mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
While I finally pushed to do this because of the epic Blue Sphere reference, I was kinda thinking about doing this for a while, because it gives more room for bots to level up during Hard GP. I thought about just making the new level cap go up normally, but I decided on keeping the bots' passive buffs (like top speed & ring boosts) go up linearly, while rubberbanding range is kept the same. I don't think I can properly explain it, but this basically means level 13s are a touch harder than old level 9s before, and new level 9s are touch easier than old level 9s. Basically think of it as more level range than actually making the bots harder. The expanded range means that Hard GP can start off easier, but end harder. (And of course, Master is even more ridiculous c:)
5875 lines
160 KiB
C
5875 lines
160 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_netcmd.c
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/// \brief host/client network commands
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/// commands are executed through the command buffer
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/// like console commands, other miscellaneous commands (at the end)
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#include "doomdef.h"
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#include "console.h"
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#include "command.h"
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#include "i_system.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "g_input.h"
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#include "m_menu.h"
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#include "r_local.h"
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#include "r_skins.h"
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#include "p_local.h"
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#include "p_setup.h"
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#include "s_sound.h"
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#include "i_sound.h"
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#include "m_misc.h"
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#include "am_map.h"
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#include "byteptr.h"
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#include "d_netfil.h"
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#include "p_spec.h"
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#include "m_cheat.h"
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#include "d_clisrv.h"
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#include "d_net.h"
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#include "v_video.h"
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#include "d_main.h"
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#include "m_random.h"
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#include "f_finale.h"
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#include "filesrch.h"
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#include "mserv.h"
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#include "z_zone.h"
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#include "lua_script.h"
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#include "lua_hook.h"
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#include "m_cond.h"
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#include "m_anigif.h"
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#include "md5.h"
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// SRB2kart
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#include "k_kart.h"
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#include "k_battle.h"
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#include "k_pwrlv.h"
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#include "y_inter.h"
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#include "k_color.h"
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#include "k_respawn.h"
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#include "k_grandprix.h"
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#include "k_boss.h"
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#include "doomstat.h"
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#include "deh_tables.h"
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#ifdef NETGAME_DEVMODE
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#define CV_RESTRICT CV_NETVAR
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#else
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#define CV_RESTRICT 0
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#endif
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#ifdef HAVE_DISCORDRPC
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#include "discord.h"
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#endif
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// ------
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// protos
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// ------
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static void Got_NameAndColor(UINT8 **cp, INT32 playernum);
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static void Got_WeaponPref(UINT8 **cp, INT32 playernum);
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static void Got_PowerLevel(UINT8 **cp, INT32 playernum);
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static void Got_PartyInvite(UINT8 **cp, INT32 playernum);
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static void Got_AcceptPartyInvite(UINT8 **cp, INT32 playernum);
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static void Got_CancelPartyInvite(UINT8 **cp, INT32 playernum);
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static void Got_LeaveParty(UINT8 **cp, INT32 playernum);
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static void Got_Mapcmd(UINT8 **cp, INT32 playernum);
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static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum);
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static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum);
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static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum);
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static void Got_PickVotecmd(UINT8 **cp, INT32 playernum);
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static void Got_GiveItemcmd(UINT8 **cp, INT32 playernum);
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static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum);
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static void Got_Addfilecmd(UINT8 **cp, INT32 playernum);
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static void Got_Pause(UINT8 **cp, INT32 playernum);
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static void Got_Respawn(UINT8 **cp, INT32 playernum);
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static void Got_RandomSeed(UINT8 **cp, INT32 playernum);
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static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum);
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static void Got_Teamchange(UINT8 **cp, INT32 playernum);
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static void Got_Clearscores(UINT8 **cp, INT32 playernum);
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static void Got_DiscordInfo(UINT8 **cp, INT32 playernum);
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static void PointLimit_OnChange(void);
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static void TimeLimit_OnChange(void);
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static void NumLaps_OnChange(void);
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static void BaseNumLaps_OnChange(void);
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static void Mute_OnChange(void);
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static void AutoBalance_OnChange(void);
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static void TeamScramble_OnChange(void);
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static void NetTimeout_OnChange(void);
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static void JoinTimeout_OnChange(void);
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static void Lagless_OnChange (void);
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static void Gravity_OnChange(void);
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static void ForceSkin_OnChange(void);
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static void Name_OnChange(void);
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static void Name2_OnChange(void);
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static void Name3_OnChange(void);
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static void Name4_OnChange(void);
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static void Skin_OnChange(void);
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static void Skin2_OnChange(void);
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static void Skin3_OnChange(void);
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static void Skin4_OnChange(void);
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static void Follower_OnChange(void);
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static void Follower2_OnChange(void);
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static void Follower3_OnChange(void);
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static void Follower4_OnChange(void);
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static void Followercolor_OnChange(void);
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static void Followercolor2_OnChange(void);
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static void Followercolor3_OnChange(void);
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static void Followercolor4_OnChange(void);
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static void Color_OnChange(void);
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static void Color2_OnChange(void);
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static void Color3_OnChange(void);
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static void Color4_OnChange(void);
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static void DummyConsvar_OnChange(void);
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static void SoundTest_OnChange(void);
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static void BaseNumLaps_OnChange(void);
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static void KartFrantic_OnChange(void);
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static void KartSpeed_OnChange(void);
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static void KartEncore_OnChange(void);
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static void KartComeback_OnChange(void);
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static void KartEliminateLast_OnChange(void);
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#ifdef NETGAME_DEVMODE
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static void Fishcake_OnChange(void);
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#endif
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static void Command_Playdemo_f(void);
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static void Command_Timedemo_f(void);
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static void Command_Stopdemo_f(void);
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static void Command_StartMovie_f(void);
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static void Command_StopMovie_f(void);
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static void Command_Map_f(void);
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static void Command_ResetCamera_f(void);
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static void Command_View_f (void);
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static void Command_SetViews_f(void);
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static void Command_Invite_f(void);
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static void Command_CancelInvite_f(void);
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static void Command_AcceptInvite_f(void);
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static void Command_RejectInvite_f(void);
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static void Command_LeaveParty_f(void);
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static void Command_Addfile(void);
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static void Command_ListWADS_f(void);
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static void Command_ListDoomednums_f(void);
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static void Command_RunSOC(void);
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static void Command_Pause(void);
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static void Command_Respawn(void);
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static void Command_Version_f(void);
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#ifdef UPDATE_ALERT
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static void Command_ModDetails_f(void);
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#endif
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static void Command_ShowGametype_f(void);
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FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void);
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static void Command_Playintro_f(void);
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static void Command_Displayplayer_f(void);
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static void Command_ExitLevel_f(void);
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static void Command_Showmap_f(void);
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static void Command_Mapmd5_f(void);
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static void Command_Teamchange_f(void);
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static void Command_Teamchange2_f(void);
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static void Command_Teamchange3_f(void);
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static void Command_Teamchange4_f(void);
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static void Command_ServerTeamChange_f(void);
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static void Command_Clearscores_f(void);
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// Remote Administration
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static void Command_Changepassword_f(void);
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static void Command_Login_f(void);
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static void Got_Verification(UINT8 **cp, INT32 playernum);
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static void Got_Removal(UINT8 **cp, INT32 playernum);
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static void Command_Verify_f(void);
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static void Command_RemoveAdmin_f(void);
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static void Command_MotD_f(void);
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static void Got_MotD_f(UINT8 **cp, INT32 playernum);
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static void Command_ShowScores_f(void);
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static void Command_ShowTime_f(void);
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static void Command_Isgamemodified_f(void);
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static void Command_Cheats_f(void);
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#ifdef _DEBUG
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static void Command_Togglemodified_f(void);
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static void Command_Archivetest_f(void);
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#endif
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static void Command_KartGiveItem_f(void);
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// =========================================================================
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// CLIENT VARIABLES
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// =========================================================================
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static CV_PossibleValue_t usemouse_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Force"}, {0, NULL}};
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#ifdef LJOYSTICK
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static CV_PossibleValue_t joyport_cons_t[] = {{1, "/dev/js0"}, {2, "/dev/js1"}, {3, "/dev/js2"},
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{4, "/dev/js3"}, {0, NULL}};
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#else
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// accept whatever value - it is in fact the joystick device number
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#define usejoystick_cons_t NULL
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#endif
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static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2, "Points"}, {0, NULL}};
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static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t sleeping_cons_t[] = {{0, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t pause_cons_t[] = {{0, "Server"}, {1, "All"}, {0, NULL}};
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consvar_t cv_showinputjoy = CVAR_INIT ("showinputjoy", "Off", 0, CV_OnOff, NULL);
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#ifdef NETGAME_DEVMODE
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static consvar_t cv_fishcake = CVAR_INIT ("fishcake", "Off", CV_CALL|CV_NOSHOWHELP|CV_RESTRICT, CV_OnOff, Fishcake_OnChange);
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#endif
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static consvar_t cv_dummyconsvar = CVAR_INIT ("dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, DummyConsvar_OnChange);
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consvar_t cv_restrictskinchange = CVAR_INIT ("restrictskinchange", "No", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL);
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consvar_t cv_allowteamchange = CVAR_INIT ("allowteamchange", "Yes", CV_NETVAR, CV_YesNo, NULL);
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static CV_PossibleValue_t ingamecap_cons_t[] = {{0, "MIN"}, {MAXPLAYERS-1, "MAX"}, {0, NULL}};
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consvar_t cv_ingamecap = CVAR_INIT ("ingamecap", "0", CV_NETVAR, ingamecap_cons_t, NULL);
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consvar_t cv_startinglives = CVAR_INIT ("startinglives", "3", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, startingliveslimit_cons_t, NULL);
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static CV_PossibleValue_t respawntime_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "Off"}, {0, NULL}};
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consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "1", CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL);
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consvar_t cv_seenames = CVAR_INIT ("seenames", "On", CV_SAVE, CV_OnOff, NULL);
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// names
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consvar_t cv_playername[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("name", "Dr. Eggman", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange),
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CVAR_INIT ("name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange),
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CVAR_INIT ("name3", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name3_OnChange),
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CVAR_INIT ("name4", "Knuckles", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name4_OnChange)
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};
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// player colors
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UINT16 lastgoodcolor[MAXSPLITSCREENPLAYERS] = {SKINCOLOR_BLUE, SKINCOLOR_BLUE, SKINCOLOR_BLUE, SKINCOLOR_BLUE};
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consvar_t cv_playercolor[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("color", "Red", CV_SAVE|CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange),
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CVAR_INIT ("color2", "Orange", CV_SAVE|CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange),
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CVAR_INIT ("color3", "Blue", CV_SAVE|CV_CALL|CV_NOINIT, Color_cons_t, Color3_OnChange),
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CVAR_INIT ("color4", "Red", CV_SAVE|CV_CALL|CV_NOINIT, Color_cons_t, Color4_OnChange)
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};
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// player's skin, saved for commodity, when using a favorite skins wad..
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consvar_t cv_skin[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("skin", DEFAULTSKIN, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin_OnChange),
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CVAR_INIT ("skin2", DEFAULTSKIN2, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin2_OnChange),
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CVAR_INIT ("skin3", DEFAULTSKIN3, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin3_OnChange),
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CVAR_INIT ("skin4", DEFAULTSKIN4, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin4_OnChange)
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};
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// player's followers. Also saved.
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consvar_t cv_follower[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("follower", "None", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower_OnChange),
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CVAR_INIT ("follower2", "None", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower2_OnChange),
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CVAR_INIT ("follower3", "None", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower3_OnChange),
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CVAR_INIT ("follower4", "None", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower4_OnChange)
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};
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// player's follower colors... Also saved...
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consvar_t cv_followercolor[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("followercolor", "1", CV_SAVE|CV_CALL|CV_NOINIT, Followercolor_cons_t, Followercolor_OnChange),
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CVAR_INIT ("followercolor2", "1", CV_SAVE|CV_CALL|CV_NOINIT, Followercolor_cons_t, Followercolor2_OnChange),
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CVAR_INIT ("followercolor3", "1", CV_SAVE|CV_CALL|CV_NOINIT, Followercolor_cons_t, Followercolor3_OnChange),
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CVAR_INIT ("followercolor4", "1", CV_SAVE|CV_CALL|CV_NOINIT, Followercolor_cons_t, Followercolor4_OnChange)
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};
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consvar_t cv_skipmapcheck = CVAR_INIT ("skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL);
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INT32 cv_debug;
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consvar_t cv_usemouse = CVAR_INIT ("use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse);
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consvar_t cv_usejoystick[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("use_gamepad", "1", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick1),
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CVAR_INIT ("use_gamepad2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick2),
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CVAR_INIT ("use_joystick3", "3", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick3),
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CVAR_INIT ("use_joystick4", "4", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick4)
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};
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#if (defined (LJOYSTICK) || defined (HAVE_SDL))
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consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("padscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale),
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CVAR_INIT ("padscale2", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale2),
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CVAR_INIT ("padscale3", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale3),
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CVAR_INIT ("padscale4", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale4)
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};
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#ifdef LJOYSTICK
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consvar_t cv_joyport[MAXSPLITSCREENPLAYERS] = { //Alam: for later
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CVAR_INIT ("padport", "/dev/js0", CV_SAVE, joyport_cons_t, NULL),
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CVAR_INIT ("padport2", "/dev/js0", CV_SAVE, joyport_cons_t, NULL),
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CVAR_INIT ("padport3", "/dev/js0", CV_SAVE, joyport_cons_t, NULL),
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CVAR_INIT ("padport4", "/dev/js0", CV_SAVE, joyport_cons_t, NULL)
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};
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#endif
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#else
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consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS] = { //Alam: Dummy for save
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CVAR_INIT ("padscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL),
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CVAR_INIT ("padscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL),
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CVAR_INIT ("padscale3", "1", CV_SAVE|CV_HIDEN, NULL, NULL),
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CVAR_INIT ("padscale4", "1", CV_SAVE|CV_HIDEN, NULL, NULL)
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};
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#endif
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// SRB2kart
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consvar_t cv_superring = CVAR_INIT ("superring", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_sneaker = CVAR_INIT ("sneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_rocketsneaker = CVAR_INIT ("rocketsneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_invincibility = CVAR_INIT ("invincibility", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_banana = CVAR_INIT ("banana", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_eggmanmonitor = CVAR_INIT ("eggmanmonitor", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_orbinaut = CVAR_INIT ("orbinaut", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_jawz = CVAR_INIT ("jawz", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_mine = CVAR_INIT ("mine", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_landmine = CVAR_INIT ("landmine", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_droptarget = CVAR_INIT ("droptarget", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_ballhog = CVAR_INIT ("ballhog", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_selfpropelledbomb = CVAR_INIT ("selfpropelledbomb", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_grow = CVAR_INIT ("grow", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_shrink = CVAR_INIT ("shrink", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_thundershield = CVAR_INIT ("thundershield", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_bubbleshield = CVAR_INIT ("bubbleshield", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_flameshield = CVAR_INIT ("flameshield", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_hyudoro = CVAR_INIT ("hyudoro", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
|
|
consvar_t cv_pogospring = CVAR_INIT ("pogospring", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
|
|
consvar_t cv_kitchensink = CVAR_INIT ("kitchensink", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
|
|
|
|
consvar_t cv_dualsneaker = CVAR_INIT ("dualsneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
|
|
consvar_t cv_triplesneaker = CVAR_INIT ("triplesneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
|
|
consvar_t cv_triplebanana = CVAR_INIT ("triplebanana", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
|
|
consvar_t cv_decabanana = CVAR_INIT ("decabanana", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
|
|
consvar_t cv_tripleorbinaut = CVAR_INIT ("tripleorbinaut", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
|
|
consvar_t cv_quadorbinaut = CVAR_INIT ("quadorbinaut", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
|
|
consvar_t cv_dualjawz = CVAR_INIT ("dualjawz", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
|
|
|
|
static CV_PossibleValue_t kartminimap_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
|
|
consvar_t cv_kartminimap = CVAR_INIT ("kartminimap", "4", CV_SAVE, kartminimap_cons_t, NULL);
|
|
consvar_t cv_kartcheck = CVAR_INIT ("kartcheck", "Yes", CV_SAVE, CV_YesNo, NULL);
|
|
static CV_PossibleValue_t kartinvinsfx_cons_t[] = {{0, "Music"}, {1, "SFX"}, {0, NULL}};
|
|
consvar_t cv_kartinvinsfx = CVAR_INIT ("kartinvinsfx", "SFX", CV_SAVE, kartinvinsfx_cons_t, NULL);
|
|
consvar_t cv_kartspeed = CVAR_INIT ("kartspeed", "Auto", CV_NETVAR|CV_CALL|CV_NOINIT, kartspeed_cons_t, KartSpeed_OnChange);
|
|
static CV_PossibleValue_t kartbumpers_cons_t[] = {{1, "MIN"}, {12, "MAX"}, {0, NULL}};
|
|
consvar_t cv_kartbumpers = CVAR_INIT ("kartbumpers", "3", CV_NETVAR|CV_CHEAT, kartbumpers_cons_t, NULL);
|
|
consvar_t cv_kartfrantic = CVAR_INIT ("kartfrantic", "Off", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_OnOff, KartFrantic_OnChange);
|
|
consvar_t cv_kartcomeback = CVAR_INIT ("kartcomeback", "On", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_OnOff, KartComeback_OnChange);
|
|
static CV_PossibleValue_t kartencore_cons_t[] = {{-1, "Auto"}, {0, "Off"}, {1, "On"}, {0, NULL}};
|
|
consvar_t cv_kartencore = CVAR_INIT ("kartencore", "Auto", CV_NETVAR|CV_CALL|CV_NOINIT, kartencore_cons_t, KartEncore_OnChange);
|
|
static CV_PossibleValue_t kartvoterulechanges_cons_t[] = {{0, "Never"}, {1, "Sometimes"}, {2, "Frequent"}, {3, "Always"}, {0, NULL}};
|
|
consvar_t cv_kartvoterulechanges = CVAR_INIT ("kartvoterulechanges", "Frequent", CV_NETVAR, kartvoterulechanges_cons_t, NULL);
|
|
static CV_PossibleValue_t kartspeedometer_cons_t[] = {{0, "Off"}, {1, "Percentage"}, {2, "Kilometers"}, {3, "Miles"}, {4, "Fracunits"}, {0, NULL}};
|
|
consvar_t cv_kartspeedometer = CVAR_INIT ("kartdisplayspeed", "Percentage", CV_SAVE, kartspeedometer_cons_t, NULL); // use tics in display
|
|
static CV_PossibleValue_t kartvoices_cons_t[] = {{0, "Never"}, {1, "Tasteful"}, {2, "Meme"}, {0, NULL}};
|
|
consvar_t cv_kartvoices = CVAR_INIT ("kartvoices", "Tasteful", CV_SAVE, kartvoices_cons_t, NULL);
|
|
|
|
static CV_PossibleValue_t kartbot_cons_t[] = {
|
|
{0, "Off"},
|
|
{1, "Lv.1"},
|
|
{2, "Lv.2"},
|
|
{3, "Lv.3"},
|
|
{4, "Lv.4"},
|
|
{5, "Lv.5"},
|
|
{6, "Lv.6"},
|
|
{7, "Lv.7"},
|
|
{8, "Lv.8"},
|
|
{9, "Lv.9"},
|
|
{10,"Lv.10"},
|
|
{11,"Lv.11"},
|
|
{12,"Lv.12"},
|
|
{13,"Lv.MAX"},
|
|
{0, NULL}
|
|
};
|
|
consvar_t cv_kartbot = CVAR_INIT ("kartbot", "0", CV_NETVAR, kartbot_cons_t, NULL);
|
|
|
|
consvar_t cv_karteliminatelast = CVAR_INIT ("karteliminatelast", "Yes", CV_NETVAR|CV_CHEAT|CV_CALL, CV_YesNo, KartEliminateLast_OnChange);
|
|
|
|
consvar_t cv_kartusepwrlv = CVAR_INIT ("kartusepwrlv", "Yes", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL);
|
|
|
|
static CV_PossibleValue_t kartdebugitem_cons_t[] =
|
|
{
|
|
#define FOREACH( name, n ) { n, #name }
|
|
KART_ITEM_ITERATOR,
|
|
#undef FOREACH
|
|
{0}
|
|
};
|
|
consvar_t cv_kartdebugitem = CVAR_INIT ("kartdebugitem", "0", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, kartdebugitem_cons_t, NULL);
|
|
static CV_PossibleValue_t kartdebugamount_cons_t[] = {{1, "MIN"}, {255, "MAX"}, {0, NULL}};
|
|
consvar_t cv_kartdebugamount = CVAR_INIT ("kartdebugamount", "1", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, kartdebugamount_cons_t, NULL);
|
|
#ifdef DEVELOP
|
|
#define VALUE "Yes"
|
|
#else
|
|
#define VALUE "No"
|
|
#endif
|
|
consvar_t cv_kartallowgiveitem = CVAR_INIT ("kartallowgiveitem", VALUE, CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_YesNo, NULL);
|
|
#undef VALUE
|
|
|
|
consvar_t cv_kartdebugdistribution = CVAR_INIT ("kartdebugdistribution", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_OnOff, NULL);
|
|
consvar_t cv_kartdebughuddrop = CVAR_INIT ("kartdebughuddrop", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_OnOff, NULL);
|
|
static CV_PossibleValue_t kartdebugwaypoint_cons_t[] = {{0, "Off"}, {1, "Forwards"}, {2, "Backwards"}, {0, NULL}};
|
|
consvar_t cv_kartdebugwaypoints = CVAR_INIT ("kartdebugwaypoints", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, kartdebugwaypoint_cons_t, NULL);
|
|
consvar_t cv_kartdebugbotpredict = CVAR_INIT ("kartdebugbotpredict", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_OnOff, NULL);
|
|
|
|
consvar_t cv_kartdebugcheckpoint = CVAR_INIT ("kartdebugcheckpoint", "Off", CV_NOSHOWHELP, CV_OnOff, NULL);
|
|
consvar_t cv_kartdebugnodes = CVAR_INIT ("kartdebugnodes", "Off", CV_NOSHOWHELP, CV_OnOff, NULL);
|
|
consvar_t cv_kartdebugcolorize = CVAR_INIT ("kartdebugcolorize", "Off", CV_NOSHOWHELP, CV_OnOff, NULL);
|
|
consvar_t cv_kartdebugdirector = CVAR_INIT ("kartdebugdirector", "Off", CV_NOSHOWHELP, CV_OnOff, NULL);
|
|
|
|
static CV_PossibleValue_t votetime_cons_t[] = {{10, "MIN"}, {3600, "MAX"}, {0, NULL}};
|
|
consvar_t cv_votetime = CVAR_INIT ("votetime", "20", CV_NETVAR, votetime_cons_t, NULL);
|
|
|
|
consvar_t cv_gravity = CVAR_INIT ("gravity", "0.8", CV_RESTRICT|CV_FLOAT|CV_CALL, NULL, Gravity_OnChange); // change DEFAULT_GRAVITY if you change this
|
|
|
|
consvar_t cv_soundtest = CVAR_INIT ("soundtest", "0", CV_CALL, NULL, SoundTest_OnChange);
|
|
|
|
static CV_PossibleValue_t minitimelimit_cons_t[] = {{15, "MIN"}, {9999, "MAX"}, {0, NULL}};
|
|
consvar_t cv_countdowntime = CVAR_INIT ("countdowntime", "30", CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL);
|
|
|
|
consvar_t cv_autobalance = CVAR_INIT ("autobalance", "Off", CV_SAVE|CV_NETVAR|CV_CALL, CV_OnOff, AutoBalance_OnChange);
|
|
consvar_t cv_teamscramble = CVAR_INIT ("teamscramble", "Off", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange);
|
|
consvar_t cv_scrambleonchange = CVAR_INIT ("scrambleonchange", "Off", CV_SAVE|CV_NETVAR, teamscramble_cons_t, NULL);
|
|
|
|
consvar_t cv_itemfinder = CVAR_INIT ("itemfinder", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, ItemFinder_OnChange);
|
|
|
|
// Scoring type options
|
|
consvar_t cv_overtime = CVAR_INIT ("overtime", "Yes", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL);
|
|
|
|
consvar_t cv_rollingdemos = CVAR_INIT ("rollingdemos", "On", CV_SAVE, CV_OnOff, NULL);
|
|
|
|
static CV_PossibleValue_t pointlimit_cons_t[] = {{1, "MIN"}, {MAXSCORE, "MAX"}, {0, "None"}, {0, NULL}};
|
|
consvar_t cv_pointlimit = CVAR_INIT ("pointlimit", "None", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t, PointLimit_OnChange);
|
|
static CV_PossibleValue_t timelimit_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "None"}, {0, NULL}};
|
|
consvar_t cv_timelimit = CVAR_INIT ("timelimit", "None", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, timelimit_cons_t, TimeLimit_OnChange);
|
|
static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}};
|
|
consvar_t cv_numlaps = CVAR_INIT ("numlaps", "3", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_cons_t, NumLaps_OnChange);
|
|
static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, "Map default"}, {0, NULL}};
|
|
consvar_t cv_basenumlaps = CVAR_INIT ("basenumlaps", "Map default", CV_SAVE|CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange);
|
|
|
|
// Point and time limits for every gametype
|
|
INT32 pointlimits[NUMGAMETYPES];
|
|
INT32 timelimits[NUMGAMETYPES];
|
|
|
|
consvar_t cv_forceskin = CVAR_INIT ("forceskin", "None", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange);
|
|
|
|
consvar_t cv_downloading = CVAR_INIT ("downloading", "On", 0, CV_OnOff, NULL);
|
|
consvar_t cv_allowexitlevel = CVAR_INIT ("allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL);
|
|
|
|
consvar_t cv_netstat = CVAR_INIT ("netstat", "Off", 0, CV_OnOff, NULL); // show bandwidth statistics
|
|
static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
|
|
consvar_t cv_nettimeout = CVAR_INIT ("nettimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange);
|
|
//static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
|
|
consvar_t cv_jointimeout = CVAR_INIT ("jointimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, JoinTimeout_OnChange);
|
|
consvar_t cv_maxping = CVAR_INIT ("maxping", "800", CV_SAVE, CV_Unsigned, NULL);
|
|
|
|
consvar_t cv_lagless = CVAR_INIT ("lagless", "Off", CV_SAVE|CV_NETVAR|CV_CALL, CV_OnOff, Lagless_OnChange);
|
|
|
|
static CV_PossibleValue_t pingtimeout_cons_t[] = {{8, "MIN"}, {120, "MAX"}, {0, NULL}};
|
|
consvar_t cv_pingtimeout = CVAR_INIT ("pingtimeout", "10", CV_SAVE|CV_NETVAR, pingtimeout_cons_t, NULL);
|
|
|
|
// show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping)
|
|
static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}};
|
|
consvar_t cv_showping = CVAR_INIT ("showping", "Always", CV_SAVE, showping_cons_t, NULL);
|
|
|
|
consvar_t cv_showviewpointtext = CVAR_INIT ("showviewpointtext", "On", CV_SAVE, CV_OnOff, NULL);
|
|
|
|
// Intermission time Tails 04-19-2002
|
|
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
|
|
consvar_t cv_inttime = CVAR_INIT ("inttime", "10", CV_SAVE|CV_NETVAR, inttime_cons_t, NULL);
|
|
|
|
static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Same"}, {1, "Next"}, {2, "Random"}, {3, "Vote"}, {0, NULL}};
|
|
consvar_t cv_advancemap = CVAR_INIT ("advancemap", "Vote", CV_NETVAR, advancemap_cons_t, NULL);
|
|
|
|
consvar_t cv_runscripts = CVAR_INIT ("runscripts", "Yes", 0, CV_YesNo, NULL);
|
|
|
|
consvar_t cv_pause = CVAR_INIT ("pausepermission", "Server", CV_SAVE|CV_NETVAR, pause_cons_t, NULL);
|
|
consvar_t cv_mute = CVAR_INIT ("mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange);
|
|
|
|
consvar_t cv_sleep = CVAR_INIT ("cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL);
|
|
|
|
static CV_PossibleValue_t perfstats_cons_t[] = {
|
|
{0, "Off"}, {1, "Rendering"}, {2, "Logic"}, {3, "ThinkFrame"}, {0, NULL}};
|
|
consvar_t cv_perfstats = CVAR_INIT ("perfstats", "Off", 0, perfstats_cons_t, NULL);
|
|
|
|
consvar_t cv_director = CVAR_INIT ("director", "Off", 0, CV_OnOff, NULL);
|
|
|
|
char timedemo_name[256];
|
|
boolean timedemo_csv;
|
|
char timedemo_csv_id[256];
|
|
boolean timedemo_quit;
|
|
|
|
INT16 gametype = GT_RACE;
|
|
UINT32 gametyperules = 0;
|
|
INT16 gametypecount = GT_FIRSTFREESLOT;
|
|
|
|
boolean forceresetplayers = false;
|
|
boolean deferencoremode = false;
|
|
UINT8 splitscreen = 0;
|
|
boolean circuitmap = false;
|
|
INT32 adminplayers[MAXPLAYERS];
|
|
|
|
/// \warning Keep this up-to-date if you add/remove/rename net text commands
|
|
const char *netxcmdnames[MAXNETXCMD - 1] =
|
|
{
|
|
"NAMEANDCOLOR",
|
|
"WEAPONPREF",
|
|
"KICK",
|
|
"NETVAR",
|
|
"SAY",
|
|
"MAP",
|
|
"EXITLEVEL",
|
|
"ADDFILE",
|
|
"PAUSE",
|
|
"ADDPLAYER",
|
|
"TEAMCHANGE",
|
|
"CLEARSCORES",
|
|
"VERIFIED",
|
|
"RANDOMSEED",
|
|
"RUNSOC",
|
|
"REQADDFILE",
|
|
"SETMOTD",
|
|
"RESPAWN",
|
|
"DEMOTED",
|
|
"LUACMD",
|
|
"LUAVAR",
|
|
"LUAFILE",
|
|
|
|
// SRB2Kart
|
|
"SETUPVOTE",
|
|
"MODIFYVOTE",
|
|
"PICKVOTE",
|
|
"REMOVEPLAYER",
|
|
"POWERLEVEL",
|
|
"PARTYINVITE",
|
|
"ACCEPTPARTYINVITE",
|
|
"LEAVEPARTY",
|
|
"CANCELPARTYINVITE",
|
|
"GIVEITEM",
|
|
"ADDBOT"
|
|
};
|
|
|
|
// =========================================================================
|
|
// SERVER STARTUP
|
|
// =========================================================================
|
|
|
|
/** Registers server commands and variables.
