mirror of
https://github.com/KartKrewDev/RingRacers.git
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3481 lines
76 KiB
C++
3481 lines
76 KiB
C++
// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2024 by Kart Krew.
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// Copyright (C) 2020 by Sonic Team Junior.
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// Copyright (C) 2000 by DooM Legacy Team.
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// Copyright (C) 1996 by id Software, Inc.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file v_video.c
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/// \brief Gamma correction LUT stuff
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/// Functions to draw patches (by post) directly to screen.
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/// Functions to blit a block to the screen.
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#include <cmath>
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#include <optional>
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#include <tracy/tracy/Tracy.hpp>
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#include "doomdef.h"
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#include "r_local.h"
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#include "p_local.h" // stplyr
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#include "g_game.h" // players
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#include "v_video.h"
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#include "st_stuff.h"
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#include "hu_stuff.h"
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#include "f_finale.h"
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#include "r_draw.h"
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#include "console.h"
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#include "r_fps.h"
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#include "k_dialogue.h" // K_GetDialogueSlide
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#include "i_video.h" // rendermode
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#include "z_zone.h"
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#include "m_misc.h"
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#include "m_random.h"
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#include "doomstat.h"
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#include "hwr2/blendmode.hpp"
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#ifdef HWRENDER
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#include "hardware/hw_glob.h"
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#endif
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// SRB2Kart
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#include "k_hud.h"
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#include "k_boss.h"
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#include "i_time.h"
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#include "v_draw.hpp"
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using namespace srb2;
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// Each screen is [vid.width*vid.height];
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UINT8 *screens[5];
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// screens[0] = main display window
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// screens[1] = back screen, alternative blitting
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// screens[2] = screenshot buffer, gif movie buffer
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// screens[3] = fade screen start
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// screens[4] = fade screen end, postimage tempoarary buffer
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#define huecoloursteps 4
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CV_PossibleValue_t hue_cons_t[] = {{0, "MIN"}, {(huecoloursteps*6)-1, "MAX"}, {0, NULL}};
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CV_PossibleValue_t constextsize_cons_t[] = {
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{V_NOSCALEPATCH, "Small"}, {V_SMALLSCALEPATCH, "Medium"}, {V_MEDSCALEPATCH, "Large"}, {0, "Huge"},
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{0, NULL}};
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// local copy of the palette for V_GetColor()
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RGBA_t *pLocalPalette = NULL;
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RGBA_t *pMasterPalette = NULL;
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RGBA_t *pGammaCorrectedPalette = NULL;
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hwr2::Twodee srb2::g_2d;
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static size_t currentPaletteSize;
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static UINT8 softwaretranstohwr[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
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/*
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The following was an extremely helpful resource when developing my Colour Cube LUT.
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http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html
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Please check it out if you're trying to maintain this.
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toast 18/04/17
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*/
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float Cubepal[2][2][2][3];
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boolean Cubeapply = false;
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// returns whether to apply cube, selectively avoiding expensive operations
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static boolean InitCube(void)
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{
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boolean apply = false;
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UINT8 q;
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float working[2][2][2][3] = // the initial positions of the corners of the colour cube!
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{
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{
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{
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{0.0, 0.0, 0.0}, // black corner
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{0.0, 0.0, 1.0} // blue corner
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},
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{
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{0.0, 1.0, 0.0}, // green corner
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{0.0, 1.0, 1.0} // cyan corner
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}
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},
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{
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{
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{1.0, 0.0, 0.0}, // red corner
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{1.0, 0.0, 1.0} // magenta corner
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},
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{
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{1.0, 1.0, 0.0}, // yellow corner
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{1.0, 1.0, 1.0} // white corner
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}
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}
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};
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float desatur[3]; // grey
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float globalgammamul, globalgammaoffs;
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boolean doinggamma;
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if (con_startup_loadprogress < LOADED_CONFIG)
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return false;
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#define diffcons(cv) (cv.value != atoi(cv.defaultvalue))
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doinggamma = diffcons(cv_globalgamma);
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#define gammascale 8
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globalgammamul = (cv_globalgamma.value ? ((255 - (gammascale*abs(cv_globalgamma.value)))/255.0) : 1.0);
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globalgammaoffs = ((cv_globalgamma.value > 0) ? ((gammascale*cv_globalgamma.value)/255.0) : 0.0);
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desatur[0] = desatur[1] = desatur[2] = globalgammaoffs + (0.33*globalgammamul);
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if (doinggamma
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|| diffcons(cv_rhue)
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|| diffcons(cv_yhue)
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|| diffcons(cv_ghue)
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|| diffcons(cv_chue)
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|| diffcons(cv_bhue)
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|| diffcons(cv_mhue)
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|| diffcons(cv_rgamma)
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|| diffcons(cv_ygamma)
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|| diffcons(cv_ggamma)
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|| diffcons(cv_cgamma)
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|| diffcons(cv_bgamma)
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|| diffcons(cv_mgamma)) // set the gamma'd/hued positions (saturation is done later)
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{
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float mod, tempgammamul, tempgammaoffs;
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apply = true;
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working[0][0][0][0] = working[0][0][0][1] = working[0][0][0][2] = globalgammaoffs;
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working[1][1][1][0] = working[1][1][1][1] = working[1][1][1][2] = globalgammaoffs+globalgammamul;
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#define dohue(hue, gamma, loc) \
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tempgammamul = (gamma ? ((255 - (gammascale*abs(gamma)))/255.0)*globalgammamul : globalgammamul);\
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tempgammaoffs = ((gamma > 0) ? ((gammascale*gamma)/255.0) + globalgammaoffs : globalgammaoffs);\
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mod = ((hue % huecoloursteps)*(tempgammamul)/huecoloursteps);\
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switch (hue/huecoloursteps)\
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{\
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case 0:\
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default:\
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loc[0] = tempgammaoffs+tempgammamul;\
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loc[1] = tempgammaoffs+mod;\
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loc[2] = tempgammaoffs;\
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break;\
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case 1:\
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loc[0] = tempgammaoffs+tempgammamul-mod;\
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loc[1] = tempgammaoffs+tempgammamul;\
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loc[2] = tempgammaoffs;\
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break;\
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case 2:\
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loc[0] = tempgammaoffs;\
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loc[1] = tempgammaoffs+tempgammamul;\
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loc[2] = tempgammaoffs+mod;\
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break;\
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case 3:\
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loc[0] = tempgammaoffs;\
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loc[1] = tempgammaoffs+tempgammamul-mod;\
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loc[2] = tempgammaoffs+tempgammamul;\
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break;\
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case 4:\
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loc[0] = tempgammaoffs+mod;\
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loc[1] = tempgammaoffs;\
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loc[2] = tempgammaoffs+tempgammamul;\
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break;\
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case 5:\
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loc[0] = tempgammaoffs+tempgammamul;\
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loc[1] = tempgammaoffs;\
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loc[2] = tempgammaoffs+tempgammamul-mod;\
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break;\
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}
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dohue(cv_rhue.value, cv_rgamma.value, working[1][0][0]);
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dohue(cv_yhue.value, cv_ygamma.value, working[1][1][0]);
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dohue(cv_ghue.value, cv_ggamma.value, working[0][1][0]);
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dohue(cv_chue.value, cv_cgamma.value, working[0][1][1]);
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dohue(cv_bhue.value, cv_bgamma.value, working[0][0][1]);
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dohue(cv_mhue.value, cv_mgamma.value, working[1][0][1]);
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#undef dohue
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}
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#define dosaturation(a, e) a = ((1 - work)*e + work*a)
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#define docvsat(cv_sat, hue, gamma, r, g, b) \
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if diffcons(cv_sat)\
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{\
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float work, mod, tempgammamul, tempgammaoffs;\
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apply = true;\
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work = (cv_sat.value/10.0);\
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mod = ((hue % huecoloursteps)*(1.0)/huecoloursteps);\
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if (hue & huecoloursteps)\
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mod = 2-mod;\
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else\
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mod += 1;\
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tempgammamul = (gamma ? ((255 - (gammascale*abs(gamma)))/255.0)*globalgammamul : globalgammamul);\
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tempgammaoffs = ((gamma > 0) ? ((gammascale*gamma)/255.0) + globalgammaoffs : globalgammaoffs);\
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for (q = 0; q < 3; q++)\
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dosaturation(working[r][g][b][q], (tempgammaoffs+(desatur[q]*mod*tempgammamul)));\
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}
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docvsat(cv_rsaturation, cv_rhue.value, cv_rgamma.value, 1, 0, 0);
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docvsat(cv_ysaturation, cv_yhue.value, cv_ygamma.value, 1, 1, 0);
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docvsat(cv_gsaturation, cv_ghue.value, cv_ggamma.value, 0, 1, 0);
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docvsat(cv_csaturation, cv_chue.value, cv_cgamma.value, 0, 1, 1);
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docvsat(cv_bsaturation, cv_bhue.value, cv_bgamma.value, 0, 0, 1);
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docvsat(cv_msaturation, cv_mhue.value, cv_mgamma.value, 1, 0, 1);
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#undef gammascale
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if diffcons(cv_globalsaturation)
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{
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float work = (cv_globalsaturation.value/10.0);
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apply = true;
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for (q = 0; q < 3; q++)
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{
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dosaturation(working[1][0][0][q], desatur[q]);
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dosaturation(working[0][1][0][q], desatur[q]);
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dosaturation(working[0][0][1][q], desatur[q]);
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dosaturation(working[1][1][0][q], 2*desatur[q]);
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dosaturation(working[0][1][1][q], 2*desatur[q]);
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dosaturation(working[1][0][1][q], 2*desatur[q]);
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}
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}
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#undef dosaturation
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#undef diffcons
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if (!apply)
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return false;
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#define dowork(i, j, k, l) \
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if (working[i][j][k][l] > 1.0)\
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working[i][j][k][l] = 1.0;\
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else if (working[i][j][k][l] < 0.0)\
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working[i][j][k][l] = 0.0;\
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Cubepal[i][j][k][l] = working[i][j][k][l]
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for (q = 0; q < 3; q++)
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{
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dowork(0, 0, 0, q);
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dowork(1, 0, 0, q);
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dowork(0, 1, 0, q);
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dowork(1, 1, 0, q);
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dowork(0, 0, 1, q);
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dowork(1, 0, 1, q);
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dowork(0, 1, 1, q);
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dowork(1, 1, 1, q);
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}
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#undef dowork
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return true;
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}
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UINT32 V_GammaCorrect(UINT32 input, double power)
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{
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RGBA_t result;
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double linear;
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result.rgba = input;
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linear = ((double)result.s.red)/255.0f;
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linear = pow(linear, power)*255.0f;
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result.s.red = (UINT8)(linear);
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linear = ((double)result.s.green)/255.0f;
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linear = pow(linear, power)*255.0f;
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result.s.green = (UINT8)(linear);
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linear = ((double)result.s.blue)/255.0f;
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linear = pow(linear, power)*255.0f;
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result.s.blue = (UINT8)(linear);
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return result.rgba;
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}
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// keep a copy of the palette so that we can get the RGB value for a color index at any time.
