..
android
blua
djgppdos
dummy
hardware
HERE COMES A NEW CHALLENGER
2018-07-22 00:31:02 -04:00
locale
nds
sdl
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
sdl12
More menu stuff!
2018-07-02 01:55:01 +01:00
win32
More menu stuff!
2018-07-02 01:55:01 +01:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c
Comment out calls to CV_SetValue for cv_analog
2018-03-12 03:18:45 +00:00
b_bot.h
byteptr.h
CMakeLists.txt
command.c
Menu stuff!
2018-07-01 19:29:13 +01:00
command.h
Lots of changes
2018-01-15 22:31:14 -05:00
comptime.c
config.h.in
console.c
* ACTUALLY fix waiting for players chat.
2018-07-04 00:58:32 +01:00
console.h
Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
2018-07-02 13:20:04 +01:00
d_clisrv.c
Merge branch 'master' into sonicitems
2018-07-10 17:02:55 -04:00
d_clisrv.h
Instead of player->laptime, lets add curlap
2018-01-21 21:03:44 -05:00
d_event.h
d_main.c
Minor across-board bugfixes re the past 24 hours of commits.
2018-07-19 14:59:38 +01:00
d_main.h
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
d_net.c
d_net.h
d_netcmd.c
Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems
2018-07-24 22:13:20 +01:00
d_netcmd.h
Shrink debug command, trailing items spawn directly on players, rainbow win 1 is more faithful, make springs more powerful for shrunk players, correct Grow/Shrink fullbright frame
2018-07-12 01:31:33 -04:00
d_netfil.c
Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
2018-04-15 22:00:31 +01:00
d_netfil.h
d_player.h
Merge branch 'sonicitems' into bumpstuff
2018-07-20 19:13:04 -04:00
d_think.h
d_ticcmd.h
Lots of cmd restructuring.
2018-06-05 17:12:42 -04:00
dehacked.c
Orbinaut
2018-07-22 20:55:18 -04:00
dehacked.h
doomdata.h
Hundreds of tweaks
2018-06-19 20:20:06 -04:00
doomdef.h
Rearranged color order
2018-07-10 22:59:19 -04:00
doomstat.h
Merge branch 'bumpstuff' into sonicitems
2018-07-22 18:19:29 -04:00
doomtype.h
endian.h
f_finale.c
*A biggie: two-tier intermission screen!
2018-07-18 20:23:46 +01:00
f_finale.h
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
f_wipe.c
Do Oni's suggested changes to the wipe-based level intro fade. https://cdn.discordapp.com/attachments/270211093761097728/470690865279401994/kart0019.gif
2018-07-22 21:49:17 +01:00
fastcmp.h
filesrch.c
filesrch.h
g_game.c
Merge branch 'bumpstuff' into sonicitems
2018-07-22 18:19:29 -04:00
g_game.h
MAP HELL IS REAL
2018-07-22 21:02:31 +01:00
g_input.c
nice
2018-05-31 01:06:48 -04:00
g_input.h
Restore gc_camrotate
2018-05-30 16:54:59 -04:00
g_state.h
Getting there.
2018-01-27 20:59:29 -05:00
hu_stuff.c
* FREE PLAY! The necessary corollary to HERE COMES A NEW CHALLENGER...
2018-07-22 16:16:03 +01:00
hu_stuff.h
A bunch of little things.
2018-07-18 21:40:04 +01:00
i_addrinfo.c
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
i_addrinfo.h
i_joy.h
Fix splitscreen joystick
2018-07-03 15:32:26 -04:00
i_net.h
i_sound.h
i_system.h
i_tcp.c
i_tcp.h
i_video.h
info.c
Orbinaut
2018-07-22 20:55:18 -04:00
info.h
Orbinaut
2018-07-22 20:55:18 -04:00
k_kart.c
Orbinaut
2018-07-22 20:55:18 -04:00
k_kart.h
Merge branch 'bumpstuff' into sonicitems
2018-07-22 18:19:29 -04:00
keys.h
lua_baselib.c
Merge branch 'sonicitems' into bumpstuff
2018-07-20 19:13:04 -04:00
lua_consolelib.c
P != M
2018-02-08 18:14:56 -05:00
lua_hook.h
lua_hooklib.c
lua_hud.h
lua_hudlib.c
Fade-in intro
2018-06-26 10:14:59 -04:00
lua_infolib.c
lua_libs.h
lua_maplib.c
actnum is now a 2 character long string
2018-06-05 01:34:05 -04:00
lua_mathlib.c
Hundreds of tweaks
2018-06-19 20:20:06 -04:00
lua_mobjlib.c
Linked list bananas, hnext/hprev fixes
2018-06-16 19:57:08 -04:00
lua_playerlib.c
Lots of cmd restructuring.
