/// \file k_collide.c /// \brief SRB2Kart item collision hooks #include "k_collide.h" #include "doomtype.h" #include "p_mobj.h" #include "k_kart.h" #include "p_local.h" #include "s_sound.h" #include "r_main.h" // R_PointToAngle2, R_PointToDist2 #include "hu_stuff.h" // Sink snipe print #include "doomdef.h" // Sink snipe print #include "g_game.h" // Sink snipe print boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2) { boolean damageitem = false; boolean sprung = false; if (((t1->target == t2) || (t1->target == t2->target)) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0))) return true; if (t1->health <= 0 || t2->health <= 0) return true; if ((t1->type == MT_ORBINAUT_SHIELD || t1->type == MT_JAWZ_SHIELD) && t1->lastlook && (t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD) && t2->lastlook && (t1->target == t2->target)) // Don't hit each other if you have the same target return true; if (t2->player) { if ((t2->player->powers[pw_flashing] > 0 && t2->hitlag == 0) && !(t1->type == MT_ORBINAUT || t1->type == MT_JAWZ || t1->type == MT_JAWZ_DUD)) return true; if (t2->player->kartstuff[k_hyudorotimer]) return true; // no interaction if (t2->player->kartstuff[k_flamedash] && t2->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD) { // Melt item S_StartSound(t2, sfx_s3k43); } else { // Player Damage P_DamageMobj(t2, t1, t1->target, 1, DMG_WIPEOUT); K_KartBouncing(t2, t1, false, false); S_StartSound(t2, sfx_s3k7b); } damageitem = true; } else if (t2->type == MT_ORBINAUT || t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD || t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD || t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD || t2->type == MT_BALLHOG) { // Other Item Damage S_StartSound(t2, t2->info->deathsound); P_KillMobj(t2, t1, t1, DMG_NORMAL); P_SetObjectMomZ(t2, 8*FRACUNIT, false); P_InstaThrust(t2, R_PointToAngle2(t1->x, t1->y, t2->x, t2->y)+ANGLE_90, 16*FRACUNIT); P_SpawnMobj(t2->x/2 + t1->x/2, t2->y/2 + t1->y/2, t2->z/2 + t1->z/2, MT_ITEMCLASH); damageitem = true; } else if (t2->type == MT_SSMINE_SHIELD || t2->type == MT_SSMINE || t2->type == MT_LANDMINE) { damageitem = true; // Bomb death P_KillMobj(t2, t1, t1, DMG_NORMAL); } else if (t2->flags & MF_SPRING && (t1->type != MT_ORBINAUT_SHIELD && t1->type != MT_JAWZ_SHIELD)) { // Let thrown items hit springs! sprung = P_DoSpring(t2, t1); } else if (t2->flags & MF_SHOOTABLE) { // Shootable damage P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL); damageitem = true; } if (damageitem) { // This Item Damage S_StartSound(t1, t1->info->deathsound); P_KillMobj(t1, t2, t2, DMG_NORMAL); P_SetObjectMomZ(t1, 8*FRACUNIT, false); P_InstaThrust(t1, R_PointToAngle2(t2->x, t2->y, t1->x, t1->y)+ANGLE_90, 16*FRACUNIT); } if (sprung) { return false; } return true; } boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2) { boolean damageitem = false; if (((t1->target == t2) || (t1->target == t2->target)) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0))) return true; if (t1->health <= 0 || t2->health <= 0) return true; if (((t1->type == MT_BANANA_SHIELD) && (t2->type == MT_BANANA_SHIELD)) && (t1->target == t2->target)) // Don't hit each other if you have the same target return true; if (t1->type == MT_BALLHOG && t2->type == MT_BALLHOG) return true; // Ballhogs don't collide with eachother if (t2->player) { if (t2->player->powers[pw_flashing] > 0 && t2->hitlag == 0) return true; // Banana snipe! if (t1->type == MT_BANANA && t1->health > 