RingRacers/src
2018-05-15 09:39:52 +02:00
..
android
blua Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
djgppdos Closed captioning! 2017-04-17 01:09:47 +01:00
dummy
hardware Merge branch 'texture-fixes' into 'master' 2018-04-06 17:44:17 -04:00
locale
sdl Merge branch 'public_next' 2018-04-06 18:42:07 +01:00
win32 Merge branch 'public_next' 2018-04-06 18:42:07 +01:00
.gitignore
am_map.c ended NDS 2017-09-29 22:48:14 +01:00
am_map.h
Android.mk
asm_defs.inc
b_bot.c * cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist. 2017-09-16 20:25:14 +01:00
b_bot.h
byteptr.h
CMakeLists.txt Merge branch 'master' into opengl-improvements 2017-01-25 19:37:35 +00:00
command.c Gutted the GP2X 2017-09-29 22:27:08 +01:00
command.h
comptime.c
config.h.in Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all. 2017-12-07 18:26:12 +00:00
console.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-03-24 17:17:01 +00:00
console.h * Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert. 2018-03-02 13:32:55 +00:00
d_clisrv.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 12:54:39 +01:00
d_clisrv.h Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
d_event.h
d_main.c Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all. 2017-12-07 18:26:12 +00:00
d_main.h Removed unused function prototypes in d_main.h 2017-02-11 22:56:08 +00:00
d_net.c Burned Dreamcast port at the stake 2017-09-29 18:19:34 +01:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c * Improve devmode text. 2018-04-06 18:40:08 +01:00
d_netcmd.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-08-16 19:29:23 +01:00
d_netfil.c P_AddWadFile: Remove useless firstmapname param, clean up map searching code 2018-01-04 20:15:44 +00:00
d_netfil.h Merge branch 'addfile_menu' into 'master' 2017-08-05 16:05:12 -04:00
d_player.h Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
d_think.h
d_ticcmd.h
dehacked.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces 2018-04-07 01:54:43 +01:00
dehacked.h Introducing skin patching! (Also, DELFILE is super dead.) 2017-01-17 00:16:23 +00:00
doomdata.h Implementation of all the new skincolours. No new exe yet, though, since I'm still doin' stuff. 2017-07-22 23:24:12 +01:00
doomdef.h Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-01-20 22:18:16 +00:00
doomstat.h A lot! 2018-03-26 23:53:09 +01:00
doomtype.h Obliterated OS/2 2017-10-07 18:11:14 +01:00
endian.h
f_finale.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 19:38:19 +01:00
f_finale.h * Prevent crash if you go to a map and it doesn't exist. 2017-05-09 11:09:58 +01:00
f_wipe.c Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
fastcmp.h
filesrch.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
filesrch.h Fixes from toaster, plus some other things 2017-10-07 14:48:49 -05:00
g_game.c * Make Tokens appear in competition. 2018-03-30 21:49:15 +01:00
g_game.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit 2017-11-02 20:39:07 +00:00
g_input.c ended NDS 2017-09-29 22:48:14 +01:00
g_input.h Wiped out Wii (and Wii Linux) 2017-09-29 21:03:28 +01:00
g_state.h
hu_stuff.c * Incorporate (almost) all of Mystic's feedback. 2018-03-30 16:39:59 +01:00
hu_stuff.h * Show an emerald token box on the tally screen. 2017-11-17 23:02:34 +00:00
i_addrinfo.c ended NDS 2017-09-29 22:48:14 +01:00
i_addrinfo.h PS3 was deposed 2017-09-29 20:12:57 +01:00
i_joy.h
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h
i_tcp.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
i_tcp.h
i_video.h
info.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces 2018-04-07 01:54:43 +01:00
info.h Revert "THZ Hardcoding" 2018-04-05 12:49:39 -05:00
keys.h
lua_baselib.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces 2018-04-07 01:54:43 +01:00
lua_blockmaplib.c cleanup 2017-09-28 11:10:24 -04:00
lua_consolelib.c Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them 2017-09-29 19:46:23 +01:00
lua_hook.h Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
lua_hooklib.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
lua_hud.h title screen hud hook 2017-05-13 22:38:06 +01:00
lua_hudlib.c * M_Random function access to v! (so v.RandomFixed(), etc...) 2018-03-20 15:00:27 +00:00
lua_infolib.c Use playersprite_t 2018-01-04 14:49:26 -05:00
lua_libs.h Added the META_ACTION userdata type to Lua, created getActionName() to return string name 2017-05-17 20:36:40 +01:00
lua_maplib.c Guess who forgot to press "Save All Files" in Notepad++ ^^; 2017-08-06 17:07:23 -04:00
lua_mathlib.c
lua_mobjlib.c Mace optimisation! 2018-04-01 20:54:19 +01:00
lua_playerlib.c Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
lua_script.c Merge branch 'public_next' into master 2018-04-03 16:09:11 -04:00
lua_script.h Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only 2017-04-25 21:45:53 +01:00
lua_skinlib.c Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
lua_thinkerlib.c Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
lzf.c Incinerated WinCE 2017-09-29 23:25:34 +01:00
lzf.h
m_aatree.c
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
m_anigif.h
m_argv.c Wiped out Wii (and Wii Linux) 2017-09-29 21:03:28 +01:00
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c A lot! 2018-03-26 23:53:09 +01:00
m_cheat.h
m_cond.c cleanup 2017-09-28 11:10:24 -04:00
