mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-12 01:32:16 +00:00
425 lines
9.4 KiB
C++
425 lines
9.4 KiB
C++
// DR. ROBOTNIK'S RING RACERS
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 2024 by Kart Krew.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Original Lua script by Lat
|
|
// Hardcoded by jartha
|
|
|
|
#include <algorithm>
|
|
#include <cstdlib>
|
|
|
|
#include "../math/fixed.hpp"
|
|
#include "../math/vec.hpp"
|
|
#include "../mobj.hpp"
|
|
|
|
#include "../d_player.h"
|
|
#include "../doomdef.h"
|
|
#include "../doomstat.h"
|
|
#include "../k_bot.h" // FIXME
|
|
#include "../k_kart.h"
|
|
#include "../k_objects.h"
|
|
#include "../m_random.h"
|
|
#include "../sounds.h"
|
|
#include "../tables.h"
|
|
|
|
using srb2::Mobj;
|
|
using srb2::math::Fixed;
|
|
using srb2::math::Vec2;
|
|
|
|
namespace
|
|
{
|
|
|
|
Vec2<Fixed> angle_vector(angle_t x)
|
|
{
|
|
return Vec2<Fixed> {FCOS(x), FSIN(x)};
|
|
}
|
|
|
|
struct IceCube : Mobj
|
|
{
|
|
static constexpr int kRadius = 33;
|
|
|
|
void extravalue1() = delete;
|
|
angle_t angle_offset() const { return mobj_t::extravalue1; }
|
|
void angle_offset(angle_t n) { mobj_t::extravalue1 = n; }
|
|
|
|
static void spawn_cube(Mobj* source)
|
|
{
|
|
angle_t offset = 0;
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
spawn_side(source, offset);
|
|
offset += ANGLE_90;
|
|
}
|
|
}
|
|
|
|
bool valid() const { return Mobj::valid() && Mobj::valid(owner()) && player() && player()->icecube.frozen; }
|
|
player_t* player() const { return owner()->player; }
|
|
|
|
bool think()
|
|
{
|
|
if (!valid())
|
|
{
|
|
remove();
|
|
return false;
|
|
}
|
|
|
|
angle_t facing = player()->drawangle + angle_offset();
|
|
|
|
scale(owner()->scale());
|
|
move_origin({owner()->pos2d() + (vector(facing) * scale()), owner()->z});
|
|
frame = state()->frame + player()->icecube.wiggle;
|
|
angle = facing + ANGLE_90;
|
|
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
static Vec2<Fixed> vector(angle_t x) { return angle_vector(x) * kRadius; }
|
|
|
|
static IceCube* spawn_side(Mobj* source, angle_t offset)
|
|
{
|
|
angle_t facing = source->angle + offset;
|
|
IceCube* cube = source->spawn_from<IceCube>({vector(facing) * source->scale(), 0}, MT_GGZICECUBE);
|
|
cube->angle_offset(offset);
|
|
cube->angle = facing + ANGLE_90;
|
|
cube->owner(source);
|
|
return cube;
|
|
}
|
|
};
|
|
|
|
struct Frost : Mobj
|
|
{
|
|
void extravalue1() = delete;
|
|
bool skip_invincible_checks() const { return mobj_t::extravalue1; }
|
|
void skip_invincible_checks(bool n) { mobj_t::extravalue1 = n; }
|
|
|
|
static Frost* spawn(Mobj* source, const Mobj::PosArg& p)
|
|
{
|
|
Frost* frost = source->spawn_from<Frost>(p, MT_GGZICEDUST);
|
|
|
|
auto rng = [] { return P_RandomRange(PR_FROSTTHROWERS, -2, 2) * (4 * mapobjectscale); };
|
|
|
|
frost->momx = rng();
|
|
frost->momy = rng();
|
|
frost->scale_between(mapobjectscale / 2, mapobjectscale * 2, mapobjectscale / 6);
|
|
|
|
return frost;
|
|
}
|
|
|
|
void collide(Mobj* mo) const
|
|
{
|
|
player_t* p = mo->player;
|
|
icecubevars_t& vars = p->icecube;
|
|
|
|
if (vars.hitat < leveltime && leveltime - vars.hitat < TICRATE)
|
|
{
|
|
// avoid spamming instashield
|
|
return;
|
|
}
|
|
|
|
vars.hitat = leveltime;
|
|
|
|
if (!skip_invincible_checks())
|
|
{
|
|
if (p->flashing || p->growshrinktimer > 0 || p->invincibilitytimer || p->hyudorotimer)
|
|
{
|
|
K_DoInstashield(p);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (vars.frozen)
|
|
{
|
|
return;
|
|
}
|
|
|
|
vars.frozen = true;
|
|
vars.wiggle = 0;
|
|
vars.frozenat = leveltime;
|
|
vars.shaketimer = 0;
|
|
|
|
IceCube::spawn_cube(mo);
|
|
}
|
|
};
|
|
|
|
struct FreezeThruster : Mobj
|
|
{
|
|
static constexpr tic_t kFlashRate = TICRATE*3/2;
|
|
|
|
void extravalue1() = delete;
|
|
bool frosting() const { return mobj_t::extravalue1; }
|
|
void frosting(bool n) { mobj_t::extravalue1 = n; }
|
|
|
|
void extravalue2() = delete;
|
|
tic_t default_timer() const { return mobj_t::extravalue2; }
|
|
void default_timer(tic_t n) { mobj_t::extravalue2 = n; }
|
|
|
|
void threshold() = delete;
|
|
tic_t timer() const { return mobj_t::threshold; }
|
|
void timer(tic_t n) { mobj_t::threshold = n; }
|
|
|
|
void thing_args() = delete;
|
|
bool double_speed() const { return mobj_t::thing_args[0]; }
|
|
bool skip_invincible_checks() const { return mobj_t::thing_args[1]; }
|
|
bool default_frosting() const { return !mobj_t::thing_args[2]; }
|
|
|
|
void init()
|
|
{
|
|
// FIXME: this should use a thing arg, not angle!
