.profile ? "PR_STGRPH" : "STATGRPH"), PU_CACHE)); // Draw the icons now for (i = 0; i < 9; i++) { if ((forceskin == true) && (i != skins[cv_forceskin.value].kartspeed-1)) continue; for (j = 0; j < 9; j++) { if (forceskin == true) { if (j != skins[cv_forceskin.value].kartweight-1) continue; skin = cv_forceskin.value; } else { skin = setup_chargrid[i][j].skinlist[setup_page]; } for (k = 0; k < setup_numplayers; k++) { if (setup_player[k].mdepth < CSSTEP_ASKCHANGES) continue; if (setup_player[k].gridx != i || setup_player[k].gridy != j) continue; break; // k == setup_numplayers means no one has it selected } quadx = 4 * (i / 3); quady = 4 * (j / 3); if (skin != -1) { UINT8 *colormap; if (k == setup_numplayers) colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_GREY, GTC_MENUCACHE); else colormap = R_GetTranslationColormap(skin, skins[skin].prefcolor, GTC_MENUCACHE); V_DrawMappedPatch(basex + 82 + (i*16) + quadx, 22 + (j*16) + quady, 0, faceprefix[skin][FACE_RANK], colormap); // draw dot if there are more alts behind there! if (forceskin == false && setup_page+1 < setup_chargrid[i][j].numskins) V_DrawScaledPatch(basex + 82 + (i*16) + quadx, 22 + (j*16) + quady + 11, 0, W_CachePatchName("ALTSDOT", PU_CACHE)); } } } // Explosions when you've made your final selection M_DrawCharSelectExplosions(true, 82, 22); for (i = 0; i < MAXSPLITSCREENPLAYERS; i++) { // Draw a preview for each player if (optionsmenu.profile == NULL) { M_DrawCharSelectPreview(i); } else if (i == 0) { M_DrawProfileCard(optionsmenu.optx, optionsmenu.opty, false, optionsmenu.profile); } if (i >= setup_numplayers) continue; // Draw the cursors if (i != priority) M_DrawCharSelectCursor(i); } if (setup_numplayers > 0) { // Draw the priority player over the other ones M_DrawCharSelectCursor(priority); } } // DIFFICULTY SELECT // This is a mix of K_DrawKartGamemodeMenu and the generic menu drawer depending on what we need. // This is only ever used here (I hope because this is starting to pile up on hacks to look like the old m_menu.c lol...) void M_DrawRaceDifficulty(void) { patch_t *box = W_CachePatchName("M_DBOX", PU_CACHE); INT32 i; INT32 x = 120; INT32 y = 48; M_DrawMenuTooltips(); // Draw the box for difficulty... V_DrawFixedPatch((111 + 48*menutransition.tics)*FRACUNIT, 33*FRACUNIT, FRACUNIT, 0, box, NULL); if (menutransition.tics) { x += 48 * menutransition.tics; } for (i = 0; i < currentMenu->numitems; i++) { if (i >= drace_boxend) { x = GM_STARTX + (GM_XOFFSET * 5 / 2); y = GM_STARTY + (GM_YOFFSET * 5 / 2); if (i < currentMenu->numitems-1) { x -= GM_XOFFSET; y -= GM_YOFFSET; } if (menutransition.tics) { x += 48 * menutransition.tics; } } switch (currentMenu->menuitems[i].status & IT_DISPLAY) { // This is HACKY...... case IT_STRING2: { INT32 f = (i == itemOn) ? highlightflags : 0; V_DrawString(140 + 48*menutransition.tics, y, f, currentMenu->menuitems[i].text); if (currentMenu->menuitems[i].status & IT_CVAR) { // implicitely we'll only take care of normal cvars INT32 cx = 260 + 48*menutransition.tics; consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar; V_DrawCenteredString(cx, y, f, cv->string); if (i == itemOn) { INT32 w = V_StringWidth(cv->string, 0)/2; V_DrawCharacter(cx - 10 - w - (skullAnimCounter/5), y, '\x1C' | highlightflags, false); // left arrow V_DrawCharacter(cx + w + 2 + (skullAnimCounter/5), y, '\x1D' | highlightflags, false); // right arrow } } y += 10; break; } case IT_STRING: { UINT8 *colormap = NULL; if (i == itemOn) { colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE); } else { colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_MOSS, GTC_CACHE); } if (currentMenu->menuitems[i].status & IT_CVAR) { INT32 fx = (x - 48*menutransition.tics); INT32 centx = fx + (320-fx)/2 + (menutransition.tics*48); // undo the menutransition movement to redo it here otherwise the text won't move at the same speed lole. // implicitely we'll only take care of normal consvars consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar; V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, 0, W_CachePatchName("MENUSHRT", PU_CACHE), colormap); V_DrawCenteredGamemodeString(centx, y - 3, V_ALLOWLOWERCASE, colormap, cv->string); if (i == itemOn) { patch_t *arr_r = W_CachePatchName("GM_ARRL", PU_CACHE); patch_t *arr_l = W_CachePatchName("GM_ARRR", PU_CACHE); V_DrawFixedPatch((centx-54 - arr_r->width - (skullAnimCounter/5))*FRACUNIT, (y-3)*FRACUNIT, FRACUNIT, 0, arr_r, colormap); V_DrawFixedPatch((centx+54 + (skullAnimCounter/5))*FRACUNIT, (y-3)*FRACUNIT, FRACUNIT, 0, arr_l, colormap); } } else // not a cvar { V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, 0, W_CachePatchName("MENUPLTR", PU_CACHE), colormap); V_DrawGamemodeString(x + 16, y - 3, V_ALLOWLOWERCASE, colormap, currentMenu->menuitems[i].text); } x += GM_XOFFSET; y += GM_YOFFSET; break; } } } } // LEVEL SELECT static void M_DrawCupPreview(INT16 y, levelsearch_t *levelsearch) { UINT8 i = 0; INT16 maxlevels = M_CountLevelsToShowInList(levelsearch); INT16 x = -(cupgrid.previewanim % 82); INT16 add; INT16 map, start = M_GetFirstLevelInList(&i, levelsearch); UINT8 starti = i; if (levelsearch->cup && maxlevels > 0) { add = (cupgrid.previewanim / 82) % maxlevels; map = start; while (add > 0) { map = M_GetNextLevelInList(map, &i, levelsearch); if (map >= nummapheaders) { break; } add--; } while (x < BASEVIDWIDTH) { if (map >= nummapheaders) { map = start; i = starti; } K_DrawMapThumbnail( (x+1)<cup == &dummy_lostandfound) { V_DrawCenteredLSTitleLowString(BASEVIDWIDTH/2, y+6, 0, "Lost and Found"); } else if (levelsearch->cup) { boolean unlocked = (M_GetFirstLevelInList(&temp, levelsearch) != NEXTMAP_INVALID); UINT8 *colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_GREY, GTC_MENUCACHE); patch_t *icon = W_CachePatchName(levelsearch->cup->icon, PU_CACHE); const char *str = (unlocked ? va("%s Cup", levelsearch->cup->name) : "???"); INT16 offset = V_LSTitleLowStringWidth(str, 0) / 2; V_DrawLSTitleLowString(BASEVIDWIDTH/2 - offset, y+6, 0, str); if (unlocked) { V_DrawMappedPatch(BASEVIDWIDTH/2 - offset - 24, y+5, 0, icon, colormap); V_DrawMappedPatch(BASEVIDWIDTH/2 + offset + 3, y+5, 0, icon, colormap); } } else { if (currentMenu == &PLAY_LevelSelectDef) { UINT8 namedgt = (levellist.guessgt != MAXGAMETYPES) ? levellist.guessgt : levellist.newgametype; V_DrawCenteredLSTitleLowString(BASEVIDWIDTH/2, y+6, 0, va("%s Mode", gametypes[namedgt]->name)); } } } void M_DrawCupSelect(void) { UINT8 i, j, temp = 0; UINT8 *colormap = NULL; cupwindata_t *windata = NULL; levelsearch_t templevelsearch = levellist.levelsearch; // full copy for (i = 0; i < CUPMENU_COLUMNS; i++) { for (j = 0; j < CUPMENU_ROWS; j++) { size_t id = (i + (j * CUPMENU_COLUMNS)) + (cupgrid.pageno * (CUPMENU_COLUMNS * CUPMENU_ROWS)); patch_t *patch = NULL; INT16 x, y; INT16 icony = 7; char status = 'A'; char monitor; if (!cupgrid.builtgrid[id]) break; templevelsearch.cup = cupgrid.builtgrid[id]; if (cupgrid.grandprix && (cv_dummygpdifficulty.value >= 0 && cv_dummygpdifficulty.value < KARTGP_MAX)) { UINT16 col = SKINCOLOR_NONE; windata = &templevelsearch.cup->windata[cv_dummygpdifficulty.value]; switch (windata->best_placement) { case 0: break; case 1: col = SKINCOLOR_GOLD; status = 'B'; break; case 2: col = SKINCOLOR_SILVER; status = 'B'; break; case 3: col = SKINCOLOR_BRONZE; status = 'B'; break; default: col = SKINCOLOR_BEIGE; break; } if (col != SKINCOLOR_NONE) colormap = R_GetTranslationColormap(TC_RAINBOW, col, GTC_MENUCACHE); else colormap = NULL; } if (templevelsearch.cup == &dummy_lostandfound) { // No cup? Lost and found! monitor = '0'; } else { if (templevelsearch.cup->monitor < 10) { monitor = '0' + templevelsearch.cup->monitor; if (monitor == '2') { icony = 5; } } else { monitor = 'A' + (templevelsearch.cup->monitor - 10); } } patch = W_CachePatchName(va("CUPMON%c%c", monitor, status), PU_CACHE); x = 14 + (i*42); y = 20 + (j*44) - (30*menutransition.tics); V_DrawFixedPatch((x)*FRACUNIT, (y)<icon, PU_CACHE)); V_DrawScaledPatch(x + 8, y + icony, 0, W_CachePatchName("CUPBOX", PU_CACHE)); if (!windata) ; else if (windata->best_placement != 0) { const INT32 rankw = 14 + 12 + 12 + 2; INT32 rankx = (x + 19) - (rankw / 2); const INT32 ranky = 8 + (j*100) - (30*menutransition.tics); patch_t *gradePat = NULL; colormap = NULL; const gp_rank_e grade = windata->best_grade; // (cupgrid.previewanim/TICRATE) % (GRADE_S + 1); -- testing UINT16 gradecolor = K_GetGradeColor(grade); if (gradecolor != SKINCOLOR_NONE) colormap = R_GetTranslationColormap(TC_DEFAULT, gradecolor, GTC_MENUCACHE); switch (grade) { case GRADE_E: gradePat = W_CachePatchName("R_CUPRNE", PU_CACHE); break; case GRADE_D: gradePat = W_CachePatchName("R_CUPRND", PU_CACHE); break; case GRADE_C: gradePat = W_CachePatchName("R_CUPRNC", PU_CACHE); break; case GRADE_B: gradePat = W_CachePatchName("R_CUPRNB", PU_CACHE); break; case GRADE_A: gradePat = W_CachePatchName("R_CUPRNA", PU_CACHE); break; case GRADE_S: gradePat = W_CachePatchName("R_CUPRNS", PU_CACHE); break; default: break; } if (gradePat) V_DrawFixedPatch((rankx)*FRACUNIT, (ranky)*FRACUNIT, FRACUNIT, 0, gradePat, colormap); rankx += 14 + 1; patch_t *charPat = NULL; if ((windata->best_skin.unloaded != NULL) || (windata->best_skin.id > numskins)) { colormap = NULL; charPat = W_CachePatchName("HUHMAP", PU_CACHE); } else { UINT8 skin = windata->best_skin.id; colormap = R_GetTranslationColormap(skin, skins[skin].prefcolor, GTC_MENUCACHE); charPat = faceprefix[skin][FACE_MINIMAP]; } if (charPat) V_DrawFixedPatch((rankx)*FRACUNIT, (ranky)*FRACUNIT, FRACUNIT, 0, charPat, colormap); if (cv_dummygpdifficulty.value > 0 && windata->got_emerald == true) { rankx += 12 + 1; if (templevelsearch.cup->emeraldnum == 0) V_DrawCharacter(rankx+2, ranky+2, '+', false); else { colormap = NULL; if (!(cupgrid.previewanim & 1)) { UINT16 col = SKINCOLOR_CHAOSEMERALD1 + (templevelsearch.cup->emeraldnum-1) % 7; colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_MENUCACHE); } const char *emname = va( "%sMAP%c", (templevelsearch.cup->emeraldnum > 7) ? "SUP" : "EME", colormap ? '\0' : 'B' ); V_DrawFixedPatch((rankx)*FRACUNIT, (ranky)*FRACUNIT, FRACUNIT, 0, W_CachePatchName(emname, PU_CACHE), colormap); } } } } } } V_DrawScaledPatch(14 + (cupgrid.x*42) - 4, 20 + (cupgrid.y*44) - 1 - (24*menutransition.tics), 0, W_CachePatchName("CUPCURS", PU_CACHE) ); templevelsearch.cup = cupgrid.builtgrid[CUPMENU_CURSORID]; V_DrawFill(0, 146 + (24*menutransition.tics), BASEVIDWIDTH, 54, 31); M_DrawCupPreview(146 + (24*menutransition.tics), &templevelsearch); M_DrawCupTitle(120 - (24*menutransition.tics), &templevelsearch); } static void M_DrawHighLowLevelTitle(INT16 x, INT16 y, INT16 map) { char word1[22]; char word2[22]; UINT8 word1len = 0; UINT8 word2len = 0; INT16 x2 = x; UINT8 i; if (!mapheaderinfo[map] || !mapheaderinfo[map]->lvlttl[0]) return; if (mapheaderinfo[map]->zonttl[0]) { boolean one = true; boolean two = true; for (i = 0; i < 22; i++) { if (!one && !two) break; if (mapheaderinfo[map]->lvlttl[i] && one) { word1[word1len] = mapheaderinfo[map]->lvlttl[i]; word1len++; } else one = false; if (mapheaderinfo[map]->zonttl[i] && two) { word2[word2len] = mapheaderinfo[map]->zonttl[i]; word2len++; } else two = false; } } else { boolean donewithone = false; for (i = 0; i < 22; i++) { if (!mapheaderinfo[map]->lvlttl[i]) break; if (mapheaderinfo[map]->lvlttl[i] == ' ') { if (!donewithone) { donewithone = true; continue; } } if (donewithone) { word2[word2len] = mapheaderinfo[map]->lvlttl[i]; word2len++; } else { word1[word1len] = mapheaderinfo[map]->lvlttl[i]; word1len++; } } } if (mapheaderinfo[map]->actnum) { word2[word2len] = ' '; word2len++; word2[word2len] = '0' + mapheaderinfo[map]->actnum; word2len++; } word1[word1len] = '\0'; word2[word2len] = '\0'; { char addlen[3]; for (i = 0; i < 2; i++) { if (!word1[i]) break; addlen[i] = word1[i]; } addlen[i] = '\0'; x2 += V_LSTitleLowStringWidth(addlen, 0); } if (word1len) V_DrawLSTitleHighString(x, y, 0, word1); if (word2len) V_DrawLSTitleLowString(x2, y+28, 0, word2); } static void M_DrawLevelSelectBlock(INT16 x, INT16 y, INT16 map, boolean redblink, boolean greyscale) { UINT8 *colormap = NULL; if (greyscale) colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_GREY, GTC_MENUCACHE); if (redblink) V_DrawScaledPatch(3+x, y, 