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* Make everyone PF_NOCONTEST (but not explode) if the UFO/emerald reaches the end of its waypoint path.
- Possibly temporary: Make the UFO/emerald go straight up at its final waypoint
* If you have PF_NOCONTEST, K_IsPlayerLosing is true
* If special stage in action and the only reason you'd be behind is your position, nobody loses
* Never eliminate last in special stage
* Time Over funny camera no longer occurs when PF_NOCONTEST but not dead
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| .. | ||
| broly.c | ||
| CMakeLists.txt | ||
| duel-bomb.c | ||
| gardentop.c | ||
| hyudoro.c | ||
| item-debris.c | ||
| jawz.c | ||
| manta-ring.c | ||
| orbinaut.c | ||
| shrink.c | ||
| spb.c | ||
| ufo.c | ||