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android
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blua
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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djgppdos
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dummy
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hardware
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Mammoth commit!
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2018-07-16 20:19:30 +01:00 |
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locale
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nds
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sdl
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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sdl12
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More menu stuff!
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2018-07-02 01:55:01 +01:00 |
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win32
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More menu stuff!
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2018-07-02 01:55:01 +01:00 |
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win32ce
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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Comment out calls to CV_SetValue for cv_analog
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2018-03-12 03:18:45 +00:00 |
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b_bot.h
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byteptr.h
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CMakeLists.txt
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Closer to done HUD tweaking?
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2017-12-23 19:14:06 -05:00 |
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command.c
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Menu stuff!
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2018-07-01 19:29:13 +01:00 |
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command.h
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Lots of changes
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2018-01-15 22:31:14 -05:00 |
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comptime.c
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config.h.in
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console.c
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* ACTUALLY fix waiting for players chat.
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2018-07-04 00:58:32 +01:00 |
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console.h
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Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
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2018-07-02 13:20:04 +01:00 |
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d_clisrv.c
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Merge branch 'master' into sonicitems
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2018-07-10 17:02:55 -04:00 |
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d_clisrv.h
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Instead of player->laptime, lets add curlap
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2018-01-21 21:03:44 -05:00 |
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d_event.h
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A lot lol
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2017-12-16 22:32:43 -05:00 |
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d_main.c
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Minor across-board bugfixes re the past 24 hours of commits.
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2018-07-19 14:59:38 +01:00 |
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d_main.h
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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d_net.c
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Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
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2017-12-17 14:17:07 -05:00 |
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d_net.h
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Change splitscreen into UINT8, fix HUD slightly more
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2017-12-18 20:59:04 -05:00 |
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d_netcmd.c
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Spectator overhaul
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2018-07-20 19:11:36 -04:00 |
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d_netcmd.h
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Shrink debug command, trailing items spawn directly on players, rainbow win 1 is more faithful, make springs more powerful for shrunk players, correct Grow/Shrink fullbright frame
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2018-07-12 01:31:33 -04:00 |
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d_netfil.c
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Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
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2018-04-15 22:00:31 +01:00 |
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d_netfil.h
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d_player.h
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Spectator overhaul
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2018-07-20 19:11:36 -04:00 |
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d_think.h
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d_ticcmd.h
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Lots of cmd restructuring.
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2018-06-05 17:12:42 -04:00 |
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dehacked.c
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Spectator overhaul
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2018-07-20 19:11:36 -04:00 |
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dehacked.h
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doomdata.h
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Hundreds of tweaks
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2018-06-19 20:20:06 -04:00 |
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doomdef.h
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Rearranged color order
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2018-07-10 22:59:19 -04:00 |
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doomstat.h
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WANTED recalculates on hit, tons of spectator changes
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2018-07-03 21:12:25 -04:00 |
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doomtype.h
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Mirror Mode
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2017-12-12 00:07:14 -05:00 |
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endian.h
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f_finale.c
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*A biggie: two-tier intermission screen!
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2018-07-18 20:23:46 +01:00 |
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f_finale.h
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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f_wipe.c
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Enhance toaster's awesome intermission work a bit further
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2018-07-19 00:07:13 -04:00 |
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fastcmp.h
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filesrch.c
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Fix includes for SDL 1.2-only ports' files
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2017-09-14 21:15:38 +01:00 |
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filesrch.h
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g_game.c
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Spectator overhaul
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2018-07-20 19:11:36 -04:00 |
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g_game.h
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Intermissions...
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2018-07-02 23:23:04 +01:00 |
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g_input.c
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nice
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2018-05-31 01:06:48 -04:00 |
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g_input.h
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Restore gc_camrotate
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2018-05-30 16:54:59 -04:00 |
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g_state.h
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Getting there.
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2018-01-27 20:59:29 -05:00 |
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hu_stuff.c
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Fix another bug I introduced, this time on the Tab HUD. I shouldn't have tried to be too clever with lowestposition...
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2018-07-19 15:56:21 +01:00 |
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hu_stuff.h
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A bunch of little things.
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2018-07-18 21:40:04 +01:00 |
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i_addrinfo.c
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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i_addrinfo.h
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i_joy.h
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Fix splitscreen joystick
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2018-07-03 15:32:26 -04:00 |
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i_net.h
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i_sound.h
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i_system.h
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some joystick fixes
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2017-12-24 08:20:58 -05:00 |
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i_tcp.c
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TCP: remove BADSOCKET
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2017-12-26 19:56:50 -05:00 |
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i_tcp.h
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i_video.h
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info.c
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Fullbright drift sparks.
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2018-07-20 13:08:38 +01:00 |
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info.h
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Allow K_MomentumToFacing to work when you just hit the floor
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2018-07-10 19:34:45 -04:00 |
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k_kart.c
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Spectator overhaul
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2018-07-20 19:11:36 -04:00 |
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k_kart.h
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Spectator overhaul
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2018-07-20 19:11:36 -04:00 |
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keys.h
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lua_baselib.c
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Spectator overhaul
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2018-07-20 19:11:36 -04:00 |
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lua_consolelib.c
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P != M
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2018-02-08 18:14:56 -05:00 |
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lua_hook.h
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lua_hooklib.c
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Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
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2017-12-17 20:59:24 +00:00 |
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lua_hud.h
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lua_hudlib.c
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Fade-in intro
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2018-06-26 10:14:59 -04:00 |
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lua_infolib.c
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lua_libs.h
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lua_maplib.c
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actnum is now a 2 character long string
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2018-06-05 01:34:05 -04:00 |
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lua_mathlib.c
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Hundreds of tweaks
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2018-06-19 20:20:06 -04:00 |
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lua_mobjlib.c
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Linked list bananas, hnext/hprev fixes
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2018-06-16 19:57:08 -04:00 |
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lua_playerlib.c
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Lots of cmd restructuring.
