RingRacers/src/hardware
2018-08-23 12:43:38 -04:00
..
r_opengl Merge branch 'public_next' 2018-04-06 18:42:07 +01:00
s_ds3d
s_fmod
s_openal MSVC: set SubSystem on DLLs to Windows 2017-12-27 19:32:38 -05:00
hw3dsdrv.h
hw3sound.c nodigimusic nomusic nosound refactor other targets 2018-08-23 12:43:38 -04:00
hw3sound.h
hw_bsp.c Merge branch 'master' into opengl-improvements 2017-04-19 14:53:50 +01:00
hw_cache.c Merge branch 'master' into texture-fixes 2018-03-04 19:20:54 +00:00
hw_clip.c cleanup a few compiler warnings 2017-10-07 13:21:12 -04:00
hw_clip.h
hw_data.h Merge branch 'master' into ports-chopping-block 2017-10-14 20:47:04 +01:00
hw_defs.h Merge branch 'public_next' 2018-04-06 18:42:07 +01:00
hw_dll.h XBOX was eXecuted 2017-09-29 19:27:17 +01:00
hw_draw.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 19:38:19 +01:00
hw_drv.h Revert "Fix screenshot functionality in fullscreen in SDL2" 2018-03-18 18:33:53 +00:00
hw_glide.h
hw_glob.h Transform sprites in world space rather than screen space 2018-03-21 19:45:37 +00:00
hw_light.c Bit of a random one today, but the branch approaches completion... 2018-06-05 17:22:28 +01:00
hw_light.h
hw_main.c Merge branch 'public_next' 2018-07-31 19:41:54 +01:00
hw_main.h * Total overhaul of V_DrawFadeScreen(color, strength! 2018-02-12 17:47:31 +00:00
hw_md2.c Merge branch 'md2-fopen-error' into 'master' 2018-07-06 14:38:59 -04:00
hw_md2.h * Make the model->spr2frames dynamically allocated. (There's only two settings - on and off - but that's better than it perpetually being on...) 2017-08-27 14:56:07 +01:00
hw_trick.c More optimising and otherwise fixing bizarre formatting in hw_trick.c 2017-06-26 11:12:26 +01:00
hws_data.h XBOX was eXecuted 2017-09-29 19:27:17 +01:00