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static void LoadPalette(const char *lumpname)
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{
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lumpnum_t lumpnum = W_GetNumForName(lumpname);
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size_t i, palsize;
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UINT8 *pal;
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currentPaletteSize = W_LumpLength(lumpnum);
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palsize = currentPaletteSize / 3;
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Cubeapply = InitCube();
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if (pLocalPalette != pMasterPalette)
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Z_Free(pLocalPalette);
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Z_Free(pMasterPalette);
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Z_Free(pGammaCorrectedPalette);
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pMasterPalette = static_cast<RGBA_t*>(Z_Malloc(sizeof (*pMasterPalette)*palsize, PU_STATIC, NULL));
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if (Cubeapply)
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pLocalPalette = static_cast<RGBA_t*>(Z_Malloc(sizeof (*pLocalPalette)*palsize, PU_STATIC, NULL));
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else
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pLocalPalette = pMasterPalette;
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pGammaCorrectedPalette = static_cast<RGBA_t*>(Z_Malloc(sizeof (*pGammaCorrectedPalette)*palsize, PU_STATIC, NULL));
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pal = static_cast<UINT8*>(W_CacheLumpNum(lumpnum, PU_CACHE));
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for (i = 0; i < palsize; i++)
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{
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pMasterPalette[i].s.red = *pal++;
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pMasterPalette[i].s.green = *pal++;
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pMasterPalette[i].s.blue = *pal++;
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pMasterPalette[i].s.alpha = 0xFF;
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pGammaCorrectedPalette[i].rgba = V_GammaDecode(pMasterPalette[i].rgba);
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if (!Cubeapply)
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continue;
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V_CubeApply(&pGammaCorrectedPalette[i]);
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pLocalPalette[i].rgba = V_GammaEncode(pGammaCorrectedPalette[i].rgba);
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}
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}
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void V_CubeApply(RGBA_t *input)
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{
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float working[4][3];
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float linear;
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UINT8 q;
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if (!Cubeapply)
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return;
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linear = ((*input).s.red/255.0);
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#define dolerp(e1, e2) ((1 - linear)*e1 + linear*e2)
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for (q = 0; q < 3; q++)
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{
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working[0][q] = dolerp(Cubepal[0][0][0][q], Cubepal[1][0][0][q]);
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working[1][q] = dolerp(Cubepal[0][1][0][q], Cubepal[1][1][0][q]);
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working[2][q] = dolerp(Cubepal[0][0][1][q], Cubepal[1][0][1][q]);
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working[3][q] = dolerp(Cubepal[0][1][1][q], Cubepal[1][1][1][q]);
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}
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linear = ((*input).s.green/255.0);
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for (q = 0; q < 3; q++)
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{
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working[0][q] = dolerp(working[0][q], working[1][q]);
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working[1][q] = dolerp(working[2][q], working[3][q]);
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}
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linear = ((*input).s.blue/255.0);
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for (q = 0; q < 3; q++)
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{
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working[0][q] = 255*dolerp(working[0][q], working[1][q]);
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if (working[0][q] > 255.0)
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working[0][q] = 255.0;
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else if (working[0][q] < 0.0)
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working[0][q] = 0.0;
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}
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#undef dolerp
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(*input).s.red = (UINT8)(working[0][0]);
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(*input).s.green = (UINT8)(working[0][1]);
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(*input).s.blue = (UINT8)(working[0][2]);
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}
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const char *R_GetPalname(UINT16 num)
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{
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static char palname[9];
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char newpal[9] = "PLAYPAL";
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if (num > 0 && num <= 10000)
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snprintf(newpal, 8, "PAL%04u", num-1);
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strlcpy(palname, newpal, 9);
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return palname;
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}
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const char *GetPalette(void)
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{
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const char *user = cv_palette.string;
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if (user && user[0])
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{
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if (W_CheckNumForName(user) == LUMPERROR)
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{
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CONS_Alert(CONS_WARNING,
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"cv_palette %s lump does not exist\n", user);
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}
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else
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{
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return cv_palette.string;
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}
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}
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if (gamestate == GS_LEVEL)
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return R_GetPalname((encoremode ? mapheaderinfo[gamemap-1]->encorepal : mapheaderinfo[gamemap-1]->palette));
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return "PLAYPAL";
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}
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void V_ReloadPalette(void)
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{
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LoadPalette(GetPalette());
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}
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// -------------+
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// V_SetPalette : Set the current palette to use for palettized graphics
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// :
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// -------------+
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void V_SetPalette(INT32 palettenum)
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{
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if (!pLocalPalette)
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V_ReloadPalette();
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if (palettenum == 0)
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{
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palettenum = cv_palettenum.value;
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if (palettenum * 256U > currentPaletteSize - 256)
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{
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CONS_Alert(CONS_WARNING,
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"cv_palettenum %d out of range\n",
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palettenum);
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palettenum = 0;
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}
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}
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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HWR_SetPalette(&pLocalPalette[palettenum*256]);
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#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
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else
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#endif
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#endif
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if (rendermode != render_none)
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I_SetPalette(&pLocalPalette[palettenum*256]);
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}
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void V_SetPaletteLump(const char *pal)
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{
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LoadPalette(pal);
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V_SetPalette(0);
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}
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extern "C" {
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void CV_palette_OnChange(void);
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void CV_palette_OnChange(void)
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{
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if (con_startup_loadprogress < LOADED_CONFIG)
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return;
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// recalculate Color Cube
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V_ReloadPalette();
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V_SetPalette(0);
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}
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}; // extern "C"
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#if defined (__GNUC__) && defined (__i386__) && !defined (NOASM) && !defined (__APPLE__) && !defined (NORUSEASM)
|
|
void VID_BlitLinearScreen_ASM(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
|
|
size_t destrowbytes);
|
|
#define HAVE_VIDCOPY
|
|
#endif
|
|
|
|
extern "C" {
|
|
|
|
void CV_constextsize_OnChange(void);
|
|
void CV_constextsize_OnChange(void)
|
|
{
|
|
if (!con_startup)
|
|
con_recalc = true;
|
|
}
|
|
|
|
}; // extern "C"
|
|
|
|
|
|
// --------------------------------------------------------------------------
|
|
// Copy a rectangular area from one bitmap to another (8bpp)
|
|
// --------------------------------------------------------------------------
|
|
void VID_BlitLinearScreen(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
|
|
size_t destrowbytes)
|
|
{
|
|
#ifdef HAVE_VIDCOPY
|
|
VID_BlitLinearScreen_ASM(srcptr,destptr,width,height,srcrowbytes,destrowbytes);
|
|
#else
|
|
if ((srcrowbytes == destrowbytes) && (srcrowbytes == (size_t)width))
|
|
M_Memcpy(destptr, srcptr, srcrowbytes * height);
|
|
else
|
|
{
|
|
while (height--)
|
|
{
|
|
M_Memcpy(destptr, srcptr, width);
|
|
|
|
destptr += destrowbytes;
|
|
srcptr += srcrowbytes;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void V_AdjustXYWithSnap(INT32 *x, INT32 *y, UINT32 options, INT32 dupx, INT32 dupy)
|
|
{
|
|
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx
|
|
INT32 screenwidth = vid.width;
|
|
INT32 screenheight = vid.height;
|
|
INT32 basewidth = BASEVIDWIDTH * dupx;
|
|
INT32 baseheight = BASEVIDHEIGHT * dupy;
|
|
SINT8 player = R_GetViewNumber();
|
|
|
|
if (r_splitscreen > 0)
|
|
{
|
|
if (options & V_SPLITSCREEN)
|
|
{
|
|
screenheight /= 2;
|
|
baseheight /= 2;
|
|
|
|
if (r_splitscreen > 1)
|
|
{
|
|
screenwidth /= 2;
|
|
basewidth /= 2;
|
|
}
|
|
}
|
|
}
|
|
else if ((options & (V_SLIDEIN|V_SNAPTOBOTTOM)) == (V_SLIDEIN|V_SNAPTOBOTTOM))
|
|
{
|
|
INT32 slide = K_GetDialogueSlide(51 * FRACUNIT);
|
|
if (slide)
|
|
{
|
|
*y -= FixedMul(slide, dupy);
|
|
}
|
|
}
|
|
|
|
if (vid.width != (BASEVIDWIDTH * dupx))
|
|
{
|
|
if (options & V_SNAPTORIGHT)
|
|
*x += (screenwidth - basewidth);
|
|
else if (!(options & V_SNAPTOLEFT))
|
|
*x += (screenwidth - basewidth) / 2;
|
|
}
|
|
|
|
if (vid.height != (BASEVIDHEIGHT * dupy))
|
|
{
|
|
if (options & V_SNAPTOBOTTOM)
|
|
*y += (screenheight - baseheight);
|
|
else if (!(options & V_SNAPTOTOP))
|
|
*y += (screenheight - baseheight) / 2;
|
|
}
|
|
|
|
if (options & V_SPLITSCREEN)
|
|
{
|
|
if (r_splitscreen == 1)
|
|
{
|
|
if (player == 1)
|
|
*y += screenheight;
|
|
}
|
|
else if (r_splitscreen > 1)
|
|
{
|
|
if (player == 1 || player == 3)
|
|
*x += screenwidth;
|
|
|
|
if (player == 2 || player == 3)
|
|
*y += screenheight;
|
|
}
|
|
}
|
|
|
|
if ((options & V_SLIDEIN))
|
|
{
|
|
if (st_fadein < FRACUNIT)
|
|
{
|
|
if ((options & (V_SNAPTORIGHT|V_SNAPTOLEFT|V_SPLITSCREEN)) != 0)
|
|
{
|
|
boolean slidefromright = false;
|
|
|
|
const fixed_t offsetAmount = (screenwidth * FRACUNIT/2);
|
|
INT32 offset = (offsetAmount - FixedMul(offsetAmount, st_fadein)) / FRACUNIT;
|
|
|
|
if (r_splitscreen > 1)
|
|
{
|
|
if (player & 1)
|
|
slidefromright = true;
|
|
}
|
|
|
|
if (options & V_SNAPTORIGHT)
|
|
slidefromright = true;
|
|
else if (options & V_SNAPTOLEFT)
|
|
slidefromright = false;
|
|
|
|
if (slidefromright == true)
|
|
{
|
|
offset = -offset;
|
|
}
|
|
|
|
*x -= offset;
|
|
}
|
|
else
|
|
{
|
|
const fixed_t offsetAmount = (screenheight * FRACUNIT/2);
|
|
INT32 offset = (offsetAmount - FixedMul(offsetAmount, st_fadein)) / FRACUNIT;
|
|
|
|
if (options & V_SNAPTOBOTTOM)
|
|
{
|
|
offset = -offset;
|
|
}
|
|
|
|
*y -= offset;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static cliprect_t cliprect = {0};
|
|
|
|
const cliprect_t *V_GetClipRect(void)
|
|
{
|
|
if (cliprect.enabled == false)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return &cliprect;
|
|
}
|
|
|
|
void V_SetClipRect(fixed_t x, fixed_t y, fixed_t w, fixed_t h, INT32 flags)
|
|
{
|
|
// Adjust position.
|
|
if (!(flags & V_NOSCALESTART))
|
|
{
|
|
fixed_t dupx = vid.dupx;
|
|
fixed_t dupy = vid.dupy;
|
|
|
|
if (flags & V_SCALEPATCHMASK)
|
|
{
|
|
switch ((flags & V_SCALEPATCHMASK) >> V_SCALEPATCHSHIFT)
|
|
{
|
|
case 1: // V_NOSCALEPATCH
|
|
dupx = dupy = 1;
|
|
break;
|
|
case 2: // V_SMALLSCALEPATCH
|
|
dupx = vid.smalldupx;
|
|
dupy = vid.smalldupy;
|
|
break;
|
|
case 3: // V_MEDSCALEPATCH
|
|
dupx = vid.meddupx;
|
|
dupy = vid.meddupy;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
dupx = dupy = (dupx < dupy ? dupx : dupy);
|
|
|
|
x = FixedMul(x, dupx);
|
|
y = FixedMul(y, dupy);
|
|
w = FixedMul(w, dupx);
|
|
h = FixedMul(h, dupy);
|
|
|
|
if (!(flags & V_SCALEPATCHMASK))
|
|
{
|
|
V_AdjustXYWithSnap(&x, &y, flags, dupx, dupy);
|
|
}
|
|
}
|
|
|
|
if (x < 0)
|
|
{
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
|
|
if (y < 0)
|
|
{
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
|
|
if (x > vid.width)
|
|
{
|
|
x = vid.width;
|
|
w = 0;
|
|
}
|
|
|
|
if (y > vid.height)
|
|
{
|
|
y = vid.height;
|
|
h = 0;
|
|
}
|
|
|
|
cliprect.left = x;
|
|
cliprect.top = y;
|
|
cliprect.right = x + w;
|
|
cliprect.bottom = y + h;
|
|
cliprect.flags = flags;
|
|
cliprect.enabled = true;
|
|
|
|
/*
|
|
V_DrawFill(cliprect.l, cliprect.t, cliprect.r - cliprect.l, cliprect.b - cliprect.t, V_NOSCALESTART);
|
|
CONS_Printf("[(%d, %d), (%d, %d)]\n", cliprect.l, cliprect.t, cliprect.r, cliprect.b);
|
|
*/
|
|
}
|
|
|
|
void V_ClearClipRect(void)
|
|
{
|
|
cliprect.enabled = false;
|
|
}
|
|
|
|
void V_SaveClipRect(cliprect_t *copy)
|
|
{
|
|
*copy = cliprect;
|
|
}
|
|
|
|
void V_RestoreClipRect(const cliprect_t *copy)
|
|
{
|
|
cliprect = *copy;
|
|
}
|
|
|
|
static UINT8 hudplusalpha[11] = { 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0};
|
|
static UINT8 hudminusalpha[11] = { 10, 9, 9, 8, 8, 7, 7, 6, 6, 5, 5};
|
|
|
|
static const UINT8 *v_colormap = NULL;
|
|
static const UINT8 *v_translevel = NULL;
|
|
|
|
static inline UINT8 standardpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
|
|
{
|
|
(void)dest; return source[ofs>>FRACBITS];
|
|
}
|
|
static inline UINT8 mappedpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
|
|
{
|
|
(void)dest; return *(v_colormap + source[ofs>>FRACBITS]);
|
|
}
|
|
static inline UINT8 translucentpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
|
|
{
|
|
return *(v_translevel + ((source[ofs>>FRACBITS]<<8)&0xff00) + (*dest&0xff));
|
|
}
|
|
static inline UINT8 transmappedpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
|
|
{
|
|
return *(v_translevel + (((*(v_colormap + source[ofs>>FRACBITS]))<<8)&0xff00) + (*dest&0xff));
|
|
}
|
|
|
|
UINT32 V_GetHUDTranslucency(INT32 scrn)
|
|
{
|
|
if (scrn & V_SLIDEIN)
|
|
{
|
|
return 10;
|
|
}
|
|
|
|
if (scrn & V_SPLITSCREEN)
|
|
{
|
|
return FixedMul(10, st_fadein);
|
|
}
|
|
|
|
return st_translucency;
|
|
}
|
|
|
|
static UINT32 V_GetAlphaLevel(INT32 scrn)
|
|
{
|
|
switch (scrn & V_ALPHAMASK)
|
|
{
|
|
case V_HUDTRANSHALF:
|
|
return hudminusalpha[V_GetHUDTranslucency(scrn)];
|
|
|
|
case V_HUDTRANS:
|
|
return 10 - V_GetHUDTranslucency(scrn);
|
|
|
|
case V_HUDTRANSDOUBLE:
|
|
return hudplusalpha[V_GetHUDTranslucency(scrn)];
|
|
|
|
default:
|
|
return (scrn & V_ALPHAMASK) >> V_ALPHASHIFT;
|
|
}
|
|
}
|
|
|
|
// Draws a patch scaled to arbitrary size.
|
|
void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap)
|
|
{
|
|
UINT32 alphalevel, blendmode;
|
|
|
|
fixed_t vdup;
|
|
INT32 dupx, dupy;
|
|
fixed_t pwidth; // patch width
|
|
|
|
const cliprect_t *clip = V_GetClipRect();
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
//if (rendermode != render_soft && !con_startup) // Why?
