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android
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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blua
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Created lua_blockmaplib.c, for Lua's blockmap library
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2016-10-27 18:10:30 +01:00 |
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djgppdos
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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dummy
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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hardware
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Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise.
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2017-04-20 13:17:11 +01:00 |
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locale
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nds
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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sdl
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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sdl12
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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win32
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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win32ce
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
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b_bot.h
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byteptr.h
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CMakeLists.txt
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Merge branch 'public_next'
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2017-01-19 16:54:47 +00:00 |
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command.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
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2017-04-04 21:03:35 +01:00 |
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command.h
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comptime.c
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config.h.in
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console.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu
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2017-05-06 23:24:21 +01:00 |
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console.h
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make console back color use just one section of memory
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2016-11-02 14:26:35 -07:00 |
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d_clisrv.c
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Merge branch 'public_next'
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2017-05-01 17:38:35 +01:00 |
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d_clisrv.h
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* Menu always updates for file load... by doing the refresh in the drawing function, eep. Oh well.
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2017-05-03 22:36:08 +01:00 |
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d_event.h
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d_main.c
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Little polish things I forgot to tweak.
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2017-05-05 16:53:17 +01:00 |
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d_main.h
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Removed unused function prototypes in d_main.h
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2017-02-11 22:56:08 +00:00 |
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d_net.c
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Merge branch 'mi-a-bit-of-cleanup' into 'master'
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2017-04-17 14:43:50 -04:00 |
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d_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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d_netcmd.c
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Good:
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2017-05-07 17:14:57 +01:00 |
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d_netcmd.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
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2017-04-19 23:03:47 +01:00 |
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d_netfil.c
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Oh? a cookie on the ground
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2017-01-13 23:10:00 +01:00 |
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d_netfil.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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d_player.h
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Mutiability flag-ised as requested by Rob.
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2017-03-27 15:03:21 +01:00 |
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d_think.h
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d_ticcmd.h
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dehacked.c
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There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though.
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2017-04-29 16:27:52 +01:00 |
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dehacked.h
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doomdata.h
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doomdef.h
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She's a lot more complete.
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2017-03-19 16:48:35 +00:00 |
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doomstat.h
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Emerald tokens being used as actual game tokens on the end-of-act screen!
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2017-04-24 21:56:17 +01:00 |
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doomtype.h
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Get rid of stack overflow code because filesystem case insensitivity is Windows exlcusive, so we can just create a wrapper function for there instead of rolling our own.
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2017-05-06 13:37:10 +01:00 |
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endian.h
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f_finale.c
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Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
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2017-02-22 21:07:29 +00:00 |
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f_finale.h
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f_wipe.c
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
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fastcmp.h
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filesrch.c
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Good:
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2017-05-07 17:14:57 +01:00 |
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filesrch.h
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Made the refreshdirmenu stuff SLIGHTLY less hacky.
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2017-05-08 17:28:48 +01:00 |
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g_game.c
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Emerald tokens being used as actual game tokens on the end-of-act screen!
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2017-04-24 21:56:17 +01:00 |
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g_game.h
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Move analog consvars to g_game.h
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2017-04-14 19:00:46 +01:00 |
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g_input.c
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First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements.
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2017-04-14 20:29:08 +01:00 |
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g_input.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
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2017-04-19 23:03:47 +01:00 |
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g_state.h
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hu_stuff.c
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Emerald tokens being used as actual game tokens on the end-of-act screen!
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2017-04-24 21:56:17 +01:00 |
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hu_stuff.h
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More feature-rich and better engineered.
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2017-05-02 11:51:37 +01:00 |
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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i_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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i_sound.h
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i_system.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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i_tcp.c
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DEBUGMODE -> _DEBUG =)
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2017-01-14 19:24:22 +01:00 |
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i_tcp.h
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i_video.h
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info.c
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More sound naming consistency! (Sorry.)
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2017-05-01 13:48:20 +01:00 |
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info.h
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Hardcoded the big gargoyle
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2017-04-18 20:38:13 +01:00 |
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keys.h
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lua_baselib.c
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There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though.
