RingRacers/src/objects/spear.cpp
2025-02-13 15:32:26 -06:00

179 lines
3.6 KiB
C++

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
// Original Lua script by Lat
// Hardcoded by jartha
#include <algorithm>
#include "../math/fixed.hpp"
#include "../math/vec.hpp"
#include "../mobj.hpp"
#include "../mobj_list_view.hpp"
#include "../doomstat.h"
#include "../doomtype.h"
#include "../info.h"
#include "../k_objects.h"
#include "../tables.h"
using srb2::math::Fixed;
using srb2::math::Vec2;
using srb2::Mobj;
using srb2::MobjListView;
namespace
{
Vec2<Fixed> angle_vector(angle_t x)
{
return Vec2<Fixed> {FCOS(x), FSIN(x)};
}
struct Spear : Mobj
{
enum Mode
{
kWait,
kShake,
kPush,
kPull,
kNumModes,
};
static constexpr tic_t kWaitTimes[kNumModes] = {
TICRATE,
TICRATE/2,
TICRATE/2,
TICRATE,
};
void extravalue1() = delete;
int mode() const { return mobj_t::extravalue1; }
void mode(int n)
{
mobj_t::extravalue1 = n;
timer(kWaitTimes[n]);
}
void extravalue2() = delete;
tic_t timer() const { return mobj_t::extravalue2; }
void timer(tic_t n) { mobj_t::extravalue2 = n; }
void threshold() = delete;
Fixed dist() const { return mobj_t::threshold; }
void dist(Fixed n) { mobj_t::threshold = n; }
void thing_args() = delete;
bool delayed_start() const { return mobj_t::thing_args[0]; }
void init()
{
mode(kWait);
if (delayed_start())
{
timer(timer() + TICRATE*3/2);
}
auto piece = [&](statenum_t state)
{
Mobj* vis = spawn_from<Mobj>({}, MT_SPEARVISUAL);
vis->state(state);
return vis;
};
Vec2<Fixed> v = angle_vector(angle) * scale();
auto divider = [&](statenum_t state, int offset)
{
Mobj* vis = piece(state);
vis->angle = angle - ANGLE_90;
vis->sproff2d(v * offset);
return vis;
};
Mobj* head = this;
auto link = [&](Mobj* vis)
{
vis->punt_ref(this);
head->hnext(vis);
head = vis;
return vis;
};
Mobj* wall = divider(S_SPEAR_WALL, 0); // never moves
set_origin({pos2d() + (angle_vector(angle) * Fixed {radius}), z});
link(divider(S_SPEAR_HILT_BACK, 26));
Mobj* front = link(divider(S_SPEAR_HILT_FRONT, 34));
Mobj* tip = piece(S_SPEAR_TIP);
tip->angle = angle;
link(tip);
// Whether you use a positive or negative offset
// depends on how the sprite would originally be
// sorted...
this->linkdraw(wall, -5); // this sorts the rod behind the wall plate
tip->linkdraw(front, -5); // this sorts the tip IN FRONT of the rod
}
void think()
{
Vec2<Fixed> p = pos2d() - vector();
dist(new_dist());
Mobj::PosArg mpos{p + vector(), z};
move_origin(mpos);
for (Mobj* vis : MobjListView(hnext(), [](Mobj* vis) { return vis->hnext(); }))
{
vis->move_origin(mpos);
}
timer(timer() - 1);
if (!timer())
{
mode((mode() + 1) % kNumModes);
}
}
private:
Fixed new_dist() const
{
static constexpr int kMinDist = -96;
static constexpr int kMaxDist = 0;
switch (mode())
{
default:
return kMinDist * scale();
case kShake:
return (leveltime & 1 ? kMinDist : kMinDist + 4) * scale();
case kPush:
return std::min(scale() * kMaxDist, dist() + (16 * scale()));
case kPull:
return std::max(scale() * kMinDist, dist() - (4 * scale()));
}
}
Vec2<Fixed> vector() const { return angle_vector(angle) * dist(); }
};
}; // namespace
void Obj_SpearInit(mobj_t* mobj)
{
static_cast<Spear*>(mobj)->init();
}
void Obj_SpearThink(mobj_t* mobj)
{
static_cast<Spear*>(mobj)->think();
}