mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
5336 lines
91 KiB
INI
5336 lines
91 KiB
INI
/*********************************************************\
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vim: ai
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Zone Builder Game Configuration
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For Dr. Robotnik's Ring Racers
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Based on the Configuration for Sonic Robo Blast 2 Version 2.2
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Contributors (alphabetical):
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* Foxboy
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* James(/Jart)
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* JJames19119
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* Kalaron
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* Kristos
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* MascaraSnake
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* MK
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* Morpheus
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* Neo Chaotikal
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* Oogaland
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* Rob
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* SeventhSentinel
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* Shadow Hog
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* SRB2-Playah
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* SSNTails
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* ST218
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* TehRealSalt
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* toaster
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* Viola
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\*********************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "Dr. Robotnik's Ring Racers";
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//GZDB specific. Don't try to load lumps that don't exist.
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basegame = 0;
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// This is the simplified game engine/sourceport name
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engine = "zdoom";
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
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formatinterface = "SRB2MapSetIO";
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//Sky textures for vanilla maps
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defaultskytextures
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{
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SKY1 = "MAP42,MAPB2,MAPBL,MAPH6,MAPHE";
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SKY2 = "MAP11";
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SKY4 = "MAPB4";
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SKY6 = "MAP19,MAPBH";
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SKY8 = "MAP12,MAP22,MAP40,MAPBC,MAPH3,MAPH9,MAPHA";
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SKY11 = "MAP04";
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SKY12 = "MAP39";
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SKY13 = "MAP21";
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SKY17 = "MAP24";
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SKY21 = "MAPH8";
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SKY22 = "MAPBG";
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SKY28 = "MAP35";
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SKY30 = "MAP49,MAPH1";
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SKY31 = "MAP23";
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SKY40 = "MAP48";
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SKY41 = "MAP52,MAPBQ";
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SKY42 = "MAP51,MAPBN";
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SKY45 = "MAP55,MAPBO,MAPBP";
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SKY46 = "MAP53,MAPHD";
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SKY52 = "MAP03,MAPBD";
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SKY55 = "MAP17";
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SKY60 = "MAPB1";
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SKY61 = "MAP50";
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SKY70 = "MAP10";
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SKY71 = "MAP27";
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SKY72 = "MAPH2";
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SKY73 = "MAP34";
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SKY74 = "MAP33";
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SKY75 = "MAP25";
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SKY76 = "MAP20";
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SKY77 = "MAP28";
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SKY78 = "MAPH5";
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SKY87 = "MAPB8,MAPH0";
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SKY88 = "MAP01,MAP02,MAP07,MAP08,MAP09,MAP31,MAPB5,MAPBR,MAPBS";
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SKY91 = "MAP05,MAPB0,MAPBJ";
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SKY93 = "MAPBM";
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SKY117 = "MAP13,MAP32";
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SKY118 = "MAPB9";
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SKY190 = "MAP16,MAP18";
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SKY357 = "MAP46";
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SKY371 = "MAPHF";
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SKY700 = "MAP47";
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SKY714 = "MAP41";
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SKY715 = "MAP45";
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SKY821 = "MAP29,MAPBB";
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SKY1012 = "MAPBA";
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SKY1017 = "MAP14,MAP15";
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SKY1019 = "MAPHB";
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SKY2002 = "MAP44,MAPB3,MAPH4";
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SKY2432 = "MAPHC";
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SKY2517 = "MAP37";
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SKY3262 = "MAP38";
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SKY3388 = "MAP43";
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SKY3753 = "MAP26";
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SKY4733 = "MAPB7";
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SKY6343 = "MAP54";
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SKY7492 = "MAP06";
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}
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Default testing parameters
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testparameters = "-file \"%AP\" \"%F\" -warp %L";
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testshortpaths = true;
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// Default nodebuilder configurations
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defaultsavecompiler = "zennode_normal";
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defaulttestcompiler = "zennode_fast";
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// Skill levels
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skills
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{
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1 = "Normal";
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}
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// Skins
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skins
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{
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Sonic;
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Tails;
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Knuckles;
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Amy;
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Mighty;
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Motobug;
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Eggman;
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MetalSonic;
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Fang;
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}
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// Gametypes
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gametypes
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{
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-1 = "Grand Prix";
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0 = "Race";
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1 = "Battle";
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}
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// Special linedefs
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soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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repeatmidtextureflag = 1024;
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pegmidtextureflag = 256;
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// Generalized actions
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generalizedlinedefs = false;
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generalizedsectors = true;
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// Texture loading options
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defaultwalltexture = "GFZROCK";
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defaultfloortexture = "GFZFLR01";
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defaultceilingtexture = "F_SKY1";
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Thing number for start position in 3D Mode
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start3dmode = 3328;
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/*
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TEXTURES AND FLAT SOURCES
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This tells Doom Builder where to find the information for textures
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and flats in the IWAD file, Addition WAD file and Map WAD file.
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Start and end lumps must be given in a structure (of which the
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key name doesnt matter) and any textures or flats in between them
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are loaded in either the textures category or flats category.
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For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
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Kalaron: and now TX_START
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*/
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// Texture sources
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textures
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{
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zdoom1
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{
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start = "TX_START";
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end = "TX_END";
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}
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}
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// Patch sources
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patches
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{
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standard1
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{
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start = "P_START";
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end = "P_END";
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}
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standard2
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{
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start = "PP_START";
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end = "PP_END";
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}
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}
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// Sprite sources
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sprites
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{
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standard1
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{
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start = "S_START";
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end = "S_END";
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}
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standard2
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{
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start = "SS_START";
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end = "SS_END";
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}
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}
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect
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{
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EXTENDED = 2;
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BEHAVIOR = 2;
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E#M# = 2;
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MAP?? = 1;
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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maplumpnames
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{
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~MAP
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{
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required = true;
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blindcopy = true;
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nodebuild = false;
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}
