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android
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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blua
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Merge branch 'public_next' into master
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2017-09-28 11:01:20 -04:00 |
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djgppdos
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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dummy
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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hardware
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cleanup a few compiler warnings
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2017-10-07 13:21:12 -04:00 |
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locale
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Fixed forceskin to not always allow due to bad logic.
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2016-07-14 13:24:57 +01:00 |
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nds
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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sdl
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Merge branch 'public_next'
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2017-09-29 17:23:47 +01:00 |
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sdl12
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Merge branch 'public_next'
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2017-09-29 17:23:47 +01:00 |
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win32
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Merge branch 'public_next'
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2017-05-31 15:18:05 +01:00 |
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win32ce
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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* cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
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2017-09-16 20:25:14 +01:00 |
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b_bot.h
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byteptr.h
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CMakeLists.txt
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Merge branch 'master' into opengl-improvements
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2017-01-25 19:37:35 +00:00 |
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command.c
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Merge branch 'public_next' into master
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2017-09-28 11:01:20 -04:00 |
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command.h
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comptime.c
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config.h.in
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console.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu
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2017-05-06 23:24:21 +01:00 |
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console.h
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make console back color use just one section of memory
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2016-11-02 14:26:35 -07:00 |
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d_clisrv.c
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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d_clisrv.h
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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d_event.h
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d_main.c
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Merge branch 'public_next'
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2017-09-29 17:23:47 +01:00 |
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d_main.h
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Removed unused function prototypes in d_main.h
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2017-02-11 22:56:08 +00:00 |
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d_net.c
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Merge branch 'public_next' into master
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2017-09-28 11:01:20 -04:00 |
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d_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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d_netcmd.c
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Record attack input display!
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2017-10-16 16:25:31 +01:00 |
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d_netcmd.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-16 19:29:23 +01:00 |
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d_netfil.c
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Merge branch 'addfile_menu' into 'master'
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2017-08-05 16:05:12 -04:00 |
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d_netfil.h
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Merge branch 'addfile_menu' into 'master'
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2017-08-05 16:05:12 -04:00 |
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d_player.h
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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d_think.h
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d_ticcmd.h
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dehacked.c
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Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
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2017-10-04 17:45:03 +01:00 |
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dehacked.h
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Introducing skin patching! (Also, DELFILE is super dead.)
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2017-01-17 00:16:23 +00:00 |
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doomdata.h
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Implementation of all the new skincolours. No new exe yet, though, since I'm still doin' stuff.
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2017-07-22 23:24:12 +01:00 |
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doomdef.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-16 19:29:23 +01:00 |
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doomstat.h
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Record attack input display!
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2017-10-16 16:25:31 +01:00 |
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doomtype.h
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Get rid of stack overflow code because filesystem case insensitivity is Windows exlcusive, so we can just create a wrapper function for there instead of rolling our own.
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2017-05-06 13:37:10 +01:00 |
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endian.h
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f_finale.c
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Merge branch 'continue_startinglives' into 'master'
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2017-09-19 07:45:35 -04:00 |
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f_finale.h
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* Prevent crash if you go to a map and it doesn't exist.
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2017-05-09 11:09:58 +01:00 |
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f_wipe.c
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Merge branch 'public_next' into master
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2017-09-28 11:01:20 -04:00 |
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fastcmp.h
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filesrch.c
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Merge branch 'public_next'
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2017-09-29 17:23:47 +01:00 |
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filesrch.h
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Thanks Alam for letting me know I was messing up!
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2017-05-09 14:09:09 +01:00 |
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g_game.c
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* "BAD DEMO!!" and "ANALOG" attachments to the input viewer
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2017-10-18 13:22:57 +01:00 |
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g_game.h
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* "BAD DEMO!!" and "ANALOG" attachments to the input viewer
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2017-10-18 13:22:57 +01:00 |
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g_input.c
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First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements.
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2017-04-14 20:29:08 +01:00 |
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g_input.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
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2017-04-19 23:03:47 +01:00 |
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g_state.h
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hu_stuff.c
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Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
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2017-10-04 17:45:03 +01:00 |
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hu_stuff.h
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Starting lives revamp, per the 2.2 priorities topic list!
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2017-08-18 00:58:16 +01:00 |
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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i_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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i_sound.h
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i_system.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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i_tcp.c
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Fix includes for SDL 1.2-only ports' files
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2017-09-14 21:15:38 +01:00 |
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i_tcp.h
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i_video.h
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info.c
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Dispoffset adjustment.
