RingRacers/src/hardware
Sryder 0742655892 Better fog block colouring
They still aren't perfect, but now they are at least not quite so obviously just translucent polygons over the level. A mixture between partially modulating the background colours and adding the fog colour. Notably white fog blocks look like they're brightening what's behind them.
Additive was also setting noalphatest before, can probably decide that depending on what it needs anyway. I don't think it's currently used anyway.
2018-03-15 23:58:37 +00:00
..
r_minigl
r_opengl Better fog block colouring 2018-03-15 23:58:37 +00:00
s_ds3d
s_fmod
s_openal MSVC: set SubSystem on DLLs to Windows 2017-12-27 19:32:38 -05:00
hw3dsdrv.h
hw3sound.c *_Random is now *_RandomByte. 2016-03-29 16:27:55 -07:00
hw3sound.h
hw_bsp.c
hw_cache.c
hw_data.h Build: support building with clang 5.0 2017-09-30 08:54:17 -04:00
hw_defs.h Better fog block colouring 2018-03-15 23:58:37 +00:00
hw_dll.h added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
hw_draw.c Fix screenshot functionality in fullscreen in SDL2 2018-03-08 22:28:38 +00:00
hw_drv.h Fix screenshot functionality in fullscreen in SDL2 2018-03-08 22:28:38 +00:00
hw_glide.h
hw_glob.h Well, we don't need "experimental" slopes anymore either 2016-03-09 01:09:21 -08:00
hw_light.c *_Random is now *_RandomByte. 2016-03-29 16:27:55 -07:00
hw_light.h
hw_main.c Better fog block colouring 2018-03-15 23:58:37 +00:00
hw_main.h Disable the corona-related consvars unless ALAM_LIGHTING macro is enabled 2016-04-21 18:50:30 +01:00
hw_md2.c DrawMD2i: change duration and tics to INT32, fix up any related code 2017-10-30 19:12:51 +00:00
hw_md2.h Attempt loading of an MD2 only once; if we failed then don't bother again 2016-11-03 21:06:23 +00:00
hw_trick.c
hws_data.h