mirror of
				https://github.com/KartKrewDev/RingRacers.git
				synced 2025-10-30 08:01:28 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			223 lines
		
	
	
	
		
			8.9 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
	
		
			8.9 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
	Description	OldNum	NewNum	Description
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						|
	Old Water 	14	Removed	
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						|
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	Level Parameters/Misc:			
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	Per-Sector Gravity 	64	1	
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	Custom Exit 	71	2	
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	Zoom Tube Parameters 	18	3	
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	Speed Pad 	65	4	
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	Camera Scanner 	63	5	
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	Disable Linedef 	73	6	
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	Flat Alignment 	66	7	
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	Sector Special Parameters	New	8	
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	Mace Parameters	New	9	
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	Sprite Cull Height	New	10	
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	Rope Hang Parameters	New	11
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	Rock Spawner Parameters	New	12
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	PolyObjects
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	Marks first line in PolyObject	New	20
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	Explicitly includes a PolyObject line	New	21
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	PolyObject: Parameters	New	22
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	PolyObject: Waving Flag	New	31
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	Level-Load Effects:		
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	Instant Floor Lower 	26	50
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	Instant Ceiling Raise 	24	51
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	Continuously Falling Sector 	88	52
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	Continuous Floor/Ceiling Mover 	2	53
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	Continuous Floor Mover 	3	54
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	Continuous Ceiling Mover 	4	55
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	Continuous Two-Speed Floor/Ceiling Mover 	6	56
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	Continuous Two-Speed Floor Mover 	7	57
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	Continuous Two-Speed Ceiling Mover 	8	58
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	Activate Floating Platform 	232	59
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	Activate Floating Platform (Adjustable Speed) 	233	60
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	Crusher 1 (Ceiling to Floor) 	43	61
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	Crusher 2 (Floor to Ceiling) 	50	62
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	Fake Floor/Ceiling	242	63
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	Appearing/Disappearing FOF	New	64
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	Bridge Thinker	New	65
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	Floor Over Floors:		
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	"Floor Over Floor: Solid, Opaque, Shadowcasting "	25	100
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	"Floor Over Floor: Solid, Opaque, Non-Shadowcasting "	33	101
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	"Floor Over Floor: Solid, Translucent "	44	102
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	"Floor Over Floor: Solid, Sides Only "	69	103
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	"Floor Over Floor: Solid, No Sides "	51	104
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	"Floor Over Floor: Solid, Invisible "	57	105
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	"Floor Over Floor: Water, Opaque "	48	120
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	"Floor Over Floor: Water, Translucent "	45	121
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	"Floor Over Floor: Water, Opaque, No Sides "	75	122
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	"Floor Over Floor: Water, Translucent, No Sides "	74	123
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	"Floor Over Floor: Platform, Opaque "	59	140
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	"Floor Over Floor: Platform, Translucent "	81	141
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	"Floor Over Floor: Platform, Translucent, No Sides "	77	142
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	Floor Over Floor: Bobbing (Air) 	38	150
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	Floor Over Floor: Adjustable Bobbing (Air) 	68	151
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	Floor Over Floor: Reverse Adjustable Bobbing (Air) 	72	152
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	"Floor Over Floor: Floating, Bobbing "	34	160
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	Floor Over Floor: Crumbling (Respawn) 	36	170
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	Floor Over Floor: Crumbling (No Respawn) 	35	171
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	"Floor Over Floor: Crumbling (Respawn), Platform  "	79	172
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	"Floor Over Floor: Crumbling (No Respawn), Platform  "	80	173
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	"Floor Over Floor: Crumbling (Respawn), Platform, Translucent "	82	174
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	"Floor Over Floor: Crumbling (No Respawn), Platform, Translucent "	83	175
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	"Floor Over Floor: Crumbling (Respawn), Floating, Bobbing "	39	176
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	"Floor Over Floor: Crumbling (No Respawn), Floating, Bobbing "	1	177
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	"Floor Over Floor: Crumbling (Respawn), Floating "	37	178
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	"Floor Over Floor: Crumbling (No Respawn), Floating "	42	179
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	"Floor Over Floor: Crumbling (Respawn), Bobbing (Air) "	40	180
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	"Floor Over Floor: Rising Platform, Solid, Opaque, Shadowcasting "	89	190
