RingRacers/src
2017-08-22 21:12:02 +01:00
..
android
blua
djgppdos Closed captioning! 2017-04-17 01:09:47 +01:00
dummy
hardware Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-08-07 20:36:14 +01:00
locale
nds
sdl Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now 2017-06-25 20:22:01 +01:00
sdl12 Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
win32 Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
win32ce Closed captioning! 2017-04-17 01:09:47 +01:00
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c
b_bot.h
byteptr.h
CMakeLists.txt
command.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-04-04 21:03:35 +01:00
command.h
comptime.c
config.h.in
console.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu 2017-05-06 23:24:21 +01:00
console.h
d_clisrv.c Preparatory work for the contestesque implementation. 2017-07-17 23:26:24 +01:00
d_clisrv.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-08-05 22:13:14 +01:00
d_event.h
d_main.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-08-07 20:36:14 +01:00
d_main.h
d_net.c Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
d_net.h
d_netcmd.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-08-16 19:29:23 +01:00
d_netcmd.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-08-16 19:29:23 +01:00
d_netfil.c Merge branch 'addfile_menu' into 'master' 2017-08-05 16:05:12 -04:00
d_netfil.h Merge branch 'addfile_menu' into 'master' 2017-08-05 16:05:12 -04:00
d_player.h Merge branch 'new_coop' into 'master' 2017-08-16 15:01:39 -04:00
d_think.h
d_ticcmd.h
dehacked.c Merge branch 'new_coop' into 'master' 2017-08-16 15:01:39 -04:00
dehacked.h
doomdata.h Implementation of all the new skincolours. No new exe yet, though, since I'm still doin' stuff. 2017-07-22 23:24:12 +01:00
doomdef.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-08-16 19:29:23 +01:00
doomstat.h Starting lives revamp, per the 2.2 priorities topic list! 2017-08-18 00:58:16 +01:00
doomtype.h Get rid of stack overflow code because filesystem case insensitivity is Windows exlcusive, so we can just create a wrapper function for there instead of rolling our own. 2017-05-06 13:37:10 +01:00
endian.h
f_finale.c * New, pretty save select! Requires patch.dta to really appreciate. 2017-08-20 23:18:47 +01:00
f_finale.h
f_wipe.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
fastcmp.h
filesrch.c Minor refactor, plus cutting out a potential bug of setting dir_on[] to -1. 2017-05-24 20:55:35 +01:00
filesrch.h Thanks Alam for letting me know I was messing up! 2017-05-09 14:09:09 +01:00
g_game.c * New, pretty save select! Requires patch.dta to really appreciate. 2017-08-20 23:18:47 +01:00
g_game.h * Per Mystic's request, only set the number of lives in the save file if you actually use a continue, or completely wipe out your lives and continues. 2017-08-20 13:14:17 +01:00
g_input.c First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements. 2017-04-14 20:29:08 +01:00
g_input.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences 2017-04-19 23:03:47 +01:00
g_state.h
hu_stuff.c Starting lives revamp, per the 2.2 priorities topic list! 2017-08-18 00:58:16 +01:00
hu_stuff.h Starting lives revamp, per the 2.2 priorities topic list! 2017-08-18 00:58:16 +01:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.c
i_tcp.h
i_video.h
info.c * Combine all shield-giving functions into a single one, since they were practically identical anyways. 2017-08-10 13:57:09 +01:00
info.h * Combine all shield-giving functions into a single one, since they were practically identical anyways. 2017-08-10 13:57:09 +01:00
keys.h
lua_baselib.c Merge branch 'new_coop' into 'master' 2017-08-16 15:01:39 -04:00
lua_blockmaplib.c <Alam_Squeeze> lua_blockmaplib.c:269:7: no newline at end of file 2017-05-09 14:18:45 +01:00
lua_consolelib.c Merge branch 'public_next' 2017-08-16 20:11:33 +01:00
lua_hook.h Add the "MapThingSpawn" hook to Lua 2017-04-15 21:41:22 +01:00
lua_hooklib.c Merge branch 'master' into lua-lump-load-only 2017-07-09 15:06:15 +01:00
lua_hud.h
lua_hudlib.c Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only 2017-04-25 21:45:53 +01:00
lua_infolib.c There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though. 2017-04-29 16:27:52 +01:00
lua_libs.h
lua_maplib.c Guess who forgot to press "Save All Files" in Notepad++ ^^; 2017-08-06 17:07:23 -04:00
lua_mathlib.c
lua_mobjlib.c * Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png 2017-07-23 17:49:19 +01:00
lua_playerlib.c * Set player->outofcoop to false if it's not a coop gametype. 2017-07-06 14:53:52 +01:00
lua_script.c Merge branch 'master' into lua-lump-load-only 2017-07-09 15:06:15 +01:00
lua_script.h Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only 2017-04-25 21:45:53 +01:00
lua_skinlib.c
