RingRacers/src/lua_libs.h
James R 01e7c48630 Lua tag lists
Index and take length of tag lists like a table, 1-indexed. There are three
methods which may be used on tag lists:

list:iterate() - returns an iterator over the tags in the list
list:has(tag) - returns a boolean whether the tag is in the list
list.shares(list2) - returns whether two lists share a tag

"find" is also an alias to "has". Each method may be accessed from the global
taglist library too, e.g. taglist.iterate(list)

Tag lists may be compared with an equality operator too. This will tell you if
the two lists are composed of identical tags.

Accessible from sector.taglist, line.taglist and mapthing.taglist.
2020-12-04 13:53:27 -08:00

102 lines
3 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_libs.h
/// \brief libraries for Lua scripting
extern lua_State *gL;
#define LREG_VALID "VALID_USERDATA"
#define LREG_EXTVARS "LUA_VARS"
#define LREG_STATEACTION "STATE_ACTION"
#define LREG_ACTIONS "MOBJ_ACTION"
#define LREG_METATABLES "METATABLES"
#define META_STATE "STATE_T*"
#define META_MOBJINFO "MOBJINFO_T*"
#define META_SFXINFO "SFXINFO_T*"
#define META_SKINCOLOR "SKINCOLOR_T*"
#define META_COLORRAMP "SKINCOLOR_T*RAMP"
#define META_SPRITEINFO "SPRITEINFO_T*"
#define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]"
#define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*"
#define META_MOBJ "MOBJ_T*"
#define META_MAPTHING "MAPTHING_T*"
#define META_PLAYER "PLAYER_T*"
#define META_TICCMD "TICCMD_T*"
#define META_SKIN "SKIN_T*"
#define META_POWERS "PLAYER_T*POWERS"
#define META_SOUNDSID "SKIN_T*SOUNDSID"
#define META_VERTEX "VERTEX_T*"
#define META_LINE "LINE_T*"
#define META_SIDE "SIDE_T*"
#define META_SUBSECTOR "SUBSECTOR_T*"
#define META_SECTOR "SECTOR_T*"
#define META_FFLOOR "FFLOOR_T*"
#ifdef HAVE_LUA_SEGS
#define META_SEG "SEG_T*"
#define META_NODE "NODE_T*"
#endif
#define META_SLOPE "PSLOPE_T*"
#define META_VECTOR2 "VECTOR2_T"
#define META_VECTOR3 "VECTOR3_T"
#define META_MAPHEADER "MAPHEADER_T*"
#define META_POLYOBJ "POLYOBJ_T*"
#define META_CVAR "CONSVAR_T*"
#define META_SECTORLINES "SECTOR_T*LINES"
#define META_SECTORTAGLIST "SECTOR_T*TAGLIST"
#define META_SIDENUM "LINE_T*SIDENUM"
#define META_LINEARGS "LINE_T*ARGS"
#define META_LINESTRINGARGS "LINE_T*STRINGARGS"
#define META_LINETAGLIST "LINE_T*TAGLIST"
#define META_THINGARGS "MAPTHING_T*ARGS"
#define META_THINGSTRINGARGS "MAPTHING_T*STRINGARGS"
#define META_THINGTAGLIST "THING_T*TAGLIST"
#define META_POLYOBJVERTICES "POLYOBJ_T*VERTICES"
#define META_POLYOBJLINES "POLYOBJ_T*LINES"
#ifdef HAVE_LUA_SEGS
#define META_NODEBBOX "NODE_T*BBOX"
#define META_NODECHILDREN "NODE_T*CHILDREN"
#endif
#define META_BBOX "BOUNDING_BOX"
#define META_HUDINFO "HUDINFO_T*"
#define META_PATCH "PATCH_T*"
#define META_COLORMAP "COLORMAP"
#define META_CAMERA "CAMERA_T*"
#define META_ACTION "ACTIONF_T*"
#define META_LUABANKS "LUABANKS[]*"
boolean luaL_checkboolean(lua_State *L, int narg);
int LUA_EnumLib(lua_State *L);
int LUA_SOCLib(lua_State *L);
int LUA_BaseLib(lua_State *L);
int LUA_MathLib(lua_State *L);
int LUA_HookLib(lua_State *L);
int LUA_ConsoleLib(lua_State *L);
int LUA_InfoLib(lua_State *L);
int LUA_MobjLib(lua_State *L);
int LUA_PlayerLib(lua_State *L);
int LUA_SkinLib(lua_State *L);
int LUA_ThinkerLib(lua_State *L);
int LUA_MapLib(lua_State *L);
int LUA_TagLib(lua_State *L);
int LUA_PolyObjLib(lua_State *L);
int LUA_BlockmapLib(lua_State *L);
int LUA_HudLib(lua_State *L);