mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-05 05:06:24 +00:00
They still aren't perfect, but now they are at least not quite so obviously just translucent polygons over the level. A mixture between partially modulating the background colours and adding the fog colour. Notably white fog blocks look like they're brightening what's behind them. Additive was also setting noalphatest before, can probably decide that depending on what it needs anyway. I don't think it's currently used anyway. |
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|---|---|---|
| .. | ||
| r_minigl | ||
| r_opengl | ||
| s_ds3d | ||
| s_fmod | ||
| s_openal | ||
| hw3dsdrv.h | ||
| hw3sound.c | ||
| hw3sound.h | ||
| hw_bsp.c | ||
| hw_cache.c | ||
| hw_data.h | ||
| hw_defs.h | ||
| hw_dll.h | ||
| hw_draw.c | ||
| hw_drv.h | ||
| hw_glide.h | ||
| hw_glob.h | ||
| hw_light.c | ||
| hw_light.h | ||
| hw_main.c | ||
| hw_main.h | ||
| hw_md2.c | ||
| hw_md2.h | ||
| hw_trick.c | ||
| hws_data.h | ||