mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
861 lines
37 KiB
C
861 lines
37 KiB
C
/**
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* Loader generated by glad 2.0.2 on Sun Jan 8 22:32:41 2023
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*
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* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
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*
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* Generator: C/C++
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* Specification: gl
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* Extensions: 1
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*
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* APIs:
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* - gles2=2.0
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*
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* Options:
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* - ALIAS = True
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* - DEBUG = False
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* - HEADER_ONLY = False
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* - LOADER = False
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* - MX = True
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* - ON_DEMAND = False
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*
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* Commandline:
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* --api='gles2=2.0' --extensions='GL_OES_rgb8_rgba8' c --alias --mx
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*
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* Online:
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* http://glad.sh/#api=gles2%3D2.0&extensions=GL_OES_rgb8_rgba8&generator=c&options=ALIAS%2CMX
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*
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*/
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#ifndef GLAD_GLES2_H_
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#define GLAD_GLES2_H_
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wreserved-id-macro"
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#endif
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#ifdef __gl2_h_
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#error OpenGL ES 2 header already included (API: gles2), remove previous include!
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#endif
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#define __gl2_h_ 1
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#ifdef __gles2_gl2_h_
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#error OpenGL ES 2 header already included (API: gles2), remove previous include!
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#endif
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#define __gles2_gl2_h_ 1
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#ifdef __gl3_h_
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#error OpenGL ES 3 header already included (API: gles2), remove previous include!
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#endif
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#define __gl3_h_ 1
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#ifdef __gles2_gl3_h_
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#error OpenGL ES 3 header already included (API: gles2), remove previous include!
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#endif
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#define __gles2_gl3_h_ 1
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#define GLAD_GLES2
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#define GLAD_OPTION_GLES2_ALIAS
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#define GLAD_OPTION_GLES2_MX
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef GLAD_PLATFORM_H_
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#define GLAD_PLATFORM_H_
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#ifndef GLAD_PLATFORM_WIN32
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#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
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#define GLAD_PLATFORM_WIN32 1
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#else
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#define GLAD_PLATFORM_WIN32 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_APPLE
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#ifdef __APPLE__
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#define GLAD_PLATFORM_APPLE 1
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#else
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#define GLAD_PLATFORM_APPLE 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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#define GLAD_PLATFORM_EMSCRIPTEN 1
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#else
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#define GLAD_PLATFORM_EMSCRIPTEN 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
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#ifdef __has_include
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#if __has_include(<winapifamily.h>)
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#endif
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#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
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#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define GLAD_PLATFORM_UWP 1
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#define GLAD_PLATFORM_UWP 0
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#endif
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#endif
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#ifdef __GNUC__
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#define GLAD_GNUC_EXTENSION __extension__
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#else
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#define GLAD_GNUC_EXTENSION
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#endif
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#define GLAD_UNUSED(x) (void)(x)
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#ifndef GLAD_API_CALL
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#if defined(GLAD_API_CALL_EXPORT)
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#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
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#if defined(GLAD_API_CALL_EXPORT_BUILD)
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllexport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllexport) extern
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#endif
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#else
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllimport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllimport) extern
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#endif
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#endif
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#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
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#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
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#else
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#define GLAD_API_CALL extern
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#endif
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#else
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#define GLAD_API_CALL extern
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#endif
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#endif
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#ifdef APIENTRY
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#define GLAD_API_PTR APIENTRY
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#elif GLAD_PLATFORM_WIN32
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#define GLAD_API_PTR __stdcall
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#else
