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toasterbabe 011af0daff Tweaks to some sections of the code that recognise what shields the player has. Specifically:
* introducing the new friend, SH_FORCEHP (which is used as a bitmask to get the extra hitpoints of a force-shield user)
* P_DamageMobj now considers the unimplemented shield constants as well as the implemented ones.
2016-09-30 12:15:22 +01:00
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src Tweaks to some sections of the code that recognise what shields the player has. Specifically: 2016-09-30 12:15:22 +01:00
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.gitattributes gitattributes: do not check whitespace for included libs 2016-05-18 10:38:29 -04:00
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appveyor.yml appveyor: fixup version 2016-07-22 17:28:00 -04:00
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srb2-vc10.sln MSVC: fixedup SDL2 build 2016-05-18 20:01:50 -04:00
SRB2.cbp Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
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SRB2_Debug.props MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
SRB2_Release.props MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00

Sonic Robo Blast 2

Build status Build status

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.