|
|
if (spawnpoint)
|
|
{
|
|
// Object Angle = Tics Between Activations
|
|
default_timer(spawnpoint->angle);
|
|
}
|
|
|
|
frosting(default_timer() ? default_frosting() : true);
|
|
timer(default_timer());
|
|
}
|
|
|
|
void think()
|
|
{
|
|
if (timer())
|
|
{
|
|
timer(timer() - 1);
|
|
|
|
if (timer() < 1)
|
|
{
|
|
frosting(!frosting());
|
|
timer(default_timer());
|
|
}
|
|
}
|
|
|
|
// flash before turning on
|
|
if (!frosting() && timer() < kFlashRate && (leveltime % 4) < 2)
|
|
{
|
|
colorized = true;
|
|
color = SKINCOLOR_RED;
|
|
}
|
|
else
|
|
{
|
|
colorized = false;
|
|
}
|
|
|
|
spew();
|
|
}
|
|
|
|
private:
|
|
void spew()
|
|
{
|
|
if (!frosting())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Object Height = Frostthrower Speed
|
|
fixed_t mz = is_flipped() ? floorz + 1 : ceilingz;
|
|
fixed_t frostspeed = std::abs(z - mz) / 10;
|
|
|
|
if (double_speed())
|
|
{
|
|
frostspeed *= 2;
|
|
}
|
|
|
|
if (leveltime % 3 == 0)
|
|
{
|
|
Frost* frost = Frost::spawn(this, {});
|
|
|
|
if (is_flipped())
|
|
{
|
|
frost->momz = -frostspeed;
|
|
}
|
|
else
|
|
{
|
|
frost->momz = frostspeed;
|
|
frost->flags2 |= MF2_OBJECTFLIP;
|
|
}
|
|
|
|
frost->skip_invincible_checks(skip_invincible_checks());
|
|
}
|
|
|
|
voice_loop(sfx_s3k7f);
|
|
}
|
|
};
|
|
|
|
struct SidewaysFreezeThruster : Mobj
|
|
{
|
|
static constexpr int kBaseRadius = 12;
|
|
|
|
bool skip_invincible_checks() const { return mobj_t::thing_args[0]; }
|
|
|
|
void init()
|
|
{
|
|
scale(scale()*3/2);
|
|
|
|
const Vec2<Fixed> base_vector = vector(angle) * kBaseRadius;
|
|
|
|
angle_t an = angle + ANGLE_90;
|
|
|
|
z += flip(24 * mapobjectscale);
|
|
|
|
auto spawn_piece = [&](const Mobj::PosArg& p, angle_t angle, int frame)
|
|
{
|
|
Mobj* part = spawn_from<Mobj>(p, MT_THRUSTERPART);
|
|
part->angle = angle;
|
|
part->frame += frame;
|
|
return part;
|
|
};
|
|
|
|
spawn_piece({}, an, 0); // base
|
|
spawn_piece({vector(angle) * 24, 0}, an, 1); // cannon
|
|
|
|
Vec2<Fixed> h_vector = angle_vector(an);
|
|
|
|
// spawn the pipes:
|
|
auto spawn_pipe = [&](int i)
|
|
{
|
|
angle_t v_an = ANGLE_45 + (ANGLE_90 * i);
|
|
Vec2<Fixed> v_vector = vector(v_an) * 32;
|
|
spawn_piece({h_vector * v_vector.y, v_vector.x}, angle, 2);
|
|
};
|
|
|
|
// This is unrolled because when it was a for loop,
|
|
// it ran infinitely, but only under MinGW.