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THINGS
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{
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required = true;
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nodebuild = true;
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allowempty = true;
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}
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LINEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SIDEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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VERTEXES
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SEGS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SSECTORS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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NODES
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SECTORS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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REJECT
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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BLOCKMAP
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{
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required = false;
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nodebuild = true;
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allowempty = true;
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}
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PICTURE
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{
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required = false;
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blindcopy = true;
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nodebuild = false;
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}
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MINIMAP
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{
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required = false;
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blindcopy = true;
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nodebuild = false;
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}
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TWEAKMAP
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{
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required = false;
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blindcopy = true;
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nodebuild = false;
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}
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ENCORE
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{
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required = false;
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blindcopy = true;
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nodebuild = false;
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}
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}
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scriptlumpnames
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{
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MAINCFG
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{
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script = "SOC.cfg";
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}
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OBJCTCFG
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{
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script = "SOC.cfg";
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}
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SOC_
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{
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script = "SOC.cfg";
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isprefix = true;
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}
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LUA_
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{
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script = "Lua.cfg";
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isprefix = true;
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}
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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255;
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248;
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240;
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232;
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224;
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216;
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208;
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200;
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192;
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184;
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176;
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168;
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160;
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152;
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144;
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136;
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128;
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120;
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112;
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104;
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96;
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88;
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80;
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72;
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64;
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56;
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48;
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40;
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32;
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24;
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16;
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8;
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0;
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}
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// SECTOR TYPES-----------------------------------------------------------------
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sectortypes
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{
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0 = "Normal";
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1 = "Damage";
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2 = "Offroad (Weak)";
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3 = "Offroad";
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4 = "Offroad (Strong)";
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5 = "Spikes";
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6 = "Death Pit (Camera Tilt)";
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7 = "Death Pit (No Camera Tilt)";
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8 = "Instant Kill";
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9 = "<deprecated> Ring Drainer (Floor Touch)";
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10 = "<deprecated> Ring Drainer (Anywhere in Sector)";
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11 = "<deprecated> Special Stage Damage";
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12 = "Wall Sector (no step-up/down)";
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13 = "Ramp Sector (double step-up/down)";
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14 = "Non-Ramp Sector (no step-down)";
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15 = "<deprecated> Bouncy FOF";
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16 = "Trigger Line Ex. (Pushable Objects)";
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32 = "Trigger Line Ex. (Anywhere, All Players)";
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48 = "Trigger Line Ex. (Floor Touch, All Players)";
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64 = "Trigger Line Ex. (Anywhere in Sector)";
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80 = "Trigger Line Ex. (Floor Touch)";
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96 = "<deprecated> Trigger Line Ex. (Emerald Check)";
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112 = "Trigger Line Ex. (Race Lap)";
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128 = "Check for Linedef Executor on FOFs";
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144 = "<deprecated> Egg Capsule";
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160 = "<deprecated> Special Stage Time/Rings Parameters";
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176 = "<deprecated> Custom Global Gravity";
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192 = "Invert Encore Remap";
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256 = "Spring Panel";
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512 = "Wind/Current";
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768 = "Spring Panel (Speed Capped)";
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1024 = "Conveyor Belt";
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1280 = "Speed Pad";
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1536 = "<deprecated> Speed Pad (Spin)";
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1792 = "Bustable Block Sprite Parameter (ROIA)";
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2048 = "Bustable Block Sprite Parameter (ROIB)";
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2304 = "Bustable Block Sprite Parameter (ROIC)";
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2560 = "Bustable Block Sprite Parameter (ROID)";
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2816 = "Bustable Block Sprite Parameter (ROIE)";
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3072 = "Bustable Block Sprite Parameter (ROIF)";
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3328 = "Bustable Block Sprite Parameter (ROIG)";
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3584 = "Bustable Block Sprite Parameter (ROIH)";
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3840 = "Bustable Block Sprite Parameter (ROII)";
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4096 = "Star Post Activator";
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8192 = "Exit Level";
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12288 = "<deprecated> CTF Red Team Base";
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16384 = "<deprecated> CTF Blue Team Base";
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20480 = "Fan Sector";
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24576 = "Sneaker Panel";
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28672 = "<deprecated> Force Spin";
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32768 = "Zoom Tube Start";
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36864 = "Zoom Tube End";
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40960 = "<deprecated> Circuit Finish Line";
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45056 = "<deprecated> Rope Hang";
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49152 = "<deprecated> Intangible to the Camera";
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}
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// GENERALISED SECTOR TYPES-----------------------------------------------------------------
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gen_sectortypes
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{
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first
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{
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0 = "Normal";
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1 = "Damage";
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2 = "Offroad (Weak)";
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3 = "Offroad";
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4 = "Offroad (Strong)";
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5 = "Spikes";
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6 = "Death Pit (Camera Tilt)";
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7 = "Death Pit (No Camera Tilt)";
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8 = "Instant Kill";
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9 = "<deprecated> Ring Drainer (Floor Touch)";
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10 = "<deprecated> Ring Drainer (Anywhere in Sector)";
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11 = "<deprecated> Special Stage Damage";
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12 = "Space Countdown";
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13 = "Ramp Sector (double step-up/down)";
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14 = "Non-Ramp Sector (no step-down)";
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15 = "<deprecated> Bouncy FOF";
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}
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second
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{
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0 = "Normal";
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16 = "Trigger Line Ex. (Pushable Objects)";
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32 = "Trigger Line Ex. (Anywhere, All Players)";
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48 = "Trigger Line Ex. (Floor Touch, All Players)";
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64 = "Trigger Line Ex. (Anywhere in Sector)";
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80 = "Trigger Line Ex. (Floor Touch)";
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96 = "<deprecated> Trigger Line Ex. (Emerald Check)";
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112 = "Trigger Line Ex. (Race Lap)";
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|
128 = "Check for Linedef Executor on FOFs";
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|
144 = "<deprecated> Egg Capsule";
