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android
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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blua
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Merge branch 'public_next' into master
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2017-09-28 11:01:20 -04:00 |
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djgppdos
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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dummy
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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hardware
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added a quick Z_FreeTag function as a shortcut to Z_FreeTags(tag, tag) where both tags are the same
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2018-02-14 23:16:16 +00:00 |
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locale
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sdl
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Merge branch 'public_next'
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2018-03-04 19:18:13 +00:00 |
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win32
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MSVC2015: fixup
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2018-01-02 13:22:10 -05:00 |
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.gitignore
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am_map.c
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ended NDS
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2017-09-29 22:48:14 +01:00 |
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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* cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
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2017-09-16 20:25:14 +01:00 |
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b_bot.h
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byteptr.h
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CMakeLists.txt
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Merge branch 'master' into opengl-improvements
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2017-01-25 19:37:35 +00:00 |
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command.c
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Gutted the GP2X
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2017-09-29 22:27:08 +01:00 |
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command.h
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comptime.c
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config.h.in
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Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
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2017-12-07 18:26:12 +00:00 |
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console.c
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Merge branch 'public_next'
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2018-03-04 19:18:13 +00:00 |
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console.h
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Wiped out Wii (and Wii Linux)
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2017-09-29 21:03:28 +01:00 |
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d_clisrv.c
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Merge branch 'public_next' into master
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2018-04-03 16:09:11 -04:00 |
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d_clisrv.h
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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d_event.h
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d_main.c
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Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
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2017-12-07 18:26:12 +00:00 |
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d_main.h
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Removed unused function prototypes in d_main.h
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2017-02-11 22:56:08 +00:00 |
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d_net.c
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Burned Dreamcast port at the stake
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2017-09-29 18:19:34 +01:00 |
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d_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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d_netcmd.c
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Merge branch 'public_next' into private
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2018-02-14 10:34:36 -05:00 |
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d_netcmd.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-16 19:29:23 +01:00 |
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d_netfil.c
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P_AddWadFile: Remove useless firstmapname param, clean up map searching code
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2018-01-04 20:15:44 +00:00 |
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d_netfil.h
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Merge branch 'addfile_menu' into 'master'
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2017-08-05 16:05:12 -04:00 |
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d_player.h
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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d_think.h
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d_ticcmd.h
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dehacked.c
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Revert "THZ Hardcoding"
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2018-04-05 12:49:39 -05:00 |
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dehacked.h
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Introducing skin patching! (Also, DELFILE is super dead.)
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2017-01-17 00:16:23 +00:00 |
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doomdata.h
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Implementation of all the new skincolours. No new exe yet, though, since I'm still doin' stuff.
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2017-07-22 23:24:12 +01:00 |
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doomdef.h
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Merge branch 'public_next'
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2018-01-02 17:32:24 +00:00 |
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doomstat.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
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2017-11-02 20:39:07 +00:00 |
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doomtype.h
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Obliterated OS/2
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2017-10-07 18:11:14 +01:00 |
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endian.h
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f_finale.c
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Merge branch 'public_next' into master
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2018-04-03 16:09:11 -04:00 |
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f_finale.h
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* Prevent crash if you go to a map and it doesn't exist.
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2017-05-09 11:09:58 +01:00 |
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f_wipe.c
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Merge branch 'public_next' into master
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2017-09-28 11:01:20 -04:00 |
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fastcmp.h
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filesrch.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
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2017-10-21 14:28:44 +01:00 |
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filesrch.h
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Fixes from toaster, plus some other things
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2017-10-07 14:48:49 -05:00 |
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g_game.c
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whitespace cleanup
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2017-11-02 23:13:34 -04:00 |
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g_game.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
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2017-11-02 20:39:07 +00:00 |
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g_input.c
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ended NDS
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2017-09-29 22:48:14 +01:00 |
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g_input.h
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Wiped out Wii (and Wii Linux)
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2017-09-29 21:03:28 +01:00 |
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g_state.h
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hu_stuff.c
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whitespace cleanup
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2017-11-02 23:13:34 -04:00 |
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hu_stuff.h
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Starting lives revamp, per the 2.2 priorities topic list!