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawStretchyFixedPatch(patch, x, y, pscale, vscale, scrn, colormap);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if ((blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT)))
|
|
blendmode++; // realign to constants
|
|
if ((alphalevel = V_GetAlphaLevel(scrn)) >= 10)
|
|
return;
|
|
|
|
dupx = vid.dupx;
|
|
dupy = vid.dupy;
|
|
if (scrn & V_SCALEPATCHMASK) switch ((scrn & V_SCALEPATCHMASK) >> V_SCALEPATCHSHIFT)
|
|
{
|
|
case 1: // V_NOSCALEPATCH
|
|
dupx = dupy = 1;
|
|
break;
|
|
case 2: // V_SMALLSCALEPATCH
|
|
dupx = vid.smalldupx;
|
|
dupy = vid.smalldupy;
|
|
break;
|
|
case 3: // V_MEDSCALEPATCH
|
|
dupx = vid.meddupx;
|
|
dupy = vid.meddupy;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// only use one dup, to avoid stretching (har har)
|
|
dupx = dupy = (dupx < dupy ? dupx : dupy);
|
|
vdup = FixedMul(dupx<<FRACBITS, pscale);
|
|
if (vscale != pscale)
|
|
vdup = FixedMul(dupx<<FRACBITS, vscale);
|
|
|
|
{
|
|
fixed_t offsetx = 0, offsety = 0;
|
|
|
|
// left offset
|
|
if (scrn & V_FLIP)
|
|
offsetx = FixedMul((patch->width - patch->leftoffset)<<FRACBITS, pscale);
|
|
else
|
|
offsetx = FixedMul(patch->leftoffset<<FRACBITS, pscale);
|
|
|
|
// top offset
|
|
if (scrn & V_VFLIP)
|
|
offsety = FixedMul((patch->height - patch->topoffset)<<FRACBITS, vscale);
|
|
else
|
|
offsety = FixedMul(patch->topoffset<<FRACBITS, vscale);
|
|
|
|
// Subtract the offsets from x/y positions
|
|
x -= offsetx;
|
|
y -= offsety;
|
|
}
|
|
|
|
if (scrn & V_NOSCALESTART)
|
|
{
|
|
x >>= FRACBITS;
|
|
y >>= FRACBITS;
|
|
}
|
|
else
|
|
{
|
|
x = FixedMul(x,dupx<<FRACBITS);
|
|
y = FixedMul(y,dupy<<FRACBITS);
|
|
x >>= FRACBITS;
|
|
y >>= FRACBITS;
|
|
|
|
// Center it if necessary
|
|
if (!(scrn & V_SCALEPATCHMASK))
|
|
{
|
|
V_AdjustXYWithSnap(&x, &y, scrn, dupx, dupy);
|
|
}
|
|
}
|
|
|
|
if (pscale != FRACUNIT) // scale width properly
|
|
{
|
|
pwidth = patch->width<<FRACBITS;
|
|
pwidth = FixedMul(pwidth, pscale);
|
|
pwidth = FixedMul(pwidth, dupx<<FRACBITS);
|
|
pwidth >>= FRACBITS;
|
|
}
|
|
else
|
|
pwidth = patch->width * dupx;
|
|
|
|
float fdupy = FIXED_TO_FLOAT(vdup);
|
|
|
|
float fx = x;
|
|
float fy = y;
|
|
float fx2 = fx + pwidth;
|
|
float fy2 = fy + std::round(static_cast<float>(patch->height) * fdupy);
|
|
float falpha = 1.f;
|
|
float umin = 0.f;
|
|
float umax = 1.f;
|
|
float vmin = 0.f;
|
|
float vmax = 1.f;
|
|
|
|
// flip UVs
|
|
if (scrn & V_FLIP)
|
|
{
|
|
umin = 1.f - umin;
|
|
umax = 1.f - umax;
|
|
}
|
|
if (scrn & V_VFLIP)
|
|
{
|
|
vmin = 1.f - vmin;
|
|
vmax = 1.f - vmax;
|
|
}
|
|
|
|
if (alphalevel > 0 && alphalevel <= 10)
|
|
{
|
|
falpha = (10 - alphalevel) / 10.f;
|
|
}
|
|
hwr2::BlendMode blend = hwr2::BlendMode::kAlphaTransparent;
|
|
switch (blendmode)
|
|
{
|
|
case AST_MODULATE:
|
|
blend = hwr2::BlendMode::kModulate;
|
|
break;
|
|
case AST_ADD:
|
|
blend = hwr2::BlendMode::kAdditive;
|
|
break;
|
|
|
|
// Note: SRB2 has these blend modes flipped compared to GL and Vulkan.
|
|
// SRB2's Subtract is Dst - Src. OpenGL is Src - Dst. And vice versa for reverse.
|
|
// Twodee will use the GL definitions.
|
|
case AST_SUBTRACT:
|
|
blend = hwr2::BlendMode::kReverseSubtractive;
|
|
break;
|
|
case AST_REVERSESUBTRACT:
|
|
blend = hwr2::BlendMode::kSubtractive;
|
|
break;
|
|
default:
|
|
blend = hwr2::BlendMode::kAlphaTransparent;
|
|
break;
|
|
}
|
|
|
|
auto builder = g_2d.begin_quad();
|
|
builder
|
|
.patch(patch)
|
|
.rect(fx, fy, fx2 - fx, fy2 - fy)
|
|
.flip((scrn & V_FLIP) > 0)
|
|
.vflip((scrn & V_VFLIP) > 0)
|
|
.color(1, 1, 1, falpha)
|
|
.blend(blend)
|
|
.colormap(colormap);
|
|
|
|
if (clip && clip->enabled)
|
|
{
|
|
builder.clip(clip->left, clip->top, clip->right, clip->bottom);
|
|
}
|
|
builder.done();
|
|
}
|
|
|
|
// Draws a patch cropped and scaled to arbitrary size.
|
|
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
|
|
{
|
|
cliprect_t oldClip = cliprect;
|
|
|
|
V_SetClipRect(x, y, w, h, scrn);
|
|
|
|
x -= sx;
|
|
y -= sy;
|
|
|
|
V_DrawStretchyFixedPatch(x, y, pscale, pscale, scrn, patch, NULL);
|
|
|
|
cliprect = oldClip;
|
|
}
|
|
|
|
//
|
|
// V_DrawContinueIcon
|
|
// Draw a mini player! If we can, that is. Otherwise we draw a star.
|
|
//
|
|
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor)
|
|
{
|
|
(void)skinnum;
|
|
(void)skincolor;
|
|
V_DrawScaledPatch(x - 10, y - 14, flags, static_cast<patch_t*>(W_CachePatchName("CONTINS", PU_PATCH)));
|
|
}
|
|
|
|
//
|
|
// V_DrawBlock
|
|
// Draw a linear block of pixels into the view buffer.
|
|
//
|
|
void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const UINT8 *src)
|
|
{
|
|
UINT8 *dest;
|
|
const UINT8 *deststop;
|
|
|
|
if (x < 0 || x + width > vid.width || y < 0 || y + height > vid.height || (unsigned)scrn > 4)
|
|
I_Error("Bad V_DrawBlock");
|
|
|
|
dest = screens[scrn] + y*vid.width + x;
|
|
deststop = screens[scrn] + vid.rowbytes * vid.height;
|
|
|
|
while (height--)
|
|
{
|
|
M_Memcpy(dest, src, width);
|
|
|
|
src += width;
|
|
dest += vid.width;
|
|
if (dest > deststop)
|
|
return;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Fills a box of pixels with a single color, NOTE: scaled to screen size
|
|
//
|
|
void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|
{
|
|
const cliprect_t *clip = V_GetClipRect();
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
//if (rendermode != render_soft && !con_startup) // Not this again
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawFill(x, y, w, h, c);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
UINT32 alphalevel;
|
|
if ((alphalevel = V_GetAlphaLevel(c)) >= 10)
|
|
return;
|
|
|
|
if (!(c & V_NOSCALESTART))
|
|
{
|
|
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
|
|
|
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
|
{
|
|
w = vid.width;
|
|
h = vid.height;
|
|
}
|
|
else
|
|
{
|
|
x *= dupx;
|
|
y *= dupy;
|
|
w *= dupx;
|
|
h *= dupy;
|
|
|
|
// Center it if necessary
|
|
V_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
|
|
}
|
|
}
|
|
|
|
if (x >= vid.width || y >= vid.height)
|
|
return; // off the screen
|
|
|
|
if (x < 0)
|
|
{
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
if (y < 0)
|
|
{
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return; // zero width/height wouldn't draw anything
|
|
if (x + w > vid.width)
|
|
w = vid.width - x;
|
|
if (y + h > vid.height)
|
|
h = vid.height - y;
|
|
|
|
c &= 255;
|
|
|
|
RGBA_t color = pMasterPalette[c];
|
|
UINT8 r = (color.rgba & 0xFF);
|
|
UINT8 g = (color.rgba & 0xFF00) >> 8;
|
|
UINT8 b = (color.rgba & 0xFF0000) >> 16;
|
|
|
|
if (clip && clip->enabled)
|
|
{
|
|
int x2 = std::min(x + w, clip->right);
|
|
int y2 = std::min(y + h, clip->bottom);
|
|
|
|
if (x < clip->left)
|
|
x = clip->left;
|
|
|
|
if (y < clip->top)
|
|
y = clip->top;
|
|
|
|
w = std::max<INT32>(0, x2 - x);
|
|
h = std::max<INT32>(0, y2 - y);
|
|
}
|
|
|
|
g_2d.begin_quad()
|
|
.patch(nullptr)
|
|
.color(r / 255.f, g / 255.f, b / 255.f, (10 - alphalevel) / 10.f)
|
|
.rect(x, y, w, h)
|
|
.done();
|
|
}
|
|
|
|
static UINT32 V_GetHWConsBackColor(void)
|
|
{
|
|
UINT32 hwcolor;
|
|
switch (cons_backcolor.value)
|
|
{
|
|
case 0: hwcolor = 0xffffff00; break; // White
|
|
case 1: hwcolor = 0x80808000; break; // Black
|
|
case 2: hwcolor = 0xdeb88700; break; // Sepia
|
|
case 3: hwcolor = 0x40201000; break; // Brown
|
|
case 4: hwcolor = 0xfa807200; break; // Pink
|
|
case 5: hwcolor = 0xff000000; break; // Red
|
|
case 6: hwcolor = 0xff800000; break; // Orange
|
|
case 7: hwcolor = 0xdaa52000; break; // Gold
|
|
case 8: hwcolor = 0xffdd0000; break; // Yellow
|
|
case 9: hwcolor = 0xc5e80000; break; // Peridot
|
|
case 10: hwcolor = 0x00800000; break; // Green
|
|
case 11: hwcolor = 0x15f2b000; break; // Aquamarine
|
|
case 12: hwcolor = 0x00ffff00; break; // Cyan
|
|
case 13: hwcolor = 0x4682b400; break; // Steel
|
|
case 14: hwcolor = 0x0000ff00; break; // Blue
|
|
case 15: hwcolor = 0x9844ff00; break; // Purple
|
|
case 16: hwcolor = 0xff00ff00; break; // Magenta
|
|
case 17: hwcolor = 0xee82ee00; break; // Lavender
|
|
case 18: hwcolor = 0xf570a500; break; // Rose
|
|
// Default green
|
|
default: hwcolor = 0x00800000; break;
|
|
}
|
|
return hwcolor;
|
|
}
|
|
|
|
// THANK YOU MPC!!!
|
|
// and thanks toaster for cleaning it up.
|
|
|
|
void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|
{
|
|
UINT32 alphalevel = 0;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
UINT32 hwcolor = V_GetHWConsBackColor();
|
|
HWR_DrawConsoleFill(x, y, w, h, c, hwcolor); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this.
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if ((alphalevel = V_GetAlphaLevel(c)) >= 10)
|
|
return;
|
|
|
|
if (!(c & V_NOSCALESTART))
|
|
{
|
|
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
|
|
|
x *= dupx;
|
|
y *= dupy;
|
|
w *= dupx;
|
|
h *= dupy;
|
|
|
|
// Center it if necessary
|
|
V_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
|
|
}
|
|
|
|
if (x >= vid.width || y >= vid.height)
|
|
return; // off the screen
|
|
if (x < 0) {
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
if (y < 0) {
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return; // zero width/height wouldn't draw anything
|
|
if (x + w > vid.width)
|
|
w = vid.width-x;
|
|
if (y + h > vid.height)
|
|
h = vid.height-y;
|
|
|
|
c &= 255;
|
|
|
|
UINT32 hwcolor = V_GetHWConsBackColor();
|
|
float r = ((hwcolor & 0xFF000000) >> 24) / 255.f;
|
|
float g = ((hwcolor & 0xFF0000) >> 16) / 255.f;
|
|
float b = ((hwcolor & 0xFF00) >> 8) / 255.f;
|
|
float a = 0.5f; // alphalevel is unused in GL??
|
|
g_2d.begin_quad()
|
|
.rect(x, y, w, h)
|
|
.blend(hwr2::BlendMode::kAlphaTransparent)
|
|
.color(r, g, b, a)
|
|
.done();
|
|
}
|
|
|
|
//
|
|
// Fills a triangle of pixels with a single color, NOTE: scaled to screen size
|
|
//
|
|
// ...
|
|
// .. <-- this shape only for now, i'm afraid
|
|
// .
|
|
//
|
|
void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
|
|
{
|
|
INT32 w, h;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawDiag(x, y, wh, c);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!(c & V_NOSCALESTART))
|
|
{
|
|
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
|
|
|
x *= dupx;
|
|
y *= dupy;
|
|
wh *= dupx;
|
|
|
|
// Center it if necessary
|
|
V_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
|
|
}
|
|
|
|
if (x >= vid.width || y >= vid.height)
|
|
return; // off the screen
|
|
|
|
if (y < 0)
|
|
{
|
|
wh += y;
|
|
y = 0;
|
|
}
|
|
|
|
w = h = wh;
|
|
|
|
if (x < 0)
|
|
{
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return; // zero width/height wouldn't draw anything
|
|
if (x + w > vid.width)
|
|
{
|
|
w = vid.width - x;
|
|
}
|
|
if (y + w > vid.height)
|
|
h = vid.height - y;
|
|
|
|
if (h > w)
|
|
h = w;
|
|
|
|
c &= 255;
|
|
|
|
{
|
|
auto builder = g_2d.begin_verts();
|
|
|
|
const RGBA_t color = pMasterPalette[c];
|
|
const float r = ((color.rgba & 0xFF000000) >> 24) / 255.f;
|
|
const float g = ((color.rgba & 0xFF0000) >> 16) / 255.f;
|
|
const float b = ((color.rgba & 0xFF00) >> 8) / 255.f;
|
|
const float a = 1.f;
|
|
builder.color(r, g, b, a);
|
|
|
|
builder
|
|
.vert(x, y)
|
|
.vert(x + wh, y + wh)
|
|
.vert(x, y + wh)
|
|
.done();
|
|
}
|
|
}
|
|
|
|
//
|
|
// If color is 0x00 to 0xFF, draw transtable (strength range 0-9).
|
|
// Else, use COLORMAP lump (strength range 0-31).
|
|
// c is not color, it is for flags only. transparency flags will be ignored.
|
|
// IF YOU ARE NOT CAREFUL, THIS CAN AND WILL CRASH!
|
|
// I have kept the safety checks for strength out of this function;
|
|
// I don't trust Lua users with it, so it doesn't matter.