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2017-04-29 16:27:52 +01:00 |
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lua_blockmaplib.c
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Added in-level checks to a lot of these functions and tables for Lua use
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2017-01-18 22:02:28 +00:00 |
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lua_consolelib.c
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Added in-level checks to a lot of these functions and tables for Lua use
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2017-01-18 22:02:28 +00:00 |
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lua_hook.h
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Added MobjMoveBlocked Lua hook
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2017-01-21 23:49:18 +00:00 |
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lua_hooklib.c
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Added MobjMoveBlocked Lua hook
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2017-01-21 23:49:18 +00:00 |
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lua_hud.h
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lua_hudlib.c
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Merge branch 'master' into lua-additions
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2016-10-22 14:59:01 +01:00 |
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lua_infolib.c
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There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though.
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2017-04-29 16:27:52 +01:00 |
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lua_libs.h
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Disabled all seg_t/node_t-related Lua code for now
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2016-11-24 21:11:44 +00:00 |
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lua_maplib.c
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Added in-level checks to a lot of these functions and tables for Lua use
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2017-01-18 22:02:28 +00:00 |
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lua_mathlib.c
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lua_mobjlib.c
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Let's not use terms like this so plainly, right?
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2017-03-18 14:20:42 +00:00 |
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lua_playerlib.c
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Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today!
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2017-03-22 18:51:30 +00:00 |
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lua_script.c
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Disabled all seg_t/node_t-related Lua code for now
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2016-11-24 21:11:44 +00:00 |
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lua_script.h
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Disabled all seg_t/node_t-related Lua code for now
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2016-11-24 21:11:44 +00:00 |
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lua_skinlib.c
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lua_thinkerlib.c
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Added in-level checks to a lot of these functions and tables for Lua use
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2017-01-18 22:02:28 +00:00 |
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lzf.c
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lzf.h
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m_aatree.c
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m_aatree.h
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m_aatree: add newline
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2016-12-22 19:39:37 -05:00 |
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m_anigif.c
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements.
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2017-04-14 20:29:08 +01:00 |
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m_cheat.h
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m_cond.c
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Ended up being stressed and not getting any real work done, so figured I'd finish up the checklist system.
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2017-04-23 00:16:09 +01:00 |
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m_cond.h
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Map emblem type flags
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2017-03-22 14:45:26 -04:00 |
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m_dllist.h
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m_fixed.c
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m_fixed.h
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Merge branch 'master' into next
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2017-01-03 16:06:50 +00:00 |
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m_menu.c
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kill/resurrect secrets if to be changed
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2017-05-08 18:42:24 +01:00 |
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m_menu.h
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Good:
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2017-05-07 17:14:57 +01:00 |
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m_misc.c
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Change from "on/off" to "yes/no" - makes more sense here
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2017-05-07 20:50:48 +01:00 |
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m_misc.h
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Disable colour profile influence on screenshots and gifs if you want.
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2017-04-20 18:59:27 +01:00 |
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Merge branch 'master' into netcode-shit
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2017-01-02 15:18:28 -05:00 |
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Makefile.cfg
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build: no warning or error about logical-ip or tautological-compare
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2017-03-12 21:16:37 -04:00 |
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md5.c
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md5.h
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mserv.c
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mserv.h
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p5prof.h
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p_ceilng.c
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p_enemy.c
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Fixing a race condition forcing speed shoes captions to disappear almost instantly.
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2017-04-29 18:10:09 +01:00 |
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p_floor.c
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Starting work, noclimb inverts direction (haven't tested if it actually works or not yet)
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2017-04-11 22:33:04 +01:00 |
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p_inter.c
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There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though.
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2017-04-29 16:27:52 +01:00 |
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p_lights.c
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p_local.h
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Merge branch 'mi-a-bit-of-cleanup' into 'master'
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2017-04-17 14:43:50 -04:00 |
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p_map.c
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Bugfixes and code cleanup.
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2017-04-03 18:28:02 +01:00 |
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p_maputl.c
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Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
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2016-12-16 21:38:53 +00:00 |
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p_maputl.h
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p_mobj.c
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Merge branch 'Deez_NewUserXperiences' into 'master'
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2017-05-06 17:53:41 -04:00 |
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p_mobj.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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2016-11-20 16:44:38 +00:00 |
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p_polyobj.c
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p_polyobj.h
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p_pspr.h
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* SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time.