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#define GLAD_API_PTR
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#endif
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#ifndef GLAPI
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#define GLAPI GLAD_API_CALL
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY GLAD_API_PTR
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#endif
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#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
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#define GLAD_VERSION_MAJOR(version) (version / 10000)
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#define GLAD_VERSION_MINOR(version) (version % 10000)
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#define GLAD_GENERATOR_VERSION "2.0.2"
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typedef void (*GLADapiproc)(void);
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typedef GLADapiproc (*GLADloadfunc)(const char *name);
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typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
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typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
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typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
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#endif /* GLAD_PLATFORM_H_ */
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALPHA 0x1906
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#define GL_ALPHA_BITS 0x0D55
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#define GL_ALWAYS 0x0207
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_BACK 0x0405
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_COLOR 0x8005
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLUE_BITS 0x0D54
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_BYTE 0x1400
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#define GL_CCW 0x0901
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_CW 0x0900
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#define GL_DECR 0x1E03
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#define GL_DECR_WRAP 0x8508
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#define GL_DELETE_STATUS 0x8B80
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_DEPTH_BITS 0x0D56
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DITHER 0x0BD0
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#define GL_DONT_CARE 0x1100
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#define GL_DST_ALPHA 0x0304
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#define GL_DST_COLOR 0x0306
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_EQUAL 0x0202
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#define GL_EXTENSIONS 0x1F03
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#define GL_FALSE 0
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#define GL_FASTEST 0x1101
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#define GL_FIXED 0x140C
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#define GL_FLOAT 0x1406
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#define GL_FLOAT_MAT2 0x8B5A
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#define GL_FLOAT_MAT3 0x8B5B
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#define GL_FLOAT_MAT4 0x8B5C
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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#define GL_FLOAT_VEC4 0x8B52
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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#define GL_FRONT 0x0404
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_FRONT_FACE 0x0B46
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#define GL_FUNC_ADD 0x8006
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_GEQUAL 0x0206
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#define GL_GREATER 0x0204
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#define GL_GREEN_BITS 0x0D53
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#define GL_HIGH_FLOAT 0x8DF2
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#define GL_HIGH_INT 0x8DF5
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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#define GL_INCR 0x1E02
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#define GL_INCR_WRAP 0x8507
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_INT 0x1404
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#define GL_INT_VEC2 0x8B53
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#define GL_INT_VEC3 0x8B54
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#define GL_INT_VEC4 0x8B55
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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#define GL_INVALID_OPERATION 0x0502
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVERT 0x150A
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#define GL_KEEP 0x1E00
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#define GL_LEQUAL 0x0203
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#define GL_LESS 0x0201
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#define GL_LINEAR 0x2601
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINK_STATUS 0x8B82
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#define GL_LOW_FLOAT 0x8DF0
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#define GL_LOW_INT 0x8DF3
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VARYING_VECTORS 0x8DFC
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_MEDIUM_FLOAT 0x8DF1
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#define GL_MEDIUM_INT 0x8DF4
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_NEAREST 0x2600
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_NEVER 0x0200
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#define GL_NICEST 0x1102
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#define GL_NONE 0
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#define GL_NOTEQUAL 0x0205
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#define GL_NO_ERROR 0
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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#define GL_ONE 1
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_POINTS 0x0000
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_RED_BITS 0x0D52
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#define GL_RENDERBUFFER 0x8D41
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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#define GL_RENDERBUFFER_BINDING 0x8CA7
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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#define GL_RENDERBUFFER_HEIGHT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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#define GL_RENDERBUFFER_WIDTH 0x8D42
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#define GL_RENDERER 0x1F01
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#define GL_REPEAT 0x2901
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#define GL_REPLACE 0x1E01
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#define GL_RGB 0x1907
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#define GL_RGB565 0x8D62
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#define GL_RGB5_A1 0x8057
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#define GL_RGB8_OES 0x8051
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#define GL_RGBA 0x1908
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#define GL_RGBA4 0x8056
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#define GL_RGBA8_OES 0x8058
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#define GL_SAMPLER_2D 0x8B5E
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#define GL_SAMPLER_CUBE 0x8B60
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_SHADER_BINARY_FORMATS 0x8DF8
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#define GL_SHADER_COMPILER 0x8DFA
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#define GL_SHADER_SOURCE_LENGTH 0x8B88