|
|
//
|
|
void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, UINT8 strength)
|
|
{
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
// ughhhhh please can someone else do this? thanks ~toast 25/7/19 in 38 degrees centigrade w/o AC
|
|
HWR_DrawFadeFill(x, y, w, h, c, color, strength); // toast two days later - left above comment in 'cause it's funny
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!(c & V_NOSCALESTART))
|
|
{
|
|
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
|
|
|
x *= dupx;
|
|
y *= dupy;
|
|
w *= dupx;
|
|
h *= dupy;
|
|
|
|
// Center it if necessary
|
|
V_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
|
|
}
|
|
|
|
if (x >= vid.width || y >= vid.height)
|
|
return; // off the screen
|
|
if (x < 0) {
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
if (y < 0) {
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return; // zero width/height wouldn't draw anything
|
|
if (x + w > vid.width)
|
|
w = vid.width-x;
|
|
if (y + h > vid.height)
|
|
h = vid.height-y;
|
|
|
|
float r;
|
|
float g;
|
|
float b;
|
|
float a;
|
|
hwr2::BlendMode blendmode;
|
|
|
|
if (color & 0xFF00)
|
|
{
|
|
// Historical COLORMAP fade
|
|
// In Ring Racers this is a Mega Drive style per-channel fade (though it'd probably be cool in SRB2 too)
|
|
// HWR2 will implement as a rev-subtractive rect because colormaps aren't possible in hardware
|
|
float fstrength = std::clamp(strength / 31.f, 0.f, 1.f);
|
|
r = std::clamp((fstrength - (0.f / 3.f)) * 3.f, 0.f, 1.f);
|
|
g = std::clamp((fstrength - (1.f / 3.f)) * 3.f, 0.f, 1.f);
|
|
b = std::clamp((fstrength - (2.f / 3.f)) * 3.f, 0.f, 1.f);
|
|
a = 1;
|
|
|
|
blendmode = hwr2::BlendMode::kReverseSubtractive;
|
|
}
|
|
else
|
|
{
|
|
// Historically TRANSMAP fade
|
|
// This is done by modulative (transparent) blend to the given palette color.
|
|
byteColor_t bc = V_GetColor(color).s;
|
|
r = bc.red / 255.f;
|
|
g = bc.green / 255.f;
|
|
b = bc.blue / 255.f;
|
|
a = softwaretranstohwr[std::clamp(static_cast<int>(strength), 0, 10)] / 255.f;
|
|
blendmode = hwr2::BlendMode::kAlphaTransparent;
|
|
}
|
|
|
|
g_2d.begin_quad()
|
|
.blend(blendmode)
|
|
.color(r, g, b, a)
|
|
.rect(x, y, w, h)
|
|
.done();
|
|
}
|
|
|
|
//
|
|
// Fills a box of pixels using a flat texture as a pattern, scaled to screen size.
|
|
//
|
|
void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum)
|
|
{
|
|
INT32 dupx;
|
|
INT32 dupy;
|
|
size_t size;
|
|
size_t lflatsize;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawFlatFill(x, y, w, h, flatnum);
|
|
return;
|
|
}
|
|
#endif
|
|
size = W_LumpLength(flatnum);
|
|
|
|
switch (size)
|
|
{
|
|
case 4194304: // 2048x2048 lump
|
|
lflatsize = 2048;
|
|
break;
|
|
case 1048576: // 1024x1024 lump
|
|
lflatsize = 1024;
|
|
break;
|
|
case 262144:// 512x512 lump
|
|
lflatsize = 512;
|
|
break;
|
|
case 65536: // 256x256 lump
|
|
lflatsize = 256;
|
|
break;
|
|
case 16384: // 128x128 lump
|
|
lflatsize = 128;
|
|
break;
|
|
case 1024: // 32x32 lump
|
|
lflatsize = 32;
|
|
break;
|
|
case 256: // 16x16 lump
|
|
lflatsize = 16;
|
|
break;
|
|
case 64: // 8x8 lump
|
|
lflatsize = 8;
|
|
break;
|
|
default: // 64x64 lump
|
|
lflatsize = 64;
|
|
break;
|
|
}
|
|
|
|
float fsize = lflatsize;
|
|
|
|
dupx = dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
|
|
|
g_2d.begin_verts()
|
|
.flat(flatnum)
|
|
.vert(x * dupx, y * dupy, 0, 0)
|
|
.vert(x * dupx + w * dupx, y * dupy, w / fsize, 0)
|
|
.vert(x * dupx + w * dupx, y * dupy + h * dupy, w / fsize, h / fsize)
|
|
.vert(x * dupx, y * dupy, 0, 0)
|
|
.vert(x * dupx + w * dupx, y * dupy + h * dupy, w / fsize, h / fsize)
|
|
.vert(x * dupx, y * dupy + h * dupy, 0, h / fsize)
|
|
.done();
|
|
}
|
|
|
|
//
|
|
// V_DrawPatchFill
|
|
//
|
|
void V_DrawPatchFill(patch_t *pat)
|
|
{
|
|
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
|
INT32 x, y, pw = pat->width * dupz, ph = pat->height * dupz;
|
|
|
|
for (x = 0; x < vid.width; x += pw)
|
|
{
|
|
for (y = 0; y < vid.height; y += ph)
|
|
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
|
|
}
|
|
}
|
|
|
|
void V_DrawVhsEffect(boolean rewind)
|
|
{
|
|
static fixed_t upbary = 100, downbary = 150;
|
|
|
|
UINT8 *buf = screens[0], *tmp = screens[4];
|
|
UINT16 y;
|
|
UINT32 x, pos = 0;
|
|
|
|
UINT8 *normalmapstart = ((UINT8 *)transtables + (8<<FF_TRANSSHIFT|(19<<8)));
|
|
#ifdef HQ_VHS
|
|
UINT8 *tmapstart = ((UINT8 *)transtables + (6<<FF_TRANSSHIFT));
|
|
#endif
|
|
UINT8 *thismapstart;
|
|
SINT8 offs;
|
|
|
|
UINT8 barsize = vid.dupy<<5;
|
|
UINT8 updistort = vid.dupx<<(rewind ? 5 : 3);
|
|
UINT8 downdistort = updistort>>1;
|
|
|
|
if (rewind)
|
|
V_DrawVhsEffect(false); // experimentation
|
|
|
|
upbary -= FixedMul(vid.dupy * (rewind ? 3 : 1.8f), renderdeltatics);
|
|
downbary += FixedMul(vid.dupy * (rewind ? 2 : 1), renderdeltatics);
|
|
if (upbary < -barsize) upbary = vid.height;
|
|
if (downbary > vid.height) downbary = -barsize;
|
|
|
|
for (y = 0; y < vid.height; y+=2)
|
|
{
|
|
thismapstart = normalmapstart;
|
|
offs = 0;
|
|
|
|
if (y >= upbary && y < upbary+barsize)
|
|
{
|
|
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
|
offs += updistort * 2.0f * std::min(y-upbary, upbary+barsize-y) / barsize;
|
|
}
|
|
if (y >= downbary && y < downbary+barsize)
|
|
{
|
|
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
|
offs -= downdistort * 2.0f * std::min(y-downbary, downbary+barsize-y) / barsize;
|
|
}
|
|
offs += M_RandomKey(vid.dupx<<1);
|
|
|
|
// lazy way to avoid crashes
|
|
if (y == 0 && offs < 0) offs = 0;
|
|
else if (y >= vid.height-2 && offs > 0) offs = 0;
|
|
|
|
for (x = pos+vid.rowbytes*2; pos < x; pos++)
|
|
{
|
|
tmp[pos] = thismapstart[buf[pos+offs]];
|
|
#ifdef HQ_VHS
|
|
tmp[pos] = tmapstart[buf[pos]<<8 | tmp[pos]];
|
|
#endif
|
|
}
|
|
}
|
|
|
|
memcpy(buf, tmp, vid.rowbytes*vid.height);
|
|
}
|
|
|
|
//
|
|
// Fade all the screen buffer, so that the menu is more readable,
|
|
// especially now that we use the small hufont in the menus...
|
|
// If color is 0x00 to 0xFF, draw transtable (strength range 0-9).
|
|
// Else, use COLORMAP lump (strength range 0-31).
|
|
// IF YOU ARE NOT CAREFUL, THIS CAN AND WILL CRASH!
|
|
// I have kept the safety checks out of this function;
|
|
// the v.fadeScreen Lua interface handles those.
|
|
//
|
|
void V_DrawFadeScreen(UINT16 color, UINT8 strength)
|
|
{
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_FadeScreenMenuBack(color, strength);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
float r;
|
|
float g;
|
|
float b;
|
|
float a;
|
|
hwr2::BlendMode blendmode;
|
|
|
|
if (color & 0xFF00)
|
|
{
|
|
// Historical COLORMAP fade
|
|
// In Ring Racers this is a Mega Drive style per-channel fade (though it'd probably be cool in SRB2 too)
|
|
// HWR2 will implement as a rev-subtractive rect because colormaps aren't possible in hardware
|
|
float fstrength = std::clamp(strength / 31.f, 0.f, 1.f);
|
|
r = std::clamp((fstrength - (0.f / 3.f)) * 3.f, 0.f, 1.f);
|
|
g = std::clamp((fstrength - (1.f / 3.f)) * 3.f, 0.f, 1.f);
|
|
b = std::clamp((fstrength - (2.f / 3.f)) * 3.f, 0.f, 1.f);
|
|
a = 1;
|
|
|
|
blendmode = hwr2::BlendMode::kReverseSubtractive;
|
|
}
|
|
else
|
|
{
|
|
// Historically TRANSMAP fade
|
|
// This is done by modulative (transparent) blend to the given palette color.
|
|
byteColor_t bc = V_GetColor(color).s;
|
|
r = bc.red / 255.f;
|
|
g = bc.green / 255.f;
|
|
b = bc.blue / 255.f;
|
|
a = softwaretranstohwr[std::clamp(static_cast<int>(strength), 0, 10)] / 255.f;
|
|
blendmode = hwr2::BlendMode::kAlphaTransparent;
|
|
}
|
|
|
|
g_2d.begin_quad()
|
|
.blend(blendmode)
|
|
.color(r, g, b, a)
|
|
.rect(0, 0, vid.width, vid.height)
|
|
.done();
|
|
}
|
|
|
|
lighttable_t *V_LoadCustomFadeMap(const char *lump)
|
|
{
|
|
lumpnum_t lumpnum = LUMPERROR;
|
|
lighttable_t *clm = NULL;
|
|
|
|
if (lump != NULL)
|
|
lumpnum = W_GetNumForName(lump);
|
|
else
|
|
return NULL;
|
|
|
|
if (lumpnum != LUMPERROR)
|
|
{
|
|
clm = static_cast<lighttable_t*>(Z_MallocAlign(COLORMAP_SIZE, PU_STATIC, NULL, 8));
|
|
W_ReadLump(lumpnum, clm);
|
|
return clm;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
const UINT8 *V_OffsetIntoFadeMap(const lighttable_t *clm, UINT8 strength)
|
|
{
|
|
return ((const UINT8 *)clm + strength*256);
|
|
}
|
|
|
|
//
|
|
// Fade the screen buffer, using a custom COLORMAP lump.
|
|
// Split from V_DrawFadeScreen, because that function has
|
|
// WAY too many options piled on top of it as is. :V
|
|
//
|
|
void V_DrawCustomFadeScreen(const char *lump, UINT8 strength)
|
|
{
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft && rendermode != render_none)
|
|
{
|
|
HWR_DrawCustomFadeScreen(
|
|
(strcmp(lump, "FADEMAP1") != 0
|
|
? 31
|
|
: 0
|
|
),
|
|
strength
|
|
);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// TODO: fix this for Twodee
|
|
{
|
|
lighttable_t *clm = V_LoadCustomFadeMap(lump);
|
|
|
|
if (clm != NULL)
|
|
{
|
|
const UINT8 *fadetable = V_OffsetIntoFadeMap(clm, strength);
|
|
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
|
UINT8 *buf = screens[0];
|
|
|
|
// heavily simplified -- we don't need to know x or y
|
|
// position when we're doing a full screen fade
|
|
for (; buf < deststop; ++buf)
|
|
*buf = fadetable[*buf];
|
|
|
|
Z_Free(clm);
|
|
clm = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Simple translucency with one color, over a set number of lines starting from the top.
|
|
void V_DrawFadeConsBack(INT32 plines)
|
|
{
|
|
UINT32 hwcolor = V_GetHWConsBackColor();
|
|
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawConsoleBack(hwcolor, plines);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
float r = ((hwcolor & 0xFF000000) >> 24) / 255.f;
|
|
float g = ((hwcolor & 0xFF0000) >> 16) / 255.f;
|
|
float b = ((hwcolor & 0xFF00) >> 8) / 255.f;
|
|
float a = 0.5f;
|
|
g_2d.begin_quad()
|
|
.rect(0, 0, vid.width, plines)
|
|
.blend(hwr2::BlendMode::kAlphaTransparent)
|
|
.color(r, g, b, a)
|
|
.done();
|
|
}
|
|
|
|
|
|
//
|
|
// Invert the entire screen, for Encore fades
|
|
//
|
|
void V_EncoreInvertScreen(void)
|
|
{
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft && rendermode != render_none)
|
|
{
|
|
HWR_EncoreInvertScreen();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
g_2d.begin_quad()
|
|
.blend(hwr2::BlendMode::kInvertDest)
|
|
.color(1, 1, 1, 1)
|
|
.rect(0, 0, vid.width, vid.height)
|
|
.done();
|
|
}
|
|
|
|
// Very similar to F_DrawFadeConsBack, except we draw from the middle(-ish) of the screen to the bottom.