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|
160 = "<deprecated> Special Stage Time/Rings Parameters";
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|
176 = "<deprecated> Custom Global Gravity";
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|
192 = "Invert Encore Remap";
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}
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third
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{
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0 = "Normal";
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256 = "Spring Panel";
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512 = "Wind/Current";
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768 = "Spring Panel (Speed Capped)";
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1024 = "Conveyor Belt";
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|
1280 = "Speed Pad";
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1536 = "<deprecated> Speed Pad (Spin)";
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|
1792 = "Bustable Block Sprite Parameter (ROIA)";
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|
2048 = "Bustable Block Sprite Parameter (ROIB)";
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|
2304 = "Bustable Block Sprite Parameter (ROIC)";
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|
2560 = "Bustable Block Sprite Parameter (ROID)";
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2816 = "Bustable Block Sprite Parameter (ROIE)";
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3072 = "Bustable Block Sprite Parameter (ROIF)";
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3328 = "Bustable Block Sprite Parameter (ROIG)";
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3584 = "Bustable Block Sprite Parameter (ROIH)";
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|
3840 = "Bustable Block Sprite Parameter (ROII)";
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|
}
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|
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fourth
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{
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0 = "Normal";
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|
4096 = "Star Post Activator";
|
|
8192 = "Exit Level";
|
|
12288 = "<deprecated> CTF Red Team Base";
|
|
16384 = "<deprecated> CTF Blue Team Base";
|
|
20480 = "Fan Sector";
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|
24576 = "Sneaker Panel";
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|
28672 = "<deprecated> Force Spin";
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|
32768 = "Zoom Tube Start";
|
|
36864 = "Zoom Tube End";
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|
40960 = "<deprecated> Circuit Finish Line";
|
|
45056 = "<deprecated> Rope Hang";
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|
49152 = "<deprecated> Intangible to the Camera";
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|
}
|
|
}
|
|
|
|
// LINEDEF FLAGS
|
|
linedefflags
|
|
{
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|
1 = "[0] Impassable";
|
|
2 = "[1] Block Players";
|
|
4 = "[2] Double-Sided";
|
|
8 = "[3] Upper Unpegged";
|
|
16 = "[4] Lower Unpegged";
|
|
32 = "[5] Slope Skew (E1)";
|
|
64 = "[6] Not Climbable";
|
|
128 = "[7] No Midtexture Skew (E2)";
|
|
256 = "[8] Peg Midtexture (E3)";
|
|
512 = "[9] Solid Midtexture (E4)";
|
|
1024 = "[10] Repeat Midtexture (E5)";
|
|
2048 = "[11] No Sonic";
|
|
4096 = "[12] No Tails";
|
|
8192 = "[13] No Knuckles";
|
|
16384 = "[14] Bouncy Wall";
|
|
32768 = "[15] Transfer Line";
|
|
}
|
|
|
|
// Linedef flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
linedefflagstranslation
|
|
{
|
|
1 = "blocking";
|
|
2 = "blockmonsters";
|
|
4 = "twosided";
|
|
8 = "dontpegtop";
|
|
16 = "dontpegbottom";
|
|
32 = "secret";
|
|
64 = "blocksound";
|
|
128 = "dontdraw";
|
|
256 = "mapped";
|
|
}
|
|
|
|
// LINEDEF ACTIVATIONS
|
|
linedefactivations
|
|
{
|
|
}
|
|
|
|
// LINEDEF TYPES
|
|
linedeftypes
|
|
{
|
|
misc
|
|
{
|
|
title = "Miscellaneous";
|
|
|
|
0
|
|
{
|
|
title = "None";
|
|
prefix = "(0)";
|
|
}
|
|
|
|
1
|
|
{
|
|
title = "Per-Sector Gravity";
|
|
prefix = "(1)";
|
|
flags64text = "[6] Flip in reverse gravity";
|
|
}
|
|
|
|
4
|
|
{
|
|
title = "Speed Pad";
|
|
prefix = "(4)";
|
|
flags512text = "[9] No teleport to center";
|
|
}
|
|
|
|
5
|
|
{
|
|
title = "Camera Scanner";
|
|
prefix = "(5)";
|
|
}
|
|
|
|
6
|
|
{
|
|
title = "Disable Linedef Effect on Level Load";
|
|
prefix = "(6)";
|
|
}
|
|
|
|
7
|
|
{
|
|
title = "Sector Flat Alignment";
|
|
prefix = "(7)";
|
|
flags2048text = "[11] Don't align floor";
|
|
flags4096text = "[12] Don't align ceiling";
|
|
flags8192text = "[13] Use texture offsets";
|
|
}
|
|
|
|
10
|
|
{
|
|
title = "Culling Plane";
|
|
prefix = "(10)";
|
|
flags64text = "[6] Cull only while in sector";
|
|
}
|
|
|
|
13
|
|
{
|
|
title = "Heat Wave Effect";
|
|
prefix = "(13)";
|
|
}
|
|
|
|
40
|
|
{
|
|
title = "Visual Portal Between Tagged Linedefs";
|
|
prefix = "(40)";
|
|
}
|
|
|
|
41
|
|
{
|
|
title = "Horizon Effect";
|
|
prefix = "(41)";
|
|
}
|
|
|
|
50
|
|
{
|
|
title = "Instantly Lower Floor on Level Load";
|
|
prefix = "(50)";
|
|
}
|
|
|
|
51
|
|
{
|
|
title = "Instantly Raise Ceiling on Level Load";
|
|
prefix = "(51)";
|
|
}
|
|
|
|
63
|
|
{
|
|
title = "Fake Floor/Ceiling Planes";
|
|
prefix = "(63)";
|
|
}
|
|
|
|
80
|
|
{
|
|
title = "Offset Tagged Things from Frontside FOF";
|
|
prefix = "(80)";
|
|
}
|
|
|
|
81
|
|
{
|
|
title = "Block enemies";
|
|
prefix = "(81)";
|
|
}
|
|
|
|
96
|
|
{
|
|
title = "Apply Tag to Tagged Sectors";
|
|
prefix = "(96)";
|
|
flags1024text = "[10] Offsets are target tags";
|
|
flags8192text = "[13] Use front side offsets";
|
|
flags32768text = "[15] Use back side offsets";
|
|
}
|
|
|
|
97
|
|
{
|
|
title = "Apply Tag to Front Sector";
|
|
prefix = "(97)";
|
|
flags8192text = "[13] Use front side offsets";
|
|
flags32768text = "[15] Use back side offsets";
|
|
}
|
|
|
|
98
|
|
{
|
|
title = "Apply Tag to Back Sector";
|
|
prefix = "(98)";
|
|
flags8192text = "[13] Use front side offsets";
|
|
flags32768text = "[15] Use back side offsets";
|
|
}
|
|
|
|
99
|
|
{
|
|
title = "Apply Tag to Front and Back Sectors";
|
|
prefix = "(99)";
|
|
flags8192text = "[13] Use front side offsets";
|
|
flags32768text = "[15] Use back side offsets";
|
|
}
|
|
|
|
540
|
|
{
|
|
title = "Floor Friction";
|
|
prefix = "(540)";
|
|
}
|
|
}
|
|
|
|
parameters
|
|
{
|
|
title = "Parameters";
|
|
|
|
2
|
|
{
|
|
title = "Custom Exit";
|
|
prefix = "(2)";
|
|
flags2text = "[1] Check emeralds";
|
|
flags64text = "[6] Skip score tally";
|
|
}
|
|
|
|
3
|
|
{
|
|
title = "Zoom Tube Parameters";
|
|
prefix = "(3)";
|
|
flags512text = "[9] Ignore player direction";
|
|
}
|
|
|
|
8
|
|
{
|
|
title = "Special Sector Properties";
|
|
prefix = "(8)";
|
|
flags32text = "[5] Invert precipitation";
|
|
flags64text = "[6] Touch only ceiling";
|
|
flags128text = "[7] Allow opposite gravity";
|
|
flags256text = "[8] Touch sector edge";
|
|
flags512text = "[9] Touch floor or ceiling";
|
|
}
|
|
|
|
9
|
|
{
|
|
title = "Chain Parameters";
|
|
prefix = "(9)";
|
|
flags32text = "[5] Swing instead of spin";
|
|
flags128text = "[7] Make chain from end item";
|
|
flags64text = "[6] Player-turnable chain";
|
|
flags256text = "[8] Spawn link at origin";
|
|
flags512text = "[9] Don't clip inside ground";
|
|
flags1024text = "[10] No distance check";
|
|
}
|
|
|
|
11
|
|
{
|
|
title = "Rope Hang Parameters";
|
|
prefix = "(11)";
|
|
flags32text = "[5] Don't loop";
|
|
flags64text = "[6] Static";
|
|
}
|
|
|
|
12
|
|
{
|
|
title = "Rock Spawner Parameters";
|
|
prefix = "(12)";
|
|
flags64text = "[6] Randomize speed";
|
|
}
|
|
|
|
14
|
|
{
|
|
title = "Bustable Block Parameters";
|
|
prefix = "(14)";
|
|
flags32text = "[5] Particles launch from center";
|
|
}
|
|
|
|
15
|
|
{
|
|
title = "Fan Particle Spawner Parameters";
|
|
prefix = "(15)";
|
|
}
|
|
|
|
64
|
|
{
|
|
title = "Continuously Appearing/Disappearing FOF";
|
|
prefix = "(64)";
|
|
flags2text = "[1] Use control sector tag";
|
|
flags64text = "[6] No sound effect";
|
|
}
|
|
|
|
65
|
|
{
|
|
title = "<disabled> Bridge Thinker";
|
|
prefix = "(65)";
|
|
}
|
|
|
|
76
|
|
{
|
|
title = "Make FOF Bouncy";
|
|
prefix = "(76)";
|
|
}
|
|
}
|
|
|
|
polyobject
|
|
{
|
|
title = "PolyObject";
|
|
|
|
20
|
|
{
|
|
title = "PolyObject First Line";
|
|
prefix = "(20)";
|
|
}
|
|
|
|
22
|
|
{
|
|
title = "PolyObject Parameters";
|
|
prefix = "(22)";
|
|
flags8text = "[3] Set translucency by X offset";
|
|
flags32text = "[5] Render outer sides only";
|
|
flags64text = "[6] Trigger linedef executor";
|
|
flags128text = "[7] Intangible";
|
|
flags256text = "[8] Stopped by pushables";
|
|
flags512text = "[9] Render flats";
|
|
flags8192text = "[13] Cut cyan flat pixels";
|
|
}
|
|
|
|
30
|
|
{
|
|
title = "PolyObject Waving Flag";
|
|
prefix = "(30)";
|
|
}
|
|
|
|
31
|
|
{
|
|
title = "Move PolyObject by Front Sector Displacement";
|
|
prefix = "(31)";
|
|
}
|
|
|
|
32
|
|
{
|
|
title = "Rotate PolyObject by Front Sector Displacement";
|
|
prefix = "(32)";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
}
|
|
|
|
planemove
|
|
{
|
|
title = "Plane Movement";
|
|
|
|
52
|
|
{
|
|
title = "Continuously Falling Sector";
|
|
prefix = "(52)";
|
|
flags64text = "[6] Continuously rising";
|
|
}
|
|
|
|
53
|
|
{
|
|
title = "Continuous Floor/Ceiling Mover";
|
|
prefix = "(53)";
|
|
}
|
|
|
|
54
|
|
{
|
|
title = "Continuous Floor Mover";
|
|
prefix = "(54)";
|
|
}
|
|
|
|
55
|
|
{
|
|
title = "Continuous Ceiling Mover";
|
|
prefix = "(55)";
|
|
}
|
|
|
|
56
|
|
{
|
|
title = "Continuous Two-Speed Floor/Ceiling Mover";
|
|
prefix = "(56)";
|
|
}
|
|
|
|
57
|
|
{
|
|
title = "Continuous Two-Speed Floor Mover";
|
|
prefix = "(57)";
|
|
}
|
|
|
|
58
|
|
{
|
|
title = "Continuous Two-Speed Ceiling Mover";
|
|
prefix = "(58)";
|
|
}
|
|
|
|
59
|
|
{
|
|
title = "Activate Moving Platform";
|
|
prefix = "(59)";
|
|
flags64text = "[6] Move upwards at start";
|
|
}
|
|
|
|
60
|
|
{
|
|
title = "Activate Moving Platform (Adjustable Speed)";
|
|
prefix = "(60)";
|
|
flags64text = "[6] Move upwards at start";
|
|
}
|
|
|
|
61
|
|
{
|
|
title = "Crusher (Ceiling to Floor)";
|
|
prefix = "(61)";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
|
|
62
|
|
{
|
|
title = "Crusher (Floor to Ceiling)";
|
|
prefix = "(62)";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
}
|
|
|
|
fofsolid
|
|
{
|
|
title = "FOF (solid)";
|
|
|
|
100
|
|
{
|
|
title = "Solid, Opaque";
|
|
prefix = "(100)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
101
|
|
{
|
|
title = "Solid, Opaque, No Shadow";
|
|
prefix = "(101)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1DF";
|
|
}
|
|
|
|
102
|
|
{
|
|
title = "Solid, Translucent";
|
|
prefix = "(102)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Render insides";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "195F";
|
|
flags643dfloorflagsadd = "7C80";
|
|
}
|
|
|
|
103
|
|
{
|
|
title = "Solid, Sides Only";
|
|
prefix = "(103)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1CF";
|
|
}
|
|
|
|
104
|
|
{
|
|
title = "Solid, No Sides";
|
|
prefix = "(104)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1D7";
|
|
flags643dfloorflagsremove = "40";
|
|
}
|
|
|
|
105
|
|
{
|
|
title = "Solid, Invisible";
|
|
prefix = "(105)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "47";
|
|
}
|
|
|
|
140
|
|
{
|
|
title = "Intangible from Bottom, Opaque";
|
|
prefix = "(140)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "200841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
141
|
|
{
|
|
title = "Intangible from Bottom, Translucent";
|
|
prefix = "(141)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Render insides/block non-plr";
|
|
3dfloor = true;
|
|
3dfloorflags = "200191F";
|
|
flags1283dfloorflagsadd = "7C80";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
142
|
|
{
|
|
title = "Intangible from Bottom, Translucent, No Sides";
|
|
prefix = "(142)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Render insides/block non-plr";
|
|
3dfloor = true;
|
|
3dfloorflags = "2001917";
|
|
flags1283dfloorflagsadd = "7C80";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
143
|
|
{
|
|
title = "Intangible from Top, Opaque";
|
|
prefix = "(143)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "400841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
144
|
|
{
|
|
title = "Intangible from Top, Translucent";
|
|
prefix = "(144)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Render insides/block non-plr";
|
|
3dfloor = true;
|
|
3dfloorflags = "400191F";
|
|
flags1283dfloorflagsadd = "7C80";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
145
|
|
{
|
|
title = "Intangible from Top, Translucent, No Sides";
|
|
prefix = "(145)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Render insides/block non-plr";
|
|
3dfloor = true;
|
|
3dfloorflags = "4001917";
|
|
flags1283dfloorflagsadd = "7C80";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
146
|
|
{
|
|
title = "Only Tangible from Sides";
|
|
prefix = "(146)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "600800F";
|
|
}
|
|
}
|
|
|
|
fofintangible
|
|
{
|
|
title = "FOF (intangible)";
|
|
|
|
120
|
|
{
|
|
title = "Water, Opaque";
|
|
prefix = "(120)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "8F39";
|
|
flags643dfloorflagsadd = "20000";
|
|
flags5123dfloorflagsadd = "80000000";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
121
|
|
{
|
|
title = "Water, Translucent";
|
|
prefix = "(121)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "9F39";
|
|
flags643dfloorflagsadd = "20000";
|
|
flags5123dfloorflagsadd = "80000000";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
122
|
|
{
|
|
title = "Water, Opaque, No Sides";
|
|
prefix = "(122)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "F31";
|
|
flags643dfloorflagsadd = "20000";
|
|
flags5123dfloorflagsadd = "80000000";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
123
|
|
{
|
|
title = "Water, Translucent, No Sides";
|
|
prefix = "(123)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "1F31";
|
|
flags643dfloorflagsadd = "20000";
