RingRacers/thirdparty/glad/include/glad/gles2.h

861 lines
37 KiB
C

/**
* Loader generated by glad 2.0.2 on Sun Jan 8 22:32:41 2023
*
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*
* Generator: C/C++
* Specification: gl
* Extensions: 1
*
* APIs:
* - gles2=2.0
*
* Options:
* - ALIAS = True
* - DEBUG = False
* - HEADER_ONLY = False
* - LOADER = False
* - MX = True
* - ON_DEMAND = False
*
* Commandline:
* --api='gles2=2.0' --extensions='GL_OES_rgb8_rgba8' c --alias --mx
*
* Online:
* http://glad.sh/#api=gles2%3D2.0&extensions=GL_OES_rgb8_rgba8&generator=c&options=ALIAS%2CMX
*
*/
#ifndef GLAD_GLES2_H_
#define GLAD_GLES2_H_
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wreserved-id-macro"
#endif
#ifdef __gl2_h_
#error OpenGL ES 2 header already included (API: gles2), remove previous include!
#endif
#define __gl2_h_ 1
#ifdef __gles2_gl2_h_
#error OpenGL ES 2 header already included (API: gles2), remove previous include!
#endif
#define __gles2_gl2_h_ 1
#ifdef __gl3_h_
#error OpenGL ES 3 header already included (API: gles2), remove previous include!
#endif
#define __gl3_h_ 1
#ifdef __gles2_gl3_h_
#error OpenGL ES 3 header already included (API: gles2), remove previous include!
#endif
#define __gles2_gl3_h_ 1
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#define GLAD_GLES2
#define GLAD_OPTION_GLES2_ALIAS
#define GLAD_OPTION_GLES2_MX
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_
#ifndef GLAD_PLATFORM_WIN32
#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
#define GLAD_PLATFORM_WIN32 1
#else
#define GLAD_PLATFORM_WIN32 0
#endif
#endif
#ifndef GLAD_PLATFORM_APPLE
#ifdef __APPLE__
#define GLAD_PLATFORM_APPLE 1
#else
#define GLAD_PLATFORM_APPLE 0
#endif
#endif
#ifndef GLAD_PLATFORM_EMSCRIPTEN
#ifdef __EMSCRIPTEN__
#define GLAD_PLATFORM_EMSCRIPTEN 1
#else
#define GLAD_PLATFORM_EMSCRIPTEN 0
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define GLAD_PLATFORM_UWP 1
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#define GLAD_PLATFORM_UWP 0
#endif
#endif
#ifdef __GNUC__
#define GLAD_GNUC_EXTENSION __extension__
#else
#define GLAD_GNUC_EXTENSION
#endif
#define GLAD_UNUSED(x) (void)(x)
#ifndef GLAD_API_CALL
#if defined(GLAD_API_CALL_EXPORT)
#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
#if defined(GLAD_API_CALL_EXPORT_BUILD)
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllexport)) extern
#else
#define GLAD_API_CALL __declspec(dllexport) extern
#endif
#else
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllimport)) extern
#else
#define GLAD_API_CALL __declspec(dllimport) extern
#endif
#endif
#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
#else
#define GLAD_API_CALL extern
#endif
#else
#define GLAD_API_CALL extern
#endif
#endif
#ifdef APIENTRY
#define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
#define GLAD_API_PTR __stdcall
#else
#define GLAD_API_PTR
#endif
#ifndef GLAPI
#define GLAPI GLAD_API_CALL
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY GLAD_API_PTR
#endif
#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)
#define GLAD_GENERATOR_VERSION "2.0.2"
typedef void (*GLADapiproc)(void);
typedef GLADapiproc (*GLADloadfunc)(const char *name);
typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
#endif /* GLAD_PLATFORM_H_ */
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALPHA 0x1906
#define GL_ALPHA_BITS 0x0D55
#define GL_ALWAYS 0x0207
#define GL_ARRAY_BUFFER 0x8892
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_BACK 0x0405
#define GL_BLEND 0x0BE2
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLUE_BITS 0x0D54
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_BYTE 0x1400
#define GL_CCW 0x0901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_COMPILE_STATUS 0x8B81
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CONSTANT_ALPHA 0x8003
#define GL_CONSTANT_COLOR 0x8001
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_CW 0x0900
#define GL_DECR 0x1E03
#define GL_DECR_WRAP 0x8508
#define GL_DELETE_STATUS 0x8B80
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DITHER 0x0BD0
#define GL_DONT_CARE 0x1100
#define GL_DST_ALPHA 0x0304
#define GL_DST_COLOR 0x0306
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_EQUAL 0x0202
#define GL_EXTENSIONS 0x1F03
#define GL_FALSE 0
#define GL_FASTEST 0x1101
#define GL_FIXED 0x140C
#define GL_FLOAT 0x1406
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_FRAMEBUFFER 0x8D40
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRONT 0x0404
#define GL_FRONT_AND_BACK 0x0408
#define GL_FRONT_FACE 0x0B46
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_GEQUAL 0x0206
#define GL_GREATER 0x0204
#define GL_GREEN_BITS 0x0D53
