/// \file menus/options-sound.c /// \brief Sound Options #include #include #include "../v_draw.hpp" #include "../doomstat.h" #include "../console.h" #include "../k_menu.h" #include "../m_cond.h" #include "../s_sound.h" // sounds consvars #include "../g_game.h" // cv_chatnotifications extern "C" consvar_t cv_mastervolume; using srb2::Draw; namespace { bool basic_options() { // M_GameTrulyStarted return gamedata && gamestartchallenge < MAXUNLOCKABLES && !netgame && gamedata->gonerlevel <= GDGONER_PROFILE; } int flip_delay = 0; struct Slider { enum Id { kMasterVolume, kMusicVolume, kSfxVolume, kNumSliders }; Slider(bool(*toggle)(bool), consvar_t& volume) : toggle_(toggle), volume_(volume) {} bool(*toggle_)(bool); consvar_t& volume_; int shake_ = 0; void draw(int x, int y, bool shaded, bool selected) { constexpr int kWidth = 111; Draw h(320 - x - kWidth, y); if (selected) { int ofs = skullAnimCounter / 5; Draw arrows = h.font(Draw::Font::kConsole).align(Draw::Align::kLeft).flags(highlightflags); arrows.x(-10 - ofs).text("\x1C"); arrows.x(kWidth + 2 + ofs).text("\x1D"); if (!basic_options()) { h.xy(kWidth + 9, -3).small_button(Draw::Button::z, false); } } h = h.y(1); h.size(kWidth, 7).fill(31); Draw s = shaded ? h.xy(1, 5).size(10, 1) : h.xy(1, 2).size(10, 4); int color = toggle_(false) ? aquamap[0] : 15; int n = volume_.value / 10; for (int i = 0; i < n; ++i) { s.fill(color); s = s.x(11); } s.width(volume_.value % 10).fill(color); n = std::atoi(volume_.defaultvalue); h.x(1 + shake_ + n + (n / 10)).size(1, 7).fill(35); if (!toggle_(false)) { h .x(kWidth / 2) .font(Draw::Font::kConsole) .align(Draw::Align::kCenter) .flags(V_40TRANS) .text("S I L E N T"); } } void input(INT32 c) { if (c == -1 && &volume_ == &cv_mastervolume) { // Master volume does not necessarily change when // music or sound volumes change separately. So // cv_mastervolume could still have its default // value, and M_ChangeCvarDirect would do // nothing. CV_Set(&cv_digmusicvolume, cv_mastervolume.defaultvalue); CV_Set(&cv_soundvolume, cv_mastervolume.defaultvalue); } else { M_ChangeCvarDirect(c, &volume_); } shake_ = !shake_; flip_delay = 2; } }; std::array sliders{{ { [](bool toggle) -> bool { bool n = !S_MusicDisabled() || !S_SoundDisabled(); if (toggle) { n = !n; CV_SetValue(&cv_gamedigimusic, n); CV_SetValue(&cv_gamesounds, n); } return n; }, cv_mastervolume, }, { [](bool toggle) -> bool { if (toggle) { CV_AddValue(&cv_gamedigimusic, 1); } return !S_MusicDisabled(); }, cv_digmusicvolume, }, { [](bool toggle) -> bool { if (toggle) { CV_AddValue(&cv_gamesounds, 1); } return !S_SoundDisabled(); }, cv_soundvolume, }, }}; void slider_routine(INT32 c) { sliders.at(currentMenu->menuitems[itemOn].mvar2).input(c); } void restartaudio_routine(INT32) { COM_ImmedExecute("restartaudio"); } void draw_routine() { int x = currentMenu->x - (menutransition.tics * 48); int y = currentMenu->y; M_DrawGenericOptions(); for (int i = 0; i < currentMenu->numitems; ++i) { const menuitem_t& it = currentMenu->menuitems[i]; if ((it.status & IT_TYPE) == IT_ARROWS) { sliders.at(it.mvar2).draw( x, y, it.mvar2 == Slider::kMasterVolume, i == itemOn ); } y += 8; } } void tick_routine(void) { M_OptionsTick(); if (flip_delay && !--flip_delay) { for (Slider& slider : sliders) { slider.shake_ = 0; } } } boolean input_routine(INT32) { UINT8 pid = 0; // todo: Add ability for any splitscreen player to bring up the menu. const menuitem_t& it = currentMenu->menuitems[itemOn]; if (M_MenuButtonPressed(pid, MBT_Z) && (it.status & IT_TYPE) == IT_ARROWS && !basic_options()) { sliders.at(it.mvar2).toggle_(true); return true; } return false; } }; // namespace menuitem_t OPTIONS_Sound[] = { {IT_STRING | IT_ARROWS | IT_CV_SLIDER, "Volume", "Adjust the volume of game audio.", NULL, {.routine = slider_routine}, 0, Slider::kMasterVolume}, {IT_STRING | IT_ARROWS | IT_CV_SLIDER, "SFX Volume", "Adjust the volume of sound effects.", NULL, {.routine = slider_routine}, 0, Slider::kSfxVolume}, {IT_STRING | IT_ARROWS | IT_CV_SLIDER, "Music Volume", "Adjust the volume of music playback.", NULL, {.routine = slider_routine}, 0, Slider::kMusicVolume}, {IT_SPACE | IT_NOTHING, NULL, NULL, NULL, {NULL}, 0, 0}, {IT_STRING | IT_CVAR, "Chat Notifications", "Set when to play notification sounds when chat messages are received.", NULL, {.cvar = &cv_chatnotifications}, 0, 0}, {IT_STRING | IT_CVAR, "Character Voices", "Set how often to play character voices in game.", NULL, {.cvar = &cv_kartvoices}, 0, 0}, {IT_SPACE | IT_NOTHING, NULL, NULL, NULL, {NULL}, 0, 0}, {IT_STRING | IT_CVAR, "Reverse L/R Channels", "Reverse left & right channels for Stereo playback.", NULL, {.cvar = &stereoreverse}, 0, 0}, {IT_STRING | IT_CVAR, "Hear Tabbed-out", "Keep playing game audio when the window is out of focus (FOCUS LOST).", NULL, {.cvar = &cv_bgaudio}, 0, 0}, {IT_SPACE | IT_NOTHING, NULL, NULL, NULL, {NULL}, 0, 0}, {IT_STRING | IT_CALL, "\x85" "Restart Audio", "Reboot the game's audio system.", NULL, {.routine = restartaudio_routine}, 0, 0}, }; menu_t OPTIONS_SoundDef = { sizeof (OPTIONS_Sound) / sizeof (menuitem_t), &OPTIONS_MainDef, 0, OPTIONS_Sound, 48, 80, SKINCOLOR_THUNDER, 0, MBF_DRAWBGWHILEPLAYING, NULL, 2, 5, draw_routine, M_DrawOptionsCogs, tick_routine, NULL, NULL, input_routine, };