0, W_CachePatchName("LVLSEL2", PU_CACHE)); else V_DrawScaledPatch(3+x, y, 0, W_CachePatchName("LVLSEL", PU_CACHE)); K_DrawMapThumbnail( (9+x)<= nummapheaders) break; if (i == levellist.cursor && tatransition) { lvlx = 0; lvly = max(2, y+tay); } M_DrawLevelSelectBlock(lvlx, lvly, map, (i == levellist.cursor && (((skullAnimCounter / 4) & 1) || tatransition)), (i != levellist.cursor) ); y += 72; i++; map = M_GetNextLevelInList(map, &j, &levellist.levelsearch); } M_DrawCupTitle(tay, &levellist.levelsearch); } void M_DrawTimeAttack(void) { UINT16 map = levellist.choosemap; INT16 t = (48*menutransition.tics); INT16 leftedge = 149+t+16; INT16 rightedge = 149+t+155; INT16 opty = 140; INT32 w; patch_t *minimap = NULL; UINT8 i; M_DrawLevelSelectBlock(0, 2, map, true, false); //V_DrawFill(24-t, 82, 100, 100, 36); // size test V_DrawScaledPatch(149+t, 70, 0, W_CachePatchName("BESTTIME", PU_CACHE)); if (currentMenu == &PLAY_TimeAttackDef && mapheaderinfo[map]) { tic_t timerec = 0; tic_t laprec = 0; UINT32 timeheight = 82; if ((minimap = mapheaderinfo[map]->minimapPic)) V_DrawScaledPatch(24-t, 82, 0, minimap); timerec = mapheaderinfo[map]->records.time; laprec = mapheaderinfo[map]->records.lap; if ((gametypes[levellist.newgametype]->rules & GTR_CIRCUIT) && (mapheaderinfo[map]->numlaps != 1)) { V_DrawRightAlignedString(rightedge-12, timeheight, highlightflags, "BEST LAP:"); K_drawKartTimestamp(laprec, 162+t, timeheight+6, 0, 2); timeheight += 30; } else { timeheight += 15; } V_DrawRightAlignedString(rightedge-12, timeheight, highlightflags, "BEST TIME:"); K_drawKartTimestamp(timerec, 162+t, timeheight+6, 0, 1); // SPB Attack control hint + menu overlay if (levellist.newgametype == GT_RACE && levellist.levelsearch.timeattack == true && M_SecretUnlocked(SECRET_SPBATTACK, true)) { INT32 buttonx = 162 + t; INT32 buttony = timeheight; K_drawButtonAnim(buttonx + 35, buttony - 3, V_SNAPTOLEFT, kp_button_r, timeattackmenu.ticker); if ((timeattackmenu.spbflicker == 0 || timeattackmenu.ticker % 2) == (cv_dummyspbattack.value == 1)) { V_DrawMappedPatch(buttonx + 7, buttony - 1, 0, W_CachePatchName("K_SPBATK", PU_CACHE), R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_RED, GTC_MENUCACHE)); } } } else opty = 80; for (i = 0; i < currentMenu->numitems; i++) { UINT32 f = (i == itemOn) ? highlightflags : 0; switch (currentMenu->menuitems[i].status & IT_DISPLAY) { case IT_HEADERTEXT: V_DrawString(leftedge, opty, highlightflags, currentMenu->menuitems[i].text); opty += 10; break; case IT_STRING: if (i >= currentMenu->numitems-1) V_DrawRightAlignedString(rightedge, opty, f, currentMenu->menuitems[i].text); else V_DrawString(leftedge, opty, f, currentMenu->menuitems[i].text); opty += 10; // Cvar specific handling { const char *str = NULL; INT32 optflags = f; boolean drawarrows = (i == itemOn); if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_ARROWS) { // Currently assumes M_HandleStaffReplay if (mapheaderinfo[levellist.choosemap]->ghostCount <= 1) drawarrows = false; optflags |= V_ALLOWLOWERCASE; if (mapheaderinfo[levellist.choosemap] == NULL) str = "Invalid map"; else if (cv_dummystaff.value > mapheaderinfo[levellist.choosemap]->ghostCount) str = va("%u - Invalid ID", cv_dummystaff.value+1); else if (mapheaderinfo[levellist.choosemap]->ghostBrief[cv_dummystaff.value] == NULL) str = va("%u - Invalid brief", cv_dummystaff.value+1); else { const char *th = "th"; if (cv_dummystaff.value+1 == 1) th = "st"; else if (cv_dummystaff.value+1 == 2) th = "nd"; else if (cv_dummystaff.value+1 == 3) th = "rd"; str = va("%u%s - %s", cv_dummystaff.value+1, th, mapheaderinfo[levellist.choosemap]->ghostBrief[cv_dummystaff.value]->name ); } } else if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_CVAR) { str = currentMenu->menuitems[i].itemaction.cvar->string; } if (str) { w = V_StringWidth(str, optflags); V_DrawString(leftedge+12, opty, optflags, str); if (drawarrows) { V_DrawCharacter(leftedge+12 - 10 - (skullAnimCounter/5), opty, '\x1C' | f, false); // left arrow V_DrawCharacter(leftedge+12 + w + 2+ (skullAnimCounter/5), opty, '\x1D' | f, false); // right arrow } opty += 10; } } break; case IT_SPACE: opty += 4; break; } } } // This draws the options of a given menu in a fashion specific to the multiplayer option select screen (host game / server browser etc) // First argument is the menu to draw the options from, the 2nd one is a table that contains which option is to be "extendded" // Format for each option: {extended? (only used by the ticker), max extension (likewise), # of lines to extend} // NOTE: This is pretty rigid and only intended for use with the multiplayer options menu which has *3* choices. static void M_MPOptDrawer(menu_t *m, INT16 extend[3][3]) { // This is a copypaste of the generic gamemode menu code with a few changes. // TODO: Allow specific options to "expand" into smaller ones. patch_t *buttback = W_CachePatchName("M_PLAT2", PU_CACHE); INT32 i, x = 132, y = 32; // Dirty magic numbers for now but they work out. for (i = 0; i < m->numitems; i++) { switch (m->menuitems[i].status & IT_DISPLAY) { case IT_STRING: { UINT8 *colormap = NULL; INT16 j = 0; if ((currentMenu == m && i == itemOn) || extend[i][0]) // Selected / unfolded { colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE); } else { colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_MOSS, GTC_CACHE); } if (extend[i][2]) { for (j=0; j <= extend[i][2]/2; j++) { // Draw rectangles that look like the current selected item starting from the top of the actual selection graphic and going up to where it's supposed to go. // With colour 169 (that's the index of the shade of black the plague colourization gives us. ...No I don't like using a magic number either. V_DrawFill((x-1) + (extend[i][2]/2) - j - (buttback->width/2), (y + extend[i][2]) - (2*j), 226, 2, 169); } } V_DrawFixedPatch((x + (extend[i][2]/2)) *FRACUNIT, (y + extend[i][2])*FRACUNIT, FRACUNIT, 0, buttback, colormap); V_DrawCenteredGamemodeString(x, y - 3, V_ALLOWLOWERCASE, colormap, m->menuitems[i].text); } break; } x += GM_XOFFSET; y += GM_YOFFSET + extend[i][2]; } } // Draws the EGGA CHANNEL background. void M_DrawEggaChannel(void) { patch_t *background = W_CachePatchName("M_EGGACH", PU_CACHE); V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 25); V_DrawFixedPatch(160<numitems; i++) { if (i == currentMenu->numitems-1) { xp = 202; yp = 100; UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_MOSS, GTC_CACHE); if (i == itemOn) colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE); // Ideally we'd calculate this but it's not worth it for a 1-off menu probably..... V_DrawFixedPatch(xp<width/2), yp -3, V_ALLOWLOWERCASE, colormap, currentMenu->menuitems[i].text); } else { switch (currentMenu->menuitems[i].status & IT_DISPLAY) { case IT_TRANSTEXT2: { V_DrawThinString(xp, yp, V_ALLOWLOWERCASE|V_6WIDTHSPACE|V_TRANSLUCENT, currentMenu->menuitems[i].text); xp += 5; yp += 11; break; } case IT_STRING: { V_DrawThinString(xp, yp, V_ALLOWLOWERCASE|V_6WIDTHSPACE | (i == itemOn ? highlightflags : 0), currentMenu->menuitems[i].text); // Cvar specific handling switch (currentMenu->menuitems[i].status & IT_TYPE) { case IT_CVAR: { consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar; switch (currentMenu->menuitems[i].status & IT_CVARTYPE) { case IT_CV_STRING: { INT32 xoffs = 0; if (itemOn == i) { xoffs += 8; V_DrawString(xp + (skullAnimCounter/5) + 94, yp+1, highlightflags, "\x1D"); } V_DrawThinString(xp + xoffs + 96, yp, V_ALLOWLOWERCASE|V_6WIDTHSPACE, cv->string); } break; default: w = V_ThinStringWidth(cv->string, V_6WIDTHSPACE); V_DrawThinString(xp + 138 - w, yp, ((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? warningflags : highlightflags)|V_6WIDTHSPACE, cv->string); if (i == itemOn) { V_DrawCharacter(xp + 138 - 10 - w - (skullAnimCounter/5), yp, '\x1C' | highlightflags, false); // left arrow V_DrawCharacter(xp + 138 + 2 + (skullAnimCounter/5), yp, '\x1D' | highlightflags, false); // right arrow } break; } break; } case IT_KEYHANDLER: { if (currentMenu->menuitems[i].itemaction.routine != M_HandleHostMenuGametype) break; w = V_ThinStringWidth(gametypes[menugametype]->name, V_6WIDTHSPACE); V_DrawThinString(xp + 138 - w, yp, highlightflags|V_6WIDTHSPACE, gametypes[menugametype]->name); if (i == itemOn) { V_DrawCharacter(xp + 138 - 10 - w - (skullAnimCounter/5), yp, '\x1C' | highlightflags, false); // left arrow V_DrawCharacter(xp + 138 + 2 + (skullAnimCounter/5), yp, '\x1D' | highlightflags, false); // right arrow } break; } } xp += 5; yp += 11; break; } break; } } } } // Multiplayer mode option select: JOIN BY IP // Once again we'll copypaste 1 bit of the generic menu handler we used for hosting but we only need it for IT_CV_STRING since that's all we got :) // (I don't like duplicating code but I rather this than some horrible all-in-one function with too many options...) void M_DrawMPJoinIP(void) { //patch_t *minibutt = W_CachePatchName("M_SBUTT", PU_CACHE); // There is no such things as mini butts, only thick thighs to rest your head on. //patch_t *minigo = W_CachePatchName("M_SGO", PU_CACHE); patch_t *typebar = W_CachePatchName("M_TYPEB", PU_CACHE); //UINT8 *colormap = NULL; UINT8 *colormapc = NULL; INT32 xp = 73, yp = 133, i = 0; // Starting position for the text drawing. M_DrawMPOptSelect(); // Draw the Multiplayer option select menu first // Now draw our host options... for (i = 0; i < currentMenu->numitems; i++) { switch (currentMenu->menuitems[i].status & IT_DISPLAY) { case IT_STRING: { char str[MAX_LOGIP]; strcpy(str, currentMenu->menuitems[i].text); // The last 3 options of this menu are to be the joined IP addresses... if (currentMenu->numitems - i <= NUMLOGIP) { UINT8 index = NUMLOGIP - (currentMenu->numitems - i); if (index == 0) { xp += 8; } if (joinedIPlist[index][1][0]) // Try drawing server name strlcpy(str, joinedIPlist[index][1], MAX_LOGIP); else if (joinedIPlist[index][0][0]) // If that fails, get the address strlcpy(str, joinedIPlist[index][0], MAX_LOGIP); else strcpy(str, "---"); // If that fails too then there's nothing! } V_DrawThinString(xp, yp, V_ALLOWLOWERCASE | ((i == itemOn || currentMenu->menuitems[i].status & IT_SPACE) ? highlightflags : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, str); // Cvar specific handling switch (currentMenu->menuitems[i].status & IT_TYPE) { case IT_CVAR: { consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar; switch (currentMenu->menuitems[i].status & IT_CVARTYPE) { case IT_CV_STRING: //colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_MOSS, GTC_CACHE); colormapc = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE); V_DrawFixedPatch((xp + 12)<string); } /*// On this specific menu the only time we'll ever see this is for the connect by IP typefield. // Draw the small GO button here (and the text which is a separate graphic) V_DrawFixedPatch((xp + 20 + typebar->width -4)<width -4 + (minibutt->width/2))<height)) + soffy)*FRACUNIT , FRACUNIT, V_ADD, drawp, NULL); soffy += scrollp[mpmenu.room]->height; } // Draw buttons: if (!mpmenu.roomforced || mpmenu.room == 0) V_DrawFixedPatch(160<height)*FRACUNIT; fixed_t text2loop = SHORT(text2->width)*FRACUNIT; const UINT8 startx = 18; const UINT8 basey = 56; const INT32 starty = basey - 18*mpmenu.scrolln + mpmenu.slide; INT32 ypos = 0; UINT8 i; // background stuff V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("BG_MPS3", PU_CACHE), NULL); V_DrawFixedPatch(0, (BASEVIDHEIGHT + 16) * FRACUNIT, FRACUNIT, V_TRANSLUCENT, W_CachePatchName("MENUBG2", PU_CACHE), NULL); V_DrawFixedPatch(-bgText2Scroll, (BASEVIDHEIGHT-8) * FRACUNIT, FRACUNIT, V_TRANSLUCENT, text2, NULL); V_DrawFixedPatch(-bgText2Scroll + text2loop, (BASEVIDHEIGHT-8) * FRACUNIT, FRACUNIT, V_TRANSLUCENT, text2, NULL); V_DrawFixedPatch(8 * FRACUNIT, -bgText1Scroll, FRACUNIT, V_TRANSLUCENT, text1, NULL); V_DrawFixedPatch(8 * FRACUNIT, -bgText1Scroll + text1loop, FRACUNIT, V_TRANSLUCENT, text1, NULL); // bgTextScroll is already handled by the menu background. // the actual server list. for (i = 0; i < serverlistcount; i++) { boolean racegt = strcmp(serverlist[i].info.gametypename, "Race") == 0; INT32 transflag = 0; INT32 basetransflag = 0; if (serverlist[i].info.numberofplayer >= serverlist[i].info.maxplayer) basetransflag = 5; /*if (i < mpmenu.servernum) // if slide > 0, then we went DOWN in