/// \file menus/options-gameplay-1.c /// \brief Gameplay Options -- see gopt_e #include "../k_menu.h" menuitem_t OPTIONS_Gameplay[] = { {IT_STRING | IT_CVAR, "Game Speed", "Change Game Speed for the next map.", NULL, {.cvar = &cv_kartspeed}, 0, 0}, {IT_STRING | IT_CVAR, "Base Lap Count", "Change how many laps must be completed per race.", NULL, {.cvar = &cv_numlaps}, 0, 0}, {IT_STRING | IT_CVAR, "Frantic Items", "Make item odds crazier with more powerful items!", NULL, {.cvar = &cv_kartfrantic}, 0, 0}, {IT_STRING | IT_CVAR, "Encore Mode", "Forces Encore Mode on for the next map.", NULL, {.cvar = &cv_kartencore}, 0, 0}, {IT_STRING | IT_CVAR, "Exit Countdown", "How long players have to finish after 1st place finishes.", NULL, {.cvar = &cv_countdowntime}, 0, 0}, {IT_SPACE | IT_NOTHING, NULL, NULL, NULL, {NULL}, 0, 0}, {IT_STRING | IT_CVAR, "Time Limit", "Change the time limit for Battle rounds.", NULL, {.cvar = &cv_timelimit}, 0, 0}, {IT_STRING | IT_CVAR, "Starting Bumpers", "Change how many bumpers player start with in Battle.", NULL, {.cvar = &cv_kartbumpers}, 0, 0}, {IT_SPACE | IT_NOTHING, NULL, NULL, NULL, {NULL}, 0, 0}, {IT_STRING | IT_CVAR, "Minimum Input Delay", "Practice for online play! Higher = more delay.", NULL, {.cvar = &cv_mindelay}, 0, 0}, {IT_SPACE | IT_NOTHING, NULL, NULL, NULL, {NULL}, 0, 0}, {IT_STRING | IT_SUBMENU, "Random Item Toggles...", "Change which items to enable for your games.", NULL, {.submenu = &OPTIONS_GameplayItemsDef}, 0, 0}, }; menu_t OPTIONS_GameplayDef = { sizeof (OPTIONS_Gameplay) / sizeof (menuitem_t), &OPTIONS_MainDef, 0, OPTIONS_Gameplay, 48, 80, SKINCOLOR_SCARLET, 0, 0, NULL, 2, 5, M_DrawGenericOptions, M_OptionsTick, NULL, NULL, NULL, };