|
|
// Tested: gcc.exe (Rev2, Built by MSYS2 project) 13.2.0 (32-bit version)
|
|
spawn_pipe(0);
|
|
spawn_pipe(1);
|
|
spawn_pipe(2);
|
|
spawn_pipe(3);
|
|
|
|
// spawn the icons:
|
|
Vec2<Fixed> v = vector(an) * 32;
|
|
spawn_piece({base_vector + v, 0}, angle, 3);
|
|
spawn_piece({base_vector - v, 0}, angle, 3);
|
|
}
|
|
|
|
void think()
|
|
{
|
|
if (leveltime % 2 == 0)
|
|
{
|
|
spew();
|
|
spew();
|
|
}
|
|
}
|
|
|
|
private:
|
|
Vec2<Fixed> vector(angle_t angle) const { return angle_vector(angle) * scale(); }
|
|
|
|
void spew()
|
|
{
|
|
Frost* frost = Frost::spawn(this, {vector(angle) * kBaseRadius, 0});
|
|
auto rng = [](int x, int y) { return P_RandomRange(PR_FROSTTHROWERS, x, y); };
|
|
frost->angle = angle + (rng(-8, 8) * ANG1);
|
|
frost->instathrust(frost->angle, mapobjectscale * 64);
|
|
frost->momz = rng(-5, 5) * mapobjectscale;
|
|
frost->scale_between(mapobjectscale * 3 / 4, mapobjectscale * 2, mapobjectscale / 6);
|
|
frost->skip_invincible_checks(skip_invincible_checks());
|
|
}
|
|
};
|
|
|
|
struct Shatter : Mobj
|
|
{
|
|
static Shatter* spawn(Mobj* source)
|
|
{
|
|
auto rng = [source](int x, int y) { return P_RandomRange(PR_DECORATION, x, y) * source->scale(); };
|
|
Shatter* part = source->spawn_from<Shatter>({rng(-64, 64), rng(-64, 64), rng(0, 64)}, MT_GGZICESHATTER);
|
|
part->state(P_RandomRange(PR_DECORATION, 0, 1) ? S_GGZPARTICLE11 : S_GGZPARTICLE21);
|
|
part->fuse = TICRATE * 4;
|
|
return part;
|
|
}
|
|
};
|
|
|
|
}; // namespace
|
|
|
|
void Obj_FreezeThrusterInit(mobj_t* mo)
|
|
{
|
|
static_cast<FreezeThruster*>(mo)->init();
|
|
}
|
|
|
|
void Obj_FreezeThrusterThink(mobj_t* mo)
|
|
{
|
|
static_cast<FreezeThruster*>(mo)->think();
|
|
}
|
|
|
|
void Obj_IceDustCollide(mobj_t* t1, mobj_t* t2)
|
|
{
|
|
static_cast<Frost*>(t1)->collide(static_cast<Mobj*>(t2));
|
|
}
|
|
|
|
boolean Obj_IceCubeThink(mobj_t* mo)
|
|
{
|
|
return static_cast<IceCube*>(mo)->think();
|
|
}
|
|
|
|
void Obj_IceCubeInput(player_t* player)
|
|
{
|
|
// Must be mashing some buttons
|
|
auto press = [player](buttoncode_t bt) { return (player->cmd.buttons & ~player->oldcmd.buttons) & bt; };
|
|
if (!(press(BT_ACCELERATE) || press(BT_ATTACK) || press(BT_DRIFT)))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (leveltime - std::min(player->icecube.frozenat, leveltime) < TICRATE*2/3)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Mobj* mo = static_cast<Mobj*>(player->mo);
|
|
|
|
player->icecube.wiggle++;
|
|
player->icecube.shaketimer = 10;
|
|
|
|
mo->voice(sfx_s3k94);
|
|
|
|
auto rng = [mo](int x, int y) { return P_RandomRange(PR_DECORATION, x, y) * mo->scale(); };
|
|
|
|
for (int i = 0; i < 6; ++i)
|
|
{
|
|
Shatter* part = Shatter::spawn(mo);
|
|
part->scale_between(mo->scale() * 3, 1);
|
|
part->momx = mo->momx + rng(-14, 14);
|
|
part->momy = mo->momy + rng(-14, 14);
|
|
part->momz = mo->momz + rng(0, 14);
|
|
}
|
|
|
|
if (player->icecube.wiggle > 4)
|
|
{
|
|
Obj_IceCubeBurst(player);
|
|
player->flashing = (TICRATE * 3) - 1;
|
|
}
|
|
}
|
|
|
|
void Obj_IceCubeBurst(player_t* player)
|
|
{
|
|
Mobj* mo = static_cast<Mobj*>(player->mo);
|
|
|
|
auto rng = [mo](int x, int y) { return P_RandomRange(PR_DECORATION, x, y) * mo->scale(); };
|
|
|
|
for (int i = 0; i < 20; ++i)
|
|
{
|
|
Shatter* part = Shatter::spawn(mo);
|
|
part->scale_between(mo->scale() * 5, 1);
|
|
part->momx = (mo->momx * 2) + rng(-64, 64);
|
|
part->momy = (mo->momy * 2) + rng(-64, 64);
|
|
part->momz = (mo->momz * 2) + rng(0, 20);
|
|
}
|
|
|
|
player->icecube.frozen = false;
|
|
|
|
mo->voice(sfx_glgz1);
|
|
}
|
|
|
|
void Obj_SidewaysFreezeThrusterInit(mobj_t* mo)
|
|
{
|
|
static_cast<SidewaysFreezeThruster*>(mo)->init();
|
|
}
|
|
|
|
void Obj_SidewaysFreezeThrusterThink(mobj_t* mo)
|
|
{
|
|
static_cast<SidewaysFreezeThruster*>(mo)->think();
|
|
}
|