mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
1427 lines
32 KiB
C
1427 lines
32 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2007-2016 by John "JTE" Muniz.
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// Copyright (C) 2011-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file k_bot.c
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/// \brief Basic bot handling
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#include "doomdef.h"
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#include "d_player.h"
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#include "g_game.h"
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#include "r_main.h"
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#include "p_local.h"
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#include "k_bot.h"
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#include "lua_hook.h"
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#include "byteptr.h"
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#include "d_net.h" // nodetoplayer
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#include "k_kart.h"
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#include "z_zone.h"
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#include "i_system.h"
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#include "p_maputl.h"
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void K_AddBots(SINT8 numbots)
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{
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UINT8 newplayernum = 0;
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UINT8 difficulty = MAXBOTDIFFICULTY;
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if (dedicated)
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newplayernum = 1;
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while (numbots > 0)
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{
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UINT8 buf[3];
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UINT8 *buf_p = buf;
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numbots--;
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// search for a free playernum
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// we can't use playeringame since it is not updated here
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for (; newplayernum < MAXPLAYERS; newplayernum++)
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{
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UINT8 n;
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for (n = 0; n < MAXNETNODES; n++)
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if (nodetoplayer[n] == newplayernum
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|| nodetoplayer2[n] == newplayernum
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|| nodetoplayer3[n] == newplayernum
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|| nodetoplayer4[n] == newplayernum)
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break;
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if (n == MAXNETNODES)
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break;
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}
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WRITEUINT8(buf_p, newplayernum);
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// test skins
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if (numbots == 6)
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WRITEUINT8(buf_p, 1);
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else if (numbots == 5)
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WRITEUINT8(buf_p, 0);
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else if (numbots == 4)
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WRITEUINT8(buf_p, 2);
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else if (numbots == 3)
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WRITEUINT8(buf_p, 3);
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else if (numbots == 2)
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WRITEUINT8(buf_p, 5);
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else if (numbots == 1)
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WRITEUINT8(buf_p, 9);
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else
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WRITEUINT8(buf_p, 10);
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WRITEUINT8(buf_p, difficulty);
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SendNetXCmd(XD_ADDBOT, buf, buf_p - buf);
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if (difficulty > 0)
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{
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difficulty--;
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}
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DEBFILE(va("Server added bot %d\n", newplayernum));
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// use the next free slot (we can't put playeringame[newplayernum] = true here)
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newplayernum++;
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}
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}
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boolean K_PlayerUsesBotMovement(player_t *player)
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{
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if (player->bot || player->exiting)
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return true;
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return false;
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}
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boolean K_BotCanTakeCut(player_t *player)
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{
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if (!K_ApplyOffroad(player)
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|| player->kartstuff[k_itemtype] == KITEM_SNEAKER
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|| player->kartstuff[k_itemtype] == KITEM_INVINCIBILITY
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|| player->kartstuff[k_itemtype] == KITEM_HYUDORO)
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return true;
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return false;
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}
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fixed_t K_BotRubberband(player_t *player)
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{
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fixed_t rubberband = FRACUNIT;
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player_t *firstplace = NULL;
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UINT8 i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator || players[i].exiting)
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{
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continue;
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}
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/*if (players[i].bot)
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{
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continue;
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}*/
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if (firstplace == NULL || players[i].distancetofinish < firstplace->distancetofinish)
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{
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firstplace = &players[i];
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}
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}
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if (firstplace != NULL)
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{
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const UINT32 spacing = 1024;
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UINT32 easiness = (MAXBOTDIFFICULTY - player->botvars.difficulty);
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UINT32 wanteddist = firstplace->distancetofinish + (spacing * easiness);
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if (wanteddist < player->distancetofinish)
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{
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// Catch up to 1st!
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rubberband = FRACUNIT + (player->botvars.difficulty * (player->distancetofinish - wanteddist));
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}
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if (P_IsDisplayPlayer(player))
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{
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CONS_Printf("difficulty: %d, easiness: %d, wanted: %d, rubberband: %d\n", player->botvars.difficulty, easiness, wanteddist, rubberband);
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}
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}
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if (rubberband > 2*FRACUNIT)
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{
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rubberband = 2*FRACUNIT;
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}
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return rubberband;
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}
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static fixed_t K_DistanceOfLineFromPoint(fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y, fixed_t cx, fixed_t cy)
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{
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fixed_t v1toc[2] = {cx - v1x, cy - v1y};
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fixed_t v1tov2[2] = {v2x - v1x, v2y - v1y};
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fixed_t mag = FixedMul(v1tov2[0], v1tov2[0]) + FixedMul(v1tov2[1], v1tov2[1]);
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fixed_t dot = FixedMul(v1toc[0], v1tov2[0]) + FixedMul(v1toc[1], v1tov2[1]);
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fixed_t t;
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fixed_t px, py;
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if (mag == 0)
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{
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return 0;
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}
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t = FixedDiv(dot, mag);
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px = v1x + FixedMul(v1tov2[0], t);
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py = v1y + FixedMul(v1tov2[1], t);
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return P_AproxDistance(cx - px, cy - py);
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}
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static botprediction_t *K_CreateBotPrediction(player_t *player)
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{
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const INT32 futuresight = (3*TICRATE/4); // How far ahead into the future to try and predict
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const INT32 distance = (player->speed / FRACUNIT) * futuresight;
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INT32 distanceleft = distance;
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botprediction_t *predict = Z_Calloc(sizeof(botprediction_t), PU_LEVEL, NULL);
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waypoint_t *wp = player->nextwaypoint;
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fixed_t smallestradius = wp->mobj->radius;
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size_t nwp;
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size_t i;
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INT32 lp = 0;
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if (distance <= 0)
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{
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predict->x = wp->mobj->x;
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predict->y = wp->mobj->y;
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predict->radius = smallestradius;
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return predict;
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}
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while (distanceleft > 0)
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{
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lp++;
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nwp = 0;
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if (wp->numnextwaypoints == 0)
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{
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distanceleft = 0;
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break;
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}
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if (wp->numnextwaypoints > 1)
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{