|
|
flags5123dfloorflagsadd = "80000000";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
124
|
|
{
|
|
title = "Goo Water, Translucent";
|
|
prefix = "(124)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "209F39";
|
|
flags643dfloorflagsadd = "20000";
|
|
flags5123dfloorflagsadd = "80000000";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
125
|
|
{
|
|
title = "Goo Water, Translucent, No Sides";
|
|
prefix = "(125)";
|
|
flags64text = "[6] Use two light levels";
|
|
flags512text = "[9] Use target light level";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "201F31";
|
|
flags643dfloorflagsadd = "20000";
|
|
flags5123dfloorflagsadd = "80000000";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
220
|
|
{
|
|
title = "Intangible, Opaque";
|
|
prefix = "(220)";
|
|
3dfloor = true;
|
|
3dfloorflags = "8F19";
|
|
}
|
|
|
|
221
|
|
{
|
|
title = "Intangible, Translucent";
|
|
prefix = "(221)";
|
|
flags64text = "[6] Cast shadow";
|
|
3dfloor = true;
|
|
3dfloorflags = "1B59";
|
|
flags643dfloorflagsremove = "40";
|
|
}
|
|
|
|
222
|
|
{
|
|
title = "Intangible, Sides Only";
|
|
prefix = "(222)";
|
|
flags64text = "[6] Cast shadow";
|
|
3dfloor = true;
|
|
3dfloorflags = "8249";
|
|
flags643dfloorflagsremove = "240";
|
|
}
|
|
|
|
223
|
|
{
|
|
title = "Intangible, Invisible";
|
|
prefix = "(223)";
|
|
3dfloor = true;
|
|
3dfloorflags = "41";
|
|
}
|
|
}
|
|
|
|
fofmoving
|
|
{
|
|
title = "FOF (moving)";
|
|
|
|
150
|
|
{
|
|
title = "Air Bobbing";
|
|
prefix = "(150)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
151
|
|
{
|
|
title = "Air Bobbing (Adjustable)";
|
|
prefix = "(151)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
152
|
|
{
|
|
title = "Reverse Air Bobbing (Adjustable)";
|
|
prefix = "(152)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
160
|
|
{
|
|
title = "Water Bobbing";
|
|
prefix = "(160)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "4019F";
|
|
}
|
|
|
|
190
|
|
{
|
|
title = "Rising Platform, Solid, Opaque";
|
|
prefix = "(190)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
191
|
|
{
|
|
title = "Rising Platform, Solid, Opaque, No Shadow";
|
|
prefix = "(191)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1DF";
|
|
}
|
|
|
|
192
|
|
{
|
|
title = "Rising Platform, Solid, Translucent";
|
|
prefix = "(192)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "195F";
|
|
}
|
|
|
|
193
|
|
{
|
|
title = "Rising Platform, Solid, Invisible";
|
|
prefix = "(193)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "47";
|
|
}
|
|
|
|
194
|
|
{
|
|
title = "Rising Platform, Intangible from Bottom, Opaque";
|
|
prefix = "(194)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash, no shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "200841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
195
|
|
{
|
|
title = "Rising Platform, Intangible from Bottom, Translucent";
|
|
prefix = "(195)";
|
|
flags2text = "[1] Sink when stepped on";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash, no shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "2009D1F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
}
|
|
|
|
fofcrumbling
|
|
{
|
|
title = "FOF (crumbling)";
|
|
|
|
170
|
|
{
|
|
title = "Crumbling, Respawn";
|
|
prefix = "(170)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "10019F";
|
|
}
|
|
|
|
171
|
|
{
|
|
title = "Crumbling, No Respawn";
|
|
prefix = "(171)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "80019F";
|
|
}
|
|
|
|
172
|
|
{
|
|
title = "Crumbling, Respawn, Intangible from Bottom";
|
|
prefix = "(172)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "210841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
173
|
|
{
|
|
title = "Crumbling, No Respawn, Intangible from Bottom";
|
|
prefix = "(173)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "218841F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
174
|
|
{
|
|
title = "Crumbling, Respawn, Int. from Bottom, Translucent";
|
|
prefix = "(174)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "210959F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
175
|
|
{
|
|
title = "Crumbling, No Respawn, Int. from Bottom, Translucent";
|
|
prefix = "(175)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Don't cast shadow";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "218959F";
|
|
flags643dfloorflagsadd = "40";
|
|
}
|
|
|
|
176
|
|
{
|
|
title = "Crumbling, Respawn, Floating, Bobbing";
|
|
prefix = "(176)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "14019F";
|
|
}
|
|
|
|
177
|
|
{
|
|
title = "Crumbling, No Respawn, Floating, Bobbing";
|
|
prefix = "(177)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1C019F";
|
|
}
|
|
|
|
178
|
|
{
|
|
title = "Crumbling, Respawn, Floating";
|
|
prefix = "(178)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "14019F";
|
|
}
|
|
|
|
179
|
|
{
|
|
title = "Crumbling, No Respawn, Floating";
|
|
prefix = "(179)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "1C019F";
|
|
}
|
|
|
|
180
|
|
{
|
|
title = "Crumbling, Respawn, Air Bobbing";
|
|
prefix = "(180)";
|
|
flags32text = "[5] Only block player";
|
|
flags64text = "[6] Spindash to move";
|
|
flags128text = "[7] Only block non-players";
|
|
3dfloor = true;
|
|
3dfloorflags = "10019F";
|
|
}
|
|
}
|
|
|
|
fofspecial
|
|
{
|
|
title = "FOF (special)";
|
|
|
|
200
|
|
{
|
|
title = "Light Block";
|
|
prefix = "(200)";
|
|
3dfloor = true;
|
|
3dfloorflags = "20201";
|
|
}
|
|
|
|
201
|
|
{
|
|
title = "Half Light Block";
|
|
prefix = "(201)";
|
|
3dfloor = true;
|
|
3dfloorflags = "201";
|
|
}
|
|
|
|
202
|
|
{
|
|
title = "Fog Block";
|
|
prefix = "(202)";
|
|
3dfloor = true;
|
|
3dfloorflags = "3EF19";
|
|
}
|
|
|
|
250
|
|
{
|
|
title = "Mario Block";
|
|
prefix = "(250)";
|
|
3dfloor = true;
|
|
3dfloorflags = "40019F";
|
|
}
|
|
|
|
251
|
|
{
|
|
title = "Thwomp Block";
|
|
prefix = "(251)";
|
|
flags512text = "[9] Custom crushing sound";
|
|
flags1024text = "[10] Custom speed";
|
|
3dfloor = true;
|
|
3dfloorflags = "19F";
|
|
}
|
|
|
|
252
|
|
{
|
|
title = "Shatter Block";
|
|
prefix = "(252)";
|
|
flags64text = "[6] Shatter only from below";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "8800019";
|
|
flags643dfloorflagsadd = "200006";
|
|
}
|
|
|
|
253
|
|
{
|
|
title = "Shatter Block, Translucent";
|
|
prefix = "(253)";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "8801019";
|
|
}
|
|
|
|
254
|
|
{
|
|
title = "Bustable Block";
|
|
prefix = "(254)";
|
|
flags64text = "[6] Only bustable by Knuckles";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "80001F";
|
|
flags643dfloorflagsadd = "20000000";
|
|
}
|
|
|
|
255
|
|
{
|
|
title = "Spin-Bustable Block";
|
|
prefix = "(255)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "1080001F";
|
|
}
|
|
|
|
256
|
|
{
|
|
title = "Spin-Bustable Block, Translucent";
|
|
prefix = "(256)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorflags = "1080101F";
|
|
}
|
|
|
|
257
|
|
{
|
|
title = "Quicksand";
|
|
prefix = "(257)";
|
|
flags1024text = "[10] Ripple effect";
|
|
3dfloor = true;
|
|
3dfloorflags = "1008219";
|
|
flags10243dfloorflagsadd = "40000000";
|
|
}
|
|
|
|
258
|
|
{
|
|
title = "Laser";
|
|
prefix = "(258)";
|
|
flags32text = "[5] Don't damage bosses";
|
|
3dfloor = true;
|
|
3dfloorflags = "959";
|
|
}
|
|
|
|
259
|
|
{
|
|
title = "Custom FOF";
|
|
prefix = "(259)";
|
|
flags32text = "[5] Only block player";
|
|
flags128text = "[7] Only block non-players";
|
|
flags512text = "[9] Shattered by pushables";
|
|
flags1024text = "[10] Trigger linedef executor";
|
|
3dfloor = true;
|
|
3dfloorcustom = true;
|
|
}
|
|
}
|
|
|
|
linedeftrigger
|
|
{
|
|
title = "Linedef Executor Trigger";
|
|
|
|
300
|
|
{
|
|
title = "Continuous";
|
|
prefix = "(300)";
|
|
}
|
|
|
|
301
|
|
{
|
|
title = "Each Time";
|
|
prefix = "(301)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
302
|
|
{
|
|
title = "Once";
|
|
prefix = "(302)";
|
|
}
|
|
|
|
303
|
|
{
|
|
title = "Ring Count - Continuous";
|
|
prefix = "(303)";
|
|
flags2text = "[1] Rings greater or equal";
|
|
flags64text = "[6] Rings less or equal";
|
|
flags512text = "[9] Consider all players";
|
|
}
|
|
|
|
304
|
|
{
|
|
title = "Ring Count - Once";
|
|
prefix = "(304)";
|
|
flags2text = "[1] Rings greater or equal";
|
|
flags64text = "[6] Rings less or equal";
|
|
flags512text = "[9] Consider all players";
|
|
}
|
|
|
|
305
|
|
{
|
|
title = "Character Ability - Continuous";
|
|
prefix = "(305)";
|
|
}
|
|
|
|
306
|
|
{
|
|
title = "Character Ability - Each Time";
|
|
prefix = "(306)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
307
|
|
{
|
|
title = "Character Ability - Once";
|
|
prefix = "(307)";
|
|
}
|
|
|
|
308
|
|
{
|
|
title = "Race Only - Once";
|
|
prefix = "(308)";
|
|
}
|
|
|
|
309
|
|
{
|
|
title = "CTF Red Team - Continuous";
|
|
prefix = "(309)";
|
|
}
|
|
|
|
310
|
|
{
|
|
title = "CTF Red Team - Each Time";
|
|
prefix = "(310)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
311
|
|
{
|
|
title = "CTF Blue Team - Continuous";
|
|
prefix = "(311)";
|
|
}
|
|
|
|
312
|
|
{
|
|
title = "CTF Blue Team - Each Time";
|
|
prefix = "(312)";
|
|
flags16384text = "[14] Also trigger on exit";
|
|
}
|
|
|
|
313
|
|
{
|
|
title = "No More Enemies - Once";
|
|
prefix = "(313)";
|
|
}
|
|
|
|
314
|
|
{
|
|
title = "Number of Pushables - Continuous";
|
|
prefix = "(314)";
|
|
flags64text = "[6] Number greater or equal";
|
|
flags512text = "[9] Number less";
|
|
}
|
|
|
|
315
|
|
{
|
|
title = "Number of Pushables - Once";
|
|
prefix = "(315)";
|
|
flags64text = "[6] Number greater or equal";
|
|
flags512text = "[9] Number less";
|
|
}
|
|
|
|
317
|
|
{
|
|
title = "Condition Set Trigger - Continuous";
|
|
prefix = "(317)";
|
|
}
|
|
|
|
318
|
|
{
|
|
title = "Condition Set Trigger - Once";
|
|
prefix = "(318)";
|
|
}
|
|
|
|
319
|
|
{
|
|
title = "Unlockable - Continuous";
|
|
prefix = "(319)";
|
|
}
|
|
|
|
320
|
|
{
|
|
title = "Unlockable - Once";
|
|
prefix = "(320)";
|
|
}
|
|
|
|
321
|
|
{
|
|
title = "Trigger After X Calls - Continuous";
|
|
prefix = "(321)";
|
|
flags64text = "[6] Trigger more than once";
|
|
|
|
}
|
|
|
|
322
|
|
{
|
|
title = "Trigger After X Calls - Each Time";
|
|
prefix = "(322)";
|
|
flags64text = "[6] Trigger more than once";
|
|
}
|
|
|
|
334
|
|
{
|
|
title = "Object Dye - Continuous";
|
|
prefix = "(334)";
|
|
flags64text = "[6] Disable for this color";
|
|
flags1024text = "[10] Use faster, unordered execution";
|
|
}
|
|
|
|
335
|
|
{
|
|
title = "Object Dye - Each Time";
|
|
prefix = "(335)";
|
|
flags64text = "[6] Disable for this color";
|
|
flags1024text = "[10] Use faster, unordered execution";
|
|
}
|
|
|
|
336
|
|
{
|
|
title = "Object Dye - Once";
|
|
prefix = "(336)";
|
|
flags64text = "[6] Disable for this color";
|
|
flags1024text = "[10] Use faster, unordered execution";
|
|
}
|
|
|
|
399
|
|
{
|
|
title = "Level Load";
|
|
prefix = "(399)";
|
|
}
|
|
}
|
|
|
|
linedefexecsector
|
|
{
|
|
title = "Linedef Executor (sector)";
|
|
|
|
400
|
|
{
|
|
title = "Set Tagged Sector's Floor Height/Texture";
|
|
prefix = "(400)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Keep floor flat";
|
|
}
|
|
|
|
401
|
|
{
|
|
title = "Set Tagged Sector's Ceiling Height/Texture";
|
|
prefix = "(401)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't change ceiling texture";
|
|
}
|
|
|
|
402
|
|
{
|
|
title = "Copy Light Level to Tagged Sectors";
|
|
prefix = "(402)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
408
|
|
{
|
|
title = "Set Tagged Sector's Flats";
|
|
prefix = "(408)";
|
|
flags64text = "[6] Don't set floor flat";
|
|
flags512text = "[9] Don't set ceiling flat";
|
|
}
|
|
|
|
409
|
|
{
|
|
title = "Change Tagged Sector's Tag";
|
|
prefix = "(409)";
|
|
flags2text = "[1] Remove tag";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Add tag";
|
|
}
|
|
|
|
410
|
|
{
|
|
title = "Change Front Sector's Tag";
|
|
prefix = "(410)";
|
|
flags2text = "[1] Remove tag";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Add tag";
|
|
}
|
|
|
|
416
|
|
{
|
|
title = "Start Adjustable Flickering Light";
|
|
prefix = "(416)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
417
|
|
{
|
|
title = "Start Adjustable Pulsating Light";
|
|
prefix = "(417)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
418
|
|
{
|
|
title = "Start Adjustable Blinking Light (unsynchronized)";
|
|
prefix = "(418)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
419
|
|
{
|
|
title = "Start Adjustable Blinking Light (synchronized)";
|
|
prefix = "(419)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Second level from back";
|
|
}
|
|
|
|
420
|
|
{
|
|
title = "Fade Light Level";
|
|
prefix = "(420)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
421
|
|
{
|
|
title = "Stop Lighting Effect";
|
|
prefix = "(421)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
435
|
|
{
|
|
title = "Change Plane Scroller Direction";
|
|
prefix = "(435)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
467
|
|
{
|
|
title = "Set Tagged Sector's Light Level";
|
|
prefix = "(467)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags256text = "[8] Set relative to current";
|
|
}
|
|
}
|
|
|
|
linedefexecplane
|
|
{
|
|
title = "Linedef Executor (plane movement)";
|
|
|
|
403
|
|
{
|
|
title = "Move Tagged Sector's Floor";
|
|
prefix = "(403)";
|
|
flags2text = "[1] Trigger linedef executor";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Change floor flat";
|
|
}
|
|
|
|
404
|
|
{
|
|
title = "Move Tagged Sector's Ceiling";
|
|
prefix = "(404)";
|
|
flags2text = "[1] Trigger linedef executor";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Change ceiling flat";
|
|
}
|
|
|
|
405
|
|
{
|
|
title = "Move Floor According to Front Texture Offsets";
|
|
prefix = "(405)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Move instantly";
|
|
}
|
|
|
|
407
|
|
{
|
|
title = "Move Ceiling According to Front Texture Offsets";
|
|
prefix = "(407)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Move instantly";
|
|
}
|
|
|
|
411
|
|
{
|
|
title = "Stop Plane Movement";
|
|
prefix = "(411)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
428
|
|
{
|
|
title = "Start Platform Movement";
|
|
prefix = "(428)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Move upwards at start";