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2017-03-11 17:14:39 +00:00 |
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p_saveg.c
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Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today!
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2017-03-22 18:51:30 +00:00 |
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p_saveg.h
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p_setup.c
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Made the refreshdirmenu stuff SLIGHTLY less hacky.
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2017-05-08 17:28:48 +01:00 |
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p_setup.h
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Merge branch 'vada_flickies' into 'master'
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2017-01-08 17:36:25 -05:00 |
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p_sight.c
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Fixed P_CheckSight not considering polyobject top and bottom at all
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2017-04-19 22:19:46 +01:00 |
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p_slopes.c
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
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p_slopes.h
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
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p_spec.c
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Add CONS_Alert warning as toaster suggested
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2017-05-01 19:34:53 +01:00 |
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p_spec.h
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extrainfo now determines "skybox ID", a number between 0 and 16 to identify the viewpoint or centerpoint
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2017-04-26 18:16:01 +01:00 |
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p_telept.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
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p_tick.c
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p_tick.h
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p_user.c
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There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though.
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2017-04-29 16:27:52 +01:00 |
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r_bsp.c
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build: r_bsp.c:213:23: warning: inlining failed in call to 'R_DoorClosed': call is unlikely and code size would grow [-Winline]
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2017-03-23 23:13:31 -04:00 |
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r_bsp.h
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r_data.c
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
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r_data.h
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Whitespace indenting.
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2017-03-12 20:26:45 +01:00 |
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r_defs.h
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Merge branch 'public_next'
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2017-01-08 16:05:32 +00:00 |
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r_draw.c
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Fixing the fuckup I made when creating the new palette.
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2017-04-06 16:42:52 +01:00 |
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r_draw.h
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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r_draw8.c
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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r_draw16.c
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r_local.h
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r_main.c
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Use the skybox mobj's actual z position, rather than using the spawnpoint angle!
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2017-04-26 17:12:57 +01:00 |
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r_main.h
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Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
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2017-01-02 19:12:09 +00:00 |
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r_plane.c
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Merge branch 'public_next'
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2017-01-07 15:03:59 +00:00 |
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r_plane.h
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r_segs.c
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Merge branch 'public_next'
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2017-03-13 18:25:26 +00:00 |
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r_segs.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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r_state.h
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Remove unused sscount variable
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2017-02-11 22:41:15 +00:00 |
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r_things.c
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Katana dot in hudnames, as desired.
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2017-04-29 17:04:13 +01:00 |
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r_things.h
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Let's not use terms like this so plainly, right?
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2017-03-18 14:20:42 +00:00 |
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s_sound.c
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Make closedcaptioning's onchange give an indicator of success.
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2017-04-29 18:51:21 +01:00 |
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s_sound.h
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Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along).
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2017-04-29 17:53:24 +01:00 |
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screen.c
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Improve captions code clarity, and also make music captions flash before they disappear.
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2017-04-30 11:16:31 +01:00 |
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screen.h
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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sounds.c
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More sound naming consistency! (Sorry.)
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2017-05-01 13:48:20 +01:00 |
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sounds.h
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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st_stuff.c
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Got rid of redundant writes.
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2017-04-30 18:15:46 +01:00 |
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st_stuff.h
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string.c
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Get rid of stack overflow code because filesystem case insensitivity is Windows exlcusive, so we can just create a wrapper function for there instead of rolling our own.
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2017-05-06 13:37:10 +01:00 |
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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Fix typo.
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2017-05-01 11:40:02 +01:00 |
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v_video.h
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
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vid_copy.s
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w_wad.c
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Whitelist menu stuff so VAda can have his XP themed icon set without setting ismodified. ;P
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2017-05-06 20:22:47 +01:00 |
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w_wad.h
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Created W_OpenWadFile for opening WAD files with the path correction code.
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2017-02-16 21:55:17 +00:00 |
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y_inter.c
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Emerald tokens being used as actual game tokens on the end-of-act screen!
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2017-04-24 21:56:17 +01:00 |
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y_inter.h
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z_zone.c
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z_zone.h
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