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fixed_t closest = INT32_MAX;
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fixed_t dist = INT32_MAX;
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for (i = 0; i < wp->numnextwaypoints; i++)
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{
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if (K_GetWaypointIsShortcut(wp->nextwaypoints[i]) && !K_BotCanTakeCut(player))
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{
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continue;
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}
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dist = P_AproxDistance(
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player->mo->x - wp->nextwaypoints[i]->mobj->x,
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player->mo->y - wp->nextwaypoints[i]->mobj->y
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);
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if (dist < closest)
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{
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nwp = i;
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closest = dist;
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}
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}
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}
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if ((INT32)(wp->nextwaypointdistances[nwp]) > distanceleft)
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{
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break;
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}
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distanceleft -= wp->nextwaypointdistances[nwp];
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if (wp->nextwaypoints[nwp]->mobj->radius < smallestradius)
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{
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smallestradius = wp->nextwaypoints[nwp]->mobj->radius;
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}
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wp = wp->nextwaypoints[nwp];
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}
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predict->x = wp->mobj->x;
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predict->y = wp->mobj->y;
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predict->radius = smallestradius;
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if (distanceleft > 0)
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{
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angle_t a = R_PointToAngle2(wp->mobj->x, wp->mobj->y, wp->nextwaypoints[nwp]->mobj->x, wp->nextwaypoints[nwp]->mobj->y);
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predict->x += P_ReturnThrustX(NULL, a, distanceleft * FRACUNIT);
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predict->y += P_ReturnThrustY(NULL, a, distanceleft * FRACUNIT);
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}
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return predict;
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}
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mobj_t *botmo = NULL;
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fixed_t distancetocheck = 0;
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INT16 badsteerglobal = 0;
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fixed_t predictx = 0, predicty = 0;
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static void K_SteerFromWall(mobj_t *bot, line_t *ld)
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{
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const INT16 amount = 4*KART_FULLTURN;
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INT32 side = P_PointOnLineSide(bot->x, bot->y, ld);
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angle_t lineangle = R_PointToAngle2(0, 0, ld->dx, ld->dy) - ANGLE_90;
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angle_t destangle = R_PointToAngle2(bot->x, bot->y, predictx, predicty);
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angle_t angle;
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if (side == 1)
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{
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lineangle += ANGLE_180;
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}
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angle = (destangle - lineangle);
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if (angle < ANGLE_180)
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{
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badsteerglobal -= amount;
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}
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else
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{
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badsteerglobal += amount;
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}
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}
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static inline boolean K_FindBlockingWalls(line_t *ld)
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{
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// Condensed version of PIT_CheckLine
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const fixed_t maxstepmove = FixedMul(MAXSTEPMOVE, mapobjectscale);
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fixed_t maxstep = maxstepmove;
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INT32 lineside = 0;
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if (!botmo || P_MobjWasRemoved(botmo) || !botmo->player)
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{
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return false;
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}
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if (ld->polyobj && !(ld->polyobj->flags & POF_SOLID))
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{
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return true;
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}
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if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
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|| tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
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{
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return true;
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}
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if (P_BoxOnLineSide(tmbbox, ld) != -1)
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{
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return true;
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}
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lineside = P_PointOnLineSide(botmo->x, botmo->y, ld);
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// one sided line
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if (!ld->backsector)
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{
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if (lineside)
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{
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// don't hit the back side
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return true;
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}
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K_SteerFromWall(botmo, ld);
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return true;
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}
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if ((ld->flags & ML_IMPASSABLE) || (ld->flags & ML_BLOCKPLAYERS))
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{
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K_SteerFromWall(botmo, ld);
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return true;
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}
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// set openrange, opentop, openbottom
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P_LineOpening(ld, botmo);
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if (botmo->player->kartstuff[k_waterskip])
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maxstep += maxstepmove;
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if (P_MobjTouchingSectorSpecial(botmo, 1, 13, false))
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maxstep <<= 1;
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else if (P_MobjTouchingSectorSpecial(botmo, 1, 12, false))
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maxstep = 0;
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if ((openrange < botmo->height) // doesn't fit
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|| (opentop - botmo->z < botmo->height) // mobj is too high
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|| (openbottom - botmo->z > maxstep)) // too big a step up
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{
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K_SteerFromWall(botmo, ld);
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return true;
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}
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return true;
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}
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static INT16 K_BotSteerFromWalls(player_t *player, botprediction_t *predict)
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{
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INT32 xl, xh, yl, yh, bx, by;
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badsteerglobal = 0;
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botmo = player->mo;
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distancetocheck = player->mo->radius * 8;
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tmx = player->mo->x;
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tmy = player->mo->y;
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predictx = predict->x;
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predicty = predict->y;
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xl = (unsigned)(tmx - distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
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xh = (unsigned)(tmx + distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
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yl = (unsigned)(tmy - distancetocheck - bmaporgy)>>MAPBLOCKSHIFT;
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yh = (unsigned)(tmy + distancetocheck - bmaporgy)>>MAPBLOCKSHIFT;
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BMBOUNDFIX(xl, xh, yl, yh);
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tmbbox[BOXTOP] = tmy + distancetocheck;
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tmbbox[BOXBOTTOM] = tmy - distancetocheck;
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tmbbox[BOXRIGHT] = tmx + distancetocheck;
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tmbbox[BOXLEFT] = tmx - distancetocheck;
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// Check for lines that the bot might collide with
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for (bx = xl; bx <= xh; bx++)
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{
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for (by = yl; by <= yh; by++)
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{
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P_BlockLinesIterator(bx, by, K_FindBlockingWalls);
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}
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}
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return badsteerglobal;
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}
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static void K_SteerFromObject(mobj_t *bot, mobj_t *thing, boolean towards, INT16 amount)
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{
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angle_t destangle = R_PointToAngle2(bot->x, bot->y, thing->x, thing->y);
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angle_t angle;
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if (towards)
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{
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fixed_t dist = K_DistanceOfLineFromPoint(
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bot->x, bot->y,
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bot->x + FINECOSINE(bot->angle >> ANGLETOFINESHIFT), bot->y + FINESINE(bot->angle >> ANGLETOFINESHIFT),
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thing->x, thing->y
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);
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if (dist <= (bot->radius + thing->radius))
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{
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// Don't need to turn any harder!