the list and have to fade that server out. if (mpmenu.slide > 0) transflag = basetransflag + (18-mpmenu.slide)/2; else if (mpmenu.slide < 0) transflag = 10 - basetransflag - (18-mpmenu.slide)/2;*/ transflag = basetransflag; if (transflag >= 0 && transflag < 10) { transflag = transflag << V_ALPHASHIFT; // shift the translucency flag. if (itemOn == 2 && mpmenu.servernum == i) V_DrawFixedPatch(startx*FRACUNIT, (starty + ypos)*FRACUNIT, FRACUNIT, transflag, racegt ? racehs : batlhs, NULL); else V_DrawFixedPatch(startx*FRACUNIT, (starty + ypos)*FRACUNIT, FRACUNIT, transflag, racegt ? raceh : batlh, NULL); // Server name: V_DrawString(startx+11, starty + ypos + 6, V_ALLOWLOWERCASE|transflag, serverlist[i].info.servername); // Ping: V_DrawThinString(startx + 191, starty + ypos + 7, V_6WIDTHSPACE|transflag, va("%03d", serverlist[i].info.time)); // Playercount V_DrawThinString(startx + 214, starty + ypos + 7, V_6WIDTHSPACE|transflag, va("%02d/%02d", serverlist[i].info.numberofplayer, serverlist[i].info.maxplayer)); // Power Level V_DrawThinString(startx + 248, starty + ypos, V_6WIDTHSPACE|transflag, va("%04d PLv", serverlist[i].info.avgpwrlv)); // game speed if applicable: if (racegt) { UINT8 speed = serverlist[i].info.kartvars & SV_SPEEDMASK; patch_t *pp = W_CachePatchName(va("M_SDIFF%d", speed), PU_CACHE); V_DrawFixedPatch((startx + 251)*FRACUNIT, (starty + ypos + 9)*FRACUNIT, FRACUNIT, transflag, pp, NULL); } } ypos += SERVERSPACE; } // Draw genericmenu ontop! V_DrawFill(0, 0, 320, 52, 31); V_DrawFill(0, 53, 320, 1, 31); V_DrawFill(0, 55, 320, 1, 31); V_DrawCenteredGamemodeString(160, 2, V_ALLOWLOWERCASE, 0, "Server Browser"); // normal menu options M_DrawGenericMenu(); } // OPTIONS MENU // Draws the cogs and also the options background! static void M_DrawOptionsCogs(void) { // the background isn't drawn outside of being in the main menu state. if (gamestate == GS_MENU) { patch_t *back[3] = {W_CachePatchName("OPT_BG1", PU_CACHE), W_CachePatchName("OPT_BG2", PU_CACHE), W_CachePatchName("OPT_BG3", PU_CACHE)}; INT32 tflag = 0; UINT8 *c; UINT8 *c2; // colormap for the one we're changing if (optionsmenu.fade) { c2 = R_GetTranslationColormap(TC_DEFAULT, optionsmenu.lastcolour, GTC_CACHE); V_DrawFixedPatch(0, 0, FRACUNIT, 0, back[(optionsmenu.ticker/10) %3], c2); // prepare fade flag: tflag = min(V_90TRANS, (optionsmenu.fade)<numitems; i++) { INT32 py = y - (itemOn*48); INT32 px = x - menutransition.tics*64; INT32 tflag = 0; if (i == itemOn) c = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE); else c = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_BLACK, GTC_CACHE); if (currentMenu->menuitems[i].status & IT_TRANSTEXT) tflag = V_TRANSLUCENT; if (!(menutransition.tics && i == itemOn)) { V_DrawFixedPatch(px*FRACUNIT, py*FRACUNIT, FRACUNIT, 0, buttback, c); V_DrawCenteredGamemodeString(px-3, py - 16, V_ALLOWLOWERCASE|tflag, (i == itemOn ? c : NULL), currentMenu->menuitems[i].text); } y += 48; x += 48; } M_DrawMenuTooltips(); if (menutransition.tics) M_DrawOptionsMovingButton(); } void M_DrawGenericOptions(void) { INT32 x = currentMenu->x - menutransition.tics*48, y = currentMenu->y, w, i, cursory = 0; M_DrawOptionsCogs(); M_DrawMenuTooltips(); M_DrawOptionsMovingButton(); for (i = 0; i < currentMenu->numitems; i++) { if (i == itemOn) cursory = y; switch (currentMenu->menuitems[i].status & IT_DISPLAY) { case IT_PATCH: if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0]) { if (currentMenu->menuitems[i].status & IT_CENTER) { patch_t *p; p = W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE); V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, y, 0, p); } else { V_DrawScaledPatch(x, y, 0, W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE)); } } /* FALLTHRU */ case IT_NOTHING: case IT_DYBIGSPACE: y += SMALLLINEHEIGHT; break; #if 0 case IT_BIGSLIDER: M_DrawThermo(x, y, currentMenu->menuitems[i].itemaction.cvar); y += LINEHEIGHT; break; #endif case IT_STRING: case IT_WHITESTRING: if (i == itemOn) cursory = y; if ((currentMenu->menuitems[i].status & IT_DISPLAY)==IT_STRING) V_DrawString(x, y, 0, currentMenu->menuitems[i].text); else V_DrawString(x, y, highlightflags, currentMenu->menuitems[i].text); // Cvar specific handling switch (currentMenu->menuitems[i].status & IT_TYPE) case IT_CVAR: { consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar; switch (currentMenu->menuitems[i].status & IT_CVARTYPE) { case IT_CV_SLIDER: M_DrawSlider(x, y, cv, (i == itemOn)); case IT_CV_NOPRINT: // color use this case IT_CV_INVISSLIDER: // monitor toggles use this break; case IT_CV_STRING: { M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1); INT32 xoffs = 0; if (itemOn == i) { xoffs += 8; V_DrawString(x + (skullAnimCounter/5) + 6, y + 12, highlightflags, "\x1D"); } V_DrawString(x + xoffs + 8, y + 12, V_ALLOWLOWERCASE, cv->string); y += 16; } break; default: w = V_StringWidth(cv->string, 0); V_DrawString(BASEVIDWIDTH - x - w, y, ((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? warningflags : highlightflags), cv->string); if (i == itemOn) { V_DrawCharacter(BASEVIDWIDTH - x - 10 - w - (skullAnimCounter/5), y, '\x1C' | highlightflags, false); // left arrow V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y, '\x1D' | highlightflags, false); // right arrow } break; } break; } y += STRINGHEIGHT; break; case IT_STRING2: V_DrawString(x, y, 0, currentMenu->menuitems[i].text); /* FALLTHRU */ case IT_DYLITLSPACE: case IT_SPACE: y += (currentMenu->menuitems[i].mvar1 ? currentMenu->menuitems[i].mvar1 : SMALLLINEHEIGHT); break; case IT_GRAYPATCH: if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0]) V_DrawMappedPatch(x, y, 0, W_CachePatchName(currentMenu->menuitems[i].patch,PU_CACHE), graymap); y += (currentMenu->menuitems[i].mvar1 ? currentMenu->menuitems[i].mvar1 : SMALLLINEHEIGHT); break; case IT_TRANSTEXT: if (currentMenu->menuitems[i].mvar1) y = currentMenu->y+currentMenu->menuitems[i].mvar1; /* FALLTHRU */ case IT_TRANSTEXT2: V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text); y += SMALLLINEHEIGHT; break; case IT_QUESTIONMARKS: if (currentMenu->menuitems[i].mvar1) y = currentMenu->y+currentMenu->menuitems[i].mvar1; V_DrawString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text)); y += SMALLLINEHEIGHT; break; case IT_HEADERTEXT: // draws 16 pixels to the left, in yellow text if (currentMenu->menuitems[i].mvar1) y = currentMenu->y+currentMenu->menuitems[i].mvar1; V_DrawString(x-16, y, highlightflags, currentMenu->menuitems[i].text); y += SMALLLINEHEIGHT; break; } } // DRAW THE SKULL CURSOR if (((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_PATCH) || ((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_NOTHING)) { V_DrawScaledPatch(x + SKULLXOFF, cursory - 5, 0, W_CachePatchName("M_CURSOR", PU_CACHE)); } else { V_DrawScaledPatch(x - 24, cursory, 0, W_CachePatchName("M_CURSOR", PU_CACHE)); V_DrawString(x, cursory, highlightflags, currentMenu->menuitems[itemOn].text); } } // *Heavily* simplified version of the generic options menu, cattered only towards erasing profiles. void M_DrawProfileErase(void) { INT32 x = currentMenu->x - menutransition.tics*48, y = currentMenu->y-SMALLLINEHEIGHT, i, cursory = 0; UINT8 np = PR_GetNumProfiles(); M_DrawOptionsCogs(); M_DrawMenuTooltips(); M_DrawOptionsMovingButton(); for (i = 1; i < np; i++) { profile_t *pr = PR_GetProfile(i); if (i == optionsmenu.eraseprofilen) { cursory = y; V_DrawScaledPatch(x - 24, cursory, 0, W_CachePatchName("M_CURSOR", PU_CACHE)); } V_DrawString(x, y, (i == optionsmenu.eraseprofilen ? highlightflags : 0)|V_ALLOWLOWERCASE, va("%sPRF%03d - %s (%s)", (cv_currprofile.value == i) ? "[In use] " : "", i, pr->profilename, pr->playername)); y += SMALLLINEHEIGHT; } } // Draws profile selection void M_DrawProfileSelect(void) { INT32 i; const INT32 maxp = PR_GetNumProfiles(); INT32 x = 160 - optionsmenu.profilen*(128 + 128/8) + optionsmenu.offset; INT32 y = 35 + menutransition.tics*32; M_DrawOptionsCogs(); M_DrawMenuTooltips(); // This shouldn't be drawn when a profile is selected as optx/opty are used to move the card. if (optionsmenu.profile == NULL && menutransition.tics) M_DrawOptionsMovingButton(); for (i=0; i < MAXPROFILES+1; i++) // +1 because the default profile does not count { profile_t *p = PR_GetProfile(i); // don't draw the card in this specific scenario if (!(menutransition.tics && optionsmenu.profile != NULL && optionsmenu.profilen == i)) M_DrawProfileCard(x, y, i > maxp, p); x += 128 + 128/8; } // needs to be drawn since it happens on the transition if (optionsmenu.profile != NULL) M_DrawProfileCard(optionsmenu.optx, optionsmenu.opty, false, optionsmenu.profile); } // Profile edition menu void M_DrawEditProfile(void) { INT32 y = 34; INT32 x = 145; INT32 i; M_DrawOptionsCogs(); // Tooltip // The text is slightly shifted hence why we don't just use M_DrawMenuTooltips() V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("MENUHINT", PU_CACHE), NULL); if (currentMenu->menuitems[itemOn].tooltip != NULL) { V_DrawCenteredThinString(224, 12, V_ALLOWLOWERCASE|V_6WIDTHSPACE, currentMenu->menuitems[itemOn].tooltip); } // Draw the menu options... for (i = 0; i < currentMenu->numitems; i++) { UINT8 *colormap = NULL; INT32 tflag = (currentMenu->menuitems[i].status & IT_TRANSTEXT) ? V_TRANSLUCENT : 0; if (i == itemOn) colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE); // Background V_DrawFill(0, y, 400 - (menutransition.tics*64), 24, itemOn == i ? 169 : 30); // 169 is the plague colourization // Text V_DrawGamemodeString(x + (menutransition.tics*32), y - 6, V_ALLOWLOWERCASE|tflag, colormap, currentMenu->menuitems[i].text); // Cvar specific handling /*switch (currentMenu->menuitems[i].status & IT_TYPE) { case IT_CVAR: { consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar; switch (currentMenu->menuitems[i].status & IT_CVARTYPE) { case IT_CV_STRING: V_DrawFill(0, y+24, 400 - (menutransition.tics*64), 16, itemOn == i ? 169 : 30); // 169 is the plague colourization V_DrawString(x + 8, y + 29, V_ALLOWLOWERCASE, cv->string); if (skullAnimCounter < 4 && i == itemOn) V_DrawCharacter(x + 8 + V_StringWidth(cv->string, 0), y + 29, '_' | 0x80, false); y += 16; } } }*/ y += 34; } // Finally, draw the card ontop if (optionsmenu.profile != NULL) { M_DrawProfileCard(optionsmenu.optx, optionsmenu.opty, false, optionsmenu.profile); } } // Controller offsets to center on each button. INT16 controlleroffsets[][2] = { {0, 0}, // gc_none {70, 112}, // gc_up {70, 112}, // gc_down {70, 112}, // gc_left {70, 112}, // gc_right {208, 200}, // gc_a {237, 181}, // gc_b {267, 166}, // gc_c {191, 164}, // gc_x {215, 149}, // gc_y {242, 137}, // gc_z {55, 102}, // gc_l {253, 102}, // gc_r {149, 187}, // gc_start }; // Controller patches for button presses. // {patch if not pressed, patch if pressed} // if NULL, draws nothing. // reminder that lumpnames can only be 8 chars at most. (+1 for \0) char controllerpresspatch[9][2][9] = { {"", "BTP_A"}, // MBT_A {"", "BTP_B"}, // MBT_B {"", "BTP_C"}, // MBT_C {"", "BTP_X"}, // MBT_X {"", "BTP_Y"}, // MBT_Y {"", "BTP_Z"}, // MBT_Z {"BTNP_L", "BTP_L"},// MBT_L {"BTNP_R", "BTP_R"},// MBT_R {"", "BTP_ST"} // MBT_START }; // the control stuff. // Dear god. void M_DrawProfileControls(void) { const UINT8 spacing = 34; INT32 y = 16 - (optionsmenu.controlscroll*spacing); INT32 x = 8; INT32 i, j, k; const UINT8 pid = 0; M_DrawOptionsCogs(); V_DrawScaledPatch(BASEVIDWIDTH*2/3 - optionsmenu.contx, BASEVIDHEIGHT/2 -optionsmenu.conty, 0, W_CachePatchName("PR_CONT", PU_CACHE)); // Draw button presses... // @TODO: Dpad when we get the sprites for it. for (i = 0; i < 9; i++) { INT32 bt = 1<menuitems[itemOn].tooltip != NULL) { V_DrawCenteredThinString(229, 12, V_ALLOWLOWERCASE|V_6WIDTHSPACE, currentMenu->menuitems[itemOn].tooltip); } V_DrawFill(0, 0, 138, 200, 31); // Black border // Draw the menu options... for (i = 0; i < currentMenu->numitems; i++) { char buf[256]; INT32 keys[MAXINPUTMAPPING]; // cursor if (i == itemOn) { for (j=0; j < 24; j++) V_DrawFill(0, (y)+j, 128+j, 1, 73); } switch (currentMenu->menuitems[i].status & IT_DISPLAY) { case IT_HEADERTEXT: V_DrawFill(0, y+17, 124, 1, 0); // underline V_DrawString(x, y+8, 0, currentMenu->menuitems[i].text); y += spacing; break; case IT_STRING: V_DrawString(x, y+1, (i == itemOn ? highlightflags : 0), currentMenu->menuitems[i].text); y += spacing; break; case IT_STRING2: { boolean drawnpatch = false; if (currentMenu->menuitems[i].patch) { V_DrawScaledPatch(x+12, y+12, 0, W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE)); drawnpatch = true; } else V_DrawString(x, y+1, (i == itemOn ? highlightflags : 0), currentMenu->menuitems[i].text); if (currentMenu->menuitems[i].status & IT_CVAR) // not the proper way to check but this menu only has normal onoff cvars. { INT32 w; consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar; w = V_StringWidth(cv->string, 0); V_DrawString(x + 12, y + 12, ((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? warningflags : highlightflags), cv->string); if (i == itemOn) { V_DrawCharacter(x - (skullAnimCounter/5), y+12, '\x1C' | highlightflags, false); // left arrow V_DrawCharacter(x + 12 + w + 2 + (skullAnimCounter/5) , y+12, '\x1D' | highlightflags, false); // right arrow } } else if (currentMenu->menuitems[i].status & IT_CONTROL) { UINT32 vflags = V_6WIDTHSPACE; INT32 gc = currentMenu->menuitems[i].mvar1; UINT8 available = 0, set = 0; // Get userbound controls... for (k = 0; k < MAXINPUTMAPPING; k++) { int device; keys[k] = optionsmenu.tempcontrols[gc][k]; if (keys[k] == KEY_NULL) continue; set++; device = G_GetDeviceForPlayer(0); if (device == -1) { device = 0; } if (!G_KeyIsAvailable(keys[k], device)) continue; available++; }; buf[0] = '\0'; // Cool as is this, this doesn't actually help show accurate info because of how some players would set inputs with keyboard and controller at once in a volatile way... // @TODO: Address that mess, somehow? // Can't reach any of them? /*if (available == 0) { if (((3*optionsmenu.ticker)/(2*TICRATE)) & 1) // 1.5 seconds { vflags |= V_ORANGEMAP; #ifdef SHOWCONTROLDEFAULT if (G_KeyBindIsNecessary(gc)) { // Get the defaults for essential keys. // Went through all the trouble of making this look cool, // then realised defaulting should only apply to menus. // Too much opportunity for confusion if kept. for (k = 0; k < MAXINPUTMAPPING; k++) { keys[k] = gamecontroldefault[gc][k]; if (keys[k] == KEY_NULL) continue; available++; } set = available; } else if (set) #else if (!set) { if (!G_KeyBindIsNecessary(gc)) vflags = V_REDMAP|V_6WIDTHSPACE; } else #endif { strcpy(buf, "CURRENTLY UNAVAILABLE"); } } else { vflags |= V_REDMAP; } }*/ if (buf[0]) ; else if (!set) strcpy(buf, "\x85NOT BOUND"); else { for (k = 0; k < MAXINPUTMAPPING; k++) { if (keys[k] == KEY_NULL) continue; if (k > 0) strcat(buf," / "); if (k == 2 && drawnpatch) // hacky... strcat(buf, "\n"); strcat(buf, G_KeynumToString (keys[k])); } } // don't shift the text if we didn't draw a patch. V_DrawThinString(x + (drawnpatch ? 32 : 0), y + (drawnpatch ? 2 : 12), vflags, buf); // controller dest coords: if (itemOn == i && gc > 0 && gc <= gc_start) { optionsmenu.tcontx = controlleroffsets[gc][0]; optionsmenu.tconty = controlleroffsets[gc][1]; } } y += spacing; break; } } } // Overlay for control binding if (optionsmenu.bindcontrol) { INT16 reversetimer = TICRATE*5 - optionsmenu.bindtimer; INT32 fade = reversetimer; INT32 ypos; if (fade > 9) fade = 9; ypos = (BASEVIDHEIGHT/2) - 4 +16*(9 - fade); V_DrawFadeScreen(31, fade); M_DrawTextBox((BASEVIDWIDTH/2) - (120), ypos - 12, 30, 4); V_DrawCenteredString(BASEVIDWIDTH/2, ypos, 0, va("Press key #%d for control", optionsmenu.bindcontrol)); V_DrawCenteredString(BASEVIDWIDTH/2, ypos +10, 0, va("\"%s\"", currentMenu->menuitems[itemOn].text)); V_DrawCenteredString(BASEVIDWIDTH/2, ypos +20, highlightflags, va("(WAIT %d SECONDS TO SKIP)", optionsmenu.bindtimer/TICRATE)); } } // Draw the video modes list, a-la-Quake void M_DrawVideoModes(void) { INT32 i, j, row, col; M_DrawOptionsCogs(); M_DrawMenuTooltips(); M_DrawOptionsMovingButton(); V_DrawCenteredString(BASEVIDWIDTH/2 + menutransition.tics*64, currentMenu->y, highlightflags, "Choose mode, reselect to change default"); row = 41 + menutransition.tics*64; col = currentMenu->y + 14; for (i = 0; i < optionsmenu.vidm_nummodes; i++) { if (i == optionsmenu.vidm_selected) V_DrawString(row, col, highlightflags, optionsmenu.modedescs[i].desc); // Show multiples of 320x200 as green. else V_DrawString(row, col, (optionsmenu.modedescs[i].goodratio) ? recommendedflags : 0, optionsmenu.modedescs[i].desc); col += 8; if ((i % optionsmenu.vidm_column_size) == (optionsmenu.vidm_column_size-1)) { row += 7*13; col = currentMenu->y + 14; } } if (optionsmenu.vidm_testingmode > 0) { INT32 testtime = (optionsmenu.vidm_testingmode/TICRATE) + 1; M_CentreText(menutransition.tics*64, currentMenu->y + 75, va("Previewing mode %c%dx%d", (SCR_IsAspectCorrect(vid.width, vid.height)) ? 0x83 : 0x80, vid.width, vid.height)); M_CentreText(menutransition.tics*64, currentMenu->y + 75+8, "Press ENTER again to keep this mode"); M_CentreText(menutransition.tics*64, currentMenu->y + 75+16, va("Wait %d second%s", testtime, (testtime > 1) ? "s" : "")); M_CentreText(menutransition.tics*64, currentMenu->y + 75+24, "or press ESC to return"); } else { M_CentreText(menutransition.tics*64, currentMenu->y + 75, va("Current mode is %c%dx%d", (SCR_IsAspectCorrect(vid.width, vid.height)) ? 0x83 : 0x80, vid.width, vid.height)); M_CentreText(menutransition.tics*64, currentMenu->y + 75+8, va("Default mode is %c%dx%d", (SCR_IsAspectCorrect(cv_scr_width.value, cv_scr_height.value)) ? 0x83 : 0x80, cv_scr_width.value, cv_scr_height.value)); V_DrawCenteredString(BASEVIDWIDTH/2 + menutransition.tics*64, currentMenu->y + 75+16, recommendedflags, "Marked modes are recommended."); V_DrawCenteredString(BASEVIDWIDTH/2 + menutransition.tics*64, currentMenu->y + 75+24, highlightflags, "Other modes may have visual errors."); V_DrawCenteredString(BASEVIDWIDTH/2 + menutransition.tics*64, currentMenu->y + 75+32, highlightflags, "Larger modes may have performance issues."); } // Draw the cursor for the VidMode menu i = 41 - 10 + ((optionsmenu.vidm_selected / optionsmenu.vidm_column_size)*7*13) + menutransition.tics*64; j = currentMenu->y + 14 + ((optionsmenu.vidm_selected % optionsmenu.vidm_column_size)*8); V_DrawScaledPatch(i - 8, j, 0, W_CachePatchName("M_CURSOR", PU_CACHE)); } // Gameplay Item Tggles: tic_t shitsfree = 0; void M_DrawItemToggles(void) { const INT32 edges = 8; const INT32 height = 4; const INT32 spacing = 35; const INT32 column = itemOn/height; //const INT32 row = itemOn%height; INT32 leftdraw, rightdraw, totaldraw; INT32 x = currentMenu->x + menutransition.tics*64, y = currentMenu->y; INT32 onx = 0, ony = 0; consvar_t *cv; INT32 i, translucent, drawnum; M_DrawOptionsCogs(); M_DrawMenuTooltips(); M_DrawOptionsMovingButton(); // Find the available space around column leftdraw = rightdraw = column; totaldraw = 0; for (i = 0; (totaldraw < edges*2 && i < edges*4); i++) { if (rightdraw+1 < (currentMenu->numitems/height)+1) { rightdraw++; totaldraw++; } if (leftdraw-1 >= 0) { leftdraw--; totaldraw++; } } for (i = leftdraw; i <= rightdraw; i++) { INT32 j; for (j = 0; j < height; j++) { const INT32 thisitem = (i*height)+j; if (thisitem >= currentMenu->numitems) break; if (thisitem == itemOn) { onx = x; ony = y; y += spacing; continue; } if (currentMenu->menuitems[thisitem].mvar1 == 0) { V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBG", PU_CACHE)); V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISTOGL", PU_CACHE)); y += spacing; continue; } if (currentMenu->menuitems[thisitem].mvar1 == 255) { V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBGD", PU_CACHE)); y += spacing; continue; } cv = &cv_items[currentMenu->menuitems[thisitem].mvar1-1]; translucent = (cv->value ? 0 : V_TRANSLUCENT); drawnum = K_ItemResultToAmount(currentMenu->menuitems[thisitem].mvar1); if (cv->value) V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBG", PU_CACHE)); else V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBGD", PU_CACHE)); if (drawnum > 1) { V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISMUL", PU_CACHE)); V_DrawScaledPatch(x, y, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[thisitem].mvar1, true), PU_CACHE)); V_DrawString(x+24, y+31, V_ALLOWLOWERCASE|translucent, va("x%d", drawnum)); } else V_DrawScaledPatch(x, y, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[thisitem].mvar1, true), PU_CACHE)); y += spacing; } x += spacing; y = currentMenu->y; } { if (currentMenu->menuitems[itemOn].mvar1 == 0) { V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBG", PU_CACHE)); V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITTOGL", PU_CACHE)); } else if (currentMenu->menuitems[itemOn].mvar1 == 255) { V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBGD", PU_CACHE)); if (shitsfree) { INT32 trans = V_TRANSLUCENT; if (shitsfree-1 > TICRATE-5) trans = ((10-TICRATE)+shitsfree-1)<menuitems[itemOn].mvar1-1]; translucent = (cv->value ? 0 : V_TRANSLUCENT); drawnum = K_ItemResultToAmount(currentMenu->menuitems[itemOn].mvar1); if (cv->value) V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBG", PU_CACHE)); else V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBGD", PU_CACHE)); if (drawnum > 1) { V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITMUL", PU_CACHE)); V_DrawScaledPatch(onx-1, ony-2, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[itemOn].mvar1, false), PU_CACHE)); V_DrawScaledPatch(onx+27, ony+39, translucent, W_CachePatchName("K_ITX", PU_CACHE)); V_DrawTimerString(onx+37, ony+34, translucent, va("%d", drawnum)); } else V_DrawScaledPatch(onx-1, ony-2, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[itemOn].mvar1, false), PU_CACHE)); } } } // EXTRAS: // Copypasted from options but separate either way in case we want it to look more unique later down the line. void M_DrawExtrasMovingButton(void) { patch_t *butt = W_CachePatchName("OPT_BUTT", PU_CACHE); UINT8 *c = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE); V_DrawFixedPatch((extrasmenu.extx)*FRACUNIT, (extrasmenu.exty)*FRACUNIT, FRACUNIT, 0, butt, c); V_DrawCenteredGamemodeString((extrasmenu.extx)-3, (extrasmenu.exty) - 16, V_ALLOWLOWERCASE, c, EXTRAS_MainDef.menuitems[EXTRAS_MainDef.lastOn].text); } void M_DrawExtras(void) { UINT8 i; INT32 x = 140 - (48*itemOn) + extrasmenu.offset; INT32 y = 70 + extrasmenu.offset; patch_t *buttback = W_CachePatchName("OPT_BUTT", PU_CACHE); patch_t *bg = W_CachePatchName("M_XTRABG", PU_CACHE); UINT8 *c = NULL; V_DrawFixedPatch(0, 0, FRACUNIT, 0, bg, NULL); for (i=0; i < currentMenu->numitems; i++) { INT32 py = y - (itemOn*48); INT32 px = x - menutransition.tics*64; INT32 tflag = 0; if (i == itemOn) c = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_CACHE); else c = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_BLACK, GTC_CACHE); if (currentMenu->menuitems[i].status & IT_TRANSTEXT) tflag = V_TRANSLUCENT; if (!(menutransition.tics && i == itemOn)) { V_DrawFixedPatch(px*FRACUNIT, py*FRACUNIT, FRACUNIT, 0, buttback, c); V_DrawCenteredGamemodeString(px-3, py - 16, V_ALLOWLOWERCASE|tflag, (i == itemOn ? c : NULL), currentMenu->menuitems[i].text); } y += 48; x += 48; } M_DrawMenuTooltips(); if (menutransition.tics) M_DrawExtrasMovingButton(); } // // INGAME / PAUSE MENUS // // PAUSE MAIN MENU void M_DrawPause(void) { SINT8 i; SINT8 itemsdrawn = 0; SINT8 countdown = 0; INT16 ypos = -50; // Draw 3 items from selected item (y=100 - 3 items spaced by 50 px each... you get the idea.) INT16 dypos; INT16 offset = menutransition.tics ? floor(pow(2, (double)menutransition.tics)) : pausemenu.openoffset; INT16 arrxpos = 150 + 2*offset; // To draw the background arrow. INT16 j = 0; char word1[MAXSTRINGLENGTH]; INT16 word1len = 0; char word2[MAXSTRINGLENGTH]; INT16 word2len = 0; boolean sok = false; patch_t *vertbg = W_CachePatchName("M_STRIPV", PU_CACHE); patch_t *arrstart = W_CachePatchName("M_PTIP", PU_CACHE); patch_t *arrfill = W_CachePatchName("M_PFILL", PU_CACHE); //V_DrawFadeScreen(0xFF00, 16); // "PAUSED" if (!paused && !demo.playback && !modeattacking && !netgame) // as close to possible as P_AutoPause, but not dependent on menuactive { M_DrawPausedText(-offset*FRACUNIT); } // Vertical Strip: V_DrawFixedPatch((230 + offset)<numitems-1; while (currentMenu->menuitems[i].status == IT_DISABLED) { i--; if (i < 0) i = currentMenu->numitems-1; } } // Aaaaand now we can start drawing! // Reminder that we set the patches of the options to the description since we're not using that. I'm smart, I know... // Draw the background arrow V_DrawFixedPatch(arrxpos<width) < BASEVIDWIDTH) { V_DrawFixedPatch(arrxpos<width; } while (itemsdrawn < 7) { switch (currentMenu->menuitems[i].status & IT_DISPLAY) { case IT_STRING: { patch_t *pp; UINT8 *colormap = NULL; if (i == itemOn && (i == mpause_restartmap || i == mpause_tryagain)) { pp = W_CachePatchName( va("M_ICOR2%c", ('A'+(pausemenu.ticker & 1))), PU_CACHE); } else { pp = W_CachePatchName(currentMenu->menuitems[i].tooltip, PU_CACHE); if (i == itemOn) colormap = yellowmap; } // 294 - 261 = 33 // We need to move 33 px in 50 tics which means we move 33/50 = 0.66 px every tic = 2/3 of the offset. // trust me i graduated highschool!!!! // Multiply by -1 or 1 depending on whether we're below or above 100 px. // This double ternary is awful, yes. dypos = ypos + pausemenu.offset; V_DrawFixedPatch( ((i == itemOn ? (294 - pausemenu.offset*2/3 * (dypos > 100 ? 