|
|
}
|
|
|
|
429
|
|
{
|
|
title = "Crush Ceiling Once";
|
|
prefix = "(429)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
|
|
430
|
|
{
|
|
title = "Crush Floor Once";
|
|
prefix = "(430)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
431
|
|
{
|
|
title = "Crush Floor and Ceiling Once";
|
|
prefix = "(431)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags512text = "[9] Double, constant speed";
|
|
}
|
|
}
|
|
|
|
linedefexecplayer
|
|
{
|
|
title = "Linedef Executor (player/object)";
|
|
|
|
412
|
|
{
|
|
title = "Teleporter";
|
|
prefix = "(412)";
|
|
flags2text = "[1] Silent";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Retain angle";
|
|
flags256text = "[8] Relative, silent";
|
|
flags512text = "[9] Retain momentum";
|
|
}
|
|
|
|
425
|
|
{
|
|
title = "Change Object State";
|
|
prefix = "(425)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
426
|
|
{
|
|
title = "Stop Object";
|
|
prefix = "(426)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Teleport to sector center";
|
|
}
|
|
|
|
427
|
|
{
|
|
title = "Award Score";
|
|
prefix = "(427)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
432
|
|
{
|
|
title = "Enable/Disable 2D Mode";
|
|
prefix = "(432)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Return to 3D";
|
|
}
|
|
|
|
433
|
|
{
|
|
title = "Enable/Disable Gravity Flip";
|
|
prefix = "(433)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Return to normal";
|
|
}
|
|
|
|
434
|
|
{
|
|
title = "Award Power-Up";
|
|
prefix = "(434)";
|
|
flags2text = "[1] Use back upper texture";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] No time limit";
|
|
}
|
|
|
|
437
|
|
{
|
|
title = "Disable Player Control";
|
|
prefix = "(437)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Allow jumping";
|
|
}
|
|
|
|
438
|
|
{
|
|
title = "Change Object Size";
|
|
prefix = "(438)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
442
|
|
{
|
|
title = "Change Object Type State";
|
|
prefix = "(442)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
}
|
|
|
|
linedefexecmisc
|
|
{
|
|
title = "Linedef Executor (misc.)";
|
|
|
|
413
|
|
{
|
|
title = "Change Music";
|
|
prefix = "(413)";
|
|
flags2text = "[1] Keep after death";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] For everyone";
|
|
flags512text = "[9] Don't loop";
|
|
}
|
|
|
|
414
|
|
{
|
|
title = "Play Sound Effect";
|
|
prefix = "(414)";
|
|
flags2text = "[1] From sector center";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] From nowhere for triggerer";
|
|
flags512text = "[9] For everyone";
|
|
flags1024text = "[10] From tagged sectors";
|
|
}
|
|
|
|
415
|
|
{
|
|
title = "Run Script";
|
|
prefix = "(415)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
422
|
|
{
|
|
title = "Switch to Cut-Away View";
|
|
prefix = "(422)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Adjust pitch";
|
|
}
|
|
|
|
423
|
|
{
|
|
title = "Change Sky";
|
|
prefix = "(423)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] For everyone";
|
|
}
|
|
|
|
424
|
|
{
|
|
title = "Change Weather";
|
|
prefix = "(424)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] For everyone";
|
|
}
|
|
|
|
436
|
|
{
|
|
title = "Shatter FOF";
|
|
prefix = "(436)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
439
|
|
{
|
|
title = "Change Tagged Linedef's Textures";
|
|
prefix = "(439)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Only existing";
|
|
}
|
|
|
|
440
|
|
{
|
|
title = "Start Metal Sonic Race";
|
|
prefix = "(440)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
441
|
|
{
|
|
title = "Condition Set Trigger";
|
|
prefix = "(441)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
443
|
|
{
|
|
title = "Call Lua Function";
|
|
prefix = "(443)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
444
|
|
{
|
|
title = "Earthquake";
|
|
prefix = "(444)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
445
|
|
{
|
|
title = "Make FOF Disappear/Reappear";
|
|
prefix = "(445)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Reappear";
|
|
}
|
|
|
|
446
|
|
{
|
|
title = "Make FOF Crumble";
|
|
prefix = "(446)";
|
|
flags2text = "[1] Flags determine respawn";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't respawn";
|
|
}
|
|
|
|
447
|
|
{
|
|
title = "Change Tagged Sector's Colormap";
|
|
prefix = "(447)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags16text = "[4] Front X/Y = Alpha";
|
|
flags32text = "[5] Subtract Red value";
|
|
flags64text = "[6] Subtract Green value";
|
|
flags128text = "[7] Subtract Blue value";
|
|
flags256text = "[8] Set relative to current";
|
|
flags32768text = "[15] Use backside colormap";
|
|
}
|
|
|
|
448
|
|
{
|
|
title = "Change Skybox";
|
|
prefix = "(448)";
|
|
flags2text = "[1] Change centerpoint";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] For everyone";
|
|
flags512text = "[9] Don't change viewpoint";
|
|
}
|
|
|
|
449
|
|
{
|
|
title = "Enable/Disable Waypoints";
|
|
prefix = "(449)";
|
|
flags64text = "[6] Enable waypoints";
|
|
}
|
|
|
|
450
|
|
{
|
|
title = "Execute Linedef Executor (specific tag)";
|
|
prefix = "(450)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
451
|
|
{
|
|
title = "Execute Linedef Executor (random tag in range)";
|
|
prefix = "(451)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
460
|
|
{
|
|
title = "Award Rings";
|
|
prefix = "(460)";
|
|
}
|
|
}
|
|
|
|
linedefexecpoly
|
|
{
|
|
title = "Linedef Executor (polyobject)";
|
|
|
|
480
|
|
{
|
|
title = "Door Slide";
|
|
prefix = "(480)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
481
|
|
{
|
|
title = "Door Swing";
|
|
prefix = "(481)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
482
|
|
{
|
|
title = "Move";
|
|
prefix = "(482)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
483
|
|
{
|
|
title = "Move, Override";
|
|
prefix = "(483)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
|
|
484
|
|
{
|
|
title = "Rotate Right";
|
|
prefix = "(484)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
485
|
|
{
|
|
title = "Rotate Right, Override";
|
|
prefix = "(485)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
486
|
|
{
|
|
title = "Rotate Left";
|
|
prefix = "(486)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
487
|
|
{
|
|
title = "Rotate Left, Override";
|
|
prefix = "(487)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Don't turn players";
|
|
flags512text = "[9] Turn all objects";
|
|
}
|
|
|
|
488
|
|
{
|
|
title = "Move by Zoom Tube Waypoints";
|
|
prefix = "(488)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags32text = "[5] Reverse order";
|
|
flags128text = "[7] There and back";
|
|
flags256text = "[8] Return when done";
|
|
flags512text = "[9] Loop movement";
|
|
}
|
|
|
|
489
|
|
{
|
|
title = "Turn Invisible, Intangible";
|
|
prefix = "(489)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Only invisible";
|
|
}
|
|
|
|
490
|
|
{
|
|
title = "Turn Visible, Tangible";
|
|
prefix = "(490)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
flags64text = "[6] Only visible";
|
|
}
|
|
|
|
491
|
|
{
|
|
title = "Set Translucency";
|
|
prefix = "(491)";
|
|
flags8text = "[3] Set delay by backside sector";
|
|
}
|
|
}
|
|
|
|
wallscroll
|
|
{
|
|
title = "Wall Scrolling";
|
|
|
|
500
|
|
{
|
|
title = "Scroll Wall Front Side Left";
|
|
prefix = "(500)";
|
|
}
|
|
|
|
501
|
|
{
|
|
title = "Scroll Wall Front Side Right";
|
|
prefix = "(501)";
|
|
}
|
|
|
|
502
|
|
{
|
|
title = "Scroll Wall According to Linedef";
|
|
prefix = "(502)";
|
|
}
|
|
|
|
503
|
|
{
|
|
title = "Scroll Wall According to Linedef (Accelerative)";
|
|
prefix = "(503)";
|
|
}
|
|
|
|
504
|
|
{
|
|
title = "Scroll Wall According to Linedef (Displacement)";
|
|
prefix = "(504)";
|
|
}
|
|
|
|
505
|
|
{
|
|
title = "Scroll Texture by Front Side Offsets";
|
|
prefix = "(505)";
|
|
}
|
|
|
|
506
|
|
{
|
|
title = "Scroll Texture by Back Side Offsets";
|
|
prefix = "(506)";
|
|
}
|
|
|
|
507
|
|
{
|
|
title = "Scroll Front and Back Textures by Offsets";
|
|
prefix = "(507)";
|
|
}
|
|
}
|
|
|
|
planescroll
|
|
{
|
|
title = "Plane Scrolling";
|
|
|
|
510
|
|
{
|
|
title = "Scroll Floor Texture";
|
|
prefix = "(510)";
|
|
}
|
|
|
|
511
|
|
{
|
|
title = "Scroll Floor Texture (Accelerative)";
|
|
prefix = "(511)";
|
|
}
|
|
|
|
512
|
|
{
|
|
title = "Scroll Floor Texture (Displacement)";
|
|
prefix = "(512)";
|
|
}
|
|
|
|
513
|
|
{
|
|
title = "Scroll Ceiling Texture";
|
|
prefix = "(513)";
|
|
}
|
|
|
|
514
|
|
{
|
|
title = "Scroll Ceiling Texture (Accelerative)";
|
|
prefix = "(514)";
|
|
}
|
|
|
|
515
|
|
{
|
|
title = "Scroll Ceiling Texture (Displacement)";
|
|
prefix = "(515)";
|
|
}
|
|
|
|
520
|
|
{
|
|
title = "Carry Objects on Floor";
|
|
prefix = "(520)";
|
|
}
|
|
|
|
521
|
|
{
|
|
title = "Carry Objects on Floor (Accelerative)";
|
|
prefix = "(521)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
522
|
|
{
|
|
title = "Carry Objects on Floor (Displacement)";
|
|
prefix = "(522)";
|
|
}
|
|
|
|
523
|
|
{
|
|
title = "Carry Objects on Ceiling";
|
|
prefix = "(523)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
524
|
|
{
|
|
title = "Carry Objects on Ceiling (Accelerative)";
|
|
prefix = "(524)";
|
|
}
|
|
|
|
525
|
|
{
|
|
title = "Carry Objects on Ceiling (Displacement)";
|
|
prefix = "(525)";
|
|
}
|
|
|
|
530
|
|
{
|
|
title = "Scroll Floor Texture and Carry Objects";
|
|
prefix = "(530)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
531
|
|
{
|
|
title = "Scroll Floor Texture and Carry Objects (Accelerative)";
|
|
prefix = "(531)";
|
|
}
|
|
|
|
532
|
|
{
|
|
title = "Scroll Floor Texture and Carry Objects (Displacement)";
|
|
prefix = "(532)";
|
|
}
|
|
|
|
533
|
|
{
|
|
title = "Scroll Ceiling Texture and Carry Objects";
|
|
prefix = "(533)";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
534
|
|
{
|
|
title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
|
|
prefix = "(534)";
|
|
}
|
|
|
|
535
|
|
{
|
|
title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
|
|
prefix = "(535)";
|
|
}
|
|
}
|
|
|
|
pusher
|
|
{
|
|
title = "Pusher";
|
|
|
|
541
|
|
{
|
|
title = "Wind";
|
|
prefix = "(541)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
542
|
|
{
|
|
title = "Upwards Wind";
|
|
prefix = "(542)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
543
|
|
{
|
|
title = "Downwards Wind";
|
|
prefix = "(543)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
544
|
|
{
|
|
title = "Current";
|
|
prefix = "(544)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
545
|
|
{
|
|
title = "Upwards Current";
|
|
prefix = "(545)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
546
|
|
{
|
|
title = "Downwards Current";
|
|
prefix = "(546)";
|
|
flags512text = "[9] Player slides";
|
|
flags64text = "[6] Even across edges";
|
|
}
|
|
|
|
547
|
|
{
|
|
title = "Push/Pull";
|
|
prefix = "(547)";
|
|
}
|
|
}
|
|
|
|
light
|
|
{
|
|
title = "Lighting";
|
|
|
|
600
|
|
{
|
|
title = "Floor Lighting";
|
|
prefix = "(600)";
|
|
}
|
|
|
|
601
|
|
{
|
|
title = "Ceiling Lighting";
|
|
prefix = "(601)";
|
|
}
|
|
|
|
602
|
|
{
|
|
title = "Adjustable Pulsating Light";
|
|
prefix = "(602)";
|
|
}
|
|
|
|
603
|
|
{
|
|
title = "Adjustable Flickering Light";
|
|
prefix = "(603)";
|
|
}
|
|
|
|
604
|
|
{
|
|
title = "Adjustable Blinking Light (unsynchronized)";
|
|
prefix = "(604)";
|
|
}
|
|
|
|
605
|
|
{
|
|
title = "Adjustable Blinking Light (synchronized)";
|
|
prefix = "(605)";
|
|
}
|
|
|
|
606
|
|
{
|
|
title = "Colormap";
|
|
prefix = "(606)";
|
|
}
|
|
}
|
|
|
|
slope
|
|
{
|
|
title = "Slope";
|
|
|
|
700
|
|
{
|
|
title = "Slope Frontside Floor";
|
|
prefix = "(700)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Not dynamic";
|
|
flags32768text = "[15] Copy to other side";
|
|
slope = "regular";
|
|
slopeargs = 1;
|
|
copyslopeargs = 1;
|
|
}
|
|
|
|
701
|
|
{
|
|
title = "Slope Frontside Ceiling";
|
|
prefix = "(701)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Not dynamic";
|
|
flags32768text = "[15] Copy to other side";
|
|
slope = "regular";
|
|
slopeargs = 2;
|
|
copyslopeargs = 4;
|
|
}
|
|
|
|
702
|
|
{
|
|
title = "Slope Frontside Floor and Ceiling";
|
|
prefix = "(702)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Not dynamic";
|
|
flags32768text = "[15] Copy to other side";
|
|
slope = "regular";
|
|
slopeargs = 3;
|
|
copyslopeargs = 5;
|
|
}
|
|
|
|
703
|
|
{
|
|
title = "Slope Frontside Floor and Backside Ceiling";
|
|
prefix = "(703)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Not dynamic";
|
|
flags32768text = "[15] Copy to other side";
|
|
slope = "regular";
|
|
slopeargs = 9;
|
|
copyslopeargs = 8;
|
|
}
|
|
|
|
704
|
|
{
|
|
title = "Slope Frontside Floor by 3 Tagged Vertex Things";
|
|
prefix = "(704)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
slope = "vertex";
|
|
slopeargs = 0;
|
|
}
|
|
|
|
705
|
|
{
|
|
title = "Slope Frontside Ceiling by 3 Tagged Vertex Things";
|
|
prefix = "(705)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
slope = "vertex";
|
|
slopeargs = 1;
|
|
}
|
|
|
|
710
|
|
{
|
|
title = "Slope Backside Floor";
|
|
prefix = "(710)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Not dynamic";
|
|
flags32768text = "[15] Copy to other side";
|
|
slope = "regular";
|
|
slopeargs = 4;
|
|
copyslopeargs = 2;
|
|
}
|
|
|
|
711
|
|
{
|
|
title = "Slope Backside Ceiling";
|
|
prefix = "(711)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Not dynamic";
|
|
flags32768text = "[15] Copy to other side";
|
|
slope = "regular";
|
|
slopeargs = 8;
|
|
copyslopeargs = 8;
|
|
}
|
|
|
|
712
|
|
{
|
|
title = "Slope Backside Floor and Ceiling";
|
|
prefix = "(712)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Not dynamic";
|
|
flags32768text = "[15] Copy to other side";
|
|
slope = "regular";
|
|
slopeargs = 12;
|
|
copyslopeargs = 10;
|
|
}
|
|
|
|
713
|
|
{
|
|
title = "Slope Backside Floor and Frontside Ceiling";
|
|
prefix = "(713)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Not dynamic";
|
|
flags32768text = "[15] Copy to other side";
|
|
slope = "regular";
|
|
slopeargs = 6;
|
|
copyslopeargs = 6;
|
|
}
|
|
|
|
714
|
|
{
|
|
title = "Slope Backside Floor by 3 Tagged Vertex Things";
|
|
prefix = "(714)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
slope = "vertex";
|
|
slopeargs = 2;
|
|
}
|
|
|
|
