mirror of
https://github.com/KartKrewDev/RingRacers.git
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206 lines
5.5 KiB
C
206 lines
5.5 KiB
C
// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2025 by Kart Krew.
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// Copyright (C) 2020 by Sonic Team Junior.
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// Copyright (C) 2000 by DooM Legacy Team.
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// Copyright (C) 1996 by id Software, Inc.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_main.h
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/// \brief Rendering variables, consvars, defines
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#ifndef __R_MAIN__
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#define __R_MAIN__
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#include "d_player.h"
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#include "r_data.h"
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#include "r_textures.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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//
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// POV related.
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//
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extern fixed_t viewcos, viewsin;
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extern INT32 viewheight;
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extern INT32 centerx, centery;
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extern fixed_t centerxfrac;
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extern fixed_t centeryfrac;
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extern fixed_t projection[MAXSPLITSCREENPLAYERS];
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extern fixed_t projectiony[MAXSPLITSCREENPLAYERS];
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extern fixed_t fovtan[MAXSPLITSCREENPLAYERS];
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extern fixed_t g_fovcache[MAXSPLITSCREENPLAYERS];
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extern size_t validcount, linecount, loopcount, framecount;
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// The fraction of a tic being drawn (for interpolation between two tics)
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extern fixed_t rendertimefrac;
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// Same as rendertimefrac but not suspended when the game is paused
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extern fixed_t rendertimefrac_unpaused;
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// Evaluated delta tics for this frame (how many tics since the last frame)
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extern fixed_t renderdeltatics;
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// The current render is a new logical tic
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extern boolean renderisnewtic;
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//
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// Lighting LUT.
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// Used for z-depth cuing per column/row,
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// and other lighting effects (sector ambient, flash).
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//
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// Lighting constants.
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// Now with 32 levels.
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// LIGHTLEVELS is now defined in r_state.h
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#define LIGHTSEGSHIFT 3
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#define MAXLIGHTSCALE 48
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#define LIGHTSCALESHIFT 12
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#define MAXLIGHTZ 128
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#define LIGHTZSHIFT 20
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#define LIGHTRESOLUTIONFIX (640*fovtan[viewssnum]/vid.width)
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extern lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
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extern lighttable_t *scalelightfixed[MAXLIGHTSCALE];
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extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
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// Number of diminishing brightness levels.
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// There a 0-31, i.e. 32 LUT in the COLORMAP lump.
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#define NUMCOLORMAPS 32
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// Utility functions.
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INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node);
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INT32 R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line);
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angle_t R_PointToAngle(fixed_t x, fixed_t y);
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angle_t R_PointToAnglePlayer(player_t *player, fixed_t x, fixed_t y);
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angle_t R_PointToAngle64(INT64 x, INT64 y);
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angle_t R_PointToAngle2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
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angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1);
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fixed_t R_PointToDist(fixed_t x, fixed_t y);
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fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
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fixed_t R_ScaleFromGlobalAngle(angle_t visangle);
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subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
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subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y);
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boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixed_t bottomh, fixed_t toph);
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void R_GetRenderBlockMapDimensions(fixed_t drawdist, INT32 *xl, INT32 *xh, INT32 *yl, INT32 *yh);
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// Render stats
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extern precise_t ps_prevframetime;// time when previous frame was rendered
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extern precise_t ps_rendercalltime;
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extern precise_t ps_uitime;
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extern precise_t ps_swaptime;
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extern precise_t ps_bsptime;
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extern precise_t ps_sw_spritecliptime;
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extern precise_t ps_sw_portaltime;
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extern precise_t ps_sw_planetime;
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extern precise_t ps_sw_maskedtime;
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extern int ps_numbspcalls;
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extern int ps_numsprites;
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extern int ps_numdrawnodes;
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extern int ps_numpolyobjects;
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struct RenderStats
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{
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size_t visplanes;
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size_t drawsegs;
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size_t skybox_portals;
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};
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extern struct RenderStats g_renderstats;
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//
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// REFRESH - the actual rendering functions.
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//
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extern consvar_t cv_showhud;
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extern consvar_t cv_homremoval;
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extern consvar_t cv_chasecam[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_shadow;
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extern consvar_t cv_ffloorclip;
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extern consvar_t cv_drawdist, cv_drawdist_precip;
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extern consvar_t cv_fov[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_skybox;
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extern consvar_t cv_drawpickups;
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extern consvar_t cv_debugfinishline;
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extern consvar_t cv_drawinput;
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extern consvar_t cv_drawtimer;
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extern consvar_t cv_debugfonts;
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extern consvar_t cv_vorpal;
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// debugging
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typedef enum {
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SW_HI_PLANES,
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SW_HI_FOFPLANES,
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SW_HI_FOFSIDES,
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SW_HI_MIDTEXTURES,
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SW_HI_WALLS,
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SW_HI_THINGS,
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SW_HI_SKY,
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NUM_SW_HI
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} debugrender_highlight_t;
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extern UINT32 debugrender_highlight;
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void R_CheckDebugHighlight(debugrender_highlight_t type);
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INT32 R_AdjustLightLevel(INT32 light);
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UINT8 R_DebugLineColor(const line_t *ld);
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void Command_Debugrender_highlight(void);
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extern consvar_t
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cv_debugrender_contrast,
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cv_debugrender_spriteclip,
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cv_debugrender_portal;
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// Called by startup code.
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void R_Init(void);
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void R_CheckViewMorph(int split);
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void R_ApplyViewMorph(int split);
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angle_t R_ViewRollAngle(const player_t *player, UINT8 viewnum);
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// just sets setsizeneeded true
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extern boolean setsizeneeded;
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void R_SetViewSize(void);
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// do it (sometimes explicitly called)
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void R_ExecuteSetViewSize(void);
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fixed_t R_FOV(int split);
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void R_CheckFOV(void);
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boolean R_ShowHUD(void);
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void R_SetupFrame(int split);
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void R_SkyboxFrame(int split);
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boolean R_ViewpointHasChasecam(player_t *player);
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boolean R_IsViewpointThirdPerson(player_t *player, boolean skybox);
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// Called by D_Display.
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void R_RenderPlayerView(void);
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// add commands related to engine, at game startup
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void R_RegisterEngineStuff(void);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif
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