1) S_StartSound(t2, sfx_bsnipe); if (t2->player->kartstuff[k_flamedash] && t2->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD) { // Melt item S_StartSound(t2, sfx_s3k43); } else { P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL); } damageitem = true; } else if (t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD || t2->type == MT_ORBINAUT || t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD || t2->type == MT_JAWZ_SHIELD || t2->type == MT_BALLHOG) { // Other Item Damage S_StartSound(t2, t2->info->deathsound); P_KillMobj(t2, t1, t1, DMG_NORMAL); P_SetObjectMomZ(t2, 8*FRACUNIT, false); P_InstaThrust(t2, R_PointToAngle2(t1->x, t1->y, t2->x, t2->y)+ANGLE_90, 16*FRACUNIT); P_SpawnMobj(t2->x/2 + t1->x/2, t2->y/2 + t1->y/2, t2->z/2 + t1->z/2, MT_ITEMCLASH); damageitem = true; } else if (t2->type == MT_SSMINE_SHIELD || t2->type == MT_SSMINE || t2->type == MT_LANDMINE) { damageitem = true; // Bomb death P_KillMobj(t2, t1, t1, DMG_NORMAL); } else if (t2->flags & MF_SHOOTABLE) { // Shootable damage P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL); damageitem = true; } if (damageitem) { // This Item Damage S_StartSound(t1, t1->info->deathsound); P_KillMobj(t1, t2, t2, DMG_NORMAL); P_SetObjectMomZ(t1, 8*FRACUNIT, false); P_InstaThrust(t1, R_PointToAngle2(t2->x, t2->y, t1->x, t1->y)+ANGLE_90, 16*FRACUNIT); } return true; } boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2) { // Push fakes out of other item boxes if (t2->type == MT_RANDOMITEM || t2->type == MT_EGGMANITEM) { P_InstaThrust(t1, R_PointToAngle2(t2->x, t2->y, t1->x, t1->y), t2->radius/4); return true; } if (t2->player) { if ((t1->target == t2 || t1->target == t2->target) && (t1->threshold > 0)) return true; if (t1->health <= 0 || t2->health <= 0) return true; if (!P_CanPickupItem(t2->player, 2)) return true; if ((gametyperules & GTR_BUMPERS) && t2->player->kartstuff[k_bumper] <= 0) { if (t2->player->kartstuff[k_comebackmode] || t2->player->kartstuff[k_comebacktimer]) return true; t2->player->kartstuff[k_comebackmode] = 2; } else { K_DropItems(t2->player); //K_StripItems(t2->player); //K_StripOther(t2->player); t2->player->kartstuff[k_itemroulette] = 1; t2->player->kartstuff[k_roulettetype] = 2; } if (t2->player->kartstuff[k_flamedash] && t2->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD) { // Melt item S_StartSound(t2, sfx_s3k43); P_KillMobj(t1, t2, t2, DMG_NORMAL); return true; } else { mobj_t *poof = P_SpawnMobj(t1->x, t1->y, t1->z, MT_EXPLODE); S_StartSound(poof, t1->info->deathsound); #if 0 // Eggbox snipe! if (t1->type == MT_EGGMANITEM && t1->health > 1) S_StartSound(t2, sfx_bsnipe); #endif if (t1->target && t1->target->player) { if ((gametyperules & GTR_CIRCUIT) || t1->target->player->kartstuff[k_bumper] > 0) t2->player->kartstuff[k_eggmanblame] = t1->target->player-players; else t2->player->kartstuff[k_eggmanblame] = t2->player-players; if (t1->target->hnext == t1) { P_SetTarget(&t1->target->hnext, NULL); t1->target->player->kartstuff[k_eggmanheld] = 0; } } P_RemoveMobj(t1); return true; } } return true; } boolean K_MineCollide(mobj_t *t1, mobj_t *t2) { if (((t1->target == t2) || (t1->target == t2->target)) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0))) return true; if (t1->health <= 0 || t2->health <= 0) return true; if (t2->player) { if (t2->player->powers[pw_flashing] > 0 && t2->hitlag == 0) return true; // Bomb punting if ((t1->state >= &states[S_SSMINE1] && t1->state <= &states[S_SSMINE4]) || (t1->state >= &states[S_SSMINE_DEPLOY8] && t1->state <= &states[S_SSMINE_DEPLOY13])) { P_KillMobj(t1, t2, t2, DMG_NORMAL); } else { K_PuntMine(t1, t2); } } else if (t2->type == MT_ORBINAUT || t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD || t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD) { // Bomb death P_KillMobj(t1, t2, t2, DMG_NORMAL); // Other Item Damage S_StartSound(t2, t2->info->deathsound); P_KillMobj(t2, t1, t1, DMG_NORMAL); P_SetObjectMomZ(t2, 8*FRACUNIT, false); P_InstaThrust(t2, R_PointToAngle2(t1->x, t1->y, t2->x, t2->y)+ANGLE_90, 16*FRACUNIT); } else if (t2->flags & MF_SHOOTABLE) { // Bomb death P_KillMobj(t1, t2, t2, DMG_NORMAL); // Shootable damage P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL); } return true; } boolean K_MineExplosionCollide(mobj_t *t1, mobj_t *t2) { if (t2->player) { if (t2->player->powers[pw_flashing] > 0 && t2->hitlag == 0) return true; if (t1->state == &states[S_MINEEXPLOSION1]) { P_DamageMobj(t2, t1, t1->target, 1, DMG_EXPLODE); } else { P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL); } } else if (t2->flags & MF_SHOOTABLE) { // Shootable damage P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL); } return true; } boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2) { if (((t1->target == t2) || (t1->target == t2->target)) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0))) return true; if (t1->health <= 0 || t2->health <= 0) return true; if (t2->player) { if (t2->player->powers[pw_flashing]) return true; // Banana snipe! if (t1->health > 1) S_StartSound(t2, sfx_bsnipe); if (t2->player->kartstuff[k_flamedash] && t2->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD) { // Melt item S_StartSound(t2, sfx_s3k43); } else { // Player Damage P_DamageMobj(t2, t1, t1->target, 1, DMG_TUMBLE); } P_KillMobj(t1, t2, t2, DMG_NORMAL); } else if (t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD || t2->type == MT_ORBINAUT || t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD || t2->type == MT_JAWZ_SHIELD || t2->type == MT_BALLHOG) { // Other Item Damage if (t2->eflags & MFE_VERTICALFLIP) t2->z -= t2->height; else t2->z += t2->height; S_StartSound(t2, t2->info->deathsound); P_KillMobj(t2, t1, t1, DMG_NORMAL); P_SetObjectMomZ(t2, 8*FRACUNIT, false); P_InstaThrust(t2, R_PointToAngle2(t1->x, t1->y, t2->x, t2->y)+ANGLE_90, 16*FRACUNIT); P_SpawnMobj(t2->x/2 + t1->x/2, t2->y/2 + t1->y/2, t2->z/2 + t1->z/2, MT_ITEMCLASH); P_KillMobj(t1, t2, t2, DMG_NORMAL); } else if (t2->type == MT_SSMINE_SHIELD || t2->type == MT_SSMINE || t2->type == MT_LANDMINE) { P_KillMobj(t1, t2, t2, DMG_NORMAL); // Bomb death P_KillMobj(t2, t1, t1, DMG_NORMAL); } else if (t2->flags & MF_SHOOTABLE) { // Shootable damage P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL); P_KillMobj(t1, t2, t2, DMG_NORMAL); } return true; } boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2) { if (((t1->target == t2) || (t1->target == t2->target)) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0))) return true; if (t2->player) { if (t2->player->powers[pw_flashing] > 0 && t2->hitlag == 0) return true; S_StartSound(NULL, sfx_bsnipe); // let all players hear it. HU_SetCEchoFlags(0); HU_SetCEchoDuration(5); HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[t2->player-players])); I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[t2->player-players]); P_DamageMobj(t2, t1, t1->target, 1, DMG_INSTAKILL); P_KillMobj(t1, t2, t2, DMG_NORMAL); } else if (t2->flags & MF_SHOOTABLE) { // Shootable damage P_KillMobj(t2, t2, t1->target, DMG_NORMAL); // This item damage P_KillMobj(t1, t2, t2, DMG_NORMAL); } return true; } boolean K_FallingRockCollide(mobj_t *t1, mobj_t *t2) { if (t2->player || t2->type == MT_FALLINGROCK) K_KartBouncing(t2, t1, false, false); return true; } boolean K_SMKIceBlockCollide(mobj_t *t1, mobj_t *t2) { if (!