RingRacers/src
TehRealSalt 103ad41994 Readd voting cheating, just in an entirely different way
Will need tested for desyncs, since it adds some RNG into the vote ticker. Which may or may not matter.
2018-06-13 21:58:21 -04:00
..
android
blua Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
djgppdos
dummy
hardware MFE_DRAWONLYFORPx stuff ported to OpenGL, and MT_DRIFTDUST respects Boo powers 2018-06-11 02:15:27 -04:00
locale
nds
sdl Merge remote-tracking branch 'srb2public/next' 2018-06-04 16:58:35 -04:00
sdl12 Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-04-07 18:43:59 -04:00
win32 Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-04-07 18:43:59 -04:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c Comment out calls to CV_SetValue for cv_analog 2018-03-12 03:18:45 +00:00
b_bot.h
byteptr.h
CMakeLists.txt Closer to done HUD tweaking? 2017-12-23 19:14:06 -05:00
command.c Changing from Relaxed Standard Turbo to the typical Easy Normal Hard 2018-05-30 17:29:40 -04:00
command.h Lots of changes 2018-01-15 22:31:14 -05:00
comptime.c
config.h.in
console.c Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-04-07 18:43:59 -04:00
console.h
d_clisrv.c Use strlen for all of the valid zone title/act num checks 2018-06-05 17:28:46 -04:00
d_clisrv.h Instead of player->laptime, lets add curlap 2018-01-21 21:03:44 -05:00
d_event.h A lot lol 2017-12-16 22:32:43 -05:00
d_main.c Merge remote-tracking branch 'srb2public/next' 2018-06-04 16:58:35 -04:00
d_main.h
d_net.c Fixed local sync fail, among a bunch of other splitscreen check fixes in other files 2017-12-17 14:17:07 -05:00
d_net.h Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
d_netcmd.c Fixes 2018-06-08 00:02:28 -04:00
d_netcmd.h Disable MT_QUESTIONBOX again 2018-06-07 19:46:48 -04:00
d_netfil.c Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there. 2018-04-15 22:00:31 +01:00
d_netfil.h
d_player.h Merge branch 'master' into sonicitems 2018-06-09 22:50:21 -04:00
d_think.h
d_ticcmd.h Lots of cmd restructuring. 2018-06-05 17:12:42 -04:00
dehacked.c Fixed Battle arrows 2018-06-11 00:59:20 -04:00
dehacked.h
doomdata.h
doomdef.h Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-01-03 16:27:36 -05:00
doomstat.h SPB fixes 2018-06-11 01:51:50 -04:00
doomtype.h Mirror Mode 2017-12-12 00:07:14 -05:00
endian.h
f_finale.c Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-04-07 18:43:59 -04:00
f_finale.h
f_wipe.c Base title screen, gets screen fade working from intro->title for the fade to work 2018-01-15 03:40:25 +00:00
fastcmp.h
filesrch.c Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
filesrch.h
g_game.c SPB fixes 2018-06-11 01:51:50 -04:00
g_game.h Doing one more step to totally ensure that matchesplayed is unlocking stuff 2018-03-30 12:16:15 -04:00
g_input.c nice 2018-05-31 01:06:48 -04:00
g_input.h Restore gc_camrotate 2018-05-30 16:54:59 -04:00
g_state.h Getting there. 2018-01-27 20:59:29 -05:00
hu_stuff.c Made a lot of gametype checks use either G_RaceGametype or G_BattleGametype 2018-03-04 15:27:52 -05:00
hu_stuff.h Add the accent 2018-03-29 13:35:40 -04:00
i_addrinfo.c
i_addrinfo.h
i_joy.h more quad stuff 2017-12-11 00:12:38 -06:00
i_net.h
i_sound.h
i_system.h some joystick fixes 2017-12-24 08:20:58 -05:00
i_tcp.c TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
i_tcp.h
i_video.h
info.c Fixed Battle arrows 2018-06-11 00:59:20 -04:00
info.h Fixed Battle arrows 2018-06-11 00:59:20 -04:00
k_kart.c Fix karma items in this branch 2018-06-13 21:32:33 -04:00
k_kart.h Shrink buffed HEAVILY 2018-06-12 16:27:51 -04:00
keys.h
lua_baselib.c Maintenence 2018-06-10 16:10:24 -04:00
lua_consolelib.c P != M 2018-02-08 18:14:56 -05:00
lua_hook.h
lua_hooklib.c Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case 2017-12-17 20:59:24 +00:00
lua_hud.h
lua_hudlib.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
lua_infolib.c
lua_libs.h
lua_maplib.c actnum is now a 2 character long string 2018-06-05 01:34:05 -04:00
lua_mathlib.c
lua_mobjlib.c Star colormap is decided to be used per mobj with mobj->colorize 2018-02-05 00:00:36 +00:00
