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toaster 08d087c6b5 Acceleration Kickstart, my little hobby project.
It's no secret that holding down a button a lot can fuck with your wrists and fingers. It's too late for me to be damageless, but I can at least create an option to reduce further harm.

This accessibility feature, when enabled (kickstartaccel and kickstartaccel2/3/4 in the console) behaves with the following properties:
* Hold accelerate for 1 second to lock it down.
* Press again to release.
* Short holds/presses do nothing (good for POSITION).
* Continue holding it during the releasing press to re-lock it.
* A small triangular UI element is added next to the speedometer sticker, which displays the current state of the acceleration kickstart for visual feedback. (NO SPLITS SUPPORT YET)

In addition:
* Add PF_ACCELDOWN and PF_BRAKEDOWN, and BT_REALACCELERATE (which ACCELDOWN tracks). Even if this feature never gets merged, BT_REALACCELERATE is required because sneakers and boosters force it on too (extending this is how I implemented it).
* Fix the dehacked playerflag list being out of shape.
* I replaced some existing flags during development of this branch, so their old uses have been whittled away.
2021-02-20 23:10:18 +00:00
.circleci Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
android
assets YAY, round 2 2020-08-09 21:02:56 -04:00
bin YAY, round 2 2020-08-09 21:02:56 -04:00
cmake Merge master 2020-09-25 12:00:50 -04:00
debian-template Fix duplicates being added to .travis.yml & debain-template/control 2020-08-09 21:32:55 -04:00
deployer Fix deployer defaults 2020-08-15 11:29:53 -04:00
doc
extras Add kart doom builder configurations to repo 2020-09-27 06:50:08 -04:00
libs Merge master 2020-09-25 12:00:50 -04:00
objs WIP: Remove support for DOS 2020-07-25 18:55:51 -04:00
src Acceleration Kickstart, my little hobby project. 2021-02-20 23:10:18 +00:00
tools Update musicdef conversion utility 2020-10-27 15:51:36 -07:00
.gitattributes avoid the source code from getting the wrong EOL 2019-09-20 12:32:18 -04:00
.gitignore
.travis.yml Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Android.mk
appveyor.yml Update appveyor.yml version 2020-10-02 18:05:12 -07:00
CMakeLists.txt Update versions to 1.3 2020-08-30 19:06:31 -07:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
debian_template.sh
Doxyfile Remove some more DOS related stuff 2020-07-25 19:15:54 -04:00
LICENSE
README.md The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png More icon stuff 2019-07-27 01:13:54 -04:00
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.