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	"Floor Over Floor: Rising Platform, Solid, Opaque, Non-Shadowcasting "	90	191
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	"Floor Over Floor: Rising Platform, Solid, Translucent "	91	192
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	"Floor Over Floor: Rising Platform, Solid, Invisible "	94	193
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	"Floor Over Floor: Rising Platform, Platform, Opaque "	92	194
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	"Floor Over Floor: Rising Platform, Platform, Translucent "	93	195
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	Floor Over Floor: Light Block 	49	200
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	Floor Over Floor: Half Light Block 	47	201
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	Floor Over Floor: Fog Block 	46	202
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	"Floor Over Floor: Intangible, Opaque "	62	220
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	"Floor Over Floor: Intangible, Translucent "	52	221
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	"Floor Over Floor: Intangible, Sides Only "	67	222
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	"Floor Over Floor: Intangible, Invisible "	58	223
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	Floor Over Floor: Mario Block 	41	250
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	Floor Over Floor: Thwomp Block 	54	251
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	Floor Over Floor: Shatter Block 	76	252
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	"Floor Over Floor: Shatter Block, Translucent "	86	253
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	Floor Over Floor: Bustable Block 	55	254
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	Floor Over Floor: Spin Bust Block 	78	255
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	"Floor Over Floor: Spin Bust Block, Translucent "	84	256
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	Floor Over Floor: Quicksand Block 	56	257
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	Floor Over Floor: Laser Block 	53	258
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	Floor Over Floor: Custom 	87	259
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	Linedef Executor Triggers:		
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	Trigger Linedef Executor (Continuous) 	96	300
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	Trigger Linedef Executor (Each Time) 	97	301
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	Trigger Linedef Executor (Once) 	98	302
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	Trigger Linedef Executor (Ring Count - Continuous) 	95	303
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	Trigger Linedef Executor (Ring Count - Once) 	99	304
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	Trigger Linedef Executor (Character Ability - Continuous) 	19	305
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	Trigger Linedef Executor (Character Ability - Each Time) 	20	306
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	Trigger Linedef Executor (Character Ability - Once) 	21	307
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	"Trigger Linedef Executor (Race Only, Once) "	9	308
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	Trigger Linedef Executor (CTF Red Team - Continuous) 	10	309
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	Trigger Linedef Executor (CTF Red Team - Each Time) 	11	310
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	Trigger Linedef Executor (CTF Blue Team - Continuous) 	12	311
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	Trigger Linedef Executor (CTF Blue Team - Each Time) 	13	312
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	Trigger Linedef Executor (No More Enemies - Once) 	15	313
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	Trigger Linedef Executor (# of Pushables - Continuous)	New	314
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	Trigger Linedef Executor (# of Pushables - Once)	New	315
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	Trigger Linedef Executors (PolyObject - Land On)	New	316
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	Trigger Linedef Executor (Level Load)	New	399
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	Linedef Executor Options:		
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	Linedef Executor: Set Tagged Sector's Floor Height/Pic 	101	400
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	Linedef Executor: Set Tagged Sector's Ceiling Height/Pic 	102	401
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	Linedef Executor: Set Tagged Sector's Light Level 	103	402
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	Linedef Executor: Move Tagged Sector's Floor 	106	403
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	Linedef Executor: Move Tagged Sector's Ceiling 	107	404
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	Linedef Executor: Lower Floor by Line 	108	405
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	Linedef Executor: Raise Floor by Line 	109	406
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	Linedef Executor: Lower Ceiling by Line 	110	407
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	Linedef Executor: Raise Ceiling by Line 	111	408
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	Linedef Executor: Change Calling Sector's Tag 	112	409
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	Linedef Executor: Change Front Sector's Tag 	114	410
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	Linedef Executor: Stop Plane Movement 	116	411
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	Linedef Executor: Teleport Player to Tagged Sector 	104	412
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	Linedef Executor: Change Music 	105	413
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	Linedef Executor: Play SFX 	115	414
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	Linedef Executor: Run Script 	113	415
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	Linedef Executor: Start Adjustable Fire Flicker 	119	416
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	Linedef Executor: Start Adjustable Glowing Light 	120	417
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	Linedef Executor: Start Adjustable Strobe Flash (unsynchronized)	New	418
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	Linedef Executor: Start Adjustable Strobe Flash (synchronized)	New	419
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	Linedef Executor: Fade Light Level 	117	420