|
|
* Anything required by a dedicated server should probably go here.
|
|
*
|
|
* \sa D_RegisterClientCommands
|
|
*/
|
|
void D_RegisterServerCommands(void)
|
|
{
|
|
INT32 i;
|
|
Forceskin_cons_t[0].value = -1;
|
|
Forceskin_cons_t[0].strvalue = "Off";
|
|
|
|
for (i = 0; i < NUMGAMETYPES; i++)
|
|
{
|
|
gametype_cons_t[i].value = i;
|
|
gametype_cons_t[i].strvalue = Gametype_Names[i];
|
|
}
|
|
gametype_cons_t[NUMGAMETYPES].value = 0;
|
|
gametype_cons_t[NUMGAMETYPES].strvalue = NULL;
|
|
|
|
// Set the values to 0/NULL, it will be overwritten later when a skin is assigned to the slot.
|
|
for (i = 1; i < MAXSKINS; i++)
|
|
{
|
|
Forceskin_cons_t[i].value = 0;
|
|
Forceskin_cons_t[i].strvalue = NULL;
|
|
}
|
|
RegisterNetXCmd(XD_NAMEANDCOLOR, Got_NameAndColor);
|
|
RegisterNetXCmd(XD_WEAPONPREF, Got_WeaponPref);
|
|
RegisterNetXCmd(XD_POWERLEVEL, Got_PowerLevel);
|
|
RegisterNetXCmd(XD_PARTYINVITE, Got_PartyInvite);
|
|
RegisterNetXCmd(XD_ACCEPTPARTYINVITE, Got_AcceptPartyInvite);
|
|
RegisterNetXCmd(XD_CANCELPARTYINVITE, Got_CancelPartyInvite);
|
|
RegisterNetXCmd(XD_LEAVEPARTY, Got_LeaveParty);
|
|
RegisterNetXCmd(XD_MAP, Got_Mapcmd);
|
|
RegisterNetXCmd(XD_EXITLEVEL, Got_ExitLevelcmd);
|
|
RegisterNetXCmd(XD_ADDFILE, Got_Addfilecmd);
|
|
RegisterNetXCmd(XD_REQADDFILE, Got_RequestAddfilecmd);
|
|
RegisterNetXCmd(XD_PAUSE, Got_Pause);
|
|
RegisterNetXCmd(XD_RESPAWN, Got_Respawn);
|
|
RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd);
|
|
RegisterNetXCmd(XD_LUACMD, Got_Luacmd);
|
|
RegisterNetXCmd(XD_LUAFILE, Got_LuaFile);
|
|
|
|
RegisterNetXCmd(XD_SETUPVOTE, Got_SetupVotecmd);
|
|
RegisterNetXCmd(XD_MODIFYVOTE, Got_ModifyVotecmd);
|
|
RegisterNetXCmd(XD_PICKVOTE, Got_PickVotecmd);
|
|
|
|
RegisterNetXCmd(XD_GIVEITEM, Got_GiveItemcmd);
|
|
|
|
// Remote Administration
|
|
COM_AddCommand("password", Command_Changepassword_f);
|
|
COM_AddCommand("login", Command_Login_f); // useful in dedicated to kick off remote admin
|
|
COM_AddCommand("promote", Command_Verify_f);
|
|
RegisterNetXCmd(XD_VERIFIED, Got_Verification);
|
|
COM_AddCommand("demote", Command_RemoveAdmin_f);
|
|
RegisterNetXCmd(XD_DEMOTED, Got_Removal);
|
|
|
|
COM_AddCommand("motd", Command_MotD_f);
|
|
RegisterNetXCmd(XD_SETMOTD, Got_MotD_f); // For remote admin
|
|
|
|
RegisterNetXCmd(XD_TEAMCHANGE, Got_Teamchange);
|
|
COM_AddCommand("serverchangeteam", Command_ServerTeamChange_f);
|
|
|
|
RegisterNetXCmd(XD_CLEARSCORES, Got_Clearscores);
|
|
COM_AddCommand("clearscores", Command_Clearscores_f);
|
|
COM_AddCommand("map", Command_Map_f);
|
|
|
|
COM_AddCommand("exitgame", Command_ExitGame_f);
|
|
COM_AddCommand("retry", Command_Retry_f);
|
|
COM_AddCommand("exitlevel", Command_ExitLevel_f);
|
|
COM_AddCommand("showmap", Command_Showmap_f);
|
|
COM_AddCommand("mapmd5", Command_Mapmd5_f);
|
|
|
|
COM_AddCommand("addfile", Command_Addfile);
|
|
COM_AddCommand("listwad", Command_ListWADS_f);
|
|
COM_AddCommand("listmapthings", Command_ListDoomednums_f);
|
|
|
|
COM_AddCommand("runsoc", Command_RunSOC);
|
|
COM_AddCommand("pause", Command_Pause);
|
|
COM_AddCommand("respawn", Command_Respawn);
|
|
|
|
COM_AddCommand("gametype", Command_ShowGametype_f);
|
|
COM_AddCommand("version", Command_Version_f);
|
|
#ifdef UPDATE_ALERT
|
|
COM_AddCommand("mod_details", Command_ModDetails_f);
|
|
#endif
|
|
COM_AddCommand("quit", Command_Quit_f);
|
|
|
|
COM_AddCommand("saveconfig", Command_SaveConfig_f);
|
|
COM_AddCommand("loadconfig", Command_LoadConfig_f);
|
|
COM_AddCommand("changeconfig", Command_ChangeConfig_f);
|
|
COM_AddCommand("isgamemodified", Command_Isgamemodified_f); // test
|
|
COM_AddCommand("showscores", Command_ShowScores_f);
|
|
COM_AddCommand("showtime", Command_ShowTime_f);
|
|
COM_AddCommand("cheats", Command_Cheats_f); // test
|
|
#ifdef _DEBUG
|
|
COM_AddCommand("togglemodified", Command_Togglemodified_f);
|
|
COM_AddCommand("archivetest", Command_Archivetest_f);
|
|
#endif
|
|
|
|
COM_AddCommand("downloads", Command_Downloads_f);
|
|
|
|
COM_AddCommand("kartgiveitem", Command_KartGiveItem_f);
|
|
|
|
// for master server connection
|
|
AddMServCommands();
|
|
|
|
// p_mobj.c
|
|
CV_RegisterVar(&cv_itemrespawntime);
|
|
CV_RegisterVar(&cv_itemrespawn);
|
|
|
|
// misc
|
|
CV_RegisterVar(&cv_pointlimit);
|
|
CV_RegisterVar(&cv_numlaps);
|
|
CV_RegisterVar(&cv_basenumlaps);
|
|
|
|
CV_RegisterVar(&cv_autobalance);
|
|
CV_RegisterVar(&cv_teamscramble);
|
|
CV_RegisterVar(&cv_scrambleonchange);
|
|
|
|
CV_RegisterVar(&cv_inttime);
|
|
CV_RegisterVar(&cv_advancemap);
|
|
CV_RegisterVar(&cv_timelimit);
|
|
CV_RegisterVar(&cv_playbackspeed);
|
|
CV_RegisterVar(&cv_forceskin);
|
|
CV_RegisterVar(&cv_downloading);
|
|
|
|
K_RegisterKartStuff(); // SRB2kart
|
|
|
|
CV_RegisterVar(&cv_startinglives);
|
|
CV_RegisterVar(&cv_countdowntime);
|
|
CV_RegisterVar(&cv_runscripts);
|
|
CV_RegisterVar(&cv_overtime);
|
|
CV_RegisterVar(&cv_pause);
|
|
CV_RegisterVar(&cv_mute);
|
|
|
|
RegisterNetXCmd(XD_RANDOMSEED, Got_RandomSeed);
|
|
|
|
CV_RegisterVar(&cv_allowexitlevel);
|
|
CV_RegisterVar(&cv_restrictskinchange);
|
|
CV_RegisterVar(&cv_allowteamchange);
|
|
CV_RegisterVar(&cv_ingamecap);
|
|
CV_RegisterVar(&cv_respawntime);
|
|
|
|
// d_clisrv
|
|
CV_RegisterVar(&cv_maxplayers);
|
|
CV_RegisterVar(&cv_joindelay);
|
|
CV_RegisterVar(&cv_resynchattempts);
|
|
CV_RegisterVar(&cv_maxsend);
|
|
CV_RegisterVar(&cv_noticedownload);
|
|
CV_RegisterVar(&cv_downloadspeed);
|
|
CV_RegisterVar(&cv_httpsource);
|
|
#ifndef NONET
|
|
CV_RegisterVar(&cv_allownewplayer);
|
|
#ifdef VANILLAJOINNEXTROUND
|
|
CV_RegisterVar(&cv_joinnextround);
|
|
#endif
|
|
CV_RegisterVar(&cv_showjoinaddress);
|
|
CV_RegisterVar(&cv_blamecfail);
|
|
#endif
|
|
|
|
COM_AddCommand("ping", Command_Ping_f);
|
|
CV_RegisterVar(&cv_nettimeout);
|
|
CV_RegisterVar(&cv_jointimeout);
|
|
|
|
CV_RegisterVar(&cv_skipmapcheck);
|
|
CV_RegisterVar(&cv_sleep);
|
|
CV_RegisterVar(&cv_maxping);
|
|
CV_RegisterVar(&cv_lagless);
|
|
CV_RegisterVar(&cv_pingtimeout);
|
|
CV_RegisterVar(&cv_showping);
|
|
CV_RegisterVar(&cv_showviewpointtext);
|
|
|
|
CV_RegisterVar(&cv_director);
|
|
|
|
CV_RegisterVar(&cv_dummyconsvar);
|
|
|
|
#ifdef USE_STUN
|
|
CV_RegisterVar(&cv_stunserver);
|
|
#endif
|
|
|
|
CV_RegisterVar(&cv_discordinvites);
|
|
RegisterNetXCmd(XD_DISCORD, Got_DiscordInfo);
|
|
}
|
|
|
|
// =========================================================================
|
|
// CLIENT STARTUP
|
|
// =========================================================================
|
|
|
|
/** Registers client commands and variables.
|
|
* Nothing needed for a dedicated server should be registered here.
|
|
*
|
|
* \sa D_RegisterServerCommands
|
|
*/
|
|
void D_RegisterClientCommands(void)
|
|
{
|
|
INT32 i;
|
|
|
|
for (i = 0; i < MAXSKINCOLORS; i++)
|
|
{
|
|
Color_cons_t[i].value = i;
|
|
Color_cons_t[i].strvalue = skincolors[i].name;
|
|
}
|
|
|
|
for (i = 2; i < MAXSKINCOLORS; i++)
|
|
{
|
|
Followercolor_cons_t[i].value = i-2;
|
|
Followercolor_cons_t[i].strvalue = skincolors[i-2].name;
|
|
}
|
|
|
|
Followercolor_cons_t[1].value = FOLLOWERCOLOR_MATCH;
|
|
Followercolor_cons_t[1].strvalue = "Match"; // Add "Match" option, which will make the follower color match the player's
|
|
|
|
Followercolor_cons_t[0].value = FOLLOWERCOLOR_OPPOSITE;
|
|
Followercolor_cons_t[0].strvalue = "Opposite"; // Add "Opposite" option, ...which is like "Match", but for coloropposite.
|
|
|
|
Color_cons_t[MAXSKINCOLORS].value = Followercolor_cons_t[MAXSKINCOLORS+2].value = 0;
|
|
Color_cons_t[MAXSKINCOLORS].strvalue = Followercolor_cons_t[MAXSKINCOLORS+2].strvalue = NULL;
|
|
|
|
// Set default player names
|
|
// Monster Iestyn (12/08/19): not sure where else I could have actually put this, but oh well
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
sprintf(player_names[i], "Player %c", 'A' + i); // SRB2Kart: Letters like Sonic 3!
|
|
|
|
if (dedicated)
|
|
return;
|
|
|
|
COM_AddCommand("numthinkers", Command_Numthinkers_f);
|
|
COM_AddCommand("countmobjs", Command_CountMobjs_f);
|
|
|
|
COM_AddCommand("changeteam", Command_Teamchange_f);
|
|
COM_AddCommand("changeteam2", Command_Teamchange2_f);
|
|
COM_AddCommand("changeteam3", Command_Teamchange3_f);
|
|
COM_AddCommand("changeteam4", Command_Teamchange4_f);
|
|
|
|
COM_AddCommand("invite", Command_Invite_f);
|
|
COM_AddCommand("cancelinvite", Command_CancelInvite_f);
|
|
COM_AddCommand("acceptinvite", Command_AcceptInvite_f);
|
|
COM_AddCommand("rejectinvite", Command_RejectInvite_f);
|
|
COM_AddCommand("leaveparty", Command_LeaveParty_f);
|
|
|
|
COM_AddCommand("playdemo", Command_Playdemo_f);
|
|
COM_AddCommand("timedemo", Command_Timedemo_f);
|
|
COM_AddCommand("stopdemo", Command_Stopdemo_f);
|
|
COM_AddCommand("playintro", Command_Playintro_f);
|
|
|
|
COM_AddCommand("resetcamera", Command_ResetCamera_f);
|
|
|
|
COM_AddCommand("view", Command_View_f);
|
|
COM_AddCommand("view2", Command_View_f);
|
|
COM_AddCommand("view3", Command_View_f);
|
|
COM_AddCommand("view4", Command_View_f);
|
|
|
|
COM_AddCommand("setviews", Command_SetViews_f);
|
|
|
|
COM_AddCommand("setcontrol", Command_Setcontrol_f);
|
|
COM_AddCommand("setcontrol2", Command_Setcontrol2_f);
|
|
COM_AddCommand("setcontrol3", Command_Setcontrol3_f);
|
|
COM_AddCommand("setcontrol4", Command_Setcontrol4_f);
|
|
|
|
COM_AddCommand("screenshot", M_ScreenShot);
|
|
COM_AddCommand("startmovie", Command_StartMovie_f);
|
|
COM_AddCommand("stopmovie", Command_StopMovie_f);
|
|
|
|
CV_RegisterVar(&cv_screenshot_option);
|
|
CV_RegisterVar(&cv_screenshot_folder);
|
|
CV_RegisterVar(&cv_screenshot_colorprofile);
|
|
CV_RegisterVar(&cv_moviemode);
|
|
CV_RegisterVar(&cv_movie_option);
|
|
CV_RegisterVar(&cv_movie_folder);
|
|
// PNG variables
|
|
CV_RegisterVar(&cv_zlib_level);
|
|
CV_RegisterVar(&cv_zlib_memory);
|
|
CV_RegisterVar(&cv_zlib_strategy);
|
|
CV_RegisterVar(&cv_zlib_window_bits);
|
|
// APNG variables
|
|
CV_RegisterVar(&cv_zlib_levela);
|
|
CV_RegisterVar(&cv_zlib_memorya);
|
|
CV_RegisterVar(&cv_zlib_strategya);
|
|
CV_RegisterVar(&cv_zlib_window_bitsa);
|
|
CV_RegisterVar(&cv_apng_delay);
|
|
CV_RegisterVar(&cv_apng_downscale);
|
|
// GIF variables
|
|
CV_RegisterVar(&cv_gif_optimize);
|
|
CV_RegisterVar(&cv_gif_downscale);
|
|
CV_RegisterVar(&cv_gif_dynamicdelay);
|
|
CV_RegisterVar(&cv_gif_localcolortable);
|
|
|
|
// register these so it is saved to config
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
CV_RegisterVar(&cv_playername[i]);
|
|
CV_RegisterVar(&cv_playercolor[i]);
|
|
CV_RegisterVar(&cv_skin[i]);
|
|
CV_RegisterVar(&cv_follower[i]);
|
|
CV_RegisterVar(&cv_followercolor[i]);
|
|
}
|
|
|
|
// preferred number of players
|
|
CV_RegisterVar(&cv_splitplayers);
|
|
|
|
CV_RegisterVar(&cv_seenames);
|
|
CV_RegisterVar(&cv_rollingdemos);
|
|
CV_RegisterVar(&cv_netstat);
|
|
CV_RegisterVar(&cv_netticbuffer);
|
|
|
|
#ifdef NETGAME_DEVMODE
|
|
CV_RegisterVar(&cv_fishcake);
|
|
#endif
|
|
|
|
// HUD
|
|
CV_RegisterVar(&cv_itemfinder);
|
|
CV_RegisterVar(&cv_showinputjoy);
|
|
|
|
// time attack ghost options are also saved to config
|
|
CV_RegisterVar(&cv_ghost_besttime);
|
|
CV_RegisterVar(&cv_ghost_bestlap);
|
|
CV_RegisterVar(&cv_ghost_last);
|
|
CV_RegisterVar(&cv_ghost_guest);
|
|
CV_RegisterVar(&cv_ghost_staff);
|
|
|
|
COM_AddCommand("displayplayer", Command_Displayplayer_f);
|
|
|
|
CV_RegisterVar(&cv_recordmultiplayerdemos);
|
|
CV_RegisterVar(&cv_netdemosyncquality);
|
|
|
|
// FIXME: not to be here.. but needs be done for config loading
|
|
CV_RegisterVar(&cv_globalgamma);
|
|
CV_RegisterVar(&cv_globalsaturation);
|
|
|
|
CV_RegisterVar(&cv_rhue);
|
|
CV_RegisterVar(&cv_yhue);
|
|
CV_RegisterVar(&cv_ghue);
|
|
CV_RegisterVar(&cv_chue);
|
|
CV_RegisterVar(&cv_bhue);
|
|
CV_RegisterVar(&cv_mhue);
|
|
|
|
CV_RegisterVar(&cv_rgamma);
|
|
CV_RegisterVar(&cv_ygamma);
|
|
CV_RegisterVar(&cv_ggamma);
|
|
CV_RegisterVar(&cv_cgamma);
|
|
CV_RegisterVar(&cv_bgamma);
|
|
CV_RegisterVar(&cv_mgamma);
|
|
|
|
CV_RegisterVar(&cv_rsaturation);
|
|
CV_RegisterVar(&cv_ysaturation);
|
|
CV_RegisterVar(&cv_gsaturation);
|
|
CV_RegisterVar(&cv_csaturation);
|
|
CV_RegisterVar(&cv_bsaturation);
|
|
CV_RegisterVar(&cv_msaturation);
|
|
|
|
// m_menu.c
|
|
//CV_RegisterVar(&cv_compactscoreboard);
|
|
CV_RegisterVar(&cv_chatheight);
|
|
CV_RegisterVar(&cv_chatwidth);
|
|
CV_RegisterVar(&cv_chattime);
|
|
CV_RegisterVar(&cv_chatspamprotection);
|
|
CV_RegisterVar(&cv_consolechat);
|
|
CV_RegisterVar(&cv_chatnotifications);
|
|
CV_RegisterVar(&cv_chatbacktint);
|
|
CV_RegisterVar(&cv_songcredits);
|
|
CV_RegisterVar(&cv_tutorialprompt);
|
|
CV_RegisterVar(&cv_showfocuslost);
|
|
CV_RegisterVar(&cv_pauseifunfocused);
|
|
|
|
// g_input.c
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
CV_RegisterVar(&cv_kickstartaccel[i]);
|
|
CV_RegisterVar(&cv_shrinkme[i]);
|
|
CV_RegisterVar(&cv_turnaxis[i]);
|
|
CV_RegisterVar(&cv_moveaxis[i]);
|
|
CV_RegisterVar(&cv_brakeaxis[i]);
|
|
CV_RegisterVar(&cv_aimaxis[i]);
|
|
CV_RegisterVar(&cv_lookaxis[i]);
|
|
CV_RegisterVar(&cv_fireaxis[i]);
|
|
CV_RegisterVar(&cv_driftaxis[i]);
|
|
CV_RegisterVar(&cv_deadzone[i]);
|
|
CV_RegisterVar(&cv_digitaldeadzone[i]);
|
|
}
|
|
|
|
// filesrch.c
|
|
CV_RegisterVar(&cv_addons_option);
|
|
CV_RegisterVar(&cv_addons_folder);
|
|
CV_RegisterVar(&cv_addons_md5);
|
|
CV_RegisterVar(&cv_addons_showall);
|
|
CV_RegisterVar(&cv_addons_search_type);
|
|
CV_RegisterVar(&cv_addons_search_case);
|
|
|
|
CV_RegisterVar(&cv_controlperkey);
|
|
|
|
CV_RegisterVar(&cv_usemouse);
|
|
CV_RegisterVar(&cv_invertmouse);
|
|
CV_RegisterVar(&cv_mousesens);
|
|
CV_RegisterVar(&cv_mouseysens);
|
|
//CV_RegisterVar(&cv_mousemove);
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
CV_RegisterVar(&cv_usejoystick[i]);
|
|
CV_RegisterVar(&cv_joyscale[i]);
|
|
#ifdef LJOYSTICK
|
|
CV_RegisterVar(&cv_joyport[i]);
|
|
#endif
|
|
}
|
|
|
|
// s_sound.c
|
|
CV_RegisterVar(&cv_soundvolume);
|
|
CV_RegisterVar(&cv_closedcaptioning);
|
|
CV_RegisterVar(&cv_digmusicvolume);
|
|
CV_RegisterVar(&cv_numChannels);
|
|
|
|
// screen.c
|
|
CV_RegisterVar(&cv_fullscreen);
|
|
CV_RegisterVar(&cv_renderview);
|
|
CV_RegisterVar(&cv_vhseffect);
|
|
CV_RegisterVar(&cv_shittyscreen);
|
|
CV_RegisterVar(&cv_renderer);
|
|
CV_RegisterVar(&cv_scr_depth);
|
|
CV_RegisterVar(&cv_scr_width);
|
|
CV_RegisterVar(&cv_scr_height);
|
|
|
|
CV_RegisterVar(&cv_soundtest);
|
|
|
|
CV_RegisterVar(&cv_invincmusicfade);
|
|
CV_RegisterVar(&cv_growmusicfade);
|
|
|
|
CV_RegisterVar(&cv_resetspecialmusic);
|
|
|
|
CV_RegisterVar(&cv_resume);
|
|
CV_RegisterVar(&cv_perfstats);
|
|
|
|
// ingame object placing
|
|
COM_AddCommand("objectplace", Command_ObjectPlace_f);
|
|
COM_AddCommand("writethings", Command_Writethings_f);
|
|
CV_RegisterVar(&cv_speed);
|
|
CV_RegisterVar(&cv_opflags);
|
|
CV_RegisterVar(&cv_ophoopflags);
|
|
CV_RegisterVar(&cv_mapthingnum);
|
|
// CV_RegisterVar(&cv_grid);
|
|
// CV_RegisterVar(&cv_snapto);
|
|
|
|
// add cheat commands
|
|
COM_AddCommand("noclip", Command_CheatNoClip_f);
|
|
COM_AddCommand("god", Command_CheatGod_f);
|
|
COM_AddCommand("setrings", Command_Setrings_f);
|
|
COM_AddCommand("setlives", Command_Setlives_f);
|
|
COM_AddCommand("devmode", Command_Devmode_f);
|
|
COM_AddCommand("savecheckpoint", Command_Savecheckpoint_f);
|
|
COM_AddCommand("scale", Command_Scale_f);
|
|
COM_AddCommand("gravflip", Command_Gravflip_f);
|
|
COM_AddCommand("hurtme", Command_Hurtme_f);
|
|
COM_AddCommand("teleport", Command_Teleport_f);
|
|
COM_AddCommand("rteleport", Command_RTeleport_f);
|
|
COM_AddCommand("skynum", Command_Skynum_f);
|
|
COM_AddCommand("weather", Command_Weather_f);
|
|
COM_AddCommand("toggletwod", Command_Toggletwod_f);
|
|
#ifdef _DEBUG
|
|
COM_AddCommand("causecfail", Command_CauseCfail_f);
|
|
#endif
|
|
#ifdef LUA_ALLOW_BYTECODE
|
|
COM_AddCommand("dumplua", Command_Dumplua_f);
|
|
#endif
|
|
|
|
#ifdef HAVE_DISCORDRPC
|
|
CV_RegisterVar(&cv_discordrp);
|
|
CV_RegisterVar(&cv_discordstreamer);
|
|
CV_RegisterVar(&cv_discordasks);
|
|
#endif
|
|
}
|
|
|
|
/** Checks if a name (as received from another player) is okay.
