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toaster 0fc427a663 The oft-promised buffer fixes. Also, making it so the gametype switch for "Sometimes" is every 10 maps, not a full buffer round (now that it doesn't add to the buffer when you first see it).
Unfortunately, the code didn't turn out nearly as nice as I'd desired, but things don't always work out.

In addition: For some reason, I rolled Tinkerer's Arena twice within three hits of the Dice voting option, so something's wrong and this branch needs proper, rigorous investigative testing but I don't know what and I'm way too tired (both physically and metaphysically) to investigate any further.
2018-11-22 17:10:36 +00:00
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assets Remove music.dta from loading 2018-11-15 19:17:06 -05:00
bin Huge restructuring & more fine-tuned speed, following, & turn behavior 2018-10-18 19:51:36 -04:00
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libs Merge branch 'public-sdl2mixer-update' into 'master' 2018-11-14 12:58:07 -05:00
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src The oft-promised buffer fixes. Also, making it so the gametype switch for "Sometimes" is every 10 maps, not a full buffer round (now that it doesn't add to the buffer when you first see it). 2018-11-22 17:10:36 +00:00
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Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.