RingRacers/src
2017-05-22 16:44:50 +01:00
..
android Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
blua
djgppdos Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware build: fixup warnings from GCC 6.2.1 2017-03-12 17:23:56 -04:00
locale
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl I_GetConsoleEvents: Split KEY_EVENT code into a function of its own, like with I_GetEvent's event types 2017-05-15 18:39:59 +01:00
sdl12 Update version number to v2.1.18 2017-05-12 16:06:27 +01:00
win32 DD: Mingw 3.4.5 build fix 2017-01-16 16:40:16 -05:00
win32ce Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
.gitignore
am_map.c
am_map.h
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
asm_defs.inc
b_bot.c
b_bot.h
byteptr.h
CMakeLists.txt Merge branch 'cmake_nasm' into 'master' 2017-01-12 17:21:05 -05:00
command.c
command.h
comptime.c
config.h.in
console.c go fuck yourself stupid compiler 2016-11-04 02:02:26 -07:00
console.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
d_clisrv.c Don't allow nonsense PT_ASKINFOVIAMS packets, nor any at all if offline 2017-05-22 16:44:50 +01:00
d_clisrv.h Merge branch 'master' into next 2017-01-14 19:23:31 +00:00
d_event.h
d_main.c D_ModifierKeyResponder now checks for ev_console as a "key down" event 2017-02-04 23:26:37 +00:00
d_main.h
d_net.c Revert "Loop through rebound packets until you found a good one or ran out of them" 2017-05-20 21:29:05 +01:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c Merge branch 'allowteamchange-fix' into 'next' 2017-04-30 21:04:07 -04:00
d_netcmd.h Random changes in the netcode lol 2016-12-31 19:26:33 +01:00
d_netfil.c Oh? a cookie on the ground 2017-01-13 23:10:00 +01:00
d_netfil.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_player.h
d_think.h
d_ticcmd.h
dehacked.c
dehacked.h
doomdata.h
doomdef.h Update version number to v2.1.18 2017-05-12 16:06:27 +01:00
doomstat.h
doomtype.h
endian.h
f_finale.c Added LJSonic to credits, altered how my own name + nick is shown in credits 2017-01-15 19:23:25 +00:00
f_finale.h
f_wipe.c
fastcmp.h
filesrch.c
filesrch.h
g_game.c Don't allow skipping stats in record attack/nights attack 2017-02-05 22:04:29 +00:00
g_game.h
g_input.c
g_input.h
g_state.h
hu_stuff.c Merge branch 'netcode-shit' of https://github.com/LJSonik/SRB2 into netcode-shit 2017-01-13 22:02:06 +01:00
hu_stuff.h Revert "Chat and console improvements" 2016-11-03 00:34:15 -07:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c DEBUGMODE -> _DEBUG =) 2017-01-14 19:24:22 +01:00
i_tcp.h
i_video.h
info.c
info.h
keys.h
lua_baselib.c
lua_consolelib.c
lua_hook.h Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists 2016-12-15 21:05:54 +01:00
lua_hooklib.c Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists 2016-12-15 21:05:54 +01:00
lua_hud.h
lua_hudlib.c Lua now errors if negative scales are used with v.drawScaled 2016-10-18 22:07:20 +01:00
lua_infolib.c
lua_libs.h
lua_maplib.c Optimising retrieval of sector_floorpic/ceilingpic 2016-12-09 21:18:06 +00:00
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_script.c
lua_script.h
lua_skinlib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c P_IsPointInSubsector now works in both Software and GL, which means it can be used as the main driver behind support for Knuckles climbing on one-sided walls. 2016-10-29 11:54:47 -04:00
m_cheat.h
m_cond.c
m_cond.h
m_dllist.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_fixed.c
m_fixed.h Merge branch 'master' into next 2017-01-03 16:06:50 +00:00
m_menu.c Make "Enter Game" option use the big blue window notice if you cannot switch teams, instead of falling back on changeteam's own console notice 2017-03-02 14:28:52 +00:00
m_menu.h
m_misc.c check i not add, silly 2017-03-29 21:27:44 +01:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge branch 'master' into netcode-shit 2017-01-02 15:18:28 -05:00
Makefile.cfg build: no warning or error about logical-ip or tautological-compare 2017-03-12 21:16:37 -04:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Use NF instead of normal P_SetMobjState to prevent endless looping 2017-05-07 22:21:17 +01:00
p_floor.c
p_inter.c -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
p_lights.c
p_local.h
p_map.c Fixed a stupid bug involving jumping at spikes on FOFs in reverse gravity caused by my own incompetence/assumptions. 2017-01-16 17:52:06 +00:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h
p_mobj.c Better plan, use ?: for deciding between floorz/ceiling checks based on gravity 2017-02-03 20:13:16 +00:00
p_mobj.h
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c Merge branch 'savegame-hotfixes' into 'next' 2017-01-07 18:32:07 -05:00
p_saveg.h
p_setup.c Merge branch 'savegame-hotfixes' into 'next' 2017-01-07 18:32:07 -05:00
p_setup.h P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat. 2016-12-08 21:45:25 +00:00
p_sight.c Added P_LoadReject function to properly check if REJECT lump is valid or not when loading it, so P_CheckSight can avoid accessing it if not. 2016-06-11 18:45:56 +01:00
p_slopes.c
p_slopes.h
p_spec.c build: fix 64-bit builds 2017-04-01 17:22:24 -04:00
p_spec.h
p_telept.c
p_tick.c
p_tick.h
p_user.c Smoother ropes and zoom tubes ported from internal. 2016-12-01 14:33:44 +00:00
r_bsp.c build: r_bsp.c:213:23: warning: inlining failed in call to 'R_DoorClosed': call is unlikely and code size would grow [-Winline] 2017-03-23 23:13:31 -04:00
r_bsp.h
r_data.c Merge branch 'texture-fixes' into 'next' 2017-01-06 21:15:22 -05:00
r_data.h Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode 2016-12-17 19:59:54 +00:00
r_defs.h Merge branch 'savegame-hotfixes' into 'next' 2017-01-07 18:32:07 -05:00
r_draw.c
r_draw.h
r_draw8.c
r_draw16.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_local.h
r_main.c Merge branch 'master' into next 2017-01-03 16:06:50 +00:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_plane.h R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_segs.c Fix sprtopscreen from getting integer overflows once and for all in R_DrawRepeatMaskedColumn 2017-01-31 22:10:31 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_things.c Played TD's Stormy Streets enough to know precipitation sprites didn't get an overflow test of their own 2017-03-02 19:37:21 +00:00
r_things.h
s_sound.c
s_sound.h
screen.c CMake: split inline AMS code from vid_copy.s code 2017-01-06 15:48:19 -05:00
screen.h
sounds.c
sounds.h
st_stuff.c Merge branch 'nights_bugfixes_i_almost_put_in_internal' into 'next' 2016-09-04 19:27:12 -04:00
st_stuff.h
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
v_video.c Use less-than, not less-than-or-equals, since deststop is off-screen 2017-04-24 17:41:50 +01:00
v_video.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
vid_copy.s
w_wad.c Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
w_wad.h Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
y_inter.c
y_inter.h
z_zone.c
z_zone.h