|
|
* A name is okay if it is no fewer than 1 and no more than ::MAXPLAYERNAME
|
|
* chars long (not including NUL), it does not begin or end with a space,
|
|
* it does not contain non-printing characters (according to isprint(), which
|
|
* allows space), it does not start with a digit, and no other player is
|
|
* currently using it.
|
|
* \param name Name to check.
|
|
* \param playernum Player who wants the name, so we can check if they already
|
|
* have it, and let them keep it if so.
|
|
* \sa CleanupPlayerName, SetPlayerName, Got_NameAndColor
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
|
{
|
|
INT32 ix;
|
|
|
|
if (strlen(name) == 0 || strlen(name) > MAXPLAYERNAME)
|
|
return false; // Empty or too long.
|
|
if (name[0] == ' ' || name[strlen(name)-1] == ' ')
|
|
return false; // Starts or ends with a space.
|
|
if (isdigit(name[0]))
|
|
return false; // Starts with a digit.
|
|
if (name[0] == '@' || name[0] == '~')
|
|
return false; // Starts with an admin symbol.
|
|
|
|
// Check if it contains a non-printing character.
|
|
// Note: ANSI C isprint() considers space a printing character.
|
|
// Also don't allow semicolons, since they are used as
|
|
// console command separators.
|
|
|
|
// Also, anything over 0x80 is disallowed too, since compilers love to
|
|
// differ on whether they're printable characters or not.
|
|
for (ix = 0; name[ix] != '\0'; ix++)
|
|
if (!isprint(name[ix]) || name[ix] == ';' || (UINT8)(name[ix]) >= 0x80)
|
|
return false;
|
|
|
|
// Check if a player is currently using the name, case-insensitively.
|
|
for (ix = 0; ix < MAXPLAYERS; ix++)
|
|
{
|
|
if (ix != playernum && playeringame[ix]
|
|
&& strcasecmp(name, player_names[ix]) == 0)
|
|
{
|
|
// We shouldn't kick people out just because
|
|
// they joined the game with the same name
|
|
// as someone else -- modify the name instead.
|
|
size_t len = strlen(name);
|
|
|
|
// Recursion!
|
|
// Slowly strip characters off the end of the
|
|
// name until we no longer have a duplicate.
|
|
if (len > 1)
|
|
{
|
|
name[len-1] = '\0';
|
|
if (!EnsurePlayerNameIsGood (name, playernum))
|
|
return false;
|
|
}
|
|
else if (len == 1) // Agh!
|
|
{
|
|
// Last ditch effort...
|
|
sprintf(name, "%d", M_RandomKey(10));
|
|
if (!EnsurePlayerNameIsGood (name, playernum))
|
|
return false;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/** Cleans up a local player's name before sending a name change.
|
|
* Spaces at the beginning or end of the name are removed. Then if the new
|
|
* name is identical to another player's name, ignoring case, the name change
|
|
* is canceled, and the name in cv_playername[n].value
|
|
* is restored to what it was before.
|
|
*
|
|
* We assume that if playernum is in ::g_localplayers
|
|
* (unless clientjoin is true, a necessary evil)
|
|
* the console variable ::cv_playername[n] is
|
|
* already set to newname. However, the player name table is assumed to
|
|
* contain the old name.
|
|
*
|
|
* \param playernum Player number who has requested a name change.
|
|
* Should be in ::g_localplayers.
|
|
* \param newname New name for that player; should already be in
|
|
* ::cv_playername if player is a local player.
|
|
* \sa cv_playername, SendNameAndColor, SetPlayerName
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
void CleanupPlayerName(INT32 playernum, const char *newname)
|
|
{
|
|
char *buf;
|
|
char *p;
|
|
char *tmpname = NULL;
|
|
INT32 i;
|
|
boolean namefailed = true;
|
|
boolean clientjoin = !!(playernum >= MAXPLAYERS);
|
|
|
|
if (clientjoin)
|
|
playernum -= MAXPLAYERS;
|
|
|
|
buf = Z_StrDup(newname);
|
|
|
|
do
|
|
{
|
|
p = buf;
|
|
|
|
while (*p == ' ')
|
|
p++; // remove leading spaces
|
|
|
|
if (strlen(p) == 0)
|
|
break; // empty names not allowed
|
|
|
|
if (isdigit(*p))
|
|
break; // names starting with digits not allowed
|
|
|
|
if (*p == '@' || *p == '~')
|
|
break; // names that start with @ or ~ (admin symbols) not allowed
|
|
|
|
tmpname = p;
|
|
|
|
do
|
|
{
|
|
/* from EnsurePlayerNameIsGood */
|
|
if (!isprint(*p) || *p == ';' || (UINT8)*p >= 0x80)
|
|
break;
|
|
}
|
|
while (*++p) ;
|
|
|
|
if (*p)/* bad char found */
|
|
break;
|
|
|
|
// Remove trailing spaces.
|
|
p = &tmpname[strlen(tmpname)-1]; // last character
|
|
while (*p == ' ' && p >= tmpname)
|
|
{
|
|
*p = '\0';
|
|
p--;
|
|
}
|
|
|
|
if (strlen(tmpname) == 0)
|
|
break; // another case of an empty name
|
|
|
|
// Truncate name if it's too long (max MAXPLAYERNAME chars
|
|
// excluding NUL).
|
|
if (strlen(tmpname) > MAXPLAYERNAME)
|
|
tmpname[MAXPLAYERNAME] = '\0';
|
|
|
|
// Remove trailing spaces again.
|
|
p = &tmpname[strlen(tmpname)-1]; // last character
|
|
while (*p == ' ' && p >= tmpname)
|
|
{
|
|
*p = '\0';
|
|
p--;
|
|
}
|
|
|
|
// no stealing another player's name
|
|
if (!clientjoin)
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (i != playernum && playeringame[i]
|
|
&& strcasecmp(tmpname, player_names[i]) == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < MAXPLAYERS)
|
|
break;
|
|
}
|
|
|
|
// name is okay then
|
|
namefailed = false;
|
|
} while (0);
|
|
|
|
if (namefailed)
|
|
tmpname = player_names[playernum];
|
|
|
|
// set consvars whether namefailed or not, because even if it succeeded,
|
|
// spaces may have been removed
|
|
if (clientjoin)
|
|
CV_StealthSet(&cv_playername[playernum], tmpname);
|
|
else
|
|
{
|
|
for (i = 0; i <= splitscreen; i++)
|
|
{
|
|
if (playernum == g_localplayers[i])
|
|
{
|
|
CV_StealthSet(&cv_playername[i], tmpname);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i > splitscreen)
|
|
{
|
|
I_Assert(((void)"CleanupPlayerName used on non-local player", 0));
|
|
}
|
|
}
|
|
|
|
Z_Free(buf);
|
|
}
|
|
|
|
/** Sets a player's name, if it is good.
|
|
* If the name is not good (indicating a modified or buggy client), it is not
|
|
* set, and if we are the server in a netgame, the player responsible is
|
|
* kicked with a consistency failure.
|
|
*
|
|
* This function prints a message indicating the name change, unless the game
|
|
* is currently showing the intro, e.g. when processing autoexec.cfg.
|
|
*
|
|
* \param playernum Player number who has requested a name change.
|
|
* \param newname New name for that player. Should be good, but won't
|
|
* necessarily be if the client is maliciously modified or
|
|
* buggy.
|
|
* \sa CleanupPlayerName, EnsurePlayerNameIsGood
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void SetPlayerName(INT32 playernum, char *newname)
|
|
{
|
|
if (EnsurePlayerNameIsGood(newname, playernum))
|
|
{
|
|
if (strcasecmp(newname, player_names[playernum]) != 0)
|
|
{
|
|
if (netgame)
|
|
HU_AddChatText(va("\x82*%s renamed to %s", player_names[playernum], newname), false);
|
|
|
|
player_name_changes[playernum]++;
|
|
|
|
strcpy(player_names[playernum], newname);
|
|
demo_extradata[playernum] |= DXD_NAME;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CONS_Printf(M_GetText("Player %d sent a bad name change\n"), playernum+1);
|
|
if (server && netgame)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
}
|
|
}
|
|
|
|
UINT8 CanChangeSkin(INT32 playernum)
|
|
{
|
|
// Of course we can change if we're not playing
|
|
if (!Playing() || !addedtogame)
|
|
return true;
|
|
|
|
// Force skin in effect.
|
|
if ((cv_forceskin.value != -1) || (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0'))
|
|
return false;
|
|
|
|
// Can change skin in intermission and whatnot.
|
|
if (gamestate != GS_LEVEL)
|
|
return true;
|
|
|
|
// Server has skin change restrictions.
|
|
if (cv_restrictskinchange.value)
|
|
{
|
|
// Can change skin during initial countdown.
|
|
if (leveltime < starttime)
|
|
return true;
|
|
|
|
// Not in game, so you can change
|
|
if (players[playernum].spectator || players[playernum].playerstate == PST_DEAD || players[playernum].playerstate == PST_REBORN)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ForceAllSkins(INT32 forcedskin)
|
|
{
|
|
INT32 i, j;
|
|
for (i = 0; i < MAXPLAYERS; ++i)
|
|
{
|
|
if (!playeringame[i])
|
|
continue;
|
|
|
|
SetPlayerSkinByNum(i, forcedskin);
|
|
|
|
// If it's me (or my brother (or my sister (or my trusty pet dog))), set appropriate skin value in cv_skin
|
|
if (dedicated) // But don't do this for dedicated servers, of course.
|
|
continue;
|
|
|
|
for (j = 0; j <= splitscreen; j++)
|
|
{
|
|
if (i == g_localplayers[j])
|
|
{
|
|
CV_StealthSet(&cv_skin[j], skins[forcedskin].name);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static const char *
|
|
VaguePartyDescription (int playernum, int *party_sizes, int default_color)
|
|
{
|
|
static char party_description
|
|
[1 + MAXPLAYERNAME + 1 + sizeof " and x others"];
|
|
const char *name;
|
|
int size;
|
|
name = player_names[playernum];
|
|
size = party_sizes[playernum];
|
|
/*
|
|
less than check for the dumb compiler because I KNOW it'll
|
|
complain about "writing x bytes into an area of y bytes"!!!
|
|
*/
|
|
if (size > 1 && size <= MAXSPLITSCREENPLAYERS)
|
|
{
|
|
sprintf(party_description,
|
|
"\x83%s%c and %d other%s",
|
|
name,
|
|
default_color,
|
|
( size - 1 ),
|
|
( (size > 2) ? "s" : "" )
|
|
);
|
|
}
|
|
else
|
|
{
|
|
sprintf(party_description,
|
|
"\x83%s%c",
|
|
name,
|
|
default_color
|
|
);
|
|
}
|
|
return party_description;
|
|
}
|
|
|
|
static INT32 snacpending[MAXSPLITSCREENPLAYERS] = {0,0,0,0};
|
|
static INT32 chmappending = 0;
|
|
|
|
// name, color, or skin has changed
|
|
//
|
|
static void SendNameAndColor(UINT8 n)
|
|
{
|
|
const INT32 playernum = g_localplayers[n];
|
|
player_t *player = &players[playernum];
|
|
|
|
char buf[MAXPLAYERNAME+9];
|
|
char *p;
|
|
|
|
if (splitscreen < n)
|
|
return; // can happen if skin4/color4/name4 changed
|
|
|
|
if (playernum == -1)
|
|
return;
|
|
|
|
p = buf;
|
|
|
|
// don't allow inaccessible colors
|
|
if (!skincolors[cv_playercolor[n].value].accessible)
|
|
{
|
|
if (player->skincolor && skincolors[player->skincolor].accessible)
|
|
CV_StealthSetValue(&cv_playercolor[n], player->skincolor);
|
|
else if (skins[player->skin].prefcolor && skincolors[skins[player->skin].prefcolor].accessible)
|
|
CV_StealthSetValue(&cv_playercolor[n], skins[player->skin].prefcolor);
|
|
else if (skincolors[atoi(cv_playercolor[n].defaultvalue)].accessible)
|
|
CV_StealthSet(&cv_playercolor[n], cv_playercolor[n].defaultvalue);
|
|
else {
|
|
UINT16 i = 0;
|
|
while (i<numskincolors && !skincolors[i].accessible) i++;
|
|
CV_StealthSetValue(&cv_playercolor[n], (i != numskincolors) ? i : SKINCOLOR_BLUE);
|
|
}
|
|
}
|
|
|
|
// ditto for follower colour:
|
|
if (!cv_followercolor[n].value)
|
|
CV_StealthSet(&cv_followercolor[n], "Match"); // set it to "Match". I don't care about your stupidity!
|
|
|
|
// so like, this is sent before we even use anything like cvars or w/e so it's possible that follower is set to a pretty yikes value, so let's fix that before we send garbage that could crash the game:
|
|
if (cv_follower[n].value > numfollowers-1 || cv_follower[n].value < -1)
|
|
CV_StealthSet(&cv_follower[n], "-1");
|
|
|
|
if (!strcmp(cv_playername[n].string, player_names[playernum])
|
|
&& cv_playercolor[n].value == player->skincolor
|
|
&& !strcmp(cv_skin[n].string, skins[player->skin].name)
|
|
&& cv_follower[n].value == player->followerskin
|
|
&& cv_followercolor[n].value == player->followercolor)
|
|
return;
|
|
|
|
player->availabilities = R_GetSkinAvailabilities();
|
|
|
|
// We'll handle it later if we're not playing.
|
|
if (!Playing())
|
|
return;
|
|
|
|
// If you're not in a netgame, merely update the skin, color, and name.
|
|
if (!netgame)
|
|
{
|
|
INT32 foundskin;
|
|
|
|
CleanupPlayerName(playernum, cv_playername[n].zstring);
|
|
strcpy(player_names[playernum], cv_playername[n].zstring);
|
|
|
|
player->skincolor = cv_playercolor[n].value;
|
|
|
|
if (player->mo && !player->dye)
|
|
player->mo->color = player->skincolor;
|
|
|
|
// Update follower for local games:
|
|
if (cv_follower[n].value >= -1 && cv_follower[n].value != player->followerskin)
|
|
SetFollower(playernum, cv_follower[n].value);
|
|
|
|
player->followercolor = cv_followercolor[n].value;
|
|
|
|
if (metalrecording && n == 0)
|
|
{ // Starring Metal Sonic as themselves, obviously.
|
|
SetPlayerSkinByNum(playernum, 5);
|
|
CV_StealthSet(&cv_skin[n], skins[5].name);
|
|
}
|
|
else if ((foundskin = R_SkinAvailable(cv_skin[n].string)) != -1 && R_SkinUsable(playernum, foundskin))
|
|
{
|
|
cv_skin[n].value = foundskin;
|
|
SetPlayerSkin(playernum, cv_skin[n].string);
|
|
CV_StealthSet(&cv_skin[n], skins[cv_skin[n].value].name);
|
|
}
|
|
else
|
|
{
|
|
cv_skin[n].value = players[playernum].skin;
|
|
CV_StealthSet(&cv_skin[n], skins[player->skin].name);
|
|
// will always be same as current
|
|
SetPlayerSkin(playernum, cv_skin[n].string);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
snacpending[n]++;
|
|
|
|
// Don't change name if muted
|
|
if (player_name_changes[playernum] >= MAXNAMECHANGES)
|
|
{
|
|
CV_StealthSet(&cv_playername[n], player_names[playernum]);
|
|
HU_AddChatText("\x85*You must wait to change your name again", false);
|
|
}
|
|
else if (cv_mute.value && !(server || IsPlayerAdmin(playernum)))
|
|
CV_StealthSet(&cv_playername[n], player_names[playernum]);
|
|
else // Cleanup name if changing it
|
|
CleanupPlayerName(playernum, cv_playername[n].zstring);
|
|
|
|
// Don't change skin if the server doesn't want you to.
|
|
if (!CanChangeSkin(playernum))
|
|
CV_StealthSet(&cv_skin[n], skins[player->skin].name);
|
|
|
|
// check if player has the skin loaded (cv_skin may have
|
|
// the name of a skin that was available in the previous game)
|
|
cv_skin[n].value = R_SkinAvailable(cv_skin[n].string);
|
|
if ((cv_skin[n].value < 0) || !R_SkinUsable(playernum, cv_skin[n].value))
|
|
{
|
|
CV_StealthSet(&cv_skin[n], DEFAULTSKIN);
|
|
cv_skin[n].value = 0;
|
|
}
|
|
|
|
// Finally write out the complete packet and send it off.
|
|
WRITESTRINGN(p, cv_playername[n].zstring, MAXPLAYERNAME);
|
|
WRITEUINT32(p, (UINT32)player->availabilities);
|
|
WRITEUINT16(p, (UINT16)cv_playercolor[n].value);
|
|
WRITEUINT8(p, (UINT8)cv_skin[n].value);
|
|
WRITESINT8(p, (SINT8)cv_follower[n].value);
|
|
WRITEUINT16(p, (UINT16)cv_followercolor[n].value);
|
|
|
|
SendNetXCmdForPlayer(n, XD_NAMEANDCOLOR, buf, p - buf);
|
|
}
|
|
|
|
static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|
{
|
|
player_t *p = &players[playernum];
|
|
char name[MAXPLAYERNAME+1];
|
|
UINT16 color, followercolor;
|
|
UINT8 skin;
|
|
SINT8 follower;
|
|
SINT8 localplayer = -1;
|
|
UINT8 i;
|
|
|
|
#ifdef PARANOIA
|
|
if (playernum < 0 || playernum > MAXPLAYERS)
|
|
I_Error("There is no player %d!", playernum);
|
|
#endif
|
|
|
|
for (i = 0; i <= splitscreen; i++)
|
|
{
|
|
if (playernum == g_localplayers[i])
|
|
{
|
|
snacpending[i]--;
|
|
|
|
#ifdef PARANOIA
|
|
if (snacpending[i] < 0)
|
|
I_Error("snacpending[%d] negative!", i);
|
|
#endif
|
|
|
|
localplayer = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
READSTRINGN(*cp, name, MAXPLAYERNAME);
|
|
p->availabilities = READUINT32(*cp);
|
|
color = READUINT16(*cp);
|
|
skin = READUINT8(*cp);
|
|
follower = READSINT8(*cp);
|
|
followercolor = READUINT16(*cp);
|
|
|
|
// set name
|
|
if (player_name_changes[playernum] < MAXNAMECHANGES)
|
|
{
|
|
if (strcasecmp(player_names[playernum], name) != 0)
|
|
SetPlayerName(playernum, name);
|
|
}
|
|
|
|
// set color
|
|
p->skincolor = color % numskincolors;
|
|
if (p->mo)
|
|
p->mo->color = (UINT16)p->skincolor;
|
|
demo_extradata[playernum] |= DXD_COLOR;
|
|
|
|
// normal player colors
|
|
if (server && !P_IsMachineLocalPlayer(p))
|
|
{
|
|
boolean kick = false;
|
|
|
|
// team colors
|
|
if (G_GametypeHasTeams())
|
|
{
|
|
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
|
|
kick = true;
|
|
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
|
|
kick = true;
|
|
}
|
|
|
|
// don't allow inaccessible colors
|
|
if (skincolors[p->skincolor].accessible == false)
|
|
kick = true;
|
|
|
|
// availabilities
|
|
for (i = 0; i < MAXSKINS; i++)
|
|
{
|
|
UINT32 playerhasunlocked = (p->availabilities & (1 << i));
|
|
boolean islocked = false;
|
|
UINT8 j;
|
|
|
|
for (j = 0; j < MAXUNLOCKABLES; j++)
|
|
{
|
|
if (unlockables[j].type != SECRET_SKIN)
|
|
continue;
|
|
|
|
if (unlockables[j].variable == i)
|
|
{
|
|
islocked = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (islocked == false && playerhasunlocked == true)
|
|
{
|
|
// hacked client that enabled every bit
|
|
kick = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (kick)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// set skin
|
|
if (cv_forceskin.value >= 0 && (netgame || multiplayer)) // Server wants everyone to use the same player
|
|
{
|
|
const INT32 forcedskin = cv_forceskin.value;
|
|
SetPlayerSkinByNum(playernum, forcedskin);
|
|
|
|
if (localplayer != -1)
|
|
CV_StealthSet(&cv_skin[localplayer], skins[forcedskin].name);
|
|
}
|
|
else
|
|
SetPlayerSkinByNum(playernum, skin);
|
|
|
|
// set follower colour:
|
|
// Don't bother doing garbage and kicking if we receive None, this is both silly and a waste of time, this will be handled properly in P_HandleFollower.
|
|
p->followercolor = followercolor;
|
|
|
|
// set follower
|
|
SetFollower(playernum, follower);
|
|
|
|
#ifdef HAVE_DISCORDRPC
|
|
if (playernum == consoleplayer)
|
|
DRPC_UpdatePresence();
|
|
#endif
|
|
}
|
|
|
|
void SendWeaponPref(UINT8 n)
|
|
{
|
|
UINT8 buf[1];
|
|
|
|
buf[0] = 0;
|
|
|
|
if (cv_kickstartaccel[n].value)
|
|
buf[0] |= 1;
|
|
|
|
if (cv_shrinkme[n].value)
|
|
buf[0] |= 2;
|
|
|
|
SendNetXCmdForPlayer(n, XD_WEAPONPREF, buf, 1);
|
|
}
|
|
|
|
static void Got_WeaponPref(UINT8 **cp,INT32 playernum)
|
|
{
|
|
UINT8 prefs = READUINT8(*cp);
|
|
|
|
players[playernum].pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME);
|
|
|
|
if (prefs & 1)
|
|
players[playernum].pflags |= PF_KICKSTARTACCEL;
|
|
|
|
if (prefs & 2)
|
|
players[playernum].pflags |= PF_SHRINKME;
|
|
|
|
if (leveltime < 2)
|
|
{
|
|
// BAD HACK: No other place I tried to slot this in
|
|
// made it work for the host when they initally host,
|
|
// so this will have to do.
|
|
K_UpdateShrinkCheat(&players[playernum]);
|
|
}
|
|
|
|
// SEE ALSO g_demo.c
|
|
demo_extradata[playernum] |= DXD_WEAPONPREF;
|
|
}
|
|
|
|
static void Got_PowerLevel(UINT8 **cp,INT32 playernum)
|
|
{
|
|
UINT16 race = (UINT16)READUINT16(*cp);
|
|
UINT16 battle = (UINT16)READUINT16(*cp);
|
|
|
|
clientpowerlevels[playernum][PWRLV_RACE] = min(PWRLVRECORD_MAX, race);
|
|
clientpowerlevels[playernum][PWRLV_BATTLE] = min(PWRLVRECORD_MAX, battle);
|
|
|
|
CONS_Debug(DBG_GAMELOGIC, "set player %d to power %d\n", playernum, race);
|
|
}
|
|
|
|
static void Got_PartyInvite(UINT8 **cp,INT32 playernum)
|
|
{
|
|
UINT8 invitee;
|
|
|
|
boolean kick = false;
|
|
|
|
invitee = READUINT8 (*cp);
|
|
|
|
if (
|
|
invitee < MAXPLAYERS &&
|
|
playeringame[invitee] &&
|
|
playerconsole[playernum] == playernum/* only consoleplayer may! */
|
|
){
|
|
invitee = playerconsole[invitee];
|
|
/* you cannot invite yourself or your computer */
|
|
if (invitee == playernum)
|
|
kick = true;
|
|
}
|
|
else
|
|
kick = true;
|
|
|
|
if (kick)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal splitscreen invitation received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
if (splitscreen_invitations[invitee] < 0)
|
|
{
|
|
splitscreen_invitations[invitee] = playernum;
|
|
|
|
if (invitee == consoleplayer)/* hey that's me! */
|
|
{
|
|
HU_AddChatText(va(
|
|
"\x82*You have been invited to join %s.",
|
|
VaguePartyDescription(
|
|
playernum, splitscreen_party_size, '\x82')
|
|
), true);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Got_AcceptPartyInvite(UINT8 **cp,INT32 playernum)
|
|
{
|
|
int invitation;
|
|
int old_party_size;
|
|
int views;
|
|
|
|
(void)cp;
|
|
|
|
if (playerconsole[playernum] != playernum)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal accept splitscreen invite received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
invitation = splitscreen_invitations[playernum];
|
|
|
|
if (invitation >= 0)
|
|
{
|
|
if (splitscreen_partied[invitation])
|
|
{
|
|
HU_AddChatText(va(
|
|
"\x82*%s joined your party!",
|
|
VaguePartyDescription(
|
|
playernum, splitscreen_original_party_size, '\x82')
|
|
), true);
|
|
}
|
|
else if (playernum == consoleplayer)
|
|
{
|
|
HU_AddChatText(va(
|
|
"\x82*You joined %s's party!",
|
|
VaguePartyDescription(
|
|
invitation, splitscreen_party_size, '\x82')
|
|
), true);
|
|
}
|
|
|
|
old_party_size = splitscreen_party_size[invitation];
|
|
views = splitscreen_original_party_size[playernum];
|
|
|
|
if (( old_party_size + views ) <= MAXSPLITSCREENPLAYERS)
|
|
{
|
|
G_RemovePartyMember(playernum);
|
|
G_AddPartyMember(invitation, playernum);
|
|
}
|
|
|
|
splitscreen_invitations[playernum] = -1;
|
|
}
|
|
}
|
|
|
|
static void Got_CancelPartyInvite(UINT8 **cp,INT32 playernum)
|
|
{
|
|
UINT8 invitee;
|
|
|
|
invitee = READUINT8 (*cp);
|
|
|
|
if (
|
|
invitee < MAXPLAYERS &&
|
|
playeringame[invitee]
|
|
){
|
|
invitee = playerconsole[invitee];
|
|
|
|
if (splitscreen_invitations[invitee] == playerconsole[playernum])
|
|
{
|
|
splitscreen_invitations[invitee] = -1;
|
|
|
|
if (consoleplayer == invitee)
|
|
{
|
|
HU_AddChatText("\x85*Your invitation has been rescinded.", true);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal cancel splitscreen invite received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
}
|
|
}
|
|
|
|
static void Got_LeaveParty(UINT8 **cp,INT32 playernum)
|
|
{
|
|
(void)cp;
|
|
|
|
if (playerconsole[playernum] != playernum)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal accept splitscreen invite received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
if (consoleplayer == splitscreen_invitations[playernum])
|
|
{
|
|
HU_AddChatText(va(
|
|
"\x85*\x83%s\x85 rejected your invitation.",
|
|
player_names[playernum]
|
|
), true);
|
|
}
|
|
|
|
splitscreen_invitations[playernum] = -1;
|
|
|
|
if (splitscreen_party_size[playernum] >
|
|
splitscreen_original_party_size[playernum])
|
|
{
|
|
if (splitscreen_partied[playernum] && playernum != consoleplayer)
|
|
{
|
|
HU_AddChatText(va(
|
|
"\x85*%s left your party.",
|
|
VaguePartyDescription(
|
|
playernum, splitscreen_original_party_size, '\x85')
|
|
), true);
|
|
}
|
|
|
|
G_RemovePartyMember(playernum);
|
|
G_ResetSplitscreen(playernum);
|
|
}
|
|
}
|
|
|
|
void D_SendPlayerConfig(UINT8 n)
|
|
{
|
|
UINT8 buf[4];
|
|
UINT8 *p = buf;
|
|
|
|
SendNameAndColor(n);
|
|
SendWeaponPref(n);
|
|
|
|
if (n == 0)
|
|
{
|
|
// Send it over
|
|
WRITEUINT16(p, vspowerlevel[PWRLV_RACE]);
|
|
WRITEUINT16(p, vspowerlevel[PWRLV_BATTLE]);
|
|
}
|
|
else
|
|
{
|
|
// Splitscreen players have invalid powerlevel
|
|
WRITEUINT16(p, 0);
|
|
WRITEUINT16(p, 0);
|
|
}
|
|
|
|
SendNetXCmdForPlayer(n, XD_POWERLEVEL, buf, p-buf);
|
|
}
|
|
|
|
// Only works for displayplayer, sorry!