|
|
void V_DrawPromptBack(INT32 boxheight, INT32 color)
|
|
{
|
|
if (color >= 256 && color < 512)
|
|
{
|
|
if (boxheight < 0)
|
|
boxheight = -boxheight;
|
|
else // 4 lines of space plus gaps between and some leeway
|
|
boxheight = ((boxheight * 4) + (boxheight/2)*5);
|
|
V_DrawFill((BASEVIDWIDTH-(vid.width/vid.dupx))/2, BASEVIDHEIGHT-boxheight, (vid.width/vid.dupx),boxheight, (color-256)|V_SNAPTOBOTTOM);
|
|
return;
|
|
}
|
|
|
|
boxheight *= vid.dupy;
|
|
|
|
if (color == INT32_MAX)
|
|
color = cons_backcolor.value;
|
|
|
|
UINT32 hwcolor = V_GetHWConsBackColor();
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawTutorialBack(hwcolor, boxheight);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
float r = ((color & 0xFF000000) >> 24) / 255.f;
|
|
float g = ((color & 0xFF0000) >> 16) / 255.f;
|
|
float b = ((color & 0xFF00) >> 8) / 255.f;
|
|
float a = (color == 0 ? 0xC0 : 0x80) / 255.f; // make black darker, like software
|
|
|
|
INT32 real_boxheight = (boxheight * 4) + (boxheight / 2) * 5;
|
|
g_2d.begin_quad()
|
|
.rect(0, vid.height - real_boxheight, vid.width, real_boxheight)
|
|
.color(r, g, b, a)
|
|
.done();
|
|
}
|
|
|
|
// Gets string colormap, used for 0x80 color codes
|
|
//
|
|
UINT8 *V_GetStringColormap(INT32 colorflags)
|
|
{
|
|
#if 0 // perfect
|
|
switch ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT)
|
|
{
|
|
case 1: // 0x81, purple
|
|
return purplemap;
|
|
case 2: // 0x82, yellow
|
|
return yellowmap;
|
|
case 3: // 0x83, green
|
|
return greenmap;
|
|
case 4: // 0x84, blue
|
|
return bluemap;
|
|
case 5: // 0x85, red
|
|
return redmap;
|
|
case 6: // 0x86, gray
|
|
return graymap;
|
|
case 7: // 0x87, orange
|
|
return orangemap;
|
|
case 8: // 0x88, sky
|
|
return skymap;
|
|
case 9: // 0x89, lavender
|
|
return lavendermap;
|
|
case 10: // 0x8A, gold
|
|
return goldmap;
|
|
case 11: // 0x8B, aqua-green
|
|
return aquamap;
|
|
case 12: // 0x8C, magenta
|
|
return magentamap;
|
|
case 13: // 0x8D, pink
|
|
return pinkmap;
|
|
case 14: // 0x8E, brown
|
|
return brownmap;
|
|
case 15: // 0x8F, tan
|
|
return tanmap;
|
|
default: // reset
|
|
return NULL;
|
|
}
|
|
#else // optimised
|
|
colorflags = ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT);
|
|
if (!colorflags || colorflags > 15) // INT32 is signed, but V_CHARCOLORMASK is a very restrictive mask.
|
|
return NULL;
|
|
return (purplemap+((colorflags-1)<<8));
|
|
#endif
|
|
}
|
|
|
|
INT32 V_DanceYOffset(INT32 counter)
|
|
{
|
|
const INT32 duration = 16;
|
|
const INT32 step = (I_GetTime() + counter) % duration;
|
|
|
|
return abs(step - (duration / 2)) - (duration / 4);
|
|
}
|
|
|
|
static boolean V_CharacterValid(font_t *font, int c)
|
|
{
|
|
return (c >= 0 && c < font->size && font->font[c] != NULL);
|
|
}
|
|
|
|
// Writes a single character (draw WHITE if bit 7 set)
|
|
//
|
|
void V_DrawCharacterScaled(
|
|
fixed_t x,
|
|
fixed_t y,
|
|
fixed_t scale,
|
|
INT32 flags,
|
|
int fontno,
|
|
int c,
|
|
UINT8 *colormap)
|
|
{
|
|
font_t *font = &fontv[fontno];
|
|
boolean notColored = false;
|
|
|
|
const boolean uppercase = ((flags & V_FORCEUPPERCASE) == V_FORCEUPPERCASE);
|
|
flags &= ~(V_FLIP); /* These two (V_FORCEUPPERCASE) share a bit. */
|
|
|
|
if (colormap == NULL)
|
|
{
|
|
colormap = V_GetStringColormap(( flags & V_CHARCOLORMASK ));
|
|
}
|
|
|
|
notColored = (colormap == NULL);
|
|
|
|
flags &= ~(V_CHARCOLORMASK | V_PARAMMASK);
|
|
|
|
if (uppercase)
|
|
{
|
|
c = toupper(c);
|
|
}
|
|
else if (V_CharacterValid(font, c - font->start) == false)
|
|
{
|
|
// Try the other case if it doesn't exist
|
|
if (c >= 'A' && c <= 'Z')
|
|
{
|
|
c = tolower(c);
|
|
}
|
|
else if (c >= 'a' && c <= 'z')
|
|
{
|
|
c = toupper(c);
|
|
}
|
|
}
|
|
|
|
c -= font->start;
|
|
if (V_CharacterValid(font, c) == false)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (notColored == true)
|
|
{
|
|
if (( c & 0xF0 ) == 0x80)
|
|
{
|
|
colormap = V_GetStringColormap(
|
|
( ( c & 0x7f ) << V_CHARCOLORSHIFT ) & V_CHARCOLORMASK
|
|
);
|
|
}
|
|
}
|
|
|
|
V_DrawFixedPatch(
|
|
x, y,
|
|
scale,
|
|
flags,
|
|
font->font[c],
|
|
colormap
|
|
);
|
|
}
|
|
|
|
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercase)
|
|
{
|
|
// Backwards compatibility
|
|
if (lowercase == false)
|
|
{
|
|
c |= V_FORCEUPPERCASE;
|
|
}
|
|
|
|
V_DrawCharacterScaled(
|
|
x << FRACBITS,
|
|
y << FRACBITS,
|
|
FRACUNIT,
|
|
(c & ~V_PARAMMASK),
|
|
HU_FONT,
|
|
(c & V_PARAMMASK),
|
|
NULL
|
|
);
|
|
}
|
|
|
|
void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercase, UINT8 *colormap)
|
|
{
|
|
// Backwards compatibility
|
|
if (lowercase == false)
|
|
{
|
|
c |= V_FORCEUPPERCASE;
|
|
}
|
|
|
|
V_DrawCharacterScaled(
|
|
x << FRACBITS,
|
|
y << FRACBITS,
|
|
FRACUNIT >> 1,
|
|
(c & ~V_PARAMMASK),
|
|
HU_FONT,
|
|
(c & V_PARAMMASK),
|
|
colormap
|
|
);
|
|
}
|
|
|
|
template <bool Centered>
|
|
static INT32 Internal_TitleCardStringOffset(const char *str, boolean p4)
|
|
{
|
|
int bg_font = GTOL_FONT;
|
|
int fg_font = GTFN_FONT;
|
|
|
|
if (p4)
|
|
{
|
|
bg_font = GTOL4_FONT;
|
|
fg_font = GTFN4_FONT;
|
|
}
|
|
|
|
INT32 xoffs = 0;
|
|
const char *ch = str;
|
|
char c;
|
|
patch_t *pp;
|
|
|
|
// Returns true if it reached the end, false if interrupted.
|
|
auto scan = [&](auto keep_going)
|
|
{
|
|
for (;;ch++)
|
|
{
|
|
if (*ch == '\n')
|
|
{
|
|
xoffs = 0;
|
|
return false;
|
|
}
|
|
|
|
if (!keep_going(*ch))
|
|
{
|
|
break;
|
|
}
|
|
|
|
c = *ch;
|
|
c = toupper(c);
|
|
c -= LT_FONTSTART;
|
|
|
|
// check if character exists, if not, it's a space.
|
|
if (c < 0 || c >= LT_FONTSIZE || !fontv[bg_font].font[(INT32)c])
|
|
{
|
|
xoffs += p4 ? 5 : 10;
|
|
continue;
|
|
}
|
|
|
|
pp = fontv[fg_font].font[(INT32)c];
|
|
|
|
xoffs += pp->width - (p4 ? 3 : 5);
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
do
|
|
{
|
|
// For the sake of centering, don't count spaces or
|
|
// punctuation at each end of a line.
|
|
// TODO: This should ideally be more sophisticated:
|
|
// - Check patch width directly for monospace or
|
|
// punctuation that isn't necessarily thin.
|
|
// - Apply to all centered string drawing.
|
|
if constexpr (Centered)
|
|
{
|
|
// Count leading fluff
|
|
if (!scan([](int c) { return c && !isalnum(c); }))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!*ch)
|
|
{
|
|
// ALL fluff, so center it normally.
|
|
break;
|
|
}
|
|
|
|
// xoffs gets halved later, which centers the
|
|
// string. If we don't want leading fluff to push
|
|
// everything to the right, its full width needs
|
|
// to be subtracted, so it's doubled here to
|
|
// cancel out the division.
|
|
xoffs *= 2;
|
|
|
|
INT32 trim = -1;
|
|
|
|
bool reached_end = scan(
|
|
[&trim, &xoffs](int c)
|
|
{
|
|
if (isalnum(c))
|
|
{
|
|
trim = -1;
|
|
}
|
|
else if (trim < 0)
|
|
{
|
|
trim = xoffs;
|
|
}
|
|
|
|
return c;
|
|
}
|
|
);
|
|
|
|
// Discount trailing fluff
|
|
if (reached_end && trim >= 0)
|
|
{
|
|
xoffs = trim;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
scan([](int c) { return c; });
|
|
}
|
|
}
|
|
while (*(ch++));
|
|
|
|
if constexpr (Centered)
|
|
{
|
|
return xoffs / 2;
|
|
}
|
|
else
|
|
{
|
|
return xoffs;
|
|
}
|
|
}
|
|
|
|
// V_TitleCardStringWidth
|
|
// Get the string's width using the titlecard font.
|
|
INT32 V_TitleCardStringWidth(const char *str, boolean p4)
|
|
{
|
|
return Internal_TitleCardStringOffset<false>(str, p4);
|
|
}
|
|
|
|
// V_CenteredTitleCardStringOffset
|
|
// Subtract this offset from an X coordinate to center the string around that point.
|
|
INT32 V_CenteredTitleCardStringOffset(const char *str, boolean p4)
|
|
{
|
|
return Internal_TitleCardStringOffset<true>(str, p4);
|
|
}
|
|
|
|
// V_DrawTitleCardStringFixed.
|
|
// see v_video.h's prototype for more information.
|
|
//
|
|
void V_DrawTitleCardStringFixed(fixed_t x, fixed_t y, fixed_t scale, const char *str, INT32 flags, boolean bossmode, INT32 timer, INT32 threshold, boolean p4)
|
|
{
|
|
int bg_font = GTOL_FONT;
|
|
int fg_font = GTFN_FONT;
|
|
|
|
if (p4)
|
|
{
|
|
bg_font = GTOL4_FONT;
|
|
fg_font = GTFN4_FONT;
|
|
}
|
|
|
|
INT32 xoffs = 0;
|
|
INT32 yoffs = 0;
|
|
INT32 i = 0;
|
|
|
|
// per-letter variables
|
|
fixed_t scalex;
|
|
fixed_t offs;
|
|
INT32 let_time;
|
|
INT32 flipflag;
|
|
angle_t fakeang;
|
|
|
|
const char *ch = str;
|
|
char c;
|
|
patch_t *pp;
|
|
patch_t *ol;
|
|
|
|
x -= 2 * scale; // Account for patch width...
|
|
|
|
if (flags & V_SNAPTORIGHT)
|
|
{
|
|
x -= V_TitleCardStringWidth(str, p4) * scale;
|
|
}
|
|
|
|
for (;;ch++, i++)
|
|
{
|
|
|
|
scalex = FRACUNIT;
|
|
offs = 0;
|
|
let_time = timer - i;
|
|
flipflag = 0;
|
|
|
|
if (!*ch)
|
|
break;
|
|
|
|
if (*ch == '\n')
|
|
{
|
|
xoffs = x;
|
|
yoffs += (p4 ? 18 : 32) * scale;
|
|
|
|
continue;
|
|
}
|
|
|
|
c = *ch;
|
|
|
|
c = toupper(c);
|
|
c -= LT_FONTSTART;
|
|
|
|
// check if character exists, if not, it's a space.
|
|
if (c < 0 || c >= LT_FONTSIZE || !fontv[fg_font].font[(INT32)c])
|
|
{
|
|
xoffs += (p4 ? 5 : 10) * scale;
|
|
continue;
|
|
}
|
|
|
|
ol = fontv[bg_font].font[(INT32)c];
|
|
pp = fontv[fg_font].font[(INT32)c];
|
|
|
|
if (bossmode)
|
|
{
|
|
if (let_time <= 0)
|
|
return;
|
|
if (threshold > 0)
|
|
{
|
|
if (threshold > 3)
|
|
return;
|
|
fakeang = (threshold*ANGLE_45)/2;
|
|
scalex = FINECOSINE(fakeang>>ANGLETOFINESHIFT);
|
|
}
|
|
offs = ((FRACUNIT-scalex)*pp->width)/2;
|
|
}
|
|
else if (timer)
|
|
{
|
|
// make letters appear
|
|
if (!threshold)
|
|
;
|
|
else if (let_time < threshold)
|
|
{
|
|
if (let_time <= 0)
|
|
return; // No reason to continue drawing, none of the next letters will be drawn either.
|
|
|
|
// otherwise; scalex must start at 0
|
|
// let's have each letter do 4 spins (360*4 + 90 = 1530 "degrees")
|
|
fakeang = std::min<INT32>(360 + 90, let_time*41) * ANG1;
|
|
scalex = FINESINE(fakeang>>ANGLETOFINESHIFT);
|
|
}
|
|
else if (!bossmode && let_time > threshold)
|
|
{
|
|
// Make letters disappear...
|
|
let_time -= threshold;
|
|
|
|
fakeang = std::max<INT32>(0, (360+90) - let_time*41)*ANG1;
|
|
scalex = FINESINE(fakeang>>ANGLETOFINESHIFT);
|
|
}
|
|
|
|
// Because of how our patches are offset, we need to counter the displacement caused by changing the scale with an offset of our own.
|
|
offs = ((FRACUNIT-scalex)*pp->width)/2;
|
|
}
|
|
|
|
// And now, we just need to draw the stuff.
