RingRacers/src/m_misc.h
toaster dafd6d5dfa New console command "minigen"
- Generates "MINIMAP.png" in your srb2home
- Uses inherited automap code to render to a temporary buffer
    - Because am_map.c is a mess of filescope static variables right now, this only works when the automap is disabled.
- Currently an equal alternate method to SLADE's map image export, but because we're in control, additional features can be added later...
    - TODO: Off vertically by one pixel on GHZ. Otherwise effectively identical in shape
    - TODO: the colours are rancid, I wonder if they were even updated for the 2.2 palette

Related:
- Use identical linear-time mechanisms for detecting borders of map geometry between automap and minimap
    - Automap was previously using iteration over all vertices
    - Minimap was previously pointlessly writing min/max values twice
2023-01-23 12:33:35 +00:00

153 lines
4.5 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file m_misc.h
/// \brief Commonly used routines
/// Default config file, PCX screenshots, file i/o
#ifndef __M_MISC__
#define __M_MISC__
#include "doomtype.h"
#include "tables.h"
#include "d_event.h" // Screenshot responder
#include "command.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
MM_OFF = 0,
MM_APNG,
MM_GIF,
MM_SCREENSHOT
} moviemode_t;
extern moviemode_t moviemode;
extern consvar_t cv_screenshot_option, cv_screenshot_folder, cv_screenshot_colorprofile;
extern consvar_t cv_moviemode, cv_movie_folder, cv_movie_option;
extern consvar_t cv_zlib_memory, cv_zlib_level, cv_zlib_strategy, cv_zlib_window_bits;
extern consvar_t cv_zlib_memorya, cv_zlib_levela, cv_zlib_strategya, cv_zlib_window_bitsa;
extern consvar_t cv_apng_delay, cv_apng_downscale;
void M_StartMovie(void);
void M_SaveFrame(void);
void M_StopMovie(void);
// the file where game vars and settings are saved
#define CONFIGFILENAME "ringconfig.cfg"
// The file where we'll save the last IPs we joined
#define IPLOGFILE "ringsavedips.txt"
#define IPLOGFILESEP ";"
#define NUMLOGIP 3
#define MAX_LOGIP 255
// Array where we'll store addresses to display for last servers joined
// {address, servame}
extern char joinedIPlist[NUMLOGIP][2][MAX_LOGIP];
// Keep the address we're joining in mind until we've finished joining.
// Since we don't wanna add an IP address we aren't even sure worked out.
extern char joinedIP[MAX_LOGIP];
void M_InitJoinedIPArray(void);
void M_AddToJoinedIPs(char *address, char *servname);
void M_SaveJoinedIPs(void);
void M_LoadJoinedIPs(void);
boolean FIL_WriteFile(char const *name, const void *source, size_t length);
size_t FIL_ReadFileTag(char const *name, UINT8 **buffer, INT32 tag);
#define FIL_ReadFile(n, b) FIL_ReadFileTag(n, b, PU_STATIC)
boolean FIL_ConvertTextFileToBinary(const char *textfilename, const char *binfilename);
boolean FIL_FileExists(const char *name);
boolean FIL_WriteFileOK(char const *name);
boolean FIL_ReadFileOK(char const *name);
boolean FIL_FileOK(char const *name);
void FIL_DefaultExtension (char *path, const char *extension);
void FIL_ForceExtension(char *path, const char *extension);
boolean FIL_CheckExtension(const char *in);
#ifdef HAVE_PNG
boolean M_SavePNG(const char *filename, void *data, int width, int height, const UINT8 *palette);
#endif
extern boolean takescreenshot;
void M_ScreenShot(void);
void M_DoScreenShot(void);
boolean M_ScreenshotResponder(event_t *ev);
void M_MinimapGenerate(void);
void Command_SaveConfig_f(void);
void Command_LoadConfig_f(void);
void Command_ChangeConfig_f(void);
void M_FirstLoadConfig(void);
// save game config: cvars, aliases..
void M_SaveConfig(const char *filename);
INT32 axtoi(const char *hexStg);
const char *GetRevisionString(void);
// Vector/matrix math
typedef fixed_t TVector[4];
typedef fixed_t TMatrix[4][4];
TVector *VectorMatrixMultiply(TVector v, TMatrix m);
TMatrix *RotateXMatrix(angle_t rad);
#if 0
TMatrix *RotateYMatrix(angle_t rad);
#endif
TMatrix *RotateZMatrix(angle_t rad);
// s1 = s2+s3+s1 (1024 lenghtmax)
void strcatbf(char *s1, const char *s2, const char *s3);
void M_SetupMemcpy(void);
const char *M_FileError(FILE *handle);
int M_PathParts (const char *path);
boolean M_IsPathAbsolute (const char *path);
void M_MkdirEach (const char *path, int start, int mode);
void M_MkdirEachUntil (const char *path, int start, int end, int mode);
/* Return offset to the first word in a string. */
/* E.g. cursor += M_JumpWord(line + cursor); */
int M_JumpWord (const char *s);
/* Return index of the last word behind offset bytes in a string. */
/* E.g. cursor = M_JumpWordReverse(line, cursor); */
int M_JumpWordReverse (const char *line, int offset);
/*
Return dot and then the fractional part of a float, without
trailing zeros, or "" if the fractional part is zero.
*/
const char * M_Ftrim (double);
// counting bits, for weapon ammo code, usually
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
#include "w_wad.h"
extern char configfile[MAX_WADPATH];
#ifdef __cplusplus
} // extern "C"
#endif
#endif