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2018-06-05 17:12:42 -04:00 |
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lua_script.c
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Always send gamestate to joiners.
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2018-07-06 20:25:13 +01:00 |
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lua_script.h
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lua_skinlib.c
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Some more minor comeback tweaks
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2017-11-19 19:39:40 -05:00 |
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lua_thinkerlib.c
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lzf.c
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lzf.h
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m_aatree.c
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m_aatree.h
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m_anigif.c
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot
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2018-06-26 11:33:54 -04:00 |
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m_cheat.h
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m_cond.c
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Changed time requirements to accomedate lap changes
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2018-06-02 10:29:43 -04:00 |
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m_cond.h
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Doing one more step to totally ensure that matchesplayed is unlocking stuff
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2018-03-30 12:16:15 -04:00 |
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m_dllist.h
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m_fixed.c
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Correct C FixedMul() off-by-one errors
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2018-05-20 22:55:21 +03:00 |
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m_fixed.h
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Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
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2017-09-14 21:29:38 +01:00 |
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m_menu.c
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* Lots of Record Attack love!
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2018-07-15 23:13:36 +01:00 |
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m_menu.h
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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m_misc.c
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better parentheses
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2018-07-07 16:46:32 -04:00 |
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m_misc.h
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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NOFOURPLAYER as a compile option
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2018-01-01 13:18:38 -05:00 |
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Makefile.cfg
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Build: do not error on FALLTHURs
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2017-10-27 19:49:55 -04:00 |
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md5.c
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md5.h
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mserv.c
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Merge remote-tracking branch 'refs/remotes/srb2public/master'
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2018-01-02 22:59:43 -05:00 |
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mserv.h
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p5prof.h
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p_ceilng.c
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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p_enemy.c
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Chao's requests
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2018-07-16 21:27:50 -04:00 |
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p_floor.c
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Merge branch 'master' into sonicitems
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2018-06-07 19:39:45 -04:00 |
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p_inter.c
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A bunch of little things.
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2018-07-18 21:40:04 +01:00 |
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p_lights.c
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p_local.h
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Spectator overhaul
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2018-07-20 19:11:36 -04:00 |
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p_map.c
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Use simpler logic for squishing other players
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2018-07-19 01:11:21 -04:00 |
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p_maputl.c
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p_maputl.h
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p_mobj.c
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Water skipping
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2018-07-16 22:51:31 -04:00 |
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p_mobj.h
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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p_polyobj.c
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A lot lol
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2017-12-16 22:32:43 -05:00 |
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p_polyobj.h
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p_pspr.h
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p_saveg.c
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Merge branch 'master' into sonicitems
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2018-07-06 23:33:54 +01:00 |
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p_saveg.h
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p_setup.c
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* A bunch of intermission related stuff!
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2018-07-18 01:21:36 +01:00 |
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p_setup.h
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p_sight.c
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p_slopes.c
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p_slopes.h
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p_spec.c
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Chao's requests
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2018-07-16 21:27:50 -04:00 |
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p_spec.h
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p_telept.c
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Change splitscreen into UINT8, fix HUD slightly more
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2017-12-18 20:59:04 -05:00 |
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p_tick.c
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WANTED recalculates on hit, tons of spectator changes
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2018-07-03 21:12:25 -04:00 |
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p_tick.h
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p_user.c
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Spectator flashing tweak
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2018-07-20 23:01:08 -04:00 |
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r_bsp.c
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ssplayer -> viewnumber
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2018-06-27 13:14:22 -04:00 |
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r_bsp.h
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ssplayer -> viewnumber
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2018-06-27 13:14:22 -04:00 |
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r_data.c
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r_data.h
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r_defs.h
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r_draw.c
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Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
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2018-07-02 13:20:04 +01:00 |
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r_draw.h
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So much
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2018-02-05 18:55:52 -05:00 |
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r_draw8.c
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r_draw16.c
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r_local.h
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what is this bullshit?!
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2018-03-12 01:21:35 -04:00 |
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r_main.c
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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r_main.h
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more quad stuff
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2017-12-11 00:12:38 -06:00 |
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r_plane.c
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Internal sky improvement ports
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2018-07-08 15:44:01 -04:00 |
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r_plane.h
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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r_segs.c
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Internal sky improvement ports
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2018-07-08 15:44:01 -04:00 |
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r_segs.h
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r_sky.c
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Rendering fixes ahoy!
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2017-12-29 14:50:16 -05:00 |
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r_sky.h
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r_splats.c
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r_splats.h
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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r_state.h
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Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
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2017-12-17 14:17:07 -05:00 |
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r_things.c
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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r_things.h
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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s_sound.c
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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s_sound.h
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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screen.c
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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screen.h
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sounds.c
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Sound & timer fixes
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2018-07-10 18:16:53 -04:00 |
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sounds.h
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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st_stuff.c
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Spectator overhaul
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2018-07-20 19:11:36 -04:00 |
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st_stuff.h
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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string.c
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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* Lots of Record Attack love!
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2018-07-15 23:13:36 +01:00 |
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v_video.h
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Menu stuff!
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2018-07-01 19:29:13 +01:00 |
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vid_copy.s
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w_wad.c
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w_wad.h
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y_inter.c
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Don't show (+ 0) for players that didn't get any points this round.
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2018-07-19 16:28:36 +01:00 |
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y_inter.h
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It's SINT8 not INT8
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2018-02-23 01:04:52 +00:00 |
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z_zone.c
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z_zone.h
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