|
|
static void Command_ResetCamera_f(void)
|
|
{
|
|
P_ResetCamera(&players[g_localplayers[0]], &camera[0]);
|
|
}
|
|
|
|
/* Consider replacing nametonum with this */
|
|
static INT32 LookupPlayer(const char *s)
|
|
{
|
|
INT32 playernum;
|
|
|
|
if (*s == '0')/* clever way to bypass atoi */
|
|
return 0;
|
|
|
|
if (( playernum = atoi(s) ))
|
|
{
|
|
playernum = max(min(playernum, MAXPLAYERS-1), 0);/* not out of range */
|
|
return playernum;
|
|
}
|
|
|
|
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
|
|
{
|
|
/* Match name case-insensitively: fully, or partially the start. */
|
|
if (playeringame[playernum])
|
|
if (strnicmp(player_names[playernum], s, strlen(s)) == 0)
|
|
{
|
|
return playernum;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static INT32 FindPlayerByPlace(INT32 place)
|
|
{
|
|
INT32 playernum;
|
|
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
|
|
if (playeringame[playernum])
|
|
{
|
|
if (players[playernum].position == place)
|
|
{
|
|
return playernum;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//
|
|
// GetViewablePlayerPlaceRange
|
|
// Return in first and last, that player available to view, sorted by placement
|
|
// in the race.
|
|
//
|
|
static void GetViewablePlayerPlaceRange(INT32 *first, INT32 *last)
|
|
{
|
|
INT32 i;
|
|
INT32 place;
|
|
|
|
(*first) = MAXPLAYERS;
|
|
(*last) = 0;
|
|
|
|
for (i = 0; i < MAXPLAYERS; ++i)
|
|
if (G_CouldView(i))
|
|
{
|
|
place = players[i].position;
|
|
if (place < (*first))
|
|
(*first) = place;
|
|
if (place > (*last))
|
|
(*last) = place;
|
|
}
|
|
}
|
|
|
|
#define PRINTVIEWPOINT( pre,suf ) \
|
|
CONS_Printf(pre"viewing \x84(%d) \x83%s\x80"suf".\n",\
|
|
(*displayplayerp), player_names[(*displayplayerp)]);
|
|
static void Command_View_f(void)
|
|
{
|
|
INT32 *displayplayerp;
|
|
INT32 olddisplayplayer;
|
|
int viewnum;
|
|
const char *playerparam;
|
|
INT32 placenum;
|
|
INT32 playernum;
|
|
INT32 firstplace, lastplace;
|
|
char c;
|
|
/* easy peasy */
|
|
c = COM_Argv(0)[strlen(COM_Argv(0))-1];/* may be digit */
|
|
switch (c)
|
|
{
|
|
case '2': viewnum = 2; break;
|
|
case '3': viewnum = 3; break;
|
|
case '4': viewnum = 4; break;
|
|
default: viewnum = 1;
|
|
}
|
|
|
|
if (viewnum > 1 && !( multiplayer && demo.playback ))
|
|
{
|
|
CONS_Alert(CONS_NOTICE,
|
|
"You must be viewing a multiplayer replay to use this.\n");
|
|
return;
|
|
}
|
|
|
|
if (demo.freecam)
|
|
return;
|
|
|
|
displayplayerp = &displayplayers[viewnum-1];
|
|
|
|
if (COM_Argc() > 1)/* switch to player */
|
|
{
|
|
playerparam = COM_Argv(1);
|
|
if (playerparam[0] == '#')/* search by placement */
|
|
{
|
|
placenum = atoi(&playerparam[1]);
|
|
playernum = FindPlayerByPlace(placenum);
|
|
if (playernum == -1 || !G_CouldView(playernum))
|
|
{
|
|
GetViewablePlayerPlaceRange(&firstplace, &lastplace);
|
|
if (playernum == -1)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "There is no player in that place! ");
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_WARNING,
|
|
"That player cannot be viewed currently! "
|
|
"The first player that you can view is \x82#%d\x80; ",
|
|
firstplace);
|
|
}
|
|
CONS_Printf("Last place is \x82#%d\x80.\n", lastplace);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (( playernum = LookupPlayer(COM_Argv(1)) ) == -1)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "There is no player by that name!\n");
|
|
return;
|
|
}
|
|
if (!playeringame[playernum])
|
|
{
|
|
CONS_Alert(CONS_WARNING, "There is no player using that slot!\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
olddisplayplayer = (*displayplayerp);
|
|
G_ResetView(viewnum, playernum, false);
|
|
|
|
/* The player we wanted was corrected to who it already was. */
|
|
if ((*displayplayerp) == olddisplayplayer)
|
|
return;
|
|
|
|
if ((*displayplayerp) != playernum)/* differ parameter */
|
|
{
|
|
/* skipped some */
|
|
CONS_Alert(CONS_NOTICE, "That player cannot be viewed currently.\n");
|
|
PRINTVIEWPOINT ("Now "," instead")
|
|
}
|
|
else
|
|
PRINTVIEWPOINT ("Now ",)
|
|
}
|
|
else/* print current view */
|
|
{
|
|
if (r_splitscreen < viewnum-1)/* We can't see those guys! */
|
|
return;
|
|
PRINTVIEWPOINT ("Currently ",)
|
|
}
|
|
}
|
|
#undef PRINTVIEWPOINT
|
|
|
|
static void Command_SetViews_f(void)
|
|
{
|
|
UINT8 splits;
|
|
UINT8 newsplits;
|
|
|
|
if (!( demo.playback && multiplayer ))
|
|
{
|
|
CONS_Alert(CONS_NOTICE,
|
|
"You must be viewing a multiplayer replay to use this.\n");
|
|
return;
|
|
}
|
|
|
|
if (COM_Argc() != 2)
|
|
{
|
|
CONS_Printf("setviews <views>: set the number of split screens\n");
|
|
return;
|
|
}
|
|
|
|
splits = r_splitscreen+1;
|
|
|
|
newsplits = atoi(COM_Argv(1));
|
|
newsplits = min(max(newsplits, 1), 4);
|
|
if (newsplits > splits)
|
|
G_AdjustView(newsplits, 0, true);
|
|
else
|
|
{
|
|
r_splitscreen = newsplits-1;
|
|
R_ExecuteSetViewSize();
|
|
}
|
|
}
|
|
|
|
static void
|
|
Command_Invite_f (void)
|
|
{
|
|
UINT8 buffer[1];
|
|
|
|
int invitee;
|
|
|
|
if (COM_Argc() != 2)
|
|
{
|
|
CONS_Printf("invite <player>: Invite a player to your party.\n");
|
|
return;
|
|
}
|
|
|
|
if (r_splitscreen >= MAXSPLITSCREENPLAYERS)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "Your party is full!\n");
|
|
return;
|
|
}
|
|
|
|
invitee = LookupPlayer(COM_Argv(1));
|
|
|
|
if (invitee == -1)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "There is no player by that name!\n");
|
|
return;
|
|
}
|
|
if (!playeringame[invitee])
|
|
{
|
|
CONS_Alert(CONS_WARNING, "There is no player using that slot!\n");
|
|
return;
|
|
}
|
|
|
|
if (invitee == consoleplayer)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "You cannot invite yourself! Bruh!\n");
|
|
return;
|
|
}
|
|
|
|
if (splitscreen_invitations[invitee] >= 0)
|
|
{
|
|
CONS_Alert(CONS_WARNING,
|
|
"That player has already been invited to join another party.\n");
|
|
}
|
|
|
|
if (( splitscreen_party_size[consoleplayer] +
|
|
splitscreen_original_party_size[invitee] ) > MAXSPLITSCREENPLAYERS)
|
|
{
|
|
CONS_Alert(CONS_WARNING,
|
|
"That player joined with too many "
|
|
"splitscreen players for your party.\n");
|
|
}
|
|
|
|
CONS_Printf(
|
|
"Inviting %s...\n",
|
|
VaguePartyDescription(
|
|
invitee, splitscreen_original_party_size, '\x80')
|
|
);
|
|
|
|
buffer[0] = invitee;
|
|
|
|
SendNetXCmd(XD_PARTYINVITE, buffer, sizeof buffer);
|
|
}
|
|
|
|
static void
|
|
Command_CancelInvite_f (void)
|
|
{
|
|
UINT8 buffer[1];
|
|
|
|
int invitee;
|
|
|
|
if (COM_Argc() != 2)
|
|
{
|
|
CONS_Printf("cancelinvite <player>: Rescind a party invitation.\n");
|
|
return;
|
|
}
|
|
|
|
invitee = LookupPlayer(COM_Argv(1));
|
|
|
|
if (invitee == -1)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "There is no player by that name!\n");
|
|
return;
|
|
}
|
|
if (!playeringame[invitee])
|
|
{
|
|
CONS_Alert(CONS_WARNING, "There is no player using that slot!\n");
|
|
return;
|
|
}
|
|
|
|
if (splitscreen_invitations[invitee] != consoleplayer)
|
|
{
|
|
CONS_Alert(CONS_WARNING,
|
|
"You have not invited this player!\n");
|
|
}
|
|
|
|
CONS_Printf(
|
|
"Rescinding invite to %s...\n",
|
|
VaguePartyDescription(
|
|
invitee, splitscreen_original_party_size, '\x80')
|
|
);
|
|
|
|
buffer[0] = invitee;
|
|
|
|
SendNetXCmd(XD_CANCELPARTYINVITE, buffer, sizeof buffer);
|
|
}
|
|
|
|
static boolean
|
|
CheckPartyInvite (void)
|
|
{
|
|
if (splitscreen_invitations[consoleplayer] < 0)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "There is no open party invitation.\n");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
Command_AcceptInvite_f (void)
|
|
{
|
|
if (CheckPartyInvite())
|
|
SendNetXCmd(XD_ACCEPTPARTYINVITE, NULL, 0);
|
|
}
|
|
|
|
static void
|
|
Command_RejectInvite_f (void)
|
|
{
|
|
if (CheckPartyInvite())
|
|
{
|
|
CONS_Printf("\x85Rejecting invite...\n");
|
|
|
|
SendNetXCmd(XD_LEAVEPARTY, NULL, 0);
|
|
}
|
|
}
|
|
|
|
static void
|
|
Command_LeaveParty_f (void)
|
|
{
|
|
if (r_splitscreen > splitscreen)
|
|
{
|
|
CONS_Printf("\x85Leaving party...\n");
|
|
|
|
SendNetXCmd(XD_LEAVEPARTY, NULL, 0);
|
|
}
|
|
}
|
|
|
|
// ========================================================================
|
|
|
|
// play a demo, add .lmp for external demos
|
|
// eg: playdemo demo1 plays the internal game demo
|
|
//
|
|
// UINT8 *demofile; // demo file buffer
|
|
static void Command_Playdemo_f(void)
|
|
{
|
|
char name[256];
|
|
|
|
if (COM_Argc() < 2)
|
|
{
|
|
CONS_Printf("playdemo <demoname> [-addfiles / -force]:\n");
|
|
CONS_Printf(M_GetText(
|
|
"Play back a demo file. The full path from your Kart directory must be given.\n\n"
|
|
|
|
"* With \"-addfiles\", any required files are added from a list contained within the demo file.\n"
|
|
"* With \"-force\", the demo is played even if the necessary files have not been added.\n"));
|
|
return;
|
|
}
|
|
|
|
if (netgame)
|
|
{
|
|
CONS_Printf(M_GetText("You can't play a demo while in a netgame.\n"));
|
|
return;
|
|
}
|
|
|
|
// disconnect from server here?
|
|
if (demo.playback)
|
|
G_StopDemo();
|
|
if (metalplayback)
|
|
G_StopMetalDemo();
|
|
|
|
// open the demo file
|
|
strcpy(name, COM_Argv(1));
|
|
// dont add .lmp so internal game demos can be played
|
|
|
|
CONS_Printf(M_GetText("Playing back demo '%s'.\n"), name);
|
|
|
|
demo.loadfiles = strcmp(COM_Argv(2), "-addfiles") == 0;
|
|
demo.ignorefiles = strcmp(COM_Argv(2), "-force") == 0;
|
|
|
|
// Internal if no extension, external if one exists
|
|
// If external, convert the file name to a path in SRB2's home directory
|
|
if (FIL_CheckExtension(name))
|
|
G_DoPlayDemo(va("%s"PATHSEP"%s", srb2home, name));
|
|
else
|
|
G_DoPlayDemo(name);
|
|
}
|
|
|
|
static void Command_Timedemo_f(void)
|
|
{
|
|
size_t i = 0;
|
|
|
|
if (COM_Argc() < 2)
|
|
{
|
|
CONS_Printf(M_GetText("timedemo <demoname> [-csv [<trialid>]] [-quit]: time a demo\n"));
|
|
return;
|
|
}
|
|
|
|
if (netgame)
|
|
{
|
|
CONS_Printf(M_GetText("You can't play a demo while in a netgame.\n"));
|
|
return;
|
|
}
|
|
|
|
// disconnect from server here?
|
|
if (demo.playback)
|
|
G_StopDemo();
|
|
if (metalplayback)
|
|
G_StopMetalDemo();
|
|
|
|
// open the demo file
|
|
strcpy (timedemo_name, COM_Argv(1));
|
|
// dont add .lmp so internal game demos can be played
|
|
|
|
// print timedemo results as CSV?
|
|
i = COM_CheckParm("-csv");
|
|
timedemo_csv = (i > 0);
|
|
if (COM_CheckParm("-quit") != i + 1)
|
|
strcpy(timedemo_csv_id, COM_Argv(i + 1)); // user-defined string to identify row
|
|
else
|
|
timedemo_csv_id[0] = 0;
|
|
|
|
// exit after the timedemo?
|
|
timedemo_quit = (COM_CheckParm("-quit") > 0);
|
|
|
|
CONS_Printf(M_GetText("Timing demo '%s'.\n"), timedemo_name);
|
|
|
|
G_TimeDemo(timedemo_name);
|
|
}
|
|
|
|
// stop current demo
|
|
static void Command_Stopdemo_f(void)
|
|
{
|
|
G_CheckDemoStatus();
|
|
CONS_Printf(M_GetText("Stopped demo.\n"));
|
|
}
|
|
|
|
static void Command_StartMovie_f(void)
|
|
{
|
|
M_StartMovie();
|
|
}
|
|
|
|
static void Command_StopMovie_f(void)
|
|
{
|
|
M_StopMovie();
|
|
}
|
|
|
|
INT32 mapchangepending = 0;
|
|
|
|
/** Runs a map change.
|
|
* The supplied data are assumed to be good. If provided by a user, they will
|
|
* have already been checked in Command_Map_f().
|
|
*
|
|
* Do \b NOT call this function directly from a menu! M_Responder() is called
|
|
* from within the event processing loop, and this function calls
|
|
* SV_SpawnServer(), which calls CL_ConnectToServer(), which gives you "Press
|
|
* ESC to abort", which calls I_GetKey(), which adds an event. In other words,
|
|
* 63 old events will get reexecuted, with ridiculous results. Just don't do
|
|
* it (without setting delay to 1, which is the current solution).
|
|
*
|
|
* \param mapnum Map number to change to.
|
|
* \param gametype Gametype to switch to.
|
|
* \param pencoremode Is this 'Encore Mode'?
|
|
* \param resetplayers 1 to reset player scores and lives and such, 0 not to.
|
|
* \param delay Determines how the function will be executed: 0 to do
|
|
* it all right now (must not be done from a menu), 1 to
|
|
* do step one and prepare step two, 2 to do step two.
|
|
* \param skipprecutscene To skip the precutscence or not?
|
|
* \sa D_GameTypeChanged, Command_Map_f
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean resetplayers, INT32 delay, boolean skipprecutscene, boolean FLS)
|
|
{
|
|
static char buf[2+MAX_WADPATH+1+4];
|
|
static char *buf_p = buf;
|
|
// The supplied data are assumed to be good.
|
|
I_Assert(delay >= 0 && delay <= 2);
|
|
|
|
if (mapnum != -1)
|
|
{
|
|
CV_SetValue(&cv_nextmap, mapnum);
|
|
}
|
|
|
|
CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d pencoremode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
|
|
mapnum, newgametype, pencoremode, resetplayers, delay, skipprecutscene);
|
|
|
|
if ((netgame || multiplayer) && !((gametype == newgametype) && (gametypedefaultrules[newgametype] & GTR_CAMPAIGN)))
|
|
FLS = false;
|
|
|
|
if (grandprixinfo.gp == true)
|
|
{
|
|
// Too lazy to change the input value for every instance of this function.......
|
|
pencoremode = grandprixinfo.encore;
|
|
}
|
|
else if (bossinfo.boss == true)
|
|
{
|
|
pencoremode = bossinfo.encore;
|
|
}
|
|
|
|
if (delay != 2)
|
|
{
|
|
UINT8 flags = 0;
|
|
const char *mapname = G_BuildMapName(mapnum);
|
|
I_Assert(W_CheckNumForName(mapname) != LUMPERROR);
|
|
buf_p = buf;
|
|
if (pencoremode)
|
|
flags |= 1;
|
|
if (!resetplayers)
|
|
flags |= 1<<1;
|
|
if (skipprecutscene)
|
|
flags |= 1<<2;
|
|
if (FLS)
|
|
flags |= 1<<3;
|
|
WRITEUINT8(buf_p, flags);
|
|
|
|
// new gametype value
|
|
WRITEUINT8(buf_p, newgametype);
|
|
|
|
WRITESTRINGN(buf_p, mapname, MAX_WADPATH);
|
|
}
|
|
|
|
if (delay == 1)
|
|
mapchangepending = 1;
|
|
else
|
|
{
|
|
mapchangepending = 0;
|
|
// spawn the server if needed
|
|
// reset players if there is a new one
|
|
if (!IsPlayerAdmin(consoleplayer))
|
|
{
|
|
if (SV_SpawnServer())
|
|
buf[0] &= ~(1<<1);
|
|
if (!Playing()) // you failed to start a server somehow, so cancel the map change
|
|
return;
|
|
}
|
|
|
|
chmappending++;
|
|
|
|
if (netgame)
|
|
WRITEUINT32(buf_p, M_RandomizedSeed()); // random seed
|
|
SendNetXCmd(XD_MAP, buf, buf_p - buf);
|
|
}
|
|
}
|
|
|
|
void D_SetupVote(void)
|
|
{
|
|
UINT8 buf[6*2]; // five UINT16 maps (at twice the width of a UINT8), and two gametypes
|
|
UINT8 *p = buf;
|
|
INT32 i;
|
|
UINT8 secondgt = G_SometimesGetDifferentGametype();
|
|
INT16 votebuffer[4] = {-1,-1,-1, 0};
|
|
|
|
if ((cv_kartencore.value == 1) && (gametyperules & GTR_CIRCUIT))
|
|
WRITEUINT8(p, (gametype|0x80));
|
|
else
|
|
WRITEUINT8(p, gametype);
|
|
WRITEUINT8(p, secondgt);
|
|
secondgt &= ~0x80;
|
|
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
UINT16 m;
|
|
if (i == 2) // sometimes a different gametype
|
|
m = G_RandMap(G_TOLFlag(secondgt), prevmap, ((secondgt != gametype) ? 2 : 0), 0, true, votebuffer);
|
|
else if (i >= 3) // unknown-random and force-unknown MAP HELL
|
|
m = G_RandMap(G_TOLFlag(gametype), prevmap, 0, (i-2), (i < 4), votebuffer);
|
|
else
|
|
m = G_RandMap(G_TOLFlag(gametype), prevmap, 0, 0, true, votebuffer);
|
|
if (i < 3)
|
|
votebuffer[i] = m; // min() is a dumb workaround for gcc 4.4 array-bounds error
|
|
WRITEUINT16(p, m);
|
|
}
|
|
|
|
SendNetXCmd(XD_SETUPVOTE, buf, p - buf);
|
|
}
|
|
|
|
void D_ModifyClientVote(UINT8 player, SINT8 voted, UINT8 splitplayer)
|
|
{
|
|
char buf[2];
|
|
char *p = buf;
|
|
|
|
if (splitplayer > 0)
|
|
player = g_localplayers[splitplayer];
|
|
|
|
WRITESINT8(p, voted);
|
|
WRITEUINT8(p, player);
|
|
SendNetXCmd(XD_MODIFYVOTE, &buf, 2);
|
|
}
|
|
|
|
void D_PickVote(void)
|
|
{
|
|
char buf[2];
|
|
char* p = buf;
|
|
SINT8 temppicks[MAXPLAYERS];
|
|
SINT8 templevels[MAXPLAYERS];
|
|
SINT8 votecompare = -1;
|
|
UINT8 numvotes = 0, key = 0;
|
|
boolean force = true;
|
|
INT32 i;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
if (votes[i] != -1)
|
|
{
|
|
temppicks[numvotes] = i;
|
|
templevels[numvotes] = votes[i];
|
|
numvotes++;
|
|
if (votecompare == -1)
|
|
votecompare = votes[i];
|
|
else if (votes[i] != votecompare)
|
|
force = false;
|
|
}
|
|
}
|
|
|
|
key = M_RandomKey(numvotes);
|
|
|
|
if (numvotes > 0)
|
|
{
|
|
WRITESINT8(p, temppicks[key]);
|
|
if (force && templevels[key] == 3 && numvotes > 1)
|
|
WRITESINT8(p, 4);
|
|
else
|
|
WRITESINT8(p, templevels[key]);
|
|
}
|
|
else
|
|
{
|
|
WRITESINT8(p, -1);
|
|
WRITESINT8(p, 0);
|
|
}
|
|
|
|
SendNetXCmd(XD_PICKVOTE, &buf, 2);
|
|
}
|
|
|
|
static char *
|
|
ConcatCommandArgv (int start, int end)
|
|
{
|
|
char *final;
|
|
|
|
size_t size;
|
|
|
|
int i;
|
|
char *p;
|
|
|
|
size = 0;
|
|
|
|
for (i = start; i < end; ++i)
|
|
{
|
|
/*
|
|
one space after each argument, but terminating
|
|
character on final argument
|
|
*/
|
|
size += strlen(COM_Argv(i)) + 1;
|
|
}
|
|
|
|
final = ZZ_Alloc(size);
|
|
p = final;
|
|
|
|
--end;/* handle the final argument separately */
|
|
for (i = start; i < end; ++i)
|
|
{
|
|
p += sprintf(p, "%s ", COM_Argv(i));
|
|
}
|
|
/* at this point "end" is actually the last argument's position */
|
|
strcpy(p, COM_Argv(end));
|
|
|
|
return final;
|
|
}
|
|
|
|
//
|
|
// Warp to map code.
|
|
// Called either from map <mapname> console command, or idclev cheat.
|
|
//
|
|
// Largely rewritten by James.
|
|
//
|
|
static void Command_Map_f(void)
|
|
{
|
|
size_t first_option;
|
|
size_t option_force;
|
|
size_t option_gametype;
|
|
size_t option_encore;
|
|
size_t option_skill;
|
|
const char *gametypename;
|
|
boolean newresetplayers;
|
|
|
|
boolean mustmodifygame;
|
|
|
|
INT32 newmapnum;
|
|
|
|
char * mapname;
|
|
char *realmapname = NULL;
|
|
|
|
INT32 newgametype = gametype;
|
|
boolean newencoremode = (cv_kartencore.value == 1);
|
|
|
|
INT32 d;
|
|
|
|
if (client && !IsPlayerAdmin(consoleplayer))
|
|
{
|
|
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
|
return;
|
|
}
|
|
|
|
option_force = COM_CheckPartialParm("-f");
|
|
option_gametype = COM_CheckPartialParm("-g");
|
|
option_encore = COM_CheckPartialParm("-e");
|
|
option_skill = COM_CheckPartialParm("-s");
|
|
newresetplayers = ! COM_CheckParm("-noresetplayers");
|
|
|
|
mustmodifygame = !(netgame || multiplayer) && !majormods;
|
|
|
|
if (mustmodifygame && !option_force)
|
|
{
|
|
/* May want to be more descriptive? */
|
|
CONS_Printf(M_GetText("Sorry, level change disabled in single player.\n"));
|
|
return;
|
|
}
|
|
|
|
if (!newresetplayers && !cv_debug)
|
|
{
|
|
CONS_Printf(M_GetText("DEVMODE must be enabled.\n"));
|
|
return;
|
|
}
|
|
|
|
if (option_gametype)
|
|
{
|
|
if (!multiplayer)
|
|
{
|
|
CONS_Printf(M_GetText(
|
|
"You can't switch gametypes in single player!\n"));
|
|
return;
|
|
}
|
|
else if (COM_Argc() < option_gametype + 2)/* no argument after? */
|
|
{
|
|
CONS_Alert(CONS_ERROR,
|
|
"No gametype name follows parameter '%s'.\n",
|
|
COM_Argv(option_gametype));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!( first_option = COM_FirstOption() ))
|
|
first_option = COM_Argc();
|
|
|
|
if (first_option < 2)
|
|
{
|
|
/* I'm going over the fucking lines and I DON'T CAREEEEE */
|
|
CONS_Printf("map <name / [MAP]code / number> [-gametype <type>] [-force]:\n");
|
|
CONS_Printf(M_GetText(
|
|
"Warp to a map, by its name, two character code, with optional \"MAP\" prefix, or by its number (though why would you).\n"
|
|
"All parameters are case-insensitive and may be abbreviated.\n"));
|
|
return;
|
|
}
|
|
|
|
mapname = ConcatCommandArgv(1, first_option);
|
|
|
|
newmapnum = G_FindMapByNameOrCode(mapname, &realmapname);
|
|
|
|
if (newmapnum == 0)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Could not find any map described as '%s'.\n"), mapname);
|
|
Z_Free(mapname);
|
|
return;
|
|
}
|
|
|
|
if (mustmodifygame && option_force)
|
|
{
|
|
G_SetGameModified(multiplayer, true);
|
|
}
|
|
|
|
// new gametype value
|
|
// use current one by default
|
|
if (option_gametype)
|
|
{
|
|
gametypename = COM_Argv(option_gametype + 1);
|
|
|
|
newgametype = G_GetGametypeByName(gametypename);
|
|
|
|
if (newgametype == -1) // reached end of the list with no match
|
|
{
|
|
/* Did they give us a gametype number? That's okay too! */
|
|
if (isdigit(gametypename[0]))
|
|
{
|
|
d = atoi(gametypename);
|
|
if (d >= 0 && d < gametypecount)
|
|
newgametype = d;
|
|
else
|
|
{
|
|
CONS_Alert(CONS_ERROR,
|
|
"Gametype number %d is out of range. Use a number between"
|
|
" 0 and %d inclusive. ...Or just use the name. :v\n",
|
|
d,
|
|
gametypecount-1);
|
|
Z_Free(realmapname);
|
|
Z_Free(mapname);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_ERROR,
|
|
"'%s' is not a gametype.\n",
|
|
gametypename);
|
|
Z_Free(realmapname);
|
|
Z_Free(mapname);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else if (!Playing())
|
|
{
|
|
newresetplayers = true;
|
|
if (mapheaderinfo[newmapnum-1])
|
|
{
|
|
// Let's just guess so we don't have to specify the gametype EVERY time...
