RingRacers/src/sdl
Eidolon 1550210188 Implement interpolation at the renderer level
Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2021-11-29 06:43:46 -05:00
..
macosx
SDL_main
SRB2Pandora
CMakeLists.txt Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
dosstr.c
endtxt.c
endtxt.h
hwsym_sdl.c OpenGL backend: Manage uploaded GPU textures with an internal list 2021-01-27 17:48:57 -03:00
hwsym_sdl.h
i_main.c Use file descriptors and ditch file streams, for now. 2021-02-27 18:07:47 -06:00
i_net.c
i_system.c Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
i_threads.c
i_ttf.c
i_ttf.h
i_video.c Merge branch 'sloped-camera' into 22-merge-again 2021-04-01 20:55:22 -07:00
IMG_xpm.c
MakeCYG.cfg
mixer_sound.c Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
ogl_sdl.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
ogl_sdl.h
SDL_icon.xpm
sdl_sound.c
sdlmain.h
Sourcefile Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
srb2.ttf
srb2icon.png
Srb2SDL-vc9.vcproj Merge SRB2 next 2021-02-27 05:18:36 -05:00
Srb2SDL-vc10.vcxproj Merge SRB2 next 2021-02-27 05:18:36 -05:00
Srb2SDL-vc10.vcxproj.filters Merge SRB2 next 2021-02-27 05:18:36 -05:00
Srb2SDL.dsp
Srb2SDL.dsw
Srb2SDL.ico
Srb2SDL.props