RingRacers/src
toaster 18cbfe0649 Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems
"It is only the *results* that remain in this world! All the *actions* you take in a world where time is erased are meaningless!" - Diavolo, Chapter 520
2018-07-24 22:13:20 +01:00
..
android Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
blua Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
djgppdos Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size 2017-02-19 15:54:23 -05:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware HERE COMES A NEW CHALLENGER 2018-07-22 00:31:02 -04:00
locale
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
sdl12 More menu stuff! 2018-07-02 01:55:01 +01:00
win32 More menu stuff! 2018-07-02 01:55:01 +01:00
win32ce Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c Comment out calls to CV_SetValue for cv_analog 2018-03-12 03:18:45 +00:00
b_bot.h
byteptr.h
CMakeLists.txt Closer to done HUD tweaking? 2017-12-23 19:14:06 -05:00
command.c Menu stuff! 2018-07-01 19:29:13 +01:00
command.h Lots of changes 2018-01-15 22:31:14 -05:00
comptime.c
config.h.in DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet 2017-02-20 20:08:24 -05:00
console.c * ACTUALLY fix waiting for players chat. 2018-07-04 00:58:32 +01:00
console.h Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
d_clisrv.c Merge branch 'master' into sonicitems 2018-07-10 17:02:55 -04:00
d_clisrv.h Instead of player->laptime, lets add curlap 2018-01-21 21:03:44 -05:00
d_event.h A lot lol 2017-12-16 22:32:43 -05:00
d_main.c Minor across-board bugfixes re the past 24 hours of commits. 2018-07-19 14:59:38 +01:00
d_main.h Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
d_net.c Fixed local sync fail, among a bunch of other splitscreen check fixes in other files 2017-12-17 14:17:07 -05:00
d_net.h Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
d_netcmd.c Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-07-24 22:13:20 +01:00
d_netcmd.h Shrink debug command, trailing items spawn directly on players, rainbow win 1 is more faithful, make springs more powerful for shrunk players, correct Grow/Shrink fullbright frame 2018-07-12 01:31:33 -04:00
d_netfil.c Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there. 2018-04-15 22:00:31 +01:00
d_netfil.h PT_REQUESTFILE checking: 2017-05-26 13:39:54 +01:00
d_player.h Merge branch 'sonicitems' into bumpstuff 2018-07-20 19:13:04 -04:00
d_think.h
d_ticcmd.h Lots of cmd restructuring. 2018-06-05 17:12:42 -04:00
dehacked.c Orbinaut 2018-07-22 20:55:18 -04:00
dehacked.h
doomdata.h Hundreds of tweaks 2018-06-19 20:20:06 -04:00
doomdef.h Rearranged color order 2018-07-10 22:59:19 -04:00
doomstat.h Merge branch 'bumpstuff' into sonicitems 2018-07-22 18:19:29 -04:00
doomtype.h Mirror Mode 2017-12-12 00:07:14 -05:00
endian.h
f_finale.c *A biggie: two-tier intermission screen! 2018-07-18 20:23:46 +01:00
f_finale.h Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
f_wipe.c Do Oni's suggested changes to the wipe-based level intro fade. https://cdn.discordapp.com/attachments/270211093761097728/470690865279401994/kart0019.gif 2018-07-22 21:49:17 +01:00
fastcmp.h
filesrch.c Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
filesrch.h
g_game.c Merge branch 'bumpstuff' into sonicitems 2018-07-22 18:19:29 -04:00
g_game.h MAP HELL IS REAL 2018-07-22 21:02:31 +01:00
g_input.c nice 2018-05-31 01:06:48 -04:00
g_input.h Restore gc_camrotate 2018-05-30 16:54:59 -04:00
g_state.h Getting there. 2018-01-27 20:59:29 -05:00
hu_stuff.c * FREE PLAY! The necessary corollary to HERE COMES A NEW CHALLENGER... 2018-07-22 16:16:03 +01:00
hu_stuff.h A bunch of little things. 2018-07-18 21:40:04 +01:00
i_addrinfo.c Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
i_addrinfo.h
i_joy.h Fix splitscreen joystick 2018-07-03 15:32:26 -04:00
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h some joystick fixes 2017-12-24 08:20:58 -05:00
i_tcp.c TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
i_tcp.h
i_video.h
info.c Orbinaut 2018-07-22 20:55:18 -04:00
info.h Orbinaut 2018-07-22 20:55:18 -04:00
k_kart.c Orbinaut 2018-07-22 20:55:18 -04:00
k_kart.h Merge branch 'bumpstuff' into sonicitems 2018-07-22 18:19:29 -04:00
keys.h
lua_baselib.c Merge branch 'sonicitems' into bumpstuff 2018-07-20 19:13:04 -04:00
lua_consolelib.c P != M 2018-02-08 18:14:56 -05:00
lua_hook.h Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists 2016-12-15 21:05:54 +01:00
lua_hooklib.c Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case 2017-12-17 20:59:24 +00:00
lua_hud.h More consistent comment. 2016-08-19 00:07:32 +01:00
lua_hudlib.c Fade-in intro 2018-06-26 10:14:59 -04:00
lua_infolib.c
lua_libs.h v1.3.04 - The Bouncy One 2017-04-17 13:20:52 -04:00
lua_maplib.c actnum is now a 2 character long string 2018-06-05 01:34:05 -04:00
lua_mathlib.c Hundreds of tweaks 2018-06-19 20:20:06 -04:00
lua_mobjlib.c Linked list bananas, hnext/hprev fixes 2018-06-16 19:57:08 -04:00
