RingRacers/src/sdl/mixer_sound.c
Sryder 4132b39b9a Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00

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20 KiB
C

/// \file
/// \brief SDL Mixer interface for sound
#include "../doomdef.h"
#if defined(HAVE_SDL) && defined(HAVE_MIXER) && SOUND==SOUND_MIXER
#include "../sounds.h"
#include "../s_sound.h"
#include "../i_sound.h"
#include "../w_wad.h"
#include "../z_zone.h"
#include "../byteptr.h"
#ifdef _MSC_VER
#pragma warning(disable : 4214 4244)
#endif
#include "SDL.h"
#ifdef _MSC_VER
#pragma warning(default : 4214 4244)
#endif
#include "SDL_mixer.h"
/* This is the version number macro for the current SDL_mixer version: */
#ifndef SDL_MIXER_COMPILEDVERSION
#define SDL_MIXER_COMPILEDVERSION \
SDL_VERSIONNUM(MIX_MAJOR_VERSION, MIX_MINOR_VERSION, MIX_PATCHLEVEL)
#endif
/* This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z */
#ifndef SDL_MIXER_VERSION_ATLEAST
#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \
(SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
#endif
#ifdef HAVE_LIBGME
#include "gme/gme.h"
#define GME_TREBLE 5.0
#define GME_BASS 1.0
#ifdef HAVE_ZLIB
#ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
#endif
#ifndef _LFS64_LARGEFILE
#define _LFS64_LARGEFILE
#endif
#ifndef _FILE_OFFSET_BITS
#define _FILE_OFFSET_BITS 0
#endif
#include "zlib.h"
#endif // HAVE_ZLIB
#endif // HAVE_LIBGME
UINT8 sound_started = false;
static boolean midimode;
static Mix_Music *music;
static UINT8 music_volume, midi_volume, sfx_volume;
static float loop_point;
static boolean songpaused;
#ifdef HAVE_LIBGME
static Music_Emu *gme;
static INT32 current_track;
#endif
void I_StartupSound(void)
{
I_Assert(!sound_started);
// EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
CONS_Printf("SDL Audio already started\n");
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
// call to start audio failed -- we do not have it
return;
}
midimode = false;
music = NULL;
music_volume = midi_volume = sfx_volume = 0;
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
#endif
if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
{
CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError());
// call to start audio failed -- we do not have it
return;
}
sound_started = true;
songpaused = false;
Mix_AllocateChannels(256);
}
void I_ShutdownSound(void)
{
if (!sound_started)
return; // not an error condition
sound_started = false;
Mix_CloseAudio();
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Quit();
#endif
SDL_QuitSubSystem(SDL_INIT_AUDIO);
#ifdef HAVE_LIBGME
if (gme)
gme_delete(gme);
#endif
}
FUNCMATH void I_UpdateSound(void)
{
}
// this is as fast as I can possibly make it.
// sorry. more asm needed.
static Mix_Chunk *ds2chunk(void *stream)
{
UINT16 ver,freq;
UINT32 samples, i, newsamples;
UINT8 *sound;
SINT8 *s;
INT16 *d;
INT16 o;
fixed_t step, frac;
// lump header
ver = READUINT16(stream); // sound version format?
if (ver != 3) // It should be 3 if it's a doomsound...
return NULL; // onos! it's not a doomsound!
freq = READUINT16(stream);
samples = READUINT32(stream);
// convert from signed 8bit ???hz to signed 16bit 44100hz.
switch(freq)
{
case 44100:
if (samples >= UINT32_MAX>>2)
return NULL; // would wrap, can't store.
newsamples = samples;
break;
case 22050:
if (samples >= UINT32_MAX>>3)
return NULL; // would wrap, can't store.
newsamples = samples<<1;
break;
case 11025:
if (samples >= UINT32_MAX>>4)
return NULL; // would wrap, can't store.
newsamples = samples<<2;
break;
default:
frac = (44100 << FRACBITS) / (UINT32)freq;
if (!(frac & 0xFFFF)) // other solid multiples (change if FRACBITS != 16)
newsamples = samples * (frac >> FRACBITS);
else // strange and unusual fractional frequency steps, plus anything higher than 44100hz.
newsamples = FixedMul(FixedDiv(samples, freq), 44100) + 1; // add 1 to counter truncation.
if (newsamples >= UINT32_MAX>>2)
return NULL; // would and/or did wrap, can't store.
break;
}
sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
s = (SINT8 *)stream;
d = (INT16 *)sound;
i = 0;
switch(freq)
{
case 44100: // already at the same rate? well that makes it simple.
