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toasterbabe 23bdb14eda * Make maces use the x offset of their controlling linedef to set the stage in the cycle the mace should be at, instead of contributing to the tilt of the plane of the maces.
* Make the noclimb flag of the mace-controlling linedef turn the mace types that have spiked balls on the ends to also have the middles of the chain be spiked, CEZ3 style.
* Partake in some refactoring.

https://cdn.discordapp.com/attachments/293238104096112641/329335623250870275/srb20026.png An image of both changes in action!
2017-06-27 20:16:14 +01:00
.circleci CircleCI: keep build cache with checksum of depend.dep 2017-03-24 09:12:00 -04:00
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bin Ignore all *.exe files and *.mo files (such as en.mo) in all bin/Mingw folders 2017-04-30 20:42:24 +01:00
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debian readme.txt dupilcated, also incorrect 2016-12-14 15:07:48 -05:00
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libs MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
objs Re-add all the folders present in objs before my .gitignore changes, by adding .gitignore files again to keep them from disappearing 2017-05-08 15:54:17 +01:00
src * Make maces use the x offset of their controlling linedef to set the stage in the cycle the mace should be at, instead of contributing to the tilt of the plane of the maces. 2017-06-27 20:16:14 +01:00
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CMakeLists.txt Update version number to v2.1.19 2017-05-26 21:38:49 -04:00
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README.md README: add CircleCI's Status badge 2017-03-24 08:28:31 -04:00
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SRB2.cbp Updated SRB2.cbp to (presumably) handle lua_blockmaplib.c correctly 2017-01-16 15:43:27 +00:00
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Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.