lua_playerlib.c Lots of cmd restructuring. 2018-06-05 17:12:42 -04:00
lua_script.c Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-04-07 18:43:59 -04:00
lua_script.h
lua_skinlib.c Some more minor comeback tweaks 2017-11-19 19:39:40 -05:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Unlock all cheat no longer sets game modified if it can't find anything to unlock 2018-03-04 18:42:06 -05:00
m_cheat.h
m_cond.c Changed time requirements to accomedate lap changes 2018-06-02 10:29:43 -04:00
m_cond.h Doing one more step to totally ensure that matchesplayed is unlocking stuff 2018-03-30 12:16:15 -04:00
m_dllist.h
m_fixed.c Correct C FixedMul() off-by-one errors 2018-05-20 22:55:21 +03:00
m_fixed.h Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h 2017-09-14 21:29:38 +01:00
m_menu.c Fixed Battle arrows 2018-06-11 00:59:20 -04:00
m_menu.h Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
m_misc.c Use strlen for all of the valid zone title/act num checks 2018-06-05 17:28:46 -04:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile NOFOURPLAYER as a compile option 2018-01-01 13:18:38 -05:00
Makefile.cfg Build: do not error on FALLTHURs 2017-10-27 19:49:55 -04:00
md5.c
md5.h
mserv.c Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
mserv.h
p5prof.h
p_ceilng.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_enemy.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
p_floor.c Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
p_inter.c Shrink buffed HEAVILY 2018-06-12 16:27:51 -04:00
p_lights.c
p_local.h Race lap linedef executor 2018-03-31 14:48:49 -04:00
p_map.c Merge branch 'next' into public_flatsprite 2018-06-09 18:47:42 +01:00
p_maputl.c
p_maputl.h
p_mobj.c Fix player arrows in this branch again 2018-06-13 21:33:55 -04:00
p_mobj.h Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
p_polyobj.c A lot lol 2017-12-16 22:32:43 -05:00
p_polyobj.h
p_pspr.h
p_saveg.c SPB fixes 2018-06-11 01:51:50 -04:00
p_saveg.h
p_setup.c SPB fixes 2018-06-11 01:51:50 -04:00
p_setup.h
p_sight.c
p_slopes.c
p_slopes.h
p_spec.c Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
p_spec.h
p_telept.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
p_tick.c SPB fixes 2018-06-11 01:51:50 -04:00
p_tick.h
p_user.c Maintenence 2018-06-10 16:10:24 -04:00
r_bsp.c Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support 2018-06-06 18:36:39 -04:00
r_bsp.h Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support 2018-06-06 18:36:39 -04:00
r_data.c
r_data.h
r_defs.h
r_draw.c So much 2018-02-05 18:55:52 -05:00
r_draw.h So much 2018-02-05 18:55:52 -05:00
r_draw8.c
r_draw16.c
r_local.h what is this bullshit?! 2018-03-12 01:21:35 -04:00
r_main.c Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support 2018-06-06 18:36:39 -04:00
r_main.h more quad stuff 2017-12-11 00:12:38 -06:00
r_plane.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
r_plane.h
r_segs.c probably best if we did this instead actually 2018-01-08 14:29:47 +00:00
r_segs.h
r_sky.c Rendering fixes ahoy! 2017-12-29 14:50:16 -05:00
r_sky.h
r_splats.c
r_splats.h
r_state.h Fixed local sync fail, among a bunch of other splitscreen check fixes in other files 2017-12-17 14:17:07 -05:00
r_things.c Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
r_things.h Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support 2018-06-06 18:36:39 -04:00
s_sound.c Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
s_sound.h Fixes 2018-06-08 00:02:28 -04:00
screen.c
screen.h
sounds.c Merge branch 'master' into sonicitems 2018-06-09 22:50:21 -04:00
sounds.h Merge branch 'master' into sonicitems 2018-06-09 22:50:21 -04:00
st_stuff.c actnum is now a 2 character long string 2018-06-05 01:34:05 -04:00
st_stuff.h Resurrect the minimap 2017-12-18 18:07:38 -06:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c actnum is now a 2 character long string 2018-06-05 01:34:05 -04:00
v_video.h HUD 2017-12-17 20:42:17 -05:00
vid_copy.s
w_wad.c
w_wad.h
y_inter.c Readd voting cheating, just in an entirely different way 2018-06-13 21:58:21 -04:00
y_inter.h It's SINT8 not INT8 2018-02-23 01:04:52 +00:00
z_zone.c
z_zone.h