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return;
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}
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amount = -amount;
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}
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angle = (bot->angle - destangle);
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if (angle < ANGLE_180)
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{
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badsteerglobal -= amount;
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}
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else
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{
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badsteerglobal += amount;
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}
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}
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static inline boolean K_BotSteerObjects(mobj_t *thing)
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{
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INT16 anglediff;
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fixed_t dist;
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angle_t destangle, angle;
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if (!botmo || P_MobjWasRemoved(botmo) || !botmo->player)
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{
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return false;
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}
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if (!thing->health)
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{
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return true;
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}
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if (botmo == thing)
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{
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return true;
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}
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dist = P_AproxDistance(P_AproxDistance(
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botmo->x - thing->x,
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botmo->y - thing->y),
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(botmo->z - thing->z) / 4
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);
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if (dist > distancetocheck)
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{
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return true;
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}
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if (!P_CheckSight(botmo, thing))
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{
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return true;
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}
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destangle = R_PointToAngle2(botmo->x, botmo->y, thing->x, thing->y);
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angle = (botmo->angle - destangle);
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if (angle < ANGLE_180)
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{
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anglediff = AngleFixed(angle)>>FRACBITS;
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}
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else
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{
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anglediff = 360-(AngleFixed(angle)>>FRACBITS);
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}
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anglediff = abs(anglediff);
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switch (thing->type)
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{
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case MT_BANANA:
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case MT_BANANA_SHIELD:
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case MT_EGGMANITEM:
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case MT_EGGMANITEM_SHIELD:
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case MT_ORBINAUT:
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case MT_ORBINAUT_SHIELD:
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case MT_JAWZ:
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case MT_JAWZ_DUD:
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case MT_JAWZ_SHIELD:
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case MT_SSMINE:
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case MT_SSMINE_SHIELD:
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case MT_BALLHOG:
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case MT_SPB:
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case MT_BUBBLESHIELDTRAP:
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K_SteerFromObject(botmo, thing, false, 2*KART_FULLTURN);
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break;
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case MT_RANDOMITEM:
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if (anglediff > 90)
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{
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break;
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}
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if (P_CanPickupItem(botmo->player, 1))
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{
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K_SteerFromObject(botmo, thing, true, 2*KART_FULLTURN);
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}
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break;
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case MT_FLOATINGITEM:
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if (anglediff > 90)
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{
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break;
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}
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if (P_CanPickupItem(botmo->player, 3))
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{
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K_SteerFromObject(botmo, thing, true, 2*KART_FULLTURN);
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}
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break;
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case MT_RING:
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case MT_FLINGRING:
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if (anglediff > 90)
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{
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break;
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}
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if ((RINGTOTAL(botmo->player) < 20 && !botmo->player->kartstuff[k_ringlock]
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&& P_CanPickupItem(botmo->player, 0))
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&& !thing->extravalue1
|
|
&& (botmo->player->kartstuff[k_itemtype] != KITEM_THUNDERSHIELD))
|
|
{
|
|
K_SteerFromObject(botmo, thing, true, (RINGTOTAL(botmo->player) <= 0 ? 2*KART_FULLTURN : KART_FULLTURN));
|
|
}
|
|
break;
|
|
case MT_PLAYER:
|
|
if (thing->player
|
|
&& !thing->player->kartstuff[k_hyudorotimer]
|
|
&& !botmo->player->kartstuff[k_hyudorotimer])
|
|
{
|
|
INT16 attack = ((9 - botmo->player->kartspeed) * KART_FULLTURN) / 8; // Acceleration chars are more aggressive
|
|
INT16 dodge = ((9 - botmo->player->kartweight) * KART_FULLTURN) / 8; // Handling chars dodge better
|
|
|
|
#define PlayerAttackSteer(botcond, thingcond) \
|
|
if ((botcond) && !(thingcond)) \
|
|
{ \
|
|
K_SteerFromObject(botmo, thing, true, KART_FULLTURN + attack); \
|
|
} \
|
|
else if ((thingcond) && !(botcond)) \
|
|
{ \
|
|
K_SteerFromObject(botmo, thing, false, KART_FULLTURN + dodge); \
|
|
}
|
|
|
|
// There REALLY ought to be a better way to handle this logic, right?!
