No description
Find a file
James R. 0a6fedc48a Hyudoro: carry item capsule back to player, use MT_EMERALD for collect animation
- Carry back item capsule, painted with the skincolor of
  the player who was stolen from
- Give player item by orbiting and shrinking into the
  player like an emerald
  - Lock player item box while animation plays, draw an
    empty item box on the HUD
  - At end of animation, burst item capsule to place item
    in player's hotbar
- Hyudoros can no longer stack items in the hotbar --
  consistent with item capsules
  - (If you have a Super Ring in your hotbar and Hyudoro
    is holding a Super Ring too, it will wait for you to
    use yours)

---

MT_ITEMCAPSULE changes:

- extravalue2 != 0: use this color on caps
- MF2_STRONGBOX: award items like the roulette
  - Super Ring is placed in the hotbar instead of awarding
    rings directly
  - SPB is placed in the hotbar instead of throwing it
    immediately
- DMG_INSTAKILL: don't respawn
2023-09-17 21:56:19 -07:00
.circleci Let stop building a NONET build of Kart 2022-09-24 15:56:42 +00:00
android
assets cmake: Remove asset hashing, CMAKE_ASSETS_DIR 2022-11-27 02:44:10 -08:00
cmake Comptime.cmake: get rid of CMake < 3.5 compatibility warning 2023-07-27 18:19:14 -07:00
debian-template Fix Debian (.deb) build from making (Project_root)/bin/Linux 2022-03-18 19:36:45 +00:00
deployer Fix deployer defaults 2020-08-15 11:29:53 -04:00
doc
extras Delete map configs 2023-01-01 18:11:22 -05:00
libs Remove unnecessary ACSVM files from libs 2022-12-27 08:32:13 -05:00
src Hyudoro: carry item capsule back to player, use MT_EMERALD for collect animation 2023-09-17 21:56:19 -07:00
thirdparty thirdparty: add nlohmann/json 2023-04-28 12:50:43 -07:00
tools Remove FMOD files 2022-07-23 12:57:46 -05:00
.clang-format clang-format: really avoid return type alone on line 2023-02-10 07:17:38 -08:00
.editorconfig Add srb2::io streams abstraction 2022-12-30 21:15:44 -06:00
.gitattributes avoid the source code from getting the wrong EOL 2019-09-20 12:32:18 -04:00
.gitignore .gitignore: add CMakeUserPresets.json 2022-12-17 21:23:07 -08:00
.travis.yml Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
alias-bootstrap.sh alias-bootstrap.sh: use i686-w64-mingw32-cmake-static 2023-02-21 21:56:55 -08:00
Android.mk
appveyor.yml Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
CMakeLists.txt Update Catch2 to latest version 2023-08-20 19:43:05 -04:00
CMakePresets.json CMakePresets.json: add release build preset 2023-08-31 18:12:09 -07:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
debian_template.sh Implement deployer scripts for Travis -- OSX and Linux package building [Kart merge] 2018-12-30 15:41:58 -05:00
Doxyfile Remove some more DOS related stuff 2020-07-25 19:15:54 -04:00
LICENSE
LICENSE-3RD-PARTY.txt Update more third-party licenses 2023-03-29 23:59:31 -07:00
README.md The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
srb2-vc9.sln
srb2-vc10.sln Added ARM/ARM64 to whole vc10 sln 2018-12-21 16:47:10 -05:00
SRB2.cbp Add k_kart files to CB project 2019-01-04 23:09:25 -06:00
Srb2.dev
srb2.png Icons + other tweaks to rebranding 2022-05-20 19:42:34 -04:00
SRB2_common.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Debug.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Release.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
srb2banner.png Icons + other tweaks to rebranding 2022-05-20 19:42:34 -04:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.