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_SHORT 0x1402
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#define GL_SRC_ALPHA 0x0302
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_SRC_COLOR 0x0300
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#define GL_STATIC_DRAW 0x88E4
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#define GL_STENCIL_ATTACHMENT 0x8D20
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_STENCIL_BITS 0x0D57
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_INDEX8 0x8D48
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STREAM_DRAW 0x88E0
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_TEXTURE 0x1702
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_TRUE 1
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_ZERO 0
|
|
|
|
|
|
#include <KHR/khrplatform.h>
|
|
typedef unsigned int GLenum;
|
|
typedef unsigned char GLboolean;
|
|
typedef unsigned int GLbitfield;
|
|
typedef void GLvoid;
|
|
typedef khronos_int8_t GLbyte;
|
|
typedef khronos_uint8_t GLubyte;
|
|
typedef khronos_int16_t GLshort;
|
|
typedef khronos_uint16_t GLushort;
|
|
typedef int GLint;
|
|
typedef unsigned int GLuint;
|
|
typedef khronos_int32_t GLclampx;
|
|
typedef int GLsizei;
|
|
typedef khronos_float_t GLfloat;
|
|
typedef khronos_float_t GLclampf;
|
|
typedef double GLdouble;
|
|
typedef double GLclampd;
|
|
typedef void *GLeglClientBufferEXT;
|
|
typedef void *GLeglImageOES;
|
|
typedef char GLchar;
|
|
typedef char GLcharARB;
|
|
#ifdef __APPLE__
|
|
typedef void *GLhandleARB;
|
|
#else
|
|
typedef unsigned int GLhandleARB;
|
|
#endif
|
|
typedef khronos_uint16_t GLhalf;
|
|
typedef khronos_uint16_t GLhalfARB;
|
|
typedef khronos_int32_t GLfixed;
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptr;
|
|
#else
|
|
typedef khronos_intptr_t GLintptr;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptrARB;
|
|
#else
|
|
typedef khronos_intptr_t GLintptrARB;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
#else
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_ssize_t GLsizeiptrARB;
|
|
#else
|
|
typedef khronos_ssize_t GLsizeiptrARB;
|
|
#endif
|
|
typedef khronos_int64_t GLint64;
|
|
typedef khronos_int64_t GLint64EXT;
|
|
typedef khronos_uint64_t GLuint64;
|
|
typedef khronos_uint64_t GLuint64EXT;
|
|
typedef struct __GLsync *GLsync;
|
|
struct _cl_context;
|
|
struct _cl_event;
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
|
|
typedef unsigned short GLhalfNV;
|
|
typedef GLintptr GLvdpauSurfaceNV;
|
|
typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
|
|
|
|
|
|
#define GL_ES_VERSION_2_0 1
|
|
#define GL_OES_rgb8_rgba8 1
|
|
|
|
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
|
|
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
|
|
typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
|
|
typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
|
|
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
|
|
typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
|
|
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
|
|
typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
|
|
typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
|
|
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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typedef struct GladGLES2Context {
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void* userptr;
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int ES_VERSION_2_0;
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int OES_rgb8_rgba8;
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation;
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PFNGLBINDBUFFERPROC BindBuffer;
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PFNGLBINDFRAMEBUFFERPROC BindFramebuffer;
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PFNGLBINDRENDERBUFFERPROC BindRenderbuffer;
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PFNGLBINDTEXTUREPROC BindTexture;
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PFNGLBLENDCOLORPROC BlendColor;
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PFNGLBLENDEQUATIONPROC BlendEquation;
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PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
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PFNGLBLENDFUNCPROC BlendFunc;
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PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
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PFNGLBUFFERDATAPROC BufferData;
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PFNGLBUFFERSUBDATAPROC BufferSubData;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus;
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCLEARDEPTHFPROC ClearDepthf;
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PFNGLCLEARSTENCILPROC ClearStencil;
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PFNGLCOLORMASKPROC ColorMask;
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PFNGLCOMPILESHADERPROC CompileShader;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D;
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PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D;
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PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D;
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLCULLFACEPROC CullFace;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers;
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PFNGLDELETEPROGRAMPROC DeleteProgram;
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PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers;
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PFNGLDELETESHADERPROC DeleteShader;
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PFNGLDELETETEXTURESPROC DeleteTextures;
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PFNGLDEPTHFUNCPROC DepthFunc;
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PFNGLDEPTHMASKPROC DepthMask;
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PFNGLDEPTHRANGEFPROC DepthRangef;
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PFNGLDETACHSHADERPROC DetachShader;
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PFNGLDISABLEPROC Disable;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
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PFNGLDRAWARRAYSPROC DrawArrays;
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PFNGLDRAWELEMENTSPROC DrawElements;
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PFNGLENABLEPROC Enable;
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PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
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PFNGLFINISHPROC Finish;
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PFNGLFLUSHPROC Flush;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer;
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PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D;
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PFNGLFRONTFACEPROC FrontFace;
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PFNGLGENBUFFERSPROC GenBuffers;
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PFNGLGENFRAMEBUFFERSPROC GenFramebuffers;
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PFNGLGENRENDERBUFFERSPROC GenRenderbuffers;
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PFNGLGENTEXTURESPROC GenTextures;
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PFNGLGENERATEMIPMAPPROC GenerateMipmap;
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PFNGLGETACTIVEATTRIBPROC GetActiveAttrib;
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PFNGLGETACTIVEUNIFORMPROC GetActiveUniform;
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PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders;
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PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
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PFNGLGETBOOLEANVPROC GetBooleanv;
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PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv;
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PFNGLGETERRORPROC GetError;