|
|
// Squishing
|
|
PlayerAttackSteer(
|
|
botmo->scale > thing->scale + (mapobjectscale/8),
|
|
thing->scale > botmo->scale + (mapobjectscale/8)
|
|
)
|
|
// Invincibility
|
|
else PlayerAttackSteer(
|
|
botmo->player->kartstuff[k_invincibilitytimer],
|
|
thing->player->kartstuff[k_invincibilitytimer]
|
|
)
|
|
// Thunder Shield
|
|
else PlayerAttackSteer(
|
|
botmo->player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD,
|
|
thing->player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD
|
|
)
|
|
// Bubble Shield
|
|
else PlayerAttackSteer(
|
|
botmo->player->kartstuff[k_itemtype] == KITEM_BUBBLESHIELD,
|
|
thing->player->kartstuff[k_itemtype] == KITEM_BUBBLESHIELD
|
|
)
|
|
// Flame Shield
|
|
else PlayerAttackSteer(
|
|
botmo->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD,
|
|
thing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD
|
|
)
|
|
// Has held item shield
|
|
else PlayerAttackSteer(
|
|
(botmo->player->kartstuff[k_itemheld] || botmo->player->kartstuff[k_eggmanheld]),
|
|
(thing->player->kartstuff[k_itemheld] || thing->player->kartstuff[k_eggmanheld])
|
|
)
|
|
// Ring Sting
|
|
else PlayerAttackSteer(
|
|
thing->player->kartstuff[k_rings] <= 0,
|
|
botmo->player->kartstuff[k_rings] <= 0
|
|
)
|
|
else
|
|
{
|
|
// After ALL of that, we can do standard bumping
|
|
const fixed_t ourweight = K_GetMobjWeight(botmo, thing);
|
|
const fixed_t theirweight = K_GetMobjWeight(thing, botmo);
|
|
fixed_t weightdiff = 0;
|
|
|
|
if (anglediff > 90)
|
|
{
|
|
weightdiff = theirweight - ourweight;
|
|
}
|
|
else
|
|
{
|
|
weightdiff = ourweight - theirweight;
|
|
}
|
|
|
|
if (weightdiff > mapobjectscale)
|
|
{
|
|
K_SteerFromObject(botmo, thing, true, (KART_FULLTURN + attack) / 2);
|
|
}
|
|
else
|
|
{
|
|
K_SteerFromObject(botmo, thing, false, (KART_FULLTURN + dodge) * 2);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
if (thing->flags & (MF_SOLID|MF_ENEMY|MF_BOSS|MF_PAIN|MF_MISSILE|MF_FIRE))
|
|
{
|
|
K_SteerFromObject(botmo, thing, false, 2*KART_FULLTURN);
|
|
}
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static INT16 K_BotFindObjects(player_t *player)
|
|
{
|
|
INT32 xl, xh, yl, yh, bx, by;
|
|
|
|
badsteerglobal = 0;
|
|
|
|
botmo = player->mo;
|
|
distancetocheck = (player->mo->radius * 16) + (player->speed * 4);
|
|
|
|
xl = (unsigned)(botmo->x - distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
|
|
xh = (unsigned)(botmo->x + distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
|
|
yl = (unsigned)(botmo->y - distancetocheck - bmaporgy)>>MAPBLOCKSHIFT;
|
|
yh = (unsigned)(botmo->y + distancetocheck - bmaporgy)>>MAPBLOCKSHIFT;
|
|
|
|
BMBOUNDFIX(xl, xh, yl, yh);
|
|
|
|
for (bx = xl; bx <= xh; bx++)
|
|
{
|
|
for (by = yl; by <= yh; by++)
|
|
{
|
|
P_BlockThingsIterator(bx, by, K_BotSteerObjects);
|
|
}
|
|
}
|
|
|
|
return badsteerglobal;
|
|
}
|
|
|
|
static boolean K_BotUseItemNearPlayer(player_t *player, ticcmd_t *cmd, fixed_t radius)
|
|
{
|
|
UINT8 i;
|
|
|
|
if (player->pflags & PF_ATTACKDOWN)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
player_t *target = NULL;
|
|
fixed_t dist = INT32_MAX;
|
|
|
|
if (!playeringame[i])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
target = &players[i];
|
|
|
|
if (target->mo == NULL || P_MobjWasRemoved(target->mo)
|
|
|| player == target || target->spectator
|
|
|| target->powers[pw_flashing])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
dist = P_AproxDistance(P_AproxDistance(
|
|
player->mo->x - target->mo->x,
|
|
player->mo->y - target->mo->y),
|
|
(player->mo->z - target->mo->z) / 4
|
|
);
|
|
|
|
if (dist <= radius)
|
|
{
|
|
cmd->buttons |= BT_ATTACK;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static boolean K_PlayerNearSpot(player_t *player, fixed_t x, fixed_t y, fixed_t radius)
|
|
{
|
|
UINT8 i;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
player_t *target = NULL;
|
|
fixed_t dist = INT32_MAX;
|
|
|
|
if (!playeringame[i])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
target = &players[i];
|
|
|
|
if (target->mo == NULL || P_MobjWasRemoved(target->mo)
|
|
|| player == target || target->spectator
|
|
|| target->powers[pw_flashing])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
dist = P_AproxDistance(
|
|
x - target->mo->x,
|
|
y - target->mo->y
|
|
);
|
|
|
|
if (dist <= radius)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|
{
|
|
botprediction_t *predict = NULL;
|
|
INT16 turnamt = 0;
|
|
|
|
// Can't build a ticcmd if we aren't spawned...