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
case 22050: // unwrap 2x
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
case 11025: // unwrap 4x
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
default: // convert arbitrary hz to 44100.
step = 0;
frac = ((UINT32)freq << FRACBITS) / 44100 + 1; //Add 1 to counter truncation.
while (i < samples)
{
o = (INT16)(*s+0x80)<<8; // changed signedness and shift up to 16 bits
while (step < FRACUNIT) // this is as fast as I can make it.
{
*d++ = o; // left channel
*d++ = o; // right channel
step += frac;
}
do {
i++; s++;
step -= FRACUNIT;
} while (step >= FRACUNIT);
}
break;
}
// return Mixer Chunk.
return Mix_QuickLoad_RAW(sound, (Uint32)((UINT8*)d-sound));
}
void *I_GetSfx(sfxinfo_t *sfx)
{
void *lump;
Mix_Chunk *chunk;
SDL_RWops *rw;
#ifdef HAVE_LIBGME
Music_Emu *emu;
gme_info_t *info;
#endif
if (sfx->lumpnum == LUMPERROR)
sfx->lumpnum = S_GetSfxLumpNum(sfx);
sfx->length = W_LumpLength(sfx->lumpnum);
lump = W_CacheLumpNum(sfx->lumpnum, PU_SOUND);
// convert from standard DoomSound format.
chunk = ds2chunk(lump);
if (chunk)
{
Z_Free(lump);
return chunk;
}
// Not a doom sound? Try something else.
#ifdef HAVE_LIBGME
// VGZ format
if (((UINT8 *)lump)[0] == 0x1F
&& ((UINT8 *)lump)[1] == 0x8B)
{
#ifdef HAVE_ZLIB
UINT8 *inflatedData;
size_t inflatedLen;
z_stream stream;
int zErr; // Somewhere to handle any error messages zlib tosses out
memset(&stream, 0x00, sizeof (z_stream)); // Init zlib stream
// Begin the inflation process
inflatedLen = *(UINT32 *)lump + (sfx->length-4); // Last 4 bytes are the decompressed size, typically
inflatedData = (UINT8 *)Z_Malloc(inflatedLen, PU_SOUND, NULL); // Make room for the decompressed data
stream.total_in = stream.avail_in = sfx->length;
stream.total_out = stream.avail_out = inflatedLen;
stream.next_in = (UINT8 *)lump;
stream.next_out = inflatedData;
zErr = inflateInit2(&stream, 32 + MAX_WBITS);
if (zErr == Z_OK) // We're good to go
{
zErr = inflate(&stream, Z_FINISH);
if (zErr == Z_STREAM_END) {
// Run GME on new data
if (!gme_open_data(inflatedData, inflatedLen, &emu, 44100))
{
short *mem;
UINT32 len;
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
Z_Free(lump); // We're done with the uninflated lump now, too.