1 : -1)) : 261) + offset) << FRACBITS, (dypos)*FRACUNIT, FRACUNIT, 0, pp, colormap); ypos += 50; itemsdrawn++; // We drew that! break; } } i++; // Regardless of whether we drew or not, go to the next item in the menu. if (i >= currentMenu->numitems) { i = 0; while (!(currentMenu->menuitems[i].status & IT_DISPLAY)) i++; } } // Draw the string! // ...but first get what we need to get. while (currentMenu->menuitems[itemOn].text[j] && j < MAXSTRINGLENGTH) { char c = currentMenu->menuitems[itemOn].text[j]; if (c == ' ' && !sok) { sok = true; j++; continue; // We don't care about this :moyai: } if (sok) { word2[word2len] = c; word2len++; } else { word1[word1len] = c; word1len++; } j++; } word1[word1len] = '\0'; word2[word2len] = '\0'; if (itemOn == mpause_changegametype) { INT32 w = V_LSTitleLowStringWidth(gametypes[menugametype]->name, 0)/2; if (word1len) V_DrawCenteredLSTitleHighString(220 + offset*2, 75, 0, word1); V_DrawLSTitleLowString(220-w + offset*2, 103, V_YELLOWMAP, gametypes[menugametype]->name); V_DrawCharacter(220-w + offset*2 - 8 - (skullAnimCounter/5), 103+6, '\x1C' | V_YELLOWMAP, false); // left arrow V_DrawCharacter(220+w + offset*2 + 4 + (skullAnimCounter/5), 103+6, '\x1D' | V_YELLOWMAP, false); // right arrow } else { // If there's no 2nd word, take this opportunity to center this line of text. if (word1len) V_DrawCenteredLSTitleHighString(220 + offset*2, 75 + (!word2len ? 10 : 0), 0, word1); if (word2len) V_DrawCenteredLSTitleLowString(220 + offset*2, 103, 0, word2); } if (gamestate != GS_INTERMISSION && roundqueue.size > 0) { y_data_t standings; memset(&standings, 0, sizeof (standings)); standings.mainplayer = (demo.playback ? displayplayers[0] : consoleplayer); // See also G_GetNextMap, Y_CalculateMatchData if ( grandprixinfo.gp == true && netgame == false // TODO netgame Special Mode support && grandprixinfo.gamespeed >= KARTSPEED_NORMAL && roundqueue.size > 1 && roundqueue.entries[roundqueue.size - 1].rankrestricted == true && ( gamedata->everseenspecial == true || roundqueue.position == roundqueue.size ) ) { // Additional cases in which it should always be shown. standings.showrank = true; } patch_t *smallroundpatch = NULL; if (grandprixinfo.gp == true && grandprixinfo.eventmode != GPEVENT_NONE) { const char *append = NULL; switch (grandprixinfo.eventmode) { case GPEVENT_SPECIAL: { append = "SS"; break; } case GPEVENT_BONUS: { append = "B"; break; } default: break; } if (append) { smallroundpatch = W_CachePatchName( va("TT_RNS%s", append), PU_PATCH ); } } else if (roundqueue.roundnum > 0 && roundqueue.roundnum <= 10) { smallroundpatch = W_CachePatchName( va("TT_RNS%d", roundqueue.roundnum), PU_PATCH ); } if (smallroundpatch != NULL) { V_DrawMappedPatch( 24, 152 + offset/2, 0, smallroundpatch, NULL); } Y_RoundQueueDrawer(&standings, offset/2, false, false); } } void M_DrawPlaybackMenu(void) { INT16 i; patch_t *icon = NULL; UINT8 *activemap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_GOLD, GTC_MENUCACHE); UINT32 transmap = max(0, (INT32)(leveltime - playback_last_menu_interaction_leveltime - 4*TICRATE)) / 5; transmap = min(8, transmap) << V_ALPHASHIFT; // wip //M_DrawTextBox(currentMenu->x-68, currentMenu->y-7, 15, 15); //M_DrawCenteredMenu(); for (i = 0; i < currentMenu->numitems; i++) { UINT8 *inactivemap = NULL; if (i >= playback_view1 && i <= playback_view4) { if (modeattacking) continue; if (r_splitscreen >= i - playback_view1) { INT32 ply = displayplayers[i - playback_view1]; icon = faceprefix[players[ply].skin][FACE_RANK]; if (i != itemOn) inactivemap = R_GetTranslationColormap(players[ply].skin, players[ply].skincolor, GTC_MENUCACHE); } else if (currentMenu->menuitems[i].patch && W_CheckNumForName(currentMenu->menuitems[i].patch) != LUMPERROR) icon = W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE); } else if (currentMenu->menuitems[i].status == IT_DISABLED) continue; else if (currentMenu->menuitems[i].patch && W_CheckNumForName(currentMenu->menuitems[i].patch) != LUMPERROR) icon = W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE); if ((i == playback_fastforward && cv_playbackspeed.value > 1) || (i == playback_rewind && demo.rewinding)) V_DrawMappedPatch(currentMenu->x + currentMenu->menuitems[i].mvar1, currentMenu->y, V_SNAPTOTOP, icon, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_JAWZ, GTC_MENUCACHE)); else V_DrawMappedPatch(currentMenu->x + currentMenu->menuitems[i].mvar1, currentMenu->y, V_SNAPTOTOP, icon, (i == itemOn) ? activemap : inactivemap); if (i == itemOn) { V_DrawCharacter(currentMenu->x + currentMenu->menuitems[i].mvar1 + 4, currentMenu->y + 14, '\x1A' | V_SNAPTOTOP|highlightflags, false); V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y + 18, V_SNAPTOTOP|V_ALLOWLOWERCASE, currentMenu->menuitems[i].text); if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_ARROWS) { char *str; if (!(i == playback_viewcount && r_splitscreen == 3)) V_DrawCharacter(BASEVIDWIDTH/2 - 4, currentMenu->y + 28 - (skullAnimCounter/5), '\x1A' | V_SNAPTOTOP|highlightflags, false); // up arrow if (!(i == playback_viewcount && r_splitscreen == 0)) V_DrawCharacter(BASEVIDWIDTH/2 - 4, currentMenu->y + 48 + (skullAnimCounter/5), '\x1B' | V_SNAPTOTOP|highlightflags, false); // down arrow switch (i) { case playback_viewcount: str = va("%d", r_splitscreen+1); break; case playback_view1: case playback_view2: case playback_view3: case playback_view4: str = player_names[displayplayers[i - playback_view1]]; // 0 to 3 break; default: // shouldn't ever be reached but whatever continue; } V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y + 38, V_SNAPTOTOP|V_ALLOWLOWERCASE|highlightflags, str); } } } } // Draw misc menus: // Addons #define lsheadingheight 16 // Just do this here instead. static void M_CacheAddonPatches(void) { addonsp[EXT_FOLDER] = W_CachePatchName("M_FFLDR", PU_STATIC); addonsp[EXT_UP] = W_CachePatchName("M_FBACK", PU_STATIC); addonsp[EXT_NORESULTS] = W_CachePatchName("M_FNOPE", PU_STATIC); addonsp[EXT_TXT] = W_CachePatchName("M_FTXT", PU_STATIC); addonsp[EXT_CFG] = W_CachePatchName("M_FCFG", PU_STATIC); addonsp[EXT_WAD] = W_CachePatchName("M_FWAD", PU_STATIC); #ifdef USE_KART addonsp[EXT_KART] = W_CachePatchName("M_FKART", PU_STATIC); #endif addonsp[EXT_PK3] = W_CachePatchName("M_FPK3", PU_STATIC); addonsp[EXT_SOC] = W_CachePatchName("M_FSOC", PU_STATIC); addonsp[EXT_LUA] = W_CachePatchName("M_FLUA", PU_STATIC); addonsp[NUM_EXT] = W_CachePatchName("M_FUNKN", PU_STATIC); addonsp[NUM_EXT+1] = W_CachePatchName("M_FSEL", PU_STATIC); addonsp[NUM_EXT+2] = W_CachePatchName("M_FLOAD", PU_STATIC); addonsp[NUM_EXT+3] = W_CachePatchName("M_FSRCH", PU_STATIC); addonsp[NUM_EXT+4] = W_CachePatchName("M_FSAVE", PU_STATIC); } #define addonsseperation 16 void M_DrawAddons(void) { INT32 x, y; ssize_t i, m; const UINT8 *flashcol = NULL; UINT8 hilicol; M_CacheAddonPatches(); // hack: If we're calling this from GS_MENU, that means we're in the extras menu! // so draw the apropriate background if (gamestate == GS_MENU) { patch_t *bg = W_CachePatchName("M_XTRABG", PU_CACHE); V_DrawFixedPatch(0, 0, FRACUNIT, 0, bg, NULL); } if (Playing()) V_DrawCenteredString(BASEVIDWIDTH/2, 4, warningflags, "Adding files mid-game may cause problems."); else V_DrawCenteredString(BASEVIDWIDTH/2, 4, 0, LOCATIONSTRING1); // DRAW MENU x = currentMenu->x; y = currentMenu->y - 1; hilicol = V_GetStringColormap(highlightflags)[0]; y -= 16; V_DrawString(x-21, y + (lsheadingheight - 12), highlightflags|V_ALLOWLOWERCASE, M_AddonsHeaderPath()); V_DrawFill(x-21, y + (lsheadingheight - 3), MAXSTRINGLENGTH*8+6, 1, hilicol); //V_DrawFill(x-21, y + (lsheadingheight - 2), MAXSTRINGLENGTH*8+6, 1, 30); y += 10; M_DrawTextBox(x - (21 + 5), y, MAXSTRINGLENGTH, 1); { const char *str = (menusearch[0] ? cv_dummyaddonsearch.string : "Search..."); INT32 tflag = (menusearch[0] ? 0 : V_TRANSLUCENT); INT32 xoffs = 0; if (itemOn == 0) { xoffs += 8; V_DrawString(x + (skullAnimCounter/5) - 20, y+8, highlightflags, "\x1D"); } V_DrawString(x + xoffs - 18, y+8, V_ALLOWLOWERCASE|tflag, str); } V_DrawSmallScaledPatch(x - (21 + 5 + 16), y+4, (menusearch[0] ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+3]); y += 21; m = (addonsseperation*(2*numaddonsshown + 1)) + 1 + 2*(16-addonsseperation); V_DrawFill(x - 21, y - 1, MAXSTRINGLENGTH*8+6, m, 159); // scrollbar! if (sizedirmenu <= (2*numaddonsshown + 1)) i = 0; else { ssize_t q = m; m = ((2*numaddonsshown + 1) * m)/sizedirmenu; if (dir_on[menudepthleft] <= numaddonsshown) // all the way up i = 0; else if (sizedirmenu <= (dir_on[menudepthleft] + numaddonsshown + 1)) // all the way down i = q-m; else i = ((dir_on[menudepthleft] - numaddonsshown) * (q-m))/(sizedirmenu - (2*numaddonsshown + 1)); } V_DrawFill(x + MAXSTRINGLENGTH*8+5 - 21, (y - 1) + i, 1, m, hilicol); // get bottom... m = dir_on[menudepthleft] + numaddonsshown + 1; if (m > (ssize_t)sizedirmenu) m = sizedirmenu; // then compute top and adjust bottom if needed! if (m < (2*numaddonsshown + 1)) { m = min(sizedirmenu, 2*numaddonsshown + 1); i = 0; } else i = m - (2*numaddonsshown + 1); if (i != 0) V_DrawString(19, y+4 - (skullAnimCounter/5), highlightflags, "\x1A"); if (skullAnimCounter < 4) flashcol = V_GetStringColormap(highlightflags); y -= (16-addonsseperation); for (; i < m; i++) { UINT32 flags = V_ALLOWLOWERCASE; if (y > BASEVIDHEIGHT) break; if (dirmenu[i]) #define type (UINT8)(dirmenu[i][DIR_TYPE]) { if (type & EXT_LOADED) { flags |= V_TRANSLUCENT; V_DrawSmallScaledPatch(x-(16+4), y, V_TRANSLUCENT, addonsp[(type & ~EXT_LOADED)]); V_DrawSmallScaledPatch(x-(16+4), y, 0, addonsp[NUM_EXT+2]); } else V_DrawSmallScaledPatch(x-(16+4), y, 0, addonsp[(type & ~EXT_LOADED)]); if (itemOn == 1 && (size_t)i == dir_on[menudepthleft]) { V_DrawFixedPatch((x-(16+4))< (charsonside*2 + 3)) V_DrawString(x, y+4, flags, va("%.*s...%s", charsonside, dirmenu[i]+DIR_STRING, dirmenu[i]+DIR_STRING+dirmenu[i][DIR_LEN]-(charsonside+1))); #undef charsonside else V_DrawString(x, y+4, flags, dirmenu[i]+DIR_STRING); } #undef type y += addonsseperation; } if (m != (ssize_t)sizedirmenu) V_DrawString(19, y-12 + (skullAnimCounter/5), highlightflags, "\x1B"); if (m < (2*numaddonsshown + 1)) { y += ((2*numaddonsshown + 1)-m)*addonsseperation; } y -= 2; V_DrawSmallScaledPatch(x, y, ((!majormods) ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+4]); if (modifiedgame) V_DrawSmallScaledPatch(x, y, 0, addonsp[NUM_EXT+2]); m = numwadfiles-(mainwads+musicwads+1); V_DrawCenteredString(BASEVIDWIDTH/2, y+4, (majormods ? highlightflags : V_TRANSLUCENT), va("%ld ADD-ON%s LOADED", (long)m, (m == 1) ? "" : "S")); //+2 for music, sounds, +1 for main.kart } #undef addonsseperation // Challenges Menu static void M_DrawChallengeTile(INT16 i, INT16 j, INT32 x, INT32 y, boolean hili) { unlockable_t *ref = NULL; patch_t *pat = missingpat; UINT8 *colormap = NULL, *bgmap = NULL; fixed_t siz, accordion; UINT16 id, num; boolean unlockedyet; boolean categoryside; id = (i * CHALLENGEGRIDHEIGHT) + j; num = gamedata->challengegrid[id]; // Empty spots in the grid are always unconnected. if (num >= MAXUNLOCKABLES) { goto drawborder; } // Okay, this is what we want to draw. ref = &unlockables[num]; unlockedyet = !((gamedata->unlocked[num] == false) || (challengesmenu.pending && num == challengesmenu.currentunlock && challengesmenu.unlockanim <= UNLOCKTIME)); // If we aren't unlocked yet, return early. if (!unlockedyet) { UINT32 flags = 0; boolean hint = !!