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2017-10-06 12:26:55 +01:00 |
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info.h
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Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
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2017-10-04 17:45:03 +01:00 |
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keys.h
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lua_baselib.c
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cleanup
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2017-09-28 11:10:24 -04:00 |
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lua_blockmaplib.c
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cleanup
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2017-09-28 11:10:24 -04:00 |
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lua_consolelib.c
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Merge branch 'public_next'
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2017-08-16 20:11:33 +01:00 |
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lua_hook.h
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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lua_hooklib.c
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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lua_hud.h
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title screen hud hook
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2017-05-13 22:38:06 +01:00 |
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lua_hudlib.c
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Merge branch 'master' into titlemap
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2017-08-22 19:07:32 -04:00 |
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lua_infolib.c
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Build: fixups
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2017-09-28 11:01:52 -04:00 |
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lua_libs.h
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Disabled all seg_t/node_t-related Lua code for now
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2016-11-24 21:11:44 +00:00 |
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lua_maplib.c
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Guess who forgot to press "Save All Files" in Notepad++ ^^;
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2017-08-06 17:07:23 -04:00 |
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lua_mathlib.c
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lua_mobjlib.c
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* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
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2017-07-23 17:49:19 +01:00 |
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lua_playerlib.c
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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lua_script.c
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Merge branch 'master' into lua-lump-load-only
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2017-07-09 15:06:15 +01:00 |
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lua_script.h
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Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only
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2017-04-25 21:45:53 +01:00 |
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lua_skinlib.c
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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lua_thinkerlib.c
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Merge branch 'public_next'
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2017-05-31 15:18:05 +01:00 |
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lzf.c
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define SRTICT_ALIGN to - if the system is x86/x64 system
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2016-07-23 23:26:08 -04:00 |
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lzf.h
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m_aatree.c
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Split AA trees code from m_misc.c/.h into m_aatree.c/.h
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2016-06-05 21:29:40 +01:00 |
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m_aatree.h
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m_aatree: add newline
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2016-12-22 19:39:37 -05:00 |
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m_anigif.c
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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cleanup a few compiler warnings
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2017-10-07 13:21:12 -04:00 |
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m_cheat.h
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m_cond.c
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cleanup
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2017-09-28 11:10:24 -04:00 |
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m_cond.h
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Fix inconsistencies in spacing in m_cond.h
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2017-05-09 16:28:20 +01:00 |
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m_dllist.h
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m_fixed.c
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m_fixed.h
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Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
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2017-09-14 21:29:38 +01:00 |
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m_menu.c
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Fixed replays of skins whose realnames differed from their normal names from not being readable (by fixing the writing).
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2017-10-15 12:35:49 +01:00 |
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m_menu.h
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* Smiles hardcode!
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2017-10-03 18:18:18 +01:00 |
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m_misc.c
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Merge branch 'public_next' into master
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2017-09-28 11:01:20 -04:00 |
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m_misc.h
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Disable colour profile influence on screenshots and gifs if you want.
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2017-04-20 18:59:27 +01:00 |
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Merge branch 'public_next'
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2017-09-29 17:23:47 +01:00 |
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Makefile.cfg
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Build: support GCC 8
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2017-09-30 23:07:47 -04:00 |
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md5.c
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md5.h
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mserv.c
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Fix includes for SDL 1.2-only ports' files
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2017-09-14 21:15:38 +01:00 |
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mserv.h
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p5prof.h
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p_ceilng.c
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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p_enemy.c
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Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
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2017-10-04 17:45:03 +01:00 |
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p_floor.c
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Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
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2017-10-04 17:45:03 +01:00 |
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p_inter.c
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Merge branch 'public_next' into master
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2017-09-28 11:01:20 -04:00 |
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p_lights.c
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p_local.h
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Merge branch 'directionchar' into 'master'
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2017-09-19 07:56:22 -04:00 |
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p_map.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into directionchar
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2017-09-17 17:16:02 +01:00 |
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p_maputl.c
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Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
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2016-12-16 21:38:53 +00:00 |
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p_maputl.h
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P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
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2016-08-13 21:41:18 +01:00 |
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p_mobj.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
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2017-10-14 19:12:15 +01:00 |
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p_mobj.h
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Hooh boy.