715
|
|
{
|
|
title = "Slope Backside Ceiling by 3 Tagged Vertex Things";
|
|
prefix = "(715)";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Use tag and offsets";
|
|
slope = "vertex";
|
|
slopeargs = 3;
|
|
}
|
|
|
|
720
|
|
{
|
|
title = "Copy Frontside Floor Slope from Line Tag";
|
|
prefix = "(720)";
|
|
slope = "copy";
|
|
slopeargs = 1;
|
|
}
|
|
|
|
721
|
|
{
|
|
title = "Copy Frontside Ceiling Slope from Line Tag";
|
|
prefix = "(721)";
|
|
slope = "copy";
|
|
slopeargs = 2;
|
|
}
|
|
|
|
722
|
|
{
|
|
title = "Copy Frontside Floor and Ceiling Slope from Line Tag";
|
|
prefix = "(722)";
|
|
slope = "copy";
|
|
slopeargs = 3;
|
|
}
|
|
|
|
720
|
|
{
|
|
title = "Copy Frontside Floor Slope from Line Tag";
|
|
prefix = "(720)";
|
|
slope = "copy";
|
|
slopeargs = 1;
|
|
}
|
|
|
|
721
|
|
{
|
|
title = "Copy Frontside Ceiling Slope from Line Tag";
|
|
prefix = "(721)";
|
|
slope = "copy";
|
|
slopeargs = 2;
|
|
}
|
|
|
|
722
|
|
{
|
|
title = "Copy Frontside Floor and Ceiling Slope from Line Tag";
|
|
prefix = "(722)";
|
|
slope = "copy";
|
|
slopeargs = 3;
|
|
}
|
|
|
|
723
|
|
{
|
|
title = "Copy Backside Floor Slope from Line Tag";
|
|
prefix = "(723)";
|
|
slope = "copy";
|
|
slopeargs = 4;
|
|
}
|
|
|
|
724
|
|
{
|
|
title = "Copy Backside Ceiling Slope from Line Tag";
|
|
prefix = "(724)";
|
|
slope = "copy";
|
|
slopeargs = 8;
|
|
}
|
|
|
|
725
|
|
{
|
|
title = "Copy Backside Floor and Ceiling Slope from Line Tag";
|
|
prefix = "(725)";
|
|
slope = "copy";
|
|
slopeargs = 12;
|
|
}
|
|
|
|
730
|
|
{
|
|
title = "Copy Frontside Floor Slope to Backside";
|
|
prefix = "(730)";
|
|
slope = "copy";
|
|
copyslopeargs = 1;
|
|
}
|
|
|
|
731
|
|
{
|
|
title = "Copy Frontside Ceiling Slope to Backside";
|
|
prefix = "(731)";
|
|
slope = "copy";
|
|
copyslopeargs = 4;
|
|
}
|
|
|
|
732
|
|
{
|
|
title = "Copy Frontside Floor and Ceiling Slope to Backside";
|
|
prefix = "(732)";
|
|
slope = "copy";
|
|
copyslopeargs = 5;
|
|
}
|
|
|
|
733
|
|
{
|
|
title = "Copy Backside Floor Slope to Frontside";
|
|
prefix = "(733)";
|
|
slope = "copy";
|
|
copyslopeargs = 2;
|
|
}
|
|
|
|
734
|
|
{
|
|
title = "Copy Backside Ceiling Slope to Frontside";
|
|
prefix = "(734)";
|
|
slope = "copy";
|
|
copyslopeargs = 8;
|
|
}
|
|
|
|
735
|
|
{
|
|
title = "Copy Backside Floor and Ceiling Slope to Frontside";
|
|
prefix = "(735)";
|
|
slope = "copy";
|
|
copyslopeargs = 10;
|
|
}
|
|
|
|
777
|
|
{
|
|
title = "Slope Floor by 3 Anchors";
|
|
prefix = "(777)";
|
|
flags64text = "[6] Use backside sector";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Mirror on ceiling";
|
|
}
|
|
|
|
778
|
|
{
|
|
title = "Slope Ceiling by 3 Anchors";
|
|
prefix = "(778)";
|
|
flags64text = "[6] Use backside sector";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
flags8192text = "[13] Mirror on floor";
|
|
}
|
|
|
|
779
|
|
{
|
|
title = "Slope Floor and Ceiling by 3 Anchors";
|
|
prefix = "(779)";
|
|
flags64text = "[6] Use backside sector";
|
|
flags2048text = "[11] No physics";
|
|
flags4096text = "[12] Dynamic";
|
|
}
|
|
|
|
799
|
|
{
|
|
title = "Set Tagged Dynamic Slope Vertex to Front Sector Height";
|
|
prefix = "(799)";
|
|
flags64text = "[6] Use relative heights";
|
|
}
|
|
}
|
|
|
|
transwall
|
|
{
|
|
title = "Translucent Wall";
|
|
|
|
900
|
|
{
|
|
title = "90% Opaque";
|
|
prefix = "(900)";
|
|
}
|
|
|
|
901
|
|
{
|
|
title = "80% Opaque";
|
|
prefix = "(901)";
|
|
}
|
|
|
|
902
|
|
{
|
|
title = "70% Opaque";
|
|
prefix = "(902)";
|
|
}
|
|
|
|
903
|
|
{
|
|
title = "60% Opaque";
|
|
prefix = "(903)";
|
|
}
|
|
|
|
904
|
|
{
|
|
title = "50% Opaque";
|
|
prefix = "(904)";
|
|
}
|
|
|
|
905
|
|
{
|
|
title = "40% Opaque";
|
|
prefix = "(905)";
|
|
}
|
|
|
|
906
|
|
{
|
|
title = "30% Opaque";
|
|
prefix = "(906)";
|
|
}
|
|
|
|
907
|
|
{
|
|
title = "20% Opaque";
|
|
prefix = "(907)";
|
|
}
|
|
|
|
908
|
|
{
|
|
title = "10% Opaque";
|
|
prefix = "(908)";
|
|
}
|
|
|
|
909
|
|
{
|
|
title = "Fog Wall";
|
|
prefix = "(909)";
|
|
}
|
|
|
|
910
|
|
{
|
|
title = "Additive Blend";
|
|
prefix = "(910)";
|
|
}
|
|
|
|
911
|
|
{
|
|
title = "Subtractive Blend";
|
|
prefix = "(911)";
|
|
}
|
|
|
|
912
|
|
{
|
|
title = "Reverse-Subtractive Blend";
|
|
prefix = "(912)";
|
|
}
|
|
|
|
913
|
|
{
|
|
title = "Modulate Blend";
|
|
prefix = "(913)";
|
|
}
|
|
}
|
|
|
|
derrlines
|
|
{
|
|
title = "Ring Racers";
|
|
|
|
2000
|
|
{
|
|
title = "Waypoint Parameters";
|
|
prefix = "(2000)";
|
|
}
|
|
|
|
2001
|
|
{
|
|
title = "Finish Line";
|
|
prefix = "(2001)";
|
|
flags64text = "[6] Use backside";
|
|
}
|
|
|
|
2002
|
|
{
|
|
title = "Per Lap Executor";
|
|
prefix = "(2002)";
|
|
flags2text = "[2] Every lap lower";
|
|
flags64text = "[6] Every lap higher";
|
|
flags512text = "[9] Activate for 1st place";
|
|
}
|
|
|
|
2003
|
|
{
|
|
title = "Death Line";
|
|
prefix = "(2003)";
|
|
flags64text = "[6] Use frontside";
|
|
}
|
|
|
|
2004
|
|
{
|
|
title = "Bot Trick Controller";
|
|
prefix = "(2004)";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// THING FLAGS
|
|
thingflags
|
|
{
|
|
1 = "[1] Extra";
|
|
2 = "[2] Flip";
|
|
4 = "[4] Special";
|
|
8 = "[8] Ambush";
|
|
}
|
|
|
|
// Thing flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
thingflagstranslation
|
|
{
|
|
1 = "skill1";
|
|
2 = "skill2";
|
|
4 = "skill3";
|
|
8 = "ambush";
|
|
}
|
|
|
|
// THING FLAGS ERROR MASK
|
|
// Mask for the thing flags which indicates the options
|
|
// that make the same thing appear in the same modes
|
|
thingflagsmask1 = 7; // 1 + 2 + 4
|
|
thingflagsmask2 = 0;
|
|
|
|
|
|
// THING TYPES------------------------------------------------------------------
|
|
// Color values: 1-Blue 2-Green 3-Cyan 4-Red 5-Magenta 6-Brown 7-Gray
|
|
// 8-Dark_Gray 9-Light_Blue 10-Light_Green 11-Light_Cyan 12-Light_Red 13-Pink
|
|
// 14-Yellow 15-White
|
|
thingtypes
|
|
{
|
|
editor
|
|
{
|
|
color = 15; // White
|
|
arrow = 1;
|
|
title = "<Editor Things>";
|
|
error = -1;
|
|
width = 8;
|
|
height = 16;
|
|
sort = 1;
|
|
|
|
3328 = "3D Mode Start";
|
|
}
|
|
|
|
starts
|
|
{
|
|
color = 1; // Blue
|
|
arrow = 1;
|
|
title = "Player Starts";
|
|
width = 16;
|
|
height = 56;
|
|
flags8text = "[8] Spawn on ceiling";
|
|
sprite = "SIGNE0";
|
|
|
|
1
|
|
{
|
|
title = "Player 01 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
2
|
|
{
|
|
title = "Player 02 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
3
|
|
{
|
|
title = "Player 03 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
4
|
|
{
|
|
title = "Player 04 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
5
|
|
{
|
|
title = "Player 05 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
6
|
|
{
|
|
title = "Player 06 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
7
|
|
{
|
|
title = "Player 07 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
8
|
|
{
|
|
title = "Player 08 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
9
|
|
{
|
|
title = "Player 09 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
10
|
|
{
|
|
title = "Player 10 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
11
|
|
{
|
|
title = "Player 11 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
12
|
|
{
|
|
title = "Player 12 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
13
|
|
{
|
|
title = "Player 13 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
14
|
|
{
|
|
title = "Player 14 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
15
|
|
{
|
|
title = "Player 15 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
16
|
|
{
|
|
title = "Player 16 Start";
|
|
sprite = "SIGNE0";
|
|
}
|
|
33
|
|
{
|
|
title = "Match Start";
|
|
sprite = "SUPTG0";
|
|
}
|
|
/*34
|
|
{
|
|
title = "CTF Red Team Start";
|
|
sprite = "SIGNF0";
|
|
}
|
|
35
|
|
{
|
|
title = "CTF Blue Team Start";
|
|
sprite = "SIGND0";
|
|
}*/
|
|
}
|
|
|
|
bosses
|
|
{
|
|
color = 8; // Dark_Gray
|
|
arrow = 1;
|
|
title = "Bosses";
|
|
width = 24;
|
|
height = 52;
|
|
sprite = "internal:eggmanway";
|
|
|
|
290
|
|
{
|
|
arrow = 0;
|
|
title = "Boss Escape Point";
|
|
width = 8;
|
|
height = 16;
|
|
sprite = "internal:eggmanendy";
|
|
}
|
|
291
|
|
{
|
|
arrow = 0;
|
|
title = "Egg Capsule Center";
|
|
width = 8;
|
|
height = 16;
|
|
sprite = "internal:capsule";
|
|
}
|
|
292
|
|
{
|
|
arrow = 0;
|
|
title = "Boss Waypoint";
|
|
width = 8;
|
|
height = 16;
|
|
flags8text = "[8] Sea Egg shooting point";
|
|
sprite = "internal:eggmanway";
|
|
angletext = "No. (Sea Egg)";
|
|
flagsvaluetext = "No. (Brak)";
|
|
parametertext = "Next";
|
|
fixedrotation = 1;
|
|
}
|
|
293
|
|
{
|
|
title = "Metal Sonic Gather Point";
|
|
sprite = "internal:metal";
|
|
}
|
|
294
|
|
{
|
|
arrow = 0;
|
|
title = "Fang Waypoint";
|
|
flags8text = "[8] Center waypoint";
|
|
sprite = "internal:eggmanway";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
}
|
|
|
|
rings
|
|
{
|
|
color = 14; // Yellow
|
|
title = "Rings and Weapon Panels";
|
|
width = 24;
|
|
height = 24;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
sprite = "RINGA0";
|
|
|
|
300
|
|
{
|
|
title = "Ring";
|
|
sprite = "RINGA0";
|
|
width = 16;
|
|
}
|
|
}
|
|
|
|
collectibles
|
|
{
|
|
color = 10; // Light_Green
|
|
title = "Other Collectibles";
|
|
width = 16;
|
|
height = 32;
|
|
sort = 1;
|
|
sprite = "ITEMALAR";
|
|
|
|
2000
|
|
{
|
|
title = "Random Item";
|
|
sprite = "RNDMA0";
|
|
width = 36;
|
|
height = 36;
|
|
}
|
|
2010
|
|
{
|
|
title = "Item Capsule";
|
|
sprite = "ICAPA0";
|
|
width = 56;
|
|
height = 96;
|
|
angletext = "Object Type";
|
|
parametertext = "Amount";
|
|
flags1text = "[1] Toggle RA persistence";
|
|
flags4text = "[4] Add 16";
|
|
flags8text = "[8] Double Size";
|
|
fixedrotation = 1;
|
|
}
|
|
}
|
|
|
|
miscellaneous
|
|
{
|
|
color = 11; // Light_Cyan
|
|
title = "Miscellaneous";
|
|
width = 16;
|
|
height = 40;
|
|
sprite = "SIGND0";
|
|
|
|
2424
|
|
{
|
|
title = "Finish-Line Beam Points";
|
|
sprite = "FLBMA0";
|
|
}
|
|
501
|
|
{
|
|
arrow = 1;
|
|
title = "Level End Sign";
|
|
sprite = "SIGND0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
3775
|
|
{
|
|
title = "Kiosk";
|
|
sprite = "OTCPA0";
|
|
width = 12;
|
|
height = 48;
|
|
}
|
|
2333
|
|
{
|
|
arrow = 1;
|
|
title = "Target Capsule";
|
|
//sprite = "internal:kartcapsule";
|
|
width = 28;
|
|
height = 112;
|
|
blocking = 2;
|
|
angletext = "Speed";
|
|
parametertext = "Movement sequence";
|
|
flags4text = "[4] Reverse movement";
|
|
flags8text = "[8] Back and forth";
|
|
fixedrotation = 1;
|
|
}
|
|
1104
|
|
{
|
|
title = "Mace Spawnpoint";
|
|
sprite = "SMCEA0";
|
|
width = 17;
|
|
height = 34;
|
|
flags4text = "[4] No sounds";
|
|
flags8text = "[8] Double size";
|
|
angletext = "Tag";
|
|
parametertext = "Spokes";
|
|
fixedrotation = 1;
|
|
fixedrotation = 1;
|
|
}
|
|
1105
|
|
{
|
|
title = "Chain with Maces Spawnpoint";
|
|
sprite = "SMCEA0";
|
|
width = 17;
|
|
height = 34;
|
|
flags4text = "[4] No sounds";
|
|
flags8text = "[8] Double size";
|
|
angletext = "Tag";
|
|
parametertext = "Spokes";
|
|
fixedrotation = 1;
|
|
}
|
|
1107
|
|
{
|
|
title = "Chain Spawnpoint";
|
|
sprite = "BMCHA0";
|
|
width = 17;
|
|
height = 34;
|
|
flags8text = "[8] Double size";
|
|
angletext = "Tag";
|
|
parametertext = "Spokes";
|
|
fixedrotation = 1;
|
|
}
|
|
1108
|
|
{
|
|
arrow = 1;
|
|
title = "Hidden Chain Spawnpoint";
|
|
sprite = "internal:chain3";
|
|
width = 17;
|
|
height = 34;
|
|
flags8text = "[8] Double size";
|
|
}
|
|
1109
|
|
{
|
|
title = "Firebar Spawnpoint";
|
|
sprite = "BFBRA0";
|
|
width = 17;
|
|
height = 34;
|
|
flags4text = "[4] No sounds";
|
|
flags8text = "[8] Double size";
|
|
angletext = "Tag";
|
|
parametertext = "Spokes";
|
|
fixedrotation = 1;
|
|
}
|
|
1110
|
|
{
|
|
title = "Custom Mace Spawnpoint";
|
|
sprite = "SMCEA0";
|
|
width = 17;
|
|
height = 34;
|
|
flags4text = "[4] No sounds";
|
|
angletext = "Tag";
|
|
parametertext = "Spokes";
|
|
fixedrotation = 1;
|
|
}
|
|
}
|
|
|
|
springs
|
|
{
|
|
color = 12; // Light_Red
|
|
title = "Springs and Dash Rings";
|
|
width = 48;
|
|
height = 32;
|
|
sprite = "RSPRD2";
|
|
|
|
550
|
|
{
|
|
title = "Yellow Spring";
|
|
sprite = "SPVYA0";
|
|
flags8text = "[8] Add Gravity";
|
|
}
|
|
551
|
|
{
|
|
title = "Red Spring";
|
|
sprite = "SPVRA0";
|
|
flags8text = "[8] Add Gravity";
|
|
}
|
|
552
|
|
{
|
|
title = "Blue Spring";
|
|
sprite = "SPVBA0";
|
|
flags8text = "[8] Add Gravity";
|
|
}
|
|
553
|
|
{
|
|
title = "Grey Spring";
|
|
sprite = "SPVGA0";
|
|
flags8text = "[8] Add Gravity";
|
|
}
|
|
554
|
|
{
|
|
arrow = 1;
|
|
title = "Diagonal Yellow Spring";
|
|
sprite = "SPDYA2A8";
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
555
|
|
{
|
|
arrow = 1;
|
|
title = "Diagonal Red Spring";
|
|
sprite = "SPDRA2A8";
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
556
|
|
{
|
|
arrow = 1;
|
|
title = "Diagonal Blue Spring";
|
|
sprite = "SPDBA2A8";
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
557
|
|
{
|
|
arrow = 1;
|
|
title = "Diagonal Grey Spring";
|
|
sprite = "SPDGA2A8";
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
558
|
|
{
|
|
arrow = 1;
|
|
title = "Horizontal Yellow Spring";
|
|
sprite = "SPHYA2A8";
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
559
|
|
{
|
|
arrow = 1;
|
|
title = "Horizontal Red Spring";
|
|
sprite = "SPHRA2A8";
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
560
|
|
{
|
|
arrow = 1;
|
|
title = "Horizontal Blue Spring";
|
|
sprite = "SPHBA2A8";
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
561
|
|
{
|
|
arrow = 1;
|
|
title = "Horizontal Grey Spring";
|
|
sprite = "SPHGA2A8";
|
|
flags8text = "[8] Rotate 22.5° CCW";
|
|
}
|
|
3441
|
|
{
|
|
title = "Dash Ring";
|
|
sprite = "DASRA1";
|
|
width = 32;
|
|
height = 45;
|
|
parametertext = "Strength";
|
|
flags1text = "[1] 30 Degrees Up";
|
|
flags4text = "[4] 60 Degrees Up";
|
|
flags8text = "[8] Angle Upwards";
|
|
}
|
|
3442
|
|
{
|
|
title = "Rainbow Ring";
|
|
sprite = "RAIRA1";
|
|
width = 32;
|
|
height = 45;
|
|
parametertext = "Strength";
|
|
flags1text = "[1] 30 Degrees Up";
|
|
flags4text = "[4] 60 Degrees Up";
|
|
flags8text = "[8] Angle Upwards";
|
|
}
|
|
541
|
|
{
|
|
title = "Gas Jet";
|
|
sprite = "STEMD0";
|
|
width = 32;
|
|
height = 16;
|
|
}
|
|
}
|
|
|
|
invisible
|
|
{
|
|
color = 15; // White
|
|
title = "Misc. Invisible";
|
|
width = 8;
|
|
height = 16;
|
|
sprite = "UNKNA0";
|