|
|
if (!player->mo)
|
|
return;
|
|
|
|
// Remove any existing controls
|
|
memset(cmd, 0, sizeof(ticcmd_t));
|
|
cmd->angleturn = (player->mo->angle >> 16);
|
|
|
|
if (player->playerstate == PST_DEAD)
|
|
{
|
|
cmd->buttons |= BT_ACCELERATE;
|
|
return;
|
|
}
|
|
|
|
#ifdef HAVE_BLUA
|
|
// Complete override of all ticcmd functionality
|
|
if (LUAh_BotTiccmd(player, cmd))
|
|
return;
|
|
#endif
|
|
|
|
// Start boost handler
|
|
if (leveltime <= starttime)
|
|
{
|
|
if (leveltime >= starttime-35)
|
|
cmd->buttons |= BT_ACCELERATE;
|
|
return;
|
|
}
|
|
|
|
if (player->nextwaypoint != NULL && player->nextwaypoint->mobj != NULL && !P_MobjWasRemoved(player->nextwaypoint->mobj))
|
|
{
|
|
SINT8 turnsign = 0;
|
|
angle_t destangle, moveangle, angle;
|
|
INT16 anglediff;
|
|
|
|
predict = K_CreateBotPrediction(player);
|
|
|
|
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
|
|
moveangle = player->mo->angle;
|
|
|
|
angle = (moveangle - destangle);
|
|
|
|
if (angle < ANGLE_180)
|
|
{
|
|
turnsign = -1; // Turn right
|
|
anglediff = AngleFixed(angle)>>FRACBITS;
|
|
}
|
|
else
|
|
{
|
|
turnsign = 1; // Turn left
|
|
anglediff = 360-(AngleFixed(angle)>>FRACBITS);
|
|
}
|
|
|
|
anglediff = abs(anglediff);
|
|
turnamt = KART_FULLTURN * turnsign;
|
|
|
|
if (anglediff > 90)
|
|
{
|
|
// Wrong way!
|
|
cmd->forwardmove = -25;
|
|
cmd->buttons |= BT_BRAKE;
|
|
}
|
|
else
|
|
{
|
|
INT16 wallsteer = K_BotSteerFromWalls(player, predict);
|
|
INT16 objectsteer = 0;
|
|
fixed_t rad = predict->radius - (player->mo->radius*4);
|
|
fixed_t dirdist = K_DistanceOfLineFromPoint(
|
|
player->mo->x, player->mo->y,
|
|
player->mo->x + FINECOSINE(moveangle >> ANGLETOFINESHIFT), player->mo->y + FINESINE(moveangle >> ANGLETOFINESHIFT),
|
|
predict->x, predict->y
|
|
);
|
|
|
|
if (anglediff > 0)
|
|
{
|
|
// Become more precise based on how hard you need to turn
|
|
// This makes predictions into turns a little nicer
|
|
// Facing 90 degrees away from the predicted point gives you a 1/3 radius
|
|
rad = ((180 - anglediff) * rad) / 135;
|
|
}
|
|
|
|
if (rad < 2*player->mo->radius)
|
|
{
|
|
rad = 2*player->mo->radius;
|
|
}
|
|
|
|
cmd->buttons |= BT_ACCELERATE;
|
|
|
|
// Full speed ahead!
|
|
cmd->forwardmove = 50;
|
|
|
|
if (anglediff > 60)
|
|
{
|
|
// Actually, don't go too fast...
