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android
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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blua
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Created lua_blockmaplib.c, for Lua's blockmap library
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2016-10-27 18:10:30 +01:00 |
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djgppdos
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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dummy
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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hardware
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-07 20:36:14 +01:00 |
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locale
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nds
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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sdl
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Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now
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2017-06-25 20:22:01 +01:00 |
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sdl12
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Merge branch 'public_next'
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2017-05-31 15:18:05 +01:00 |
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win32
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Merge branch 'public_next'
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2017-05-31 15:18:05 +01:00 |
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win32ce
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
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b_bot.h
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byteptr.h
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CMakeLists.txt
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Merge branch 'master' into opengl-improvements
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2017-01-25 19:37:35 +00:00 |
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command.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
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2017-04-04 21:03:35 +01:00 |
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command.h
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comptime.c
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config.h.in
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console.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu
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2017-05-06 23:24:21 +01:00 |
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console.h
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make console back color use just one section of memory
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2016-11-02 14:26:35 -07:00 |
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d_clisrv.c
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Preparatory work for the contestesque implementation.
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2017-07-17 23:26:24 +01:00 |
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d_clisrv.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-05 22:13:14 +01:00 |
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d_event.h
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d_main.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-07 20:36:14 +01:00 |
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d_main.h
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Removed unused function prototypes in d_main.h
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2017-02-11 22:56:08 +00:00 |
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d_net.c
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Merge branch 'public_next'
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2017-05-31 15:18:05 +01:00 |
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d_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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d_netcmd.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-16 19:29:23 +01:00 |
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d_netcmd.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-16 19:29:23 +01:00 |
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d_netfil.c
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Merge branch 'addfile_menu' into 'master'
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2017-08-05 16:05:12 -04:00 |
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d_netfil.h
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Merge branch 'addfile_menu' into 'master'
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2017-08-05 16:05:12 -04:00 |
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d_player.h
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
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d_think.h
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d_ticcmd.h
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dehacked.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
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dehacked.h
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Introducing skin patching! (Also, DELFILE is super dead.)
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2017-01-17 00:16:23 +00:00 |
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doomdata.h
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Implementation of all the new skincolours. No new exe yet, though, since I'm still doin' stuff.
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2017-07-22 23:24:12 +01:00 |
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doomdef.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-16 19:29:23 +01:00 |
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doomstat.h
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Starting lives revamp, per the 2.2 priorities topic list!
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2017-08-18 00:58:16 +01:00 |
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doomtype.h
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Get rid of stack overflow code because filesystem case insensitivity is Windows exlcusive, so we can just create a wrapper function for there instead of rolling our own.
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2017-05-06 13:37:10 +01:00 |
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endian.h
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f_finale.c
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* New, pretty save select! Requires patch.dta to really appreciate.
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2017-08-20 23:18:47 +01:00 |
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f_finale.h
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f_wipe.c
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
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fastcmp.h
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filesrch.c
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Minor refactor, plus cutting out a potential bug of setting dir_on[] to -1.
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2017-05-24 20:55:35 +01:00 |
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filesrch.h
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Thanks Alam for letting me know I was messing up!
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2017-05-09 14:09:09 +01:00 |
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g_game.c
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* New, pretty save select! Requires patch.dta to really appreciate.
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2017-08-20 23:18:47 +01:00 |
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g_game.h
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* Per Mystic's request, only set the number of lives in the save file if you actually use a continue, or completely wipe out your lives and continues.
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2017-08-20 13:14:17 +01:00 |
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g_input.c
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First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements.
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2017-04-14 20:29:08 +01:00 |
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g_input.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
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2017-04-19 23:03:47 +01:00 |
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g_state.h
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hu_stuff.c
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Starting lives revamp, per the 2.2 priorities topic list!
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2017-08-18 00:58:16 +01:00 |
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hu_stuff.h
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Starting lives revamp, per the 2.2 priorities topic list!
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2017-08-18 00:58:16 +01:00 |
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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i_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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i_sound.h
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i_system.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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i_tcp.c
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DEBUGMODE -> _DEBUG =)
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2017-01-14 19:24:22 +01:00 |
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i_tcp.h
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i_video.h
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info.c
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* Combine all shield-giving functions into a single one, since they were practically identical anyways.