|
|
|
750
|
|
{
|
|
title = "Slope Vertex";
|
|
sprite = "internal:vertexslope";
|
|
angletext = "Tag";
|
|
fixedrotation = 1;
|
|
}
|
|
|
|
751
|
|
{
|
|
arrow = 1;
|
|
title = "Teleport Destination";
|
|
sprite = "internal:tele";
|
|
}
|
|
|
|
752
|
|
{
|
|
arrow = 1;
|
|
title = "Alternate View Point";
|
|
sprite = "internal:view";
|
|
}
|
|
|
|
753
|
|
{
|
|
title = "Zoom Tube Waypoint";
|
|
sprite = "internal:zoom";
|
|
angletext = "Order";
|
|
fixedrotation = 1;
|
|
}
|
|
|
|
754
|
|
{
|
|
title = "Push Point";
|
|
flags4text = "[4] Fades using XY";
|
|
flags8text = "[8] Push using XYZ";
|
|
sprite = "internal:tele";
|
|
angletext = "Radius";
|
|
fixedrotation = 1;
|
|
}
|
|
755
|
|
{
|
|
title = "Pull Point";
|
|
flags4text = "[4] Fades using XY";
|
|
flags8text = "[8] Pull using XYZ";
|
|
sprite = "internal:tele";
|
|
angletext = "Radius";
|
|
fixedrotation = 1;
|
|
}
|
|
756
|
|
{
|
|
title = "Blast Linedef Executor";
|
|
sprite = "internal:tele";
|
|
width = 32;
|
|
height = 16;
|
|
angletext = "Tag";
|
|
fixedrotation = 1;
|
|
}
|
|
757
|
|
{
|
|
title = "Fan Particle Generator";
|
|
sprite = "PRTLA0";
|
|
width = 8;
|
|
height = 16;
|
|
angletext = "Tag";
|
|
fixedrotation = 1;
|
|
}
|
|
758
|
|
{
|
|
title = "Object Angle Anchor";
|
|
sprite = "internal:view";
|
|
}
|
|
760
|
|
{
|
|
title = "PolyObject Anchor";
|
|
sprite = "internal:polyanchor";
|
|
angletext = "ID";
|
|
fixedrotation = 1;
|
|
}
|
|
|
|
761
|
|
{
|
|
title = "PolyObject Spawn Point";
|
|
sprite = "internal:polycenter";
|
|
angletext = "ID";
|
|
fixedrotation = 1;
|
|
}
|
|
|
|
762
|
|
{
|
|
title = "PolyObject Spawn Point (Crush)";
|
|
sprite = "internal:polycentercrush";
|
|
flags4text = "[4] In-map centerpoint";
|
|
angletext = "ID";
|
|
fixedrotation = 1;
|
|
}
|
|
|
|
777
|
|
{
|
|
title = "Floor Slope Anchor";
|
|
sprite = "SAFA0";
|
|
parametertext = "Level";
|
|
}
|
|
|
|
778
|
|
{
|
|
title = "Ceiling Slope Anchor";
|
|
sprite = "SACA0";
|
|
parametertext = "Level";
|
|
}
|
|
|
|
780
|
|
{
|
|
title = "Skybox View Point";
|
|
sprite = "internal:skyb";
|
|
flags4text = "[4] In-map reference point";
|
|
angletext = "View height";
|
|
fixedrotation = 1;
|
|
}
|
|
}
|
|
|
|
ambience
|
|
{
|
|
color = 15; // White
|
|
title = "Ambience";
|
|
width = 8;
|
|
height = 16;
|
|
sprite = "UNKNA0";
|
|
|
|
700
|
|
{
|
|
title = "Water Ambience A (Large)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
701
|
|
{
|
|
title = "Water Ambience B (Large)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
702
|
|
{
|
|
title = "Water Ambience C (Medium)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
703
|
|
{
|
|
title = "Water Ambience D (Medium)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
704
|
|
{
|
|
title = "Water Ambience E (Small)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
705
|
|
{
|
|
title = "Water Ambience F (Small)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
706
|
|
{
|
|
title = "Water Ambience G (Extra Large)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
707
|
|
{
|
|
title = "Water Ambience H (Extra Large)";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
708
|
|
{
|
|
title = "Disco Ambience";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
709
|
|
{
|
|
title = "Volcano Ambience";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
|
|
710
|
|
{
|
|
title = "Machine Ambience";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
735
|
|
{
|
|
title = "PC Merry-Go-Round Ambience";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
734
|
|
{
|
|
title = "Twinkle Cart Ambience";
|
|
sprite = "internal:ambiance";
|
|
}
|
|
}
|
|
|
|
hazards
|
|
{
|
|
color = 4; // Red
|
|
title = "Hazards";
|
|
width = 20;
|
|
height = 40;
|
|
|
|
521
|
|
{
|
|
title = "Spikeball";
|
|
sprite = "SPIKA0";
|
|
width = 12;
|
|
height = 24;
|
|
flags8height = 24;
|
|
flags8text = "[8] Float";
|
|
}
|
|
522
|
|
{
|
|
title = "Wall Spike";
|
|
sprite = "WSPKALAR";
|
|
width = 16;
|
|
height = 14;
|
|
arrow = 1;
|
|
flags1text = "[1] Start retracted";
|
|
flags4text = "[4] Retractable";
|
|
flags8text = "[8] Intangible";
|
|
parametertext = "Start delay";
|
|
}
|
|
523
|
|
{
|
|
title = "Spike";
|
|
sprite = "USPKA0";
|
|
width = 8;
|
|
height = 32;
|
|
flags1text = "[1] Start retracted";
|
|
flags4text = "[4] Retractable";
|
|
flags8text = "[8] Intangible";
|
|
angletext = "Retraction interval";
|
|
fixedrotation = 1;
|
|
parametertext = "Start delay";
|
|
}
|
|
1130
|
|
{
|
|
title = "Small Mace";
|
|
sprite = "SMCEA0";
|
|
width = 17;
|
|
height = 34;
|
|
}
|
|
1131
|
|
{
|
|
title = "Big Mace";
|
|
sprite = "BMCEA0";
|
|
width = 34;
|
|
height = 68;
|
|
}
|
|
1136
|
|
{
|
|
title = "Small Fireball";
|
|
sprite = "SFBRA0";
|
|
width = 17;
|
|
height = 34;
|
|
}
|
|
1137
|
|
{
|
|
title = "Large Fireball";
|
|
sprite = "BFBRA0";
|
|
width = 34;
|
|
height = 68;
|
|
}
|
|
1202
|
|
{
|
|
arrow = 1;
|
|
title = "Rock Spawner";
|
|
sprite = "ROIAA0";
|
|
angletext = "Tag";
|
|
fixedrotation = 1;
|
|
}
|
|
1300
|
|
{
|
|
arrow = 1;
|
|
title = "Flame Jet (Horizontal)";
|
|
sprite = "internal:flameh";
|
|
width = 16;
|
|
flags8text = "[8] Waves vertically";
|
|
angletext = "On/Off time";
|
|
parametertext = "Strength";
|
|
fixedrotation = 1;
|
|
}
|
|
1301
|
|
{
|
|
title = "Flame Jet (Vertical)";
|
|
sprite = "internal:flamev";
|
|
width = 16;
|
|
flags8text = "[8] Shoot downwards";
|
|
angletext = "On/Off time";
|
|
parametertext = "Strength";
|
|
fixedrotation = 1;
|
|
}
|
|
3576
|
|
{
|
|
title = "Spinning Flame Jet (Clockwise)";
|
|
sprite = "internal:flame1";
|
|
width = "16";
|
|
}
|
|
3575
|
|
{
|
|
title = "Spinning Flame Jet (Counter-Clockwise)";
|
|
sprite = "internal:flame2";
|
|
width = "16";
|
|
}
|
|
}
|
|
|
|
decoration
|
|
{
|
|
color = 2; // Green
|
|
title = "Decoration";
|
|
width = 16;
|
|
height = 40;
|
|
sprite = "FWR1A0";
|
|
|
|
800
|
|
{
|
|
title = "GFZ Flower";
|
|
sprite = "FWR1A0";
|
|
}
|
|
801
|
|
{
|
|
title = "Sunflower";
|
|
sprite = "FWR2A0";
|
|
height = 96;
|
|
}
|
|
802
|
|
{
|
|
title = "Budding Flower";
|
|
sprite = "FWR3A0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
804
|
|
{
|
|
title = "Berry Bush";
|
|
sprite = "BUS1A0";
|
|
height = 32;
|
|
}
|
|
805
|
|
{
|
|
title = "Bush";
|
|
sprite = "BUS2A0";
|
|
height = 32;
|
|
}
|
|
900
|
|
{
|
|
title = "THZ Flower";
|
|
sprite = "THZPA0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
901
|
|
{
|
|
title = "Alarm";
|
|
sprite = "ALRMA0";
|
|
width = 8;
|
|
height = 16;
|
|
hangs = 1;
|
|
}
|
|
1001
|
|
{
|
|
title = "Seaweed";
|
|
sprite = "SEWEA0";
|
|
width = 24;
|
|
height = 56;
|
|
}
|
|
1002
|
|
{
|
|
title = "Dripping Water";
|
|
sprite = "DRIPD0";
|
|
width = 8;
|
|
height = 16;
|
|
hangs = 1;
|
|
angletext = "Dripping interval";
|
|
fixedrotation = 1;
|
|
}
|
|
1006
|
|
{
|
|
title = "Blue Crystal";
|
|
sprite = "BCRYA1";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
1100
|
|
{
|
|
title = "Chain";
|
|
sprite = "CHANA0";
|
|
width = 8;
|
|
height = 128;
|
|
hangs = 1;
|
|
}
|
|
1103
|
|
{
|
|
title = "CEZ Flower";
|
|
sprite = "FWR4A0";
|
|
}
|
|
1203
|
|
{
|
|
title = "Cactus with Brown Flower";
|
|
sprite = "CACTA0";
|
|
height = 32;
|
|
}
|
|
1204
|
|
{
|
|
title = "Cactus with Brown Flower (Tall)";
|
|
sprite = "CACTB0";
|
|
height = 64;
|
|
}
|
|
1205
|
|
{
|
|
title = "Cactus with Blue Flower";
|
|
sprite = "CACTC0";
|
|
height = 32;
|
|
}
|
|
1206
|
|
{
|
|
title = "Cactus with Blue Flower (Tall)";
|
|
sprite = "CACTD0";
|
|
height = 80;
|
|
}
|
|
1850
|
|
{
|
|
title = "Christmas Pole";
|
|
sprite = "XMS1A0";
|
|
}
|
|
1851
|
|
{
|
|
title = "Candy Cane";
|
|
sprite = "XMS2A0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
1875
|
|
{
|
|
title = "Disco Ball";
|
|
sprite = "DBALA0";
|
|
height = 54;
|
|
hangs = 1;
|
|
}
|
|
1900
|
|
{
|
|
title = "Brown Stalagmite (Tall)";
|
|
sprite = "STLGA0";
|
|
}
|
|
1901
|
|
{
|
|
title = "Brown Stalagmite";
|
|
sprite = "STLGB0";
|
|
}
|
|
1902
|
|
{
|
|
title = "Orange Stalagmite (Tall)";
|
|
sprite = "STLGC0";
|
|
}
|
|
1903
|
|
{
|
|
title = "Orange Stalagmite";
|
|
sprite = "STLGD0";
|
|
}
|
|
1904
|
|
{
|
|
title = "Red Stalagmite (Tall)";
|
|
sprite = "STLGE0";
|
|
}
|
|
1905
|
|
{
|
|
title = "Red Stalagmite";
|
|
sprite = "STLGF0";
|
|
}
|
|
1906
|
|
{
|
|
title = "Gray Stalagmite (Tall)";
|
|
sprite = "STLGG0";
|
|
}
|
|
1907
|
|
{
|
|
title = "Gray Stalagmite";
|
|
sprite = "STLGH0";
|
|
}
|
|
1908
|
|
{
|
|
title = "Blue Stalagmite (Tall)";
|
|
sprite = "STLGI0";
|
|
}
|
|
1909
|
|
{
|
|
title = "Blue Stalagmite";
|
|
sprite = "STLGJ0";
|
|
}
|
|
}
|
|
|
|
nightstrk
|
|
{
|
|
color = 13; // Pink
|
|
title = "NiGHTS Track";
|
|
width = 8;
|
|
height = 4096;
|
|
sprite = "UNKNA0";
|
|
|
|
1700
|
|
{
|
|
title = "Axis";
|
|
sprite = "internal:axis1";
|
|
circle = 1;
|
|
unflippable = true;
|
|
ignoreZ = true;
|
|
flagsvaluetext = "Order";
|
|
angletext = "Radius/Direction";
|
|
parametertext = "Mare";
|
|
fixedrotation = 1;
|
|
}
|
|
1701
|
|
{
|
|
title = "Axis Transfer";
|
|
sprite = "internal:axis2";
|
|
unflippable = true;
|
|
ignoreZ = true;
|
|
flagsvaluetext = "Order";
|
|
parametertext = "Mare";
|
|
}
|
|
1702
|
|
{
|
|
title = "Axis Transfer Line";
|
|
sprite = "internal:axis3";
|
|
unflippable = true;
|
|
ignoreZ = true;
|
|
flagsvaluetext = "Order";
|
|
parametertext = "Mare";
|
|
}
|
|
}
|
|
|
|
bsz
|
|
{
|
|
color = 2; // Green
|
|
title = "Botanic Serenity Items";
|
|
width = 16;
|
|
height = 32;
|
|
sprite = "BSZ1A0";
|
|
1400
|
|
{
|
|
title = "Tall Flower (Red)";
|
|
sprite = "BSZ1A0";
|
|
}
|
|
1401
|
|
{
|
|
title = "Tall Flower (Purple)";
|
|
sprite = "BSZ1B0";
|
|
}
|
|
1402
|
|
{
|
|
title = "Tall Flower (Blue)";
|
|
sprite = "BSZ1C0";
|
|
}
|
|
1403
|
|
{
|
|
title = "Tall Flower (Cyan)";
|
|
sprite = "BSZ1D0";
|
|
}
|
|
1404
|
|
{
|
|
title = "Tall Flower (Yellow)";
|
|
sprite = "BSZ1E0";
|
|
}
|
|
1405
|
|
{
|
|
title = "Tall Flower (Orange)";
|
|
sprite = "BSZ1F0";
|
|
}
|
|
1410
|
|
{
|
|
title = "Medium Flower (Red)";
|
|
sprite = "BSZ2A0";
|
|
}
|
|
1411
|
|
{
|
|
title = "Medium Flower (Purple)";
|
|
sprite = "BSZ2B0";
|
|
}
|
|
1412
|
|
{
|
|
title = "Medium Flower (Blue)";
|
|
sprite = "BSZ2C0";
|
|
}
|
|
1413
|
|
{
|
|
title = "Medium Flower (Cyan)";
|
|
sprite = "BSZ2D0";
|
|
}
|
|
1414
|
|
{
|
|
title = "Medium Flower (Yellow)";
|
|
sprite = "BSZ2E0";
|
|
}
|
|
1415
|
|
{
|
|
title = "Medium Flower (Orange)";
|
|
sprite = "BSZ2F0";
|
|
}
|
|
1420
|
|
{
|
|
title = "Short Flower (Red)";
|
|
sprite = "BSZ3A0";
|
|
}
|
|
1421
|
|
{
|
|
title = "Short Flower (Purple)";
|
|
sprite = "BSZ3B0";
|
|
}
|
|
1422
|
|
{
|
|
title = "Short Flower (Blue)";
|
|
sprite = "BSZ3C0";
|
|
}
|
|
1423
|
|
{
|
|
title = "Short Flower (Cyan)";
|
|
sprite = "BSZ3D0";
|
|
}
|
|
1424
|
|
{
|
|
title = "Short Flower (Yellow)";
|
|
sprite = "BSZ3E0";
|
|
}
|
|
1425
|
|
{
|
|
title = "Short Flower (Orange)";
|
|
sprite = "BSZ3F0";
|
|
}
|
|
1440
|
|
{
|
|
title = "Cluster (Red)";
|
|
sprite = "BSZ5A0";
|
|
}
|
|
1441
|
|
{
|
|
title = "Cluster (Purple)";
|
|
sprite = "BSZ5B0";
|
|
}
|
|
1442
|
|
{
|
|
title = "Cluster (Blue)";
|
|
sprite = "BSZ5C0";
|
|
}
|
|
1443
|
|
{
|
|
title = "Cluster (Cyan)";
|
|
sprite = "BSZ5D0";
|
|
}
|
|
1444
|
|
{
|
|
title = "Cluster (Yellow)";
|
|
sprite = "BSZ5E0";
|
|
}
|
|
1445
|
|
{
|
|
title = "Cluster (Orange)";
|
|
sprite = "BSZ5F0";
|
|
}
|
|
1450
|
|
{
|
|
title = "Bush (Red)";
|
|
sprite = "BSZ6A0";
|
|
}
|
|
1451
|
|
{
|
|
title = "Bush (Purple)";
|
|
sprite = "BSZ6B0";
|
|
}
|
|
1452
|
|
{
|
|
title = "Bush (Blue)";
|
|
sprite = "BSZ6C0";
|
|
}
|
|
1453
|
|
{
|
|
title = "Bush (Cyan)";
|
|
sprite = "BSZ6D0";
|
|
}
|
|
1454
|
|
{
|
|
title = "Bush (Yellow)";
|
|
sprite = "BSZ6E0";
|
|
}
|
|
1455
|
|
{
|
|
title = "Bush (Orange)";
|
|
sprite = "BSZ6F0";
|
|
}
|
|
1460
|
|
{
|
|
title = "Vine (Red)";
|
|
sprite = "BSZ7A0";
|
|
}
|
|
1461
|
|
{
|
|
title = "Vine (Purple)";
|
|
sprite = "BSZ7B0";
|
|
}
|
|
1462
|
|
{
|
|
title = "Vine (Blue)";
|
|
sprite = "BSZ7C0";
|
|
}
|
|
1463
|
|
{
|
|
title = "Vine (Cyan)";
|
|
sprite = "BSZ7D0";
|
|
}
|
|
1464
|
|
{
|
|
title = "Vine (Yellow)";
|
|
sprite = "BSZ7E0";
|
|
}
|
|
1465
|
|
{
|
|
title = "Vine (Orange)";
|
|
sprite = "BSZ7F0";
|
|
}
|
|
1470
|
|
{
|
|
title = "BSZ Shrub";
|
|
sprite = "BSZ8A0";
|
|
}
|
|
1471
|
|
{
|
|
title = "BSZ Clover";
|
|
sprite = "BSZ8B0";
|
|
}
|
|
1472
|
|
{
|
|
title = "BSZ Fish";
|
|
sprite = "BSZ8C0";
|
|
}
|
|
1473
|
|
{
|
|
title = "BSZ Sunflower";
|
|
sprite = "BSZ8D0";
|
|
}
|
|
}
|
|
|
|
derrobjs // sev: split these into multiple sections later
|
|
{
|
|
color = 4; // Red
|
|
arrow = 1;
|
|
title = "Ring Racers Stuff";
|
|
sprite = "AUDIA2A8";
|
|
width = 8;
|
|
height = 16;
|
|
|
|
4095
|
|
{
|
|
title = "Empty Kart";
|
|
sprite = "KARTA2A8";
|
|
width = 30;
|
|
height = 30;
|
|
}
|
|
1488
|
|
{
|
|
arrow = 1;
|
|
title = "Random Audience Member";
|
|
sprite = "AUDIA2A8";
|
|
width = 8;
|
|
height = 20;
|
|
}
|
|
1480
|
|
{
|
|
blocking = 2;
|
|
arrow = 1;
|
|
title = "Devil Gargoyle";
|
|
sprite = "DECOA1";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1481
|
|
{
|
|
blocking = 2;
|
|
arrow = 1;
|
|
title = "Angel Gargoyle";
|
|
sprite = "DECOB1";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1482
|
|
{
|
|
title = "Generic Palmtree";
|
|
sprite = "DECOC0";
|
|
width = 16;
|
|
height = 189;
|
|
}
|
|
1483
|
|
{
|
|
title = "Peach's Castle Flag";
|
|
sprite = "DECOD0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1484
|
|
{
|
|
title = "Sonic the Hedge (bust)";
|
|
sprite = "DECOE0";
|
|
width = 64;
|
|
height = 64;
|
|
}
|
|
1485
|
|
{
|
|
title = "Tall Bush";
|
|
sprite = "DECOF0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
1486
|
|
{
|
|
title = "Bush Tree";
|
|
sprite = "DECOG0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
1487
|
|
{
|
|
title = "Fire Hydrant";
|
|
sprite = "DECOH0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
2400
|
|
{
|
|
title = "Big Puma";
|
|
sprite = "DECOI0";
|
|
width = 24;
|
|
height = 48;
|
|
}
|
|
2805
|
|
{
|
|
title = "Autumn Bush";
|
|
sprite = "DOODA0";
|
|
width = 16;
|
|
height = 24;
|
|
}
|
|
2800
|
|
{
|
|
title = "Autumn Flower";
|
|
sprite = "DOODB0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
2801
|
|
{
|
|
title = "Autumn Sunflower";