#define GL_HIGH_FLOAT 0x8DF2
#define GL_HIGH_INT 0x8DF5
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_INCR 0x1E02
#define GL_INCR_WRAP 0x8507
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_INT 0x1404
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_INVALID_OPERATION 0x0502
#define GL_INVALID_VALUE 0x0501
#define GL_INVERT 0x150A
#define GL_KEEP 0x1E00
#define GL_LEQUAL 0x0203
#define GL_LESS 0x0201
#define GL_LINEAR 0x2601
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_LINE_WIDTH 0x0B21
#define GL_LINK_STATUS 0x8B82
#define GL_LOW_FLOAT 0x8DF0
#define GL_LOW_INT 0x8DF3
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_MEDIUM_INT 0x8DF4
#define GL_MIRRORED_REPEAT 0x8370
#define GL_NEAREST 0x2600
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEVER 0x0200
#define GL_NICEST 0x1102
#define GL_NONE 0
#define GL_NOTEQUAL 0x0205
#define GL_NO_ERROR 0
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_ONE 1
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_OUT_OF_MEMORY 0x0505
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_POINTS 0x0000
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_RED_BITS 0x0D52
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERER 0x1F01
#define GL_REPEAT 0x2901
#define GL_REPLACE 0x1E01
#define GL_RGB 0x1907
#define GL_RGB565 0x8D62
#define GL_RGB5_A1 0x8057
#define GL_RGB8_OES 0x8051
#define GL_RGBA 0x1908
#define GL_RGBA4 0x8056
#define GL_RGBA8_OES 0x8058
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_TYPE 0x8B4F
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_SHORT 0x1402
#define GL_SRC_ALPHA 0x0302
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_SRC_COLOR 0x0300
#define GL_STATIC_DRAW 0x88E4
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STREAM_DRAW 0x88E0
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_TEXTURE 0x1702
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_FAN 0x0006
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRUE 1
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_INT 0x1405
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_VALIDATE_STATUS 0x8B83
#define GL_VENDOR 0x1F00
#define GL_VERSION 0x1F02
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_SHADER 0x8B31
#define GL_VIEWPORT 0x0BA2
#define GL_ZERO 0
#include <KHR/khrplatform.h>
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef khronos_int8_t GLbyte;
typedef khronos_uint8_t GLubyte;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef int GLint;
typedef unsigned int GLuint;
typedef khronos_int32_t GLclampx;
typedef int GLsizei;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef khronos_uint16_t GLhalf;
typedef khronos_uint16_t GLhalfARB;
typedef khronos_int32_t GLfixed;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptr;
#else
typedef khronos_intptr_t GLintptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptrARB;
#else
typedef khronos_intptr_t GLintptrARB;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptr;
#else
typedef khronos_ssize_t GLsizeiptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptrARB;
#else
typedef khronos_ssize_t GLsizeiptrARB;
#endif
typedef khronos_int64_t GLint64;
typedef khronos_int64_t GLint64EXT;
typedef khronos_uint64_t GLuint64;
typedef khronos_uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
#define GL_ES_VERSION_2_0 1
#define GL_OES_rgb8_rgba8 1
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef struct GladGLES2Context {
void* userptr;
int ES_VERSION_2_0;
int OES_rgb8_rgba8;
PFNGLACTIVETEXTUREPROC ActiveTexture;
PFNGLATTACHSHADERPROC AttachShader;
PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation;
PFNGLBINDBUFFERPROC BindBuffer;
PFNGLBINDFRAMEBUFFERPROC BindFramebuffer;
PFNGLBINDRENDERBUFFERPROC BindRenderbuffer;
PFNGLBINDTEXTUREPROC BindTexture;
PFNGLBLENDCOLORPROC BlendColor;
PFNGLBLENDEQUATIONPROC BlendEquation;
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
PFNGLBLENDFUNCPROC BlendFunc;
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
PFNGLBUFFERDATAPROC BufferData;
PFNGLBUFFERSUBDATAPROC BufferSubData;
PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus;
PFNGLCLEARPROC Clear;
PFNGLCLEARCOLORPROC ClearColor;
PFNGLCLEARDEPTHFPROC ClearDepthf;
PFNGLCLEARSTENCILPROC ClearStencil;
PFNGLCOLORMASKPROC ColorMask;
PFNGLCOMPILESHADERPROC CompileShader;
PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D;
PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D;
PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D;
PFNGLCREATEPROGRAMPROC CreateProgram;
PFNGLCREATESHADERPROC CreateShader;
PFNGLCULLFACEPROC CullFace;
PFNGLDELETEBUFFERSPROC DeleteBuffers;
PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers;
