// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2020 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file g_demo.h /// \brief Demo recording and playback #ifndef __G_DEMO__ #define __G_DEMO__ #include "doomdef.h" #include "doomstat.h" #include "d_event.h" extern UINT8 *demo_p; // ====================================== // DEMO playback/recording related stuff. // ====================================== extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality; extern tic_t demostarttime; // Publicly-accessible demo vars struct demovars_s { char titlename[65]; boolean recording, playback, timing; UINT16 version; // Current file format of the demo being played boolean title; // Title Screen demo can be cancelled by any key boolean rewinding; // Rewind in progress boolean loadfiles, ignorefiles; // Demo file loading options boolean fromtitle; // SRB2Kart: Don't stop the music boolean inreplayhut; // Go back to replayhut after demos boolean quitafterplaying; // quit after playing a demo from cmdline boolean deferstart; // don't start playing demo right away boolean netgame; // multiplayer netgame tic_t savebutton; // Used to determine when the local player can choose to save the replay while the race is still going enum { DSM_NOTSAVING, DSM_WILLAUTOSAVE, DSM_TITLEENTRY, DSM_WILLSAVE, DSM_SAVED } savemode; boolean freecam; }; extern struct demovars_s demo; typedef enum { MD_NOTLOADED, MD_LOADED, MD_SUBDIR, MD_OUTDATED, MD_INVALID } menudemotype_e; typedef struct menudemo_s { char filepath[256]; menudemotype_e type; char title[65]; // Null-terminated for string prints UINT16 map; UINT8 addonstatus; // What do we need to do addon-wise to play this demo? UINT8 gametype; SINT8 kartspeed; // Add OR DF_ENCORE for encore mode, idk UINT8 numlaps; struct { UINT8 ranking; char name[17]; UINT8 skin, color; UINT32 timeorscore; } standings[MAXPLAYERS]; } menudemo_t; extern mobj_t *metalplayback; // Only called by startup code. void G_RecordDemo(const char *name); void G_RecordMetal(void); void G_BeginRecording(void); void G_BeginMetal(void); // Only called by shutdown code. void G_WriteStanding(UINT8 ranking, char *name, INT32 skinnum, UINT16 color, UINT32 val); void G_SetDemoTime(UINT32 ptime, UINT32 plap); UINT8 G_CmpDemoTime(char *oldname, char *newname); typedef enum { GHC_NORMAL = 0, GHC_SUPER, GHC_FIREFLOWER, GHC_INVINCIBLE, GHC_RETURNSKIN // not actually a colour } ghostcolor_t; extern UINT8 demo_extradata[MAXPLAYERS]; extern UINT8 demo_writerng; #define DXD_RESPAWN 0x01 // "respawn" command in console #define DXD_SKIN 0x02 // skin changed #define DXD_NAME 0x04 // name changed #define DXD_COLOR 0x08 // color changed #define DXD_PLAYSTATE 0x10 // state changed between playing, spectating, or not in-game #define DXD_FOLLOWER 0x20 // follower was changed #define DXD_WEAPONPREF 0x40 // netsynced playsim settings were changed #define DXD_PST_PLAYING 0x01 #define DXD_PST_SPECTATING 0x02 #define DXD_PST_LEFT 0x03 // Record/playback tics void G_ReadDemoExtraData(void); void G_WriteDemoExtraData(void); void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum); void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum); void G_GhostAddColor(INT32 playernum, ghostcolor_t color); void G_GhostAddFlip(INT32 playernum); void G_GhostAddScale(INT32 playernum, fixed_t scale); void G_GhostAddHit(INT32 playernum, mobj_t *victim); void G_WriteAllGhostTics(void); void G_WriteGhostTic(mobj_t *ghost, INT32 playernum); void G_ConsAllGhostTics(void); void G_ConsGhostTic(INT32 playernum); void G_GhostTicker(void); void G_InitDemoRewind(void); void G_StoreRewindInfo(void); void G_PreviewRewind(tic_t previewtime); void G_ConfirmRewind(tic_t rewindtime); void G_ReadMetalTic(mobj_t *metal); void G_WriteMetalTic(mobj_t *metal); void G_SaveMetal(UINT8 **buffer); void G_LoadMetal(UINT8 **buffer); // Your naming conventions are stupid and useless. // There is no conflict here. typedef struct demoghost { UINT8 checksum[16]; UINT8 *buffer, *p, color; UINT8 fadein; UINT16 version; mobj_t oldmo, *mo; struct demoghost *next; } demoghost; extern demoghost *ghosts; // G_CheckDemoExtraFiles: checks if our loaded WAD list matches the demo's. #define DFILE_ERROR_NOTLOADED 0x01 // Files are not loaded, but can be without a restart. #define DFILE_ERROR_OUTOFORDER 0x02 // Files are loaded, but out of order. #define DFILE_ERROR_INCOMPLETEOUTOFORDER 0x03 // Some files are loaded out of order, but others are not. #define DFILE_ERROR_CANNOTLOAD 0x04 // Files are missing and cannot be loaded. #define DFILE_ERROR_EXTRAFILES 0x05 // Extra files outside of the replay's file list are loaded. void G_DeferedPlayDemo(const char *demo); void G_DoPlayDemo(char *defdemoname); void G_TimeDemo(const char *name); void G_AddGhost(char *defdemoname); void G_UpdateStaffGhostName(lumpnum_t l); void G_FreeGhosts(void); void G_DoneLevelLoad(void); void G_DoPlayMetal(void); void G_StopMetalDemo(void); ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill); void G_StopDemo(void); boolean G_CheckDemoStatus(void); void G_LoadDemoInfo(menudemo_t *pdemo); void G_DeferedPlayDemo(const char *demo); void G_SaveDemo(void); boolean G_DemoTitleResponder(event_t *ev); #endif // __G_DEMO__