lua_thinkerlib.c Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements. 2017-04-14 20:29:08 +01:00
m_cheat.h
m_cond.c * Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png 2017-07-23 17:49:19 +01:00
m_cond.h Fix inconsistencies in spacing in m_cond.h 2017-05-09 16:28:20 +01:00
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c * Fix an issue where valid savefiles would be hidden because there were at least three unused slots between that and the last visible save. In the process, made sure there were at least three slots visible at all times, but never show extras not needed to show all the saves. 2017-08-22 21:02:33 +01:00
m_menu.h * Add new graphics for the no save and ultimate slots, and make the invalid files look a little different. 2017-08-21 16:02:13 +01:00
m_misc.c Change from "on/off" to "yes/no" - makes more sense here 2017-05-07 20:50:48 +01:00
m_misc.h Disable colour profile influence on screenshots and gifs if you want. 2017-04-20 18:59:27 +01:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge branch 'master' into opengl-improvements 2017-05-31 15:18:42 +01:00
Makefile.cfg Makefile: disable GETTEXT by default 2017-05-26 18:10:53 -04:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Merge branch 'new_coop' into 'master' 2017-08-16 15:01:39 -04:00
p_floor.c Merge branch 'public_next' 2017-07-25 17:17:22 +01:00
p_inter.c * New, pretty save select! Requires patch.dta to really appreciate. 2017-08-20 23:18:47 +01:00
p_lights.c
p_local.h * Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png 2017-07-23 17:49:19 +01:00
p_map.c Okay, actually fixed. Thanks, MI, for understanding the maths a little better than I :p 2017-07-30 17:45:27 +01:00
p_maputl.c
p_maputl.h
p_mobj.c Merge branch 'new_coop' into 'master' 2017-08-16 15:01:39 -04:00
p_mobj.h Hooh boy. 2017-07-02 15:11:09 +01:00
p_polyobj.c Whooh boy. Probably requires re-review. 2017-07-18 14:17:23 +01:00
p_polyobj.h
p_pspr.h
p_saveg.c * New, pretty save select! Requires patch.dta to really appreciate. 2017-08-20 23:18:47 +01:00
p_saveg.h * New, pretty save select! Requires patch.dta to really appreciate. 2017-08-20 23:18:47 +01:00
p_setup.c * New, pretty save select! Requires patch.dta to really appreciate. 2017-08-20 23:18:47 +01:00
p_setup.h
p_sight.c Fixed P_CheckSight not considering polyobject top and bottom at all 2017-04-19 22:19:46 +01:00
p_slopes.c
p_slopes.h
p_spec.c Remove all trace of harddefs, considering we use an ANIMDEFS lump in srb2.srb now. 2017-08-09 22:09:06 +01:00
p_spec.h Merge branch 'level-specials-setup-stuff' into 'master' 2017-05-08 15:15:50 -04:00
p_telept.c
p_tick.c Some minor tweaks to make countdown not COMPLETELY broken. 2017-07-04 21:33:16 +01:00
p_tick.h
p_user.c Starting lives revamp, per the 2.2 priorities topic list! 2017-08-18 00:58:16 +01:00
r_bsp.c Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.) 2017-08-08 15:32:12 +01:00
r_bsp.h
r_data.c Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_data.h Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_defs.h Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_draw.c Merge branch 'new_coop' into 'master' 2017-08-16 15:01:39 -04:00
r_draw.h
r_draw8.c
r_draw16.c
r_local.h
r_main.c Use the skybox mobj's actual z position, rather than using the spawnpoint angle! 2017-04-26 17:12:57 +01:00
r_main.h
r_plane.c Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.) 2017-08-08 15:32:12 +01:00
r_plane.h
r_segs.c
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_things.c Merge branch 'new_coop' into 'master' 2017-08-16 15:01:39 -04:00
r_things.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-08-16 19:29:23 +01:00
s_sound.c <Alam_Squeeze> s_sound.c: In function `S_StartCaption': 2017-05-09 14:42:23 +01:00
s_sound.h Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along). 2017-04-29 17:53:24 +01:00
screen.c Improve captions code clarity, and also make music captions flash before they disappear. 2017-04-30 11:16:31 +01:00
screen.h Closed captioning! 2017-04-17 01:09:47 +01:00
sounds.c Clean up the event and caption when a life is transferred. 2017-07-08 19:42:01 +01:00
sounds.h Closed captioning! 2017-04-17 01:09:47 +01:00
st_stuff.c Starting lives revamp, per the 2.2 priorities topic list! 2017-08-18 00:58:16 +01:00
st_stuff.h
string.c Accidentially removed newline 2017-05-09 14:22:53 +01:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c woops lmao 2017-08-22 21:12:02 +01:00
v_video.h Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
vid_copy.s
w_wad.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch 2017-08-14 21:34:37 +01:00
w_wad.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch 2017-08-14 21:34:37 +01:00
y_inter.c Fix whitespace goofup of mine 2017-07-09 15:08:17 +01:00
y_inter.h Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2017-05-18 16:54:58 +01:00
z_zone.c
z_zone.h