|
|
cmd->forwardmove /= 2;
|
|
cmd->buttons |= BT_BRAKE;
|
|
}
|
|
else if (anglediff <= 23 || dirdist <= rad)
|
|
{
|
|
objectsteer = K_BotFindObjects(player);
|
|
}
|
|
|
|
if (dirdist <= rad)
|
|
{
|
|
fixed_t speedmul = FixedMul(player->speed, K_GetKartSpeed(player, false));
|
|
fixed_t speedrad = rad/4;
|
|
|
|
if (speedmul > FRACUNIT)
|
|
{
|
|
speedmul = FRACUNIT;
|
|
}
|
|
|
|
// Increase radius with speed
|
|
// At low speed, the CPU will try to be more accurate
|
|
// At high speed, they're more likely to lawnmower
|
|
speedrad += FixedMul(speedmul, (3*rad/4) - speedrad);
|
|
|
|
if (speedrad < 2*player->mo->radius)
|
|
{
|
|
speedrad = 2*player->mo->radius;
|
|
}
|
|
|
|
if (dirdist <= speedrad)
|
|
{
|
|
// Don't turn at all
|
|
turnamt = 0;
|
|
}
|
|
else
|
|
{
|
|
// Make minor adjustments
|
|
turnamt /= 4;
|
|
}
|
|
}
|
|
|
|
if (wallsteer != 0)
|
|
{
|
|
turnamt += wallsteer;
|
|
}
|
|
|
|
if (objectsteer != 0)
|
|
{
|
|
turnamt += objectsteer;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (player->kartstuff[k_userings] == 1)
|
|
{
|
|
if (!player->exiting)
|
|
{
|
|
INT32 saferingsval = 16 - K_GetKartRingPower(player);
|
|
|
|
if (player->speed < K_GetKartSpeed(player, false)/2 // Being slowed down too much
|
|
|| player->kartstuff[k_speedboost] > (FRACUNIT/5)) // Have another type of boost (tethering)
|
|
{
|
|
saferingsval -= 5;
|
|
}
|
|
|
|
if (player->kartstuff[k_rings] > saferingsval)
|
|
{
|
|
cmd->buttons |= BT_ATTACK;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (player->botvars.itemdelay)
|
|
{
|
|
player->botvars.itemdelay--;
|
|
player->botvars.itemconfirm = 0;
|
|
}
|
|
else if (player->kartstuff[k_stealingtimer] == 0 && player->kartstuff[k_stolentimer] == 0)
|
|
{
|
|
if (player->kartstuff[k_eggmanexplode])
|
|
{
|
|
K_BotUseItemNearPlayer(player, cmd, 128*player->mo->scale);
|
|
}
|
|
else if (player->kartstuff[k_rocketsneakertimer] > 0)
|
|
{
|
|
if (player->botvars.itemconfirm > TICRATE)
|
|
{
|
|
if (!player->kartstuff[k_sneakertimer] && !(player->pflags & PF_ATTACKDOWN))
|
|
{
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player->botvars.itemconfirm++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (player->kartstuff[k_itemtype])
|
|
{
|
|
case KITEM_INVINCIBILITY:
|
|
case KITEM_SPB:
|
|
case KITEM_GROW:
|
|
case KITEM_SHRINK:
|
|
case KITEM_HYUDORO:
|
|
case KITEM_SUPERRING:
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 0;
|
|
break;
|
|
case KITEM_SNEAKER:
|
|
if ((player->kartstuff[k_offroad] && K_ApplyOffroad(player)) // Stuck in offroad, use it NOW
|
|
|| K_GetWaypointIsShortcut(player->nextwaypoint) == true // Going toward a shortcut!
|
|
|| player->speed < K_GetKartSpeed(player, false)/2 // Being slowed down too much
|
|
|| player->kartstuff[k_speedboost] > (FRACUNIT/8) // Have another type of boost (tethering)
|
|
|| player->botvars.itemconfirm > 4*TICRATE) // Held onto it for too long
|
|
{
|
|
if (!player->kartstuff[k_sneakertimer] && !(player->pflags & PF_ATTACKDOWN))
|
|
{
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 2*TICRATE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player->botvars.itemconfirm++;
|
|
}
|
|
break;
|
|
case KITEM_ROCKETSNEAKER:
|
|
if (player->kartstuff[k_rocketsneakertimer] <= 0)
|
|
{
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 0;
|
|
}
|
|
break;
|
|
case KITEM_BANANA:
|
|
if (!player->kartstuff[k_itemheld])
|
|
{
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 0;
|
|
}
|
|
else
|
|
{
|
|
SINT8 throwdir = -1;
|
|
UINT8 i;
|
|
|
|
if (abs(turnamt) >= KART_FULLTURN/2)
|
|
{
|
|
player->botvars.itemconfirm++;
|
|
}
|
|
else
|
|
{
|
|
const UINT32 airtime = FixedDiv((30 * player->mo->scale) + player->mo->momz, gravity);
|
|
const fixed_t throwspeed = FixedMul(82 * mapobjectscale, K_GetKartGameSpeedScalar(gamespeed));
|
|
const fixed_t estx = player->mo->x + P_ReturnThrustX(NULL, player->mo->angle, (throwspeed + player->speed) * airtime);
|
|
const fixed_t esty = player->mo->y + P_ReturnThrustY(NULL, player->mo->angle, (throwspeed + player->speed) * airtime);
|
|
|
|
if (K_PlayerNearSpot(player, estx, esty, player->mo->radius * 16))
|
|
{
|
|
player->botvars.itemconfirm += 4;
|
|
throwdir = 1;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
player_t *target = NULL;
|
|
fixed_t dist = INT32_MAX;
|
|
|
|
if (!playeringame[i])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
target = &players[i];
|
|
|
|
