RingRacers/src/hardware
2022-03-18 17:46:18 +00:00
..
r_minigl The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
r_opengl Update r_opengl.c 2022-03-18 17:46:18 +00:00
s_ds3d
s_fmod
s_openal
CMakeLists.txt Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
hw3dsdrv.h
hw3sound.c f_finale now compiles 2020-08-11 23:13:25 -04:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_batching.c Remove bad pointer arithmetic in polygon comparators, that was causing glitches 2022-03-18 11:59:40 +00:00
hw_batching.h Remove trailing whitespace 2020-12-12 02:40:46 -08:00
hw_bsp.c Tested with Chengi at one point, correct a few things from that. 2022-02-16 23:23:14 +00:00
hw_cache.c GL now loads in netgames and doesn't memory leak 2021-12-09 20:57:15 +00:00
hw_clip.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
hw_clip.h
hw_data.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
hw_defs.h Add PF_ColorMapped 2022-03-18 12:43:36 +00:00
hw_dll.h Fix Simple opengl merge conflicts 2020-08-10 17:39:34 +01:00
hw_draw.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
hw_drv.h Add PF_ColorMapped 2022-03-18 12:43:36 +00:00
hw_glob.h Replace GNU zero-length array with ISO C99 flexible array member 2022-02-20 03:10:04 -08:00
hw_light.c * Fixed blending in OpenGL. 2021-04-03 19:29:06 +01:00
hw_light.h Another round of fixing up 2020-08-11 16:13:17 -04:00
hw_main.c Take slopes into account even more in FOF wall cutoff in HWR_ProcessSeg 2022-03-18 16:20:25 +00:00
hw_main.h Fix opengl semibright 2022-01-20 03:52:32 -08:00
hw_md2.c Fix models interpolating to frame 0 from a same-sprite2 FF_SPR2ENDSTATE state 2022-03-18 17:10:32 +00:00
hw_md2.h Fix Simple opengl merge conflicts 2020-08-10 17:39:34 +01:00
hw_md2load.c Basic merge some of the easier HW files. 2020-05-29 20:43:34 +01:00
hw_md2load.h
hw_md3load.c Basic merge some of the easier HW files. 2020-05-29 20:43:34 +01:00
hw_md3load.h Common model format, with MD2/MD3 loading 2019-01-07 04:21:43 -05:00
hw_model.c More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hws_data.h
Sourcefile Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
u_list.c
u_list.h Common model format, with MD2/MD3 loading 2019-01-07 04:21:43 -05:00