PFNGLDELETEPROGRAMPROC DeleteProgram;
PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers;
PFNGLDELETESHADERPROC DeleteShader;
PFNGLDELETETEXTURESPROC DeleteTextures;
PFNGLDEPTHFUNCPROC DepthFunc;
PFNGLDEPTHMASKPROC DepthMask;
PFNGLDEPTHRANGEFPROC DepthRangef;
PFNGLDETACHSHADERPROC DetachShader;
PFNGLDISABLEPROC Disable;
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
PFNGLDRAWARRAYSPROC DrawArrays;
PFNGLDRAWELEMENTSPROC DrawElements;
PFNGLENABLEPROC Enable;
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
PFNGLFINISHPROC Finish;
PFNGLFLUSHPROC Flush;
PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer;
PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D;
PFNGLFRONTFACEPROC FrontFace;
PFNGLGENBUFFERSPROC GenBuffers;
PFNGLGENFRAMEBUFFERSPROC GenFramebuffers;
PFNGLGENRENDERBUFFERSPROC GenRenderbuffers;
PFNGLGENTEXTURESPROC GenTextures;
PFNGLGENERATEMIPMAPPROC GenerateMipmap;
PFNGLGETACTIVEATTRIBPROC GetActiveAttrib;
PFNGLGETACTIVEUNIFORMPROC GetActiveUniform;
PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders;
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
PFNGLGETBOOLEANVPROC GetBooleanv;
PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv;
PFNGLGETERRORPROC GetError;
PFNGLGETFLOATVPROC GetFloatv;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv;
PFNGLGETINTEGERVPROC GetIntegerv;
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
PFNGLGETPROGRAMIVPROC GetProgramiv;
PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv;
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat;
PFNGLGETSHADERSOURCEPROC GetShaderSource;
PFNGLGETSHADERIVPROC GetShaderiv;
PFNGLGETSTRINGPROC GetString;
PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv;
PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv;
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
PFNGLGETUNIFORMFVPROC GetUniformfv;
PFNGLGETUNIFORMIVPROC GetUniformiv;
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv;
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
PFNGLHINTPROC Hint;
PFNGLISBUFFERPROC IsBuffer;
PFNGLISENABLEDPROC IsEnabled;
PFNGLISFRAMEBUFFERPROC IsFramebuffer;
PFNGLISPROGRAMPROC IsProgram;
PFNGLISRENDERBUFFERPROC IsRenderbuffer;
PFNGLISSHADERPROC IsShader;
PFNGLISTEXTUREPROC IsTexture;
PFNGLLINEWIDTHPROC LineWidth;
PFNGLLINKPROGRAMPROC LinkProgram;
PFNGLPIXELSTOREIPROC PixelStorei;
PFNGLPOLYGONOFFSETPROC PolygonOffset;
PFNGLREADPIXELSPROC ReadPixels;
PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler;
PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage;
PFNGLSAMPLECOVERAGEPROC SampleCoverage;
PFNGLSCISSORPROC Scissor;
PFNGLSHADERBINARYPROC ShaderBinary;
PFNGLSHADERSOURCEPROC ShaderSource;
PFNGLSTENCILFUNCPROC StencilFunc;
PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate;
PFNGLSTENCILMASKPROC StencilMask;
PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate;
PFNGLSTENCILOPPROC StencilOp;
PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate;
PFNGLTEXIMAGE2DPROC TexImage2D;
PFNGLTEXPARAMETERFPROC TexParameterf;
PFNGLTEXPARAMETERFVPROC TexParameterfv;
PFNGLTEXPARAMETERIPROC TexParameteri;
PFNGLTEXPARAMETERIVPROC TexParameteriv;
PFNGLTEXSUBIMAGE2DPROC TexSubImage2D;
PFNGLUNIFORM1FPROC Uniform1f;
PFNGLUNIFORM1FVPROC Uniform1fv;
PFNGLUNIFORM1IPROC Uniform1i;
PFNGLUNIFORM1IVPROC Uniform1iv;
PFNGLUNIFORM2FPROC Uniform2f;
PFNGLUNIFORM2FVPROC Uniform2fv;
PFNGLUNIFORM2IPROC Uniform2i;
PFNGLUNIFORM2IVPROC Uniform2iv;
PFNGLUNIFORM3FPROC Uniform3f;
PFNGLUNIFORM3FVPROC Uniform3fv;
PFNGLUNIFORM3IPROC Uniform3i;
PFNGLUNIFORM3IVPROC Uniform3iv;
PFNGLUNIFORM4FPROC Uniform4f;
PFNGLUNIFORM4FVPROC Uniform4fv;
PFNGLUNIFORM4IPROC Uniform4i;
PFNGLUNIFORM4IVPROC Uniform4iv;
PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv;
PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv;
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
PFNGLUSEPROGRAMPROC UseProgram;
PFNGLVALIDATEPROGRAMPROC ValidateProgram;
PFNGLVERTEXATTRIB1FPROC VertexAttrib1f;
PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv;
PFNGLVERTEXATTRIB2FPROC VertexAttrib2f;
PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv;
PFNGLVERTEXATTRIB3FPROC VertexAttrib3f;
PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv;
PFNGLVERTEXATTRIB4FPROC VertexAttrib4f;
PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv;
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
PFNGLVIEWPORTPROC Viewport;
} GladGLES2Context;
GLAD_API_CALL int gladLoadGLES2ContextUserPtr(GladGLES2Context *context, GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadGLES2Context(GladGLES2Context *context, GLADloadfunc load);
#ifdef __cplusplus
}
#endif
#endif