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2017-07-02 15:11:09 +01:00 |
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p_polyobj.c
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Whooh boy. Probably requires re-review.
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2017-07-18 14:17:23 +01:00 |
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p_polyobj.h
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p_pspr.h
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* SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time.
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2017-03-11 17:14:39 +00:00 |
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p_saveg.c
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
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2017-10-02 14:08:58 +01:00 |
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p_saveg.h
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* New, pretty save select! Requires patch.dta to really appreciate.
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2017-08-20 23:18:47 +01:00 |
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p_setup.c
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cleanup
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2017-09-28 11:10:24 -04:00 |
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p_setup.h
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Introducing skin patching! (Also, DELFILE is super dead.)
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2017-01-17 00:16:23 +00:00 |
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p_sight.c
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Fixed P_CheckSight not considering polyobject top and bottom at all
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2017-04-19 22:19:46 +01:00 |
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p_slopes.c
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
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p_slopes.h
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
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p_spec.c
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Merge branch 'public_next' into master
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2017-09-28 11:01:20 -04:00 |
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p_spec.h
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Merge branch 'level-specials-setup-stuff' into 'master'
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2017-05-08 15:15:50 -04:00 |
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p_telept.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
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p_tick.c
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* cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
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2017-09-16 20:25:14 +01:00 |
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p_tick.h
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p_user.c
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Record attack input display!
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2017-10-16 16:25:31 +01:00 |
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r_bsp.c
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Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.)
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2017-08-08 15:32:12 +01:00 |
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r_bsp.h
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Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
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2017-01-10 20:07:02 +00:00 |
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r_data.c
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Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
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2017-08-08 22:03:37 +01:00 |
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r_data.h
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Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
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2017-08-08 22:03:37 +01:00 |
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r_defs.h
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Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
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2017-08-08 22:03:37 +01:00 |
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r_draw.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
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r_draw.h
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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r_draw8.c
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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r_draw16.c
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r_local.h
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r_main.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into titlemap
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2017-05-08 23:58:44 +01:00 |
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r_main.h
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Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
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2017-01-02 19:12:09 +00:00 |
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r_plane.c
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Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.)
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2017-08-08 15:32:12 +01:00 |
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r_plane.h
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R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
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2016-10-09 21:48:25 +01:00 |
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r_segs.c
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Merge branch 'public_next'
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2017-03-13 18:25:26 +00:00 |
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r_segs.h
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r_sky.c
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titlemap - skipintro bugfix
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2017-04-24 12:52:51 -04:00 |
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r_sky.h
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r_splats.c
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r_splats.h
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FUNCMATH fun
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2016-06-12 16:08:48 -04:00 |
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r_state.h
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Remove unused sscount variable
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2017-02-11 22:41:15 +00:00 |
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r_things.c
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Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
|
2017-10-04 17:45:03 +01:00 |
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r_things.h
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Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
|
2017-10-02 14:08:58 +01:00 |
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s_sound.c
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<Alam_Squeeze> s_sound.c: In function `S_StartCaption':
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2017-05-09 14:42:23 +01:00 |
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s_sound.h
|
Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along).
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2017-04-29 17:53:24 +01:00 |
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screen.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into titlemap
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2017-05-08 23:58:44 +01:00 |
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screen.h
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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sounds.c
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Merge branch 'public_next' into master
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2017-09-28 11:01:20 -04:00 |
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sounds.h
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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st_stuff.c
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* "BAD DEMO!!" and "ANALOG" attachments to the input viewer
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2017-10-18 13:22:57 +01:00 |
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st_stuff.h
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Introducing skin patching! (Also, DELFILE is super dead.)
|
2017-01-17 00:16:23 +00:00 |
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string.c
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Accidentially removed newline
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2017-05-09 14:22:53 +01:00 |
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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FUNCMATH fun
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2016-06-12 16:08:48 -04:00 |
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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Merge branch 'public_next' into master
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2017-09-28 11:01:20 -04:00 |
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v_video.h
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
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vid_copy.s
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w_wad.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch
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2017-08-14 21:34:37 +01:00 |
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w_wad.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch
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2017-08-14 21:34:37 +01:00 |
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y_inter.c
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Fixed replays of skins whose realnames differed from their normal names from not being readable (by fixing the writing).
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2017-10-15 12:35:49 +01:00 |
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y_inter.h
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Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
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2017-05-18 16:54:58 +01:00 |
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z_zone.c
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z_zone.h
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