RingRacers/src/hardware
2019-12-12 23:18:39 -03:00
..
r_opengl Model lighting 2019-12-12 17:48:29 -03:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_bsp.c Use long double suffix 2019-10-22 21:48:15 -07:00
hw_cache.c Die 2019-12-08 22:12:56 -03:00
hw_clip.c
hw_clip.h
hw_data.h Fix TC_ blending 2019-12-12 22:26:28 -03:00
hw_defs.h Add HWD_SET_MODEL_LIGHTING state 2019-12-12 16:48:37 -03:00
hw_dll.h Use long double suffix 2019-10-22 21:48:15 -07:00
hw_draw.c stuff 2019-11-18 11:39:54 -03:00
hw_drv.h Die, Apple! 2019-12-08 22:31:59 -03:00
hw_glide.h
hw_glob.h Optimize mipmaps 2019-12-08 03:23:37 -03:00
hw_light.c Add missing GFZD spriteset 2019-11-21 01:14:24 +08:00
hw_light.h
hw_main.c HWR_AllowModel 2019-12-12 22:53:19 -03:00
hw_main.h Add missing prototype, ugh 2019-12-12 21:43:19 -03:00
hw_md2.c FINALLY, COLORCUBIUM 2019-12-12 23:18:39 -03:00
hw_md2.h HWR_AllowModel 2019-12-12 22:53:19 -03:00
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c
hws_data.h
u_list.c
u_list.h