/// \file menus/play-online-room-select.c /// \brief MULTIPLAYER ROOM SELECT MENU #include "../k_menu.h" #include "../s_sound.h" #include "../m_cond.h" menuitem_t PLAY_MP_RoomSelect[] = { {IT_NOTHING | IT_KEYHANDLER, NULL, NULL, NULL, {.routine = M_MPRoomSelect}, 0, 0}, }; menu_t PLAY_MP_RoomSelectDef = { sizeof (PLAY_MP_RoomSelect) / sizeof (menuitem_t), &PLAY_MP_OptSelectDef, 0, PLAY_MP_RoomSelect, 0, 0, 0, 0, 0, "NETMD2", 0, 0, M_DrawMPRoomSelect, M_MPRoomSelectTick, NULL, NULL, NULL }; void M_MPRoomSelect(INT32 choice) { const UINT8 pid = 0; (void) choice; if (M_MenuBackPressed(pid)) { M_GoBack(0); M_SetMenuDelay(pid); } else if (M_MenuConfirmPressed(pid)) { M_ServersMenu(0); M_SetMenuDelay(pid); } else if (mpmenu.roomforced == false && menucmd[pid].dpad_lr != 0) { mpmenu.room ^= 1; S_StartSound(NULL, sfx_s3k5b); M_SetMenuDelay(pid); } } void M_MPRoomSelectTick(void) { mpmenu.ticker++; } void M_MPRoomSelectInit(INT32 choice) { (void)choice; mpmenu.room = (modifiedgame == true) ? 1 : 0; mpmenu.roomforced = ((modifiedgame == true) || (!M_SecretUnlocked(SECRET_ADDONS, true))); mpmenu.ticker = 0; mpmenu.servernum = 0; mpmenu.scrolln = 0; mpmenu.slide = 0; M_SetupNextMenu(&PLAY_MP_RoomSelectDef, false); }