|
|
flipflag = (scalex < 0) ? V_FLIP : 0;
|
|
|
|
if (scalex && ol && pp)
|
|
{
|
|
//CONS_Printf("%d\n", (INT32)c);
|
|
V_DrawStretchyFixedPatch((x + xoffs) + offs, (y+yoffs), FixedMul(abs(scalex), scale), scale, flags|flipflag, ol, NULL);
|
|
V_DrawStretchyFixedPatch((x + xoffs) + offs, (y+yoffs), FixedMul(abs(scalex), scale), scale, flags|flipflag, pp, NULL);
|
|
}
|
|
|
|
xoffs += (pp->width - (p4 ? 3 : 5)) * scale;
|
|
}
|
|
}
|
|
|
|
static inline fixed_t FixedCharacterDim(
|
|
fixed_t scale,
|
|
fixed_t chw,
|
|
INT32 hchw,
|
|
INT32 dupx,
|
|
fixed_t * cwp)
|
|
{
|
|
(void)scale;
|
|
(void)hchw;
|
|
(void)dupx;
|
|
(*cwp) = chw;
|
|
return 0;
|
|
}
|
|
|
|
static inline fixed_t VariableCharacterDim(
|
|
fixed_t scale,
|
|
fixed_t chw,
|
|
INT32 hchw,
|
|
INT32 dupx,
|
|
fixed_t * cwp)
|
|
{
|
|
(void)chw;
|
|
(void)hchw;
|
|
(void)dupx;
|
|
(*cwp) = FixedMul ((*cwp) << FRACBITS, scale);
|
|
return 0;
|
|
}
|
|
|
|
static inline fixed_t CenteredCharacterDim(
|
|
fixed_t scale,
|
|
fixed_t chw,
|
|
INT32 hchw,
|
|
INT32 dupx,
|
|
fixed_t * cwp)
|
|
{
|
|
INT32 cxoff;
|
|
/*
|
|
For example, center a 4 wide patch to 8 width:
|
|
4/2 = 2
|
|
8/2 = 4
|
|
4 - 2 = 2 (our offset)
|
|
2 + 4 = 6 = 8 - 2 (equal space on either side)
|
|
*/
|
|
cxoff = hchw -((*cwp) >> 1 );
|
|
(*cwp) = chw;
|
|
return FixedMul (( cxoff * dupx )<< FRACBITS, scale);
|
|
}
|
|
|
|
static inline fixed_t BunchedCharacterDim(
|
|
fixed_t scale,
|
|
fixed_t chw,
|
|
INT32 hchw,
|
|
INT32 dupx,
|
|
fixed_t * cwp)
|
|
{
|
|
(void)chw;
|
|
(void)hchw;
|
|
(void)dupx;
|
|
(*cwp) = FixedMul(std::max<INT32>(1, (*cwp) - 1) << FRACBITS, scale);
|
|
return 0;
|
|
}
|
|
|
|
static inline fixed_t MenuCharacterDim(
|
|
fixed_t scale,
|
|
fixed_t chw,
|
|
INT32 hchw,
|
|
INT32 dupx,
|
|
fixed_t * cwp)
|
|
{
|
|
(void)chw;
|
|
(void)hchw;
|
|
(void)dupx;
|
|
(*cwp) = FixedMul(std::max<INT32>(1, (*cwp) - 2) << FRACBITS, scale);
|
|
return 0;
|
|
}
|
|
|
|
static inline fixed_t GamemodeCharacterDim(
|
|
fixed_t scale,
|
|
fixed_t chw,
|
|
INT32 hchw,
|
|
INT32 dupx,
|
|
fixed_t * cwp)
|
|
{
|
|
(void)chw;
|
|
(void)hchw;
|
|
(void)dupx;
|
|
(*cwp) = FixedMul(std::max<INT32>(1, (*cwp) - 2) << FRACBITS, scale);
|
|
return 0;
|
|
}
|
|
|
|
static inline fixed_t FileCharacterDim(
|
|
fixed_t scale,
|
|
fixed_t chw,
|
|
INT32 hchw,
|
|
INT32 dupx,
|
|
fixed_t * cwp)
|
|
{
|
|
(void)chw;
|
|
(void)hchw;
|
|
(void)dupx;
|
|
(*cwp) = FixedMul(std::max<INT32>(1, (*cwp) - 3) << FRACBITS, scale);
|
|
return 0;
|
|
}
|
|
|
|
static inline fixed_t LSTitleCharacterDim(
|
|
fixed_t scale,
|
|
fixed_t chw,
|
|
INT32 hchw,
|
|
INT32 dupx,
|
|
fixed_t * cwp)
|
|
{
|
|
(void)chw;
|
|
(void)hchw;
|
|
(void)dupx;
|
|
(*cwp) = FixedMul(std::max<INT32>(1, (*cwp) - 4) << FRACBITS, scale);
|
|
return 0;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
fixed_t chw;
|
|
fixed_t spacew;
|
|
fixed_t lfh;
|
|
fixed_t (*dim_fn)(fixed_t,fixed_t,INT32,INT32,fixed_t *);
|
|
UINT8 button_yofs;
|
|
} fontspec_t;
|
|
|
|
static void V_GetFontSpecification(int fontno, INT32 flags, fontspec_t *result)
|
|
{
|
|
/*
|
|
Hardcoded until a better system can be implemented
|
|
for determining how fonts space.
|
|
*/
|
|
|
|
// All other properties are guaranteed to be set
|
|
result->chw = 0;
|
|
result->button_yofs = 0;
|
|
|
|
const INT32 spacing = ( flags & V_SPACINGMASK );
|
|
|
|
switch (fontno)
|
|
{
|
|
default:
|
|
case HU_FONT:
|
|
case MENU_FONT:
|
|
result->spacew = 4;
|
|
switch (spacing)
|
|
{
|
|
case V_MONOSPACE:
|
|
result->spacew = 8;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
result->chw = 8;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
result->spacew = 6;
|
|
break;
|
|
}
|
|
break;
|
|
case TINY_FONT:
|
|
case TINYTIMER_FONT:
|
|
result->spacew = 2;
|
|
switch (spacing)
|
|
{
|
|
case V_MONOSPACE:
|
|
result->spacew = 5;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
result->chw = 5;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
result->spacew = 3;
|
|
break;
|
|
}
|
|
break;
|
|
case MED_FONT:
|
|
result->chw = 6;
|
|
result->spacew = 6;
|
|
break;
|
|
case LT_FONT:
|
|
result->spacew = 12;
|
|
break;
|
|
case CRED_FONT:
|
|
result->spacew = 16;
|
|
break;
|
|
case KART_FONT:
|
|
result->spacew = 3;
|
|
switch (spacing)
|
|
{
|
|
case V_MONOSPACE:
|
|
result->spacew = 12;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
result->chw = 12;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
result->spacew = 6;
|
|
}
|
|
break;
|
|
case GM_FONT:
|
|
result->spacew = 6;
|
|
break;
|
|
case FILE_FONT:
|
|
result->spacew = 0;
|
|
break;
|
|
case LSHI_FONT:
|
|
case LSLOW_FONT:
|
|
result->spacew = 10;
|
|
break;
|
|
case OPPRF_FONT:
|
|
result->spacew = 5;
|
|
break;
|
|
case PINGF_FONT:
|
|
result->spacew = 3;
|
|
break;
|
|
case ROLNUM_FONT:
|
|
result->spacew = 17;
|
|
break;
|
|
case RO4NUM_FONT:
|
|
result->spacew = 9;
|
|
break;
|
|
}
|
|
|
|
switch (fontno)
|
|
{
|
|
default:
|
|
case HU_FONT:
|
|
case MENU_FONT:
|
|
case TINY_FONT:
|
|
case TINYTIMER_FONT:
|
|
case KART_FONT:
|
|
case MED_FONT:
|
|
result->lfh = 12;
|
|
break;
|
|
case LT_FONT:
|
|
case CRED_FONT:
|
|
case FILE_FONT:
|
|
result->lfh = 12;
|
|
break;
|
|
case GM_FONT:
|
|
result->lfh = 32;
|
|
break;
|
|
case LSHI_FONT:
|
|
result->lfh = 56;
|
|
break;
|
|
case LSLOW_FONT:
|
|
result->lfh = 38;
|
|
break;
|
|
case OPPRF_FONT:
|
|
case PINGF_FONT:
|
|
result->lfh = 10;
|
|
break;
|
|
case ROLNUM_FONT:
|
|
result->lfh = 33;
|
|
break;
|
|
case RO4NUM_FONT:
|
|
result->lfh = 15;
|
|
break;
|
|
}
|
|
|
|
switch (fontno)
|
|
{
|
|
default:
|
|
if (result->chw)
|
|
result->dim_fn = CenteredCharacterDim;
|
|
else
|
|
result->dim_fn = VariableCharacterDim;
|
|
break;
|
|
case HU_FONT:
|
|
if (result->chw)
|
|
result->dim_fn = CenteredCharacterDim;
|
|
else
|
|
result->dim_fn = BunchedCharacterDim;
|
|
break;
|
|
case MENU_FONT:
|
|
if (result->chw)
|
|
result->dim_fn = CenteredCharacterDim;
|
|
else
|
|
result->dim_fn = MenuCharacterDim;
|
|
break;
|
|
case KART_FONT:
|
|
if (result->chw)
|
|
result->dim_fn = FixedCharacterDim;
|
|
else
|
|
result->dim_fn = BunchedCharacterDim;
|
|
break;
|
|
case TINY_FONT:
|
|
case TINYTIMER_FONT:
|
|
if (result->chw)
|
|
result->dim_fn = FixedCharacterDim;
|
|
else
|
|
result->dim_fn = BunchedCharacterDim;
|
|
break;
|
|
case MED_FONT:
|
|
result->dim_fn = FixedCharacterDim;
|
|
break;
|
|
case GM_FONT:
|
|
if (result->chw)
|
|
result->dim_fn = FixedCharacterDim;
|
|
else
|
|
result->dim_fn = GamemodeCharacterDim;
|
|
break;
|
|
case FILE_FONT:
|
|
if (result->chw)
|
|
result->dim_fn = FixedCharacterDim;
|
|
else
|
|
result->dim_fn = FileCharacterDim;
|
|
break;
|
|
case LSHI_FONT:
|
|
case LSLOW_FONT:
|
|
if (result->chw)
|
|
result->dim_fn = FixedCharacterDim;
|
|
else
|
|
result->dim_fn = LSTitleCharacterDim;
|
|
break;
|
|
case OPPRF_FONT:
|
|
case PINGF_FONT:
|
|
case ROLNUM_FONT:
|
|
case RO4NUM_FONT:
|
|
if (result->chw)
|
|
result->dim_fn = FixedCharacterDim;
|
|
else
|
|
result->dim_fn = BunchedCharacterDim;
|
|
break;
|
|
}
|
|
|
|
switch (fontno)
|
|
{
|
|
case HU_FONT:
|
|
result->button_yofs = 2;
|
|
break;
|
|
case MENU_FONT:
|
|
result->button_yofs = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static UINT8 V_GetButtonCodeWidth(UINT8 c)
|
|
{
|
|
UINT8 x = 0;
|
|
|
|
switch (c & 0x0F)
|
|
{
|
|
case 0x00:
|
|
case 0x01:
|
|
case 0x02:
|
|
case 0x03:
|
|
// arrows
|
|
x = 12;
|
|
break;
|
|
|
|
case 0x07:
|
|
case 0x08:
|
|
case 0x09:
|
|
// shoulders, start
|
|
x = 14;
|
|
break;
|
|
|
|
case 0x04:
|
|
// dpad
|
|
x = 14;
|
|
break;
|
|
|
|
case 0x0A:
|
|
case 0x0B:
|
|
case 0x0C:
|
|
case 0x0D:
|
|
case 0x0E:
|
|
case 0x0F:
|
|
// faces
|
|
x = 10;
|
|
break;
|
|
}
|
|
|
|
return x;
|
|
}
|
|
|
|
void V_DrawStringScaled(
|
|
fixed_t x,
|
|
fixed_t y,
|
|
fixed_t scale,
|
|
fixed_t spacescale,
|
|
fixed_t lfscale,
|
|
INT32 flags,
|
|
const UINT8 *colormap,
|
|
int fontno,
|
|
const char *s)
|
|
{
|
|
INT32 hchw;/* half-width for centering */
|
|
|
|
INT32 dupx;
|
|
INT32 dupy;
|
|
|
|
fixed_t right;
|
|
fixed_t bot;
|
|
|
|
font_t *font;
|
|
|
|
boolean uppercase;
|
|
boolean notcolored;
|
|
|
|
boolean dance;
|
|
boolean nodanceoverride;
|
|
INT32 dancecounter;
|
|
|
|
fixed_t cx, cy;
|
|
|
|
fixed_t cxoff, cyoff;
|
|
fixed_t cw;
|
|
|
|
fixed_t left;
|
|
|
|
int c;
|
|
|
|
uppercase = ((flags & V_FORCEUPPERCASE) == V_FORCEUPPERCASE);
|
|
flags &= ~(V_FLIP);/* These two (V_FORCEUPPERCASE) share a bit. */
|
|
|
|
dance = (flags & V_STRINGDANCE) != 0;
|
|
nodanceoverride = !dance;
|
|
dancecounter = 0;
|
|
|
|
/* Some of these flags get overloaded in this function so
|
|
don't pass them on. */
|
|
flags &= ~(V_PARAMMASK);
|
|
|
|
if (colormap == NULL)
|
|
{
|
|
colormap = V_GetStringColormap(( flags & V_CHARCOLORMASK ));
|
|
}
|
|
|
|
notcolored = !colormap;
|
|
|
|
font = &fontv[fontno];
|
|
|
|
fontspec_t fontspec;
|
|
|
|
V_GetFontSpecification(fontno, flags, &fontspec);
|
|
|
|
hchw = fontspec.chw >> 1;
|
|
|
|
fontspec.chw <<= FRACBITS;
|
|
fontspec.spacew <<= FRACBITS;
|
|
fontspec.lfh <<= FRACBITS;
|
|
|
|
#define Mul( id, scale ) ( id = FixedMul (scale, id) )
|
|
Mul (fontspec.chw, scale);
|
|
Mul (fontspec.spacew, scale);
|
|