(challengesmenu.extradata[id].flags & CHE_HINT); pat = W_CachePatchName( va("UN_OUTL%c", ref->majorunlock ? 'B' : 'A' ), PU_CACHE); V_DrawFixedPatch( x*FRACUNIT, y*FRACUNIT, FRACUNIT, (hint ? V_ADD : V_SUBTRACT)|V_90TRANS, pat, colormap ); if (!hint) { colormap = R_GetTranslationColormap(TC_BLINK, SKINCOLOR_BLACK, GTC_CACHE); flags = V_SUBTRACT|V_90TRANS; } pat = W_CachePatchName( va("UN_HNT%c%c", (hili && !colormap) ? '1' : '2', ref->majorunlock ? 'B' : 'A' ), PU_CACHE); V_DrawFixedPatch( x*FRACUNIT, y*FRACUNIT, FRACUNIT, flags, pat, colormap ); pat = missingpat; colormap = NULL; goto drawborder; } accordion = FRACUNIT; if (challengesmenu.extradata[id].flip != 0 && challengesmenu.extradata[id].flip != (TILEFLIP_MAX/2)) { angle_t bad = (FixedAngle((fixed_t)(challengesmenu.extradata[id].flip) * (360*FRACUNIT/TILEFLIP_MAX)) >> ANGLETOFINESHIFT) & FINEMASK; accordion = FINECOSINE(bad); if (accordion < 0) accordion = -accordion; } pat = W_CachePatchName( (ref->majorunlock ? "UN_BORDB" : "UN_BORDA"), PU_CACHE); bgmap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_SILVER, GTC_MENUCACHE); V_DrawStretchyFixedPatch( (x*FRACUNIT) + (SHORT(pat->width)*(FRACUNIT-accordion)/2), y*FRACUNIT, accordion, FRACUNIT, 0, pat, bgmap ); pat = missingpat; categoryside = (challengesmenu.extradata[id].flip <= TILEFLIP_MAX/4 || challengesmenu.extradata[id].flip > (3*TILEFLIP_MAX)/4); if (categoryside) { char categoryid = '8'; colormap = bgmap; switch (ref->type) { case SECRET_SKIN: categoryid = '1'; break; case SECRET_FOLLOWER: categoryid = '2'; break; /*case SECRET_COLOR: categoryid = '3'; break;*/ case SECRET_CUP: categoryid = '4'; break; case SECRET_HARDSPEED: case SECRET_MASTERMODE: case SECRET_ENCORE: categoryid = '5'; break; case SECRET_ONLINE: case SECRET_ADDONS: case SECRET_EGGTV: case SECRET_ALTTITLE: case SECRET_SOUNDTEST: categoryid = '6'; break; case SECRET_TIMEATTACK: case SECRET_PRISONBREAK: case SECRET_SPECIALATTACK: case SECRET_SPBATTACK: categoryid = '7'; break; } pat = W_CachePatchName(va("UN_RR0%c%c", categoryid, (ref->majorunlock) ? 'B' : 'A'), PU_CACHE); if (pat == missingpat) { pat = W_CachePatchName(va("UN_RR0%c%c", categoryid, (ref->majorunlock) ? 'A' : 'B'), PU_CACHE); } } else if (ref->icon != NULL && ref->icon[0]) { pat = W_CachePatchName(ref->icon, PU_CACHE); if (ref->color != SKINCOLOR_NONE && ref->color < numskincolors) { colormap = R_GetTranslationColormap(TC_DEFAULT, ref->color, GTC_MENUCACHE); } } else { UINT8 iconid = 0; switch (ref->type) { case SECRET_SKIN: { INT32 skin = M_UnlockableSkinNum(ref); if (skin != -1) { colormap = R_GetTranslationColormap(skin, skins[skin].prefcolor, GTC_MENUCACHE); pat = faceprefix[skin][(ref->majorunlock) ? FACE_WANTED : FACE_RANK]; } break; } case SECRET_FOLLOWER: { INT32 skin = M_UnlockableFollowerNum(ref); if (skin != -1) { UINT16 col = K_GetEffectiveFollowerColor(followers[skin].defaultcolor, cv_playercolor[0].value); colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_MENUCACHE); pat = W_CachePatchName(followers[skin].icon, PU_CACHE); } break; } case SECRET_HARDSPEED: iconid = 3; break; case SECRET_MASTERMODE: iconid = 4; break; case SECRET_ENCORE: iconid = 5; break; case SECRET_ONLINE: iconid = 10; break; case SECRET_ADDONS: iconid = 12; break; case SECRET_EGGTV: iconid = 11; break; case SECRET_ALTTITLE: iconid = 6; break; case SECRET_SOUNDTEST: iconid = 1; break; case SECRET_TIMEATTACK: iconid = 7; break; case SECRET_PRISONBREAK: iconid = 8; break; case SECRET_SPECIALATTACK: iconid = 9; break; case SECRET_SPBATTACK: iconid = 0; // TEMPORARY break; default: { if (!colormap && ref->color != SKINCOLOR_NONE && ref->color < numskincolors) { colormap = R_GetTranslationColormap(TC_RAINBOW, ref->color, GTC_MENUCACHE); } break; } } if (pat == missingpat) { pat = W_CachePatchName(va("UN_IC%02u%c", iconid, ref->majorunlock ? 'B' : 'A'), PU_CACHE); if (pat == missingpat) { pat = W_CachePatchName(va("UN_IC%02u%c", iconid, ref->majorunlock ? 'A' : 'B'), PU_CACHE); } } } siz = (SHORT(pat->width) << FRACBITS); if (!siz) ; // prevent div/0 else if (ref->majorunlock) { V_DrawStretchyFixedPatch( ((x + 5)*FRACUNIT) + (32*(FRACUNIT-accordion)/2), (y + 5)*FRACUNIT, FixedDiv(32*accordion, siz), FixedDiv(32 << FRACBITS, siz), 0, pat, colormap ); } else { V_DrawStretchyFixedPatch( ((x + 2)*FRACUNIT) + (16*(FRACUNIT-accordion)/2), (y + 2)*FRACUNIT, FixedDiv(16*accordion, siz), FixedDiv(16 << FRACBITS, siz), 0, pat, colormap ); } drawborder: if (!hili) { return; } { boolean maj = (ref != NULL && ref->majorunlock); char buffer[9]; sprintf(buffer, "UN_RETA1"); buffer[6] = maj ? 'B' : 'A'; buffer[7] = (skullAnimCounter/5) ? '2' : '1'; pat = W_CachePatchName(buffer, PU_CACHE); colormap = R_GetTranslationColormap(TC_DEFAULT, cv_playercolor[0].value, GTC_MENUCACHE); V_DrawFixedPatch( x*FRACUNIT, y*FRACUNIT, FRACUNIT, 0, pat, colormap ); } } #define challengetransparentstrength 8 static void M_DrawChallengePreview(INT32 x, INT32 y) { unlockable_t *ref = NULL; UINT8 *colormap = NULL; UINT16 specialmap = NEXTMAP_INVALID; if (challengesmenu.currentunlock >= MAXUNLOCKABLES) { return; } // Okay, this is what we want to draw. ref = &unlockables[challengesmenu.currentunlock]; // Funny question mark? if (!gamedata->unlocked[challengesmenu.currentunlock]) { spritedef_t *sprdef = &sprites[SPR_UQMK]; spriteframe_t *sprframe; patch_t *patch; UINT32 useframe; UINT32 addflags = 0; if (!sprdef->numframes) { return; } useframe = (challengesmenu.ticker / 2) % sprdef->numframes; sprframe = &sprdef->spriteframes[useframe]; patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE); if (sprframe->flip & 1) // Only for first sprite { addflags ^= V_FLIP; // This sprite is left/right flipped! } V_DrawFixedPatch(x*FRACUNIT, (y+6)*FRACUNIT, FRACUNIT, addflags, patch, NULL); return; } switch (ref->type) { case SECRET_SKIN: { INT32 skin = M_UnlockableSkinNum(ref), i; // Draw our character! if (skin != -1) { colormap = R_GetTranslationColormap(skin, skins[skin].prefcolor, GTC_MENUCACHE); M_DrawCharacterSprite(x, y, skin, SPR2_STIN, 7, 0, 0, colormap); for (i = 0; i < skin; i++) { if (!R_SkinUsable(-1, i, false)) continue; if (skins[i].kartspeed != skins[skin].kartspeed) continue; if (skins[i].kartweight != skins[skin].kartweight) continue; colormap = R_GetTranslationColormap(i, skins[i].prefcolor, GTC_MENUCACHE); break; } V_DrawFixedPatch(4*FRACUNIT, (BASEVIDHEIGHT-(4+16))*FRACUNIT, FRACUNIT, 0, faceprefix[i][FACE_RANK], colormap); if (i != skin) { V_DrawScaledPatch(4, (11 + BASEVIDHEIGHT-(4+16)), 0, W_CachePatchName("ALTSDOT", PU_CACHE)); } V_DrawFadeFill(4+16, (BASEVIDHEIGHT-(4+16)), 16, 16, 0, 31, challengetransparentstrength); V_DrawFill(4+16+5, (BASEVIDHEIGHT-(4+16))+1, 1, 14, 0); V_DrawFill(4+16+5+5, (BASEVIDHEIGHT-(4+16))+1, 1, 14, 0); V_DrawFill(4+16+1, (BASEVIDHEIGHT-(4+16))+5, 14, 1, 0); V_DrawFill(4+16+1, (BASEVIDHEIGHT-(4+16))+5+5, 14, 1, 0); // The following is a partial duplication of R_GetEngineClass { INT32 s = (skins[skin].kartspeed - 1)/3; INT32 w = (skins[skin].kartweight - 1)/3; #define LOCKSTAT(stat) \ if (stat < 0) { stat = 0; } \ if (stat > 2) { stat = 2; } LOCKSTAT(s); LOCKSTAT(w); #undef LOCKSTAT V_DrawFill(4+16 + (s*5), (BASEVIDHEIGHT-(4+16)) + (w*5), 6, 6, 0); } } break; } case SECRET_FOLLOWER: { INT32 skin = R_SkinAvailable(cv_skin[0].string); INT32 fskin = M_UnlockableFollowerNum(ref); // Draw proximity reference for character if (skin == -1) skin = 0; colormap = R_GetTranslationColormap(TC_BLINK, SKINCOLOR_BLACK, GTC_MENUCACHE); M_DrawCharacterSprite(x, y, skin, SPR2_STIN, 7, 0, 0, colormap); // Draw follower next to them if (fskin != -1) { UINT16 col = K_GetEffectiveFollowerColor(followers[fskin].defaultcolor, cv_playercolor[0].value); colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_MENUCACHE); M_DrawFollowerSprite(x - 16, y, fskin, false, 0, colormap, NULL); if (followers[fskin].category < numfollowercategories) { V_DrawFixedPatch(4*FRACUNIT, (BASEVIDHEIGHT-(4+16))*FRACUNIT, FRACUNIT, 0, W_CachePatchName(followercategories[followers[fskin].category].icon, PU_CACHE), NULL); } } break; } case SECRET_CUP: { levelsearch_t templevelsearch; UINT32 i, id, maxid, offset; cupheader_t *temp = M_UnlockableCup(ref); if (!temp) break; templevelsearch.cup = temp; templevelsearch.typeoflevel = G_TOLFlag(GT_RACE)|G_TOLFlag(GT_BATTLE); templevelsearch.cupmode = true; templevelsearch.timeattack = false; templevelsearch.tutorial = false; templevelsearch.checklocked = false; M_DrawCupPreview(146, &templevelsearch); maxid = id = (temp->id % 14); offset = (temp->id - id) * 2; while (temp && maxid < 14) { maxid++; temp = temp->next; } V_DrawFadeFill(4, (BASEVIDHEIGHT-(4+16)), 28 + offset, 16, 0, 31, challengetransparentstrength); for (i = 0; i < offset; i += 4) { V_DrawFill(4+1 + i, (BASEVIDHEIGHT-(4+16))+3, 2, 2, 15); V_DrawFill(4+1 + i, (BASEVIDHEIGHT-(4+16))+8+3, 2, 2, 15); } for (i = 0; i < 7; i++) { if (templevelsearch.cup && id == i) { V_DrawFill(offset + 4 + (i*4), (BASEVIDHEIGHT-(4+16)), 4, 8, 0); } else if (i < maxid) { V_DrawFill(offset + 4+1 + (i*4), (BASEVIDHEIGHT-(4+16))+3, 2, 2, 0); } if (templevelsearch.cup && (templevelsearch.cup->id % 14) == i+7) { V_DrawFill(offset + 4 + (i*4), (BASEVIDHEIGHT-(4+16))+8, 4, 8, 0); } else if (i+7 < maxid) { V_DrawFill(offset + 4+1 + (i*4), (BASEVIDHEIGHT-(4+16))+8+3, 2, 2, 0); } } break; } case SECRET_MAP: { const char *gtname = "INVALID HEADER"; UINT16 mapnum = M_UnlockableMapNum(ref); K_DrawMapThumbnail( (x-50)<typeoflevel); if (guessgt == -1) { // No Time Attack support, so specify... gtname = "Match Race/Online"; } else { if (guessgt == GT_VERSUS) { // Fudge since there's no Versus-specific menu right now... guessgt = GT_SPECIAL; } if (guessgt == GT_SPECIAL && !M_SecretUnlocked(SECRET_SPECIALATTACK, true)) { gtname = "???"; } else { gtname = gametypes[guessgt]->name; } } } V_DrawThinString(1, BASEVIDHEIGHT-(9+3), V_ALLOWLOWERCASE|V_6WIDTHSPACE, gtname); break; } case SECRET_ENCORE: { static UINT16 encoremapcache = NEXTMAP_INVALID; if (encoremapcache > nummapheaders) { encoremapcache = G_RandMap(G_TOLFlag(GT_RACE), UINT16_MAX, true, false, NULL); } specialmap = encoremapcache; break; } case SECRET_TIMEATTACK: { static UINT16 tamapcache = NEXTMAP_INVALID; if (tamapcache > nummapheaders) { tamapcache = G_RandMap(G_TOLFlag(GT_RACE), UINT16_MAX, true, false, NULL); } specialmap = tamapcache; break; } case SECRET_PRISONBREAK: { static UINT16 btcmapcache = NEXTMAP_INVALID; if (btcmapcache > nummapheaders) { btcmapcache = G_RandMap(G_TOLFlag(GT_BATTLE), UINT16_MAX, true, false, NULL); } specialmap = btcmapcache; break; } case SECRET_SPECIALATTACK: { static UINT16 sscmapcache = NEXTMAP_INVALID; if (sscmapcache > nummapheaders) { sscmapcache = G_RandMap(G_TOLFlag(GT_SPECIAL), UINT16_MAX, true, false, NULL); } specialmap = sscmapcache; break; } case SECRET_SPBATTACK: { static UINT16 spbmapcache = NEXTMAP_INVALID; if (spbmapcache > nummapheaders) { spbmapcache = G_RandMap(G_TOLFlag(GT_RACE), UINT16_MAX, true, false, NULL); } specialmap = spbmapcache; break; } case SECRET_HARDSPEED: { static UINT16 hardmapcache = NEXTMAP_INVALID; if (hardmapcache > nummapheaders) { hardmapcache = G_RandMap(G_TOLFlag(GT_RACE), UINT16_MAX, true, false, NULL); } specialmap = hardmapcache; break; } case SECRET_MASTERMODE: { static UINT16 mastermapcache = NEXTMAP_INVALID; if (mastermapcache > nummapheaders) { mastermapcache = G_RandMap(G_TOLFlag(GT_RACE), UINT16_MAX, true, false, NULL); } specialmap = mastermapcache; break; } case SECRET_ONLINE: { V_DrawFixedPatch(-3*FRACUNIT, (y-40)*FRACUNIT, FRACUNIT, 0, W_CachePatchName("EGGASTLA", PU_CACHE), NULL); break; } case SECRET_ALTTITLE: { x = 8; y = BASEVIDHEIGHT-16; V_DrawGamemodeString(x, y - 33, V_ALLOWLOWERCASE, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_PLAGUE, GTC_MENUCACHE), cv_alttitle.string); K_drawButtonAnim(x, y, 0, kp_button_a[1], challengesmenu.ticker); x += SHORT(kp_button_a[1][0]->width); V_DrawThinString(x, y + 1, V_6WIDTHSPACE|V_ALLOWLOWERCASE|highlightflags, "Toggle"); break; } default: { break; } } if (specialmap == NEXTMAP_INVALID || !ref) return; x -= 50; y = 146+2; K_DrawMapThumbnail( (x)<type == SECRET_ENCORE) ? V_FLIP : 0, specialmap, NULL); if (ref->type == SECRET_ENCORE) { static angle_t rubyfloattime = 0; const fixed_t rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT); V_DrawFixedPatch((x+40)<type == SECRET_SPBATTACK) { V_DrawFixedPatch((x+40-25)<type == SECRET_HARDSPEED) { V_DrawFixedPatch((x+40-25)<type == SECRET_MASTERMODE) { V_DrawFixedPatch((x+40-25)<x, explodex, selectx = 0, selecty = 0; INT32 y; INT16 i, j; const char *str; INT16 offset; { #define questionslow 4 // slows down the scroll by this factor #define questionloop (questionslow*100) // modulo INT32 questionoffset = (challengesmenu.ticker % questionloop); patch_t *bg = W_CachePatchName("BGUNLCKG", PU_CACHE); patch_t *qm = W_CachePatchName("BGUNLSC", PU_CACHE); // Background gradient V_DrawFixedPatch(0, 0, FRACUNIT, 0, bg, NULL); // Scrolling question mark overlay V_DrawFixedPatch( -((160 + questionoffset)*FRACUNIT)/questionslow, -(4*FRACUNIT) - (245*(FixedDiv((questionloop - questionoffset)*FRACUNIT, questionloop*FRACUNIT))), FRACUNIT, V_MODULATE, qm, NULL); #undef questionslow #undef questionloop } // Do underlay for everything else early so the bottom of the reticule doesn't get shaded over. { y = 120; V_DrawScaledPatch(0, y, (10-challengetransparentstrength)<challengegrid == NULL || challengesmenu.extradata == NULL) { V_DrawCenteredString(x, y, V_REDMAP, "No challenges available!?"); goto challengedesc; } y = currentMenu->y; V_DrawFadeFill(0, y-2, BASEVIDWIDTH, 90, 0, 31, challengetransparentstrength); x -= (challengesgridstep-1); x += challengesmenu.offset; if (challengegridloops) { if (!challengesmenu.col && challengesmenu.hilix) x -= gamedata->challengegridwidth*challengesgridstep; i = challengesmenu.col + challengesmenu.focusx; explodex = x - (i*challengesgridstep); while (x < BASEVIDWIDTH-challengesgridstep) { i = (i + 1) % gamedata->challengegridwidth; x += challengesgridstep; } } else { if (gamedata->challengegridwidth & 1) x += (challengesgridstep/2); i = gamedata->challengegridwidth-1; explodex = x - (i*challengesgridstep)/2; x += (i*challengesgridstep)/2; } selectx = explodex + (challengesmenu.hilix*challengesgridstep); selecty = currentMenu->y + (challengesmenu.hiliy*challengesgridstep); while (i >= 0 && x >= -(challengesgridstep*2)) { y = currentMenu->y-challengesgridstep; for (j = 0; j < CHALLENGEGRIDHEIGHT; j++) { y += challengesgridstep; if (challengesmenu.extradata[(i * CHALLENGEGRIDHEIGHT) + j].flags & CHE_DONTDRAW) { continue; } if (x == selectx && j == challengesmenu.hiliy) { continue; } M_DrawChallengeTile(i, j, x, y, false); } x -= challengesgridstep; i--; if (challengegridloops && i < 0) { i = (i + gamedata->challengegridwidth) % gamedata->challengegridwidth; } } if (challengesmenu.fade) V_DrawFadeScreen(31, challengesmenu.fade); M_DrawChallengeTile( challengesmenu.hilix, challengesmenu.hiliy, selectx, selecty, true); M_DrawCharSelectExplosions(false, explodex, currentMenu->y); challengedesc: // Name bar { y = 120; if (challengesmenu.currentunlock < MAXUNLOCKABLES) { str = unlockables[challengesmenu.currentunlock].name; if (!gamedata->unlocked[challengesmenu.currentunlock]) { str = "???"; //M_CreateSecretMenuOption(str); } } else { str = "---"; } offset = V_LSTitleLowStringWidth(str, 0) / 2; V_DrawLSTitleLowString(BASEVIDWIDTH/2 - offset, y+6, 0, str); } // Tally { str = va("%d/%d", challengesmenu.unlockcount[CC_UNLOCKED] + challengesmenu.unlockcount[CC_TALLY], challengesmenu.unlockcount[CC_TOTAL] ); V_DrawRightAlignedTimerString(BASEVIDWIDTH-7, 9-challengesmenu.unlockcount[CC_ANIM], 0, str); } // Chao Keys { patch_t *key = W_CachePatchName("UN_CHA00", PU_CACHE); INT32 offs = challengesmenu.unlockcount[CC_CHAONOPE]; if (offs & 1) offs = -offs; offs /= 2; if (gamedata->chaokeys > 9) { offs -= 6; if (gamedata->chaokeys > 99) offs -= 2; // as far as we can go } fixed_t keyx = (8+offs)*FRACUNIT, keyy = 5*FRACUNIT; const char *timerstr = va("%u", gamedata->chaokeys); V_DrawTimerString((27+offs), 9-challengesmenu.unlockcount[CC_CHAOANIM], 0, timerstr); K_drawButton( (27 + offs + V_TimerStringWidth(timerstr, 0) + 2) << FRACBITS, 11 << FRACBITS, 0, kp_button_c[1], M_MenuExtraHeld(pid) ); offs = challengekeybarwidth; if (gamedata->chaokeys < GDMAX_CHAOKEYS) offs = ((gamedata->pendingkeyroundoffset * challengekeybarwidth)/GDCONVERT_ROUNDSTOKEY); if (offs > 0) V_DrawFill(1, 25, offs, 2, 0); if (offs < challengekeybarwidth) V_DrawFadeFill(1+offs, 25, challengekeybarwidth-offs, 2, 0, 31, challengetransparentstrength); if (challengesmenu.chaokeyhold) { fixed_t keyholdrotation = 0, radius = challengesgridstep; if (challengesmenu.chaokeyhold < CHAOHOLD_BEGIN) { radius = (challengesmenu.chaokeyhold*radius)*(FRACUNIT/CHAOHOLD_BEGIN); keyx += challengesmenu.chaokeyhold*((selectx*FRACUNIT) - keyx)/CHAOHOLD_BEGIN; keyy += challengesmenu.chaokeyhold*((selecty*FRACUNIT) - keyy)/CHAOHOLD_BEGIN; } else { if (challengesmenu.chaokeyhold < CHAOHOLD_MAX - CHAOHOLD_END) { radius <<= FRACBITS; keyholdrotation = 360 * ((challengesmenu.chaokeyhold - CHAOHOLD_BEGIN)) * (FRACUNIT/(CHAOHOLD_MAX - (CHAOHOLD_BEGIN + CHAOHOLD_END))); } else { radius = ((CHAOHOLD_MAX - challengesmenu.chaokeyhold)*radius)*(FRACUNIT/CHAOHOLD_END); } keyx = selectx*FRACUNIT; keyy = selecty*FRACUNIT; } if (radius) { angle_t ang = (FixedAngle( keyholdrotation ) >> ANGLETOFINESHIFT) & FINEMASK; keyx += FixedMul(radius, FINESINE(ang)); keyy -= FixedMul(radius, FINECOSINE(ang)); } } V_DrawFixedPatch(keyx, keyy, FRACUNIT, 0, key, NULL); } // Derived from M_DrawCharSelectPreview x = 40; y = BASEVIDHEIGHT-16; // Unlock preview M_DrawChallengePreview(x, y); // Conditions for unlock i = (challengesmenu.hilix * CHALLENGEGRIDHEIGHT) + challengesmenu.hiliy; if (challengesmenu.unlockcondition != NULL && challengesmenu.currentunlock < MAXUNLOCKABLES && ((gamedata->unlocked[challengesmenu.currentunlock] == true) || ((challengesmenu.extradata != NULL) && (challengesmenu.extradata[i].flags & CHE_HINT)) ) ) { V_DrawCenteredString(BASEVIDWIDTH/2, 120 + 32, V_ALLOWLOWERCASE, challengesmenu.unlockcondition); } } #undef challengetransparentstrength #undef challengesgridstep #undef challengekeybarwidth // Statistics menu #define STATSSTEP 10 static void M_DrawMapMedals(INT32 mapnum, INT32 x, INT32 y) { UINT8 lasttype = UINT8_MAX, curtype; emblem_t *emblem = M_GetLevelEmblems(mapnum); while (emblem) { switch (emblem->type) { case ET_TIME: curtype = 1; break; case ET_GLOBAL: { if (emblem->flags & GE_NOTMEDAL) { emblem = M_GetLevelEmblems(-1); continue; } curtype = 2; break; } case ET_MAP: { if (((emblem->flags & ME_ENCORE) && !M_SecretUnlocked(SECRET_ENCORE, true)) || ((emblem->flags & ME_SPBATTACK) && !M_SecretUnlocked(SECRET_SPBATTACK, true))) { emblem = M_GetLevelEmblems(-1); continue; } curtype = 0; break; } default: curtype = 0; break; } // Shift over if emblem is of a different discipline if (lasttype != UINT8_MAX && lasttype != curtype) x -= 4; lasttype = curtype; if (gamedata->collected[emblem-emblemlocations]) V_DrawSmallMappedPatch(x, y, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_CACHE), R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_MENUCACHE)); else V_DrawSmallScaledPatch(x, y, 0, W_CachePatchName("NEEDIT", PU_CACHE)); emblem = M_GetLevelEmblems(-1); x -= 8; } } static void M_DrawStatsMaps(void) { INT32 y = 80, i = -1; INT16 mnum; boolean dotopname = true, dobottomarrow = (statisticsmenu.location < statisticsmenu.maxscroll); INT32 location = statisticsmenu.location; if (location) V_DrawCharacter(10, y-(skullAnimCounter/5), '\x1A' | highlightflags, false); // up arrow while ((mnum = statisticsmenu.maplist[++i]) != NEXTMAP_INVALID) { if (location) { --location; continue; } if (dotopname || mnum >= nummapheaders) { if (mnum >= nummapheaders) { mnum = statisticsmenu.maplist[1+i]; if (mnum >= nummapheaders) mnum = statisticsmenu.maplist[i-1]; } if (mnum < nummapheaders) { const char *str; if (mapheaderinfo[mnum]->cup) str = va("%s CUP", mapheaderinfo[mnum]->cup->name); else str = "LOST AND FOUND"; V_DrawThinString(20, y, V_6WIDTHSPACE|highlightflags, str); } if (dotopname) { V_DrawRightAlignedThinString(BASEVIDWIDTH-20, y, V_6WIDTHSPACE|highlightflags, "MEDALS"); dotopname = false; } y += STATSSTEP; if (y >= BASEVIDHEIGHT-STATSSTEP) goto bottomarrow; continue; } M_DrawMapMedals(mnum+1, 291, y); { char *title = G_BuildMapTitle(mnum+1); V_DrawThinString(24, y, V_6WIDTHSPACE, title); Z_Free(title); } y += STATSSTEP; if (y >= BASEVIDHEIGHT-STATSSTEP) goto bottomarrow; } if (location) --location; if (statisticsmenu.numextramedals == 0) goto bottomarrow; // Extra Emblem headers for (i = 0; i < 2; ++i) { if (i == 1) { V_DrawThinString(20, y, V_6WIDTHSPACE|highlightflags, "EXTRA MEDALS"); if (location) { y += STATSSTEP; location++; } } if (location) { --location; continue; } y += STATSSTEP; if (y >= BASEVIDHEIGHT-STATSSTEP) goto bottomarrow; } // Extra Emblems for (i = 0; i < MAXUNLOCKABLES; i++) { if (unlockables[i].type != SECRET_EXTRAMEDAL) { continue; } if (location) { --location; continue; } { if (gamedata->unlocked[i]) { UINT16 color = min(unlockables[i].color, numskincolors-1); if (!color) color = SKINCOLOR_GOLD; V_DrawSmallMappedPatch(291, y+1, V_6WIDTHSPACE, W_CachePatchName("GOTITA", PU_CACHE), R_GetTranslationColormap(TC_DEFAULT, color, GTC_MENUCACHE)); } else { V_DrawSmallScaledPatch(291, y+1, V_6WIDTHSPACE, W_CachePatchName("NEEDIT", PU_CACHE)); } V_DrawThinString(24, y, V_6WIDTHSPACE, va("%s", unlockables[i].name)); } y += STATSSTEP; if (y >= BASEVIDHEIGHT-STATSSTEP) goto bottomarrow; } bottomarrow: if (dobottomarrow) V_DrawCharacter(10, y-STATSSTEP + (skullAnimCounter/5), '\x1B' | highlightflags, false); // down arrow } void M_DrawStatistics(void) { char beststr[256]; tic_t besttime = 0; INT32 i; INT32 mapsunfinished = 0; { patch_t *bg = W_CachePatchName("M_XTRABG", PU_CACHE); V_DrawFixedPatch(0, 0, FRACUNIT, 0, bg, NULL); } beststr[0] = 0; V_DrawThinString(20, 22, V_6WIDTHSPACE|V_ALLOWLOWERCASE|highlightflags, "Total Play Time:"); besttime = G_TicsToHours(gamedata->totalplaytime); if (besttime) { if (besttime >= 24) { strcat(beststr, va("%u day%s, ", besttime/24, (besttime < 48 ? "" : "s"))); besttime %= 24; } strcat(beststr, va("%u hour%s, ", besttime, (besttime == 1 ? "" : "s"))); } besttime = G_TicsToMinutes(gamedata->totalplaytime, false); if (besttime) { strcat(beststr, va("%u minute%s, ", besttime, (besttime == 1 ? "" : "s"))); } besttime = G_TicsToSeconds(gamedata->totalplaytime); strcat(beststr, va("%i second%s", besttime, (besttime == 1 ? "" : "s"))); V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 22, V_6WIDTHSPACE, beststr); beststr[0] = 0; V_DrawThinString(20, 32, V_6WIDTHSPACE|V_ALLOWLOWERCASE|highlightflags, "Total Rings:"); if (gamedata->totalrings > GDMAX_RINGS) { sprintf(beststr, "%c999,999,999+", '\x82'); } else if (gamedata->totalrings >= 1000000) { sprintf(beststr, "%u,%03u,%03u", (gamedata->totalrings/1000000), (gamedata->totalrings/1000)%1000, (gamedata->totalrings%1000)); } else if (gamedata->totalrings >= 1000) { sprintf(beststr, "%u,%03u", (gamedata->totalrings/1000), (gamedata->totalrings%1000)); } else { sprintf(beststr, "%u", gamedata->totalrings); } V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 32, V_6WIDTHSPACE, va("%s collected", beststr)); beststr[0] = 0; V_DrawThinString(20, 42, V_6WIDTHSPACE|V_ALLOWLOWERCASE|highlightflags, "Total Rounds:"); strcat(beststr, va("%u Race", gamedata->roundsplayed[GDGT_RACE])); if (gamedata->roundsplayed[GDGT_PRISONS] > 0) { strcat(beststr, va(", %u Prisons", gamedata->roundsplayed[GDGT_PRISONS])); } strcat(beststr, va(", %u Battle", gamedata->roundsplayed[GDGT_BATTLE])); if (gamedata->roundsplayed[GDGT_SPECIAL] > 0) { strcat(beststr, va(", %u Special", gamedata->roundsplayed[GDGT_SPECIAL])); } if (gamedata->roundsplayed[GDGT_CUSTOM] > 0) { strcat(beststr, va(", %u Custom", gamedata->roundsplayed[GDGT_CUSTOM])); } V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 42, V_6WIDTHSPACE, beststr); if (!statisticsmenu.maplist) { V_DrawCenteredThinString(BASEVIDWIDTH/2, 62, V_6WIDTHSPACE|V_ALLOWLOWERCASE, "No maps!?"); return; } besttime = 0; for (i = 0; i < nummapheaders; i++) { if (!mapheaderinfo[i] || (mapheaderinfo[i]->menuflags & (LF2_NOTIMEATTACK|LF2_HIDEINSTATS|LF2_HIDEINMENU))) continue; if (mapheaderinfo[i]->records.time <= 0) { mapsunfinished++; continue; } besttime += mapheaderinfo[i]->records.time; } V_DrawThinString(20, 60, V_6WIDTHSPACE|V_ALLOWLOWERCASE, "Combined time records:"); sprintf(beststr, "%i:%02i:%02i.