RingRacers/src/hardware
James R 1a9b74a57c Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
Don't repeatedly look for model texture files

See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
..
r_opengl Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.c Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_batching.c Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
hw_batching.h OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
hw_bsp.c Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
hw_cache.c OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
hw_clip.c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h FIX COLOR BUG 2020-02-17 01:19:28 -03:00
hw_defs.h fix corona compiling lol 2020-01-23 23:41:09 -03:00
hw_dll.h Redundant define? 2020-01-24 17:05:40 -03:00
hw_draw.c Merge branch 'marathonmode' into 'next' 2020-06-17 19:36:10 -04:00
hw_drv.h Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
hw_glide.h i want to die 2020-01-28 00:41:41 -03:00
hw_glob.h i want to die 2020-01-28 00:41:41 -03:00
hw_light.c Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
hw_light.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_main.c Merge branch 'ogl-drawnode-fix' into 'next' 2020-06-24 21:42:01 -04:00
hw_main.h Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
hw_md2.c Don't repeatedly look for model texture files 2020-06-19 16:18:04 +03:00
hw_md2.h Don't repeatedly look for model texture files 2020-06-19 16:18:04 +03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
u_list.c
u_list.h