|
|
sprite = "DOODD0";
|
|
width = 16;
|
|
height = 96;
|
|
}
|
|
2802
|
|
{
|
|
title = "Autumn Budding Flower";
|
|
sprite = "DOODF0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
2809
|
|
{
|
|
title = "Decorative MKSC Item";
|
|
sprite = "DOODJ0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
2807
|
|
{
|
|
title = "Decorative DKR Item";
|
|
sprite = "DOODL0";
|
|
width = 91;
|
|
height = 166;
|
|
}
|
|
2808
|
|
{
|
|
title = "Big Ring";
|
|
sprite = "BRNGA0";
|
|
width = 26;
|
|
height = 62;
|
|
}
|
|
2301
|
|
{
|
|
title = "SMK DP Bush 1";
|
|
sprite = "SNESA0";
|
|
width = 14;
|
|
height = 15;
|
|
}
|
|
2302
|
|
{
|
|
title = "SMK DP Bush 2";
|
|
sprite = "SNESB0";
|
|
width = 13;
|
|
height = 13;
|
|
}
|
|
2303
|
|
{
|
|
title = "SMK DP Bush 3";
|
|
sprite = "SNESC0";
|
|
width = 7;
|
|
height = 7;
|
|
}
|
|
/*379
|
|
{
|
|
title = "MKSC Boo";
|
|
sprite = "GBASA0";
|
|
width = 16;
|
|
height = 56;
|
|
}*/
|
|
2015
|
|
{
|
|
title = "Buzz Bomber";
|
|
sprite = "BUZBA2A8";
|
|
width = 24;
|
|
height = 24;
|
|
}
|
|
2500
|
|
{
|
|
title = "Chomper";
|
|
sprite = "CHOMA2A8";
|
|
width = 24;
|
|
height = 48;
|
|
}
|
|
2016
|
|
{
|
|
title = "SCZ Palmtree";
|
|
sprite = "SACOA0";
|
|
width = 16;
|
|
height = 96;
|
|
}
|
|
3000
|
|
{
|
|
title = "SCZ Blue Flower";
|
|
sprite = "SACOB0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
3001
|
|
{
|
|
title = "SCZ Blue Tulips";
|
|
sprite = "SACOC0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
3002
|
|
{
|
|
title = "SCZ Yellow Flower";
|
|
sprite = "SACOD0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
3003
|
|
{
|
|
title = "SCZ Yellow Tulips";
|
|
sprite = "SACOE0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
4022 // Dupe
|
|
{
|
|
title = "SCZ Wall Plant";
|
|
sprite = "SACOF0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
4024
|
|
{
|
|
title = "SCZ Plant";
|
|
sprite = "SACOG0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
4025
|
|
{
|
|
title = "SCZ Bush";
|
|
sprite = "SACOH0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
4026
|
|
{
|
|
title = "CAZ Skull";
|
|
sprite = "CRABA1";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
4027
|
|
{
|
|
title = "CAZ Phantom Tree";
|
|
sprite = "CRABB0";
|
|
width = 32;
|
|
height = 150;
|
|
}
|
|
4028
|
|
{
|
|
title = "CAZ Flying Gargoyle";
|
|
sprite = "CRABI1";
|
|
width = 20;
|
|
height = 170;
|
|
}
|
|
4029
|
|
{
|
|
title = "CAZ Lamppost";
|
|
sprite = "CRABK0";
|
|
width = 32;
|
|
height = 150;
|
|
}
|
|
4030
|
|
{
|
|
title = "CAZ Dead Tree";
|
|
sprite = "CRABL0";
|
|
width = 32;
|
|
height = 150;
|
|
}
|
|
715
|
|
{
|
|
title = "Sonic the Hedge";
|
|
sprite = "SBUSA0";
|
|
width = 192;
|
|
height = 922;
|
|
}
|
|
1969
|
|
{
|
|
title = "MZ Torch";
|
|
sprite = "MARBA0";
|
|
width = 12;
|
|
height = 45;
|
|
}
|
|
1970
|
|
{
|
|
title = "MZ Burner";
|
|
sprite = "MARBJ0";
|
|
width = 24;
|
|
height = 96;
|
|
}
|
|
4050
|
|
{
|
|
title = "CD SS1 UFO";
|
|
sprite = "FUFOA0";
|
|
width = 70;
|
|
height = 70;
|
|
}
|
|
1988
|
|
{
|
|
title = "RRZ Lamp";
|
|
sprite = "RUSTA0";
|
|
width = 12;
|
|
height = 45;
|
|
}
|
|
1989
|
|
{
|
|
title = "RRZ Chain";
|
|
sprite = "RUSTB0";
|
|
width = 12;
|
|
height = 45;
|
|
}
|
|
462
|
|
{
|
|
title = "SD2 BP Balloon";
|
|
sprite = "BLONA0";
|
|
width = 32;
|
|
height = 64;
|
|
angletext = "Color";
|
|
}
|
|
2018
|
|
{
|
|
title = "PRZ Smoke Generator";
|
|
sprite = "SMOKA0";
|
|
width = 24;
|
|
height = 64;
|
|
flags4text = "[4] Spawn VVZ smoke";
|
|
}
|
|
1600
|
|
{
|
|
title = "VVZ Smoke";
|
|
sprite = "VAPEA0";
|
|
width = 16;
|
|
height = 64;
|
|
}
|
|
716
|
|
{
|
|
title = "HTZ Pinetree";
|
|
sprite = "HTZAA0";
|
|
width = 5;
|
|
height = 204;
|
|
}
|
|
691
|
|
{
|
|
title = "FPZ FrostThrower";
|
|
sprite = "SFTRB0";
|
|
width = 32;
|
|
height = 45;
|
|
flags1text = "[1] Max Range";
|
|
flags8text = "[8] Alternate timming";
|
|
angletext = "Delay";
|
|
}
|
|
693
|
|
{
|
|
title = "FPZ Side-FrostThrower";
|
|
sprite = "SFTRB0";
|
|
width = 32;
|
|
height = 45;
|
|
}
|
|
3456
|
|
{
|
|
title = "SSZ Cloud Cluster";
|
|
sprite = "SSCLA0";
|
|
width = 48;
|
|
height = 45;
|
|
}
|
|
717
|
|
{
|
|
title = "HTZ Bush";
|
|
sprite = "HTZBA0";
|
|
width = 24;
|
|
height = 38;
|
|
}
|
|
718
|
|
{
|
|
title = "MKSC SG Vine 1";
|
|
sprite = "SGVAA0";
|
|
width = 32;
|
|
height = 256;
|
|
}
|
|
719
|
|
{
|
|
title = "MKSC SG Vine 2";
|
|
sprite = "SGVBA0";
|
|
width = 17;
|
|
height = 48;
|
|
}
|
|
720
|
|
{
|
|
title = "MKSC SG Vine 3";
|
|
sprite = "SGVCA0";
|
|
width = 17;
|
|
height = 48;
|
|
}
|
|
711
|
|
{
|
|
title = "MKDS PG Tree";
|
|
sprite = "PGTRA0";
|
|
width = 30;
|
|
height = 504;
|
|
}
|
|
712
|
|
{
|
|
title = "MKDS PG Flower 1";
|
|
sprite = "PGF1A0";
|
|
width = 17;
|
|
height = 48;
|
|
}
|
|
713
|
|
{
|
|
title = "MKDS PG Flower 2";
|
|
sprite = "PGF2A0";
|
|
width = 17;
|
|
height = 48;
|
|
}
|
|
714
|
|
{
|
|
title = "MKDS PG Flower 3";
|
|
sprite = "PGF3A0";
|
|
width = 17;
|
|
height = 48;
|
|
}
|
|
715
|
|
{
|
|
title = "MKDS PG Bush";
|
|
sprite = "PGBHA0";
|
|
width = 384;
|
|
height = 922;
|
|
}
|
|
1960
|
|
{
|
|
title = "SM SS3 Pillar";
|
|
sprite = "DPLRA0";
|
|
width = 58;
|
|
height = 256;
|
|
}
|
|
3124
|
|
{
|
|
title = "MC Spotlight";
|
|
sprite = "SPTLA0";
|
|
width = 8;
|
|
height = 16;
|
|
}
|
|
3120
|
|
{
|
|
title = "MC Random Shadow";
|
|
sprite = "ENM1B2B8";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
3121
|
|
{
|
|
title = "MC Roaming Shadow";
|
|
sprite = "ENM1C2C8";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
3122
|
|
{
|
|
title = "MC Sign";
|
|
sprite = "MARRA0";
|
|
width = 64;
|
|
height = 128;
|
|
flags1text = "[1] Flip Arrow";
|
|
flags4text = "[4] Boost Warning";
|
|
}
|
|
3199
|
|
{
|
|
title = "Mementos Reaper Waypoint";
|
|
sprite = "ENM1B5";
|
|
width = 64;
|
|
height = 128;
|
|
flags1text = "[1] Flip Arrow";
|
|
flags4text = "[4] Boost Warning";
|
|
}
|
|
3202
|
|
{
|
|
title = "Mementos Reaper";
|
|
sprite = "REAPA0";
|
|
width = 64;
|
|
height = 128;
|
|
}
|
|
3201
|
|
{
|
|
title = "Mementos Teleporter";
|
|
sprite = "GARUA0";
|
|
width = 512;
|
|
height = 16;
|
|
}
|
|
1601
|
|
{
|
|
title = "MCZ Jack in the Box";
|
|
sprite = "JITBA0";
|
|
width = 16;
|
|
height = 128;
|
|
}
|
|
2499
|
|
{
|
|
title = "3CD Moon";
|
|
sprite = "CDMOA0";
|
|
width = 30;
|
|
height = 60;
|
|
}
|
|
2498
|
|
{
|
|
title = "3CD Bush";
|
|
sprite = "CDBUA0";
|
|
width = 16;
|
|
height = 16;
|
|
}
|
|
2496
|
|
{
|
|
title = "3CD Tree 1";
|
|
sprite = "CDBUB0";
|
|
width = 20;
|
|
height = 20;
|
|
}
|
|
2497
|
|
{
|
|
title = "3CD Tree 2";
|
|
sprite = "CDBUC0";
|
|
width = 20;
|
|
height = 20;
|
|
}
|
|
3204
|
|
{
|
|
title = "DSZ Pinetree";
|
|
sprite = "PINEC0";
|
|
width = 32;
|
|
height = 192;
|
|
}
|
|
2311
|
|
{
|
|
title = "EZZ Propeller";
|
|
sprite = "PPLRA0";
|
|
width = 32;
|
|
height = 48;
|
|
}
|
|
3742
|
|
{
|
|
title = "DPZ Palmtree";
|
|
sprite = "DPPTA0";
|
|
width = 16;
|
|
height = 560;
|
|
}
|
|
1950
|
|
{
|
|
title = "AAZ Palmtree";
|
|
sprite = "AATRC0";
|
|
width = 160;
|
|
height = 256;
|
|
angletext = "Leaves";
|
|
parametertext = "Height";
|
|
}
|
|
2005
|
|
{
|
|
title = "BBZ Frogger";
|
|
sprite = "FROGA2A8";
|
|
width = 28;
|
|
height = 72;
|
|
}
|
|
2006
|
|
{
|
|
title = "BBZ Robra";
|
|
sprite = "CBRAA2A8";
|
|
width = 32;
|
|
height = 72;
|
|
}
|
|
2007
|
|
{
|
|
blocking = 2;
|
|
title = "BBZ Blue Robra";
|
|
sprite = "BBRAA2A8";
|
|
width = 32;
|
|
height = 72;
|
|
}
|
|
2679
|
|
{
|
|
title = "EGZ Fog Generator";
|
|
sprite = "EGFGA0";
|
|
}
|
|
3970
|
|
{
|
|
blocking = 2;
|
|
title = "SMK Pipe";
|
|
sprite = "SMKPA1A5";
|
|
width = 20;
|
|
height = 52;
|
|
flags8text = "[8] Orange";
|
|
}
|
|
3971
|
|
{
|
|
title = "SMK DP Monty Mole";
|
|
sprite = "MTYMA0";
|
|
width = 28;
|
|
height = 32;
|
|
}
|
|
3972
|
|
{
|
|
blocking = 2;
|
|
title = "SMK Thwomp";
|
|
sprite = "THWPA0";
|
|
width = 22;
|
|
height = 52;
|
|
flags8text = "[8] Rainbow";
|
|
}
|
|
3745
|
|
{
|
|
title = "SMK VL Snowball";
|
|
sprite = "SNOBA0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
3203
|
|
{
|
|
blocking = 2;
|
|
title = "SMK VL Ice Block";
|
|
sprite = "ICEBARAL";
|
|
width = 32;
|
|
height = 32;
|
|
}
|
|
749
|
|
{
|
|
title = "Blue Torch";
|
|
sprite = "CNDLA0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
748
|
|
{
|
|
title = "Green Torch";
|
|
sprite = "CNDLE0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
744
|
|
{
|
|
blocking = 2;
|
|
title = "CK RR Chest";
|
|
sprite = "CHESA0";
|
|
width = 48;
|
|
height = 64;
|
|
}
|
|
743
|
|
{
|
|
blocking = 2;
|
|
title = "CK RR Chimera Statue";
|
|
sprite = "CHIMA0";
|
|
width = 64;
|
|
height = 128;
|
|
}
|
|
742
|
|
{
|
|
blocking = 2;
|
|
title = "CK RR Dragon Statue";
|
|
sprite = "DRGNA0";
|
|
width = 64;
|
|
height = 128;
|
|
}
|
|
741
|
|
{
|
|
blocking = 2;
|
|
title = "CK RR Lizard Man Statue";
|
|
sprite = "LZMNA0";
|
|
width = 64;
|
|
height = 128;
|
|
}
|
|
740
|
|
{
|
|
blocking = 2;
|
|
title = "CK RR Pegasus Statue";
|
|
sprite = "PGSSA0";
|
|
width = 64;
|
|
height = 128;
|
|
}
|
|
739
|
|
{
|
|
title = "Small Purple Torch";
|
|
sprite = "ZTCHA0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
747
|
|
{
|
|
blocking = 2;
|
|
title = "KKR GD Thing";
|
|
sprite = "DOCHA0";
|
|
width = 16;
|
|
height = 64;
|
|
}
|
|
746
|
|
{
|
|
blocking = 2;
|
|
title = "KKR GD Duck";
|
|
sprite = "DUCKA0";
|
|
width = 16;
|
|
height = 64;
|
|
}
|
|
745
|
|
{
|
|
blocking = 2;
|
|
title = "KKR GD Tree";
|
|
sprite = "GTREA0";
|
|
width = 32;
|
|
height = 128;
|
|
}
|
|
738
|
|
{
|
|
title = "THH Monokuma";
|
|
sprite = "MKMAA2";
|
|
width = 16;
|
|
height = 64;
|
|
}
|
|
737
|
|
{
|
|
title = "Small Red Torch";
|
|
sprite = "RTCHA0";
|
|
width = 8;
|
|
height = 32;
|
|
}
|
|
736
|
|
{
|
|
title = "PC Bowling Pin";
|
|
sprite = "BOWLA0";
|
|
width = 16;
|
|
height = 64;
|
|
}
|
|
733
|
|
{
|
|
title = "PC Exploding Barrel";
|
|
sprite = "BRRLA0";
|
|
width = 32;
|
|
height = 64;
|
|
}
|
|
732
|
|
{
|
|
blocking = 2;
|
|
title = "PC Merry-Go-Round Horse";
|
|
sprite = "HRSEA0";
|
|
width = 32;
|
|
height = 128;
|
|
}
|
|
731
|
|
{
|
|
blocking = 2;
|
|
title = "Chao Fruit (Blue)";
|
|
sprite = "BFRTA0";
|
|
width = 16;
|
|
height = 16;
|
|
}
|
|
730
|
|
{
|
|
blocking = 2;
|
|
title = "Chao Fruit (Orange)";
|
|
sprite = "OFRTA0";
|
|
width = 16;
|
|
height = 16;
|
|
}
|
|
729
|
|
{
|
|
blocking = 2;
|
|
title = "Chao Fruit (Red)";
|
|
sprite = "RFRTA0";
|
|
width = 16;
|
|
height = 16;
|
|
}
|
|
728
|
|
{
|
|
blocking = 2;
|
|
title = "Chao Fruit (Pink)";
|
|
sprite = "OFRTA0";
|
|
width = 16;
|
|
height = 16;
|
|
}
|
|
727
|
|
{
|
|
title = "RBA Spikeball 1";
|
|
sprite = "ASPKA0";
|
|
width = 64;
|
|
height = 32;
|
|
}
|
|
726
|
|
{
|
|
title = "RBA Spikeball 2";
|
|
sprite = "ASPKA0";
|
|
width = 64;
|
|
height = 32;
|
|
}
|
|
725
|
|
{
|
|
title = "RBA Spikeball 3";
|
|
sprite = "ASPKA0";
|
|
width = 64;
|
|
height = 32;
|
|
}
|
|
724
|
|
{
|
|
title = "RBA Boost Prompt";
|
|
sprite = "HBSTA0";
|
|
width = 64;
|
|
height = 64;
|
|
}
|
|
724
|
|
{
|
|
title = "RBA Boost OFF";
|
|
sprite = "HBSFA0";
|
|
width = 64;
|
|
height = 64;
|
|
}
|
|
724
|
|
{
|
|
title = "RBA Boost ON";
|
|
sprite = "HBSOA0";
|
|
width = 64;
|
|
height = 64;
|
|
}
|
|
2200
|
|
{
|
|
title = "AS Toad";
|
|
sprite = "TOAHA0";
|
|
width = 16;
|
|
height = 64;
|
|
}
|
|
2201
|
|
{
|
|
blocking = 2;
|
|
title = "FTZ Lizard Man Statue";
|
|
sprite = "WBLZA0";
|
|
width = 32;
|
|
height = 92;
|
|
}
|
|
2202
|
|
{
|
|
blocking = 2;
|
|
title = "FTZ Lion Man Statue";
|
|
sprite = "WBLNA0";
|
|
width = 32;
|
|
height = 92;
|
|
}
|
|
}
|
|
|
|
waypoints
|
|
{
|
|
color = 4; // Red
|
|
arrow = 1;
|
|
title = "Waypoints";
|
|
sprite = "KBLNC0";
|
|
width = 16;
|
|
height = 32;
|
|
|
|
2001
|
|
{
|
|
title = "Waypoint (height = next waypoint ID)";
|
|
sprite = "WAY1A0";
|
|
angletext = "ID";
|
|
flags1text = "[1] Disable";
|
|
flags4text = "[4] On shortcut";
|
|
flags8text = "[8] No respawn";
|
|
heighttext = "Next";
|
|
parametertext = "Finish?";
|
|
fixedrotation = 1;
|
|
}
|
|
2002
|
|
{
|
|
title = "Waypoint Riser";
|
|
sprite = "WAY3A0";
|
|
angletext = "ID (if flag [4] set)";
|
|
flags2text = "[2] Look for FOF above";
|
|
flags4text = "[4] Require matching waypoint ID";
|
|
flags8text = "[8] Copy exact height";
|
|
fixedrotation = 1;
|
|
}
|
|
2003
|
|
{
|
|
title = "Waypoint Anchor";
|
|
sprite = "WAY2A0";
|
|
angletext = "ID";
|
|
fixedrotation = 1;
|
|
}
|
|
2004
|
|
{
|
|
title = "Bot Hint";
|
|
sprite = "WAY4A0";
|
|
angletext = "Radius";
|
|
flags8text = "[8] Avoid this area";
|
|
parametertext = "Strength (default = 2)";
|
|
fixedrotation = 1;
|
|
}
|
|
}
|
|
|
|
duel
|
|
{
|
|
color = 4; // Red
|
|
arrow = 0;
|
|
title = "Duel Objects";
|
|
sprite = "SPBMA2A8";
|
|
flags1text = "[1] Spawn in all modes";
|
|
|
|
2050
|
|
{
|
|
title = "Duel Bomb";
|
|
width = 24;
|
|
height = 48;
|
|
arrow = 1;
|
|
flags8text = "[8] Flip strafe";
|
|
}
|
|
|
|
2051
|
|
{
|
|
title = "Banana";
|
|
sprite = "BANAA2A8";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
|
|
2052
|
|
{
|
|
title = "Eggman Item";
|
|
sprite = "FITMA0";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
|
|
2053
|
|
{
|
|
title = "Proximity Mine";
|
|
sprite = "SSMNA0";
|
|
width = 16;
|
|
height = 24;
|
|
}
|
|
|
|
2054
|
|
{
|
|
title = "Land Mine";
|
|
sprite = "LNDMALAR";
|
|
width = 24;
|
|
height = 32;
|
|
}
|
|
|
|
2055
|
|
{
|
|
title = "Hyudoro";
|
|
sprite = "HYUUA2A8";
|
|
width = 32;
|
|
height = 24;
|
|
}
|
|
|
|
2056
|
|
{
|
|
title = "Drop Target";
|
|
sprite = "DTRGALAR";
|
|
width = 45;
|
|
height = 32;
|
|
}
|
|
|
|
2057
|
|
{
|
|
title = "Pogo Spring";
|
|
sprite = "POGSA0";
|
|
width = 48;
|
|
height = 32;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Default things filters
|
|
thingsfilters
|
|
{
|
|
|
|
filter0
|
|
{
|
|
name = "Player starts";
|
|
category = "starts";
|
|
type = -1;
|
|
}
|
|
|
|
filter1
|
|
{
|
|
name = "Track Waypoints";
|
|
category = "derrobjs";
|
|
type = -1;
|
|
|
|
}
|
|
|
|
filter2
|
|
{
|
|
name = "Normal Gravity";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
2 = false;
|
|
}
|
|
|
|
}
|
|
|
|
filter3
|
|
{
|
|
name = "Reverse Gravity";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
2 = true;
|
|
}
|
|
|
|
}
|
|
}
|