gme_start_track(emu, 0);
gme_set_equalizer(emu, &eq);
gme_track_info(emu, &info, 0);
len = (info->play_length * 441 / 10) << 2;
mem = malloc(len);
gme_play(emu, len >> 1, mem);
gme_delete(emu);
return Mix_QuickLoad_RAW((Uint8 *)mem, len);
}
}
else
{
const char *errorType;
switch (zErr)
{
case Z_ERRNO:
errorType = "Z_ERRNO"; break;
case Z_STREAM_ERROR:
errorType = "Z_STREAM_ERROR"; break;
case Z_DATA_ERROR:
errorType = "Z_DATA_ERROR"; break;
case Z_MEM_ERROR:
errorType = "Z_MEM_ERROR"; break;
case Z_BUF_ERROR:
errorType = "Z_BUF_ERROR"; break;
case Z_VERSION_ERROR:
errorType = "Z_VERSION_ERROR"; break;
default:
errorType = "unknown error";
}
CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", errorType, stream.msg);
}
(void)inflateEnd(&stream);
}
else // Hold up, zlib's got a problem
{
const char *errorType;
switch (zErr)
{
case Z_ERRNO:
errorType = "Z_ERRNO"; break;
case Z_STREAM_ERROR:
errorType = "Z_STREAM_ERROR"; break;
case Z_DATA_ERROR:
errorType = "Z_DATA_ERROR"; break;
case Z_MEM_ERROR:
errorType = "Z_MEM_ERROR"; break;
case Z_BUF_ERROR:
errorType = "Z_BUF_ERROR"; break;
case Z_VERSION_ERROR:
errorType = "Z_VERSION_ERROR"; break;
default:
errorType = "unknown error";
}
CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", errorType, stream.msg);
}
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else
return NULL; // No zlib support
#endif
}
// Try to read it as a GME sound
else if (!gme_open_data(lump, sfx->length, &emu, 44100))
{
short *mem;
UINT32 len;
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
Z_Free(lump);
gme_start_track(emu, 0);
gme_set_equalizer(emu, &eq);
gme_track_info(emu, &info, 0);
len = (info->play_length * 441 / 10) << 2;
mem = malloc(len);
gme_play(emu, len >> 1, mem);
gme_delete(emu);
return Mix_QuickLoad_RAW((Uint8 *)mem, len);
}
#endif
// Try to load it as a WAVE or OGG using Mixer.
rw = SDL_RWFromMem(lump, sfx->length);
if (rw != NULL)
{
chunk = Mix_LoadWAV_RW(rw, 1);
return chunk;
}
return NULL; // haven't been able to get anything
}
void I_FreeSfx(sfxinfo_t *sfx)
{
if (sfx->data)
{
Mix_Chunk *chunk = (Mix_Chunk*)sfx->data;
UINT8 *abufdata = NULL;
if (chunk->allocated == 0)
{
// We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data
// I believe this should ensure the sound is not playing when we free it
abufdata = chunk->abuf;
}
Mix_FreeChunk(sfx->data);
if (abufdata)
{
// I'm going to assume we used Z_Malloc to allocate this data.
Z_Free(abufdata);
}
}
sfx->data = NULL;
sfx->lumpnum = LUMPERROR;
}
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch; // Mixer can't handle pitch
(void)priority; // priority and channel management is handled by SRB2...
return handle;
}
void I_StopSound(INT32 handle)
{
Mix_HaltChannel(handle);
}
boolean I_SoundIsPlaying(INT32 handle)
{
return Mix_Playing(handle);
}
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
{
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch;
}
void I_SetSfxVolume(UINT8 volume)
{
sfx_volume = volume;
}
//
// Music
//
// Music hooks
static void music_loop(void)
{
Mix_PlayMusic(music, 0);
Mix_SetMusicPosition(loop_point);
}
#ifdef HAVE_LIBGME
static void mix_gme(void *udata, Uint8 *stream, int len)
{
int i;
short *p;
(void)udata;
// no gme? no music.