|
|
newgametype = (mapheaderinfo[newmapnum-1]->typeoflevel & TOL_RACE) ? GT_RACE : GT_BATTLE;
|
|
}
|
|
}
|
|
|
|
// new encoremode value
|
|
if (option_encore)
|
|
{
|
|
newencoremode = !newencoremode;
|
|
|
|
if (!M_SecretUnlocked(SECRET_ENCORE) && newencoremode == true && !option_force)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("You haven't unlocked Encore Mode yet!\n"));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!option_force && newgametype == gametype && Playing()) // SRB2Kart
|
|
newresetplayers = false; // if not forcing and gametypes is the same
|
|
|
|
// don't use a gametype the map doesn't support
|
|
if (cv_debug || option_force || cv_skipmapcheck.value)
|
|
fromlevelselect = false; // The player wants us to trek on anyway. Do so.
|
|
// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
|
|
else
|
|
{
|
|
if (!(
|
|
mapheaderinfo[newmapnum-1] &&
|
|
mapheaderinfo[newmapnum-1]->typeoflevel & G_TOLFlag(newgametype)
|
|
))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("%s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum),
|
|
(multiplayer ? gametype_cons_t[newgametype].strvalue : "Single Player"));
|
|
Z_Free(realmapname);
|
|
Z_Free(mapname);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
fromlevelselect =
|
|
( netgame || multiplayer ) &&
|
|
newgametype == gametype &&
|
|
gametypedefaultrules[newgametype] & GTR_CAMPAIGN;
|
|
}
|
|
}
|
|
|
|
if (!(netgame || multiplayer))
|
|
{
|
|
if (newgametype == GT_BATTLE)
|
|
{
|
|
grandprixinfo.gp = false;
|
|
K_ResetBossInfo();
|
|
|
|
if (mapheaderinfo[newmapnum-1] &&
|
|
mapheaderinfo[newmapnum-1]->typeoflevel & TOL_BOSS)
|
|
{
|
|
bossinfo.boss = true;
|
|
bossinfo.encore = newencoremode;
|
|
}
|
|
}
|
|
else // default GP
|
|
{
|
|
grandprixinfo.gamespeed = (cv_kartspeed.value == KARTSPEED_AUTO ? KARTSPEED_NORMAL : cv_kartspeed.value);
|
|
grandprixinfo.masterbots = false;
|
|
|
|
if (option_skill)
|
|
{
|
|
const char *masterstr = "Master";
|
|
const char *skillname = COM_Argv(option_skill + 1);
|
|
INT32 newskill = -1;
|
|
INT32 j;
|
|
|
|
if (!strcasecmp(masterstr, skillname))
|
|
{
|
|
newskill = KARTGP_MASTER;
|
|
}
|
|
else
|
|
{
|
|
for (j = 0; kartspeed_cons_t[j].strvalue; j++)
|
|
{
|
|
if (!strcasecmp(kartspeed_cons_t[j].strvalue, skillname))
|
|
{
|
|
newskill = (INT16)kartspeed_cons_t[j].value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!kartspeed_cons_t[j].strvalue) // reached end of the list with no match
|
|
{
|
|
INT32 num = atoi(COM_Argv(option_skill + 1)); // assume they gave us a skill number, which is okay too
|
|
if (num >= KARTSPEED_EASY && num <= KARTGP_MASTER)
|
|
newskill = (INT16)num;
|
|
}
|
|
}
|
|
|
|
if (newskill != -1)
|
|
{
|
|
if (newskill == KARTGP_MASTER)
|
|
{
|
|
grandprixinfo.gamespeed = KARTSPEED_HARD;
|
|
grandprixinfo.masterbots = true;
|
|
}
|
|
else
|
|
{
|
|
grandprixinfo.gamespeed = newskill;
|
|
grandprixinfo.masterbots = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
grandprixinfo.encore = newencoremode;
|
|
|
|
grandprixinfo.gp = true;
|
|
grandprixinfo.roundnum = 0;
|
|
grandprixinfo.cup = NULL;
|
|
grandprixinfo.wonround = false;
|
|
|
|
bossinfo.boss = false;
|
|
|
|
grandprixinfo.initalize = true;
|
|
}
|
|
}
|
|
|
|
// Prevent warping to locked levels
|
|
// ... unless you're in a dedicated server. Yes, technically this means you can view any level by
|
|
// running a dedicated server and joining it yourself, but that's better than making dedicated server's
|
|
// lives hell.
|
|
if (!dedicated && M_MapLocked(newmapnum))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("You need to unlock this level before you can warp to it!\n"));
|
|
Z_Free(realmapname);
|
|
Z_Free(mapname);
|
|
return;
|
|
}
|
|
|
|
if (tutorialmode && tutorialgcs)
|
|
{
|
|
G_CopyControls(gamecontrol[0], gamecontroldefault[0][gcs_custom], gcl_full, num_gcl_full); // using gcs_custom as temp storage
|
|
}
|
|
tutorialmode = false; // warping takes us out of tutorial mode
|
|
|
|
D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, fromlevelselect);
|
|
|
|
Z_Free(realmapname);
|
|
}
|
|
|
|
/** Receives a map command and changes the map.
|
|
*
|
|
* \param cp Data buffer.
|
|
* \param playernum Player number responsible for the message. Should be
|
|
* ::serverplayer or ::adminplayer.
|
|
* \sa D_MapChange
|
|
*/
|
|
static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|
{
|
|
char mapname[MAX_WADPATH+1];
|
|
UINT8 flags;
|
|
INT32 resetplayer = 1, lastgametype;
|
|
UINT8 skipprecutscene, FLS;
|
|
boolean pencoremode;
|
|
|
|
forceresetplayers = deferencoremode = false;
|
|
|
|
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
if (chmappending)
|
|
chmappending--;
|
|
|
|
flags = READUINT8(*cp);
|
|
|
|
pencoremode = ((flags & 1) != 0);
|
|
|
|
resetplayer = ((flags & (1<<1)) == 0);
|
|
|
|
lastgametype = gametype;
|
|
gametype = READUINT8(*cp);
|
|
G_SetGametype(gametype); // I fear putting that macro as an argument
|
|
|
|
if (gametype < 0 || gametype >= gametypecount)
|
|
gametype = lastgametype;
|
|
else if (gametype != lastgametype)
|
|
D_GameTypeChanged(lastgametype); // emulate consvar_t behavior for gametype
|
|
|
|
if (!(gametyperules & GTR_CIRCUIT) && !bossinfo.boss)
|
|
pencoremode = false;
|
|
|
|
skipprecutscene = ((flags & (1<<2)) != 0);
|
|
|
|
FLS = ((flags & (1<<3)) != 0);
|
|
|
|
READSTRINGN(*cp, mapname, MAX_WADPATH);
|
|
|
|
if (netgame)
|
|
P_SetRandSeed(READUINT32(*cp));
|
|
|
|
if (!skipprecutscene)
|
|
{
|
|
DEBFILE(va("Warping to %s [resetplayer=%d lastgametype=%d gametype=%d cpnd=%d]\n",
|
|
mapname, resetplayer, lastgametype, gametype, chmappending));
|
|
CON_LogMessage(M_GetText("Speeding off to level...\n"));
|
|
}
|
|
|
|
if (demo.playback && !demo.timing)
|
|
precache = false;
|
|
|
|
if (resetplayer && !FLS)
|
|
{
|
|
emeralds = 0;
|
|
memset(&luabanks, 0, sizeof(luabanks));
|
|
}
|
|
|
|
demo.savemode = (cv_recordmultiplayerdemos.value == 2) ? DSM_WILLAUTOSAVE : DSM_NOTSAVING;
|
|
demo.savebutton = 0;
|
|
|
|
G_InitNew(pencoremode, mapname, resetplayer, skipprecutscene, FLS);
|
|
if (demo.playback && !demo.timing)
|
|
precache = true;
|
|
if (demo.timing)
|
|
G_DoneLevelLoad();
|
|
|
|
if (metalrecording)
|
|
G_BeginMetal();
|
|
if (demo.recording) // Okay, level loaded, character spawned and skinned,
|
|
G_BeginRecording(); // I AM NOW READY TO RECORD.
|
|
demo.deferstart = true;
|
|
|
|
#ifdef HAVE_DISCORDRPC
|
|
DRPC_UpdatePresence();
|
|
#endif
|
|
}
|
|
|
|
static void Command_Pause(void)
|
|
{
|
|
UINT8 buf[2];
|
|
UINT8 *cp = buf;
|
|
|
|
if (COM_Argc() > 1)
|
|
WRITEUINT8(cp, (char)(atoi(COM_Argv(1)) != 0));
|
|
else
|
|
WRITEUINT8(cp, (char)(!paused));
|
|
|
|
if (dedicated)
|
|
WRITEUINT8(cp, 1);
|
|
else
|
|
WRITEUINT8(cp, 0);
|
|
|
|
if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer)))
|
|
{
|
|
if (!paused && (!(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING || gamestate == GS_WAITINGPLAYERS)))
|
|
{
|
|
CONS_Printf(M_GetText("You can't pause here.\n"));
|
|
return;
|
|
}
|
|
else if (modeattacking) // in time attack, pausing restarts the map
|
|
{
|
|
M_ModeAttackRetry(0); // directly call from m_menu;
|
|
return;
|
|
}
|
|
|
|
SendNetXCmd(XD_PAUSE, &buf, 2);
|
|
}
|
|
else
|
|
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
|
}
|
|
|
|
static void Got_Pause(UINT8 **cp, INT32 playernum)
|
|
{
|
|
UINT8 dedicatedpause = false;
|
|
const char *playername;
|
|
|
|
if (netgame && !cv_pause.value && playernum != serverplayer && !IsPlayerAdmin(playernum))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
if (modeattacking && !demo.playback)
|
|
return;
|
|
|
|
paused = READUINT8(*cp);
|
|
dedicatedpause = READUINT8(*cp);
|
|
|
|
if (!demo.playback)
|
|
{
|
|
if (netgame)
|
|
{
|
|
if (dedicatedpause)
|
|
playername = "SERVER";
|
|
else
|
|
playername = player_names[playernum];
|
|
|
|
if (paused)
|
|
CONS_Printf(M_GetText("Game paused by %s\n"), playername);
|
|
else
|
|
CONS_Printf(M_GetText("Game unpaused by %s\n"), playername);
|
|
}
|
|
|
|
if (paused)
|
|
{
|
|
if (!menuactive || netgame)
|
|
S_PauseAudio();
|
|
}
|
|
else
|
|
S_ResumeAudio();
|
|
}
|
|
|
|
I_UpdateMouseGrab();
|
|
}
|
|
|
|
// Command for stuck characters in netgames, griefing, etc.
|
|
static void Command_Respawn(void)
|
|
{
|
|
UINT8 buf[4];
|
|
UINT8 *cp = buf;
|
|
|
|
|
|
|
|
if (!(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING))
|
|
{
|
|
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
|
|
return;
|
|
}
|
|
|
|
if (players[consoleplayer].mo && !P_IsObjectOnGround(players[consoleplayer].mo)) // KART: Nice try, but no, you won't be cheesing spb anymore.
|
|
{
|
|
CONS_Printf(M_GetText("You must be on the floor to use this.\n"));
|
|
return;
|
|
}
|
|
|
|
// todo: this probably isnt necessary anymore with v2
|
|
if (players[consoleplayer].mo && (P_PlayerInPain(&players[consoleplayer]) || spbplace == players[consoleplayer].position)) // KART: Nice try, but no, you won't be cheesing spb anymore (x2)
|
|
{
|
|
CONS_Printf(M_GetText("Nice try.\n"));
|
|
return;
|
|
}
|
|
|
|
WRITEINT32(cp, consoleplayer);
|
|
SendNetXCmd(XD_RESPAWN, &buf, 4);
|
|
}
|
|
|
|
static void Got_Respawn(UINT8 **cp, INT32 playernum)
|
|
{
|
|
INT32 respawnplayer = READINT32(*cp);
|
|
|
|
// You can't respawn someone else. Nice try, there.
|
|
if (respawnplayer != playernum || P_PlayerInPain(&players[respawnplayer]) || spbplace == players[respawnplayer].position) // srb2kart: "|| (!(gametyperules & GTR_CIRCUIT))"
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal respawn command received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
if (players[respawnplayer].mo)
|
|
{
|
|
// incase the above checks were modified to allow sending a respawn on these occasions:
|
|
if (!P_IsObjectOnGround(players[respawnplayer].mo))
|
|
return;
|
|
|
|
K_DoIngameRespawn(&players[respawnplayer]);
|
|
demo_extradata[playernum] |= DXD_RESPAWN;
|
|
}
|
|
}
|
|
|
|
/** Deals with an ::XD_RANDOMSEED message in a netgame.
|
|
* These messages set the position of the random number LUT and are crucial to
|
|
* correct synchronization.
|
|
*
|
|
* Such a message should only ever come from the ::serverplayer. If it comes
|
|
* from any other player, it is ignored.
|
|
*
|
|
* \param cp Data buffer.
|
|
* \param playernum Player responsible for the message. Must be ::serverplayer.
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void Got_RandomSeed(UINT8 **cp, INT32 playernum)
|
|
{
|
|
UINT32 seed;
|
|
|
|
seed = READUINT32(*cp);
|
|
|
|
if (playernum != serverplayer) // it's not from the server, wtf?
|
|
return;
|
|
|
|
P_SetRandSeed(seed);
|
|
}
|
|
|
|
/** Clears all players' scores in a netgame.
|
|
* Only the server or a remote admin can use this command, for obvious reasons.
|
|
*
|
|
* \sa XD_CLEARSCORES, Got_Clearscores
|
|
* \author SSNTails <http://www.ssntails.org>
|
|
*/
|
|
static void Command_Clearscores_f(void)
|
|
{
|
|
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
|
return;
|
|
|
|
SendNetXCmd(XD_CLEARSCORES, NULL, 1);
|
|
}
|
|
|
|
/** Handles an ::XD_CLEARSCORES message, which resets all players' scores in a
|
|
* netgame to zero.
|
|
*
|
|
* \param cp Data buffer.
|
|
* \param playernum Player responsible for the message. Must be ::serverplayer
|
|
* or ::adminplayer.
|
|
* \sa XD_CLEARSCORES, Command_Clearscores_f
|
|
* \author SSNTails <http://www.ssntails.org>
|
|
*/
|
|
static void Got_Clearscores(UINT8 **cp, INT32 playernum)
|
|
{
|
|
INT32 i;
|
|
|
|
(void)cp;
|
|
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
players[i].score = 0;
|
|
|
|
CONS_Printf(M_GetText("Scores have been reset by the server.\n"));
|
|
}
|
|
|
|
// Team changing functions
|
|
static void HandleTeamChangeCommand(UINT8 localplayer)
|
|
{
|
|
const char *commandname = NULL;
|
|
changeteam_union NetPacket;
|
|
boolean error = false;
|
|
UINT16 usvalue;
|
|
NetPacket.value.l = NetPacket.value.b = 0;
|
|
|
|
switch (localplayer)
|
|
{
|
|
case 0:
|
|
commandname = "changeteam";
|
|
break;
|
|
default:
|
|
commandname = va("changeteam%d", localplayer+1);
|
|
break;
|
|
}
|
|
|
|
// 0 1
|
|
// changeteam <color>
|
|
|
|
if (COM_Argc() <= 1)
|
|
{
|
|
if (G_GametypeHasTeams())
|
|
CONS_Printf(M_GetText("%s <team>: switch to a new team (%s)\n"), commandname, "red, blue or spectator");
|
|
else if (G_GametypeHasSpectators())
|
|
CONS_Printf(M_GetText("%s <team>: switch to a new team (%s)\n"), commandname, "spectator or playing");
|
|
else
|
|
CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
|
|
return;
|
|
}
|
|
|
|
if (G_GametypeHasTeams())
|
|
{
|
|
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
|
|
NetPacket.packet.newteam = 1;
|
|
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
|
|
NetPacket.packet.newteam = 2;
|
|
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
|
|
NetPacket.packet.newteam = 0;
|
|
else
|
|
error = true;
|
|
}
|
|
else if (G_GametypeHasSpectators())
|
|
{
|
|
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
|
|
NetPacket.packet.newteam = 0;
|
|
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
|
|
NetPacket.packet.newteam = 3;
|
|
else
|
|
error = true;
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
|
|
return;
|
|
}
|
|
|
|
if (error)
|
|
{
|
|
if (G_GametypeHasTeams())
|
|
CONS_Printf(M_GetText("%s <team>: switch to a new team (%s)\n"), commandname, "red, blue or spectator");
|
|
else if (G_GametypeHasSpectators())
|
|
CONS_Printf(M_GetText("%s <team>: switch to a new team (%s)\n"), commandname, "spectator or playing");
|
|
return;
|
|
}
|
|
|
|
if (players[g_localplayers[localplayer]].spectator)
|
|
error = !(NetPacket.packet.newteam || (players[g_localplayers[localplayer]].pflags & PF_WANTSTOJOIN)); // :lancer:
|
|
else if (G_GametypeHasTeams())
|
|
error = (NetPacket.packet.newteam == players[g_localplayers[localplayer]].ctfteam);
|
|
else if (G_GametypeHasSpectators() && !players[g_localplayers[localplayer]].spectator)
|
|
error = (NetPacket.packet.newteam == 3);
|
|
#ifdef PARANOIA
|
|
else
|
|
I_Error("Invalid gametype after initial checks!");
|
|
#endif
|
|
|
|
if (error)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("You're already on that team!\n"));
|
|
return;
|
|
}
|
|
|
|
if (!cv_allowteamchange.value && NetPacket.packet.newteam) // allow swapping to spectator even in locked teams.
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("The server is not allowing team changes at the moment.\n"));
|
|
return;
|
|
}
|
|
|
|
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
|
|
SendNetXCmdForPlayer(localplayer, XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
|
|
}
|
|
|
|
static void Command_Teamchange_f(void)
|
|
{
|
|
HandleTeamChangeCommand(0);
|
|
}
|
|
|
|
static void Command_Teamchange2_f(void)
|
|
{
|
|
HandleTeamChangeCommand(1);
|
|
}
|
|
|
|
static void Command_Teamchange3_f(void)
|
|
{
|
|
HandleTeamChangeCommand(2);
|
|
}
|
|
|
|
static void Command_Teamchange4_f(void)
|
|
{
|
|
HandleTeamChangeCommand(3);
|
|
}
|
|
|
|
static void Command_ServerTeamChange_f(void)
|
|
{
|
|
changeteam_union NetPacket;
|
|
boolean error = false;
|
|
UINT16 usvalue;
|
|
NetPacket.value.l = NetPacket.value.b = 0;
|
|
|
|
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
|
{
|
|
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
|
return;
|
|
}
|
|
|
|
// 0 1 2
|
|
// serverchangeteam <playernum> <team>
|
|
|
|
if (COM_Argc() < 3)
|
|
{
|
|
if (G_GametypeHasTeams())
|
|
CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "red, blue or spectator");
|
|
else if (G_GametypeHasSpectators())
|
|
CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "spectator or playing");
|
|
else
|
|
CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
|
|
return;
|
|
}
|
|
|
|
if (G_GametypeHasTeams())
|
|
{
|
|
if (!strcasecmp(COM_Argv(2), "red") || !strcasecmp(COM_Argv(2), "1"))
|
|
NetPacket.packet.newteam = 1;
|
|
else if (!strcasecmp(COM_Argv(2), "blue") || !strcasecmp(COM_Argv(2), "2"))
|
|
NetPacket.packet.newteam = 2;
|
|
else if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0"))
|
|
NetPacket.packet.newteam = 0;
|
|
else
|
|
error = true;
|
|
}
|
|
else if (G_GametypeHasSpectators())
|
|
{
|
|
if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0"))
|
|
NetPacket.packet.newteam = 0;
|
|
else if (!strcasecmp(COM_Argv(2), "playing") || !strcasecmp(COM_Argv(2), "1"))
|
|
NetPacket.packet.newteam = 3;
|
|
else
|
|
error = true;
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
|
|
return;
|
|
}
|
|
|
|
if (error)
|
|
{
|
|
if (G_GametypeHasTeams())
|
|
CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "red, blue or spectator");
|
|
else if (G_GametypeHasSpectators())
|
|
CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "spectator or playing");
|
|
return;
|
|
}
|
|
|
|
NetPacket.packet.playernum = atoi(COM_Argv(1));
|
|
|
|
if (!playeringame[NetPacket.packet.playernum])
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("There is no player %d!\n"), NetPacket.packet.playernum);
|
|
return;
|
|
}
|
|
|
|
if (G_GametypeHasTeams())
|
|
{
|
|
if (NetPacket.packet.newteam == players[NetPacket.packet.playernum].ctfteam ||
|
|
(players[NetPacket.packet.playernum].spectator && !NetPacket.packet.newteam))
|
|
error = true;
|
|
}
|
|
else if (G_GametypeHasSpectators())
|
|
{
|
|
if ((players[NetPacket.packet.playernum].spectator && !NetPacket.packet.newteam) ||
|
|
(!players[NetPacket.packet.playernum].spectator && NetPacket.packet.newteam == 3))
|
|
error = true;
|
|
}
|
|
#ifdef PARANOIA
|
|
else
|
|
I_Error("Invalid gametype after initial checks!");
|
|
#endif
|
|
|
|
if (error)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("That player is already on that team!\n"));
|
|
return;
|
|
}
|
|
|
|
NetPacket.packet.verification = true; // This signals that it's a server change
|
|
|
|
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
|
|
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
|
|
}
|
|
|
|
//todo: This and the other teamchange functions are getting too long and messy. Needs cleaning.
|
|
static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|
{
|
|
changeteam_union NetPacket;
|
|
boolean error = false;
|
|
NetPacket.value.l = NetPacket.value.b = READINT16(*cp);
|
|
|
|
if (!G_GametypeHasTeams() && !G_GametypeHasSpectators()) //Make sure you're in the right gametype.
|
|
{
|
|
// this should never happen unless the client is hacked/buggy
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
}
|
|
|
|
if (NetPacket.packet.verification) // Special marker that the server sent the request
|
|
{
|
|
if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
playernum = NetPacket.packet.playernum;
|
|
}
|
|
|
|
// Prevent multiple changes in one go.
|
|
if (players[playernum].spectator && !(players[playernum].pflags & PF_WANTSTOJOIN) && !NetPacket.packet.newteam)
|
|
return;
|
|
else if (G_GametypeHasTeams())
|
|
{
|
|
if (NetPacket.packet.newteam && (NetPacket.packet.newteam == (unsigned)players[playernum].ctfteam))
|
|
return;
|
|
}
|
|
else if (G_GametypeHasSpectators())
|
|
{
|
|
if (!players[playernum].spectator && NetPacket.packet.newteam == 3)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Don't switch team, just go away, please, go awaayyyy, aaauuauugghhhghgh
|
|
if (!LUAh_TeamSwitch(&players[playernum], NetPacket.packet.newteam, players[playernum].spectator, NetPacket.packet.autobalance, NetPacket.packet.scrambled))
|
|
return;
|
|
|
|
//Make sure that the right team number is sent. Keep in mind that normal clients cannot change to certain teams in certain gametypes.
|
|
#ifdef PARANOIA
|
|
if (!G_GametypeHasTeams() && !G_GametypeHasSpectators())
|
|
I_Error("Invalid gametype after initial checks!");
|
|
#endif
|
|
|
|
if (!cv_allowteamchange.value)
|
|
{
|
|
if (!NetPacket.packet.verification && NetPacket.packet.newteam)
|
|
error = true; //Only admin can change status, unless changing to spectator.
|
|
}
|
|
|
|
if (server && ((NetPacket.packet.newteam < 0 || NetPacket.packet.newteam > 3) || error))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
}
|
|
|
|
//Safety first!
|
|
// (not respawning spectators here...)
|
|
if (!players[playernum].spectator)
|
|
{
|
|
if (players[playernum].mo)
|
|
{
|
|
P_DamageMobj(players[playernum].mo, NULL, NULL, 1,
|
|
(NetPacket.packet.newteam ? DMG_INSTAKILL : DMG_SPECTATOR));
|
|
}
|
|
//else
|
|
if (!NetPacket.packet.newteam)
|
|
{
|
|
players[playernum].playerstate = PST_REBORN;
|
|
}
|
|
}
|
|
|
|
players[playernum].pflags &= ~PF_WANTSTOJOIN;
|
|
|
|
//Now that we've done our error checking and killed the player
|
|
//if necessary, put the player on the correct team/status.