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2017-08-18 00:58:16 +01:00 |
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i_addrinfo.c
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ended NDS
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2017-09-29 22:48:14 +01:00 |
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i_addrinfo.h
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PS3 was deposed
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2017-09-29 20:12:57 +01:00 |
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i_joy.h
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i_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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i_sound.h
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i_system.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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i_tcp.c
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Merge branch 'public_next'
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2018-01-02 17:32:24 +00:00 |
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i_tcp.h
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i_video.h
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info.c
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Revert "THZ Hardcoding"
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2018-04-05 12:49:39 -05:00 |
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info.h
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Revert "THZ Hardcoding"
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2018-04-05 12:49:39 -05:00 |
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keys.h
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lua_baselib.c
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Merge branch 'lua-sector-find-funcs' into 'master'
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2017-11-02 16:46:16 -04:00 |
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lua_blockmaplib.c
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cleanup
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2017-09-28 11:10:24 -04:00 |
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lua_consolelib.c
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Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them
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2017-09-29 19:46:23 +01:00 |
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lua_hook.h
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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lua_hooklib.c
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Merge branch 'public_next'
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2018-01-02 17:32:24 +00:00 |
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lua_hud.h
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title screen hud hook
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2017-05-13 22:38:06 +01:00 |
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lua_hudlib.c
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Use playersprite_t
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2018-01-04 14:49:26 -05:00 |
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lua_infolib.c
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Use playersprite_t
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2018-01-04 14:49:26 -05:00 |
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lua_libs.h
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Added the META_ACTION userdata type to Lua, created getActionName() to return string name
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2017-05-17 20:36:40 +01:00 |
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lua_maplib.c
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Guess who forgot to press "Save All Files" in Notepad++ ^^;
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2017-08-06 17:07:23 -04:00 |
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lua_mathlib.c
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lua_mobjlib.c
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* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
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2017-07-23 17:49:19 +01:00 |
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lua_playerlib.c
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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lua_script.c
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Merge branch 'public_next' into master
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2018-04-03 16:09:11 -04:00 |
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lua_script.h
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Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only
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2017-04-25 21:45:53 +01:00 |
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lua_skinlib.c
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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lua_thinkerlib.c
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Merge branch 'public_next'
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2017-05-31 15:18:05 +01:00 |
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lzf.c
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Incinerated WinCE
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2017-09-29 23:25:34 +01:00 |
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lzf.h
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m_aatree.c
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m_aatree.h
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m_aatree: add newline
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2016-12-22 19:39:37 -05:00 |
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m_anigif.c
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
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m_anigif.h
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m_argv.c
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Wiped out Wii (and Wii Linux)
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2017-09-29 21:03:28 +01:00 |
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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Merge branch 'sal-misc-stuff' into 'master'
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2017-11-02 16:35:12 -04:00 |
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m_cheat.h
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m_cond.c
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cleanup
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2017-09-28 11:10:24 -04:00 |
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m_cond.h
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Fix inconsistencies in spacing in m_cond.h
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2017-05-09 16:28:20 +01:00 |
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m_dllist.h
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m_fixed.c
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m_fixed.h
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Incinerated WinCE
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2017-09-29 23:25:34 +01:00 |
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m_menu.c
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Undo signed mess
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2018-01-04 14:26:16 -05:00 |
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m_menu.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
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2017-10-18 21:02:50 +01:00 |
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m_misc.c
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Merge branch 'public_next' into private
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2018-02-14 10:34:36 -05:00 |
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m_misc.h
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postponed PSP
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2017-09-29 20:34:16 +01:00 |
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
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2017-12-07 18:26:12 +00:00 |
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Makefile.cfg
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Merge branch 'public_next'
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2017-11-01 18:39:25 +00:00 |
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md5.c
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Incinerated WinCE
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2017-09-29 23:25:34 +01:00 |
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md5.h
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mserv.c
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Merge branch 'public_next'
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2018-01-02 17:32:24 +00:00 |
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mserv.h
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p5prof.h
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p_ceilng.c
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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p_enemy.c
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The contents of DSZ-f16.wad's LUA_A000 Lua script are in now
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2017-12-08 18:26:32 +00:00 |
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p_floor.c
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Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
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2017-10-04 17:45:03 +01:00 |
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p_inter.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
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2017-11-02 20:39:07 +00:00 |
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p_lights.c
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p_local.h
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Merge branch 'sal-misc-stuff' into 'master'
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2017-11-02 16:35:12 -04:00 |
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p_map.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into directionchar
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2017-09-17 17:16:02 +01:00 |
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p_maputl.c
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Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
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2016-12-16 21:38:53 +00:00 |
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p_maputl.h
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p_mobj.c
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Revert "THZ Hardcoding"
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2018-04-05 12:49:39 -05:00 |
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p_mobj.h
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Hooh boy.
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2017-07-02 15:11:09 +01:00 |
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p_polyobj.c
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Whooh boy. Probably requires re-review.
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2017-07-18 14:17:23 +01:00 |
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p_polyobj.h
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p_pspr.h
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* SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time.
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2017-03-11 17:14:39 +00:00 |
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p_saveg.c
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created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps
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2018-01-10 16:51:23 +00:00 |
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p_saveg.h
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* New, pretty save select! Requires patch.dta to really appreciate.