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	Linedef Executor: Stop Lighting Effect 	118	421
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	Linedef Executor: Cut-Away View 	121	422
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	Linedef Executor: Change Sky 	123	423
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	Linedef Executor: Change Weather 	124	424
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	Linedef Executor: Change Object State 	125	425
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	Linedef Executor: Stop Object 	122	426
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	Linedef Executor: Award Score 	126	427
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	Linedef Executor: Start Platform Movement 	127	428
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	Linedef Executor: Crush Ceiling Once	New	429
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	Linedef Executor: Crush Floor Once	New	430
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	Linedef Executor: Crush Floor & Ceiling Once	New	431
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	Linedef Executor: Enable 2D Mode	New	432
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	Linedef Executor: Disable 2D Mode	New	433
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	Linedef Executor: Award Custom Power	New	434
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	Linedef Executor: Stop Conveyor	New	435
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	Linedef Executor: Start Conveyor	New	436
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	Linedef Executor: Disable Player Movement	New	437
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	Linedef Executor: Execute Linedef Executor	New	450
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	Linedef Executor: PolyObject: Door Slide	New	480
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	Linedef Executor: PolyObject: Door Swing	New	481
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	Linedef Executor: PolyObject: Move XY	New	482
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	Linedef Executor: PolyObject: Move XY w/ override	New	483
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	Linedef Executor: PolyObject: Rotate Right	New	484
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	Linedef Executor: PolyObject: Rotate Right w/ override	New	485
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	Linedef Executor: PolyObject: Rotate Left	New	486
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	Linedef Executor: PolyObject: Rotate Left w/ override	New	487
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	Linedef Executor: PolyObject: Start waypoint movement	New	488
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	Linedef Executor: PolyObject: Make Invisible	New	489
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	Linedef Executor: PolyObject: Make Visible	New	490
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	Scrollers/Pushers:		
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	Scroll Wall First Side Left 	100	500
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	Scroll Wall First Side Opposite Direction 	85	501
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	Scroll Wall According to Linedef 	254	502
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	Acc Scroll Wall According to Linedef 	218	503
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	Disp Scroll Wall According to Linedef 	249	504
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	Scroll Texture by Offsets 	255	505
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	Scroll Floor Texture 	251	510
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	Acc Scroll Floor Texture 	215	511
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	Disp Scroll Floor Texture 	246	512
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	Scroll Ceiling Texture 	250	513
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	Acc Scroll Ceiling Texture 	214	514
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	Disp Scroll Ceiling Texture 	245	515
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	Carry Objects on Floor (no scroll)	252	520
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	Acc Carry Objects on Floor 	216	521
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	Disp Carry Objects on Floor 	247	522
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	Carry Objects on Ceiling 	203	523
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	Acc Carry Objects on Ceiling 	205	524
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	Disp Carry Objects on Ceiling 	201	525
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	Scroll Floor Texture and Carry Objects 	253	530
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	Acc Scroll Floor Texture and Carry Objects 	217	531
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	Disp Scroll Floor Texture and Carry Objects 	248	532
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	Scroll Ceiling Texture and Carry Objects 	202	533
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	Acc Scroll Ceiling Texture and Carry Objects 	204	534
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	Disp Scroll Ceiling Texture and Carry Objects 	200	535
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	Friction 	223	540
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	Horizontal Wind 	224	541
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	Upwards Wind 	229	542
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	Downwards Wind 	230	543
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	Horizontal Current 	225	544
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	Upwards Current 	227	545
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	Downwards Current 	228	546
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	Boom Push/Pull Thing 	226	547
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	Lighting:		
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	Floor Lighting 	213	600
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	Ceiling Lighting 	5	601
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	Adjustable Pulsating Light 	60	602
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	Adjustable Flickering Light 	61	603
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	Adjustable Blinking Light (unsynchronized)	New	604
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	Adjustable Blinking Light (synchronized)	New	605
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	Colormap 	16	606
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