|
|
if (G_GametypeHasTeams())
|
|
{
|
|
if (!NetPacket.packet.newteam)
|
|
{
|
|
players[playernum].ctfteam = 0;
|
|
players[playernum].spectator = true;
|
|
}
|
|
else
|
|
{
|
|
players[playernum].ctfteam = NetPacket.packet.newteam;
|
|
players[playernum].pflags |= PF_WANTSTOJOIN; //players[playernum].spectator = false;
|
|
}
|
|
}
|
|
else if (G_GametypeHasSpectators())
|
|
{
|
|
if (!NetPacket.packet.newteam)
|
|
players[playernum].spectator = true;
|
|
else
|
|
players[playernum].pflags |= PF_WANTSTOJOIN; //players[playernum].spectator = false;
|
|
}
|
|
|
|
if (NetPacket.packet.autobalance)
|
|
{
|
|
if (NetPacket.packet.newteam == 1)
|
|
CONS_Printf(M_GetText("%s was autobalanced to the %c%s%c.\n"), player_names[playernum], '\x85', M_GetText("Red Team"), '\x80');
|
|
else if (NetPacket.packet.newteam == 2)
|
|
CONS_Printf(M_GetText("%s was autobalanced to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80');
|
|
}
|
|
else if (NetPacket.packet.scrambled)
|
|
{
|
|
if (NetPacket.packet.newteam == 1)
|
|
CONS_Printf(M_GetText("%s was scrambled to the %c%s%c.\n"), player_names[playernum], '\x85', M_GetText("Red Team"), '\x80');
|
|
else if (NetPacket.packet.newteam == 2)
|
|
CONS_Printf(M_GetText("%s was scrambled to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80');
|
|
}
|
|
else if (NetPacket.packet.newteam == 1)
|
|
{
|
|
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x85', M_GetText("Red Team"), '\x80');
|
|
}
|
|
else if (NetPacket.packet.newteam == 2)
|
|
{
|
|
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80');
|
|
}
|
|
else if (NetPacket.packet.newteam == 0)
|
|
HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false); // "entered the game" text was moved to P_SpectatorJoinGame
|
|
|
|
// Reset away view (some code referenced from P_SpectatorJoinGame)
|
|
{
|
|
UINT8 i = 0;
|
|
INT32 *localplayertable = (splitscreen_partied[consoleplayer] ? splitscreen_party[consoleplayer] : g_localplayers);
|
|
|
|
for (i = 0; i < r_splitscreen; i++)
|
|
{
|
|
if (localplayertable[i] == playernum)
|
|
{
|
|
LUAh_ViewpointSwitch(players+playernum, players+playernum, true);
|
|
displayplayers[i] = playernum;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*if (G_GametypeHasTeams())
|
|
{
|
|
if (NetPacket.packet.newteam)
|
|
{
|
|
UINT8 i;
|
|
for (i = 0; i <= splitscreen; i++)
|
|
{
|
|
if (playernum == g_localplayers[i]) //CTF and Team Match colors.
|
|
CV_SetValue(&cv_playercolor[i], NetPacket.packet.newteam + 5); - -this calculation is totally wrong
|
|
}
|
|
}
|
|
}*/
|
|
|
|
if (gamestate != GS_LEVEL)
|
|
return;
|
|
|
|
demo_extradata[playernum] |= DXD_PLAYSTATE;
|
|
|
|
// Clear player score and rings if a spectator.
|
|
if (players[playernum].spectator)
|
|
{
|
|
if (gametyperules & GTR_BUMPERS) // SRB2kart
|
|
{
|
|
players[playernum].roundscore = 0;
|
|
K_CalculateBattleWanted();
|
|
}
|
|
|
|
K_PlayerForfeit(playernum, true);
|
|
|
|
if (players[playernum].mo)
|
|
players[playernum].mo->health = 1;
|
|
}
|
|
|
|
K_CheckBumpers(); // SRB2Kart
|
|
P_CheckRacers(); // also SRB2Kart
|
|
}
|
|
|
|
//
|
|
// Attempts to make password system a little sane without
|
|
// rewriting the entire goddamn XD_file system
|
|
//
|
|
#define BASESALT "basepasswordstorage"
|
|
|
|
void D_SetPassword(const char *pw)
|
|
{
|
|
D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &adminpassmd5);
|
|
adminpasswordset = true;
|
|
}
|
|
|
|
// Remote Administration
|
|
static void Command_Changepassword_f(void)
|
|
{
|
|
#ifdef NOMD5
|
|
// If we have no MD5 support then completely disable XD_LOGIN responses for security.
|
|
CONS_Alert(CONS_NOTICE, "Remote administration commands are not supported in this build.\n");
|
|
#else
|
|
if (client) // cannot change remotely
|
|
{
|
|
CONS_Printf(M_GetText("Only the server can use this.\n"));
|
|
return;
|
|
}
|
|
|
|
if (COM_Argc() != 2)
|
|
{
|
|
CONS_Printf(M_GetText("password <password>: change remote admin password\n"));
|
|
return;
|
|
}
|
|
|
|
D_SetPassword(COM_Argv(1));
|
|
CONS_Printf(M_GetText("Password set.\n"));
|
|
#endif
|
|
}
|
|
|
|
static void Command_Login_f(void)
|
|
{
|
|
#ifdef NOMD5
|
|
// If we have no MD5 support then completely disable XD_LOGIN responses for security.
|
|
CONS_Alert(CONS_NOTICE, "Remote administration commands are not supported in this build.\n");
|
|
#else
|
|
const char *pw;
|
|
|
|
if (!netgame)
|
|
{
|
|
CONS_Printf(M_GetText("This only works in a netgame.\n"));
|
|
return;
|
|
}
|
|
|
|
// If the server uses login, it will effectively just remove admin privileges
|
|
// from whoever has them. This is good.
|
|
if (COM_Argc() != 2)
|
|
{
|
|
CONS_Printf(M_GetText("login <password>: Administrator login\n"));
|
|
return;
|
|
}
|
|
|
|
pw = COM_Argv(1);
|
|
|
|
// Do the base pass to get what the server has (or should?)
|
|
D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &netbuffer->u.md5sum);
|
|
|
|
// Do the final pass to get the comparison the server will come up with
|
|
D_MD5PasswordPass(netbuffer->u.md5sum, 16, va("PNUM%02d", consoleplayer), &netbuffer->u.md5sum);
|
|
|
|
CONS_Printf(M_GetText("Sending login... (Notice only given if password is correct.)\n"));
|
|
|
|
netbuffer->packettype = PT_LOGIN;
|
|
HSendPacket(servernode, true, 0, 16);
|
|
#endif
|
|
}
|
|
|
|
boolean IsPlayerAdmin(INT32 playernum)
|
|
{
|
|
#if defined (TESTERS) || defined (HOSTTESTERS)
|
|
(void)playernum;
|
|
return false;
|
|
#elif defined (DEVELOP)
|
|
return playernum != serverplayer;
|
|
#else
|
|
INT32 i;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playernum == adminplayers[i])
|
|
return true;
|
|
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
void SetAdminPlayer(INT32 playernum)
|
|
{
|
|
INT32 i;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playernum == adminplayers[i])
|
|
return; // Player is already admin
|
|
|
|
if (adminplayers[i] == -1)
|
|
{
|
|
adminplayers[i] = playernum; // Set the player to a free spot
|
|
break; // End the loop now. If it keeps going, the same player might get assigned to two slots.
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClearAdminPlayers(void)
|
|
{
|
|
INT32 i;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
adminplayers[i] = -1;
|
|
}
|
|
|
|
void RemoveAdminPlayer(INT32 playernum)
|
|
{
|
|
INT32 i;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playernum == adminplayers[i])
|
|
adminplayers[i] = -1;
|
|
}
|
|
|
|
static void Command_Verify_f(void)
|
|
{
|
|
char buf[8]; // Should be plenty
|
|
char *temp;
|
|
INT32 playernum;
|
|
|
|
if (client)
|
|
{
|
|
CONS_Printf(M_GetText("Only the server can use this.\n"));
|
|
return;
|
|
}
|
|
|
|
if (!netgame)
|
|
{
|
|
CONS_Printf(M_GetText("This only works in a netgame.\n"));
|
|
return;
|
|
}
|
|
|
|
if (COM_Argc() != 2)
|
|
{
|
|
CONS_Printf(M_GetText("promote <playernum>: give admin privileges to a player\n"));
|
|
return;
|
|
}
|
|
|
|
strlcpy(buf, COM_Argv(1), sizeof (buf));
|
|
|
|
playernum = atoi(buf);
|
|
|
|
temp = buf;
|
|
|
|
WRITEUINT8(temp, playernum);
|
|
|
|
if (playeringame[playernum])
|
|
SendNetXCmd(XD_VERIFIED, buf, 1);
|
|
}
|
|
|
|
static void Got_Verification(UINT8 **cp, INT32 playernum)
|
|
{
|
|
INT16 num = READUINT8(*cp);
|
|
|
|
if (playernum != serverplayer) // it's not from the server (hacker or bug)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal verification received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
SetAdminPlayer(num);
|
|
|
|
if (num != consoleplayer)
|
|
return;
|
|
|
|
CONS_Printf(M_GetText("You are now a server administrator.\n"));
|
|
}
|
|
|
|
static void Command_RemoveAdmin_f(void)
|
|
{
|
|
char buf[8]; // Should be plenty
|
|
char *temp;
|
|
INT32 playernum;
|
|
|
|
if (client)
|
|
{
|
|
CONS_Printf(M_GetText("Only the server can use this.\n"));
|
|
return;
|
|
}
|
|
|
|
if (COM_Argc() != 2)
|
|
{
|
|
CONS_Printf(M_GetText("demote <playernum>: remove admin privileges from a player\n"));
|
|
return;
|
|
}
|
|
|
|
strlcpy(buf, COM_Argv(1), sizeof(buf));
|
|
|
|
playernum = atoi(buf);
|
|
|
|
temp = buf;
|
|
|
|
WRITEUINT8(temp, playernum);
|
|
|
|
if (playeringame[playernum])
|
|
SendNetXCmd(XD_DEMOTED, buf, 1);
|
|
}
|
|
|
|
static void Got_Removal(UINT8 **cp, INT32 playernum)
|
|
{
|
|
UINT8 num = READUINT8(*cp);
|
|
|
|
if (playernum != serverplayer) // it's not from the server (hacker or bug)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
RemoveAdminPlayer(num);
|
|
|
|
if (num != consoleplayer)
|
|
return;
|
|
|
|
CONS_Printf(M_GetText("You are no longer a server administrator.\n"));
|
|
}
|
|
|
|
static void Command_MotD_f(void)
|
|
{
|
|
size_t i, j;
|
|
char *mymotd;
|
|
|
|
if ((j = COM_Argc()) < 2)
|
|
{
|
|
CONS_Printf(M_GetText("motd <message>: Set a message that clients see upon join.\n"));
|
|
return;
|
|
}
|
|
|
|
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
|
{
|
|
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
|
return;
|
|
}
|
|
|
|
mymotd = Z_Malloc(sizeof(motd), PU_STATIC, NULL);
|
|
|
|
strlcpy(mymotd, COM_Argv(1), sizeof motd);
|
|
for (i = 2; i < j; i++)
|
|
{
|
|
strlcat(mymotd, " ", sizeof motd);
|
|
strlcat(mymotd, COM_Argv(i), sizeof motd);
|
|
}
|
|
|
|
// Disallow non-printing characters and semicolons.
|
|
for (i = 0; mymotd[i] != '\0'; i++)
|
|
if (!isprint(mymotd[i]) || mymotd[i] == ';')
|
|
{
|
|
Z_Free(mymotd);
|
|
return;
|
|
}
|
|
|
|
if ((netgame || multiplayer) && client)
|
|
SendNetXCmd(XD_SETMOTD, mymotd, i); // send the actual size of the motd string, not the full buffer's size
|
|
else
|
|
{
|
|
strcpy(motd, mymotd);
|
|
CONS_Printf(M_GetText("Message of the day set.\n"));
|
|
}
|
|
|
|
Z_Free(mymotd);
|
|
}
|
|
|
|
static void Got_MotD_f(UINT8 **cp, INT32 playernum)
|
|
{
|
|
char *mymotd = Z_Malloc(sizeof(motd), PU_STATIC, NULL);
|
|
INT32 i;
|
|
boolean kick = false;
|
|
|
|
READSTRINGN(*cp, mymotd, sizeof(motd));
|
|
|
|
// Disallow non-printing characters and semicolons.
|
|
for (i = 0; mymotd[i] != '\0'; i++)
|
|
if (!isprint(mymotd[i]) || mymotd[i] == ';')
|
|
kick = true;
|
|
|
|
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
Z_Free(mymotd);
|
|
return;
|
|
}
|
|
|
|
strcpy(motd, mymotd);
|
|
|
|
CONS_Printf(M_GetText("Message of the day set.\n"));
|
|
|
|
Z_Free(mymotd);
|
|
}
|
|
|
|
static void Command_RunSOC(void)
|
|
{
|
|
const char *fn;
|
|
char buf[255];
|
|
size_t length = 0;
|
|
|
|
if (COM_Argc() != 2)
|
|
{
|
|
CONS_Printf(M_GetText("runsoc <socfile.soc> or <lumpname>: run a soc\n"));
|
|
return;
|
|
}
|
|
else
|
|
fn = COM_Argv(1);
|
|
|
|
if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
|
|
{
|
|
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
|
return;
|
|
}
|
|
|
|
if (!(netgame || multiplayer))
|
|
{
|
|
if (!P_RunSOC(fn))
|
|
CONS_Printf(M_GetText("Could not find SOC.\n"));
|
|
else
|
|
G_SetGameModified(multiplayer, false);
|
|
return;
|
|
}
|
|
|
|
nameonly(strcpy(buf, fn));
|
|
length = strlen(buf)+1;
|
|
|
|
SendNetXCmd(XD_RUNSOC, buf, length);
|
|
}
|
|
|
|
static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
|
|
{
|
|
char filename[256];
|
|
filestatus_t ncs = FS_NOTCHECKED;
|
|
|
|
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
READSTRINGN(*cp, filename, 255);
|
|
|
|
// Maybe add md5 support?
|
|
if (strstr(filename, ".soc") != NULL)
|
|
{
|
|
ncs = findfile(filename,NULL,true);
|
|
|
|
if (ncs != FS_FOUND)
|
|
{
|
|
Command_ExitGame_f();
|
|
if (ncs == FS_NOTFOUND)
|
|
{
|
|
CONS_Printf(M_GetText("The server tried to add %s,\nbut you don't have this file.\nYou need to find it in order\nto play on this server.\n"), filename);
|
|
M_StartMessage(va("The server added a file\n(%s)\nthat you do not have.\n\nPress ESC\n",filename), NULL, MM_NOTHING);
|
|
}
|
|
else
|
|
{
|
|
CONS_Printf(M_GetText("Unknown error finding soc file (%s) the server added.\n"), filename);
|
|
M_StartMessage(va("Unknown error trying to load a file\nthat the server added\n(%s).\n\nPress ESC\n",filename), NULL, MM_NOTHING);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
P_RunSOC(filename);
|
|
G_SetGameModified(true, false);
|
|
}
|
|
|
|
/** Adds a pwad at runtime.
|
|
* Searches for sounds, maps, music, new images.
|
|
*/
|
|
static void Command_Addfile(void)
|
|
{
|
|
#ifndef TESTERS
|
|
size_t argc = COM_Argc(); // amount of arguments total
|
|
size_t curarg; // current argument index
|
|
|
|
const char *addedfiles[argc]; // list of filenames already processed
|
|
size_t numfilesadded = 0; // the amount of filenames processed
|
|
|
|
if (argc < 2)
|
|
{
|
|
CONS_Printf(M_GetText("addfile <filename.pk3/wad/lua/soc> [filename2...] [...]: Load add-ons\n"));
|
|
return;
|
|
}
|
|
|
|
// start at one to skip command name
|
|
for (curarg = 1; curarg < argc; curarg++)
|
|
{
|
|
const char *fn, *p;
|
|
char buf[256];
|
|
char *buf_p = buf;
|
|
INT32 i;
|
|
size_t ii;
|
|
int musiconly; // W_VerifyNMUSlumps isn't boolean
|
|
boolean fileadded = false;
|
|
|
|
fn = COM_Argv(curarg);
|
|
|
|
// For the amount of filenames previously processed...
|
|
for (ii = 0; ii < numfilesadded; ii++)
|
|
{
|
|
// If this is one of them, don't try to add it.
|
|
if (!strcmp(fn, addedfiles[ii]))
|
|
{
|
|
fileadded = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If we've added this one, skip to the next one.
|
|
if (fileadded)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Already processed %s, skipping\n"), fn);
|
|
continue;
|
|
}
|
|
|
|
// Disallow non-printing characters and semicolons.
|
|
for (i = 0; fn[i] != '\0'; i++)
|
|
if (!isprint(fn[i]) || fn[i] == ';')
|
|
return;
|
|
|
|
musiconly = W_VerifyNMUSlumps(fn, false);
|
|
|
|
if (musiconly == -1)
|
|
{
|
|
addedfiles[numfilesadded++] = fn;
|
|
continue;
|
|
}
|
|
|
|
if (!musiconly)
|
|
{
|
|
// ... But only so long as they contain nothing more then music and sprites.
|
|
if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
|
|
{
|
|
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
|
continue;
|
|
}
|
|
G_SetGameModified(multiplayer, false);
|
|
}
|
|
|
|
// Add file on your client directly if it is trivial, or you aren't in a netgame.
|
|
if (!(netgame || multiplayer) || musiconly)
|
|
{
|
|
P_AddWadFile(fn);
|
|
addedfiles[numfilesadded++] = fn;
|
|
continue;
|
|
}
|
|
|
|
p = fn+strlen(fn);
|
|
while(--p >= fn)
|
|
if (*p == '\\' || *p == '/' || *p == ':')
|
|
break;
|
|
++p;
|
|
|
|
// check total packet size and no of files currently loaded
|
|
// See W_LoadWadFile in w_wad.c
|
|
if (numwadfiles >= MAX_WADFILES)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
|
|
return;
|
|
}
|
|
|
|
WRITESTRINGN(buf_p,p,240);
|
|
|
|
// calculate and check md5
|
|
{
|
|
UINT8 md5sum[16];
|
|
#ifdef NOMD5
|
|
memset(md5sum,0,16);
|
|
#else
|
|
FILE *fhandle;
|
|
|
|
if ((fhandle = W_OpenWadFile(&fn, true)) != NULL)
|
|
{
|
|
tic_t t = I_GetTime();
|
|
CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",fn);
|
|
md5_stream(fhandle, md5sum);
|
|
CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f second\n", fn, (float)(I_GetTime() - t)/TICRATE);
|
|
fclose(fhandle);
|
|
}
|
|
else // file not found
|
|
continue;
|
|
|
|
for (i = 0; i < numwadfiles; i++)
|
|
{
|
|
if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), fn);
|
|
continue;
|
|
}
|
|
}
|
|
#endif
|
|
WRITEMEM(buf_p, md5sum, 16);
|
|
}
|
|
|
|
addedfiles[numfilesadded++] = fn;
|
|
|
|
if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
|
|
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
|
|
else
|
|
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
|
|
}
|
|
#endif/*TESTERS*/
|
|
}
|
|
|
|
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|
{
|
|
char filename[241];
|
|
filestatus_t ncs = FS_NOTCHECKED;
|
|
UINT8 md5sum[16];
|
|
boolean kick = false;
|
|
boolean toomany = false;
|
|
INT32 i,j;
|
|
|
|
READSTRINGN(*cp, filename, 240);
|
|
READMEM(*cp, md5sum, 16);
|
|
|
|
// Only the server processes this message.
|
|
if (client)
|
|
return;
|
|
|
|
// Disallow non-printing characters and semicolons.
|
|
for (i = 0; filename[i] != '\0'; i++)
|
|
if (!isprint(filename[i]) || filename[i] == ';')
|
|
kick = true;
|
|
|
|
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
// See W_LoadWadFile in w_wad.c
|
|
if (numwadfiles >= MAX_WADFILES)
|
|
toomany = true;
|
|
else
|
|
ncs = findfile(filename,md5sum,true);
|
|
|
|
if (ncs != FS_FOUND || toomany)
|
|
{
|
|
char message[275];
|
|
|
|
if (toomany)
|
|
sprintf(message, M_GetText("Too many files loaded to add %s\n"), filename);
|
|
else if (ncs == FS_NOTFOUND)
|
|
sprintf(message, M_GetText("The server doesn't have %s\n"), filename);
|
|
else if (ncs == FS_MD5SUMBAD)
|
|
sprintf(message, M_GetText("Checksum mismatch on %s\n"), filename);
|
|
else
|
|
sprintf(message, M_GetText("Unknown error finding wad file (%s)\n"), filename);
|
|
|
|
CONS_Printf("%s",message);
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
if (adminplayers[j])
|
|
COM_BufAddText(va("sayto %d %s", adminplayers[j], message));
|
|
|
|
return;
|
|
}
|
|
|
|
COM_BufAddText(va("addfile %s\n", filename));
|
|
}
|
|
|
|
static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
|
|
{
|
|
char filename[241];
|
|
filestatus_t ncs = FS_NOTCHECKED;
|
|
UINT8 md5sum[16];
|
|
|
|
READSTRINGN(*cp, filename, 240);
|
|
READMEM(*cp, md5sum, 16);
|
|
|
|
if (playernum != serverplayer)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
ncs = findfile(filename,md5sum,true);
|
|
|
|
if (ncs != FS_FOUND || !P_AddWadFile(filename))
|
|
{
|
|
Command_ExitGame_f();
|
|
if (ncs == FS_FOUND)
|
|
{
|
|
CONS_Printf(M_GetText("The server tried to add %s,\nbut you have too many files added.\nRestart the game to clear loaded files\nand play on this server."), filename);
|
|
M_StartMessage(va("The server added a file \n(%s)\nbut you have too many files added.\nRestart the game to clear loaded files.\n\nPress ESC\n",filename), NULL, MM_NOTHING);
|
|
}
|
|
else if (ncs == FS_NOTFOUND)
|
|
{
|
|
CONS_Printf(M_GetText("The server tried to add %s,\nbut you don't have this file.\nYou need to find it in order\nto play on this server."), filename);
|
|
M_StartMessage(va("The server added a file \n(%s)\nthat you do not have.\n\nPress ESC\n",filename), NULL, MM_NOTHING);
|
|
}
|
|
else if (ncs == FS_MD5SUMBAD)
|
|
{
|
|
CONS_Printf(M_GetText("Checksum mismatch while loading %s.\nMake sure you have the copy of\nthis file that the server has.\n"), filename);
|
|
M_StartMessage(va("Checksum mismatch while loading \n%s.\nThe server seems to have a\ndifferent version of this file.\n\nPress ESC\n",filename), NULL, MM_NOTHING);
|
|
}
|
|
else
|
|
{
|
|
CONS_Printf(M_GetText("Unknown error finding wad file (%s) the server added.\n"), filename);
|
|
M_StartMessage(va("Unknown error trying to load a file\nthat the server added \n(%s).\n\nPress ESC\n",filename), NULL, MM_NOTHING);
|
|
}
|
|
return;
|
|
}
|
|
|
|
G_SetGameModified(true, false);
|
|
}
|
|
|
|
static void Command_ListWADS_f(void)
|
|
{
|
|
INT32 i = numwadfiles;
|
|
char *tempname;
|
|
CONS_Printf(M_GetText("There are %d wads loaded:\n"),numwadfiles);
|
|
for (i--; i >= 0; i--)
|
|
{
|
|
nameonly(tempname = va("%s", wadfiles[i]->filename));
|
|
if (!i)
|
|
CONS_Printf("\x82 IWAD\x80: %s\n", tempname);
|
|
else if (i <= mainwads)
|
|
CONS_Printf("\x82 * %.2d\x80: %s\n", i, tempname);
|
|
else if (!wadfiles[i]->important)
|
|
CONS_Printf("\x86 %.2d: %s\n", i, tempname);
|
|
else
|
|
CONS_Printf(" %.2d: %s\n", i, tempname);
|
|
}
|
|
}
|
|
|
|
#define MAXDOOMEDNUM 4095
|
|
|
|
static void Command_ListDoomednums_f(void)
|
|
{
|
|
INT16 i, j, focusstart = 0, focusend = 0;
|
|
INT32 argc = COM_Argc(), argstart = 0;
|
|
INT16 table[MAXDOOMEDNUM];
|
|
boolean nodoubles = false;
|
|
UINT8 doubles[(MAXDOOMEDNUM+8/8)];
|
|
|
|
if (argc > 1)
|
|
{
|
|
nodoubles = (strcmp(COM_Argv(1), "-nodoubles") == 0);
|
|
if (nodoubles)
|
|
{
|
|
argc--;
|
|
argstart++;
|
|
}
|
|
}
|
|
|
|
switch (argc)
|
|
{
|
|
case 1:
|
|
focusend = MAXDOOMEDNUM;
|
|
break;
|
|
case 3:
|
|
focusend = atoi(COM_Argv(argstart+2));
|
|
if (focusend < 1 || focusend > MAXDOOMEDNUM)
|
|
{
|
|
CONS_Printf("arg 2: doomednum \x82""%d \x85out of range (1-4095)\n", focusend);
|
|
return;
|
|
}
|
|
//FALLTHRU
|
|
case 2:
|
|
focusstart = atoi(COM_Argv(argstart+1));
|
|
if (focusstart < 1 || focusstart > MAXDOOMEDNUM)
|
|
{
|
|
CONS_Printf("arg 1: doomednum \x82""%d \x85out of range (1-4095)\n", focusstart);
|
|
return;
|
|
}
|
|
if (!focusend)
|
|
focusend = focusstart;
|
|
else if (focusend < focusstart) // silently and helpfully swap.
|
|
{
|
|
j = focusstart;
|
|
focusstart = focusend;
|
|
focusend = j;
|
|
}
|
|
break;
|
|
default:
|
|
CONS_Printf("listmapthings: \x86too many arguments!\n");
|
|
return;
|
|
}
|
|
|
|
// see P_SpawnNonMobjMapThing
|
|
memset(table, 0, sizeof(table));
|
|
memset(doubles, 0, sizeof(doubles));
|
|
for (i = 1; i <= MAXPLAYERS; i++)
|
|
table[i-1] = MT_PLAYER; // playerstarts
|
|
table[33-1] = table[34-1] = table[35-1] = MT_PLAYER; // battle/team starts
|
|
table[750-1] = table[777-1] = table[778-1] = MT_UNKNOWN; // slopes
|
|
for (i = 600; i <= 609; i++)
|
|
table[i-1] = MT_RING; // placement patterns
|
|
table[1705-1] = table[1713-1] = MT_HOOP; // types of hoop
|
|
|
|
CONS_Printf("\x82""Checking for double defines...\n");
|
|
for (i = 1; i < MT_FIRSTFREESLOT+NUMMOBJFREESLOTS; i++)
|
|
{
|
|
j = mobjinfo[i].doomednum;
|
|
if (j < (focusstart ? focusstart : 1) || j > focusend)
|
|
continue;
|
|
if (table[--j])
|
|
{
|
|
doubles[j/8] |= 1<<(j&7);
|
|
CONS_Printf(" doomednum \x82""%d""\x80 is \x85""double-defined\x80 by ", j+1);
|
|
if (i < MT_FIRSTFREESLOT)
|
|
{
|
|
CONS_Printf("\x87""hardcode %s <-- MAJOR ERROR\n", MOBJTYPE_LIST[i]);
|
|
continue;
|
|
}
|
|
CONS_Printf("\x81""freeslot MT_""%s\n", FREE_MOBJS[i-MT_FIRSTFREESLOT]);
|
|
continue;
|
|
}
|
|
table[j] = i;
|
|
}
|
|
CONS_Printf("\x82Printing doomednum usage...\n");
|
|
if (!focusstart)
|
|
{
|
|
i = 35; // skip MT_PLAYER spam
|
|
if (!nodoubles)
|
|
CONS_Printf(" doomednums \x82""1-35""\x80 are used by ""\x87""hardcode MT_PLAYER\n");
|
|
}
|
|
else
|
|
i = focusstart-1;
|
|
|
|
for (; i < focusend; i++)
|
|
{
|
|
if (nodoubles && !(doubles[i/8] & 1<<(i&7)))
|
|
continue;
|
|
if (!table[i])
|
|
{
|
|
if (focusstart)
|
|
{
|
|
CONS_Printf(" doomednum \x82""%d""\x80 is \x83""free!", i+1);
|
|
if (i < 99) // above the humble crawla? how dare you
|
|
CONS_Printf(" (Don't freeslot this low...)");
|
|
CONS_Printf("\n");
|
|
}
|
|
continue;
|
|
}
|
|
CONS_Printf(" doomednum \x82""%d""\x80 is used by ", i+1);
|
|
if (table[i] < MT_FIRSTFREESLOT)
|
|
{
|
|
CONS_Printf("\x87""hardcode %s\n", MOBJTYPE_LIST[table[i]]);
|
|
continue;
|
|
}
|
|
CONS_Printf("\x81""freeslot MT_""%s\n", FREE_MOBJS[table[i]-MT_FIRSTFREESLOT]);
|
|
}
|
|
}
|
|
|
|
#undef MAXDOOMEDNUM
|
|
|
|
// =========================================================================
|
|
// MISC. COMMANDS
|
|
// =========================================================================
|
|
|
|
/** Prints program version.