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2017-08-10 13:57:09 +01:00 |
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info.h
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* Combine all shield-giving functions into a single one, since they were practically identical anyways.
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2017-08-10 13:57:09 +01:00 |
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keys.h
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lua_baselib.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
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lua_blockmaplib.c
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<Alam_Squeeze> lua_blockmaplib.c:269:7: no newline at end of file
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2017-05-09 14:18:45 +01:00 |
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lua_consolelib.c
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Merge branch 'public_next'
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2017-08-16 20:11:33 +01:00 |
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lua_hook.h
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Add the "MapThingSpawn" hook to Lua
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2017-04-15 21:41:22 +01:00 |
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lua_hooklib.c
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Merge branch 'master' into lua-lump-load-only
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2017-07-09 15:06:15 +01:00 |
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lua_hud.h
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lua_hudlib.c
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Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only
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2017-04-25 21:45:53 +01:00 |
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lua_infolib.c
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There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though.
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2017-04-29 16:27:52 +01:00 |
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lua_libs.h
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Disabled all seg_t/node_t-related Lua code for now
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2016-11-24 21:11:44 +00:00 |
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lua_maplib.c
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Guess who forgot to press "Save All Files" in Notepad++ ^^;
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2017-08-06 17:07:23 -04:00 |
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lua_mathlib.c
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lua_mobjlib.c
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* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
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2017-07-23 17:49:19 +01:00 |
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lua_playerlib.c
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* Set player->outofcoop to false if it's not a coop gametype.
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2017-07-06 14:53:52 +01:00 |
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lua_script.c
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Merge branch 'master' into lua-lump-load-only
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2017-07-09 15:06:15 +01:00 |
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lua_script.h
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Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only
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2017-04-25 21:45:53 +01:00 |
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lua_skinlib.c
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lua_thinkerlib.c
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Merge branch 'public_next'
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2017-05-31 15:18:05 +01:00 |
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lzf.c
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lzf.h
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m_aatree.c
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m_aatree.h
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m_aatree: add newline
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2016-12-22 19:39:37 -05:00 |
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m_anigif.c
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements.
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2017-04-14 20:29:08 +01:00 |
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m_cheat.h
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m_cond.c
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* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
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2017-07-23 17:49:19 +01:00 |
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m_cond.h
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Fix inconsistencies in spacing in m_cond.h
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2017-05-09 16:28:20 +01:00 |
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m_dllist.h
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m_fixed.c
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m_fixed.h
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Merge branch 'master' into next
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2017-01-03 16:06:50 +00:00 |
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m_menu.c
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* Fix an issue where valid savefiles would be hidden because there were at least three unused slots between that and the last visible save. In the process, made sure there were at least three slots visible at all times, but never show extras not needed to show all the saves.
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2017-08-22 21:02:33 +01:00 |
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m_menu.h
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* Add new graphics for the no save and ultimate slots, and make the invalid files look a little different.
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2017-08-21 16:02:13 +01:00 |
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m_misc.c
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Change from "on/off" to "yes/no" - makes more sense here
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2017-05-07 20:50:48 +01:00 |
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m_misc.h
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Disable colour profile influence on screenshots and gifs if you want.
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2017-04-20 18:59:27 +01:00 |
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Merge branch 'master' into opengl-improvements
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2017-05-31 15:18:42 +01:00 |
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Makefile.cfg
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Makefile: disable GETTEXT by default
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2017-05-26 18:10:53 -04:00 |
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md5.c
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md5.h
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mserv.c
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mserv.h
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p5prof.h
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p_ceilng.c
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p_enemy.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
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p_floor.c
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Merge branch 'public_next'
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2017-07-25 17:17:22 +01:00 |
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p_inter.c
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* New, pretty save select! Requires patch.dta to really appreciate.
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2017-08-20 23:18:47 +01:00 |
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p_lights.c
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p_local.h
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* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
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2017-07-23 17:49:19 +01:00 |
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p_map.c
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Okay, actually fixed. Thanks, MI, for understanding the maths a little better than I :p
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2017-07-30 17:45:27 +01:00 |
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p_maputl.c
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Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
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2016-12-16 21:38:53 +00:00 |
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p_maputl.h
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p_mobj.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
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p_mobj.h
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Hooh boy.