if (!gme || gme_track_ended(gme) || songpaused)
return;
// play gme into stream
gme_play(gme, len/2, (short *)stream);
// apply volume to stream
for (i = 0, p = (short *)stream; i < len/2; i++, p++)
*p = ((INT32)*p) * music_volume*2 / 42;
}
#endif
FUNCMATH void I_InitMusic(void)
{
}
void I_ShutdownMusic(void)
{
I_ShutdownDigMusic();
I_ShutdownMIDIMusic();
}
void I_PauseSong(INT32 handle)
{
(void)handle;
Mix_PauseMusic();
songpaused = true;
}
void I_ResumeSong(INT32 handle)
{
(void)handle;
Mix_ResumeMusic();
songpaused = false;
}
//
// Digital Music
//
void I_InitDigMusic(void)
{
#ifdef HAVE_LIBGME
gme = NULL;
current_track = -1;
#endif
}
void I_ShutdownDigMusic(void)
{
if (midimode)
return;
#ifdef HAVE_LIBGME
if (gme)
{
Mix_HookMusic(NULL, NULL);
gme_delete(gme);
gme = NULL;
}
#endif
if (!music)
return;
Mix_HookMusicFinished(NULL);
Mix_FreeMusic(music);
music = NULL;
}
boolean I_StartDigSong(const char *musicname, boolean looping)
{
char *data;
size_t len;
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
SDL_RWops *rw;
I_Assert(!music);
#ifdef HAVE_LIBGME
I_Assert(!gme);
#endif
if (lumpnum == LUMPERROR)
return false;
midimode = false;
data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC);
len = W_LumpLength(lumpnum);
#ifdef HAVE_LIBGME
if ((UINT8)data[0] == 0x1F
&& (UINT8)data[1] == 0x8B)
{
#ifdef HAVE_ZLIB
UINT8 *inflatedData;
size_t inflatedLen;
z_stream stream;
int zErr; // Somewhere to handle any error messages zlib tosses out
memset(&stream, 0x00, sizeof (z_stream)); // Init zlib stream
// Begin the inflation process
inflatedLen = *(UINT32 *)(data + (len-4)); // Last 4 bytes are the decompressed size, typically
inflatedData = (UINT8 *)Z_Calloc(inflatedLen, PU_MUSIC, NULL); // Make room for the decompressed data
stream.total_in = stream.avail_in = len;
stream.total_out = stream.avail_out = inflatedLen;
stream.next_in = (UINT8 *)data;
stream.next_out = inflatedData;
zErr = inflateInit2(&stream, 32 + MAX_WBITS);
if (zErr == Z_OK) // We're good to go
{
zErr = inflate(&stream, Z_FINISH);
if (zErr == Z_STREAM_END) {
// Run GME on new data
if (!gme_open_data(inflatedData, inflatedLen, &gme, 44100))
{
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
gme_start_track(gme, 0);
current_track = 0;
gme_set_equalizer(gme, &eq);
Mix_HookMusic(mix_gme, gme);
Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
return true;
}
}
else
{
const char *errorType;
switch (zErr)
{
case Z_ERRNO:
errorType = "Z_ERRNO"; break;
case Z_STREAM_ERROR:
errorType = "Z_STREAM_ERROR"; break;
case Z_DATA_ERROR:
errorType = "Z_DATA_ERROR"; break;
case Z_MEM_ERROR:
errorType = "Z_MEM_ERROR"; break;
case Z_BUF_ERROR:
errorType = "Z_BUF_ERROR"; break;
case Z_VERSION_ERROR:
errorType = "Z_VERSION_ERROR"; break;
default:
errorType = "unknown error";
}
CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", errorType, stream.msg);
}
(void)inflateEnd(&stream);
}
else // Hold up, zlib's got a problem
{
const char *errorType;
switch (zErr)
{
case Z_ERRNO:
errorType = "Z_ERRNO"; break;
case Z_STREAM_ERROR:
errorType = "Z_STREAM_ERROR"; break;
case Z_DATA_ERROR:
errorType = "Z_DATA_ERROR"; break;
case Z_MEM_ERROR:
errorType = "Z_MEM_ERROR"; break;
case Z_BUF_ERROR:
errorType = "Z_BUF_ERROR"; break;
case Z_VERSION_ERROR:
errorType = "Z_VERSION_ERROR"; break;
default:
errorType = "unknown error";
}
CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", errorType, stream.msg);
}
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else
CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
return true;
#endif
}
else if (!gme_open_data(data, len, &gme, 44100))
{
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
gme_start_track(gme, 0);
current_track = 0;
gme_set_equalizer(gme, &eq);
Mix_HookMusic(mix_gme, gme);
return true;
}
#endif
rw = SDL_RWFromMem(data, len);
if (rw != NULL)
{
music = Mix_LoadMUS_RW(rw, 1);
}
if (!music)
{
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
return true;
}
// Find the OGG loop point.