2018-06-05 17:12:42 -04:00
lua_script.c
Always send gamestate to joiners.
2018-07-06 20:25:13 +01:00
lua_script.h
lua_skinlib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot
2018-06-26 11:33:54 -04:00
m_cheat.h
m_cond.c
Changed time requirements to accomedate lap changes
2018-06-02 10:29:43 -04:00
m_cond.h
Doing one more step to totally ensure that matchesplayed is unlocking stuff
2018-03-30 12:16:15 -04:00
m_dllist.h
m_fixed.c
Correct C FixedMul() off-by-one errors
2018-05-20 22:55:21 +03:00
m_fixed.h
m_menu.c
* Make cancelling a join work on the pause menu and console. (You need to write "changeteam spectator" to cancel a PF_WANTSTOJOIN.)
2018-07-21 16:45:08 +01:00
m_menu.h
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
m_misc.c
better parentheses
2018-07-07 16:46:32 -04:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile
NOFOURPLAYER as a compile option
2018-01-01 13:18:38 -05:00
Makefile.cfg
md5.c
md5.h
mserv.c
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c
Chao's requests
2018-07-16 21:27:50 -04:00
p_floor.c
Merge branch 'master' into sonicitems
2018-06-07 19:39:45 -04:00
p_inter.c
Orbinaut
2018-07-22 20:55:18 -04:00
p_lights.c
p_local.h
Spectator overhaul
2018-07-20 19:11:36 -04:00
p_map.c
Orbinaut
2018-07-22 20:55:18 -04:00
p_maputl.c
p_maputl.h
p_mobj.c
Orbinaut
2018-07-22 20:55:18 -04:00
p_mobj.h
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c
Map reset timer
2018-07-21 15:54:05 -04:00
p_saveg.h
p_setup.c
Item dist scales with low player count instead of just odds, you can change some cvars during start countdown
2018-07-22 18:15:11 -04:00
p_setup.h
p_sight.c
p_slopes.c
p_slopes.h
p_spec.c
Chao's requests
2018-07-16 21:27:50 -04:00
p_spec.h
p_telept.c
p_tick.c
* FREE PLAY! The necessary corollary to HERE COMES A NEW CHALLENGER...
2018-07-22 16:16:03 +01:00
p_tick.h
p_user.c
Orbinaut
2018-07-22 20:55:18 -04:00
r_bsp.c
ssplayer -> viewnumber
2018-06-27 13:14:22 -04:00
r_bsp.h
ssplayer -> viewnumber
2018-06-27 13:14:22 -04:00
r_data.c
r_data.h
r_defs.h
r_draw.c
Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
2018-07-02 13:20:04 +01:00
r_draw.h
So much
2018-02-05 18:55:52 -05:00
r_draw8.c
r_draw16.c
r_local.h
what is this bullshit?!
2018-03-12 01:21:35 -04:00
r_main.c
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
r_main.h
r_plane.c
Internal sky improvement ports
2018-07-08 15:44:01 -04:00
r_plane.h
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
r_segs.c
Internal sky improvement ports
2018-07-08 15:44:01 -04:00
r_segs.h
r_sky.c
Rendering fixes ahoy!
2017-12-29 14:50:16 -05:00
r_sky.h
r_splats.c
r_splats.h
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
r_state.h
r_things.c
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
r_things.h
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
s_sound.c
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
s_sound.h
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
screen.c
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
screen.h
sounds.c
MAP HELL IS REAL
2018-07-22 21:02:31 +01:00
sounds.h
MAP HELL IS REAL
2018-07-22 21:02:31 +01:00
st_stuff.c
* FREE PLAY! The necessary corollary to HERE COMES A NEW CHALLENGER...
2018-07-22 16:16:03 +01:00
st_stuff.h
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
HERE COMES A NEW CHALLENGER
2018-07-22 00:31:02 -04:00
v_video.h
Menu stuff!
2018-07-01 19:29:13 +01:00
vid_copy.s
w_wad.c
w_wad.h
y_inter.c
MAP HELL IS REAL
2018-07-22 21:02:31 +01:00
y_inter.h
It's SINT8 not INT8
2018-02-23 01:04:52 +00:00
z_zone.c
z_zone.h