mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
294 lines
No EOL
7.2 KiB
C
294 lines
No EOL
7.2 KiB
C
// SONIC ROBO BLAST 2 KART
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//-----------------------------------------------------------------------------
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/// \file k_director.c
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/// \brief SRB2kart automatic spectator camera.
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#include "k_kart.h"
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#include "k_respawn.h"
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#include "doomdef.h"
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#include "g_game.h"
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#include "v_video.h"
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#include "k_director.h"
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#include "d_netcmd.h"
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#include "p_local.h"
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#define SWITCHTIME TICRATE * 5 // cooldown between unforced switches
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#define BOREDOMTIME 3 * TICRATE / 2 // how long until players considered far apart?
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#define TRANSFERTIME TICRATE // how long to delay reaction shots?
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#define BREAKAWAYDIST 4000 // how *far* until players considered far apart?
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#define WALKBACKDIST 600 // how close should a trailing player be before we switch?
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#define PINCHDIST 30000 // how close should the leader be to be considered "end of race"?
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struct directorinfo directorinfo;
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void K_InitDirector(void)
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{
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INT32 playernum;
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directorinfo.cooldown = SWITCHTIME;
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directorinfo.freeze = 0;
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directorinfo.attacker = 0;
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directorinfo.maxdist = 0;
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for (playernum = 0; playernum < MAXPLAYERS; playernum++)
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{
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directorinfo.sortedplayers[playernum] = -1;
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directorinfo.gap[playernum] = INT32_MAX;
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directorinfo.boredom[playernum] = 0;
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}
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}
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static fixed_t K_GetFinishGap(INT32 leader, INT32 follower)
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{
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fixed_t dista = players[follower].distancetofinish;
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fixed_t distb = players[leader].distancetofinish;
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if (players[follower].position < players[leader].position)
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{
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return distb - dista;
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}
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else
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{
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return dista - distb;
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}
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}
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static void K_UpdateDirectorPositions(void)
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{
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INT32 playernum;
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INT32 position;
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player_t* target;
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memset(directorinfo.sortedplayers, -1, sizeof(directorinfo.sortedplayers));
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for (playernum = 0; playernum < MAXPLAYERS; playernum++)
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{
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target = &players[playernum];
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if (playeringame[playernum] && !target->spectator && target->position > 0)
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{
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directorinfo.sortedplayers[target->position - 1] = playernum;
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}
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}
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for (position = 0; position < MAXPLAYERS - 1; position++)
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{
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directorinfo.gap[position] = INT32_MAX;
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if (directorinfo.sortedplayers[position] == -1 || directorinfo.sortedplayers[position + 1] == -1)
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{
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continue;
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}
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directorinfo.gap[position] = P_ScaleFromMap(K_GetFinishGap(directorinfo.sortedplayers[position], directorinfo.sortedplayers[position + 1]), FRACUNIT);
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if (directorinfo.gap[position] >= BREAKAWAYDIST)
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{
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directorinfo.boredom[position] = min(BOREDOMTIME * 2, directorinfo.boredom[position] + 1);
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}
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else if (directorinfo.boredom[position] > 0)
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{
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directorinfo.boredom[position]--;
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}
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}
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directorinfo.maxdist = P_ScaleFromMap(players[directorinfo.sortedplayers[0]].distancetofinish, FRACUNIT);
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}
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static boolean K_CanSwitchDirector(void)
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{
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INT32 *displayplayerp = &displayplayers[0];
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if (players[*displayplayerp].trickpanel > 0)
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{
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return false;
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}
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if (directorinfo.cooldown > 0)
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{
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return false;
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}
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return true;
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}
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static void K_DirectorSwitch(INT32 player, boolean force)
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{
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if (P_IsDisplayPlayer(&players[player]))
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{
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return;
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}
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if (players[player].exiting)
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{
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return;
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}
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if (!force && !K_CanSwitchDirector())
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{
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return;
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}
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G_ResetView(1, player, true);
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directorinfo.cooldown = SWITCHTIME;
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}
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static void K_DirectorForceSwitch(INT32 player, INT32 time)
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{
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if (players[player].exiting)
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{
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return;
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}
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directorinfo.attacker = player;
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directorinfo.freeze = time;
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}
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void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source)
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{
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if (!P_IsDisplayPlayer(player))
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{