loop_point = 0.0f;
if (looping)
{
const char *key1 = "LOOP";
const char *key2 = "POINT=";
const char *key3 = "MS=";
const size_t key1len = strlen(key1);
const size_t key2len = strlen(key2);
const size_t key3len = strlen(key3);
char *p = data;
while ((UINT32)(p - data) < len)
{
if (strncmp(p++, key1, key1len))
continue;
p += key1len-1; // skip OOP (the L was skipped in strncmp)
if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=?
{
p += key2len; // skip POINT=
loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count.
// because SDL_Mixer is USELESS and can't even tell us
// something simple like the frequency of the streaming music,
// we are unfortunately forced to assume that ALL MUSIC is 44100hz.
// This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly.
}
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
{
p += key3len; // skip MS=
loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
}
// Neither?! Continue searching.
}
}
if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1)
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return true;
}
Mix_VolumeMusic((UINT32)music_volume*128/31);
if (loop_point != 0.0f)
Mix_HookMusicFinished(music_loop);
return true;
}
void I_StopDigSong(void)
{
if (midimode)
return;
#ifdef HAVE_LIBGME
if (gme)
{
Mix_HookMusic(NULL, NULL);
gme_delete(gme);
gme = NULL;
current_track = -1;
return;
}
#endif
if (!music)
return;
Mix_HookMusicFinished(NULL);
Mix_FreeMusic(music);
music = NULL;
}
void I_SetDigMusicVolume(UINT8 volume)
{
music_volume = volume;
if (midimode || !music)
return;
Mix_VolumeMusic((UINT32)volume*128/31);
}
boolean I_SetSongSpeed(float speed)
{
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_LIBGME
if (gme)
{
SDL_LockAudio();
gme_set_tempo(gme, speed);
SDL_UnlockAudio();
return true;
}
#else
(void)speed;
#endif
return false;
}
boolean I_SetSongTrack(int track)
{
#ifdef HAVE_LIBGME
if (current_track == track)
return false;
// If the specified track is within the number of tracks playing, then change it
if (gme)
{
SDL_LockAudio();
if (track >= 0
&& track < gme_track_count(gme))
{
gme_err_t gme_e = gme_start_track(gme, track);
if (gme_e != NULL)
{
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
return false;
}
current_track = track;
SDL_UnlockAudio();
return true;
}
SDL_UnlockAudio();
return false;
}
#endif
(void)track;
return false;
}
//
// MIDI Music
//
FUNCMATH void I_InitMIDIMusic(void)
{
}
void I_ShutdownMIDIMusic(void)
{
if (!midimode || !music)
return;
Mix_FreeMusic(music);
music = NULL;
}
void I_SetMIDIMusicVolume(UINT8 volume)
{
// HACK: Until we stop using native MIDI,
// disable volume changes
(void)volume;
midi_volume = 31;
//midi_volume = volume;
if (!midimode || !music)
return;
Mix_VolumeMusic((UINT32)midi_volume*128/31);
}
INT32 I_RegisterSong(void *data, size_t len)
{
SDL_RWops *rw = SDL_RWFromMem(data, len);
if (rw != NULL)
{
music = Mix_LoadMUS_RW(rw, 1);
}
if (!music)
{
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
return -1;
}
return 1337;
}
boolean I_PlaySong(INT32 handle, boolean looping)
{
(void)handle;
midimode = true;
if (Mix_PlayMusic(music, looping ? -1 : 0) == -1)
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return false;
}
Mix_VolumeMusic((UINT32)midi_volume*128/31);
return true;
}
void I_StopSong(INT32 handle)
{
if (!midimode || !music)
return;
(void)handle;
Mix_HaltMusic();
}
void I_UnRegisterSong(INT32 handle)
{
if (!midimode || !music)
return;
(void)handle;
Mix_FreeMusic(music);
music = NULL;
}
#endif