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PFNGLGETFLOATVPROC GetFloatv;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv;
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PFNGLGETINTEGERVPROC GetIntegerv;
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PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
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PFNGLGETPROGRAMIVPROC GetProgramiv;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv;
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PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
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PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat;
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PFNGLGETSHADERSOURCEPROC GetShaderSource;
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PFNGLGETSHADERIVPROC GetShaderiv;
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PFNGLGETSTRINGPROC GetString;
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PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv;
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PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv;
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PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
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PFNGLGETUNIFORMFVPROC GetUniformfv;
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PFNGLGETUNIFORMIVPROC GetUniformiv;
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PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
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PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv;
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PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
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PFNGLHINTPROC Hint;
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PFNGLISBUFFERPROC IsBuffer;
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PFNGLISENABLEDPROC IsEnabled;
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PFNGLISFRAMEBUFFERPROC IsFramebuffer;
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PFNGLISPROGRAMPROC IsProgram;
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PFNGLISRENDERBUFFERPROC IsRenderbuffer;
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PFNGLISSHADERPROC IsShader;
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PFNGLISTEXTUREPROC IsTexture;
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PFNGLLINEWIDTHPROC LineWidth;
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PFNGLLINKPROGRAMPROC LinkProgram;
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PFNGLPIXELSTOREIPROC PixelStorei;
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PFNGLPOLYGONOFFSETPROC PolygonOffset;
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PFNGLREADPIXELSPROC ReadPixels;
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PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler;
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PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage;
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PFNGLSAMPLECOVERAGEPROC SampleCoverage;
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PFNGLSCISSORPROC Scissor;
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PFNGLSHADERBINARYPROC ShaderBinary;
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PFNGLSHADERSOURCEPROC ShaderSource;
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PFNGLSTENCILFUNCPROC StencilFunc;
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PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate;
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PFNGLSTENCILMASKPROC StencilMask;
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PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate;
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PFNGLSTENCILOPPROC StencilOp;
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PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate;
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PFNGLTEXIMAGE2DPROC TexImage2D;
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PFNGLTEXPARAMETERFPROC TexParameterf;
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PFNGLTEXPARAMETERFVPROC TexParameterfv;
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PFNGLTEXPARAMETERIPROC TexParameteri;
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PFNGLTEXPARAMETERIVPROC TexParameteriv;
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PFNGLTEXSUBIMAGE2DPROC TexSubImage2D;
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PFNGLUNIFORM1FPROC Uniform1f;
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PFNGLUNIFORM1FVPROC Uniform1fv;
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PFNGLUNIFORM1IPROC Uniform1i;
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PFNGLUNIFORM1IVPROC Uniform1iv;
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PFNGLUNIFORM2FPROC Uniform2f;
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PFNGLUNIFORM2FVPROC Uniform2fv;
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PFNGLUNIFORM2IPROC Uniform2i;
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PFNGLUNIFORM2IVPROC Uniform2iv;
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PFNGLUNIFORM3FPROC Uniform3f;
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PFNGLUNIFORM3FVPROC Uniform3fv;
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PFNGLUNIFORM3IPROC Uniform3i;
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PFNGLUNIFORM3IVPROC Uniform3iv;
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PFNGLUNIFORM4FPROC Uniform4f;
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PFNGLUNIFORM4FVPROC Uniform4fv;
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PFNGLUNIFORM4IPROC Uniform4i;
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PFNGLUNIFORM4IVPROC Uniform4iv;
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PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv;
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PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv;
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PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
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PFNGLUSEPROGRAMPROC UseProgram;
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PFNGLVALIDATEPROGRAMPROC ValidateProgram;
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PFNGLVERTEXATTRIB1FPROC VertexAttrib1f;
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PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv;
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PFNGLVERTEXATTRIB2FPROC VertexAttrib2f;
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PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv;
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PFNGLVERTEXATTRIB3FPROC VertexAttrib3f;
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PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv;
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PFNGLVERTEXATTRIB4FPROC VertexAttrib4f;
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PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv;
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PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
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PFNGLVIEWPORTPROC Viewport;
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} GladGLES2Context;
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GLAD_API_CALL int gladLoadGLES2ContextUserPtr(GladGLES2Context *context, GLADuserptrloadfunc load, void *userptr);
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GLAD_API_CALL int gladLoadGLES2Context(GladGLES2Context *context, GLADloadfunc load);
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#ifdef __cplusplus
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}
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#endif
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#endif
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