|
|
*/
|
|
static void Command_Version_f(void)
|
|
{
|
|
#ifdef DEVELOP
|
|
CONS_Printf("SRB2Kart %s-%s (%s %s)\n", compbranch, comprevision, compdate, comptime);
|
|
#else
|
|
CONS_Printf("SRB2Kart %s (%s %s %s %s) ", VERSIONSTRING, compdate, comptime, comprevision, compbranch);
|
|
#endif
|
|
|
|
// Base library
|
|
#if defined( HAVE_SDL)
|
|
CONS_Printf("SDL ");
|
|
#elif defined(_WINDOWS)
|
|
CONS_Printf("DD ");
|
|
#endif
|
|
|
|
// OS
|
|
// Would be nice to use SDL_GetPlatform for this
|
|
#if defined (_WIN32) || defined (_WIN64)
|
|
CONS_Printf("Windows ");
|
|
#elif defined(__linux__)
|
|
CONS_Printf("Linux ");
|
|
#elif defined(MACOSX)
|
|
CONS_Printf("macOS ");
|
|
#elif defined(UNIXCOMMON)
|
|
CONS_Printf("Unix (Common) ");
|
|
#else
|
|
CONS_Printf("Other OS ");
|
|
#endif
|
|
|
|
// Bitness
|
|
if (sizeof(void*) == 4)
|
|
CONS_Printf("32-bit ");
|
|
else if (sizeof(void*) == 8)
|
|
CONS_Printf("64-bit ");
|
|
else // 16-bit? 128-bit?
|
|
CONS_Printf("Bits Unknown ");
|
|
|
|
// No ASM?
|
|
#ifdef NOASM
|
|
CONS_Printf("\x85" "NOASM " "\x80");
|
|
#endif
|
|
|
|
// Debug build
|
|
#ifdef _DEBUG
|
|
CONS_Printf("\x85" "DEBUG " "\x80");
|
|
#endif
|
|
|
|
// DEVELOP build
|
|
#ifdef DEVELOP
|
|
CONS_Printf("\x87" "DEVELOP " "\x80");
|
|
#endif
|
|
|
|
CONS_Printf("\n");
|
|
}
|
|
|
|
#ifdef UPDATE_ALERT
|
|
static void Command_ModDetails_f(void)
|
|
{
|
|
CONS_Printf(M_GetText("Mod ID: %d\nMod Version: %d\nCode Base:%d\n"), MODID, MODVERSION, CODEBASE);
|
|
}
|
|
#endif
|
|
|
|
// Returns current gametype being used.
|
|
//
|
|
static void Command_ShowGametype_f(void)
|
|
{
|
|
const char *gametypestr = NULL;
|
|
|
|
if (!(netgame || multiplayer)) // print "Single player" instead of "Race"
|
|
{
|
|
CONS_Printf(M_GetText("Current gametype is %s\n"), "Single Player");
|
|
return;
|
|
}
|
|
|
|
// get name string for current gametype
|
|
if (gametype >= 0 && gametype < gametypecount)
|
|
gametypestr = Gametype_Names[gametype];
|
|
|
|
if (gametypestr)
|
|
CONS_Printf(M_GetText("Current gametype is %s\n"), gametypestr);
|
|
else // string for current gametype was not found above (should never happen)
|
|
CONS_Printf(M_GetText("Unknown gametype set (%d)\n"), gametype);
|
|
}
|
|
|
|
/** Plays the intro.
|
|
*/
|
|
static void Command_Playintro_f(void)
|
|
{
|
|
if (netgame)
|
|
return;
|
|
|
|
if (dirmenu)
|
|
closefilemenu(true);
|
|
|
|
F_StartIntro();
|
|
}
|
|
|
|
/** Quits the game immediately.
|
|
*/
|
|
FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void)
|
|
{
|
|
LUAh_GameQuit(true);
|
|
I_Quit();
|
|
}
|
|
|
|
void ItemFinder_OnChange(void)
|
|
{
|
|
if (!cv_itemfinder.value)
|
|
return; // it's fine.
|
|
|
|
if (!M_SecretUnlocked(SECRET_ITEMFINDER))
|
|
{
|
|
CONS_Printf(M_GetText("You haven't earned this yet.\n"));
|
|
CV_StealthSetValue(&cv_itemfinder, 0);
|
|
return;
|
|
}
|
|
else if (netgame || multiplayer)
|
|
{
|
|
CONS_Printf(M_GetText("This only works in single player.\n"));
|
|
CV_StealthSetValue(&cv_itemfinder, 0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/** Deals with a pointlimit change by printing the change to the console.
|
|
* If the gametype is single player, cooperative, or race, the pointlimit is
|
|
* silently disabled again.
|
|
*
|
|
* Timelimit and pointlimit can be used at the same time.
|
|
*
|
|
* We don't check immediately for the pointlimit having been reached,
|
|
* because you would get "caught" when turning it up in the menu.
|
|
* \sa cv_pointlimit, TimeLimit_OnChange
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void PointLimit_OnChange(void)
|
|
{
|
|
// Don't allow pointlimit in Single Player/Co-Op/Race!
|
|
if (server && Playing() && !(gametyperules & GTR_POINTLIMIT))
|
|
{
|
|
if (cv_pointlimit.value)
|
|
CV_StealthSetValue(&cv_pointlimit, 0);
|
|
return;
|
|
}
|
|
|
|
if (cv_pointlimit.value)
|
|
{
|
|
CONS_Printf(M_GetText("Levels will end after %s scores %d point%s.\n"),
|
|
G_GametypeHasTeams() ? M_GetText("a team") : M_GetText("someone"),
|
|
cv_pointlimit.value,
|
|
cv_pointlimit.value > 1 ? "s" : "");
|
|
}
|
|
else if (netgame || multiplayer)
|
|
CONS_Printf(M_GetText("Point limit disabled\n"));
|
|
}
|
|
|
|
static void NumLaps_OnChange(void)
|
|
{
|
|
if (K_CanChangeRules() == false)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ((mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE)
|
|
&& (cv_numlaps.value > mapheaderinfo[gamemap - 1]->numlaps))
|
|
{
|
|
CV_StealthSetValue(&cv_numlaps, mapheaderinfo[gamemap - 1]->numlaps);
|
|
}
|
|
|
|
// Just don't be verbose
|
|
if (gametyperules & GTR_CIRCUIT)
|
|
CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value);
|
|
}
|
|
|
|
static void NetTimeout_OnChange(void)
|
|
{
|
|
connectiontimeout = (tic_t)cv_nettimeout.value;
|
|
}
|
|
|
|
static void JoinTimeout_OnChange(void)
|
|
{
|
|
jointimeout = (tic_t)cv_jointimeout.value;
|
|
}
|
|
|
|
static void
|
|
Lagless_OnChange (void)
|
|
{
|
|
/* don't back out of dishonesty, or go lagless after playing honestly */
|
|
if (cv_lagless.value && gamestate == GS_LEVEL)
|
|
server_lagless = true;
|
|
}
|
|
|
|
UINT32 timelimitintics = 0;
|
|
|
|
/** Deals with a timelimit change by printing the change to the console.
|
|
* If the gametype is single player, cooperative, or race, the timelimit is
|
|
* silently disabled again.
|
|
*
|
|
* Timelimit and pointlimit can be used at the same time.
|
|
*
|
|
* \sa cv_timelimit, PointLimit_OnChange
|
|
*/
|
|
static void TimeLimit_OnChange(void)
|
|
{
|
|
// Don't allow timelimit in Single Player/Co-Op/Race!
|
|
if (server && Playing() && cv_timelimit.value != 0 && (bossinfo.boss || !(gametyperules & GTR_TIMELIMIT)))
|
|
{
|
|
CV_SetValue(&cv_timelimit, 0);
|
|
return;
|
|
}
|
|
|
|
if (cv_timelimit.value != 0)
|
|
{
|
|
CONS_Printf(M_GetText("Rounds will end after %d minute%s.\n"),cv_timelimit.value,cv_timelimit.value == 1 ? "" : "s"); // Graue 11-17-2003
|
|
timelimitintics = cv_timelimit.value * (60*TICRATE);
|
|
|
|
// Note the deliberate absence of any code preventing
|
|
// pointlimit and timelimit from being set simultaneously.
|
|
// Some people might like to use them together. It works.
|
|
}
|
|
|
|
#ifdef HAVE_DISCORDRPC
|
|
DRPC_UpdatePresence();
|
|
#endif
|
|
}
|
|
|
|
/** Adjusts certain settings to match a changed gametype.
|
|
*
|
|
* \param lastgametype The gametype we were playing before now.
|
|
* \sa D_MapChange
|
|
* \author Graue <graue@oceanbase.org>
|
|
* \todo Get rid of the hardcoded stuff, ugly stuff, etc.
|
|
*/
|
|
void D_GameTypeChanged(INT32 lastgametype)
|
|
{
|
|
if (netgame)
|
|
{
|
|
const char *oldgt = NULL, *newgt = NULL;
|
|
|
|
if (lastgametype >= 0 && lastgametype < gametypecount)
|
|
oldgt = Gametype_Names[lastgametype];
|
|
if (gametype >= 0 && lastgametype < gametypecount)
|
|
newgt = Gametype_Names[gametype];
|
|
|
|
if (oldgt && newgt)
|
|
CONS_Printf(M_GetText("Gametype was changed from %s to %s\n"), oldgt, newgt);
|
|
}
|
|
// Only do the following as the server, not as remote admin.
|
|
// There will always be a server, and this only needs to be done once.
|
|
if (server && (multiplayer || netgame))
|
|
{
|
|
if (!cv_timelimit.changed) // user hasn't changed limits
|
|
{
|
|
CV_SetValue(&cv_timelimit, timelimits[gametype]);
|
|
}
|
|
if (!cv_pointlimit.changed)
|
|
{
|
|
CV_SetValue(&cv_pointlimit, pointlimits[gametype]);
|
|
}
|
|
}
|
|
/* -- no longer useful
|
|
else if (!multiplayer && !netgame)
|
|
{
|
|
G_SetGametype(GT_RACE);
|
|
}
|
|
*/
|
|
|
|
// reset timelimit and pointlimit in race/coop, prevent stupid cheats
|
|
if (server)
|
|
{
|
|
if (!(gametyperules & GTR_TIMELIMIT))
|
|
{
|
|
if (cv_timelimit.value)
|
|
CV_SetValue(&cv_timelimit, 0);
|
|
}
|
|
if (!(gametyperules & GTR_POINTLIMIT))
|
|
{
|
|
if (cv_pointlimit.value)
|
|
CV_SetValue(&cv_pointlimit, 0);
|
|
}
|
|
}
|
|
|
|
// don't retain teams in other modes or between changes from ctf to team match.
|
|
// also, stop any and all forms of team scrambling that might otherwise take place.
|
|
if (G_GametypeHasTeams())
|
|
{
|
|
INT32 i;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playeringame[i])
|
|
players[i].ctfteam = 0;
|
|
|
|
if (server || (IsPlayerAdmin(consoleplayer)))
|
|
{
|
|
CV_StealthSetValue(&cv_teamscramble, 0);
|
|
teamscramble = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Gravity_OnChange(void)
|
|
{
|
|
if (!M_SecretUnlocked(SECRET_PANDORA) && !netgame && !cv_debug
|
|
&& strcmp(cv_gravity.string, cv_gravity.defaultvalue))
|
|
{
|
|
CONS_Printf(M_GetText("You haven't earned this yet.\n"));
|
|
CV_StealthSet(&cv_gravity, cv_gravity.defaultvalue);
|
|
return;
|
|
}
|
|
#ifndef NETGAME_GRAVITY
|
|
if(netgame)
|
|
{
|
|
CV_StealthSet(&cv_gravity, cv_gravity.defaultvalue);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!CV_IsSetToDefault(&cv_gravity))
|
|
G_SetGameModified(multiplayer, true);
|
|
gravity = cv_gravity.value;
|
|
}
|
|
|
|
static void SoundTest_OnChange(void)
|
|
{
|
|
INT32 sfxfreeint = (INT32)sfxfree;
|
|
if (cv_soundtest.value < 0)
|
|
{
|
|
CV_SetValue(&cv_soundtest, sfxfreeint-1);
|
|
return;
|
|
}
|
|
|
|
if (cv_soundtest.value >= sfxfreeint)
|
|
{
|
|
CV_SetValue(&cv_soundtest, 0);
|
|
return;
|
|
}
|
|
|
|
S_StopSounds();
|
|
S_StartSound(NULL, cv_soundtest.value);
|
|
}
|
|
|
|
static void AutoBalance_OnChange(void)
|
|
{
|
|
autobalance = (INT16)cv_autobalance.value;
|
|
}
|
|
|
|
static void TeamScramble_OnChange(void)
|
|
{
|
|
INT16 i = 0, j = 0, playercount = 0;
|
|
boolean repick = true;
|
|
INT32 blue = 0, red = 0;
|
|
INT32 maxcomposition = 0;
|
|
INT16 newteam = 0;
|
|
INT32 retries = 0;
|
|
boolean success = false;
|
|
|
|
// Don't trigger outside level or intermission!
|
|
if (!(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING))
|
|
return;
|
|
|
|
if (!cv_teamscramble.value)
|
|
teamscramble = 0;
|
|
|
|
if (!G_GametypeHasTeams() && (server || IsPlayerAdmin(consoleplayer)))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
|
|
CV_StealthSetValue(&cv_teamscramble, 0);
|
|
return;
|
|
}
|
|
|
|
// If a team scramble is already in progress, do not allow another one to be started!
|
|
if (teamscramble)
|
|
return;
|
|
|
|
retryscramble:
|
|
|
|
// Clear related global variables. These will get used again in p_tick.c/y_inter.c as the teams are scrambled.
|
|
memset(&scrambleplayers, 0, sizeof(scrambleplayers));
|
|
memset(&scrambleteams, 0, sizeof(scrambleplayers));
|
|
scrambletotal = scramblecount = 0;
|
|
blue = red = maxcomposition = newteam = playercount = 0;
|
|
repick = true;
|
|
|
|
// Put each player's node in the array.
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && !players[i].spectator)
|
|
{
|
|
scrambleplayers[playercount] = i;
|
|
playercount++;
|
|
}
|
|
}
|
|
|
|
if (playercount < 2)
|
|
{
|
|
CV_StealthSetValue(&cv_teamscramble, 0);
|
|
return; // Don't scramble one or zero players.
|
|
}
|
|
|
|
// Randomly place players on teams.
|
|
if (cv_teamscramble.value == 1)
|
|
{
|
|
maxcomposition = playercount / 2;
|
|
|
|
// Now randomly assign players to teams.
|
|
// If the teams get out of hand, assign the rest to the other team.
|
|
for (i = 0; i < playercount; i++)
|
|
{
|
|
if (repick)
|
|
newteam = (INT16)((M_RandomByte() % 2) + 1);
|
|
|
|
// One team has the most players they can get, assign the rest to the other team.
|
|
if (red == maxcomposition || blue == maxcomposition)
|
|
{
|
|
if (red == maxcomposition)
|
|
newteam = 2;
|
|
else //if (blue == maxcomposition)
|
|
newteam = 1;
|
|
|
|
repick = false;
|
|
}
|
|
|
|
scrambleteams[i] = newteam;
|
|
|
|
if (newteam == 1)
|
|
red++;
|
|
else
|
|
blue++;
|
|
}
|
|
}
|
|
else if (cv_teamscramble.value == 2) // Same as before, except split teams based on current score.
|
|
{
|
|
// Now, sort the array based on points scored.
|
|
for (i = 1; i < playercount; i++)
|
|
{
|
|
for (j = i; j < playercount; j++)
|
|
{
|
|
INT16 tempplayer = 0;
|
|
|
|
if ((players[scrambleplayers[i-1]].score > players[scrambleplayers[j]].score))
|
|
{
|
|
tempplayer = scrambleplayers[i-1];
|
|
scrambleplayers[i-1] = scrambleplayers[j];
|
|
scrambleplayers[j] = tempplayer;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now assign players to teams based on score. Scramble in pairs.
|
|
// If there is an odd number, one team will end up with the unlucky slob who has no points. =(
|
|
for (i = 0; i < playercount; i++)
|
|
{
|
|
if (repick)
|
|
{
|
|
newteam = (INT16)((M_RandomByte() % 2) + 1);
|
|
repick = false;
|
|
}
|
|
// (i != 2) means it does ABBABABA, instead of ABABABAB.
|
|
// Team A gets 1st, 4th, 6th, 8th.
|
|
// Team B gets 2nd, 3rd, 5th, 7th.
|
|
// So 1st on one team, 2nd/3rd on the other, then alternates afterwards.
|
|
// Sounds strange on paper, but works really well in practice!
|
|
else if (i != 2)
|
|
{
|
|
// We will only randomly pick the team for the first guy.
|
|
// Otherwise, just alternate back and forth, distributing players.
|
|
newteam = 3 - newteam;
|
|
}
|
|
|
|
scrambleteams[i] = newteam;
|
|
}
|
|
}
|
|
|
|
// Check to see if our random selection actually
|
|
// changed anybody. If not, we run through and try again.
|
|
for (i = 0; i < playercount; i++)
|
|
{
|
|
if (players[scrambleplayers[i]].ctfteam != scrambleteams[i])
|
|
success = true;
|
|
}
|
|
|
|
if (!success && retries < 5)
|
|
{
|
|
retries++;
|
|
goto retryscramble; //try again
|
|
}
|
|
|
|
// Display a witty message, but only during scrambles specifically triggered by an admin.
|
|
if (cv_teamscramble.value)
|
|
{
|
|
scrambletotal = playercount;
|
|
teamscramble = (INT16)cv_teamscramble.value;
|
|
|
|
if (!(gamestate == GS_INTERMISSION && cv_scrambleonchange.value))
|
|
CONS_Printf(M_GetText("Teams will be scrambled next round.\n"));
|
|
}
|
|
}
|
|
|
|
static void Command_Showmap_f(void)
|
|
{
|
|
if (gamestate == GS_LEVEL)
|
|
{
|
|
if (mapheaderinfo[gamemap-1]->zonttl[0] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
|
|
{
|
|
if (mapheaderinfo[gamemap-1]->actnum > 0)
|
|
CONS_Printf("%s (%d): %s %s %d\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl, mapheaderinfo[gamemap-1]->actnum);
|
|
else
|
|
CONS_Printf("%s (%d): %s %s\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl);
|
|
}
|
|
else
|
|
{
|
|
if (mapheaderinfo[gamemap-1]->actnum > 0)
|
|
CONS_Printf("%s (%d): %s %d\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum);
|
|
else
|
|
CONS_Printf("%s (%d): %s\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl);
|
|
}
|
|
}
|
|
else
|
|
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
|
|
}
|
|
|
|
static void Command_Mapmd5_f(void)
|
|
{
|
|
if (gamestate == GS_LEVEL)
|
|
{
|
|
INT32 i;
|
|
char md5tmp[33];
|
|
for (i = 0; i < 16; ++i)
|
|
sprintf(&md5tmp[i*2], "%02x", mapmd5[i]);
|
|
CONS_Printf("%s: %s\n", G_BuildMapName(gamemap), md5tmp);
|
|
}
|
|
else
|
|
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
|
|
}
|
|
|
|
static void Command_ExitLevel_f(void)
|
|
{
|
|
if (!(netgame || multiplayer) && !cv_debug)
|
|
CONS_Printf(M_GetText("This only works in a netgame.\n"));
|
|
else if (!(server || (IsPlayerAdmin(consoleplayer))))
|
|
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
|
else if (( gamestate != GS_LEVEL && gamestate != GS_CREDITS ) || demo.playback)
|
|
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
|
|
else
|
|
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
|
}
|
|
|
|
static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
|
|
{
|
|
(void)cp;
|
|
|
|
// Ignore duplicate XD_EXITLEVEL commands.
|
|
if (gameaction == ga_completed)
|
|
return;
|
|
|
|
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
G_ExitLevel();
|
|
}
|
|
|
|
static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
|
|
{
|
|
INT32 i;
|
|
UINT8 gt, secondgt;
|
|
|
|
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal vote setup received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
gt = (UINT8)READUINT8(*cp);
|
|
secondgt = (UINT8)READUINT8(*cp);
|
|
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
votelevels[i][0] = (UINT16)READUINT16(*cp);
|
|
votelevels[i][1] = gt;
|
|
if (!mapheaderinfo[votelevels[i][0]])
|
|
P_AllocMapHeader(votelevels[i][0]);
|
|
}
|
|
|
|
votelevels[2][1] = secondgt;
|
|
|
|
G_SetGamestate(GS_VOTING);
|
|
Y_StartVote();
|
|
}
|
|
|
|
static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum)
|
|
{
|
|
SINT8 voted = READSINT8(*cp);
|
|
UINT8 p = READUINT8(*cp);
|
|
|
|
(void)playernum;
|
|
votes[p] = voted;
|
|
}
|
|
|
|
static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
|
|
{
|
|
SINT8 pick = READSINT8(*cp);
|
|
SINT8 level = READSINT8(*cp);
|
|
|
|
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal vote setup received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
Y_SetupVoteFinish(pick, level);
|
|
}
|
|
|
|
static void Got_GiveItemcmd(UINT8 **cp, INT32 playernum)
|
|
{
|
|
int item;
|
|
int amt;
|
|
|
|
item = READSINT8 (*cp);
|
|
amt = READUINT8 (*cp);
|
|
|
|
if (
|
|
( netgame && ! cv_kartallowgiveitem.value ) ||
|
|
( item < KITEM_SAD || item >= NUMKARTITEMS )
|
|
)
|
|
{
|
|
CONS_Alert(CONS_WARNING,
|
|
M_GetText ("Illegal give item received from %s\n"),
|
|
player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
players[playernum].itemtype = item;
|
|
players[playernum].itemamount = amt;
|
|
}
|
|
|
|
/** Prints the number of displayplayers[0].
|
|
*
|
|
* \todo Possibly remove this; it was useful for debugging at one point.
|
|
*/
|
|
static void Command_Displayplayer_f(void)
|
|
{
|
|
int playernum;
|
|
int i;
|
|
for (i = 0; i <= splitscreen; ++i)
|
|
{
|
|
playernum = g_localplayers[i];
|
|
CONS_Printf(
|
|
"local player %d: \x84(%d) \x83%s\x80\n",
|
|
i,
|
|
playernum,
|
|
player_names[playernum]
|
|
);
|
|
}
|
|
CONS_Printf("\x83----------------------------------------\x80\n");
|
|
for (i = 0; i <= r_splitscreen; ++i)
|
|
{
|
|
playernum = displayplayers[i];
|
|
CONS_Printf(
|
|
"display player %d: \x84(%d) \x83%s\x80\n",
|
|
i,
|
|
playernum,
|
|
player_names[playernum]
|
|
);
|
|
}
|
|
}
|
|
|
|
/** Quits a game and returns to the title screen.
|
|
*
|
|
*/
|
|
void Command_ExitGame_f(void)
|
|
{
|
|
INT32 i;
|
|
|
|
LUAh_GameQuit(false);
|
|
|
|
D_QuitNetGame();
|
|
CL_Reset();
|
|
CV_ClearChangedFlags();
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
CL_ClearPlayer(i);
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
players[g_localplayers[i]].availabilities = R_GetSkinAvailabilities();
|
|
}
|
|
|
|
splitscreen = 0;
|
|
SplitScreen_OnChange();
|
|
|
|
cv_debug = 0;
|
|
emeralds = 0;
|
|
memset(&luabanks, 0, sizeof(luabanks));
|
|
|
|
if (dirmenu)
|
|
closefilemenu(true);
|
|
|
|
if (!modeattacking)
|
|
D_StartTitle();
|
|
}
|
|
|
|
void Command_Retry_f(void)
|
|
{
|
|
if (!(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
|
|
{
|
|
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
|
|
}
|
|
else if (grandprixinfo.gp == false && bossinfo.boss == false)
|
|
{
|
|
CONS_Printf(M_GetText("This only works in Grand Prix or Mission Mode.\n"));
|
|
}
|
|
else
|
|
{
|
|
M_ClearMenus(true);
|
|
G_SetRetryFlag();
|
|
}
|
|
}
|
|
|
|
#ifdef NETGAME_DEVMODE
|
|
// Allow the use of devmode in netgames.
|
|
static void Fishcake_OnChange(void)
|
|
{
|
|
cv_debug = cv_fishcake.value;
|
|
// consvar_t's get changed to default when registered
|
|
// so don't make modifiedgame always on!
|
|
if (cv_debug)
|
|
{
|
|
G_SetGameModified(multiplayer, true);
|
|
}
|
|
|
|
else if (cv_debug != cv_fishcake.value)
|
|
CV_SetValue(&cv_fishcake, cv_debug);
|
|
}
|
|
#endif
|
|
|
|
/** Reports to the console whether or not the game has been modified.
|
|
*
|
|
* \todo Make it obvious, so a console command won't be necessary.