lua_playerlib.c Lots of cmd restructuring. 2018-06-05 17:12:42 -04:00
lua_script.c Always send gamestate to joiners. 2018-07-06 20:25:13 +01:00
lua_script.h
lua_skinlib.c Some more minor comeback tweaks 2017-11-19 19:39:40 -05:00
lua_thinkerlib.c Rewrote thinkers.iterate to handle invalid pointers elegantly. 2017-05-27 14:03:27 -05:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot 2018-06-26 11:33:54 -04:00
m_cheat.h
m_cond.c Changed time requirements to accomedate lap changes 2018-06-02 10:29:43 -04:00
m_cond.h Doing one more step to totally ensure that matchesplayed is unlocking stuff 2018-03-30 12:16:15 -04:00
m_dllist.h
m_fixed.c Correct C FixedMul() off-by-one errors 2018-05-20 22:55:21 +03:00
m_fixed.h Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h 2017-09-14 21:29:38 +01:00
m_menu.c * Make cancelling a join work on the pause menu and console. (You need to write "changeteam spectator" to cancel a PF_WANTSTOJOIN.) 2018-07-21 16:45:08 +01:00
m_menu.h Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
m_misc.c better parentheses 2018-07-07 16:46:32 -04:00
m_misc.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile NOFOURPLAYER as a compile option 2018-01-01 13:18:38 -05:00
Makefile.cfg Build: do not error on FALLTHURs 2017-10-27 19:49:55 -04:00
md5.c
md5.h
mserv.c Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
mserv.h
p5prof.h
p_ceilng.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_enemy.c Chao's requests 2018-07-16 21:27:50 -04:00
p_floor.c Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
p_inter.c Orbinaut 2018-07-22 20:55:18 -04:00
p_lights.c
p_local.h Spectator overhaul 2018-07-20 19:11:36 -04:00
p_map.c Orbinaut 2018-07-22 20:55:18 -04:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c Orbinaut 2018-07-22 20:55:18 -04:00
p_mobj.h Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
p_polyobj.c A lot lol 2017-12-16 22:32:43 -05:00
p_polyobj.h
p_pspr.h Chee wanted paper sprites' code, so here it is for the public to see. 2016-08-22 22:54:30 +01:00
p_saveg.c Map reset timer 2018-07-21 15:54:05 -04:00
p_saveg.h
p_setup.c Item dist scales with low player count instead of just odds, you can change some cvars during start countdown 2018-07-22 18:15:11 -04:00
p_setup.h P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat. 2016-12-08 21:45:25 +00:00
p_sight.c
p_slopes.c Nerf slope push because of stronger gravity 2017-03-13 00:10:38 +00:00
p_slopes.h
p_spec.c Chao's requests 2018-07-16 21:27:50 -04:00
p_spec.h v1.3.04 - The Bouncy One 2017-04-17 13:20:52 -04:00
p_telept.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
p_tick.c * FREE PLAY! The necessary corollary to HERE COMES A NEW CHALLENGER... 2018-07-22 16:16:03 +01:00
p_tick.h
p_user.c Orbinaut 2018-07-22 20:55:18 -04:00
r_bsp.c ssplayer -> viewnumber 2018-06-27 13:14:22 -04:00
r_bsp.h ssplayer -> viewnumber 2018-06-27 13:14:22 -04:00
r_data.c Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster 2017-05-15 14:38:55 +01:00
r_data.h Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode 2016-12-17 19:59:54 +00:00
r_defs.h Merge branch 'master' into public_flatsprite 2017-05-12 20:42:55 -04:00
r_draw.c Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
r_draw.h So much 2018-02-05 18:55:52 -05:00
r_draw8.c
r_draw16.c
r_local.h what is this bullshit?! 2018-03-12 01:21:35 -04:00
r_main.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
r_main.h more quad stuff 2017-12-11 00:12:38 -06:00
r_plane.c Internal sky improvement ports 2018-07-08 15:44:01 -04:00
r_plane.h Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
r_segs.c Internal sky improvement ports 2018-07-08 15:44:01 -04:00
r_segs.h
r_sky.c Rendering fixes ahoy! 2017-12-29 14:50:16 -05:00
r_sky.h
r_splats.c
r_splats.h Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
r_state.h Fixed local sync fail, among a bunch of other splitscreen check fixes in other files 2017-12-17 14:17:07 -05:00
r_things.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
r_things.h Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
s_sound.c Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
s_sound.h Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
screen.c Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
screen.h
sounds.c MAP HELL IS REAL 2018-07-22 21:02:31 +01:00
sounds.h MAP HELL IS REAL 2018-07-22 21:02:31 +01:00
st_stuff.c * FREE PLAY! The necessary corollary to HERE COMES A NEW CHALLENGER... 2018-07-22 16:16:03 +01:00
st_stuff.h Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c HERE COMES A NEW CHALLENGER 2018-07-22 00:31:02 -04:00
v_video.h Menu stuff! 2018-07-01 19:29:13 +01:00
vid_copy.s
w_wad.c Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
w_wad.h Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
y_inter.c MAP HELL IS REAL 2018-07-22 21:02:31 +01:00
y_inter.h It's SINT8 not INT8 2018-02-23 01:04:52 +00:00
z_zone.c
z_zone.h