// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2020 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file console.h /// \brief Console drawing and input #include "d_event.h" #include "command.h" #include "i_threads.h" void CON_Init(void); boolean CON_Responder(event_t *ev); #ifdef HAVE_THREADS extern I_mutex con_mutex; #endif // set true when screen size has changed, to adapt console extern boolean con_recalc; // console being displayed at game startup extern boolean con_startup; // when modifying the below, you must also adjust d_main and console.c typedef enum { LOADED_ZINIT = 1, LOADED_ISTARTUPTIMER, LOADED_IWAD, LOADED_PWAD, LOADED_ISTARTUPGRAPHICS, LOADED_HUINIT, LOADED_CONFIG, LOADED_INITTEXTUREDATA, LOADED_INITSPRITES, LOADED_INITSKINS, LOADED_RINIT, LOADED_SINITSFXCHANNELS, LOADED_STINIT, LOADED_DCHECKNETGAME, LOADED_ALLDONE = LOADED_DCHECKNETGAME, } con_loadprogress_t; extern con_loadprogress_t con_startup_loadprogress; // top clip value for view render: do not draw part of view hidden by console extern INT32 con_clipviewtop; // 0 means console if off, or moving out extern INT32 con_destlines; extern INT32 con_clearlines; // lines of top of screen to refresh extern boolean con_hudupdate; // hud messages have changed, need refresh extern UINT32 con_scalefactor; // console text scale factor extern consvar_t cons_backcolor; extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\ *skymap, *goldmap, *lavendermap, *aquamap, *magentamap, *pinkmap, *brownmap, *tanmap; // Console bg color (auto updated to match) extern UINT8 *consolebgmap; extern UINT8 *promptbgmap; INT32 CON_ShiftChar(INT32 ch); void CON_SetupBackColormapEx(INT32 color, boolean prompt); void CON_SetupBackColormap(void); void CON_ClearHUD(void); // clear heads up messages void CON_Ticker(void); void CON_Drawer(void); void CONS_Error(const char *msg); // print out error msg, and wait a key // force console to move out void CON_ToggleOff(void); // Is console down? boolean CON_Ready(void); void CON_LogMessage(const char *msg); // Startup loading bar void CON_SetLoadingProgress(con_loadprogress_t newStep); void CON_DrawLoadBar(void);