if (target->mo == NULL || P_MobjWasRemoved(target->mo)
|
|
|| player == target || target->spectator
|
|
|| target->powers[pw_flashing]
|
|
|| !P_CheckSight(player->mo, target->mo))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
dist = P_AproxDistance(P_AproxDistance(
|
|
player->mo->x - target->mo->x,
|
|
player->mo->y - target->mo->y),
|
|
(player->mo->z - target->mo->z) / 4
|
|
);
|
|
|
|
if (dist <= (player->mo->radius * 16))
|
|
{
|
|
angle_t a = player->mo->angle - R_PointToAngle2(player->mo->x, player->mo->y, target->mo->x, target->mo->y);
|
|
INT16 ad = 0;
|
|
const INT16 cone = 10;
|
|
|
|
if (a < ANGLE_180)
|
|
{
|
|
ad = AngleFixed(a)>>FRACBITS;
|
|
}
|
|
else
|
|
{
|
|
ad = 360-(AngleFixed(a)>>FRACBITS);
|
|
}
|
|
|
|
ad = abs(ad);
|
|
|
|
if (ad >= 180-cone)
|
|
{
|
|
player->botvars.itemconfirm += 2;
|
|
throwdir = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((player->botvars.itemconfirm > 2*TICRATE)
|
|
|| (player->kartstuff[k_bananadrag] >= TICRATE))
|
|
{
|
|
if (throwdir == 1)
|
|
{
|
|
cmd->buttons |= BT_FORWARD;
|
|
}
|
|
else if (throwdir == -1)
|
|
{
|
|
cmd->buttons |= BT_BACKWARD;
|
|
}
|
|
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 0;
|
|
}
|
|
}
|
|
break;
|
|
case KITEM_ORBINAUT:
|
|
if (!player->kartstuff[k_itemheld])
|
|
{
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 0;
|
|
}
|
|
else if (player->kartstuff[k_position] != 1) // Hold onto orbiting items when in 1st :)
|
|
/* FALL-THRU */
|
|
case KITEM_BALLHOG:
|
|
{
|
|
const fixed_t topspeed = K_GetKartSpeed(player, false);
|
|
fixed_t radius = (player->mo->radius * 32);
|
|
SINT8 throwdir = -1;
|
|
UINT8 i;
|
|
|
|
if (player->speed > topspeed)
|
|
{
|
|
radius = FixedMul(radius, FixedDiv(player->speed, topspeed));
|
|
}
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
player_t *target = NULL;
|
|
fixed_t dist = INT32_MAX;
|
|
|
|
if (!playeringame[i])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
target = &players[i];
|
|
|
|
if (target->mo == NULL || P_MobjWasRemoved(target->mo)
|
|
|| player == target || target->spectator
|
|
|| target->powers[pw_flashing]
|
|
|| !P_CheckSight(player->mo, target->mo))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
dist = P_AproxDistance(P_AproxDistance(
|
|
player->mo->x - target->mo->x,
|
|
player->mo->y - target->mo->y),
|
|
(player->mo->z - target->mo->z) / 4
|
|
);
|
|
|
|
if (dist <= radius)
|
|
{
|
|
angle_t a = player->mo->angle - R_PointToAngle2(player->mo->x, player->mo->y, target->mo->x, target->mo->y);
|
|
INT16 ad = 0;
|
|
const INT16 cone = 10;
|
|
|
|
if (a < ANGLE_180)
|
|
{
|
|
ad = AngleFixed(a)>>FRACBITS;
|
|
}
|
|
else
|
|
{
|
|
ad = 360-(AngleFixed(a)>>FRACBITS);
|
|
}
|
|
|
|
ad = abs(ad);
|
|
|
|
if (ad <= cone)
|
|
{
|
|
player->botvars.itemconfirm += 4;
|
|
throwdir = 1;
|
|
}
|
|
else if (ad >= 180-cone)
|
|
{
|
|
player->botvars.itemconfirm += 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (player->botvars.itemconfirm > 5*TICRATE)
|
|
{
|
|
if (throwdir == 1)
|
|
{
|
|
cmd->buttons |= BT_FORWARD;
|
|
}
|
|
else if (throwdir == -1)
|
|
{
|
|
cmd->buttons |= BT_BACKWARD;
|
|
}
|
|
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 0;
|
|
}
|
|
}
|
|
break;
|
|
case KITEM_JAWZ:
|
|
if (!player->kartstuff[k_itemheld])
|
|
{
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 0;
|
|
}
|
|
else if (player->kartstuff[k_position] != 1) // Hold onto orbiting items when in 1st :)
|
|
{
|
|
SINT8 throwdir = 1;
|
|
UINT8 i;
|
|
|
|
player->botvars.itemconfirm++;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
player_t *target = NULL;
|
|
fixed_t dist = INT32_MAX;
|
|
|
|
if (!playeringame[i])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
target = &players[i];
|
|
|
|
if (target->mo == NULL || P_MobjWasRemoved(target->mo)
|
|
|| player == target || target->spectator
|
|
|| target->powers[pw_flashing]
|
|
|| !P_CheckSight(player->mo, target->mo))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
dist = P_AproxDistance(P_AproxDistance(
|
|
player->mo->x - target->mo->x,
|
|
player->mo->y - target->mo->y),
|
|
(player->mo->z - target->mo->z) / 4
|
|
);
|
|
|
|
if (dist <= (player->mo->radius * 32))
|
|
{
|
|
angle_t a = player->mo->angle - R_PointToAngle2(player->mo->x, player->mo->y, target->mo->x, target->mo->y);
|
|
INT16 ad = 0;
|
|
const INT16 cone = 10;
|
|
|
|
if (a < ANGLE_180)
|
|
{
|
|
ad = AngleFixed(a)>>FRACBITS;
|
|
}
|
|
else
|
|
{
|
|
ad = 360-(AngleFixed(a)>>FRACBITS);
|
|