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2017-07-02 15:11:09 +01:00 |
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p_polyobj.c
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Whooh boy. Probably requires re-review.
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2017-07-18 14:17:23 +01:00 |
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p_polyobj.h
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p_pspr.h
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* SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time.
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2017-03-11 17:14:39 +00:00 |
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p_saveg.c
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* New, pretty save select! Requires patch.dta to really appreciate.
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2017-08-20 23:18:47 +01:00 |
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p_saveg.h
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* New, pretty save select! Requires patch.dta to really appreciate.
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2017-08-20 23:18:47 +01:00 |
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p_setup.c
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* New, pretty save select! Requires patch.dta to really appreciate.
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2017-08-20 23:18:47 +01:00 |
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p_setup.h
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Introducing skin patching! (Also, DELFILE is super dead.)
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2017-01-17 00:16:23 +00:00 |
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p_sight.c
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Fixed P_CheckSight not considering polyobject top and bottom at all
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2017-04-19 22:19:46 +01:00 |
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p_slopes.c
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
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p_slopes.h
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
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p_spec.c
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Remove all trace of harddefs, considering we use an ANIMDEFS lump in srb2.srb now.
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2017-08-09 22:09:06 +01:00 |
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p_spec.h
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Merge branch 'level-specials-setup-stuff' into 'master'
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2017-05-08 15:15:50 -04:00 |
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p_telept.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
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p_tick.c
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Some minor tweaks to make countdown not COMPLETELY broken.
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2017-07-04 21:33:16 +01:00 |
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p_tick.h
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p_user.c
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Starting lives revamp, per the 2.2 priorities topic list!
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2017-08-18 00:58:16 +01:00 |
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r_bsp.c
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Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.)
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2017-08-08 15:32:12 +01:00 |
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r_bsp.h
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Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
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2017-01-10 20:07:02 +00:00 |
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r_data.c
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Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
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2017-08-08 22:03:37 +01:00 |
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r_data.h
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Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
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2017-08-08 22:03:37 +01:00 |
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r_defs.h
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Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
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2017-08-08 22:03:37 +01:00 |
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r_draw.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
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r_draw.h
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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r_draw8.c
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
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r_draw16.c
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r_local.h
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r_main.c
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Use the skybox mobj's actual z position, rather than using the spawnpoint angle!
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2017-04-26 17:12:57 +01:00 |
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r_main.h
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Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
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2017-01-02 19:12:09 +00:00 |
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r_plane.c
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Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.)
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2017-08-08 15:32:12 +01:00 |
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r_plane.h
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R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
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2016-10-09 21:48:25 +01:00 |
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r_segs.c
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Merge branch 'public_next'
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2017-03-13 18:25:26 +00:00 |
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r_segs.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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r_state.h
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Remove unused sscount variable
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2017-02-11 22:41:15 +00:00 |
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r_things.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
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r_things.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-16 19:29:23 +01:00 |
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s_sound.c
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<Alam_Squeeze> s_sound.c: In function `S_StartCaption':
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2017-05-09 14:42:23 +01:00 |
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s_sound.h
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Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along).
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2017-04-29 17:53:24 +01:00 |
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screen.c
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Improve captions code clarity, and also make music captions flash before they disappear.
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2017-04-30 11:16:31 +01:00 |
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screen.h
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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sounds.c
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Clean up the event and caption when a life is transferred.
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2017-07-08 19:42:01 +01:00 |
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sounds.h
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
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st_stuff.c
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Starting lives revamp, per the 2.2 priorities topic list!
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2017-08-18 00:58:16 +01:00 |
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st_stuff.h
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Introducing skin patching! (Also, DELFILE is super dead.)
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2017-01-17 00:16:23 +00:00 |
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string.c
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Accidentially removed newline
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2017-05-09 14:22:53 +01:00 |
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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woops lmao
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2017-08-22 21:12:02 +01:00 |
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v_video.h
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
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vid_copy.s
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w_wad.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch
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2017-08-14 21:34:37 +01:00 |
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w_wad.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch
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2017-08-14 21:34:37 +01:00 |
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y_inter.c
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Fix whitespace goofup of mine
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2017-07-09 15:08:17 +01:00 |
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y_inter.h
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Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
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2017-05-18 16:54:58 +01:00 |
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z_zone.c
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z_zone.h
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