%02i", G_TicsToHours(besttime), G_TicsToMinutes(besttime, false), G_TicsToSeconds(besttime), G_TicsToCentiseconds(besttime)); V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 60, V_6WIDTHSPACE|V_ALLOWLOWERCASE|(mapsunfinished ? V_REDMAP : 0), beststr); if (mapsunfinished) V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 70, V_6WIDTHSPACE|V_ALLOWLOWERCASE|V_REDMAP, va("(%d unfinished)", mapsunfinished)); else V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 70, V_6WIDTHSPACE|V_ALLOWLOWERCASE, "(complete)"); V_DrawThinString(32, 70, V_6WIDTHSPACE, va("x %d/%d", M_CountMedals(false, false), M_CountMedals(true, false))); V_DrawSmallMappedPatch(20, 70, 0, W_CachePatchName("GOTITA", PU_CACHE), R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GOLD, GTC_MENUCACHE)); M_DrawStatsMaps(); } #undef STATSSTEP static INT32 M_WrongWarpFallingHelper(INT32 y, INT32 falltime) { if (wrongwarp.ticker < falltime) { return y; } if (wrongwarp.ticker > falltime + 2*TICRATE) { return INT32_MAX; } if (wrongwarp.ticker < falltime + TICRATE) { y += + ((wrongwarp.ticker - falltime) & 1 ? 1 : -1); return y; } y += floor(pow(1.5, (double)(wrongwarp.ticker - (falltime + TICRATE)))); return y; } static void M_DrawWrongPlayer(UINT8 i) { #define wrongpl wrongwarp.wrongplayers[i] if (wrongpl.skin >= numskins) return; UINT8 *colormap = R_GetTranslationColormap(wrongpl.skin, skins[wrongpl.skin].prefcolor, GTC_MENUCACHE); M_DrawCharacterSprite( wrongpl.across, 160 - ((i & 1) ? 0 : 32), wrongpl.skin, wrongpl.spinout ? SPR2_SPIN : SPR2_SLWN, wrongpl.spinout ? ((wrongpl.across/8) & 7) : 6, (wrongwarp.ticker+i), 0, colormap ); #undef wrongpl } void M_DrawWrongWarp(void) { INT32 titleoffset = 0, titlewidth, x, y; const char *titletext = "WRONG GAME? WRONG GAME! "; if (gamestate == GS_MENU) { patch_t *pat, *pat2; INT32 animtimer, anim2 = 0; pat = W_CachePatchName("TITLEBG1", PU_CACHE); pat2 = W_CachePatchName("TITLEBG2", PU_CACHE); animtimer = ((wrongwarp.ticker*5)/16) % SHORT(pat->width); anim2 = SHORT(pat2->width) - (((wrongwarp.ticker*5)/16) % SHORT(pat2->width)); // SRB2Kart: F_DrawPatchCol is over-engineered; recoded to be less shitty and error-prone V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 0); x = -((INT32)animtimer); y = 0; while (x < BASEVIDWIDTH) { V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, 0, pat, NULL); x += SHORT(pat->width); } x = -anim2; y = BASEVIDHEIGHT - SHORT(pat2->height); while (x < BASEVIDWIDTH) { V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, 0, pat2, NULL); x += SHORT(pat2->width); } } { patch_t *ttcheckers = W_CachePatchName("TTCHECK", PU_CACHE); y = FixedMul(40<= 2*TICRATE) { // Done as four calls and not a loop for the sake of render order M_DrawWrongPlayer(0); M_DrawWrongPlayer(2); M_DrawWrongPlayer(1); M_DrawWrongPlayer(3); } y = 20; x = BASEVIDWIDTH - 8; if (wrongwarp.ticker < TICRATE) { INT32 adjust = floor(pow(2, (double)(TICRATE - wrongwarp.ticker))); x += adjust/2; y += adjust; } titlewidth = V_LSTitleHighStringWidth(titletext, 0); titleoffset = (-wrongwarp.ticker) % titlewidth; while (titleoffset < BASEVIDWIDTH) { V_DrawLSTitleHighString(titleoffset, y, 0, titletext); titleoffset += titlewidth; } patch_t *bumper = W_CachePatchName((cv_alttitle.value ? "MTSJUMPR1" : "MTSBUMPR1"), PU_CACHE); V_DrawScaledPatch(x-(SHORT(bumper->width)), (BASEVIDHEIGHT-8)-(SHORT(bumper->height)), 0, bumper); } void M_DrawSoundTest(void) { const UINT8 pid = 0; INT32 x, y, i, cursorx = 0; INT32 titleoffset = 0, titlewidth; const char *titletext; patch_t *btn = W_CachePatchName("STER_BTN", PU_CACHE); if (gamestate == GS_MENU) { patch_t *bg = W_CachePatchName("M_XTRABG", PU_CACHE); V_DrawFixedPatch(0, 0, FRACUNIT, 0, bg, NULL); } V_DrawFixedPatch(0, 0, FRACUNIT, 0, W_CachePatchName("STER_BG", PU_CACHE), NULL); x = 24; y = 18; V_SetClipRect( x << FRACBITS, y << FRACBITS, 272 << FRACBITS, 106 << FRACBITS, 0 ); y += 32; if (soundtest.current != NULL) { if (soundtest.current->sequence.map < nummapheaders) { K_DrawMapThumbnail( 0, 0, BASEVIDWIDTH<sequence.map, NULL); V_DrawFixedPatch( 0, 0, FRACUNIT, V_60TRANS|V_SUBTRACT, W_CachePatchName("STER_DOT", PU_CACHE), NULL ); } titletext = soundtest.current->title; if (!titletext) titletext = "Untitled"; // Har har. V_DrawThinString(x+1, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, titletext); if (soundtest.current->numtracks > 1) V_DrawThinString(x+1, (y += 10), V_ALLOWLOWERCASE|V_6WIDTHSPACE, va("Track %c", 'A'+soundtest.currenttrack)); if (soundtest.current->author) V_DrawThinString(x+1, (y += 10), V_ALLOWLOWERCASE|V_6WIDTHSPACE, soundtest.current->author); if (soundtest.current->source) V_DrawThinString(x+1, (y += 10), V_ALLOWLOWERCASE|V_6WIDTHSPACE, soundtest.current->source); if (soundtest.current->composers) V_DrawThinString(x+1, (y += 10), V_ALLOWLOWERCASE|V_6WIDTHSPACE, soundtest.current->composers); } else { const char *sfxstr = (cv_soundtest.value) ? S_sfx[cv_soundtest.value].name : "N/A"; titletext = "Sound Test"; V_DrawThinString(x+1, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, "Track "); V_DrawThinString( x+1 + V_ThinStringWidth("Track ", V_ALLOWLOWERCASE|V_6WIDTHSPACE), y, V_6WIDTHSPACE, va("%04X - %s", cv_soundtest.value, sfxstr) ); } titletext = va("%s - ", titletext); titlewidth = V_LSTitleHighStringWidth(titletext, 0); titleoffset = (-soundtest.menutick) % titlewidth; while (titleoffset < 272) { V_DrawLSTitleHighString(x + titleoffset, 18+1, 0, titletext); titleoffset += titlewidth; } V_DrawRightAlignedString(x + 272-1, 18+32, 0, va("%02u:%02u", G_TicsToMinutes(soundtest.currenttime, true), G_TicsToSeconds(soundtest.currenttime) ) ); if ((soundtest.playing && soundtest.current) && (soundtest.current->basenoloop[soundtest.currenttrack] == true || soundtest.autosequence == true)) { UINT32 exittime = soundtest.sequencemaxtime; if (soundtest.dosequencefadeout == true) { exittime += SOUNDTEST_FADEOUTSECONDS*TICRATE; } V_DrawRightAlignedString(x + 272-1, 18+32+10, 0, va("%02u:%02u", G_TicsToMinutes(exittime, true), G_TicsToSeconds(exittime) ) ); } V_ClearClipRect(); x = currentMenu->x; for (i = 0; i < currentMenu->numitems; i++) { if (currentMenu->menuitems[i].status == IT_SPACE) { if (currentMenu->menuitems[i].mvar2 != 0) { x = currentMenu->menuitems[i].mvar2; } x += currentMenu->menuitems[i].mvar1; continue; } y = currentMenu->y; if (i == itemOn) { cursorx = x + 13; } if (currentMenu->menuitems[i].tooltip) { V_SetClipRect( x << FRACBITS, y << FRACBITS, 27 << FRACBITS, 22 << FRACBITS, 0 ); // Special cases if (currentMenu->menuitems[i].mvar2 == stereospecial_back) // back { if (!soundtest.justopened && M_MenuBackHeld(pid)) { y = currentMenu->y + 7; } } // The following are springlocks. else if (currentMenu->menuitems[i].mvar2 == stereospecial_pause) // pause { if (soundtest.paused == true) y = currentMenu->y + 6; } else if (currentMenu->menuitems[i].mvar2 == stereospecial_play) // play { if (soundtest.playing == true && soundtest.paused == false) y = currentMenu->y + 6; } else if (currentMenu->menuitems[i].mvar2 == stereospecial_seq) // seq { if (soundtest.autosequence == true) y = currentMenu->y + 6; } // Button is being pressed if (i == itemOn && !soundtest.justopened && M_MenuConfirmHeld(pid)) { y = currentMenu->y + 7; } // Button itself V_DrawFixedPatch(x << FRACBITS, y << FRACBITS, FRACUNIT, 0, btn, NULL); // Icon V_DrawFixedPatch(x << FRACBITS, y << FRACBITS, FRACUNIT, 0, W_CachePatchName(currentMenu->menuitems[i].tooltip, PU_CACHE), NULL ); // Text V_DrawCenteredThinString(x + 13, y + 1, V_6WIDTHSPACE, currentMenu->menuitems[i].text); V_ClearClipRect(); V_DrawFill(x+2, currentMenu->y + 22, 23, 1, 30); } else if (currentMenu->menuitems[i].mvar2 == stereospecial_vol) // Vol { consvar_t *voltoadjust = M_GetSoundTestVolumeCvar(); INT32 j = 0, vol = 0; const INT32 barheight = 22; patch_t *knob = NULL; INT32 knobflags = 0; if (i == itemOn) { if ((menucmd[pid].dpad_ud < 0 && (soundtest.menutick & 2)) || M_MenuConfirmPressed(pid)) { knob = W_CachePatchName("STER_KNT", PU_CACHE); knobflags = V_FLIP; j = 24; } else if (menucmd[pid].dpad_ud > 0 && (soundtest.menutick & 2)) { knob = W_CachePatchName("STER_KNT", PU_CACHE); } } if (knob == NULL) knob = W_CachePatchName("STER_KNB", PU_CACHE); V_DrawFixedPatch((x+1+j) << FRACBITS, y << FRACBITS, FRACUNIT, knobflags, knob, NULL ); V_DrawFill(x+1+24, y+1, 5, barheight, 30); if (voltoadjust != NULL) { vol = (barheight*voltoadjust->value)/(MAX_SOUND_VOLUME*3); } for (j = 0; j <= barheight/3; j++) { UINT8 col = 130; if (j == 0) { continue; } if (j > vol) { col = 20; } else if (j > (barheight/3)-2) { col = 34; } V_DrawFill(x+1+24+2, y+1 + (barheight-(j*3)), 1, 2, col); } x += 5; } else if (currentMenu->menuitems[i].mvar2 == stereospecial_track) // Track { if (i == itemOn) { if (menucmd[pid].dpad_ud < 0 || M_MenuConfirmPressed(pid)) { y--; } else if (menucmd[pid].dpad_ud > 0) { y++; } } V_DrawFixedPatch(x << FRACBITS, (y-1) << FRACBITS, FRACUNIT, 0, W_CachePatchName("STER_WH0", PU_CACHE), NULL ); } else { V_DrawCenteredThinString(x + 13, y + 1, V_6WIDTHSPACE, currentMenu->menuitems[i].text); } x += 27; } V_DrawCharacter(cursorx - 4, currentMenu->y - 8 - (skullAnimCounter/5), '\x1B' | V_SNAPTOTOP|highlightflags, false); // up arrow } #ifdef HAVE_DISCORDRPC void M_DrawDiscordRequests(void) { discordRequest_t *curRequest = discordRequestList; UINT8 *colormap; patch_t *hand = NULL; const char *wantText = "...would like to join!"; const char *acceptText = "Accept" ; const char *declineText = "Decline"; INT32 x = 100; INT32 y = 133; INT32 slide = 0; INT32 maxYSlide = 18; if (discordrequestmenu.confirmDelay > 0) { if (discordrequestmenu.confirmAccept == true) { colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GREEN, GTC_MENUCACHE); hand = W_CachePatchName("K_LAPH02", PU_CACHE); } else { colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_RED, GTC_MENUCACHE); hand = W_CachePatchName("K_LAPH03", PU_CACHE); } slide = discordrequestmenu.confirmLength - discordrequestmenu.confirmDelay; } else { colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GREY, GTC_MENUCACHE); } V_DrawFixedPatch(56*FRACUNIT, 150*FRACUNIT, FRACUNIT, 0, W_CachePatchName("K_LAPE01", PU_CACHE), colormap); if (hand != NULL) { fixed_t handoffset = (4 - abs((signed)(skullAnimCounter - 4))) * FRACUNIT; V_DrawFixedPatch(56*FRACUNIT, 150*FRACUNIT + handoffset, FRACUNIT, 0, hand, NULL); } K_DrawSticker(x + (slide * 32), y - 2, V_ThinStringWidth(M_GetDiscordName(curRequest), V_ALLOWLOWERCASE|V_6WIDTHSPACE), 0, false); V_DrawThinString(x + (slide * 32), y - 1, V_ALLOWLOWERCASE|V_6WIDTHSPACE|V_YELLOWMAP, M_GetDiscordName(curRequest)); K_DrawSticker(x, y + 12, V_ThinStringWidth(wantText, V_ALLOWLOWERCASE|V_6WIDTHSPACE), 0, true); V_DrawThinString(x, y + 10, V_ALLOWLOWERCASE|V_6WIDTHSPACE, wantText); INT32 confirmButtonWidth = SHORT(kp_button_a[1][0]->width); INT32 declineButtonWidth = SHORT(kp_button_b[1][0]->width); INT32 altDeclineButtonWidth = SHORT(kp_button_x[1][0]->width); INT32 acceptTextWidth = V_ThinStringWidth(acceptText, V_ALLOWLOWERCASE|V_6WIDTHSPACE); INT32 declineTextWidth = V_ThinStringWidth(declineText, V_ALLOWLOWERCASE|V_6WIDTHSPACE); INT32 stickerWidth = (confirmButtonWidth + declineButtonWidth + altDeclineButtonWidth + acceptTextWidth + declineTextWidth); K_DrawSticker(x, y + 26, stickerWidth, 0, true); K_drawButtonAnim(x, y + 22, V_SNAPTORIGHT, kp_button_a[1], discordrequestmenu.ticker); INT32 xoffs = confirmButtonWidth; V_DrawThinString((x + xoffs), y + 24, V_ALLOWLOWERCASE|V_6WIDTHSPACE, acceptText); xoffs += acceptTextWidth; K_drawButtonAnim((x + xoffs), y + 22, V_SNAPTORIGHT, kp_button_b[1], discordrequestmenu.ticker); xoffs += declineButtonWidth; K_drawButtonAnim((x + xoffs), y + 22, V_SNAPTORIGHT, kp_button_x[1], discordrequestmenu.ticker); xoffs += altDeclineButtonWidth; V_DrawThinString((x + xoffs), y + 24, V_ALLOWLOWERCASE|V_6WIDTHSPACE, declineText); y -= 18; while (curRequest->next != NULL) { INT32 ySlide = min(slide * 4, maxYSlide); curRequest = curRequest->next; K_DrawSticker(x, y - 1 + ySlide, V_ThinStringWidth(M_GetDiscordName(curRequest), V_ALLOWLOWERCASE|V_6WIDTHSPACE), 0, false); V_DrawThinString(x, y + ySlide, V_ALLOWLOWERCASE|V_6WIDTHSPACE, M_GetDiscordName(curRequest)); y -= 12; maxYSlide = 12; } } #endif