}
|
|
|
|
ad = abs(ad);
|
|
|
|
if (ad >= 180-cone)
|
|
{
|
|
player->botvars.itemconfirm += 2;
|
|
throwdir = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (player->kartstuff[k_lastjawztarget] != -1)
|
|
{
|
|
player->botvars.itemconfirm += 4;
|
|
throwdir = 1;
|
|
}
|
|
|
|
if (player->botvars.itemconfirm > 5*TICRATE)
|
|
{
|
|
if (throwdir == 1)
|
|
{
|
|
cmd->buttons |= BT_FORWARD;
|
|
}
|
|
else if (throwdir == -1)
|
|
{
|
|
cmd->buttons |= BT_BACKWARD;
|
|
}
|
|
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 0;
|
|
}
|
|
}
|
|
break;
|
|
case KITEM_MINE:
|
|
if (!player->kartstuff[k_itemheld])
|
|
{
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 0;
|
|
}
|
|
else
|
|
{
|
|
SINT8 throwdir = 0;
|
|
UINT8 i;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
player_t *target = NULL;
|
|
fixed_t dist = INT32_MAX;
|
|
|
|
if (!playeringame[i])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
target = &players[i];
|
|
|
|
if (target->mo == NULL || P_MobjWasRemoved(target->mo)
|
|
|| player == target || target->spectator
|
|
|| target->powers[pw_flashing]
|
|
|| !P_CheckSight(player->mo, target->mo))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
dist = P_AproxDistance(P_AproxDistance(
|
|
player->mo->x - target->mo->x,
|
|
player->mo->y - target->mo->y),
|
|
(player->mo->z - target->mo->z) / 4
|
|
);
|
|
|
|
if (dist <= (player->mo->radius * 16))
|
|
{
|
|
angle_t a = player->mo->angle - R_PointToAngle2(player->mo->x, player->mo->y, target->mo->x, target->mo->y);
|
|
INT16 ad = 0;
|
|
const INT16 cone = 10;
|
|
|
|
if (a < ANGLE_180)
|
|
{
|
|
ad = AngleFixed(a)>>FRACBITS;
|
|
}
|
|
else
|
|
{
|
|
ad = 360-(AngleFixed(a)>>FRACBITS);
|
|
}
|
|
|
|
ad = abs(ad);
|
|
|
|
if (ad >= 180-cone)
|
|
{
|
|
player->botvars.itemconfirm += 2;
|
|
throwdir = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (abs(turnamt) >= KART_FULLTURN/2)
|
|
{
|
|
player->botvars.itemconfirm++;
|
|
}
|
|
else
|
|
{
|
|
UINT32 airtime = FixedDiv((30 * player->mo->scale) + player->mo->momz, gravity);
|
|
fixed_t throwspeed = FixedMul(82 * mapobjectscale, K_GetKartGameSpeedScalar(gamespeed));
|
|
fixed_t estx = player->mo->x + P_ReturnThrustX(NULL, player->mo->angle, (throwspeed + player->speed) * airtime);
|
|
fixed_t esty = player->mo->y + P_ReturnThrustY(NULL, player->mo->angle, (throwspeed + player->speed) * airtime);
|
|
|
|
if (K_PlayerNearSpot(player, estx, esty, player->mo->radius * 16))
|
|
{
|
|
player->botvars.itemconfirm += 4;
|
|
throwdir = 0;
|
|
}
|
|
|
|
airtime = FixedDiv((40 * player->mo->scale) + player->mo->momz, gravity);
|
|
throwspeed = FixedMul(82 * mapobjectscale, K_GetKartGameSpeedScalar(gamespeed)) * 2;
|
|
estx = player->mo->x + P_ReturnThrustX(NULL, player->mo->angle, (throwspeed + player->speed) * airtime);
|
|
esty = player->mo->y + P_ReturnThrustY(NULL, player->mo->angle, (throwspeed + player->speed) * airtime);
|
|
|
|
if (K_PlayerNearSpot(player, estx, esty, player->mo->radius * 16))
|
|
{
|
|
player->botvars.itemconfirm += 4;
|
|
throwdir = 1;
|
|
}
|
|
}
|
|
|
|
if ((player->botvars.itemconfirm > 2*TICRATE)
|
|
|| (player->kartstuff[k_bananadrag] >= TICRATE))
|
|
{
|
|
if (throwdir == 1)
|
|
{
|
|
cmd->buttons |= BT_FORWARD;
|
|
}
|
|
else if (throwdir == -1)
|
|
{
|
|
cmd->buttons |= BT_BACKWARD;
|
|
}
|
|
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 0;
|
|
}
|
|
}
|
|
break;
|
|
case KITEM_THUNDERSHIELD:
|
|
if (!K_BotUseItemNearPlayer(player, cmd, 192*player->mo->scale))
|
|
{
|
|
if (player->botvars.itemconfirm > 10*TICRATE)
|
|
{
|
|
cmd->buttons |= BT_ATTACK;
|
|
player->botvars.itemconfirm = 0;
|
|
}
|
|
else
|
|
{
|
|
player->botvars.itemconfirm++;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
player->botvars.itemconfirm = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (turnamt != 0)
|
|
{
|
|
if (turnamt > KART_FULLTURN)
|
|
{
|
|
turnamt = KART_FULLTURN;
|
|
}
|
|
else if (turnamt < -KART_FULLTURN)
|
|
{
|
|
turnamt = -KART_FULLTURN;
|
|
}
|
|
|
|
if ((turnamt > 0 && player->botvars.lastturn >= 0)
|
|
|| (turnamt < 0 && player->botvars.lastturn <= 0))
|
|
{
|
|
if (turnamt > 0)
|
|
{
|
|
player->botvars.lastturn = 1;
|
|
}
|
|
else if (turnamt < 0)
|
|
{
|
|
player->botvars.lastturn = -1;
|
|
}
|
|
|
|
cmd->driftturn = turnamt;
|
|
cmd->angleturn += turnamt;
|
|
}
|
|
else
|
|
{
|
|
player->botvars.lastturn = 0;
|
|
}
|
|
}
|
|
|
|
if (predict != NULL)
|
|
{
|
|
Z_Free(predict);
|
|
}
|
|
}
|
|
|