/** SRB2 CMake Configuration */ #ifndef __CONFIG_H__ #define __CONFIG_H__ /* DO NOT MODIFY config.h DIRECTLY! It will be overwritten by cmake. * If you want to change a configuration option here, modify it in * your CMakeCache.txt. config.h.in is used as a template for CMake * variables, so you can insert them here too. */ #ifdef CMAKECONFIG #define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}" #define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}" #define SRB2_COMP_NOTE "${SRB2_COMP_NOTE}" // This is done with configure_file instead of defines in order to avoid // recompiling the whole target whenever the working directory state changes #cmakedefine SRB2_COMP_UNCOMMITTED #ifdef SRB2_COMP_UNCOMMITTED #define COMPVERSION_UNCOMMITTED #endif #define CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" #cmakedefine01 SRB2_COMP_OPTIMIZED #endif /* Manually defined asset hashes for non-CMake builds * Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets * Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart */ #define ASSET_HASH_BIOS_PK3 "00000000000000000000000000000000" #define ASSET_HASH_GFX_PK3 "00000000000000000000000000000000" #define ASSET_HASH_TEXTURES_GENERAL_PK3 "00000000000000000000000000000000" #define ASSET_HASH_TEXTURES_SEGA_PK3 "00000000000000000000000000000000" #define ASSET_HASH_TEXTURES_ORIGINAL_PK3 "00000000000000000000000000000000" #define ASSET_HASH_CHARS_PK3 "00000000000000000000000000000000" #define ASSET_HASH_MAPS_PK3 "00000000000000000000000000000000" #ifdef USE_PATCH_FILE #define ASSET_HASH_PATCH_PK3 "00000000000000000000000000000000" #endif #endif