|
|
* \sa modifiedgame
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void Command_Isgamemodified_f(void)
|
|
{
|
|
if (majormods)
|
|
CONS_Printf("The game has been modified with major addons, so you cannot play Record Attack.\n");
|
|
else if (savemoddata)
|
|
CONS_Printf("The game has been modified with an addon with its own save data, so you can play Record Attack and earn medals.\n");
|
|
else if (modifiedgame)
|
|
CONS_Printf("The game has been modified with only minor addons. You can play Record Attack, earn medals and unlock extras.\n");
|
|
else
|
|
CONS_Printf("The game has not been modified. You can play Record Attack, earn medals and unlock extras.\n");
|
|
}
|
|
|
|
static void Command_Cheats_f(void)
|
|
{
|
|
if (COM_CheckParm("off"))
|
|
{
|
|
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
|
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
|
else
|
|
CV_ResetCheatNetVars();
|
|
return;
|
|
}
|
|
|
|
if (CV_CheatsEnabled())
|
|
{
|
|
CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n"));
|
|
if (server || (IsPlayerAdmin(consoleplayer)))
|
|
CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n"));
|
|
}
|
|
else
|
|
CONS_Printf(M_GetText("No CHEAT-marked variables are changed -- Cheats are disabled.\n"));
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
static void Command_Togglemodified_f(void)
|
|
{
|
|
modifiedgame = !modifiedgame;
|
|
}
|
|
|
|
extern UINT8 *save_p;
|
|
static void Command_Archivetest_f(void)
|
|
{
|
|
UINT8 *buf;
|
|
UINT32 i, wrote;
|
|
thinker_t *th;
|
|
if (gamestate != GS_LEVEL)
|
|
{
|
|
CONS_Printf("This command only works in-game, you dummy.\n");
|
|
return;
|
|
}
|
|
|
|
// assign mobjnum
|
|
i = 1;
|
|
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
|
if (th->function.acp1 != (actionf_p1)P_RemoveThinkerDelayed)
|
|
((mobj_t *)th)->mobjnum = i++;
|
|
|
|
// allocate buffer
|
|
buf = save_p = ZZ_Alloc(1024);
|
|
|
|
// test archive
|
|
CONS_Printf("LUA_Archive...\n");
|
|
LUA_Archive(&save_p);
|
|
WRITEUINT8(save_p, 0x7F);
|
|
wrote = (UINT32)(save_p-buf);
|
|
|
|
// clear Lua state, so we can really see what happens!
|
|
CONS_Printf("Clearing state!\n");
|
|
LUA_ClearExtVars();
|
|
|
|
// test unarchive
|
|
save_p = buf;
|
|
CONS_Printf("LUA_UnArchive...\n");
|
|
LUA_UnArchive(&save_p);
|
|
i = READUINT8(save_p);
|
|
if (i != 0x7F || wrote != (UINT32)(save_p-buf))
|
|
CONS_Printf("Savegame corrupted. (write %u, read %u)\n", wrote, (UINT32)(save_p-buf));
|
|
|
|
// free buffer
|
|
Z_Free(buf);
|
|
CONS_Printf("Done. No crash.\n");
|
|
}
|
|
#endif
|
|
|
|
/** Give yourself an, optional quantity or one of, an item.
|
|
*
|
|
* \sa cv_kartallowgiveitem
|
|
*/
|
|
static void Command_KartGiveItem_f(void)
|
|
{
|
|
char buf[2];
|
|
|
|
int ac;
|
|
const char *name;
|
|
int item;
|
|
|
|
const char * str;
|
|
|
|
int i;
|
|
|
|
/* Allow always in local games. */
|
|
if (! netgame || cv_kartallowgiveitem.value)
|
|
{
|
|
ac = COM_Argc();
|
|
if (ac < 2)
|
|
{
|
|
CONS_Printf(
|
|
"kartgiveitem <item> [amount]: Give yourself an item\n"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
item = NUMKARTITEMS;
|
|
|
|
name = COM_Argv(1);
|
|
|
|
if (isdigit(*name) || *name == '-')
|
|
{
|
|
item = atoi(name);
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; ( str = kartdebugitem_cons_t[i].strvalue ); ++i)
|
|
{
|
|
if (strcasecmp(name, str) == 0)
|
|
{
|
|
item = kartdebugitem_cons_t[i].value;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (item < NUMKARTITEMS)
|
|
{
|
|
buf[0] = item;
|
|
|
|
if (ac > 2)
|
|
buf[1] = atoi(COM_Argv(2));
|
|
else
|
|
buf[1] = 1;/* default to one quantity */
|
|
|
|
SendNetXCmd(XD_GIVEITEM, buf, 2);
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_WARNING,
|
|
"No item matches '%s'\n",
|
|
name);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_NOTICE,
|
|
"The server does not allow this.\n");
|
|
}
|
|
}
|
|
|
|
/** Makes a change to ::cv_forceskin take effect immediately.
|
|
*
|
|
* \sa Command_SetForcedSkin_f, cv_forceskin, forcedskin
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void ForceSkin_OnChange(void)
|
|
{
|
|
// NOT in SP, silly!
|
|
if (!(netgame || multiplayer))
|
|
return;
|
|
|
|
if (cv_forceskin.value < 0)
|
|
CONS_Printf("The server has lifted the forced skin restrictions.\n");
|
|
else
|
|
{
|
|
CONS_Printf("The server is restricting all players to skin \"%s\".\n",cv_forceskin.string);
|
|
ForceAllSkins(cv_forceskin.value);
|
|
}
|
|
}
|
|
|
|
//Allows the player's name to be changed if cv_mute is off.
|
|
static void Name_OnChange(void)
|
|
{
|
|
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
|
CV_StealthSet(&cv_playername[0], player_names[consoleplayer]);
|
|
}
|
|
else
|
|
SendNameAndColor(0);
|
|
|
|
}
|
|
|
|
static void Name2_OnChange(void)
|
|
{
|
|
if (cv_mute.value) //Secondary player can't be admin.
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
|
CV_StealthSet(&cv_playername[1], player_names[g_localplayers[1]]);
|
|
}
|
|
else
|
|
SendNameAndColor(1);
|
|
}
|
|
|
|
static void Name3_OnChange(void)
|
|
{
|
|
if (cv_mute.value) //Third player can't be admin.
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
|
CV_StealthSet(&cv_playername[2], player_names[g_localplayers[2]]);
|
|
}
|
|
else
|
|
SendNameAndColor(2);
|
|
}
|
|
|
|
static void Name4_OnChange(void)
|
|
{
|
|
if (cv_mute.value) //Secondary player can't be admin.
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
|
CV_StealthSet(&cv_playername[3], player_names[g_localplayers[3]]);
|
|
}
|
|
else
|
|
SendNameAndColor(3);
|
|
}
|
|
|
|
// sends the follower change for players
|
|
static void Follower_OnChange(void)
|
|
{
|
|
char str[SKINNAMESIZE+1], cpy[SKINNAMESIZE+1];
|
|
INT32 num;
|
|
char set[10]; // This isn't Lua and mixed declarations in the middle of code make caveman compilers scream.
|
|
|
|
// there is a slight chance that we will actually use a string instead so...
|
|
// let's investigate the string...
|
|
strcpy(str, cv_follower[0].string);
|
|
strcpy(cpy, cv_follower[0].string);
|
|
strlwr(str);
|
|
if (stricmp(cpy,"0") !=0 && !atoi(cpy)) // yep, that's a string alright...
|
|
{
|
|
if (stricmp(cpy, "None") == 0)
|
|
{
|
|
CV_StealthSet(&cv_follower[0], "-1");
|
|
|
|
if (!Playing())
|
|
return; // don't send anything there.
|
|
|
|
SendNameAndColor(0);
|
|
return;
|
|
}
|
|
|
|
num = R_FollowerAvailable(str);
|
|
|
|
if (num == -1) // that's an error.
|
|
CONS_Alert(CONS_WARNING, M_GetText("Follower '%s' not found\n"), str);
|
|
|
|
sprintf(set, "%d", num);
|
|
CV_StealthSet(&cv_follower[0], set); // set it to a number. It's easier for us to send later :)
|
|
}
|
|
|
|
if (!Playing())
|
|
return; // don't send anything there.
|
|
|
|
SendNameAndColor(0);
|
|
}
|
|
|
|
// About the same as Color_OnChange but for followers.
|
|
static void Followercolor_OnChange(void)
|
|
{
|
|
if (!Playing())
|
|
return; // do whatever you want if you aren't in the game or don't have a follower.
|
|
|
|
if (!P_PlayerMoving(consoleplayer))
|
|
{
|
|
// Color change menu scrolling fix is no longer necessary
|
|
SendNameAndColor(0);
|
|
}
|
|
}
|
|
|
|
// repeat for the 3 other players
|
|
|
|
static void Follower2_OnChange(void)
|
|
{
|
|
char str[SKINNAMESIZE+1], cpy[SKINNAMESIZE+1];
|
|
INT32 num;
|
|
char set[10]; // This isn't Lua and mixed declarations in the middle of code make caveman compilers scream.
|
|
|
|
// there is a slight chance that we will actually use a string instead so...
|
|
// let's investigate the string...
|
|
strcpy(str, cv_follower[1].string);
|
|
strcpy(cpy, cv_follower[1].string);
|
|
strlwr(str);
|
|
if (stricmp(cpy,"0") !=0 && !atoi(cpy)) // yep, that's a string alright...
|
|
{
|
|
if (stricmp(cpy, "None") == 0)
|
|
{
|
|
CV_StealthSet(&cv_follower[1], "-1");
|
|
|
|
if (!Playing())
|
|
return; // don't send anything there.
|
|
|
|
SendNameAndColor(1);
|
|
return;
|
|
}
|
|
|
|
num = R_FollowerAvailable(str);
|
|
|
|
if (num == -1) // that's an error.
|
|
CONS_Alert(CONS_WARNING, M_GetText("Follower '%s' not found\n"), str);
|
|
|
|
sprintf(set, "%d", num);
|
|
CV_StealthSet(&cv_follower[1], set); // set it to a number. It's easier for us to send later :)
|
|
}
|
|
|
|
if (!Playing())
|
|
return; // don't send anything there.
|
|
|
|
SendNameAndColor(1);
|
|
}
|
|
|
|
static void Followercolor2_OnChange(void)
|
|
{
|
|
if (!Playing())
|
|
return; // do whatever you want if you aren't in the game or don't have a follower.
|
|
|
|
if (!P_PlayerMoving(g_localplayers[1]))
|
|
{
|
|
// Color change menu scrolling fix is no longer necessary
|
|
SendNameAndColor(1);
|
|
}
|
|
}
|
|
|
|
static void Follower3_OnChange(void)
|
|
{
|
|
char str[SKINNAMESIZE+1], cpy[SKINNAMESIZE+1];
|
|
INT32 num;
|
|
char set[10]; // This isn't Lua and mixed declarations in the middle of code make caveman compilers scream.
|
|
|
|
// there is a slight chance that we will actually use a string instead so...
|
|
// let's investigate the string...
|
|
strcpy(str, cv_follower[2].string);
|
|
strcpy(cpy, cv_follower[2].string);
|
|
strlwr(str);
|
|
if (stricmp(cpy,"0") !=0 && !atoi(cpy)) // yep, that's a string alright...
|
|
{
|
|
if (stricmp(cpy, "None") == 0)
|
|
{
|
|
CV_StealthSet(&cv_follower[2], "-1");
|
|
|
|
if (!Playing())
|
|
return; // don't send anything there.
|
|
|
|
SendNameAndColor(2);
|
|
return;
|
|
}
|
|
|
|
num = R_FollowerAvailable(str);
|
|
|
|
if (num == -1) // that's an error.
|
|
CONS_Alert(CONS_WARNING, M_GetText("Follower '%s' not found\n"), str);
|
|
|
|
sprintf(set, "%d", num);
|
|
CV_StealthSet(&cv_follower[2], set); // set it to a number. It's easier for us to send later :)
|
|
}
|
|
|
|
if (!Playing())
|
|
return; // don't send anything there.
|
|
|
|
SendNameAndColor(2);
|
|
}
|
|
|
|
static void Followercolor3_OnChange(void)
|
|
{
|
|
if (!Playing())
|
|
return; // do whatever you want if you aren't in the game or don't have a follower.
|
|
|
|
if (!P_PlayerMoving(g_localplayers[2]))
|
|
{
|
|
// Color change menu scrolling fix is no longer necessary
|
|
SendNameAndColor(2);
|
|
}
|
|
}
|
|
|
|
static void Follower4_OnChange(void)
|
|
{
|
|
char str[SKINNAMESIZE+1], cpy[SKINNAMESIZE+1];
|
|
INT32 num;
|
|
char set[10]; // This isn't Lua and mixed declarations in the middle of code make caveman compilers scream.
|
|
|
|
// there is a slight chance that we will actually use a string instead so...
|
|
// let's investigate the string...
|
|
strcpy(str, cv_follower[3].string);
|
|
strcpy(cpy, cv_follower[3].string);
|
|
strlwr(str);
|
|
if (stricmp(cpy,"0") !=0 && !atoi(cpy)) // yep, that's a string alright...
|
|
{
|
|
if (stricmp(cpy, "None") == 0)
|
|
{
|
|
CV_StealthSet(&cv_follower[3], "-1");
|
|
|
|
if (!Playing())
|
|
return; // don't send anything there.
|
|
|
|
SendNameAndColor(3);
|
|
return;
|
|
}
|
|
|
|
num = R_FollowerAvailable(str);
|
|
|
|
if (num == -1) // that's an error.
|
|
CONS_Alert(CONS_WARNING, M_GetText("Follower '%s' not found\n"), str);
|
|
|
|
sprintf(set, "%d", num);
|
|
CV_StealthSet(&cv_follower[3], set); // set it to a number. It's easier for us to send later :)
|
|
}
|
|
|
|
if (!Playing())
|
|
return; // don't send anything there.
|
|
|
|
SendNameAndColor(3);
|
|
}
|
|
|
|
static void Followercolor4_OnChange(void)
|
|
{
|
|
if (!Playing())
|
|
return; // do whatever you want if you aren't in the game or don't have a follower.
|
|
|
|
if (!P_PlayerMoving(g_localplayers[3]))
|
|
{
|
|
// Color change menu scrolling fix is no longer necessary
|
|
SendNameAndColor(3);
|
|
}
|
|
}
|
|
|
|
/** Sends a skin change for the console player, unless that player is moving.
|
|
* \sa cv_skin, Skin2_OnChange, Color_OnChange
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void Skin_OnChange(void)
|
|
{
|
|
if (!Playing())
|
|
return; // do whatever you want
|
|
|
|
if (!(cv_debug || devparm) && !(multiplayer || netgame) // In single player.
|
|
&& (gamestate != GS_WAITINGPLAYERS)) // allows command line -warp x +skin y
|
|
{
|
|
CV_StealthSet(&cv_skin[0], skins[players[consoleplayer].skin].name);
|
|
return;
|
|
}
|
|
|
|
if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer))
|
|
SendNameAndColor(0);
|
|
else
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
|
CV_StealthSet(&cv_skin[0], skins[players[consoleplayer].skin].name);
|
|
}
|
|
}
|
|
|
|
/** Sends a skin change for the secondary splitscreen player, unless that
|
|
* player is moving.
|
|
* \sa cv_skin2, Skin_OnChange, Color2_OnChange
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void Skin2_OnChange(void)
|
|
{
|
|
if (!Playing() || !splitscreen)
|
|
return; // do whatever you want
|
|
|
|
if (CanChangeSkin(g_localplayers[1]) && !P_PlayerMoving(g_localplayers[1]))
|
|
SendNameAndColor(1);
|
|
else
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
|
CV_StealthSet(&cv_skin[1], skins[players[g_localplayers[1]].skin].name);
|
|
}
|
|
}
|
|
|
|
static void Skin3_OnChange(void)
|
|
{
|
|
if (!Playing() || splitscreen < 2)
|
|
return; // do whatever you want
|
|
|
|
if (CanChangeSkin(g_localplayers[2]) && !P_PlayerMoving(g_localplayers[2]))
|
|
SendNameAndColor(2);
|
|
else
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
|
CV_StealthSet(&cv_skin[2], skins[players[g_localplayers[2]].skin].name);
|
|
}
|
|
}
|
|
|
|
static void Skin4_OnChange(void)
|
|
{
|
|
if (!Playing() || splitscreen < 3)
|
|
return; // do whatever you want
|
|
|
|
if (CanChangeSkin(g_localplayers[3]) && !P_PlayerMoving(g_localplayers[3]))
|
|
SendNameAndColor(3);
|
|
else
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
|
CV_StealthSet(&cv_skin[3], skins[players[g_localplayers[3]].skin].name);
|
|
}
|
|
}
|
|
|
|
/** Sends a color change for the console player, unless that player is moving.
|
|
* \sa cv_playercolor, Color2_OnChange, Skin_OnChange
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void Color_OnChange(void)
|
|
{
|
|
if (!Playing())
|
|
{
|
|
if (!cv_playercolor[0].value || !skincolors[cv_playercolor[0].value].accessible)
|
|
CV_StealthSetValue(&cv_playercolor[0], lastgoodcolor[0]);
|
|
}
|
|
else
|
|
{
|
|
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
|
|
{
|
|
CV_StealthSet(&cv_skin[0], skins[players[consoleplayer].skin].name);
|
|
return;
|
|
}
|
|
|
|
if (!P_PlayerMoving(consoleplayer) && skincolors[players[consoleplayer].skincolor].accessible == true)
|
|
{
|
|
// Color change menu scrolling fix is no longer necessary
|
|
SendNameAndColor(0);
|
|
}
|
|
else
|
|
{
|
|
CV_StealthSetValue(&cv_playercolor[0],
|
|
players[consoleplayer].skincolor);
|
|
}
|
|
}
|
|
lastgoodcolor[0] = cv_playercolor[0].value;
|
|
}
|
|
|
|
/** Sends a color change for the secondary splitscreen player, unless that
|
|
* player is moving.
|
|
* \sa cv_playercolor2, Color_OnChange, Skin2_OnChange
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void Color2_OnChange(void)
|
|
{
|
|
if (!Playing() || splitscreen < 1)
|
|
{
|
|
if (!cv_playercolor[1].value || !skincolors[cv_playercolor[1].value].accessible)
|
|
CV_StealthSetValue(&cv_playercolor[1], lastgoodcolor[1]);
|
|
}
|
|
else
|
|
{
|
|
if (!P_PlayerMoving(g_localplayers[1]) && skincolors[players[g_localplayers[1]].skincolor].accessible == true)
|
|
{
|
|
// Color change menu scrolling fix is no longer necessary
|
|
SendNameAndColor(1);
|
|
}
|
|
else
|
|
{
|
|
CV_StealthSetValue(&cv_playercolor[1],
|
|
players[g_localplayers[1]].skincolor);
|
|
}
|
|
}
|
|
lastgoodcolor[1] = cv_playercolor[1].value;
|
|
}
|
|
|
|
static void Color3_OnChange(void)
|
|
{
|
|
if (!Playing() || splitscreen < 2)
|
|
{
|
|
if (!cv_playercolor[2].value || !skincolors[cv_playercolor[2].value].accessible)
|
|
CV_StealthSetValue(&cv_playercolor[2], lastgoodcolor[2]);
|
|
}
|
|
else
|
|
{
|
|
if (!P_PlayerMoving(g_localplayers[2]) && skincolors[players[g_localplayers[2]].skincolor].accessible == true)
|
|
{
|
|
// Color change menu scrolling fix is no longer necessary
|
|
SendNameAndColor(2);
|
|
}
|
|
else
|
|
{
|
|
CV_StealthSetValue(&cv_playercolor[2],
|
|
players[g_localplayers[2]].skincolor);
|
|
}
|
|
}
|
|
lastgoodcolor[2] = cv_playercolor[2].value;
|
|
}
|
|
|
|
static void Color4_OnChange(void)
|
|
{
|
|
if (!Playing() || splitscreen < 3)
|
|
{
|
|
if (!cv_playercolor[3].value || !skincolors[cv_playercolor[3].value].accessible)
|
|
CV_StealthSetValue(&cv_playercolor[3], lastgoodcolor[3]);
|
|
}
|
|
else
|
|
{
|
|
if (!P_PlayerMoving(g_localplayers[3]) && skincolors[players[g_localplayers[3]].skincolor].accessible == true)
|
|
{
|
|
// Color change menu scrolling fix is no longer necessary
|
|
SendNameAndColor(3);
|
|
}
|
|
else
|
|
{
|
|
CV_StealthSetValue(&cv_playercolor[3],
|
|
players[g_localplayers[3]].skincolor);
|
|
}
|
|
}
|
|
lastgoodcolor[3] = cv_playercolor[3].value;
|
|
}
|
|
|
|
/** Displays the result of the chat being muted or unmuted.
|
|
* The server or remote admin should already know and be able to talk
|
|
* regardless, so this is only displayed to clients.
|
|
*
|
|
* \sa cv_mute
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void Mute_OnChange(void)
|
|
{
|
|
/*if (server || (IsPlayerAdmin(consoleplayer)))
|
|
return;*/
|
|
// Kinda dumb IMO, you should be able to see confirmation for having muted the chat as the host or admin.
|
|
|
|
if (leveltime <= 1)
|
|
return; // avoid having this notification put in our console / log when we boot the server.
|
|
|
|
if (cv_mute.value)
|
|
HU_AddChatText(M_GetText("\x82*Chat has been muted."), false);
|
|
else
|
|
HU_AddChatText(M_GetText("\x82*Chat is no longer muted."), false);
|
|
}
|
|
|
|
/** Hack to clear all changed flags after game start.
|
|
* A lot of code (written by dummies, obviously) uses COM_BufAddText() to run
|
|
* commands and change consvars, especially on game start. This is problematic
|
|
* because CV_ClearChangedFlags() needs to get called on game start \b after
|
|
* all those commands are run.
|
|
*
|
|
* Here's how it's done: the last thing in COM_BufAddText() is "dummyconsvar
|
|
* 1", so we end up here, where dummyconsvar is reset to 0 and all the changed
|
|
* flags are set to 0.
|
|
*
|
|
* \todo Fix the aforementioned code and make this hack unnecessary.
|
|
* \sa cv_dummyconsvar
|
|
* \author Graue <graue@oceanbase.org>
|
|
*/
|
|
static void DummyConsvar_OnChange(void)
|
|
{
|
|
if (cv_dummyconsvar.value == 1)
|
|
{
|
|
CV_SetValue(&cv_dummyconsvar, 0);
|
|
CV_ClearChangedFlags();
|
|
}
|
|
}
|
|
|
|
static void Command_ShowScores_f(void)
|
|
{
|
|
UINT8 i;
|
|
|
|
if (!(netgame || multiplayer))
|
|
{
|
|
CONS_Printf(M_GetText("This only works in a netgame.\n"));
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i])
|
|
// FIXME: %lu? what's wrong with %u? ~Callum (produces warnings...)
|
|
CONS_Printf(M_GetText("%s's score is %u\n"), player_names[i], players[i].score);
|
|
}
|
|
CONS_Printf(M_GetText("The pointlimit is %d\n"), cv_pointlimit.value);
|
|
|
|
}
|
|
|
|
static void Command_ShowTime_f(void)
|
|
{
|
|
if (!(netgame || multiplayer))
|
|
{
|
|
CONS_Printf(M_GetText("This only works in a netgame.\n"));
|
|
return;
|
|
}
|
|
|
|
CONS_Printf(M_GetText("The current time is %f.\nThe timelimit is %f\n"), (double)leveltime/TICRATE, (double)timelimitintics/TICRATE);
|
|
}
|
|
|
|
// SRB2Kart: On change messages
|
|
static void BaseNumLaps_OnChange(void)
|
|
{
|
|
if (K_CanChangeRules() == true)
|
|
{
|
|
const char *str = va("%d", cv_basenumlaps.value);
|
|
|
|
if (cv_basenumlaps.value == 0)
|
|
{
|
|
str = "map defaults";
|
|
}
|
|
|
|
CONS_Printf(M_GetText("Number of laps will be changed to %s next round.\n"), str);
|
|
}
|
|
}
|
|
|
|
|
|
static void KartFrantic_OnChange(void)
|
|
{
|
|
if (K_CanChangeRules() == false)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (leveltime < starttime)
|
|
{
|
|
CONS_Printf(M_GetText("Frantic items has been set to %s.\n"), cv_kartfrantic.value ? M_GetText("on") : M_GetText("off"));
|
|
franticitems = (boolean)cv_kartfrantic.value;
|
|
}
|
|
else
|
|
{
|
|
CONS_Printf(M_GetText("Frantic items will be turned %s next round.\n"), cv_kartfrantic.value ? M_GetText("on") : M_GetText("off"));
|
|
}
|
|
}
|
|
|
|
static void KartSpeed_OnChange(void)
|
|
{
|
|
if (!M_SecretUnlocked(SECRET_HARDSPEED) && cv_kartspeed.value == KARTSPEED_HARD)
|
|
{
|
|
CONS_Printf(M_GetText("You haven't earned this yet.\n"));
|
|
CV_StealthSet(&cv_kartspeed, cv_kartspeed.defaultvalue);
|
|
return;
|
|
}
|
|
|
|
if (K_CanChangeRules() == false)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (leveltime < starttime && cv_kartspeed.value != KARTSPEED_AUTO)
|
|
{
|
|
CONS_Printf(M_GetText("Game speed has been changed to \"%s\".\n"), cv_kartspeed.string);
|
|
gamespeed = (UINT8)cv_kartspeed.value;
|
|
}
|
|
else
|
|
{
|
|
CONS_Printf(M_GetText("Game speed will be changed to \"%s\" next round.\n"), cv_kartspeed.string);
|
|
}
|
|
}
|
|
|
|
static void KartEncore_OnChange(void)
|
|
{
|
|
if (K_CanChangeRules() == false)
|
|
{
|
|
return;
|
|
}
|
|
|
|
CONS_Printf(M_GetText("Encore Mode will be set to %s next round.\n"), cv_kartencore.string);
|
|
}
|
|
|
|
static void KartComeback_OnChange(void)
|
|
{
|
|
if (K_CanChangeRules() == false)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (leveltime < starttime)
|
|
{
|
|
CONS_Printf(M_GetText("Karma Comeback has been turned %s.\n"), cv_kartcomeback.value ? M_GetText("on") : M_GetText("off"));
|
|
comeback = (boolean)cv_kartcomeback.value;
|
|
}
|
|
else
|
|
{
|
|
CONS_Printf(M_GetText("Karma Comeback will be turned %s next round.\n"), cv_kartcomeback.value ? M_GetText("on") : M_GetText("off"));
|
|
}
|
|
}
|
|
|
|
static void KartEliminateLast_OnChange(void)
|
|
{
|
|
if (K_CanChangeRules() == false)
|
|
{
|
|
CV_StealthSet(&cv_karteliminatelast, cv_karteliminatelast.defaultvalue);
|
|
}
|
|
|
|
P_CheckRacers();
|
|
}
|
|
|
|
void Got_DiscordInfo(UINT8 **p, INT32 playernum)
|
|
{
|
|
if (playernum != serverplayer /*&& !IsPlayerAdmin(playernum)*/)
|
|
{
|
|
// protect against hacked/buggy client
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal Discord info command received from %s\n"), player_names[playernum]);
|
|
if (server)
|
|
SendKick(playernum, KICK_MSG_CON_FAIL);
|
|
return;
|
|
}
|
|
|
|
// Don't do anything with the information if we don't have Discord RP support
|
|
#ifdef HAVE_DISCORDRPC
|
|
discordInfo.maxPlayers = READUINT8(*p);
|
|
discordInfo.joinsAllowed = (boolean)READUINT8(*p);
|
|
discordInfo.everyoneCanInvite = (boolean)READUINT8(*p);
|
|
|
|
DRPC_UpdatePresence();
|
|
#else
|
|
(*p) += 3;
|
|
#endif
|
|
}
|