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2017-08-20 23:18:47 +01:00 |
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p_setup.c
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created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps
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2018-01-10 16:51:23 +00:00 |
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p_setup.h
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P_AddWadFile: Remove useless firstmapname param, clean up map searching code
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2018-01-04 20:15:44 +00:00 |
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p_sight.c
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Fixed P_CheckSight not considering polyobject top and bottom at all
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2017-04-19 22:19:46 +01:00 |
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p_slopes.c
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
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p_slopes.h
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
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p_spec.c
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created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps
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2018-01-10 16:51:23 +00:00 |
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p_spec.h
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Merge branch 'level-specials-setup-stuff' into 'master'
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2017-05-08 15:15:50 -04:00 |
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p_telept.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
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p_tick.c
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* cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
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2017-09-16 20:25:14 +01:00 |
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p_tick.h
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p_user.c
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Merge branch 'nights_colours_again' into 'master'
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2017-11-02 16:45:09 -04:00 |
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r_bsp.c
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Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this)
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2018-02-07 17:46:01 +00:00 |
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r_bsp.h
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Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
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2017-01-10 20:07:02 +00:00 |
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r_data.c
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whitespace cleanup
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2017-11-02 23:13:34 -04:00 |
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r_data.h
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Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
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2017-08-08 22:03:37 +01:00 |
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r_defs.h
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Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
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2017-08-08 22:03:37 +01:00 |
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r_draw.c
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ended NDS
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2017-09-29 22:48:14 +01:00 |
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r_draw.h
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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r_draw8.c
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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r_draw16.c
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r_local.h
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r_main.c
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whitespace cleanup
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2017-11-02 23:13:34 -04:00 |
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r_main.h
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Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
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2017-01-02 19:12:09 +00:00 |
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r_plane.c
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optimised R_ExpandPlane too
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2018-02-07 18:11:32 +00:00 |
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r_plane.h
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r_segs.c
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Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this)
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2018-02-07 17:46:01 +00:00 |
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r_segs.h
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r_sky.c
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titlemap - skipintro bugfix
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2017-04-24 12:52:51 -04:00 |
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r_sky.h
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r_splats.c
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r_splats.h
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r_state.h
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Remove unused sscount variable
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2017-02-11 22:41:15 +00:00 |
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r_things.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
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2017-10-21 14:28:44 +01:00 |
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r_things.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
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2017-10-21 14:28:44 +01:00 |
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s_sound.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
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2017-10-18 21:02:50 +01:00 |
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s_sound.h
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Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along).
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2017-04-29 17:53:24 +01:00 |
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screen.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
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2017-10-18 21:02:50 +01:00 |
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screen.h
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Incinerated WinCE
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2017-09-29 23:25:34 +01:00 |
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sounds.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into unca_scrooge
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2017-10-21 12:48:41 +01:00 |
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sounds.h
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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st_stuff.c
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Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX)
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2018-02-16 20:32:43 +00:00 |
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st_stuff.h
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Tweak some HUD stuff, including a more consistent application of MAXSCORE.
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2017-09-28 20:24:40 +01:00 |
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string.c
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Accidentially removed newline
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2017-05-09 14:22:53 +01:00 |
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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ended NDS
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2017-09-29 22:48:14 +01:00 |
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tables.h
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ended NDS
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2017-09-29 22:48:14 +01:00 |
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tmap.nas
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tmap.s
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Obliterated OS/2
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2017-10-07 18:11:14 +01:00 |
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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Replaced the laggy randomised-at-runtime static with sufficiently random low-impact pregenerated static. Requires new patch.dta. https://cdn.discordapp.com/attachments/293238104096112641/372770688890830859/srb20003.gif
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2017-10-25 16:40:21 +01:00 |
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v_video.h
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Replaced the laggy randomised-at-runtime static with sufficiently random low-impact pregenerated static. Requires new patch.dta. https://cdn.discordapp.com/attachments/293238104096112641/372770688890830859/srb20003.gif
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2017-10-25 16:40:21 +01:00 |
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vid_copy.s
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w_wad.c
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Don't attempt to load the "Lua/" or "SOCs/" folder lumps themselves as Lua/SOC lumps
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2018-02-13 21:12:42 +00:00 |
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w_wad.h
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created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps
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2018-01-10 16:51:23 +00:00 |
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y_inter.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
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2017-11-02 20:39:07 +00:00 |
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y_inter.h
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Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
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2017-05-18 16:54:58 +01:00 |
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z_zone.c
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Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX)
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2018-02-16 20:32:43 +00:00 |
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z_zone.h
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Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX)
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2018-02-16 20:32:43 +00:00 |