Mul (fontspec.lfh, scale);
|
|
|
|
Mul (fontspec.spacew, spacescale);
|
|
Mul (fontspec.lfh, lfscale);
|
|
#undef Mul
|
|
|
|
if (( flags & V_NOSCALESTART ))
|
|
{
|
|
dupx = vid.dupx;
|
|
dupy = vid.dupy;
|
|
|
|
hchw *= dupx;
|
|
|
|
fontspec.chw *= dupx;
|
|
fontspec.spacew *= dupx;
|
|
fontspec.lfh *= dupy;
|
|
|
|
right = vid.width;
|
|
}
|
|
else
|
|
{
|
|
dupx = 1;
|
|
dupy = 1;
|
|
|
|
right = ( vid.width / vid.dupx );
|
|
if (!( flags & V_SNAPTOLEFT ))
|
|
{
|
|
left = ( right - BASEVIDWIDTH )/ 2;/* left edge of drawable area */
|
|
right -= left;
|
|
}
|
|
}
|
|
|
|
right <<= FRACBITS;
|
|
bot = vid.height << FRACBITS;
|
|
|
|
cx = x;
|
|
cy = y;
|
|
cyoff = 0;
|
|
|
|
for (; ( c = *s ); ++s, ++dancecounter)
|
|
{
|
|
switch (c)
|
|
{
|
|
case '\n':
|
|
cy += fontspec.lfh;
|
|
if (cy >= bot)
|
|
return;
|
|
cx = x;
|
|
break;
|
|
default:
|
|
if (( c & 0xF0 ) == 0x80)
|
|
{
|
|
if (notcolored)
|
|
{
|
|
colormap = V_GetStringColormap(
|
|
( ( c & 0x7f )<< V_CHARCOLORSHIFT )&
|
|
V_CHARCOLORMASK);
|
|
}
|
|
if (nodanceoverride)
|
|
{
|
|
dance = false;
|
|
}
|
|
}
|
|
else if (c == V_STRINGDANCE)
|
|
{
|
|
dance = true;
|
|
}
|
|
else if (cx < right)
|
|
{
|
|
if (uppercase)
|
|
{
|
|
c = toupper(c);
|
|
}
|
|
else if (V_CharacterValid(font, c - font->start) == false)
|
|
{
|
|
// Try the other case if it doesn't exist
|
|
if (c >= 'A' && c <= 'Z')
|
|
{
|
|
c = tolower(c);
|
|
}
|
|
else if (c >= 'a' && c <= 'z')
|
|
{
|
|
c = toupper(c);
|
|
}
|
|
}
|
|
|
|
|
|
if (dance)
|
|
{
|
|
cyoff = V_DanceYOffset(dancecounter) * FRACUNIT;
|
|
}
|
|
|
|
if (( c & 0xB0 ) & 0x80) // button prompts
|
|
{
|
|
using srb2::Draw;
|
|
|
|
struct BtConf
|
|
{
|
|
UINT8 x, y;
|
|
Draw::Button type;
|
|
};
|
|
|
|
auto bt_inst = [c]() -> std::optional<BtConf>
|
|
{
|
|
switch (c & 0x0F)
|
|
{
|
|
case 0x00: return {{0, 3, Draw::Button::up}};
|
|
case 0x01: return {{0, 3, Draw::Button::down}};
|
|
case 0x02: return {{0, 3, Draw::Button::right}};
|
|
case 0x03: return {{0, 3, Draw::Button::left}};
|
|
|
|
case 0x04: return {{0, 4, Draw::Button::dpad}};
|
|
|
|
case 0x07: return {{0, 2, Draw::Button::r}};
|
|
case 0x08: return {{0, 2, Draw::Button::l}};
|
|
|
|
case 0x09: return {{0, 1, Draw::Button::start}};
|
|
|
|
case 0x0A: return {{2, 1, Draw::Button::a}};
|
|
case 0x0B: return {{2, 1, Draw::Button::b}};
|
|
case 0x0C: return {{2, 1, Draw::Button::c}};
|
|
|
|
case 0x0D: return {{2, 1, Draw::Button::x}};
|
|
case 0x0E: return {{2, 1, Draw::Button::y}};
|
|
case 0x0F: return {{2, 1, Draw::Button::z}};
|
|
|
|
default: return {};
|
|
}
|
|
}();
|
|
|
|
if (bt_inst)
|
|
{
|
|
auto bt_translate_press = [c]() -> std::optional<bool>
|
|
{
|
|
switch (c & 0xB0)
|
|
{
|
|
default:
|
|
case 0x90: return true;
|
|
case 0xA0: return {};
|
|
case 0xB0: return false;
|
|
}
|
|
};
|
|
|
|
cw = V_GetButtonCodeWidth(c) * dupx;
|
|
cxoff = (*fontspec.dim_fn)(scale, fontspec.chw, hchw, dupx, &cw);
|
|
Draw(
|
|
FixedToFloat(cx + cxoff) - (bt_inst->x * dupx),
|
|
FixedToFloat(cy + cyoff) - ((bt_inst->y + fontspec.button_yofs) * dupy))
|
|
.flags(flags)
|
|
.small_button(bt_inst->type, bt_translate_press());
|
|
cx += cw;
|
|
}
|
|
break;
|
|
}
|
|
|
|
c -= font->start;
|
|
if (V_CharacterValid(font, c) == true)
|
|
{
|
|
// Remove offsets from patch
|
|
fixed_t patchxofs = SHORT (font->font[c]->leftoffset) * dupx * scale;
|
|
cw = SHORT (font->font[c]->width) * dupx;
|
|
cxoff = (*fontspec.dim_fn)(scale, fontspec.chw, hchw, dupx, &cw);
|
|
V_DrawFixedPatch(cx + cxoff + patchxofs, cy + cyoff, scale,
|
|
flags, font->font[c], colormap);
|
|
cx += cw;
|
|
}
|
|
else
|
|
cx += fontspec.spacew;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fixed_t V_StringScaledWidth(
|
|
fixed_t scale,
|
|
fixed_t spacescale,
|
|
fixed_t lfscale,
|
|
INT32 flags,
|
|
int fontno,
|
|
const char *s)
|
|
{
|
|
INT32 hchw;/* half-width for centering */
|
|
|
|
INT32 dupx;
|
|
|
|
font_t *font;
|
|
|
|
boolean uppercase;
|
|
|
|
fixed_t cx;
|
|
fixed_t right;
|
|
|
|
fixed_t cw;
|
|
|
|
int c;
|
|
|
|
fixed_t fullwidth = 0;
|
|
|
|
uppercase = ((flags & V_FORCEUPPERCASE) == V_FORCEUPPERCASE);
|
|
flags &= ~(V_FLIP);/* These two (V_FORCEUPPERCASE) share a bit. */
|
|
|
|
font = &fontv[fontno];
|
|
|
|
fontspec_t fontspec;
|
|
|
|
V_GetFontSpecification(fontno, flags, &fontspec);
|
|
|
|
hchw = fontspec.chw >> 1;
|
|
|
|
fontspec.chw <<= FRACBITS;
|
|
fontspec.spacew <<= FRACBITS;
|
|
|
|
#define Mul( id, scale ) ( id = FixedMul (scale, id) )
|
|
Mul (fontspec.chw, scale);
|
|
Mul (fontspec.spacew, scale);
|
|
Mul (fontspec.lfh, scale);
|
|
|
|
Mul (fontspec.spacew, spacescale);
|
|
Mul (fontspec.lfh, lfscale);
|
|
#undef Mul
|
|
|
|
if (( flags & V_NOSCALESTART ))
|
|
{
|
|
dupx = vid.dupx;
|
|
|
|
hchw *= dupx;
|
|
|
|
fontspec.chw *= dupx;
|
|
fontspec.spacew *= dupx;
|
|
fontspec.lfh *= vid.dupy;
|
|
}
|
|
else
|
|
{
|
|
dupx = 1;
|
|
}
|
|
|
|
cx = 0;
|
|
right = 0;
|
|
|
|
for (; ( c = *s ); ++s)
|
|
{
|
|
switch (c)
|
|
{
|
|
case '\n':
|
|
cx = 0;
|
|
break;
|
|
default:
|
|
if (( c & 0xF0 ) == 0x80 || c == V_STRINGDANCE)
|
|
continue;
|
|
|
|
if (( c & 0xB0 ) & 0x80)
|
|
{
|
|
cw = V_GetButtonCodeWidth(c) * dupx;
|
|
cx += cw * scale;
|
|
right = cx;
|
|
break;
|
|
}
|
|
|
|
if (uppercase)
|
|
{
|
|
c = toupper(c);
|
|
}
|
|
else if (V_CharacterValid(font, c - font->start) == false)
|
|
{
|
|
// Try the other case if it doesn't exist
|
|
if (c >= 'A' && c <= 'Z')
|
|
{
|
|
c = tolower(c);
|
|
}
|
|
else if (c >= 'a' && c <= 'z')
|
|
{
|
|
c = toupper(c);
|
|
}
|
|
}
|
|
|
|
c -= font->start;
|
|
if (V_CharacterValid(font, c) == true)
|
|
{
|
|
cw = SHORT (font->font[c]->width) * dupx;
|
|
|
|
// How bunched dims work is by incrementing cx slightly less than a full character width.
|
|
// This causes the next character to be drawn overlapping the previous.
|
|
// We need to count the full width to get the rightmost edge of the string though.
|
|
right = cx + (cw * scale);
|
|
|
|
(*fontspec.dim_fn)(scale, fontspec.chw, hchw, dupx, &cw);
|
|
cx += cw;
|
|
}
|
|
else
|
|
cx += fontspec.spacew;
|
|
}
|
|
|
|
fullwidth = std::max(right, std::max(cx, fullwidth));
|
|
}
|
|
|
|
return fullwidth;
|
|
}
|
|
|
|
// Modify a string to wordwrap at any given width.
|
|
char * V_ScaledWordWrap(
|
|
fixed_t w,
|
|
fixed_t scale,
|
|
fixed_t spacescale,
|
|
fixed_t lfscale,
|
|
INT32 flags,
|
|
int fontno,
|
|
const char *s)
|
|
{
|
|
INT32 hchw;/* half-width for centering */
|
|
|
|
INT32 dupx;
|
|
|
|
font_t *font;
|
|
|
|
boolean uppercase;
|
|
|
|
fixed_t cx;
|
|
fixed_t right;
|
|
|
|
fixed_t cw;
|
|
|
|
int c;
|
|
|
|
uppercase = ((flags & V_FORCEUPPERCASE) == V_FORCEUPPERCASE);
|
|
flags &= ~(V_FLIP);/* These two (V_FORCEUPPERCASE) share a bit. */
|
|
|
|
font = &fontv[fontno];
|
|
|
|
fontspec_t fontspec;
|
|
|
|
V_GetFontSpecification(fontno, flags, &fontspec);
|
|
|
|
hchw = fontspec.chw >> 1;
|
|
|
|
fontspec.chw <<= FRACBITS;
|
|
fontspec.spacew <<= FRACBITS;
|
|
|
|
#define Mul( id, scale ) ( id = FixedMul (scale, id) )
|
|
Mul (fontspec.chw, scale);
|
|
Mul (fontspec.spacew, scale);
|
|
Mul (fontspec.lfh, scale);
|
|
|
|
Mul (fontspec.spacew, spacescale);
|
|
Mul (fontspec.lfh, lfscale);
|
|
#undef Mul
|
|
|
|
if (( flags & V_NOSCALESTART ))
|
|
{
|
|
dupx = vid.dupx;
|
|
|
|
hchw *= dupx;
|
|
|
|
fontspec.chw *= dupx;
|
|
fontspec.spacew *= dupx;
|
|
fontspec.lfh *= vid.dupy;
|
|
}
|
|
else
|
|
{
|
|
dupx = 1;
|
|
}
|
|
|
|
cx = 0;
|
|
right = 0;
|
|
|
|
size_t reader = 0, writer = 0, startwriter = 0;
|
|
fixed_t cxatstart = 0;
|
|
|
|
size_t len = strlen(s) + 1;
|
|
size_t potentialnewlines = 8;
|
|
size_t sparenewlines = potentialnewlines;
|
|
|
|
char *newstring = static_cast<char *>(Z_Malloc(len + sparenewlines, PU_STATIC, NULL));
|
|
|
|
for (; ( c = s[reader] ); ++reader, ++writer)
|
|
{
|
|
newstring[writer] = s[reader];
|
|
|
|
right = 0;
|
|
|
|
switch (c)
|
|
{
|
|
case '\n':
|
|
cx = 0;
|
|
cxatstart = 0;
|
|
startwriter = 0;
|
|
break;
|
|
default:
|
|
if (( c & 0xF0 ) == 0x80 || c == V_STRINGDANCE)
|
|
;
|
|
else if (( c & 0xB0 ) & 0x80) // button prompts
|
|
{
|
|
cw = V_GetButtonCodeWidth(c) * dupx;
|
|
cx += cw * scale;
|
|
right = cx;
|
|
}
|
|
else
|
|
{
|
|
if (uppercase)
|
|
{
|
|
c = toupper(c);
|
|
}
|
|
else if (V_CharacterValid(font, c - font->start) == false)
|
|
{
|
|
// Try the other case if it doesn't exist
|
|
if (c >= 'A' && c <= 'Z')
|
|
{
|
|
c = tolower(c);
|
|
}
|
|
else if (c >= 'a' && c <= 'z')
|
|
{
|
|
c = toupper(c);
|
|
}
|
|
}
|
|
|
|
c -= font->start;
|
|
if (V_CharacterValid(font, c) == true)
|
|
{
|
|
cw = SHORT (font->font[c]->width) * dupx;
|
|
|
|
// How bunched dims work is by incrementing cx slightly less than a full character width.
|
|
// This causes the next character to be drawn overlapping the previous.
|
|
// We need to count the full width to get the rightmost edge of the string though.
|
|
right = cx + (cw * scale);
|
|
|
|
(*fontspec.dim_fn)(scale, fontspec.chw, hchw, dupx, &cw);
|
|
cx += cw;
|
|
}
|
|
else
|
|
{
|
|
cx += fontspec.spacew;
|
|
cxatstart = cx;
|
|
startwriter = writer;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Start trying to wrap if presumed length exceeds the space we have on-screen.
