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The reference, compare mask and write mask for each face direction in the stencil test is now dynamic pipeline state and are implicitly set to default values when a pipeline is bound. This is implementable using Vulkan dynamic pipeline state bits and so there is no reason not to provide it. In the OpenGL implementation of RHI, this requires tracking some stencil state internally in the graphics context because the stencil state functions require multiple inputs that do not cleanly map to the Vulkan equivalents. |
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| .. | ||
| gl3_core | ||
| gles2 | ||
| CMakeLists.txt | ||
| handle.hpp | ||
| rhi.cpp | ||
| rhi.hpp | ||
| shader_load_context.cpp | ||
| shader_load_context.hpp | ||