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return;
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}
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if (inflictor && inflictor->player)
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{
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K_DirectorForceSwitch(inflictor->player - players, TRANSFERTIME);
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}
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else if (source && source->player)
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{
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K_DirectorForceSwitch(source->player - players, TRANSFERTIME);
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}
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}
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void K_DrawDirectorDebugger(void)
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{
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INT32 position;
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INT32 leader;
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INT32 follower;
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INT32 ytxt;
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if (!cv_kartdebugdirector.value)
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{
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return;
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}
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V_DrawThinString(10, 0, V_70TRANS, va("PLACE"));
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V_DrawThinString(40, 0, V_70TRANS, va("CONF?"));
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V_DrawThinString(80, 0, V_70TRANS, va("GAP"));
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V_DrawThinString(120, 0, V_70TRANS, va("BORED"));
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V_DrawThinString(150, 0, V_70TRANS, va("COOLDOWN: %d", directorinfo.cooldown));
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V_DrawThinString(230, 0, V_70TRANS, va("MAXDIST: %d", directorinfo.maxdist));
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for (position = 0; position < MAXPLAYERS - 1; position++)
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{
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ytxt = 10 * (position + 1);
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leader = directorinfo.sortedplayers[position];
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follower = directorinfo.sortedplayers[position + 1];
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if (leader == -1 || follower == -1)
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break;
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V_DrawThinString(10, ytxt, V_70TRANS, va("%d", position));
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V_DrawThinString(20, ytxt, V_70TRANS, va("%d", position + 1));
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if (players[leader].positiondelay)
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{
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V_DrawThinString(40, ytxt, V_70TRANS, va("NG"));
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}
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V_DrawThinString(80, ytxt, V_70TRANS, va("%d", directorinfo.gap[position]));
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if (directorinfo.boredom[position] >= BOREDOMTIME)
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{
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V_DrawThinString(120, ytxt, V_70TRANS, va("BORED"));
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}
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else
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{
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V_DrawThinString(120, ytxt, V_70TRANS, va("%d", directorinfo.boredom[position]));
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}
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V_DrawThinString(150, ytxt, V_70TRANS, va("%s", player_names[leader]));
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V_DrawThinString(230, ytxt, V_70TRANS, va("%s", player_names[follower]));
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}
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}
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void K_UpdateDirector(void)
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{
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INT32 *displayplayerp = &displayplayers[0];
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INT32 targetposition;
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if (!cv_director.value)
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{
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return;
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}
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K_UpdateDirectorPositions();
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if (directorinfo.cooldown > 0) {
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directorinfo.cooldown--;
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}
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// handle pending forced switches
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if (directorinfo.freeze > 0)
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{
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if (!(--directorinfo.freeze))
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K_DirectorSwitch(directorinfo.attacker, true);
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return;
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}
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// aaight, time to walk through the standings to find the first interesting pair
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// NB: targetposition/sortedplayers is 0-indexed, aiming at the "back half" of a given pair by default.
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// we adjust for this when comparing to player->position or when looking at the leading player, Don't Freak Out
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for (targetposition = 1; targetposition < MAXPLAYERS; targetposition++)
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{
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INT32 target;
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// you are out of players, try again
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if (directorinfo.sortedplayers[targetposition] == -1)
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{
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break;
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}
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// pair too far apart? try the next one
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if (directorinfo.boredom[targetposition - 1] >= BOREDOMTIME)
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{
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continue;
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}
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// pair finished? try the next one
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if (players[directorinfo.sortedplayers[targetposition]].exiting)
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{
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continue;
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}
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// don't risk switching away from forward pairs at race end, might miss something!
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if (directorinfo.maxdist > PINCHDIST)
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{
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// if the "next" player is close enough, they should be able to see everyone fine!
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// walk back through the standings to find a vantage that gets everyone in frame.
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// (also creates a pretty cool effect w/ overtakes at speed)
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while (targetposition < MAXPLAYERS && directorinfo.gap[targetposition] < WALKBACKDIST)
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{
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targetposition++;
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}
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}
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target = directorinfo.sortedplayers[targetposition];
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// if we're certain the back half of the pair is actually in this position, try to switch
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if (*displayplayerp != target && !players[target].positiondelay)
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{
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K_DirectorSwitch(target, false);
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}
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// even if we're not certain, if we're certain we're watching the WRONG player, try to switch
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if (players[*displayplayerp].position != targetposition+1 && !players[target].positiondelay)
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{
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K_DirectorSwitch(target, false);
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}
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break;
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}
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} |