(t2->flags & MF_SOLID || t2->flags & MF_SHOOTABLE)) return true; if (!(t2->health)) return true; if (t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD || t2->type == MT_EGGMANITEM || t2->type == MT_EGGMANITEM_SHIELD || t2->type == MT_SSMINE || t2->type == MT_SSMINE_SHIELD || t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD) return false; if (t1->health) P_KillMobj(t1, t2, t2, DMG_NORMAL); /* if (t2->player && (t2->player->kartstuff[k_invincibilitytimer] > 0 || t2->player->kartstuff[k_growshrinktimer] > 0)) return true; */ K_KartBouncing(t2, t1, false, true); return false; } boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2) { boolean t1Condition = false; boolean t2Condition = false; boolean stung = false; // Grow damage t1Condition = (t1->scale > t2->scale + (mapobjectscale/8)); t2Condition = (t2->scale > t1->scale + (mapobjectscale/8)); if (t1Condition == true && t2Condition == false) { P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE); return true; } else if (t1Condition == false && t2Condition == true) { P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE); return true; } // Invincibility damage t1Condition = (t1->player->kartstuff[k_invincibilitytimer] > 0); t2Condition = (t2->player->kartstuff[k_invincibilitytimer] > 0); if (t1Condition == true && t2Condition == false) { P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE); return true; } else if (t1Condition == false && t2Condition == true) { P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE); return true; } // Flame Shield dash damage t1Condition = (t1->player->kartstuff[k_flamedash] > 0 && t1->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD); t2Condition = (t2->player->kartstuff[k_flamedash] > 0 && t2->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD); if (t1Condition == true && t2Condition == false) { P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT); return true; } else if (t1Condition == false && t2Condition == true) { P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT); return true; } // Battle Mode Sneaker damage // (Pogo Spring damage is handled in head-stomping code) if (gametyperules & GTR_BUMPERS) { t1Condition = (t1->player->kartstuff[k_sneakertimer] > 0 && t1->player->powers[pw_flashing] != 0); t2Condition = (t2->player->kartstuff[k_sneakertimer] > 0 && t2->player->powers[pw_flashing] != 0); if (t1Condition == true && t2Condition == false) { P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL); return true; } else if (t1Condition == false && t2Condition == true) { P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL); return true; } } // Ring sting, this is a bit more unique t1Condition = (K_GetShieldFromItem(t2->player->kartstuff[k_itemtype]) == KSHIELD_NONE); t2Condition = (K_GetShieldFromItem(t1->player->kartstuff[k_itemtype]) == KSHIELD_NONE); if (t1Condition == true) { if (t2->player->rings <= 0) { P_DamageMobj(t2, t1, t1, 1, DMG_STING); stung = true; } P_PlayerRingBurst(t2->player, 1); stung = true; } if (t2Condition == true) { if (t1->player->rings <= 0) { P_DamageMobj(t1, t2, t2, 1, DMG_STING); stung = true; } P_PlayerRingBurst(t2->player, 1); } return stung; }