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r_minigl
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The start of the scary 2.2 merge
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2020-05-29 13:43:38 -04:00 |
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r_opengl
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Model stretching
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2021-12-09 22:41:54 -08:00 |
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s_ds3d
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s_fmod
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s_openal
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CMakeLists.txt
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Backport 2021 SRB2 makefile overhaul
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2021-11-25 03:56:23 -08:00 |
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hw3dsdrv.h
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hw3sound.c
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f_finale now compiles
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2020-08-11 23:13:25 -04:00 |
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hw3sound.h
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hw_batching.c
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Huge perfstats refactor
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2020-11-07 01:32:59 -08:00 |
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hw_batching.h
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Remove trailing whitespace
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2020-12-12 02:40:46 -08:00 |
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hw_bsp.c
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Use vanilla hw_bsp.c
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2020-08-10 15:47:19 -04:00 |
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hw_cache.c
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GL now loads in netgames and doesn't memory leak
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2021-12-09 20:57:15 +00:00 |
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hw_clip.c
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SPLITSCREEN FOV
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2020-09-23 17:50:47 -07:00 |
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hw_clip.h
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hw_data.h
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Merge SRB2 next
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2021-02-27 05:18:36 -05:00 |
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hw_defs.h
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OGL fade alpha support
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2021-12-06 20:58:31 -05:00 |
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hw_dll.h
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Fix Simple opengl merge conflicts
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2020-08-10 17:39:34 +01:00 |
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hw_draw.c
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Merge remote-tracking branch 'srb2/next'
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2021-04-05 01:26:17 -07:00 |
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hw_drv.h
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Model stretching
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2021-12-09 22:41:54 -08:00 |
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hw_glob.h
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GL now loads in netgames and doesn't memory leak
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2021-12-09 20:57:15 +00:00 |
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hw_light.c
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* Fixed blending in OpenGL.
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2021-04-03 19:29:06 +01:00 |
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hw_light.h
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Another round of fixing up
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2020-08-11 16:13:17 -04:00 |
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hw_main.c
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Enable sprite rotation in OpenGL
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2021-12-09 21:34:41 -08:00 |
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hw_main.h
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Merge SRB2 next
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2021-02-27 05:18:36 -05:00 |
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hw_md2.c
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Do not factor roll and pitch into model rollangle
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2021-12-10 00:32:46 -08:00 |
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hw_md2.h
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Fix Simple opengl merge conflicts
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2020-08-10 17:39:34 +01:00 |
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hw_md2load.c
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Basic merge some of the easier HW files.
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2020-05-29 20:43:34 +01:00 |
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hw_md2load.h
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hw_md3load.c
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Basic merge some of the easier HW files.
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2020-05-29 20:43:34 +01:00 |
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hw_md3load.h
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hw_model.c
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More work on sprite-texture model uv adjustment 2
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2020-07-16 22:39:44 +03:00 |
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hw_model.h
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More work on sprite-texture model uv adjustment
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2020-07-16 22:11:36 +03:00 |
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hws_data.h
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Sourcefile
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Backport 2021 SRB2 makefile overhaul
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2021-11-25 03:56:23 -08:00 |
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u_list.c
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u_list.h
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