m_cond.h Fix inconsistencies in spacing in m_cond.h 2017-05-09 16:28:20 +01:00
m_dllist.h
m_fixed.c
m_fixed.h Incinerated WinCE 2017-09-29 23:25:34 +01:00
m_menu.c * Improve devmode text. 2018-04-06 18:40:08 +01:00
m_menu.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus 2017-10-18 21:02:50 +01:00
m_misc.c Merge branch 'public_next' into private 2018-02-14 10:34:36 -05:00
m_misc.h postponed PSP 2017-09-29 20:34:16 +01:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all. 2017-12-07 18:26:12 +00:00
Makefile.cfg Merge branch 'public_next' 2017-11-01 18:39:25 +00:00
md5.c Incinerated WinCE 2017-09-29 23:25:34 +01:00
md5.h
mserv.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
mserv.h
p5prof.h
p_ceilng.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_enemy.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces 2018-04-07 01:54:43 +01:00
p_floor.c Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change. 2017-10-04 17:45:03 +01:00
p_inter.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces 2018-04-07 01:54:43 +01:00
p_lights.c
p_local.h Mace optimisation! 2018-04-01 20:54:19 +01:00
p_map.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into directionchar 2017-09-17 17:16:02 +01:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h
p_mobj.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces 2018-04-07 01:54:43 +01:00
p_mobj.h comment goof 2018-04-07 23:10:34 +01:00
p_polyobj.c Whooh boy. Probably requires re-review. 2017-07-18 14:17:23 +01:00
p_polyobj.h
p_pspr.h * SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time. 2017-03-11 17:14:39 +00:00
p_saveg.c created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps 2018-01-10 16:51:23 +00:00
p_saveg.h * New, pretty save select! Requires patch.dta to really appreciate. 2017-08-20 23:18:47 +01:00
p_setup.c Uncomment HWR_CorrectSWTricks but set gr_correcttricks to be off by default 2018-03-30 23:12:44 +01:00
p_setup.h P_AddWadFile: Remove useless firstmapname param, clean up map searching code 2018-01-04 20:15:44 +00:00
p_sight.c Fixed P_CheckSight not considering polyobject top and bottom at all 2017-04-19 22:19:46 +01:00
p_slopes.c asdf 2018-03-29 20:12:19 +02:00
p_slopes.h * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_spec.c Consistency: Pointer declarations next to the variable name instead of the type 2018-05-15 09:39:52 +02:00
p_spec.h Merge branch 'level-specials-setup-stuff' into 'master' 2017-05-08 15:15:50 -04:00
p_telept.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
p_tick.c * cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist. 2017-09-16 20:25:14 +01:00
p_tick.h
p_user.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces 2018-04-07 01:54:43 +01:00
r_bsp.c Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this) 2018-02-07 17:46:01 +00:00
r_bsp.h Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly 2017-01-10 20:07:02 +00:00
r_data.c Make sure both software and OpenGL ignore patches that are completely out of a multi-patch texture's bounds. 2018-02-09 17:23:35 +00:00
r_data.h Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_defs.h Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_draw.c ended NDS 2017-09-29 22:48:14 +01:00
r_draw.h
r_draw8.c
r_draw16.c
r_local.h
r_main.c whitespace cleanup 2017-11-02 23:13:34 -04:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c optimised R_ExpandPlane too 2018-02-07 18:11:32 +00:00
r_plane.h
r_segs.c Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this) 2018-02-07 17:46:01 +00:00
r_segs.h
r_sky.c titlemap - skipintro bugfix 2017-04-24 12:52:51 -04:00
r_sky.h
r_splats.c
r_splats.h
r_state.h Remove unused sscount variable 2017-02-11 22:41:15 +00:00
r_things.c V_PERPLAYER. (Hooh boy.) 2018-01-20 22:14:24 +00:00
r_things.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
s_sound.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus 2017-10-18 21:02:50 +01:00
s_sound.h Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along). 2017-04-29 17:53:24 +01:00
screen.c * Improve devmode text. 2018-04-06 18:40:08 +01:00
screen.h Incinerated WinCE 2017-09-29 23:25:34 +01:00
sounds.c A lot! 2018-03-26 23:53:09 +01:00
sounds.h Closed captioning! 2017-04-17 01:09:47 +01:00
st_stuff.c [13:01] toaster: hey 2018-04-08 13:03:40 +01:00
st_stuff.h A lot! 2018-03-26 23:53:09 +01:00
string.c Accidentially removed newline 2017-05-09 14:22:53 +01:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c ended NDS 2017-09-29 22:48:14 +01:00
tables.h ended NDS 2017-09-29 22:48:14 +01:00
tmap.nas
tmap.s Obliterated OS/2 2017-10-07 18:11:14 +01:00
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 19:38:19 +01:00
v_video.h * Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert. 2018-03-02 13:32:55 +00:00
vid_copy.s
w_wad.c Don't attempt to load the "Lua/" or "SOCs/" folder lumps themselves as Lua/SOC lumps 2018-02-13 21:12:42 +00:00
w_wad.h created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps 2018-01-10 16:51:23 +00:00
y_inter.c * Correct V_PERPLAYER's screen-centered (no snapto flags on a given axis) behaviour. 2018-04-06 14:42:49 +01:00
y_inter.h Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2017-05-18 16:54:58 +01:00
z_zone.c Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00
z_zone.h Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00