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Implemented using libopus for the Opus codec, same as is used in Discord. This adds the following cvars: - `voice_chat` On/Off, triggers self-deafen state on server via weaponprefs - `voice_mode` Activity/PTT - `voice_selfmute` On/Off, triggers self-mute state on server via weaponprefs - `voice_inputamp` -30 to 30, scales input by value in decibels - `voice_activationthreshold` -30 to 0, if any peak in a frame is higher, activates voice - `voice_loopback` On/Off, plays back local transcoded voice - `voice_proximity` On/Off, enables proximity effects for server - `voice_distanceattenuation_distance` distance in fracunits to scale voice volume over - `voice_distanceattenuation_factor` distance in logarithmic factor to scale voice volume by distance to. e.g. 0.5 for "half as loud" at or above max distance - `voice_stereopanning_factor` at 1.0, player voices are panned to left or right speaker, scaling to no effect at 0.0 - `voice_concurrentattenuation_factor` the logarithmic factor to attenuate player voices with concurrent speakers - `voice_concurrentattenuation_min` the minimum concurrent speakers before global concurrent speaker attenuation - `voice_concurrentattenuation_max` the maximum concurrent speakers for full global concurrent speaker attenuation - `voice_servermute` whether voice chat is enabled on this server. visible from MS via bitflag - `voicevolume` local volume of all voice playback A Voice Options menu is added with a subset of these options, and Server Options has server mute. |
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| Modules | ||
| Comptime.cmake | ||