|
|
if (right && right > w)
|
|
{
|
|
if (startwriter != 0)
|
|
{
|
|
newstring[startwriter] = '\n';
|
|
cx -= cxatstart;
|
|
cxatstart = 0;
|
|
startwriter = 0;
|
|
}
|
|
else
|
|
{
|
|
if (sparenewlines == 0)
|
|
{
|
|
sparenewlines = (potentialnewlines *= 2);
|
|
newstring = static_cast<char *>(Z_Realloc(newstring, len + sparenewlines, PU_STATIC, NULL));
|
|
}
|
|
|
|
sparenewlines--;
|
|
len++;
|
|
|
|
newstring[writer++] = '\n'; // Over-write previous
|
|
cx = cw; // Valid value in the only case right is currently set
|
|
newstring[writer] = s[reader]; // Re-add
|
|
}
|
|
}
|
|
}
|
|
|
|
newstring[writer] = '\0';
|
|
|
|
return newstring;
|
|
}
|
|
|
|
void V_DrawCenteredString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_StringWidth(string, option)/2;
|
|
V_DrawString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_StringWidth(string, option);
|
|
V_DrawString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawCenteredSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_SmallStringWidth(string, option)/2;
|
|
V_DrawSmallString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_SmallStringWidth(string, option);
|
|
V_DrawSmallString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawCenteredThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_ThinStringWidth(string, option)/2;
|
|
V_DrawThinString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_ThinStringWidth(string, option);
|
|
V_DrawThinString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawCenteredStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
|
{
|
|
x -= (V_ThinStringWidth(string, option) / 2) * FRACUNIT;
|
|
V_DrawThinStringAtFixed(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
|
{
|
|
x -= V_StringWidth(string, option) * FRACUNIT;
|
|
V_DrawStringAtFixed(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawCenteredThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
|
{
|
|
x -= (V_StringWidth(string, option) / 2) * FRACUNIT;
|
|
V_DrawStringAtFixed(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
|
{
|
|
x -= V_ThinStringWidth(string, option) * FRACUNIT;
|
|
V_DrawThinStringAtFixed(x, y, option, string);
|
|
}
|
|
|
|
// Draws a number using the PING font thingy.
|
|
// TODO: Merge number drawing functions into one with "font name" selection.
|
|
|
|
fixed_t V_DrawPingNum(fixed_t x, fixed_t y, INT32 flags, INT32 num, const UINT8 *colormap)
|
|
{
|
|
// this SHOULD always be 5 but I guess custom graphics exist.
|
|
const fixed_t w = (fontv[PINGNUM_FONT].font[0]->width) * FRACUNIT;
|
|
|
|
if (num < 0)
|
|
{
|
|
num = -num;
|
|
}
|
|
|
|
do // draw the number
|
|
{
|
|
x -= (w - FRACUNIT); // Oni wanted their outline to intersect.
|
|
V_DrawFixedPatch(x, y, FRACUNIT, flags, fontv[PINGNUM_FONT].font[num % 10], colormap);
|
|
num /= 10;
|
|
} while (num > 0);
|
|
|
|
return x;
|
|
}
|
|
|
|
void V_DrawCenteredTimerString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_TimerStringWidth(string, option)/2;
|
|
V_DrawTimerString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedTimerString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_TimerStringWidth(string, option);
|
|
V_DrawTimerString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawCenteredMenuString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_MenuStringWidth(string, option)/2;
|
|
V_DrawMenuString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedMenuString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_MenuStringWidth(string, option);
|
|
V_DrawMenuString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawCenteredGamemodeString(INT32 x, INT32 y, INT32 option, const UINT8 *colormap, const char *string)
|
|
{
|
|
x -= V_GamemodeStringWidth(string, option)/2;
|
|
V_DrawGamemodeString(x, y, option, colormap, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedGamemodeString(INT32 x, INT32 y, INT32 option, const UINT8 *colormap, const char *string)
|
|
{
|
|
x -= V_GamemodeStringWidth(string, option);
|
|
V_DrawGamemodeString(x, y, option, colormap, string);
|
|
}
|
|
|
|
void V_DrawCenteredFileString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_FileStringWidth(string, option)/2;
|
|
V_DrawFileString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedFileString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_FileStringWidth(string, option);
|
|
V_DrawFileString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawCenteredLSTitleHighString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_LSTitleHighStringWidth(string, option)/2;
|
|
V_DrawLSTitleHighString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedLSTitleHighString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_LSTitleHighStringWidth(string, option);
|
|
V_DrawLSTitleHighString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawCenteredLSTitleLowString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_LSTitleLowStringWidth(string, option)/2;
|
|
V_DrawLSTitleLowString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedLSTitleLowString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_LSTitleLowStringWidth(string, option);
|
|
V_DrawLSTitleLowString(x, y, option, string);
|
|
}
|
|
|
|
// Draws a tallnum. Replaces two functions in y_inter and st_stuff
|
|
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num)
|
|
{
|
|
INT32 w = SHORT(fontv[TALLNUM_FONT].font[0]->width);
|
|
boolean neg;
|
|
|
|
if (flags & V_NOSCALESTART)
|
|
w *= vid.dupx;
|
|
|
|
if ((neg = num < 0))
|
|
num = -num;
|
|
|
|
// draw the number
|
|
do
|
|
{
|
|
x -= w;
|
|
V_DrawScaledPatch(x, y, flags, fontv[TALLNUM_FONT].font[num % 10]);
|
|
num /= 10;
|
|
} while (num);
|
|
|
|
// draw a minus sign if necessary
|
|
//if (neg)
|
|
//V_DrawScaledPatch(x - w, y, flags, tallminus); // Tails
|
|
}
|
|
|
|
// Draws a number with a set number of digits.
|
|
// Does not handle negative numbers in a special way, don't try to feed it any.
|
|
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
|
|
{
|
|
INT32 w = fontv[TALLNUM_FONT].font[0]->width;
|
|
|
|
if (flags & V_NOSCALESTART)
|
|
w *= vid.dupx;
|
|
|
|
if (num < 0)
|
|
num = -num;
|
|
|
|
// draw the number
|
|
do
|
|
{
|
|
x -= w;
|
|
V_DrawScaledPatch(x, y, flags, fontv[TALLNUM_FONT].font[num % 10]);
|
|
num /= 10;
|
|
} while (--digits);
|
|
}
|
|
|
|
void V_DrawProfileNum(INT32 x, INT32 y, INT32 flags, UINT8 num)
|
|
{
|
|
UINT8 digits = 3;
|
|
INT32 w = fontv[PROFNUM_FONT].font[0]->width;
|
|
|
|
if (flags & V_NOSCALESTART)
|
|
w *= vid.dupx;
|
|
|
|
// draw the number
|
|
do
|
|
{
|
|
x -= (w-1);
|
|
V_DrawScaledPatch(x, y, flags, fontv[PROFNUM_FONT].font[num % 10]);
|
|
num /= 10;
|
|
} while (--digits);
|
|
}
|
|
|
|
// Find max height of the string
|
|
//
|
|
INT32 V_LevelNameHeight(const char *string)
|
|
{
|
|
INT32 c, w = 0;
|
|
size_t i;
|
|
|
|
for (i = 0; string[i]; i++)
|
|
{
|
|
c = string[i] - LT_FONTSTART;
|
|
if (c < 0 || c >= LT_FONTSIZE || !fontv[LT_FONT].font[c])
|
|
continue;
|
|
|
|
if (fontv[LT_FONT].font[c]->height > w)
|
|
w = fontv[LT_FONT].font[c]->height;
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
// Generates a RGB565 color look-up table
|
|
void InitColorLUT(colorlookup_t *lut, RGBA_t *palette, boolean makecolors)
|
|
{
|
|
size_t palsize = (sizeof(RGBA_t) * 256);
|
|
|
|
if (!lut->init || memcmp(lut->palette, palette, palsize))
|
|
{
|
|
INT32 i;
|
|
|
|
lut->init = true;
|
|
memcpy(lut->palette, palette, palsize);
|
|
|
|
for (i = 0; i < 0xFFFF; i++)
|
|
lut->table[i] = 0xFFFF;
|
|
|
|
if (makecolors)
|
|
{
|
|
UINT8 r, g, b;
|
|
|
|
for (r = 0; r < 0xFF; r++)
|
|
for (g = 0; g < 0xFF; g++)
|
|
for (b = 0; b < 0xFF; b++)
|
|
{
|
|
i = CLUTINDEX(r, g, b);
|
|
if (lut->table[i] == 0xFFFF)
|
|
lut->table[i] = NearestPaletteColor(r, g, b, palette);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
UINT8 GetColorLUT(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b)
|
|
{
|
|
INT32 i = CLUTINDEX(r, g, b);
|
|
if (lut->table[i] == 0xFFFF)
|
|
lut->table[i] = NearestPaletteColor(r, g, b, lut->palette);
|
|
return lut->table[i];
|
|
}
|
|
|
|
UINT8 GetColorLUTDirect(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b)
|
|
{
|
|
INT32 i = CLUTINDEX(r, g, b);
|
|
return lut->table[i];
|
|
}
|
|
|
|
// V_Init
|
|
// old software stuff, buffers are allocated at video mode setup
|
|
// here we set the screens[x] pointers accordingly
|
|
// WARNING: called at runtime (don't init cvar here)
|
|
void V_Init(void)
|
|
{
|
|
INT32 i;
|
|
UINT8 *base = vid.buffer;
|
|
const INT32 screensize = vid.rowbytes * vid.height;
|
|
|
|
for (i = 0; i < NUMSCREENS; i++)
|
|
screens[i] = NULL;
|
|
|
|
// start address of NUMSCREENS * width*height vidbuffers
|
|
if (base)
|
|
{
|
|
for (i = 0; i < NUMSCREENS; i++)
|
|
screens[i] = base + i*screensize;
|
|
}
|
|
|
|
if (vid.direct)
|
|
screens[0] = vid.direct;
|
|
|
|
#ifdef DEBUG
|
|
CONS_Debug(DBG_RENDER, "V_Init done:\n");
|
|
for (i = 0; i < NUMSCREENS; i++)
|
|
CONS_Debug(DBG_RENDER, " screens[%d] = %x\n", i, screens[i]);
|
|
#endif
|
|
}
|
|
|
|
void V_Recalc(void)
|
|
{
|
|
// scale 1,2,3 times in x and y the patches for the menus and overlays...
|
|
// calculated once and for all, used by routines in v_video.c and v_draw.c
|
|
vid.dupx = vid.width / BASEVIDWIDTH;
|
|
vid.dupy = vid.height / BASEVIDHEIGHT;
|
|
vid.dupx = vid.dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
|
vid.fdupx = FixedDiv(vid.width*FRACUNIT, BASEVIDWIDTH*FRACUNIT);
|
|
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
|
|
|
|
#ifdef HWRENDER
|
|
//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
|
|
// 13/11/18:
|
|
// The above is no longer necessary, since we want OpenGL to be just like software now
|
|
// -- Monster Iestyn
|
|
#endif
|
|
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
|
|
|
|
vid.meddupx = (UINT8)(vid.dupx >> 1) + 1;
|
|
vid.meddupy = (UINT8)(vid.dupy >> 1) + 1;
|
|
#ifdef HWRENDER
|
|
vid.fmeddupx = vid.meddupx*FRACUNIT;
|
|
vid.fmeddupy = vid.meddupy*FRACUNIT;
|
|
#endif
|
|
|
|
vid.smalldupx = (UINT8)(vid.dupx / 3) + 1;
|
|
vid.smalldupy = (UINT8)(vid.dupy / 3) + 1;
|
|
#ifdef HWRENDER
|
|
vid.fsmalldupx = vid.smalldupx*FRACUNIT;
|
|
vid.fsmalldupy = vid.smalldupy*FRACUNIT;
|
|
#endif
|
|
}
|
|
|
|
void VID_DisplaySoftwareScreen()
|
|
{
|
|
ZoneScoped;
|
|
|
|
// TODO implement
|
|
// upload framebuffer, bind pipeline, draw
|
|
rhi::Rhi* rhi = srb2::sys::get_rhi(srb2::sys::g_current_rhi);
|
|
rhi::Handle<rhi::GraphicsContext> ctx = srb2::sys::main_graphics_context();
|
|
hwr2::HardwareState* hw_state = srb2::sys::main_hardware_state();
|
|
|
|
// Misnomer; this just uploads the screen to the software indexed screen texture
|
|
hw_state->software_screen_renderer->draw(*rhi, ctx);
|
|
|
|
const int screens = std::clamp(r_splitscreen + 1, 1, MAXSPLITSCREENPLAYERS);
|
|
hw_state->blit_postimg_screens->set_num_screens(screens);
|
|
hw_state->blit_postimg_screens->set_target(static_cast<uint32_t>(vid.width), static_cast<uint32_t>(vid.height));
|
|
|
|
for (int i = 0; i < screens; i++)
|
|
{
|
|
glm::vec2 uv_offset {0.f, 0.f};
|
|
glm::vec2 uv_size {1.f, 1.f};
|
|
|
|
if (screens > 2)
|
|
{
|
|
uv_size = glm::vec2(.5f, .5f);
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
uv_offset = glm::vec2(0.f, 0.f);
|
|
break;
|
|
case 1:
|
|
uv_offset = glm::vec2(.5f, 0.f);
|
|
break;
|
|
case 2:
|
|
uv_offset = glm::vec2(0.f, .5f);
|
|
break;
|
|
case 3:
|
|
uv_offset = glm::vec2(.5f, .5f);
|
|
break;
|
|
}
|
|
}
|
|
else if (screens > 1)
|
|
{
|
|
uv_size = glm::vec2(1.f, .5f);
|
|
if (i == 1)
|
|
{
|
|
uv_offset = glm::vec2(0.f, .5f);
|
|
}
|
|
}
|
|
|
|
hw_state->blit_postimg_screens->set_screen(
|
|
i,
|
|
{
|
|
hw_state->software_screen_renderer->screen(),
|
|
true,
|
|
uv_offset,
|
|
uv_size,
|
|
{
|
|
postimgtype[i] == postimg_water && !cv_reducevfx.value,
|
|
postimgtype[i] == postimg_heat && !cv_reducevfx.value,
|
|
postimgtype[i] == postimg_flip,
|
|
postimgtype[i] == postimg_mirror
|
|
}
|
|
}
|
|
);
|
|
}
|
|
|
|
// Post-process blit to the 'default' framebuffer
|
|
hw_state->blit_postimg_screens->draw(*rhi, ctx);
|
|
}
|